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** [[Characters/FalloutNewVegasRobertEdwinHouse Robert Edwin House]] is the multi-billionaire leader of New Vegas and one of the major factions vying for control of the Mojave Wasteland. Mr. House created the Strip, an oasis in the wasteland where people can gamble, drink, and bang as long as they have the cash for it, and [[LetNoCrisisGoToWaste took advantage of the situation with the NCR and the Legion]] to bolster his own defenses and revenue, while keeping his agenda hidden. If [[PlayerCharacter the Courier]] chooses to help him, House enacts his plans; he activates his Securitron army, deals with potential problems via their destruction or cooperation, tries to save NCR President Aaron Kimball from assassination to use him as a political [[TheScapegoat scapegoat]] later, and holds the NCR at gunpoint to accept the terms of surrender he made for them. Through it all, House is suave, ruthless, and deeply pragmatic, while showing his benevolent side during his interactions with the Courier.

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** [[Characters/FalloutNewVegasRobertEdwinHouse Robert Edwin House]] House is the multi-billionaire leader of New Vegas and one of the major factions vying for control of the Mojave Wasteland. Mr. House created the Strip, an oasis in the wasteland where people can gamble, drink, and bang as long as they have the cash for it, and [[LetNoCrisisGoToWaste took advantage of the situation with the NCR and the Legion]] to bolster his own defenses and revenue, while keeping his agenda hidden. If [[PlayerCharacter the Courier]] chooses to help him, House enacts his plans; he activates his Securitron army, deals with potential problems via their destruction or cooperation, tries to save NCR President Aaron Kimball from assassination to use him as a political [[TheScapegoat scapegoat]] later, and holds the NCR at gunpoint to accept the terms of surrender he made for them. Through it all, House is suave, ruthless, and deeply pragmatic, while showing his benevolent side during his interactions with the Courier.
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** Sunny Smiles (and her dog, [[CanineCompanion Cheyenne]], by extension), found in [[FirstTown Goodsprings]], is beloved by large portions of the fanbase. This is in no small part because she's [[NiceGirl remarkably friendly]], [[JustifiedTutorial helps teach the Courier how to survive in the]] [[DeathWorld Mojave Wasteland]], [[MsFanservice rather easy on the eyes]], and always encountered early on in the game due to her being literally in the town the Courier wakes up from after getting shot in the head (creating a sense of familiarity with her). Many fans were disappointed that she wasn't a companion or even a romance option.

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** Sunny Smiles (and her dog, [[CanineCompanion Cheyenne]], by extension), found in [[FirstTown Goodsprings]], is beloved by large portions of the fanbase. This is in no small part because she's [[NiceGirl remarkably friendly]], [[JustifiedTutorial helps teach the Courier how to survive in the]] [[DeathWorld Mojave Wasteland]], [[MsFanservice rather easy on the eyes]], and always encountered early on in the game due to her being literally in the town the Courier wakes up from after getting shot in the head (creating a sense of familiarity with her). Many fans were disappointed that she wasn't a companion or even a romance option. She was intended as a potential companion, [[WhatCouldHaveBeen but they didn't have enough development time to implement it]], similarly to Ulysses, Muggy and Yes-Man, who were also intended as companions.



* EvenBetterSequel: ''Fallout 3'' created approximately two "bases" in the fanbase: fans of the first two games that disliked thought the third game had weaker writing and gameplay, and those that liked the third game just fine regardless of whether they played the first two or not. ''New Vegas'' appeased the first base thanks to many of the designers from the first game working on it and bringing back the wealth of familiar setting and player choices, even though most of the choices ultimately mean nothing more than a vague ending slide.

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* EvenBetterSequel: ''Fallout 3'' created approximately two "bases" in the fanbase: fans of the first two games that disliked thought the third game had weaker writing and gameplay, and those that liked the third game just fine regardless of whether they played the first two or not. ''New Vegas'' appeased the first base thanks to many of the designers from the first two game working on it and bringing back the wealth of familiar setting and player choices, even though most of the choices ultimately mean nothing more than a vague ending slide.
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** Similarily, anyone who wound up doing a playthrough in ''VideoGame/FalloutNewVegas'' that favored the NCR [[spoiler:will be disappointed to learn of their seemingly definitive demise in the Amazon series in the interim.]] Likewise for players who chose Independent or House[[spoiler: (which has, as mentioned above, a much more bitter taste to it given the new implications surrounding his character), the devastated New Vegas puts paid to any notion of the city surviving as the NCR faltered.]]

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** Similarily, anyone who wound up doing a playthrough in ''VideoGame/FalloutNewVegas'' that favored the NCR [[spoiler:will be disappointed to learn of their seemingly definitive demise in the Amazon series in the interim.]] Likewise for players who chose Independent or House[[spoiler: (which has, as mentioned above, a much more bitter taste to it given the new implications surrounding his character), the devastated New Vegas puts paid to any notion of the city surviving as the NCR faltered.]]
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** An ending where the Courier assists Mr.House in securing control of Vegas may feel much more ominous given the implications that [[spoiler: Mr. House was, at the very least, in on Vault-Tec's plans to destroy the world as revealed in the [[Fallout2024 Amazon series]].]]

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** An ending where the Courier assists Mr.House in securing control of Vegas may feel much more ominous given the implications that [[spoiler: Mr. House was, at the very least, in on Vault-Tec's plans to destroy the world as revealed in the [[Fallout2024 [[Series/Fallout2024 Amazon series]].]]
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** An ending where the Courier assists Mr.House in securing control of Vegas may feel much more ominous given the implications that [[spoiler: Mr. House was, at the very least, in on Vault-Tec's plans to destroy the world as revealed in the [[Fallout2024 Amazon series]].]]
** Similarily, anyone who wound up doing a playthrough in ''VideoGame/FalloutNewVegas'' that favored the NCR [[spoiler:will be disappointed to learn of their seemingly definitive demise in the Amazon series in the interim.]] Likewise for players who chose Independent or House[[spoiler: (which has, as mentioned above, a much more bitter taste to it given the new implications surrounding his character), the devastated New Vegas puts paid to any notion of the city surviving as the NCR faltered.]]
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*** Lonesome Road is especially hit hard by the WriterOnBoard accusations, as it gives the Courier some extra backstory. Does it enrich the Courier as a character and does it make his interactions with Ulysses more meaningful? Or is it a forced AssPull that takes away agency from the player, especially how the only NPC who references it also refuses any attempt to defend yourself from it?
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** ''Videogame/Fallout2'' had a ShoutOut to ''TableTopGame/MagicTheGathering'' called ''Tragic: the Garnering'', and a lore entry in ''New Vegas'' staes that ''Tragic'' was created in 2023. In the real-life 2023, ''Magic'' announced a crossover set with ''Fallout''.

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** ''Videogame/Fallout2'' had a ShoutOut to ''TableTopGame/MagicTheGathering'' called ''Tragic: the Garnering'', and a lore entry in ''New Vegas'' staes states that ''Tragic'' was created in 2023. In the real-life 2023, ''Magic'' announced a crossover set with ''Fallout''.
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** Brotherhood and the discussion of whether then should be seen as examples of AssholeVictim, some players think that they are, especially after [[spoiler: playing Veronica's mission, to the point where destroying the Bunker is seen as the right decision. Others think that they do not go that far, and that the murdered the followers was only an isolated action.]]
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** "YEEEEAH! WHO WON THE LOTTERY? I DID!"[[labelnote:Explanation]]When entering the town of Nipton, the Powder Ganger Oliver Swanick approaches the player boasting of having just won the lottery, becoming one of only two of the survivors of the Legion's massacre of the town. He then proceeds to run directly into a radscorpion nest after the conversation, that is if the player doesn't kill him first.[[/labelnote]]

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** "YEEEEAH! WHO WON THE LOTTERY? I DID!"[[labelnote:Explanation]]When entering the town of Nipton, the Powder Ganger Oliver Swanick approaches the player boasting of having just won the lottery, becoming being one of only two of the survivors of the Legion's massacre of the town. [[TooDumbToLive He then proceeds to run directly into a radscorpion radscorpion]] nest after the conversation, that is if the player doesn't kill him first.[[/labelnote]]
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** Caesar occasionally gets this, as despite being considered very intelligent, [[GameplayAndStorySegregation his in-game intelligence score is a 4]], which is lower than a sentient mole rat, and he is thus unfavorably compared with that mole rat.

