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* OvershadowedByControversy: And ''how.'' All the things described on this page made it so even people who have never played a single Fallout game heard about the disastrous launch and subsequent failures related to it (the Duffle Kerfuffle, the botched Nuka Cola Dark in the cheap plastic shell, the refusal to grant any refunds enough that ''it garnered them an actual class action lawsuit'', and of course there was the game itself being a buggy, tedious bore) and have been enjoying the schadenfreude of everyone demanding that Bethesda do better. Since launch, there was one large update that put the NPCs back into the game, which saved it for the fans still clinging to it hoping for something fun. But that came a ''while'' after all the controversies, so it's safe to say it wasn't exactly an AuthorsSavingThrow for the game either.
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* GeniusBonus: The Scorched Plague: a deadly fungal disease in the Eastern US that's passed on by (mutated) bats to humans? It's a reversed-species take on [[https://en.wikipedia.org/wiki/White-nose_syndrome white-nose syndrome]].
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** Not a direct example, but can be used to ''facilitate'' one, are Daily Ops and Expeditions. By their nature, all enemies killed with the player's ranged weapons will drop ammo for them on death, meaning that outside of certain examples like Gatling Lasers or Plasmas, these mission types can be used to effortlessly mass-farm ammunition types that are harder to find or make out in Appalachia, such that they alone can negate the TooAwesomeToUse nature of Prime receiver-modded firearms by allowing you to resupply faster than you can deplete them, especially while soloing.
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** Energy weapons with the explosive legendary mod (A.K.A "Legacies") take this up to eleven. They were removed from the loot pool only a few months after the game's release and do not legitimately spawn anymore. The reason for this is because they can kill pretty much any non-boss enemy in less than a second, even if your build is not appropriately set up to accommodate them. Explosive gatling plasmas are widely considered the most powerful weapons in the game, especially after the accidental buff they received in the spring of 2022. Players have been known to kill the scorchbeast queen and even [[{{Superboss}} Earle Williams]] '''''by themselves''''' using legacies.
** A much more subtle (but no less groundbreaking) example is the Survival Tent that's granted as part of your Fallout 1st subscription. It basically works as a separate, small-scale C.A.M.P. that you can prop up anywhere in the world (with the only gripe being that it needs to be at a set distance from a map marker). Apart from being a free fast travel point, the tent also allows access to your Stash and the ultra-convenient Scrap box, along with a bed and cooking station to provide an easy source of healing and cooked food, respectively. All of this pale in comparison to its most outstanding quality, however, since the thing also happens to be ''indestructible'', where if cleverly set-up, can allow it to serve as a makeshift bunker when assaulting a heavily-defended enemy position, since no amount of damage done to it will affect it (and you hiding inside) in any way, be that from a Scorched plinking away with a .38 pipe gun, or a super mutant going ham with a minigun or missile launcher.

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** Energy weapons with the explosive legendary mod (A.K.A "Legacies") take this up to eleven. They were removed from the loot pool only a few months after the game's release and do not legitimately spawn anymore. The reason for this is because they can kill pretty much any non-boss enemy in less than a second, even if your build is not appropriately set up to accommodate them. Explosive gatling plasmas are widely considered the most powerful weapons in the game, especially after the accidental buff they received in the spring of 2022. Players have been known to kill the scorchbeast queen Scorchbeast Queen and even [[{{Superboss}} Earle Williams]] '''''by themselves''''' using legacies.
** A much more subtle (but no less groundbreaking) example is the Survival Tent that's granted as part of your Fallout 1st subscription. It basically works as a separate, small-scale C.A.M.P. that you can prop up anywhere in the world (with the only gripe being that it needs to be at a set distance from a map marker). Apart from being a free fast travel point, the tent also allows access to your Stash and the ultra-convenient Scrap box, Box, along with a bed and cooking station to provide an easy source of healing and cooked food, respectively. All of this pale in comparison to its most outstanding quality, however, since the thing also happens to be ''indestructible'', where if cleverly set-up, can allow it to serve as a makeshift bunker when assaulting a heavily-defended enemy position, since no amount of damage done to it will affect it (and you hiding inside) in any way, be that from a Scorched plinking away with a .38 pipe gun, or a super mutant going ham with a minigun or missile launcher.



** The quest "Feed the People" used to give meat stew to every player on the server, even those who didn't participate in it.

