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* FanNickname:
** The numerous Ashes have the first letter of their class imposed on their name to differentiate them. (Lash, Wash, Hash, and Sash for Leader, Warrior, Hunter, and Support respectively.)
** Baal is often referred to either Bill or Billy by the community. If not, then it's usually Ozzy due to his resemblance to Ozzy Osbourne.

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* HighTierScrappy:
** On the opposite end of the tier list, Henrietta Knowby is deeply loathed by many players due to how easy it is to turn her into a GameBreaker. Whereas Evil Ash relies on brute force and {{Zerg Rush}}ing to overwhelm Survivors, and Eligos has several gimmicks to utilize, Henrietta and her mooks just hit like a train, on top of their disturbingly high health and survivability due to a bevy of health gain abilities. The basic Deadite minion is deceptively the strongest unit in her employ with its nasty puke attack, which does high damage on top of staggering anyone it hits and disabling their core maneuverability skills for a few seconds, thus all but completely disallowing them to fight back. With the right upgrades, Deadite units boast extremely fast attack spamming that can stun-lock a victim to death, insanely high health pool that puts bosses to shame, and complete NoSell of balance bar damage, allowing them to easily out-damage an entire group of Survivors hacking at them without breaking a sweat. Neither of the other demons can pull off the feat of wiping out a full group of kitted-out, max-level Survivors with a basic mook, just to show how broken she is. [[FromBadToWorse Throwing Henrietta herself into the mix just further ramps up the frustration.]] While the ''Army of Darkness'' patch did away with most of her early-game potential, namely by jacking up the costs for possessing units and level-gating that ability until around mid-game, she can still bulldoze the Survivor groups later on during the defensive stages (i.e. defending the Necronomicon, collecting the pages and the dagger) since they cannot physically run away to avoid her attacks.
** While not very often played early on during the game's initial months, Annie Knowby has steadily been climbing up the tier list mainly due to her Slugger and Haymaker talents alone. As Evil units tend to boast higher BreakMeter resistances the longer the game goes on, and Demon players usually invest a lot of points into making their units even sturdier that way while not focusing on pure health nearly as much, having a Survivor who is essentially a walking DamageIncreasingDebuff dispenser who does her job by just ''being there'' is a massive boon to groups. Slugger and Haymaker are universally useful regardless of whether you're a melee-wielding Warrior or a gun-toting Hunter, and with Annie on your team, Evil units will become much more vulnerable to executions, and boss units to stuns because of how the balance bar works. As a knock-on effect, Demon players will almost always try to rush Annie down first if they can, to alleviate the pressure she will potentially have on them.
* LowTierLetdown:
** The Crossbow is generally considered to be a very lackluster weapon despite its high stopping power. For one, it's a projectile weapon unlike the other firearms which are hitscan, meaning that the bolts have a noticeable travel time and thus can be easily dodged, further made worse if you happen to have high latency. For two, it's a single-shot weapon with a long reload that's easily interruptible, so missed shots will be even more punishing than with other firearms, and using it in a scuffle can be very frustrating if the enemies are relentless with their attacks. It's not at all uncommon to see players picking lower-tier guns while ignoring even Legendary crossbows completely in matches for these reasons. Ed is really the only person that can benefit from them, but even then his weapon mastery applies to explosive and repeater crossbows, leaving very little reason to pick the vanilla option if either of the other two are available.
** Of the four Ash variants, Support Ash isn't very popular among players due to the wonky gimmicks of his skills compared to Cheryl, David and Pablo's SimpleYetAwesome kits. His over-reliance on damage for healing was ostensibly meant to encourage an AttackAttackAttack play style among his group, but his abilities are split down the middle in terms of buffing either melee or ranged classes for rather little, instead of focusing strongly on one aspect, making his non-Shemp heals very lackluster regardless of group composition. Worse still is that his Marked Target passives only work if the other people in your group can reliably nail headshots. He received some helpful buffs that allowed his healing to be more consistent and versatile, but The Blacksmith has become the go-to melee support thanks to his weapon mastery skills. As a result, Support Ash has been left as something of a master-of-none.