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** Caesar occasionally gets this, as despite being considered Caesar, in a very intelligent, [[GameplayAndStorySegregation his specific way. His in-game intelligence Intelligence score is 4 out of 10. Some people like to point out that Snuffles, a 4]], ''pet mole rat'' from Sloan, has an INT score of 5, which would mean Caesar is lower dumber than a sentient mole rat, and he is thus unfavorably compared with that domesticated mole rat.

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* MemeticLoser: Many of those same players seem to view the NCR Death Squad this way for their use of empty threats and unwillingness to attack the Courier even if they make it apparent that their intent is to attack them. They're often unfavorably compared to the Legionary Assassins, who forgo the feeble attempts at intimidation and immediately [[OneManArmy (futilely)]] start trying to kill the Courier.

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* MemeticLoser: MemeticLoser:
**
Many of those same players seem to view the NCR Death Squad this way for their use of empty threats and unwillingness to attack the Courier even if they make it apparent that their intent is to attack them. They're often unfavorably compared to the Legionary Assassins, who forgo the feeble attempts at intimidation and immediately [[OneManArmy (futilely)]] start trying to kill the Courier.Courier.
** Caesar occasionally gets this, as despite being considered very intelligent, [[GameplayAndStorySegregation his in-game intelligence score is a 4]], which is lower than a sentient mole rat, and he is thus unfavorably compared with that mole rat.
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* ThatOneDisadvantage: Traits, while seen as unique and interesting, tend to be avoided by the vast majority of players because of the PowerAtAPrice nature of them. Each gives some unique effects, but save one, have a downside that can be impractical or make certain builds tedious to play as. Some, such as Small Frame, give a small bonus and a fairly hefty penalty (+1 Agility but take 25% limb damage), while some like Four Eyes don't provide enough bonuses to justify wearing glasses (which don't really have any special options). The only two that really get picked are usually Wild Wasteland, and Skilled, and the later primarily because of a [[GoodBadBug bug]] that makes it outright broken.

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* ThatOneDisadvantage: Traits, while seen as unique and interesting, tend to be avoided by the vast majority of players because of the PowerAtAPrice nature of them. Each gives some unique effects, but save one, have a downside that can be impractical or make certain builds tedious to play as. Some, such as Small Frame, give a small bonus and a fairly hefty penalty (+1 Agility but take 25% limb damage), while some like Four Eyes Eyes don't provide enough bonuses to justify wearing glasses (which don't really have any special options). The only two three that really get picked are usually Wild Wasteland, Wasteland (which alters a few encounters for no penalty), Good Natured (which bumps non-combat skills, all of which are useful, while penalizing weapon skills, of which you'll use one or two at best), and Skilled, Skilled (which, for a price of a negligible penalty in experience points, gives you +5 points in ''every skill'', and the later primarily because of comes with a [[GoodBadBug bug]] that makes it outright broken.broken).

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* UnintentionallySympathetic: The NCR, as far as Bitter Springs is concerned. On paper, shooting evacuating civilians (including children and the elderly) is a MoralEventHorizon and the most clear-cut demonstration of the NCR imperialism gone wrong. With that said, almost every soldier from the NCR side that was in Bitter Springs openly shows remorse, and reiterates that the situation was a result of faulty intel and the commander freezing up in a critical moment, unable to take back the orders to fire on sight before the tragedy happened. With the person that took charge and stopped the massacre getting promoted, it's safe to say that even the NCR brass considered it unacceptable. Also, the civilians in question belonged to the Great Khans, a faction of raiders and drug pushers, who has been antagonizing the Republic for over a century, and is currently allied with the Legion just for a shot at revenge, making them come off as {{Asshole Victim}}s. On top of that, the one named NCR soldier that thinks the Khans had it coming [[BoomerangBigot is a former Khan himself]], and he paints a vivid picture of Khans as a band of barbarians and drug addicts taking potshots at children and NCR citizens just for the hell of it. While the script notes suggest he's an UnreliableExpositor, it doesn't really come off in the dialogue itself, and there isn't any other character who provides a counter point to make it clearer. As a cherry on top, investigating the Bitter Springs area - a refugee camp by the time the game starts - can lead you to a Khan that [[spoiler:has been killing people in the refugee camp in revenge, and it's been said that he's shot more innocent refugees than actual NCR soldiers]]. The end result is that a lot of players end up shrugging off the Bitter Springs massacre as a tragic accident or karma for the UnintentionallyUnsympathetic Great Khans.

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* UnintentionallySympathetic: UnintentionallySympathetic:
**
The NCR, as far as Bitter Springs is concerned. On paper, shooting evacuating civilians (including children and the elderly) is a MoralEventHorizon and the most clear-cut demonstration of the NCR imperialism gone wrong. With that said, almost every soldier from the NCR side that was in Bitter Springs openly shows remorse, and reiterates that the situation was a result of faulty intel and the commander freezing up in a critical moment, unable to take back the orders to fire on sight before the tragedy happened. With the person that took charge and stopped the massacre getting promoted, it's safe to say that even the NCR brass considered it unacceptable. Also, the civilians in question belonged to the Great Khans, a faction of raiders and drug pushers, who has been antagonizing the Republic for over a century, and is currently allied with the Legion just for a shot at revenge, making them come off as {{Asshole Victim}}s. On top of that, the one named NCR soldier that thinks the Khans had it coming [[BoomerangBigot is a former Khan himself]], and he paints a vivid picture of Khans as a band of barbarians and drug addicts [[WouldHurtAChild taking potshots at children children]] and NCR citizens [[ForTheEvulz just for the hell of it.it]]. While the script notes suggest he's an UnreliableExpositor, it doesn't really come off in the dialogue itself, and there isn't any other character who provides a counter point to make it clearer. As a cherry on top, investigating the Bitter Springs area - a refugee camp by the time the game starts - can lead you to a Khan that [[spoiler:has been killing people in the refugee camp in revenge, and it's been said that he's shot more innocent refugees than actual NCR soldiers]]. The end result is that a lot of players end up shrugging off the Bitter Springs massacre as a tragic accident or karma for the UnintentionallyUnsympathetic Great Khans.Khans.
** Joshua Graham's desire to exterminate the White Legs from Zion is meant to come across as a sign of his past as the brutal and merciless Malpais Legate lingering, but given how the White Legs have shown hostility to just about everyone, exterminated multiple peaceful tribes and cannot be reasoned with, it's not difficult to perfectly sympathize with him.
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* UnintentionallySympathetic: The NCR, as far as Bitter Springs is concerned. On paper, shooting evacuating civilians (including children and the elderly) is a MoralEventHorizon and the most clear-cut demonstration of the NCR imperialism gone wrong. With that said, almost every soldier from the NCR side that was in Bitter Springs openly shows remorse, and reiterates that the situation was a result of faulty intel and the commander freezing up in a critical moment, unable to take back the orders to fire on sight before the tragedy happened. With the person that took charge and stopped the massacre getting promoted, it's safe to say that even the NCR brass considered it unacceptable. Also, the civilians in question belonged to the Great Khans, a faction of raiders and drug pushers, who has been antagonizing the Republic for over a century, and is currently allied with the Legion just for a shot at revenge, making them come off as {{Asshole Victim}}s. On top of that, the one named NCR soldier that thinks the Khans had it coming [[BoomerangBigot is a former Khan himself]], and he paints a vivid picture of Khans as a band of barbarians and drug addicts taking potshots at children and NCR citizens just for the hell of it. While the script notes suggest he's an UnreliableExpositor, it doesn't really come off in the dialogue itself, there isn't any other character who provides a counter point to make it clearer. As a cherry on top, investigating the Bitter Springs area - a refugee camp by the time the game starts - can lead you to a Khan that [[spoiler:has been killing people in the refugee camp in revenge, and it's been said that he's shot more innocent refugees than actual NCR soldiers]]. The end result is that a lot of players end up shrugging off the Bitter Springs massacre as a tragic accident or karma for the UnintentionallyUnsympathetic Great Khans.