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** The quest "Feed the People" used to give meat stew Meat Stew to every player on the server, even those who didn't participate in it.
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** Was David Thorpe's attack on Charlestone a rescue mission for Roselynn that went horribly wrong? An act of blind, furious vengeance on the Responders for daring to defy him? A deliberate act on Roselynn's life to keep her from telling the Responders any of his secrets or to punish her for getting caught to begin with?
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added info about new SPECIAL respec system


** At launch, there was no way to respec your stats, meaning that if you didn't know what stats to prioritize or made a mistake in your build, you're locked into it permanently. This could prevent you from using certain perk cards and skills, especially if you already hit the perk point cap. A respec system was eventually added, but it has its own problems. It only kicks in at level 50, which is where SPECIAL allocation caps out, and forces you to choose between reassigning a single SPECIAL point or selecting a new perk card.

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** At launch, there was no way to respec your stats, meaning that if you didn't know what stats to prioritize or made a mistake in your build, you're locked into it permanently. This could prevent you from using certain perk cards and skills, especially if you already hit the perk point cap. A respec system was eventually added, but it has initially had its own problems. It problems: it only kicks kicked in at level 50, which is where SPECIAL allocation caps out, and forces forced you to choose between reassigning a single SPECIAL point or selecting a new perk card.card. The ''Locked & Loaded'' update finally remedied this by introducing a punch card machine that allows you to fully respec any and all SPECIAL points starting from level 25, as well as allowing you to save multiple SPECIAL and perk card loadouts (initially only two, but as of ''Steel Reign'' up to an additional 13 loadout slots can be purchased from the Atomic Shop for 500 atoms per slot).

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moved misused "Broken Base" trope description (which lacked any examples of audience reaction) to more appropriate trope "Too Bleak, Stopped Caring"


* BrokenBase: One would naturally expect the post-apocalypse to be a CrapsackWorld but ''Fallout 76'' takes it to another level. Once you have listened to holotape after holotape of brave, hopeful Responders talking about their new-found hope, purpose and determination only to know that they are all dead, find notes from various survivors planning escapes or discussing their relationships with loved ones, discover that things like the inoculation were literally hours from completion, and know that even the mighty Brotherhood of Steel was obliterated by a ZergRush, it starts to become very hard to get worked up about how unrelentingly pointless everything in the game is. Interestingly, around the time the ''Wastelanders'' expansion came out, bringing some much needed hope with the [=NPCs=], Bethesda Austin's devs admitted that virtually ''every'' content designer on the base game tried to sneak in a single survivor at the end of their quests ''somewhere'' to avoid this. Unfortunately, [[ExecutiveVeto when their quests came up for review the Bosses would see the survivor and veto it,]] [[ExecutiveMeddling saying they only wanted other players as humans.]]
%%zce** Legacies tend to be quite divisive.

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%%zce** * BrokenBase: One would naturally expect the post-apocalypse to be a CrapsackWorld but ''Fallout 76'' takes it to another level. Once you have listened to holotape after holotape of brave, hopeful Responders talking about their new-found hope, purpose and determination only to know that they are all dead, find notes from various survivors planning escapes or discussing their relationships with loved ones, discover that things like the inoculation were literally hours from completion, and know that even the mighty Brotherhood of Steel was obliterated by a ZergRush, it starts to become very hard to get worked up about how unrelentingly pointless everything in the game is. Interestingly, around the time the ''Wastelanders'' expansion came out, bringing some much needed hope with the [=NPCs=], Bethesda Austin's devs admitted that virtually ''every'' content designer on the base game tried to sneak in a single survivor at the end of their quests ''somewhere'' to avoid this. Unfortunately, [[ExecutiveVeto when their quests came up for review the Bosses would see the survivor and veto it,]] [[ExecutiveMeddling saying they only wanted other players as humans.]]
%%zce**
Legacies tend to be quite divisive.


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* TooBleakStoppedCaring: One would naturally expect the post-apocalypse to be a CrapsackWorld but ''Fallout 76'' takes it to another level. Once you have listened to holotape after holotape of brave, hopeful Responders talking about their new-found hope, purpose and determination only to know that they are all dead, find notes from various survivors planning escapes or discussing their relationships with loved ones, discover that things like the inoculation were literally hours from completion, and know that even the mighty Brotherhood of Steel was obliterated by a ZergRush, it starts to become very hard to get worked up about how unrelentingly pointless everything in the game is. Interestingly, around the time the ''Wastelanders'' expansion came out, bringing some much needed hope with the [=NPCs=], Bethesda Austin's devs admitted that virtually ''every'' content designer on the base game tried to sneak in a single survivor at the end of their quests ''somewhere'' to avoid this. Unfortunately, [[ExecutiveVeto when their quests came up for review the Bosses would see the survivor and veto it,]] [[ExecutiveMeddling saying they only wanted other players as humans.]]
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renamed trope


** Due to the many similarities between the ''Elder Scrolls'' and ''Fallout'' franchises (aside from them sharing the same developer), many fans have jokingly suggested over the years various ways for [[OurDragonsAreDifferent dragons]] and other supernatural elements to show up in the Wasteland. This {{Prequel}} game introduces to the franchise the "Scorchbeasts," ferocious mutated bats the size of small business jets that can [[MakeMeWannaShout unleash sonic blasts from their mouths]]. So apparently, dragons have ''already'' existed in the Wasteland this entire time!