* TierInducedScrappy:
** '''Low-tier:'''
*** The Crossbow is generally considered to be a very lackluster weapon despite its high stopping power. For one, it's a projectile weapon unlike the other firearms which are hitscan, meaning that the bolts have a noticeable travel time and thus can be easily dodged, further made worse if you happen to have high latency. For two, it's a single-shot weapon with a long reload that's easily interruptible, so missed shots will be even more punishing than with other firearms, and using it in a scuffle can be very frustrating if the enemies are relentless with their attacks. It's not at all uncommon to see players picking lower-tier guns while ignoring even Legendary crossbows completely in matches for these reasons. Ed is really the only person that can benefit from them, but even then his weapon mastery applies to explosive and repeater crossbows, leaving very little reason to pick the vanilla option if either of the other two are available.
*** Of the four Ash variants, Support Ash isn't very popular among players due to the wonky gimmicks of his skills compared to Cheryl, David and Pablo's SimpleYetAwesome kits. His over-reliance on damage for healing was ostensibly meant to encourage an AttackAttackAttack play style among his group, but his abilities are split down the middle in terms of buffing either melee or ranged classes for rather little, instead of focusing strongly on one aspect, making his non-Shemp heals very lackluster regardless of group composition. Worse still is that his Marked Target passives only work if the other people in your group can reliably nail headshots. He received some helpful buffs that allowed his healing to be more consistent and versatile, but The Blacksmith has become the go-to melee support thanks to his weapon mastery skills. As a result, Support Ash has been left as something of a master-of-none.
** '''High-tier:'''
*** On the opposite end of the tier list, Henrietta Knowby is deeply loathed by many players due to how easy it is to turn her into a GameBreaker. Whereas Evil Ash relies on brute force and {{Zerg Rush}}ing to overwhelm Survivors, and Eligos has several gimmicks to utilize, Henrietta and her mooks just hit like a train, on top of their disturbingly high health and survivability due to a bevy of health gain abilities. The basic Deadite minion is deceptively the strongest unit in her employ with its nasty puke attack, which does high damage on top of staggering anyone it hits and disabling their core maneuverability skills for a few seconds, thus all but completely disallowing them to fight back. With the right upgrades, Deadite units boast extremely fast attack spamming that can stun-lock a victim to death, insanely high health pool that puts bosses to shame, and complete NoSell of balance bar damage, allowing them to easily out-damage an entire group of Survivors hacking at them without breaking a sweat. Neither of the other demons can pull off the feat of wiping out a full group of kitted-out, max-level Survivors with a basic mook, just to show how broken she is. [[FromBadToWorse Throwing Henrietta herself into the mix just further ramps up the frustration.]] While the ''Army of Darkness'' patch did away with most of her early-game potential, namely by jacking up the costs for possessing units and level-gating that ability until around mid-game, she can still bulldoze the Survivor groups later on during the defensive stages (i.e. defending the Necronomicon, collecting the pages and the dagger) since they cannot physically run away to avoid her attacks.
*** While not very often played early on during the game's initial months, Annie Knowby has steadily been climbing up the tier list mainly due to her Slugger and Haymaker talents alone. As Evil units tend to boast higher BreakMeter resistances the longer the game goes on, and Demon players usually invest a lot of points into making their units even sturdier that way while not focusing on pure health nearly as much, having a Survivor who is essentially a walking DamageIncreasingDebuff dispenser who does her job by just ''being there'' is a massive boon to groups. Slugger and Haymaker are universally useful regardless of whether you're a melee-wielding Warrior or a gun-toting Hunter, and with Annie on your team, Evil units will become much more vulnerable to executions, and boss units to stuns because of how the balance bar works. As a knock-on effect, Demon players will almost always try to rush Annie down first if they can, to alleviate the pressure she will potentially have on them.
** '''Both:'''
*** Despite his initially strong impressions, Eligos has been finding himself steadily sliding down the tier list when compared to the sheer broken-ness of Henrietta and Evil Ash. Unlike his fellow Demons, Eligos has little in the way of pressuring Survivors other than rushing them down with units and ramping up their Fear intake, both of which can be quite easily dealt with by a coordinated group. The one big-damage attack he's capable of (Thunderstruck) has a very blatant tell that a reasonably experienced Survivor can react to and cause him to miss. It's rather telling when most of the Demon balance changes have seen Eligos getting straight buffs, and he's still largely ignored in the grand scope of things due to the other two still being significantly stronger than he is despite being hit with the nerf bat. Then came the September update, in which the Puppeteer has received certain buffs (the global Demon AI improvement and his Basic units gaining more health and damage), and he became a bane of survivors that find it hard to deal with his early Possession strategies.

to:

* TierInducedScrappy:
** '''Low-tier:'''
*** The Crossbow is generally considered to be a very lackluster weapon despite its high stopping power. For one, it's a projectile weapon unlike the other firearms which are hitscan, meaning that the bolts have a noticeable travel time and thus can be easily dodged, further made worse if you happen to have high latency. For two, it's a single-shot weapon with a long reload that's easily interruptible, so missed shots will be even more punishing than with other firearms, and using it in a scuffle can be very frustrating if the enemies are relentless with their attacks. It's not at all uncommon to see players picking lower-tier guns while ignoring even Legendary crossbows completely in matches for these reasons. Ed is really the only person that can benefit from them, but even then his weapon mastery applies to explosive and repeater crossbows, leaving very little reason to pick the vanilla option if either of the other two are available.
*** Of the four Ash variants, Support Ash isn't very popular among players due to the wonky gimmicks of his skills compared to Cheryl, David and Pablo's SimpleYetAwesome kits. His over-reliance on damage for healing was ostensibly meant to encourage an AttackAttackAttack play style among his group, but his abilities are split down the middle in terms of buffing either melee or ranged classes for rather little, instead of focusing strongly on one aspect, making his non-Shemp heals very lackluster regardless of group composition. Worse still is that his Marked Target passives only work if the other people in your group can reliably nail headshots. He received some helpful buffs that allowed his healing to be more consistent and versatile, but The Blacksmith has become the go-to melee support thanks to his weapon mastery skills. As a result, Support Ash has been left as something of a master-of-none.
** '''High-tier:'''
*** On the opposite end of the tier list, Henrietta Knowby is deeply loathed by many players due to how easy it is to turn her into a GameBreaker. Whereas Evil Ash relies on brute force and {{Zerg Rush}}ing to overwhelm Survivors, and Eligos has several gimmicks to utilize, Henrietta and her mooks just hit like a train, on top of their disturbingly high health and survivability due to a bevy of health gain abilities. The basic Deadite minion is deceptively the strongest unit in her employ with its nasty puke attack, which does high damage on top of staggering anyone it hits and disabling their core maneuverability skills for a few seconds, thus all but completely disallowing them to fight back. With the right upgrades, Deadite units boast extremely fast attack spamming that can stun-lock a victim to death, insanely high health pool that puts bosses to shame, and complete NoSell of balance bar damage, allowing them to easily out-damage an entire group of Survivors hacking at them without breaking a sweat. Neither of the other demons can pull off the feat of wiping out a full group of kitted-out, max-level Survivors with a basic mook, just to show how broken she is. [[FromBadToWorse Throwing Henrietta herself into the mix just further ramps up the frustration.]] While the ''Army of Darkness'' patch did away with most of her early-game potential, namely by jacking up the costs for possessing units and level-gating that ability until around mid-game, she can still bulldoze the Survivor groups later on during the defensive stages (i.e. defending the Necronomicon, collecting the pages and the dagger) since they cannot physically run away to avoid her attacks.
*** While not very often played early on during the game's initial months, Annie Knowby has steadily been climbing up the tier list mainly due to her Slugger and Haymaker talents alone. As Evil units tend to boast higher BreakMeter resistances the longer the game goes on, and Demon players usually invest a lot of points into making their units even sturdier that way while not focusing on pure health nearly as much, having a Survivor who is essentially a walking DamageIncreasingDebuff dispenser who does her job by just ''being there'' is a massive boon to groups. Slugger and Haymaker are universally useful regardless of whether you're a melee-wielding Warrior or a gun-toting Hunter, and with Annie on your team, Evil units will become much more vulnerable to executions, and boss units to stuns because of how the balance bar works. As a knock-on effect, Demon players will almost always try to rush Annie down first if they can, to alleviate the pressure she will potentially have on them.
** '''Both:'''
*** Despite his initially strong impressions, Eligos has been finding himself steadily sliding down the tier list when compared to the sheer broken-ness of Henrietta and Evil Ash. Unlike his fellow Demons, Eligos has little in the way of pressuring Survivors other than rushing them down with units and ramping up their Fear intake, both of which can be quite easily dealt with by a coordinated group. The one big-damage attack he's capable of (Thunderstruck) has a very blatant tell that a reasonably experienced Survivor can react to and cause him to miss. It's rather telling when most of the Demon balance changes have seen Eligos getting straight buffs, and he's still largely ignored in the grand scope of things due to the other two still being significantly stronger than he is despite being hit with the nerf bat. Then came the September update, in which the Puppeteer has received certain buffs (the global Demon AI improvement and his Basic units gaining more health and damage), and he became a bane of survivors that find it hard to deal with his early Possession strategies.
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More than six months have passed.