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* UnintentionallySympathetic: The NCR, as far as Bitter Springs is concerned. On paper, shooting evacuating civilians (including children and the elderly) is a MoralEventHorizon and the most clear-cut demonstration of the NCR imperialism gone wrong. With that said, almost every soldier from the NCR side that was in Bitter Springs openly shows remorse, and reiterates that the situation was a result of faulty intel and the commander freezing up in a critical moment, unable to take back the orders to fire on sight before the tragedy happened. With the person that took charge and stopped the massacre getting promoted, it's safe to say that even the NCR brass considered it unacceptable. Also, the civilians in question belonged to the Great Khans, a faction of raiders and drug pushers, who has been antagonizing the Republic for over a century, and is currently allied with the Legion just for a shot at revenge, making them come off as {{Asshole Victim}}s. On top of that, the one named NCR soldier that thinks the Khans had it coming [[BoomerangBigot is a former Khan himself]], and he paints a vivid picture of Khans as a band of barbarians and drug addicts taking potshots at children and NCR citizens just for the hell of it. While the script notes suggest he's an UnreliableExpositor, it doesn't really come off in the dialogue itself, and there isn't any other character who provides a counter point to make it clearer. As a cherry on top, investigating the Bitter Springs area - a refugee camp by the time the game starts - can lead you to a Khan that [[spoiler:has been killing people in the refugee camp in revenge, and it's been said that he's shot more innocent refugees than actual NCR soldiers]]. The end result is that a lot of players end up shrugging off the Bitter Springs massacre as a tragic accident or karma for the UnintentionallyUnsympathetic Great Khans.
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I wrongly assumed Cpt. Gilles was the commander at Bitter Springs, because that's what her entry on the Characters page said, but now I can't find proof for it. Also, mentioned Oscar Velasco.


* UnintentionallySympathetic: The NCR, as far as Bitter Springs is concerned. On paper, shooting evacuating civilians (including children and the elderly) is a MoralEventHorizon and the most clear-cut demonstration of the NCR imperialism gone wrong. With that said, almost every soldier from the NCR side that was in Bitter Springs openly shows remorse, and reiterates that the situation was a result of faulty intel and the commander freezing up in a critical moment, unable to take back the orders to fire on sight before the tragedy happened. With said commander getting demoted and ReassignedToAntarctica, and the person that took charge and stopped the massacre getting promoted, it's safe to say that even the NCR brass considered it unacceptable. Also, the civilians in question belonged to the Great Khans, a faction of raiders and drug pushers, who has been antagonizing the Republic for over a century, and is currently allied with the Legion just for a shot at revenge, making them come off as {{Asshole Victim}}s. On top of that, the one named NCR soldier that thinks the Khans had it coming [[BoomerangBigot is a former Khan himself]], and he paints a vivid picture of Khans as a band of barbarians and drug addicts taking potshots at children and NCR citizens just for the hell of it. While the script notes suggest he's an UnreliableExpositor, it doesn't really come off in the dialogue itself, and there isn't any other character who provides a counter point to make it clearer. The end result is that a lot of players end up shrugging off the Bitter Springs massacre as a tragic accident or karma for the UnintentionallyUnsympathetic Great Khans.

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* UnintentionallySympathetic: The NCR, as far as Bitter Springs is concerned. On paper, shooting evacuating civilians (including children and the elderly) is a MoralEventHorizon and the most clear-cut demonstration of the NCR imperialism gone wrong. With that said, almost every soldier from the NCR side that was in Bitter Springs openly shows remorse, and reiterates that the situation was a result of faulty intel and the commander freezing up in a critical moment, unable to take back the orders to fire on sight before the tragedy happened. With said commander getting demoted and ReassignedToAntarctica, and the person that took charge and stopped the massacre getting promoted, it's safe to say that even the NCR brass considered it unacceptable. Also, the civilians in question belonged to the Great Khans, a faction of raiders and drug pushers, who has been antagonizing the Republic for over a century, and is currently allied with the Legion just for a shot at revenge, making them come off as {{Asshole Victim}}s. On top of that, the one named NCR soldier that thinks the Khans had it coming [[BoomerangBigot is a former Khan himself]], and he paints a vivid picture of Khans as a band of barbarians and drug addicts taking potshots at children and NCR citizens just for the hell of it. While the script notes suggest he's an UnreliableExpositor, it doesn't really come off in the dialogue itself, and there isn't any other character who provides a counter point to make it clearer.clearer. As a cherry on top, investigating the Bitter Springs area - a refugee camp by the time the game starts - can lead you to a Khan that [[spoiler:has been killing people in the refugee camp in revenge, and it's been said that he's shot more innocent refugees than actual NCR soldiers]]. The end result is that a lot of players end up shrugging off the Bitter Springs massacre as a tragic accident or karma for the UnintentionallyUnsympathetic Great Khans.
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** Randall Dean Clark is widely considered to have one, if not ''THE'', best stories all of not only New Vegas but the entire franchise, being heartbreaking, heartwarming, and badass all at once. Pretty impressive for a character who is dead long before the game even starts, and whose entire story is told to you in text.

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** Randall Dean Clark is widely considered to have one, if not ''THE'', best stories in all of not only New Vegas but the entire franchise, being heartbreaking, heartwarming, and badass all at once. Pretty impressive for a character who is dead long before the game even starts, and whose entire story is told to you in text.
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* UnintentionallySympathetic: The NCR, as far as Bitter Springs is concerned. On paper, shooting evacuating civilians (including children and the elderly) is a MoralEventHorizon and the most clear-cut demonstration of the NCR imperialism gone wrong. With that said, almost every soldier from the NCR side that was in Bitter Springs openly shows remorse, and reiterates that the situation was a result of faulty intel and the commander freezing up in a critical moment, unable to take back the orders to fire on sight before the tragedy happened. With said commander getting demoted and ReassignedToAntarctica, and the person that took charge and stopped the massacre getting promoted, it's safe to say that even the NCR brass considered it unacceptable. Also, the civilians in question belonged to the Great Khans, a faction of raiders and drug pushers, who has been antagonizing the Republic for over a century, and is currently allied with the Legion just for a shot at revenge, making them come off as {{Asshole Victim}}s. On top of that, the one named NCR soldier that thinks the Khans had it coming [[BoomerangBigot is a former Khan himself]], and he paints a vivid picture of Khans as a band of barbarians and drug addicts taking potshots at children and NCR citizens just for the hell of it. While the script notes suggest he's an UnreliableExpositor, it doesn't really come off in the dialogue itself. The end result is that a lot of players end up shrugging off the Bitter Springs massacre as a tragic accident or karma for the UnintentionallyUnsympathetic Great Khans.

to:

* UnintentionallySympathetic: The NCR, as far as Bitter Springs is concerned. On paper, shooting evacuating civilians (including children and the elderly) is a MoralEventHorizon and the most clear-cut demonstration of the NCR imperialism gone wrong. With that said, almost every soldier from the NCR side that was in Bitter Springs openly shows remorse, and reiterates that the situation was a result of faulty intel and the commander freezing up in a critical moment, unable to take back the orders to fire on sight before the tragedy happened. With said commander getting demoted and ReassignedToAntarctica, and the person that took charge and stopped the massacre getting promoted, it's safe to say that even the NCR brass considered it unacceptable. Also, the civilians in question belonged to the Great Khans, a faction of raiders and drug pushers, who has been antagonizing the Republic for over a century, and is currently allied with the Legion just for a shot at revenge, making them come off as {{Asshole Victim}}s. On top of that, the one named NCR soldier that thinks the Khans had it coming [[BoomerangBigot is a former Khan himself]], and he paints a vivid picture of Khans as a band of barbarians and drug addicts taking potshots at children and NCR citizens just for the hell of it. While the script notes suggest he's an UnreliableExpositor, it doesn't really come off in the dialogue itself.itself, and there isn't any other character who provides a counter point to make it clearer. The end result is that a lot of players end up shrugging off the Bitter Springs massacre as a tragic accident or karma for the UnintentionallyUnsympathetic Great Khans.
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** Daniel from Honest Hearts. He's meant to be seen as an upstanding pacifist who wants to help the Sorrows, so they don't become like the White Legs. However, his over focusing on the Sorrows innocence is seen by many as treating them as literal children and leaves them poorly equipped to live. This isn't helped by his decision to lie Wakening Cloud and cover up her husband's death, so she'll focus only on the evacuation. Should the player reveal the truth to Wakening Cloud, she'll be devastated (and angry at Daniel), but she'll push her feelings down to focus on fighting the White Legs, showing Daniel didn't have enough faith in her despite having known her for a long time by that point. This comes to ahead in the DLC's endings as most fans consider Daniel's approach (evacuate the Sorrows from Zion) the worse choice of the two choices between his and Joshua's approach (lead both the Dead Horses and the Sorrows to destroy the White Legs), as Daniel is so single minded in preserving the Sorrows innocence that he is willing to uproot the Sorrows from their home, risk their lives in the evacuation, and let the White Legs continue their rampage elsewhere while dismissing the idea of fighting the White Legs as only about keeping a piece of land. Not only does this come as selfish of Daniel, but it is also infantilizing of him as his ideal version of the Sorrows is impractical for the wasteland. Joshua's approach on the other hand not only stops the White Legs from hurting anyone else, preserves Zion as one of the few true paradises in the wasteland, and saves the Happy Trails Caravan Company, but (assuming you get Joshua to spare Salt-Upon-Wounds) the Sorrows can learn to defend themselves without losing their good nature and redeems Joshua as a person, while Daniel leaves everyone worse off and not even Daniel is completely happy.

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** Daniel from Honest Hearts. He's meant to be seen as an upstanding pacifist who wants to help the Sorrows, so they don't become like the White Legs. However, his over focusing on the Sorrows innocence is seen by many as treating them as literal children and leaves them poorly equipped to live. This isn't helped by his decision to lie Wakening Cloud and cover up her husband's death, so she'll focus only on the evacuation. Should the player reveal the truth to Wakening Cloud, she'll be devastated (and angry at Daniel), but she'll push her feelings down to focus on fighting the White Legs, showing Daniel didn't have enough faith in her despite having known her for a long time by that point. This comes to ahead in the DLC's endings as most fans consider Daniel's approach (evacuate the Sorrows from Zion) the worse choice of the two choices between his and Joshua's approach (lead both the Dead Horses and the Sorrows to destroy the White Legs), as Daniel is so single minded in preserving the Sorrows innocence that he is willing to uproot the Sorrows from their home, risk their lives in the evacuation, and let the White Legs continue their rampage elsewhere while dismissing the idea of fighting the White Legs as only about keeping a piece of land. Not only does this come as selfish of Daniel, but it is also infantilizing of him as his ideal version of the Sorrows is impractical for the wasteland. Joshua's approach on the other hand not only stops the White Legs from hurting anyone else, preserves Zion as one of the few true paradises in the wasteland, and saves the Happy Trails Caravan Company, but (assuming you get Joshua to spare Salt-Upon-Wounds) the Sorrows can learn to defend themselves without losing their good nature and redeems Joshua as a person, while Daniel Daniel's leaves everyone worse off and not even Daniel is completely happy.happy. While Daniel is a good person and has good intentions, players feel as though violence is a perfectly valid option against an AlwaysChaoticEvil faction like the White Legs and feel that his focus on the innocent of the Sorrows is a flimsy excuse for what is him pushing his ideals onto another group.

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** Randall Dean Clark is widely considered to have one, if not ''THE'', best stories all of not only New Vegas but the entire franchise, being heartbreaking, heartwarming, and badass all at once. Pretty impressive for a character who is dead long before the game even starts, and whose entire story is told to you in text.



** One of the options to [[TalkingTheMonsterToDeath talk Lanius down]] boils down to getting him to return east to chase a bluff, and has Lanius proclaim that he will return with a bigger army once he's done. Considering the NCR's ineptitude up to that point and the fact that two out of three endings that have you oppose Lanius also have you backstab the Republic, making them unwilling to help down the line, that particular ending can feel like you just kicked a can down the road.



** Some take Lanius' threat to return with a larger army if you talk him down at face value, with some even using this as an argument against going the independent route. While Lanius is indeed a formidable warrior and a terrifyingly general, these people are vastly overestimating Lanius as a leader. Lanius can only really lead if it's in battle, as he has no mind for politics or logistics, and the Legion will most likely suffer under his rule. Joshua Graham even calls out Lanius as being incapable of leading the Legion if you kill Caesar before meeting him and if Caesar is dead in a Legion victory and the Enclave Remnants are still alive, Lanius will lose hundreds of men pursuing them for no reason and won't even win. In truth, Lanius will likely lead the Legion to its doom long before he could return if you drive him away.



** Daniel from Honest Hearts. He's meant to be seen as an upstanding pacifist who wants to help the Sorrows so they don't become like the White Legs. While the endings suggest that neither of the two choices-- help Daniel evacuate the Sorrows from Zion or help Joshua destroy the White Legs-- is completely right, most fans consider Daniel's approach to be the worse choice of the two, since fleeing from aggressors is an act of SuicidalPacifism that is impractical for the wasteland. While the game suggests that fighting back against the White Legs will cause the Sorrows to lose their innocence, players feel as though violence is a perfectly valid option against an AlwaysChaoticEvil faction like the White Legs, and feel that his focus on the innocent of the Sorrows is a flimsy excuse for what is him pushing his ideals onto another group.

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** Daniel from Honest Hearts. He's meant to be seen as an upstanding pacifist who wants to help the Sorrows Sorrows, so they don't become like the White Legs. While the endings suggest that neither of the two choices-- help Daniel evacuate However, his over focusing on the Sorrows from Zion or help Joshua destroy innocence is seen by many as treating them as literal children and leaves them poorly equipped to live. This isn't helped by his decision to lie Wakening Cloud and cover up her husband's death, so she'll focus only on the evacuation. Should the player reveal the truth to Wakening Cloud, she'll be devastated (and angry at Daniel), but she'll push her feelings down to focus on fighting the White Legs-- is completely right, Legs, showing Daniel didn't have enough faith in her despite having known her for a long time by that point. This comes to ahead in the DLC's endings as most fans consider Daniel's approach to be (evacuate the Sorrows from Zion) the worse choice of the two, since fleeing two choices between his and Joshua's approach (lead both the Dead Horses and the Sorrows to destroy the White Legs), as Daniel is so single minded in preserving the Sorrows innocence that he is willing to uproot the Sorrows from aggressors their home, risk their lives in the evacuation, and let the White Legs continue their rampage elsewhere while dismissing the idea of fighting the White Legs as only about keeping a piece of land. Not only does this come as selfish of Daniel, but it is an act also infantilizing of SuicidalPacifism that him as his ideal version of the Sorrows is impractical for the wasteland. While Joshua's approach on the game suggests that fighting back against other hand not only stops the White Legs will cause from hurting anyone else, preserves Zion as one of the few true paradises in the wasteland, and saves the Happy Trails Caravan Company, but (assuming you get Joshua to spare Salt-Upon-Wounds) the Sorrows can learn to lose defend themselves without losing their innocence, players feel as though violence is a perfectly valid option against an AlwaysChaoticEvil faction like the White Legs, good nature and feel that his focus on the innocent of the Sorrows redeems Joshua as a person, while Daniel leaves everyone worse off and not even Daniel is a flimsy excuse for what is him pushing his ideals onto another group.completely happy.
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Rewrote the Unintentionally Sympathetic entry to emphasize the one example the entry had.