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** Due to the many similarities between the ''Elder Scrolls'' and ''Fallout'' franchises (aside from them sharing the same developer), many fans have jokingly suggested over the years various ways for [[OurDragonsAreDifferent dragons]] and other supernatural elements to show up in the Wasteland. This {{Prequel}} game introduces to the franchise the "Scorchbeasts," ferocious mutated bats the size of small business jets that can [[MakeMeWannaShout [[SuperScream unleash sonic blasts from their mouths]]. So apparently, dragons have ''already'' existed in the Wasteland this entire time!
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clarity on which redditor


** Tabasco sauce/Hot sauce. [[labelnote:Explanation]] A Reddit user [[https://www.reddit.com/r/Fallout/comments/8n6vyp/its_just_gonna_be_a_fo3_remaster_guys_if_im_wrong/ posted]] that if the game wasn't a ''VideoGame/Fallout3'' remaster, she'd drink a bottle of Tabasco sauce. She [[https://www.reddit.com/r/Fallout/comments/8nbhvu/i_dont_want_to_set_the_world_on_fire/ delivered]], and [[https://www.reddit.com/r/Fallout/comments/8rlhy0/so_tabasco_guy_here_and_i_have_some_stuff_i_want/ Bethesda took notice]]. [[https://www.reddit.com/r/Fallout/comments/8nd34h/i_did_a_drawing_of_theyadda_after_drinking_the/ Fan]] [[https://reddit.com/r/Fallout/comments/8ntb0c/i_spent_far_too_long_on_this_for_utheyadda/ art]], [[https://www.reddit.com/r/Fallout/comments/8nwwxa/someone_made_a_fallout_76_hot_sauce_shirt/ shirts]], and [[https://www.reddit.com/r/Fallout/comments/8nefak/petition_to_add_johnny_cashs_ring_of_fire_to/ petitions]] [[https://www.reddit.com/r/Fallout/comments/8noaid/bethesda_make_an_npc_drink_tabasco_sauce_because/ to reference]] it in-game followed, and it even expanded [[https://reddit.com/r/pokemon/comments/8njieu/a_facebook_post_from_pokemon_exclusives_has_a_big/dzx3j2b/?context=3 outside]] the fandom, with the user in question being nicknamed "hot sauce man/woman" or "Tabasco guy/gal."[[/labelnote]]

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** Tabasco sauce/Hot sauce. [[labelnote:Explanation]] A Reddit user [[https://www.reddit.com/user/squidrobotfriend/ Reddit user]] [[https://www.reddit.com/r/Fallout/comments/8n6vyp/its_just_gonna_be_a_fo3_remaster_guys_if_im_wrong/ posted]] that if the game wasn't a ''VideoGame/Fallout3'' remaster, she'd drink a bottle of Tabasco sauce. She [[https://www.reddit.com/r/Fallout/comments/8nbhvu/i_dont_want_to_set_the_world_on_fire/ delivered]], and [[https://www.reddit.com/r/Fallout/comments/8rlhy0/so_tabasco_guy_here_and_i_have_some_stuff_i_want/ Bethesda took notice]]. [[https://www.reddit.com/r/Fallout/comments/8nd34h/i_did_a_drawing_of_theyadda_after_drinking_the/ Fan]] [[https://reddit.com/r/Fallout/comments/8ntb0c/i_spent_far_too_long_on_this_for_utheyadda/ art]], [[https://www.reddit.com/r/Fallout/comments/8nwwxa/someone_made_a_fallout_76_hot_sauce_shirt/ shirts]], and [[https://www.reddit.com/r/Fallout/comments/8nefak/petition_to_add_johnny_cashs_ring_of_fire_to/ petitions]] [[https://www.reddit.com/r/Fallout/comments/8noaid/bethesda_make_an_npc_drink_tabasco_sauce_because/ to reference]] it in-game followed, and it even expanded [[https://reddit.com/r/pokemon/comments/8njieu/a_facebook_post_from_pokemon_exclusives_has_a_big/dzx3j2b/?context=3 outside]] the fandom, with the user in question being nicknamed "hot sauce man/woman" or "Tabasco guy/gal."[[/labelnote]]

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corrected Earle Williams pothole link from Bonus Boss to Superboss, and amended Nuclear Winter Good Bad Bugs paragraph to past tense now that the mode is discontinued


