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Scrappy Weapon.

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* ScrappyWeapon: Barely anyone uses the [[AwesomeButImpractical USAS-12 due to it's very poor reliability and very prone to jamming]] compared to the other shotguns despite it's firepower, for example: the Franchi SPAS-12. Some weapons such as the [=G3KA4=] and [=M1903=] fall into this once better weapons like the SVD Dragunov, AK-47 and AR-16 are available to purchase.
** Regarding stealth being unforgiving in the game, the Silenced Makarov and [=MP5=] are this to the Silenced Shotgun from Fortune's Edition DLC and the Dart Rifle itself.
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** Speaking of malaria, suffering from the said disease as your screen starts flashing yellow and [[HellIsThatNoise a deep, brooding noise]] playing in the background is pretty unsettling. Consider yourself lucky if you have any medication to treat the symptoms.

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** Speaking of malaria, suffering from the said disease as your screen starts flashing yellow and [[HellIsThatNoise a deep, brooding noise]] noise playing in the background is pretty unsettling. Consider yourself lucky if you have any medication to treat the symptoms.
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A small fix on Scrappy Mechanic.


* ScrappyMechanic: The malaria mechanic forces the player to occasionally undertake a FetchQuest to get pills, as the attacks will happen during ''every 30-40 real-life minutes'''. Also, the respawning checkpoints. The game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player. Thankfully, there's a GameMod that delays the Malaria attacks to a rather realistic extent.

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* ScrappyMechanic: The malaria mechanic forces the player to occasionally undertake a FetchQuest to get pills, as the attacks will happen during ''every '''every 30-40 real-life minutes'''. Also, the respawning checkpoints. The game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player. Thankfully, there's a GameMod that delays the Malaria attacks to a rather realistic extent.

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Nightmare Fuel and Scrappy Mechanic.


* NightmareFuel: Some of The Jackal's tapes can be quite unnerving, though. [[https://www.youtube.com/watch?v=tBD1v5QB_zk Take a good listen]]...
** Also, The Jackal himself may count as this, [[spoiler: specially for the first time you'll meet while you're lying in bed, suffering from malaria:]]
-->[[spoiler: '''The Jackal''': "What your old clients don't seem to understand is that they can't kill me. Do you understand what I'm saying? Nobody kills me, '''NOBODY!'''" (Cue shoving a Machete near the player's head)]]
** Speaking of malaria, suffering from the said disease as your screen starts flashing yellow and [[HellIsThatNoise a deep, brooding noise]] playing in the background is pretty unsettling. Consider yourself lucky if you have any medication to treat the symptoms.
** The [[HealThyself healing animations]] [[https://www.youtube.com/watch?v=jERehAWR-q0 at critical health]]. [[BodyHorror Good]] [[NauseaFuel lord]]...



* ScrappyMechanic: The malaria mechanic forces the player to occasionally undertake a FetchQuest to get pills. Also, the respawning checkpoints. The game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player.

to:

* ScrappyMechanic: The malaria mechanic forces the player to occasionally undertake a FetchQuest to get pills.pills, as the attacks will happen during ''every 30-40 real-life minutes'''. Also, the respawning checkpoints. The game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player. Thankfully, there's a GameMod that delays the Malaria attacks to a rather realistic extent.
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* GameBreaker: The M-97 Grenade Launcher. Very reliable, powerful, capable to kill multiple enemies in a single blow. While it can be used in a similar way to the Type 63 Mortar, the only drawback is it's reloading speed, though. It's cousin, MGL-140 can be this, specially for it's rate of fire and the ability to hold four grenades.

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* GameBreaker: The M-97 M-79 Grenade Launcher. Very reliable, powerful, capable to kill multiple enemies in a single blow. While it can be used in a similar way to the Type 63 Mortar, the only drawback is it's reloading speed, though. It's cousin, MGL-140 can be this, specially for it's rate of fire and the ability to hold four grenades.



** While being the weakest sniper rifle in the game, the SVD Dragunov is an excellent choice while paired with a MAC-10/Uzi and any Special type weapon such as the PKM. It's high rate of fire can allow you to quickly dispatch enemies '''even at point-blank range''' thanks to it's quick sharpshooting capabilities.