* UnintentionallySympathetic: Some attempts to depict the NCR in negative light fall flat, especially Bitter Springs where the NCR's initial raid is easily justified by the fact that the Khans were perfectly willing to take potshots at NCR civilians, children included, just for fun and spite. When the NCR's raid goes wrong due to faulty intel and Khan children end up being among the casualties all by accident, the narrative frames the NCR as the only one in the wrong even though the Khans were the ones who started it and also the ones who intentionally hurt children, compared to the NCR soldiers who didn't intend to. On top of that, almost every NCR character who was involved with Bitter Springs expresses regret for what happened, making them look more sympathetic than likely was meant by the game.

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* UnintentionallySympathetic: Some attempts to depict the NCR in negative light fall flat, especially The NCR, as far as Bitter Springs where is concerned. On paper, shooting evacuating civilians (including children and the NCR's initial raid elderly) is easily justified by a MoralEventHorizon and the fact most clear-cut demonstration of the NCR imperialism gone wrong. With that said, almost every soldier from the NCR side that was in Bitter Springs openly shows remorse, and reiterates that the Khans were perfectly willing to take potshots at NCR civilians, children included, just for fun and spite. When the NCR's raid goes wrong due to situation was a result of faulty intel and Khan children end up being among the casualties all by accident, commander freezing up in a critical moment, unable to take back the narrative frames orders to fire on sight before the tragedy happened. With said commander getting demoted and ReassignedToAntarctica, and the person that took charge and stopped the massacre getting promoted, it's safe to say that even the NCR as brass considered it unacceptable. Also, the only one civilians in the wrong even though the Khans were the ones who started it and also the ones who intentionally hurt children, compared question belonged to the NCR soldiers Great Khans, a faction of raiders and drug pushers, who didn't intend to. has been antagonizing the Republic for over a century, and is currently allied with the Legion just for a shot at revenge, making them come off as {{Asshole Victim}}s. On top of that, almost every the one named NCR character who was involved with soldier that thinks the Khans had it coming [[BoomerangBigot is a former Khan himself]], and he paints a vivid picture of Khans as a band of barbarians and drug addicts taking potshots at children and NCR citizens just for the hell of it. While the script notes suggest he's an UnreliableExpositor, it doesn't really come off in the dialogue itself. The end result is that a lot of players end up shrugging off the Bitter Springs expresses regret massacre as a tragic accident or karma for what happened, making them look more sympathetic than likely was meant by the game.UnintentionallyUnsympathetic Great Khans.

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** One of the endings for the Great Khans is to convince them to [[ScrewThisImOuttaHere leave the Mojave]], leading to them to settle in Wyoming and carving out a powerful new territory. This is portrayed as a pretty positive and happy ending for them after how much they've endured, but the fact they basically took over what were very likely areas people were living in is never referenced or acknowledged, despite being one of the things that made them hate the NCR, making it hard to feel like it is a good ending for them when you consider the Khans behavior.



* UnintentionallySympathetic: Some attempts to depict the NCR in negative light fall flat, especially Bitter Springs where the NCR's initial raid is easily justified by the fact that the Khans were perfectly willing to take potshots at NCR civilians, children included, just for fun. When the NCR's raid goes wrong due to faulty intel and Khan children end up being among the casualties all by accident, the narrative frames the NCR as the only one in the wrong even though the Khans were the ones who started it and also the ones who intentionally hurt children.

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* UnintentionallySympathetic: Some attempts to depict the NCR in negative light fall flat, especially Bitter Springs where the NCR's initial raid is easily justified by the fact that the Khans were perfectly willing to take potshots at NCR civilians, children included, just for fun. fun and spite. When the NCR's raid goes wrong due to faulty intel and Khan children end up being among the casualties all by accident, the narrative frames the NCR as the only one in the wrong even though the Khans were the ones who started it and also the ones who intentionally hurt children.children, compared to the NCR soldiers who didn't intend to. On top of that, almost every NCR character who was involved with Bitter Springs expresses regret for what happened, making them look more sympathetic than likely was meant by the game.



** The game tries to make the Great Khans seem like victims of NCR's reckless expansion who turn to Caesar's Legion out of desperation and revenge, but most players view them as a faction-wide AssholeVictim. The Khans have been the ArchEnemy of the NCR since they were just the village of Shady Sands and preyed on them for more than a century before the events of the game, and their slow exodus north hasn't so much been fleeing NCR's expansion as it was NCR driving a raider tribe off their borders. Papa Khan even gloats about the Khans' history of attacking the NCR for fun if you ask him about it but still treats the NCR at fault. They've also become the major chem pushers of the region and prominently deal with [[AlwaysChaoticEvil the Fiends]] and other raider tribes. The only thing that can inspire even the slightest sympathy among them is the Bitter Springs Massacre, where the NCR killed the Khans' children, elderly, and injured, as they fled their settlement; but every NCR trooper who took part in it expresses deep guilt over what happened, it's explained that it occurred due to poor communication and intelligence (the ground troops were JustFollowingOrders and the commanders didn't realize they were shooting unarmed civilians), and when they realized what was happening they ceased fire immediately. Even Bitter-Root, an NCR trooper who comes from the Khans, expresses that they were scummy drug-pushers and what happened at Bitter Springs was LaserGuidedKarma for provoking NCR. The GoldenEnding for the Khans is [[spoiler:them leaving the Mojave for Wyoming, where they carve out "a mighty empire", and the narrative frames this as a positive thing.]]

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** The game tries to make the Great Khans seem like victims of NCR's reckless expansion who turn to Caesar's Legion out of desperation and revenge, but most players view them as a faction-wide AssholeVictim. The Khans have been the ArchEnemy of the NCR since they were just the village of Shady Sands and preyed on them for more than a century before the events of the game, and their slow exodus north hasn't so much been fleeing NCR's expansion as it was NCR driving a raider tribe off their borders. Papa Khan even gloats about the Khans' history of attacking the NCR for fun if you ask him about it but still treats the NCR at fault.fault without the player being able to point that out. They've also become the major chem pushers of the region and prominently deal with [[AlwaysChaoticEvil the Fiends]] and other raider tribes. The only thing that can inspire even the slightest sympathy among them is the Bitter Springs Massacre, where the NCR killed the Khans' children, elderly, and injured, injured as they fled their settlement; but every NCR trooper who took part in it expresses deep guilt over what happened, it's explained that it occurred due to poor communication and intelligence (the ground troops were JustFollowingOrders and the commanders didn't realize they were shooting unarmed civilians), and when they realized what was happening they ceased fire immediately. Even Bitter-Root, an NCR trooper who comes from the Khans, expresses that they were scummy drug-pushers and what happened at Bitter Springs was LaserGuidedKarma for provoking NCR. The GoldenEnding for the Khans is [[spoiler:them leaving the Mojave for Wyoming, where they carve out "a mighty empire", and the narrative frames this as a positive thing.]]

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Legion isn't The Scrappy (as in, it's hated for reasons the creators intended), so they don't count for this trope.