** Energy weapons with the explosive legendary mod (A.K.A "Legacies") take this up to eleven. They were removed from the loot pool only a few months after the game's release and do not legitimately spawn anymore. The reason for this is because they can kill pretty much any non-boss enemy in less than a second, even if your build is not appropriately set up to accommodate them. Explosive gatling plasmas are widely considered the most powerful weapons in the game, especially after the accidental buff they received in the spring of 2022. Players have been known to kill the scorchbeast queen and even [[BonusBoss Earle Williams]] '''''by themselves''''' using legacies.

to:

** Energy weapons with the explosive legendary mod (A.K.A "Legacies") take this up to eleven. They were removed from the loot pool only a few months after the game's release and do not legitimately spawn anymore. The reason for this is because they can kill pretty much any non-boss enemy in less than a second, even if your build is not appropriately set up to accommodate them. Explosive gatling plasmas are widely considered the most powerful weapons in the game, especially after the accidental buff they received in the spring of 2022. Players have been known to kill the scorchbeast queen and even [[BonusBoss [[{{Superboss}} Earle Williams]] '''''by themselves''''' using legacies.



* GoodBadBugs: The quest "Feed the People" used to give meat stew to every player on the server, even those who didn't participate in it.

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* GoodBadBugs: GoodBadBugs:
**
The quest "Feed the People" used to give meat stew to every player on the server, even those who didn't participate in it.



** Entering then exiting a Nuclear Winter match then heading back into Adventure mode cause 2 sorts of oddities to happen. Nuke Zones appear ''far'' larger than how they actually are and map boundaries are rendered disabled, allowing free exploration of the entire game's out of bounds map, which results in ''lots'' of SceneryPorn, Be warned, though, as heading ''too'' far out of bounds can resulting in players becoming ''extremely'' laggy and eventually disconnecting from the server or even cause a game crash.

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** Entering Before it was discontinued, entering then exiting a Nuclear Winter match then heading back into Adventure mode would cause 2 two sorts of oddities to happen. Nuke Zones would appear ''far'' larger than how they actually are and map boundaries are were rendered disabled, allowing free exploration of the entire game's out of bounds map, which results resulted in ''lots'' of SceneryPorn, Be warned, though, as SceneryPorn; however, heading ''too'' far out of bounds can resulting could result in players becoming ''extremely'' laggy and eventually disconnecting from the server or even cause causing a game crash.



* SoOkayItsAverage: What the game becomes since late 2020 when the game finally became stable. Players, long-time and newcomers alike agree that the game is fundamentally flawed in many aspects, yet while it works, it's technically not unplayable and in some places improves upon ''Fallout 4'' (such as little polish in the interface, ability to build almost anywhere, and the world design)

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* SoOkayItsAverage: What the game becomes since late 2020 when the game finally became stable. Players, long-time and newcomers alike agree that the game is fundamentally flawed in many aspects, yet while it works, it's technically not unplayable and in some places improves upon ''Fallout 4'' (such as little polish in the interface, ability to build almost anywhere, and the world design)design).
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** The previous ''Fallout'' games developed and published by Bethesda were criticized for their technical issues and dated visuals stemming from the increasingly aging engine. However, this criticism was overshadowed by praise for their diverse open-worlds, interesting characters, rich quests, and the VATS-system which compensated for the less-than-stellar gunplay. Fallout 76, as a real-time online-only title with no non-player-characters, can't rely on any character-driven quests or storytelling, and the VATS system is neutered to the point of uselessness. The real-time nature also means the clunkiness of the Pip-Boy interface is exacerbated as you can't pause the game while using it. With almost none of the positive aspects that salvaged the previous games, what's left is an unstable, bog-standard survival game with combat and looting. A combination of the removal of the series' signature role-playing coupled with trying to make a multiplayer-game on an engine that can't handle it [[note]]Which is ironic since the Creation Engine's original incarnation, [=NetImmerse=]/Gamebryo, was first used in ''VideoGame/DarkAgeOfCamelot'', an MMORPG[[/note]] has proven the breaking-point with fans and critics.

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** The previous ''Fallout'' games developed and published by Bethesda were criticized for their technical issues and dated visuals stemming from the increasingly aging engine. However, this criticism was overshadowed by praise for their diverse open-worlds, interesting characters, rich quests, and the VATS-system which compensated for the less-than-stellar gunplay. Fallout 76, ''Fallout 76'', as a real-time online-only title with no non-player-characters, can't rely on any character-driven quests or storytelling, and the VATS system is neutered to the point of uselessness. The real-time nature also means the clunkiness of the Pip-Boy interface is exacerbated as you can't pause the game while using it. With almost none of the positive aspects that salvaged the previous games, what's left is an unstable, bog-standard survival game with combat and looting. A combination of the removal of the series' signature role-playing coupled with trying to make a multiplayer-game on an engine that can't handle it [[note]]Which is ironic since the Creation Engine's original incarnation, [=NetImmerse=]/Gamebryo, was first used in ''VideoGame/DarkAgeOfCamelot'', an MMORPG[[/note]] has proven the breaking-point with fans and critics.
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corrected music artist under "Awesome Music" - Copilot was the music production studio, but the actual band that performed the song, or at least the vocals, is named "Spank"