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** While Even though being the weakest sniper rifle in the game, the SVD Dragunov is an excellent choice while paired with a MAC-10/Uzi and any Special type weapon such as the PKM. It's high rate of fire can allow you to quickly dispatch enemies '''even at point-blank range''' thanks to it's quick sharpshooting capabilities.
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Game-Breaker.

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* GameBreaker: The M-97 Grenade Launcher. Very reliable, powerful, capable to kill multiple enemies in a single blow. While it can be used in a similar way to the Type 63 Mortar, the only drawback is it's reloading speed, though. It's cousin, MGL-140 can be this, specially for it's rate of fire and the ability to hold four grenades.
** For those who own the Fortune's Edition DLC, the Explosive Crossbow can become this [[DiskOneNuke early in the game]]. Despite it's rate of fire, lowest blast radius and average reliability, it's a massive upgrade for the RPG-7 [[DifficultButAwesome in hands of a skilled player]], since it features a combat scope in which gives you the advantage to perform an accurate shot while [[FakeDifficulty trying to take down convoys]].
** While being the weakest sniper rifle in the game, the SVD Dragunov is an excellent choice while paired with a MAC-10/Uzi and any Special type weapon such as the PKM. It's high rate of fire can allow you to quickly dispatch enemies '''even at point-blank range''' thanks to it's quick sharpshooting capabilities.
** The Dart Rifle is also pretty damn powerful regardless which body part you hit, which always results in a OneHitKill as long it's low reliability doesn't let it down.
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* CrazyAwesome: '''You'''. Go ahead, carry an [[StuffBlowingUp M79 grenade launcher]]. As your sidearm.

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* CriticalDissonance: The game was widely praised at the time of its release, but the general consensus today amongst the general gaming public seems to be that in hindsight it actually had significant flaws, especially in comparison to ''Far Cry 3'' and other open-world shooters like ''VideoGame/{{Fallout 3}}'' and ''VideoGame/{{STALKER}}''. However, a number of industry insiders cite the game and many elements of its interface and design as inspirational and a major influence on their own work.
** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the often cruel and ([[DeliberateFlawRetcon supposedly]]) deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. This is largely based around imagining that everything in the game is intentional rather than compromises based on a too-early ship date and a ridiculously large map size.



* GoddamnedBats:
** The enemy jeeps spawned at checkpoints are relentless and fighting them quickly gets tedious.
** Hell, the checkpoints themselves.

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* GoddamnedBats:
**
GoddamnedBats: The enemy jeeps spawned at checkpoints are relentless and fighting them quickly gets tedious.
** Hell, the checkpoints themselves.
tedious.



* HypeBacklash: The game was widely praised at the time of its release, but the general consensus today amongst the general gaming public seems to be that in hindsight it actually had significant flaws, especially in comparison to ''Far Cry 3'' and other open-world shooters like ''VideoGame/{{Fallout 3}}'' and ''VideoGame/{{STALKER}}''. However, a number of industry insiders cite the game and many elements of its interface and design as inspirational and a major influence on their own work.



** The "Good Night, Sweet Prince" achievement can be this, depending on how attached you are to your buddies.

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** The "Good Night, Sweet Prince" achievement can be this, depending on how attached you are to your buddies.buddies.
* TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity when it comes to the "Games as Art" topic, due to the relentlessly grim tone and the often cruel and ([[DeliberateFlawRetcon supposedly]]) deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. This is largely based around imagining that everything in the game is intentional rather than compromises based on a too-early ship date and a ridiculously large map size.
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** [[spoiler:Your buddies from Act I alongside your current best buddy will team up to steal the diamonds needed to save innocent lives for themselves by the end of Act III.]]

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** [[spoiler:Your M.I.A buddies from Act I alongside your current best buddy will team up to steal the diamonds needed to save innocent lives for themselves the would-be refugees by the end of Act III.]]
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** If you crouch into a shallow part of a lake and slowly lose health, using the HealThyself button produces amusing results, such as your character setting a broken arm in three places to '''pulling rebar out of his torso'''. [[http://www.youtube.com/watch?v=enb0zWbYUik Observe!]]

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** If you crouch into a shallow part of a lake and slowly lose health, let yourself drown, using the HealThyself button produces amusing results, such as your character setting a broken arm in three places to '''pulling rebar out of his torso'''. [[http://www.youtube.com/watch?v=enb0zWbYUik Observe!]]
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** By the end of the game, both sides decide to negotiate a ceasefire... [[spoiler:in order to massacre a fleeing population of would-be refugges.]]