* CreatorsPet:
** The Legion generally. The creators have admitted they were their personal favorite faction. They're clearly bad guys, but they're also clearly supposed to be [[EvilIsCool cool bad guys]], the sort of bad guys who "get things done" while their lily-livered, limp-wristed, bleeding-heart liberal critics wring their hands and complain about how brutal their solutions are without getting into uncomfortable questions about whether or not their brutal solutions are actually effective in the real world. They get to [[PlotArmor ignore basically all the real-life downsides]] of running a huge empire on RapePillageAndBurn where [[NoWomansLand every woman]] is a SexSlave BabyFactory and every man is a poorly-educated, indoctrinated {{Battle Thrall|s}}, [[ANaziByAnyOtherName anyone they consider "weak" gets culled]], and [[EvilLuddite everything more advanced than a hand tool is treated as anathema that weakens the Legion]], [[{{Hypocrite}} while being hoarded by the higher-ups for their own purposes]]. Their poorly-equipped armies can overwhelm [=NCR=] forces with machine guns that outnumber them in frontal charge scenes taken straight out of facist propaganda about their manly, disciplined, patriotic forces easily overwhelming the decadent, rotten, democratic West. Their completely-unaccountable stratocracy is somehow less corrupt and better equipped to handle bandits and other destabilizing forces than the democratic [=NCR=], rather than the reverse as in real life. They're also, for all their pretentions and proper Latin pronunciation, TheThemeParkVersion of ''actual'' Romans, and the game doesn't quite seem to grasp the inherent humor in such a group trying to conquer Las Vegas. The player [[CantArgueWithElves never gets to point out any of the myriad problems with their way of life]], which is generally treated as NecessarilyEvil to ensure order and stability, and while the game designers, reluctantly, did make most [=NCR=] endings better for most parts of the Wasteland, one of them has admitted to using Caesar as an AuthorAvatar for why he's not very fond of the [=NCR=].
** Ulysses. All four [=DLCs=] build up the confrontation with him, with characters shilling him as your EvilCounterpart, a courier who has travelled the same journey as you and is just as badass for it, he has the best stats and equipment of any human character in the game to back it up, and Chris Avellone has acknowledged he's his AuthorAvatar that represents his views on the ''Fallout'' universe. Fan opinion however is more split, with many finding Ulysses too incoherent and pretentious in terms of backstory, motivation, and ''especially'' his speech patterns, and he was an unfulfilling payoff to four [=DLCs=] of build-up to your showdown with him. His concrete actions also aren't worthy of the hype that others give him, as he mostly performs incidental acts that would have occurred he had been there or not. And one of the creators has admitted to using him as a mouthpiece for things he personally doesn't like about the ''Fallout'' setting.

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* CreatorsPet:
** The Legion generally. The creators have admitted they were their personal favorite faction. They're clearly bad guys, but they're also clearly supposed to be [[EvilIsCool cool bad guys]], the sort of bad guys who "get things done" while their lily-livered, limp-wristed, bleeding-heart liberal critics wring their hands and complain about how brutal their solutions are without getting into uncomfortable questions about whether or not their brutal solutions are actually effective in the real world. They get to [[PlotArmor ignore basically all the real-life downsides]] of running a huge empire on RapePillageAndBurn where [[NoWomansLand every woman]] is a SexSlave BabyFactory and every man is a poorly-educated, indoctrinated {{Battle Thrall|s}}, [[ANaziByAnyOtherName anyone they consider "weak" gets culled]], and [[EvilLuddite everything more advanced than a hand tool is treated as anathema that weakens the Legion]], [[{{Hypocrite}} while being hoarded by the higher-ups for their own purposes]]. Their poorly-equipped armies can overwhelm [=NCR=] forces with machine guns that outnumber them in frontal charge scenes taken straight out of facist propaganda about their manly, disciplined, patriotic forces easily overwhelming the decadent, rotten, democratic West. Their completely-unaccountable stratocracy is somehow less corrupt and better equipped to handle bandits and other destabilizing forces than the democratic [=NCR=], rather than the reverse as in real life. They're also, for all their pretentions and proper Latin pronunciation, TheThemeParkVersion of ''actual'' Romans, and the game doesn't quite seem to grasp the inherent humor in such a group trying to conquer Las Vegas. The player [[CantArgueWithElves never gets to point out any of the myriad problems with their way of life]], which is generally treated as NecessarilyEvil to ensure order and stability, and while the game designers, reluctantly, did make most [=NCR=] endings better for most parts of the Wasteland, one of them has admitted to using Caesar as an AuthorAvatar for why he's not very fond of the [=NCR=].
**
CreatorsPet: Ulysses. All four [=DLCs=] build up the confrontation with him, with characters shilling him as your EvilCounterpart, a courier who has travelled the same journey as you and is just as badass for it, he has the best stats and equipment of any human character in the game to back it up, and Chris Avellone has acknowledged he's his AuthorAvatar that represents his views on the ''Fallout'' universe. Fan opinion however is more split, with many finding Ulysses too incoherent and pretentious in terms of backstory, motivation, and ''especially'' his speech patterns, and he was an unfulfilling payoff to four [=DLCs=] of build-up to your showdown with him. His concrete actions also aren't worthy of the hype that others give him, as he mostly performs incidental acts that would have occurred he had been there or not. And one of the creators has admitted to using him as a mouthpiece for things he personally doesn't like about the ''Fallout'' setting.
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** Private Sexton's joke on "[[IncrediblyLamePun Legion Ears]]" obviously wouldn't work. Instead, he says "Avoir l'oreille de la Légion" ("To have the Legion's ear"). "Avoir l'oreille de quelqu'un" ("To have someone's ear") means you have their full attention and they listen to you, which is adequate considering the Legion and the NCR are embroiled in a massive war and the Legion spies on the NCR, plus it's an IncrediblyLamePun.

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** Private Sexton's joke on "[[IncrediblyLamePun Legion Ears]]" "Legion Ears" obviously wouldn't work. Instead, he says "Avoir l'oreille de la Légion" ("To have the Legion's ear"). "Avoir l'oreille de quelqu'un" ("To have someone's ear") means you have their full attention and they listen to you, which is adequate considering the Legion and the NCR are embroiled in a massive war and the Legion spies on the NCR, plus it's an IncrediblyLamePun.a {{Pun}}.
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** The Legionaries themselves, in a way. Lore and WordOfGod paints them as victims of Legion's brainwashing, either as tribals with their identity forcefully erased or as kids of raped slaves indoctrinated from ''birth'' to die fighting for Caesar. It's said outright that Legionaries that ''don't'' kill themselves to avoid being captured are the exception rather than the rule. Having said that, on top of Legion being almost-cartoonishly evil as a faction, a large chunk of both rank-and-file mooks and named commanders are dicks on a personal level, and a lot of people feel that a man's fate in the Legion is much better than [[BabyFactory a woman's]], and so the tragedy of Legionaries doesn't come across that well.
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** The Legion generally. The creators have admitted they were their personal favorite faction. They're clearly bad guys, but they're also clearly supposed to be [[EvilIsCool cool bad guys]]. They get to [[PlotArmor ignore basically all the real-life downsides]] of running a huge empire on RapePillageAndBurn where [[NoWomansLand every woman]] is a SexSlave BabyFactory and every man is a poorly-educated, indoctrinated {{Battle Thrall|s}}, [[ANaziByAnyOtherName anyone they consider "weak" gets culled]], and [[EvilLuddite everything more advanced than a hand tool is treated as anathema that weakens the Legion]], [[{{Hypocrite}} while being hoarded by the higher-ups for their own purposes]]. Their poorly-equipped armies can overwhelm [=NCR=] forces with machine guns that outnumber them in frontal charge scenes taken straight out of facist propaganda about their manly, disciplined, patriotic forces easily overwhelming the decadent, rotten, democratic West. Their completely-unaccountable stratocracy is somehow less corrupt and better equipped to handle bandits and other destabilizing forces than the democratic [=NCR=], in a direct inversion of how such societies tend to work in reality. They're also, for all their pretentions and proper Latin pronunciation, TheThemeParkVersion of ''actual'' Romans, and the game doesn't quite seem to grasp the inherent humor in such a group trying to conquer Las Vegas. The player [[CantArgueWithElves never gets to point out any of the myriad problems with their way of life]], which is generally treated as NecessarilyEvil to ensure order and stability, and while the game designers, reluctantly, did make most [=NCR=] endings better for most parts of the Wasteland, one of them has admitted to using Caesar as an AuthorAvatar for why he's not very fond of the [=NCR=].