* SugarWiki/AwesomeMusic: [=Copilot's=] absolutely ''gorgeous'' [[https://www.youtube.com/watch?v=FRPeYP6gS-s cover]] of Music/{{John Denver}}'s "Take Me Home, Country Roads" is used as background music in the teaser trailer, and is generally seen as the game's main theme. Indeed, the one thing universally praised about the game is the music which combines recycled music from previous games with lots of excellent new choices including "Ghost Riders in the Sky", "Old Man Mose", and "Sixteen Tons". [[https://www.penny-arcade.com/comic/2018/11/16/radio-active Penny Arcade even did a comic on it.]]

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* SugarWiki/AwesomeMusic: [=Copilot's=] Spank's absolutely ''gorgeous'' [[https://www.youtube.com/watch?v=FRPeYP6gS-s cover]] of Music/{{John Denver}}'s "Take Me Home, Country Roads" is used as background music in the teaser trailer, and is generally seen as the game's main theme. Indeed, the one thing universally praised about the game is the music which combines recycled music from previous games with lots of excellent new choices including "Ghost Riders in the Sky", "Old Man Mose", and "Sixteen Tons". [[https://www.penny-arcade.com/comic/2018/11/16/radio-active Penny Arcade even did a comic on it.]]
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*** From Ashes to Fire's finale instead tasks the players with finding and saving three groups of escaped slaves from mutated Trogs while a rad storm is brewing up above them. The frustration factor is several-fold: unlike the Union fighters, the slaves cannot defend themselves, and will not go into bleedout when downed, meaning that running out of HP will kill them instantly; the Trogs attacking them are significantly stronger than the ones in Union dues; the Trenches are ''huge'' and easy to get lost in; and all three groups of slaves will begin losing health the moment one loads into the final section, thus further complicating matters. Whereas Union Dues can be completed solo with some practice, From Ashes to Fire basically requires a full team of experienced players just for this objective alone.

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*** From Ashes to Fire's finale instead tasks the players with finding and saving three groups of escaped slaves from mutated Trogs while a rad storm is brewing up above them. The frustration factor is several-fold: unlike the Union fighters, the slaves two out of three escapees cannot defend themselves, and will not go into bleedout when downed, meaning that running out of HP will kill them instantly; the Trogs attacking them are Glowing, and thus are significantly stronger than the ones in Union dues; the Trenches are ''huge'' and easy to get lost in; in, all while the severe rad storm is rapidly burning up your maximum HP; and all three groups of slaves will begin losing health the moment one loads into the final section, thus further complicating matters. Whereas Union Dues Without good map knowledge and/or a group to split up and rescue all three targets simultaneously, it can be completed solo with some practice, From Ashes a real chore to Fire basically requires a full team of experienced players just for complete this objective alone.and receive the full reward bonuses for this Expedition.
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*** While the Union fighters in Union Dues are capable of combat, their SuicidalOverconfidence often causes them to run off of their vantage points and be swarmed by Trogs on the ground level. Understandably, this does them no favor in trying to stay alive, and also complicates players trying to revive them before they expire, which only gets harder once the Trog Devourer rocks up to the scene.