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** By the end of the game, both sides decide to negotiate a ceasefire... [[spoiler:in order to massacre a fleeing population of would-be refugges.refugees.]]

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* CrazyAwesome: '''You'''. Go ahead, carry a [[StuffBlowingUp M79 grenade launcher]]. As your sidearm.
* CriticalDissonance: The game was widely praised at the time of its release, but the general consensus today amongst the general gaming public seems to be that in hindsight it actually had significant flaws, especially in comparison to ''Far Cry 3'' and other open-world shooters like ''VideoGame/{{Fallout3}}'' and ''{{STALKER}}''. However, a number of industry insiders cite the game and many elements of its interface and design as inspirational and a major influence on their own work.
** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the often cruel and (supposedly) deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. This is largely based around imagining that everything in the game is intentional rather than compromises based on a too-early ship date and a ridiculously large map size.

to:

* CrazyAwesome: '''You'''. Go ahead, carry a an [[StuffBlowingUp M79 grenade launcher]]. As your sidearm.
* CriticalDissonance: The game was widely praised at the time of its release, but the general consensus today amongst the general gaming public seems to be that in hindsight it actually had significant flaws, especially in comparison to ''Far Cry 3'' and other open-world shooters like ''VideoGame/{{Fallout3}}'' ''VideoGame/{{Fallout 3}}'' and ''{{STALKER}}''.''VideoGame/{{STALKER}}''. However, a number of industry insiders cite the game and many elements of its interface and design as inspirational and a major influence on their own work.
** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the often cruel and (supposedly) ([[DeliberateFlawRetcon supposedly]]) deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. This is largely based around imagining that everything in the game is intentional rather than compromises based on a too-early ship date and a ridiculously large map size.



** It's rather amusing watching a bison walk head-first into an open car door and spontaneously drop dead.

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** It's rather amusing watching a bison walk head-first into an open car door or even a parked ATV and spontaneously drop dead.



* MoralEventHorizon: Everyone in the game commit or attempt one with the exception of Reuben and the Underground.

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* MoralEventHorizon: Everyone in the game commit commits or attempt one attempts one, with the exception of Reuben and the Underground.



** By the end of the game, both sides decide to negociate a ceasefire... [[spoiler:in order to massacre a fleeing population of would-be refugges.]]

to:

** By the end of the game, both sides decide to negociate negotiate a ceasefire... [[spoiler:in order to massacre a fleeing population of would-be refugges.]]



* OlderThanTheyThink: The "revolutionary" WideOpenSandbox gameworld of ''Far Cry 2'' was actually done a couple years earlier in ''VideoGame/BoilingPointRoadToHell'', a revolutionary game done in by a buggy pre-patch release and its non-big-name publisher/developer and their lack of publicity. There's also ''VideoGame/{{STALKER}}: Shadow of Chernobyl''.

to:

* OlderThanTheyThink: The "revolutionary" WideOpenSandbox gameworld of ''Far Cry 2'' was actually done a couple years earlier in ''VideoGame/BoilingPointRoadToHell'', a revolutionary game done in by a buggy pre-patch release and its non-big-name publisher/developer and their lack of publicity. There's also ''VideoGame/{{STALKER}}: Shadow of Chernobyl''.Chernobyl'', which came out a year before ''Far Cry 2'' and was in development even before the engine for the ''first Far Cry'' was created.



* ScrappyMechanic: The Malaria mechanic forces the player to occasionally undertake a FetchQuest to get pills. Also, the respawning checkpoints.
** To elaborate: the game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player.

to:

* ScrappyMechanic: The Malaria malaria mechanic forces the player to occasionally undertake a FetchQuest to get pills. Also, the respawning checkpoints.
** To elaborate: the
checkpoints. The game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: The "revolutionary" WideOpenSandbox gameworld of ''Far Cry 2'' was actually done a couple years earlier in ''Boiling Point: Road to Hell'', a revolutionary game done in by a buggy pre-patch release and its non-big-name publisher/developer and their lack of publicity. There's also ''VideoGame/{{STALKER}}: Shadow of Chernobyl''.

to:

* OlderThanTheyThink: The "revolutionary" WideOpenSandbox gameworld of ''Far Cry 2'' was actually done a couple years earlier in ''Boiling Point: Road to Hell'', ''VideoGame/BoilingPointRoadToHell'', a revolutionary game done in by a buggy pre-patch release and its non-big-name publisher/developer and their lack of publicity. There's also ''VideoGame/{{STALKER}}: Shadow of Chernobyl''.
Is there an issue? Send a MessageReason:
None

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* MoralEventHorizon: Everyone in the game commit or attempt one with the exception of Reuben and the Underground.
** [[spoiler:The Faction leaders once the other faction is weakened, will order their followers to rape, pillage and murder those they consider their enemies or threats to their hold in the region.]]
** By the end of the game, both sides decide to negociate a ceasefire... [[spoiler:in order to massacre a fleeing population of would-be refugges.]]
** [[spoiler:Your buddies from Act I alongside your current best buddy will team up to steal the diamonds needed to save innocent lives for themselves by the end of Act III.]]
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Not YMMV.


* HellIsThatNoise: When mooks start revving their engines, prepare to dive out of the way, or expect to be [[CarFu flattened]].
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None

Added DiffLines:

**To elaborate: the game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player.
Is there an issue? Send a MessageReason:
None


** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the often cruel and deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. For many of the same reasons it is generally remembered poorly by the "Games should be Fun" faction.

to:

** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the often cruel and (supposedly) deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. For many of This is largely based around imagining that everything in the same reasons it game is generally remembered poorly by the "Games should be Fun" faction.intentional rather than compromises based on a too-early ship date and a ridiculously large map size.



** The "Good Night, Sweet Prince" achievement can be this, depending on how attached you are to your buddies.

to:

** The "Good Night, Sweet Prince" achievement can be this, depending on how attached you are to your buddies.
Is there an issue? Send a MessageReason:
None


** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the gameplay mechanics that make it seem the game itself actively hates the player. For many of the same reasons it is generally remembered poorly by the "Games should be Fun" faction.

to:

** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the often cruel and deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. For many of the same reasons it is generally remembered poorly by the "Games should be Fun" faction.
Is there an issue? Send a MessageReason:
None


** TrueArtIsAngsty: ''Far Cry 2'' seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the gameplay mechanics that make it seem the game itself actively hates the player. For many of the same reasons it is generally remembered poorly by the "Games should be Fun" faction.



** The "Good Night, Sweet Prince" achievement can be this, depending on how attached you are to your buddies.

to:

** The "Good Night, Sweet Prince" achievement can be this, depending on how attached you are to your buddies.
Is there an issue? Send a MessageReason:
None


* CriticalDissonance: The game was widely praised at the time of its release, but the general consensus today amongst the general gaming public seems to be that in hindsight it actually had significant flaws, especially in comparison to ''Far Cry 3'' and other open-world shooters like ''VideoGame/{{Fallout3}}'' and ''STALKER''. However, a number of industry insiders cite the game and many elements of its interface and design as inspirational and a major influence on their own work.

to:

* CriticalDissonance: The game was widely praised at the time of its release, but the general consensus today amongst the general gaming public seems to be that in hindsight it actually had significant flaws, especially in comparison to ''Far Cry 3'' and other open-world shooters like ''VideoGame/{{Fallout3}}'' and ''STALKER''.''{{STALKER}}''. However, a number of industry insiders cite the game and many elements of its interface and design as inspirational and a major influence on their own work.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CriticalDissonance: The game was widely praised at the time of its release, but the general consensus today amongst the general gaming public seems to be that in hindsight it actually had significant flaws, especially in comparison to ''Far Cry 3'' and other open-world shooters like ''VideoGame/{{Fallout3}}'' and ''STALKER''. However, a number of industry insiders cite the game and many elements of its interface and design as inspirational and a major influence on their own work.
Is there an issue? Send a MessageReason:
This isn\'t listed as YMMV. Moving.


* GameBreakingBug: It's entirely possible that the game will forget that you've done a side-mission it wants you to go do, leaving you unable to progress any further in the game. It's also entirely possible that this will happen twenty or more hours in.
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None

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* CrazyAwesome: '''You'''. Go ahead, carry a [[StuffBlowingUp M79 grenade launcher]]. As your sidearm.