to:

** The Legion generally. The creators have admitted they were their personal favorite faction. They're clearly bad guys, but they're also clearly supposed to be [[EvilIsCool cool bad guys]].guys]], the sort of bad guys who "get things done" while their lily-livered, limp-wristed, bleeding-heart liberal critics wring their hands and complain about how brutal their solutions are without getting into uncomfortable questions about whether or not their brutal solutions are actually effective in the real world. They get to [[PlotArmor ignore basically all the real-life downsides]] of running a huge empire on RapePillageAndBurn where [[NoWomansLand every woman]] is a SexSlave BabyFactory and every man is a poorly-educated, indoctrinated {{Battle Thrall|s}}, [[ANaziByAnyOtherName anyone they consider "weak" gets culled]], and [[EvilLuddite everything more advanced than a hand tool is treated as anathema that weakens the Legion]], [[{{Hypocrite}} while being hoarded by the higher-ups for their own purposes]]. Their poorly-equipped armies can overwhelm [=NCR=] forces with machine guns that outnumber them in frontal charge scenes taken straight out of facist propaganda about their manly, disciplined, patriotic forces easily overwhelming the decadent, rotten, democratic West. Their completely-unaccountable stratocracy is somehow less corrupt and better equipped to handle bandits and other destabilizing forces than the democratic [=NCR=], rather than the reverse as in a direct inversion of how such societies tend to work in reality.real life. They're also, for all their pretentions and proper Latin pronunciation, TheThemeParkVersion of ''actual'' Romans, and the game doesn't quite seem to grasp the inherent humor in such a group trying to conquer Las Vegas. The player [[CantArgueWithElves never gets to point out any of the myriad problems with their way of life]], which is generally treated as NecessarilyEvil to ensure order and stability, and while the game designers, reluctantly, did make most [=NCR=] endings better for most parts of the Wasteland, one of them has admitted to using Caesar as an AuthorAvatar for why he's not very fond of the [=NCR=].
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** The Legion generally. The creators have admitted they were their personal favorite faction. They're clearly bad guys, but they're also clearly supposed to be [[EvilIsCool cool bad guys]]. They get to ignore basically all the real-life downsides of running a huge empire on RapePillageAndBurn where [[NoWomansLand every woman]] is a SexSlave BabyFactory and every man is a poorly-educated, indoctrinated {{Battle Thrall|s}}, [[ANaziByAnyOtherName anyone they consider "weak" gets culled]], and [[EvilLuddite everything more advanced than a hand tool is treated as anathema that weakens the Legion]] [[{{Hypocrite}} while being hoarded by the higher ups]]. Their poorly-equipped armies can overwhelm [=NCR=] forces with machine guns that outnumber them in frontal charge scenes taken straight out of facist propaganda about their manly, gritty forces easily overwhelming the decadent, rotten democratic West. Their completely-unaccountable stratocracy is somehow less corrupt and better equipped to handle bandits and other destabilizing forces than the democratic [=NCR=], in a direct inversion of how such societies tend to work in reality. They're also, for all their pretentions and proper Latin pronunciation, TheThemeParkVersion of ''actual'' Romans, and the game doesn't quite seem to grasp the inherent humor in such a group trying to conquer Las Vegas. The player [[CantArgueWithElves never gets to point out any of the myriad problems with their way of life]], which is generally treated as NecessarilyEvil to ensure order and stability, and while the game designers, reluctantly, did make most [=NCR=] endings better for most parts of the Wasteland, one of them has admitted to using Caesar as an AuthorAvatar for why he's not very fond of the [=NCR=].

to:

** The Legion generally. The creators have admitted they were their personal favorite faction. They're clearly bad guys, but they're also clearly supposed to be [[EvilIsCool cool bad guys]]. They get to [[PlotArmor ignore basically all the real-life downsides downsides]] of running a huge empire on RapePillageAndBurn where [[NoWomansLand every woman]] is a SexSlave BabyFactory and every man is a poorly-educated, indoctrinated {{Battle Thrall|s}}, [[ANaziByAnyOtherName anyone they consider "weak" gets culled]], and [[EvilLuddite everything more advanced than a hand tool is treated as anathema that weakens the Legion]] Legion]], [[{{Hypocrite}} while being hoarded by the higher ups]]. higher-ups for their own purposes]]. Their poorly-equipped armies can overwhelm [=NCR=] forces with machine guns that outnumber them in frontal charge scenes taken straight out of facist propaganda about their manly, gritty disciplined, patriotic forces easily overwhelming the decadent, rotten rotten, democratic West. Their completely-unaccountable stratocracy is somehow less corrupt and better equipped to handle bandits and other destabilizing forces than the democratic [=NCR=], in a direct inversion of how such societies tend to work in reality. They're also, for all their pretentions and proper Latin pronunciation, TheThemeParkVersion of ''actual'' Romans, and the game doesn't quite seem to grasp the inherent humor in such a group trying to conquer Las Vegas. The player [[CantArgueWithElves never gets to point out any of the myriad problems with their way of life]], which is generally treated as NecessarilyEvil to ensure order and stability, and while the game designers, reluctantly, did make most [=NCR=] endings better for most parts of the Wasteland, one of them has admitted to using Caesar as an AuthorAvatar for why he's not very fond of the [=NCR=].
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** By the same token, the Russian army in the war in Ukraine in the early 2020s became infamous for "meat wave assults," squads of poorly-equipped infantry hopped up on a right-wing personality cult hurled into battle against Ukrainians who usually have modern military equipment. But instead of the decadent forces of the corrupt and democratic West instantly shattering in the face of these displays of authoritarian discipline despite knowing [[RapePillageAndBurn the fate that awaits them]], as tends to happen when the Legion charges the NCR, in the Ukraine the poor saps just get machine-gunned to death. (It's even worse in-game where the NCR allegedly ''outnumbers'' the Legion in these engagements, and the Legionnaires often don't even have guns.)
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** The Legion generally. The creators have admitted they were their personal favorite faction. They're clearly bad guys, but they're also clearly supposed to be [[EvilIsCool cool bad guys]]. They get to ignore basically all the real-life downsides of running a huge empire on RapePillageAndBurn where [[NoWomansLand every woman]] is a SexSlave BabyFactory and every man is a poorly-educated, indoctrinated {{Battle Thrall|s}}, [[ANaziByAnyOtherName anyone they consider "weak" gets culled]], and [[EvilLuddite everything more advanced than a hand tool is treated as anathema that weakens the Legion]] [[{{Hypocrite}} while being hoarded by the higher ups]]. Their poorly-equipped armies can overwhelm [=NCR=] forces with machine guns that outnumber them in frontal charge scenes taken straight out of facist propaganda about their manly, gritty forces easily overwhelming the decadent, rotten democratic West. Their completely-unaccountable stratocracy is somehow less corrupt and better equipped to handle bandits and other destabilizing forces than the democratic [=NCR=], in a direct inversion of how such societies tend to work in reality. They're also, for all their pretentions and proper Latin pronunciation, TheThemeParkVersion of ''actual'' Romans, and the game doesn't quite seem to grasp the inherent humor in such a group trying to conquer Las Vegas. The player [[CantArgueWithElves never gets to point out any of the myriad problems with their way of life]], which is generally treated as a NecessaryEvil to ensure order and stability, and while the game designers, reluctantly, did make most [=NCR=] endings better for most parts of the Wasteland, one of them has admitted to using Caesar as an AuthorAvatar for why he's not very fond of the [=NCR=].