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*** While the Union fighters in Union Dues are capable of combat, their SuicidalOverconfidence often causes them to run off of their vantage points and be swarmed by Trogs on the ground level.level, assuming they didn't already spawn down there to begin with. Understandably, this does them no favor in trying to stay alive, and also complicates players trying to revive them before they expire, which only gets harder once the Trog Devourer rocks up to the scene.
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** Both of the Pitt expeditions have finale events that involve the players protecting ''all'' of the marked [=NPCs=] from Trog attacks, meaning that the side objective instantly fails even if ''one'' of them die.
*** While the Union fighters in Union Dues are capable of combat, their SuicidalOverconfidence often causes them to run off of their vantage points and be swarmed by Trogs on the ground level. Understandably, this does them no favor in trying to stay alive, and also complicates players trying to revive them before they expire, which only gets harder once the Trog Devourer rocks up to the scene.
*** From Ashes to Fire's finale instead tasks the players with finding and saving three groups of escaped slaves from mutated Trogs while a rad storm is brewing up above them. The frustration factor is several-fold: unlike the Union fighters, the slaves cannot defend themselves, and will not go into bleedout when downed, meaning that running out of HP will kill them instantly; the Trogs attacking them are significantly stronger than the ones in Union dues; the Trenches are ''huge'' and easy to get lost in; and all three groups of slaves will begin losing health the moment one loads into the final section, thus further complicating matters. Whereas Union Dues can be completed solo with some practice, From Ashes to Fire basically requires a full team of experienced players just for this objective alone.
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** When it comes to public events, Project Paradise is possibly the most disliked group quest out there due to its difficulty, all but necessitating entire crowds to participate in order to properly feed and defend the three specimens (and even then that can still fail, due to the animals' SuicidalOverconfidence). This is made even more frustrating by how some of the better quest rewards demand that at least two of the quest targets survive for a ''chance'' to even drop, and none of which are even good for late-game, which makes players even less incentivized to join whenever the event pop-up appears. As a knock-on effect of this, the Tadpole: Medic badge is often regarded as one of the hardest challenges to complete despite it being intended simple nature, due to it requiring the use of Stimpak diffuser grenades which can only be crafted from plans obtained through Project Paradise (or as whole units from other players who know the plan, whichever is rarer).
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Authors Saving Throw is now trivia. The new YMMV trope is Salvaged Story, but it's strictly for story content, no gameplay.


* AuthorsSavingThrow:
** The armor system in ''Fallout 4'' was criticized for being overly restrictive, with you only able to wear a handful of different outfits if you wanted to wear armor over it. ''76'' lets you wear whatever outfit you want, causing your armor to turn invisible if the outfit doesn't fall under the category of an undersuit (like the Vault suit, for example) while retaining the defensive bonuses of the armor. Want to run around West Virginia as a clown? Go for it.
** In the wake of the poor reviews and criticism of ''76'', Bethesda quickly came out with promises to address some of the most common complaints such as lack of push to talk voicechat, lack of advanced graphics settings, small and restrictive inventory and stash limits, and more in future patches.
** In response to controversy about the falsely advertised canvas bags for the Powered Armor editions, Bethesda finally sent out actual canvas bags to those who were entitled to them.
** After frequent complaints about items being too expensive in the Atomic Shop, Bethesda made new items far cheaper to purchase and introduced limited-time sales on pre-existing items. Meanwhile, virtually every new Atomic Shop pack release contains at least one free item for players.
** Free Easter Eggs for your C.A.M.P were available to be acquired during the week leading up to Easter 2019, which was a welcome change in contrast to how the Christmas 2018 event had several bundles worth [[AdamSmithHatesYourGuts 2000 atoms]] up for sale in the Atomic Shop.
** E3 2019 saw a good amount of overwhelmingly-positive reactions from the fanbase. Among the announcements made were the return of human [=NPCs=] for the Wastelanders update, along with a revert to the original dialogue style from [[VideoGame/Fallout3 3]], instanced story with branching choices, returning weapons such as [[VideoGame/FalloutNewVegas the Plasma Caster]], parts of the map being revamped into settlements, companions for your C.A.M.P. and much more. The Nuclear Winter seasonal update also began the day after the conference, alongside a free trial week, saw the return of the fan favorite Hellfire Armor from ''3'' and a Battle-Royale mode for [[PlayerVersusPlayer PvP]] players.
** Halloween 2019 sees players being able to obtain free Halloween-themed weapon and armor skins from Nuclear Winter, along with several themed decorations and costumes from the limited-time event ''Mischief Night,'' a far cry compared to Christmas 2018 in which the only way to get the holiday-themed items was to buy them for ludicrous prices in the Atomic Shop.
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** Bethesda-produced games [[ObviousBeta have always been released in beta]] with seemingly no prior testing, and have even previously gotten ''worse'' through attempts at bug fixing.[[note]]Skyrim patch 1.2 utterly broke the game in a large number of ways, for instance.[[/note]] This game just hit the point where fans of the company were no longer willing to tolerate it, as the always-online multiplayer-only gameplay made fan-patches impossible while opening up new avenues for ways for things to go wrong and need to be patched, and the fact that ''76'' still includes some bugs ''from Fallout 4 that were only fixed by fan-patches''.