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* GameBreakingBug: It's entirely possible that the game will forget that you've done a side-mission it wants you to go do, leaving you unable to progress any further in the game. It's also entirely possible that this will happen twenty or more hours in.

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* TearJerker: ''"You are terminal... same as I am"''. Also, the ending, though it might also count as SugarWiki/{{Heartwarming Moment|s}}.

to:

* TearJerker: TearJerker:
**
''"You are terminal... same as I am"''. Also, the ending, though it might also count as SugarWiki/{{Heartwarming Moment|s}}.
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None


* {{Squick}}: Some of the ways you perform an emergency heal on yourself can be pretty gross, liking pulling a bullet out of your palm with pliers, or pushing a bullet out the other side of your arm, or resetting your arm with a loud cracking noise.

to:

* {{Squick}}: Some of the ways you perform an emergency heal on yourself can be pretty gross, liking like pulling a bullet out of your palm with pliers, or pushing a bullet out the other side of your arm, or resetting your arm with a loud cracking noise.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Squick}}: Some of the ways you perform an emergency heal on yourself can be pretty gross, liking pulling a bullet out of your palm with pliers, or pushing a bullet out the other side of your arm, or resetting your arm with a loud cracking noise.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HellIsThatNoise: When mooks start revving their engines, prepare to dive out of the way, or expect to be [[CarFu flattened]].
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: The "revolutionary" WideOpenSandbox gameworld of ''Far Cry 2'' was actually done a couple years earlier in ''Boiling Point: Road to Hell'', a revolutionary game done in by a buggy pre-patch release and its non-big-name publisher/developer and their lack of publicity. There's also ''{{STALKER}}: Shadow of Chernobyl''.

to:

* OlderThanTheyThink: The "revolutionary" WideOpenSandbox gameworld of ''Far Cry 2'' was actually done a couple years earlier in ''Boiling Point: Road to Hell'', a revolutionary game done in by a buggy pre-patch release and its non-big-name publisher/developer and their lack of publicity. There's also ''{{STALKER}}: ''VideoGame/{{STALKER}}: Shadow of Chernobyl''.
Is there an issue? Send a MessageReason:
None


* TearJerker: ''"You are terminal... same as I am"''. Also, the ending, though it might also count as SugarWiki/{{Heartwarming Moment|s}}.

to:

* TearJerker: ''"You are terminal... same as I am"''. Also, the ending, though it might also count as SugarWiki/{{Heartwarming Moment|s}}.Moment|s}}.
** The "Good Night, Sweet Prince" achievement can be this, depending on how attached you are to your buddies.
Is there an issue? Send a MessageReason:
None

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* AccidentalInnuendo: "I'll need to hold your equipment, bro."
* DemonicSpiders: Mortar operators in Act 2. Also, the soldiers. They soak up ammo, do a huge amount of damage, and have the tendency to try and run you down with their cars, an instant OneHitKill.
* GoddamnedBats:
** The enemy jeeps spawned at checkpoints are relentless and fighting them quickly gets tedious.
** Hell, the checkpoints themselves.
* GoodBadBugs:
** It's rather amusing watching a bison walk head-first into an open car door and spontaneously drop dead.
** If you crouch into a shallow part of a lake and slowly lose health, using the HealThyself button produces amusing results, such as your character setting a broken arm in three places to '''pulling rebar out of his torso'''. [[http://www.youtube.com/watch?v=enb0zWbYUik Observe!]]
* OlderThanTheyThink: The "revolutionary" WideOpenSandbox gameworld of ''Far Cry 2'' was actually done a couple years earlier in ''Boiling Point: Road to Hell'', a revolutionary game done in by a buggy pre-patch release and its non-big-name publisher/developer and their lack of publicity. There's also ''{{STALKER}}: Shadow of Chernobyl''.
* PortingDisaster: The PC version started out locked to the same "fake" widescreen mode as the console versions (ie, cutting the top and bottom off a 4:3 image to make a 16:10 image instead of extending the field of view left and right). This was eventually patched due to complaints that players with multiple monitors were dealing with a field of view so vertically compressed they couldn't see anything.
* ScrappyMechanic: The Malaria mechanic forces the player to occasionally undertake a FetchQuest to get pills. Also, the respawning checkpoints.
* TearJerker: ''"You are terminal... same as I am"''. Also, the ending, though it might also count as SugarWiki/{{Heartwarming Moment|s}}.

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