to:

** The Legion generally. The creators have admitted they were their personal favorite faction. They're clearly bad guys, but they're also clearly supposed to be [[EvilIsCool cool bad guys]]. They get to ignore basically all the real-life downsides of running a huge empire on RapePillageAndBurn where [[NoWomansLand every woman]] is a SexSlave BabyFactory and every man is a poorly-educated, indoctrinated {{Battle Thrall|s}}, [[ANaziByAnyOtherName anyone they consider "weak" gets culled]], and [[EvilLuddite everything more advanced than a hand tool is treated as anathema that weakens the Legion]] [[{{Hypocrite}} while being hoarded by the higher ups]]. Their poorly-equipped armies can overwhelm [=NCR=] forces with machine guns that outnumber them in frontal charge scenes taken straight out of facist propaganda about their manly, gritty forces easily overwhelming the decadent, rotten democratic West. Their completely-unaccountable stratocracy is somehow less corrupt and better equipped to handle bandits and other destabilizing forces than the democratic [=NCR=], in a direct inversion of how such societies tend to work in reality. They're also, for all their pretentions and proper Latin pronunciation, TheThemeParkVersion of ''actual'' Romans, and the game doesn't quite seem to grasp the inherent humor in such a group trying to conquer Las Vegas. The player [[CantArgueWithElves never gets to point out any of the myriad problems with their way of life]], which is generally treated as a NecessaryEvil NecessarilyEvil to ensure order and stability, and while the game designers, reluctantly, did make most [=NCR=] endings better for most parts of the Wasteland, one of them has admitted to using Caesar as an AuthorAvatar for why he's not very fond of the [=NCR=].
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** The Legion generally. The creators have admitted they were their personal favorite faction. They get to ignore basically all the real-life downsides of running a huge empire on RapePillageAndBurn where [[NoWomansLand every woman]] is a SexSlave BabyFactory and every man is a poorly-educated, indoctrinated {{Battle Thrall|s}}, [[ANaziByAnyOtherName anyone they consider "weak" gets culled]], and [[EvilLuddites everything more advanced than a hand tool is treated as anathema that weakens the Legion]] [[{{Hypocrite}} while being hoarded by the higher ups]]. Their poorly-equipped armies can overwhelm [=NCR=] forces with machine guns that outnumber them in frontal charge scenes taken straight out of facist propaganda about their manly, gritty forces easily overwhelming the decadent, rotten democratic West. Their completely-unaccountable stratocracy is somehow less corrupt and better equipped to handle bandits and other destabilizing forces than the democratic [=NCR=], in a direct inversion of how such societies tend to work in reality. They're also, for all their pretentions and proper Latin pronunciation, TheThemeParkVersion of ''actual'' Romans, and the game doesn't quite seem to grasp the inherent humor in such a group trying to conquer Las Vegas. The player [[CantArgueWithElves never gets to point out any of the myriad problems with their way of life]], which is generally treated as a NecessaryEvil to ensure order and stability, and while the game designers, reluctantly, did make most [=NCR=] endings better for most parts of the Wasteland, one of them has admitted to using Caesar as an AuthorAvatar for why he's not very fond of the [=NCR=].

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** The Legion generally. The creators have admitted they were their personal favorite faction. They're clearly bad guys, but they're also clearly supposed to be [[EvilIsCool cool bad guys]]. They get to ignore basically all the real-life downsides of running a huge empire on RapePillageAndBurn where [[NoWomansLand every woman]] is a SexSlave BabyFactory and every man is a poorly-educated, indoctrinated {{Battle Thrall|s}}, [[ANaziByAnyOtherName anyone they consider "weak" gets culled]], and [[EvilLuddites [[EvilLuddite everything more advanced than a hand tool is treated as anathema that weakens the Legion]] [[{{Hypocrite}} while being hoarded by the higher ups]]. Their poorly-equipped armies can overwhelm [=NCR=] forces with machine guns that outnumber them in frontal charge scenes taken straight out of facist propaganda about their manly, gritty forces easily overwhelming the decadent, rotten democratic West. Their completely-unaccountable stratocracy is somehow less corrupt and better equipped to handle bandits and other destabilizing forces than the democratic [=NCR=], in a direct inversion of how such societies tend to work in reality. They're also, for all their pretentions and proper Latin pronunciation, TheThemeParkVersion of ''actual'' Romans, and the game doesn't quite seem to grasp the inherent humor in such a group trying to conquer Las Vegas. The player [[CantArgueWithElves never gets to point out any of the myriad problems with their way of life]], which is generally treated as a NecessaryEvil to ensure order and stability, and while the game designers, reluctantly, did make most [=NCR=] endings better for most parts of the Wasteland, one of them has admitted to using Caesar as an AuthorAvatar for why he's not very fond of the [=NCR=].

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* CreatorsPet: Ulysses. All four [=DLCs=] build up the confrontation with him, with characters shilling him as your EvilCounterpart, a courier who has travelled the same journey as you and is just as badass for it, he has the best stats and equipment of any human character in the game to back it up, and Chris Avellone has acknowledged he's his AuthorAvatar that represents his views on the ''Fallout'' universe. Fan opinion however is more split, with many finding Ulysses too incoherent and pretentious in terms of backstory, motivation, and ''especially'' his speech patterns, and he was an unfulfilling payoff to four [=DLCs=] of build-up to your showdown with him. His concrete actions also aren't worthy of the hype that others give him, as he mostly performs incidental acts that would have occurred he had been there or not.

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* CreatorsPet: CreatorsPet:
** The Legion generally. The creators have admitted they were their personal favorite faction. They get to ignore basically all the real-life downsides of running a huge empire on RapePillageAndBurn where [[NoWomansLand every woman]] is a SexSlave BabyFactory and every man is a poorly-educated, indoctrinated {{Battle Thrall|s}}, [[ANaziByAnyOtherName anyone they consider "weak" gets culled]], and [[EvilLuddites everything more advanced than a hand tool is treated as anathema that weakens the Legion]] [[{{Hypocrite}} while being hoarded by the higher ups]]. Their poorly-equipped armies can overwhelm [=NCR=] forces with machine guns that outnumber them in frontal charge scenes taken straight out of facist propaganda about their manly, gritty forces easily overwhelming the decadent, rotten democratic West. Their completely-unaccountable stratocracy is somehow less corrupt and better equipped to handle bandits and other destabilizing forces than the democratic [=NCR=], in a direct inversion of how such societies tend to work in reality. They're also, for all their pretentions and proper Latin pronunciation, TheThemeParkVersion of ''actual'' Romans, and the game doesn't quite seem to grasp the inherent humor in such a group trying to conquer Las Vegas. The player [[CantArgueWithElves never gets to point out any of the myriad problems with their way of life]], which is generally treated as a NecessaryEvil to ensure order and stability, and while the game designers, reluctantly, did make most [=NCR=] endings better for most parts of the Wasteland, one of them has admitted to using Caesar as an AuthorAvatar for why he's not very fond of the [=NCR=].
**
Ulysses. All four [=DLCs=] build up the confrontation with him, with characters shilling him as your EvilCounterpart, a courier who has travelled the same journey as you and is just as badass for it, he has the best stats and equipment of any human character in the game to back it up, and Chris Avellone has acknowledged he's his AuthorAvatar that represents his views on the ''Fallout'' universe. Fan opinion however is more split, with many finding Ulysses too incoherent and pretentious in terms of backstory, motivation, and ''especially'' his speech patterns, and he was an unfulfilling payoff to four [=DLCs=] of build-up to your showdown with him. His concrete actions also aren't worthy of the hype that others give him, as he mostly performs incidental acts that would have occurred he had been there or not. And one of the creators has admitted to using him as a mouthpiece for things he personally doesn't like about the ''Fallout'' setting.

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