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** Bethesda-produced games [[ObviousBeta have always been released in beta]] with seemingly no prior testing, and have even previously gotten ''worse'' through attempts at bug fixing.[[note]]Skyrim patch 1.2 utterly broke the game in a large number of ways, for instance.[[/note]] This game just finally hit the point where fans of the company were no longer willing to tolerate it, as the always-online multiplayer-only gameplay made fan-patches impossible while opening up new avenues for ways for things to go wrong and need to be patched, and the fact that ''76'' still includes some bugs ''from Fallout 4 that were only fixed by fan-patches''.
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Up To Eleven is a defunct trope


** Energy weapons with the explosive legendary mod (A.K.A "Legacies") take this UpToEleven. They were removed from the loot pool only a few months after the game's release and do not legitimately spawn anymore. The reason for this is because they can kill pretty much any non-boss enemy in less than a second, even if your build is not appropriately set up to accommodate them. Explosive gatling plasmas are widely considered the most powerful weapons in the game, especially after the accidental buff they received in the spring of 2022. Players have been known to kill the scorchbeast queen and even [[BonusBoss Earle Williams]] '''''by themselves''''' using legacies.

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** Energy weapons with the explosive legendary mod (A.K.A "Legacies") take this UpToEleven.up to eleven. They were removed from the loot pool only a few months after the game's release and do not legitimately spawn anymore. The reason for this is because they can kill pretty much any non-boss enemy in less than a second, even if your build is not appropriately set up to accommodate them. Explosive gatling plasmas are widely considered the most powerful weapons in the game, especially after the accidental buff they received in the spring of 2022. Players have been known to kill the scorchbeast queen and even [[BonusBoss Earle Williams]] '''''by themselves''''' using legacies.
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** A much more subtle (but no less groundbreaking) example is the Survival Tent that's granted as part of your Fallout 1st subscription. It basically works as a separate, small-scale C.A.M.P. that you can prop up anywhere in the world (with the only gripe being that it needs to be at a set distance from a map marker). Apart from being a free fast travel point, the tent also allows access to your Stash and the ultra-convenient Scrap box, along with a bed and cooking station to provide an easy source of healing and cooked food, respectively. All of this pale in comparison to its most outstanding quality, however, since the thing also happens to be ''indestructible'', where if cleverly set-up, can allow it to serve as a makeshift bunker when assaulting a heavily-defended enemy position, since no amount of damage done to it will affect it (and you hiding inside) in any way, be that from a Scorched plinking away with a .38 pipe gun, or a super mutant going ham with a minigun or missile launcher.
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* HesJustHiding: Fans like to think that the Responders, Free States, and Appalachian Brotherhood of Steel weren't completely wiped out and that some of the members merely fled the territory ahead of the Scorch Beasts.

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* HesJustHiding: Fans like to think that the Responders, Free States, and Appalachian Brotherhood of Steel weren't completely wiped out and that some of the members merely fled the territory ahead of the Scorch Beasts. And they would be right, since survivors of many of these factions started cropping up when ''Wastelanders'' was released, with most of them having escaped the initial Scorched outbreak by virtue of being outside of Appalachia at the time.
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Do not slash tropes; Commenting out Zero Context Example; Do not refer to other tropes on the page


** Legacies (See GameBreaker below) tend to be quite divisive.

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** %%zce** Legacies (See GameBreaker below) tend to be quite divisive.



* CriticalBacklash / NeverLiveItDown: Even though the game has considerably improved since its release, some players still hate on it for the broken mess that it originally was. Long-time players (or players who gave the game a second chance) are quick to point out that it's not a terrible game anymore.

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* CriticalBacklash / NeverLiveItDown: CriticalBacklash: Even though the game has considerably improved since its release, some players still hate on it for the broken mess that it originally was. Long-time players (or players who gave the game a second chance) are quick to point out that it's not a terrible game anymore.
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* CriticalBacklash / NeverLiveItDown: Even though the game has considerably improved since its release, some players still hate on it for the broken mess that it originally was. Long-time players (or players who gave the game a second chance) are quick to point out that it's not a terrible game anymore.
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** Legacies (See GameBreaker below) tend to be quite divisive.


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** Energy weapons with the explosive legendary mod (A.K.A "Legacies") take this UpToEleven. They were removed from the loot pool only a few months after the game's release and do not legitimately spawn anymore. The reason for this is because they can kill pretty much any non-boss enemy in less than a second, even if your build is not appropriately set up to accommodate them. Explosive gatling plasmas are widely considered the most powerful weapons in the game, especially after the accidental buff they received in the spring of 2022. Players have been known to kill the scorchbeast queen and even [[BonusBoss Earle Williams]] '''''by themselves''''' using legacies.
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* SoOkayItsAverage: What the game becomes since late 2020 when the game finally became stable. Players, long-time and newcomers alike agree that the game is fundamentally flawed in many aspects, yet while it works, it's technically not unplayable and in some places improves upon ''Fallout 4'' (such as little polish in the interface, ability to build almost anywhere, and the world design)
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Now a disambiguation.


* WinTheCrowd: Pretty much nobody was excited with the announcement of the Nuclear Winter Battle Royale mode, with it being seen as a cynical attempt to FollowTheLeader by Bethesda. Opinion did a sudden 180 when they started playing the beta, however, as many people found it genuinely fun, well made, and surprisingly balanced. It even came with much needed weapon tweaks. The reception was so positive that Bethesda decided to leave the mode in rather than remove it after the planned alpha end date.

Changed: 186

Removed: 158

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If the example is wrong, change or erase it. The page doesn't talk to itself.


** The "Kill a Wendigo while wearing a clown costume" miscellaneous quest. For starters, Wendigos themselves are massive DemonicSpiders. Secondly, it's possible to come across this quest while in the lower levels, meaning you'll likely be unprepared to go up against such a threat. And thirdly, you're not allowed to use Power Armor, meaning the Wendigo will very much likely kill you in only a few hits. [[SarcasmMode Sounds like fun, right?]]
*** A character can wear Power Armor, they just must wear the clown suit on underneath. Note that the suit is merely cosmetic and has no effect on statistics.

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** The "Kill a Wendigo while wearing a clown costume" miscellaneous quest. For starters, Wendigos themselves are massive DemonicSpiders. Secondly, it's possible to come across this quest while in the lower levels, meaning you'll likely be unprepared to go up against such a threat. And thirdly, you're not allowed to use Power Armor, meaning the Wendigo will very much likely kill Thankfully, you in only a few hits. [[SarcasmMode Sounds like fun, right?]]
*** A character
can still wear Power Armor, they just must wear as long as the clown suit is on underneath. Note that the suit is merely cosmetic and has no effect on statistics.underneath, alleviating this somewhat.
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* HesJustHiding: Fans like to think that the Responders, Free States, and Appalachian Brotherhood of Steel weren't completely wiped out and that some of the members merely fled the territory ahead of the Scorch Beasts.

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Removed: 495

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* BrokenBase: One would naturally expect the post-apocalypse to be a CrapsackWorld but ''Fallout 76'' takes it to another level. Once you have listened to holotape after holotape of brave, hopeful Responders talking about their new-found hope, purpose and determination only to know that they are all dead, find notes from various survivors planning escapes or discussing their relationships with loved ones, discover that things like the inoculation were literally hours from completion, and know that even the mighty Brotherhood of Steel was obliterated by a ZergRush, it starts to become very hard to get worked up about how unrelentingly pointless everything in the game is.
** Interestingly, around the time the ''Wastelanders'' expansion came out, bringing some much needed hope with the [=NPCs=], Bethesda Austin's devs admitted that virtually ''every'' content designer on the base game tried to sneak in a single survivor at the end of their quests ''somewhere'' to avoid this. Unfortunately, [[ExecutiveVeto when their quests came up for review the Bosses would see the survivor and veto it,]] [[ExecutiveMeddling saying they only wanted other players as humans.]]

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* BrokenBase: One would naturally expect the post-apocalypse to be a CrapsackWorld but ''Fallout 76'' takes it to another level. Once you have listened to holotape after holotape of brave, hopeful Responders talking about their new-found hope, purpose and determination only to know that they are all dead, find notes from various survivors planning escapes or discussing their relationships with loved ones, discover that things like the inoculation were literally hours from completion, and know that even the mighty Brotherhood of Steel was obliterated by a ZergRush, it starts to become very hard to get worked up about how unrelentingly pointless everything in the game is.
**
is. Interestingly, around the time the ''Wastelanders'' expansion came out, bringing some much needed hope with the [=NPCs=], Bethesda Austin's devs admitted that virtually ''every'' content designer on the base game tried to sneak in a single survivor at the end of their quests ''somewhere'' to avoid this. Unfortunately, [[ExecutiveVeto when their quests came up for review the Bosses would see the survivor and veto it,]] [[ExecutiveMeddling saying they only wanted other players as humans.]]
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None

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* BrokenBase: One would naturally expect the post-apocalypse to be a CrapsackWorld but ''Fallout 76'' takes it to another level. Once you have listened to holotape after holotape of brave, hopeful Responders talking about their new-found hope, purpose and determination only to know that they are all dead, find notes from various survivors planning escapes or discussing their relationships with loved ones, discover that things like the inoculation were literally hours from completion, and know that even the mighty Brotherhood of Steel was obliterated by a ZergRush, it starts to become very hard to get worked up about how unrelentingly pointless everything in the game is.
** Interestingly, around the time the ''Wastelanders'' expansion came out, bringing some much needed hope with the [=NPCs=], Bethesda Austin's devs admitted that virtually ''every'' content designer on the base game tried to sneak in a single survivor at the end of their quests ''somewhere'' to avoid this. Unfortunately, [[ExecutiveVeto when their quests came up for review the Bosses would see the survivor and veto it,]] [[ExecutiveMeddling saying they only wanted other players as humans.]]

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