%%Don't add Broken Base examples until at least 6 months afterthe release.
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* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=TmRlMoX8NOM "Burn 'Em Down"]], the song that plays in the "Out of Tricks" mission, sounds very similar to Music/StoneTemplePilots' [[https://www.youtube.com/watch?v=8hhu-OyHqZM "Sex Type Thing"]].

to:

* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=TmRlMoX8NOM com/watch?v=OgW65CzVYl8 "Burn 'Em Down"]], the song that plays in the "Out of Tricks" mission, sounds very similar to Music/StoneTemplePilots' [[https://www.youtube.com/watch?v=8hhu-OyHqZM "Sex Type Thing"]].

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*** The Puppeteer, who has been lagging behind the other demons, received a huge buff to his Possession mechanic that makes his Basic units unbelievable strong, and as such, he's become the most picked Demon ever since the September 2022 update.



*** Possession and Demon Dash are available to every demon and are incredibly annoying to deal with under certain circumstances. Both of these happening to a survivor interrupts what they're doing, interrupting important actions like healing or rescuing another survivor. Possession also effectively makes even basic units absolute tanks even at low-level. Puppetmaster specializes in possessions, and so a single basic Deadite Berserker can almost solo the entire survivor team if they find them early enough in the match.

to:

*** Possession and Demon Dash are available to every demon and are incredibly annoying to deal with under certain circumstances. Both of these happening to a survivor interrupts what they're doing, interrupting important actions like healing or rescuing another survivor. Possession also effectively makes even basic units absolute tanks even at low-level. Puppetmaster The Puppeteer specializes in possessions, and so a single basic Deadite Berserker can almost solo the entire survivor team if they find them early enough in the match.
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None


*** The Crossbow is generally considered to be a very lackluster weapon despite its high stopping power. For one, it's a projectile weapon unlike the other firearms which are hitscan, meaning that the bolts have a noticeable travel time and thus can be easily dodged, further made worse if you happen to have high latency. For two, it's a single-shot weapon with a long reload that's easily interruptible, so missed shots will be even more punishing than with other firearms, and using it in a scuffle can be very frustrating if the enemies are relentless with their attacks. It's not at all uncommon to see players picking lower-tier guns while ignoring even Legendary crossbows completely in matches for these reasons.
*** Of the four Ash variants, Support Ash isn't very popular among players due to the wonky gimmicks of his skills compared to Cheryl, David and Pablo's SimpleYetAwesome kits. His over-reliance on damage for healing was ostensibly meant to encourage an AttackAttackAttack play style among his group, but his abilities are split down the middle in terms of buffing either melee or ranged classes for rather little, instead of focusing strongly on one aspect, making his non-Shemp heals very lackluster regardless of group composition. Worse still is that his Marked Target passives only work if the other people in your group can reliably nail headshots, making half of his kit less than useful a lot of the time, and the weak Fear reduction from Reassuring Presence doesn't help.

to:

*** The Crossbow is generally considered to be a very lackluster weapon despite its high stopping power. For one, it's a projectile weapon unlike the other firearms which are hitscan, meaning that the bolts have a noticeable travel time and thus can be easily dodged, further made worse if you happen to have high latency. For two, it's a single-shot weapon with a long reload that's easily interruptible, so missed shots will be even more punishing than with other firearms, and using it in a scuffle can be very frustrating if the enemies are relentless with their attacks. It's not at all uncommon to see players picking lower-tier guns while ignoring even Legendary crossbows completely in matches for these reasons.
reasons. Ed is really the only person that can benefit from them, but even then his weapon mastery applies to explosive and repeater crossbows, leaving very little reason to pick the vanilla option if either of the other two are available.
*** Of the four Ash variants, Support Ash isn't very popular among players due to the wonky gimmicks of his skills compared to Cheryl, David and Pablo's SimpleYetAwesome kits. His over-reliance on damage for healing was ostensibly meant to encourage an AttackAttackAttack play style among his group, but his abilities are split down the middle in terms of buffing either melee or ranged classes for rather little, instead of focusing strongly on one aspect, making his non-Shemp heals very lackluster regardless of group composition. Worse still is that his Marked Target passives only work if the other people in your group can reliably nail headshots, making half of headshots. He received some helpful buffs that allowed his kit less than useful a lot of healing to be more consistent and versatile, but The Blacksmith has become the time, and the weak Fear reduction from Reassuring Presence doesn't help.go-to melee support thanks to his weapon mastery skills. As a result, Support Ash has been left as something of a master-of-none.
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None


*** The Demon player also has access to basic abilities that are massively annoying to the Survivors side, namely Possession and Demon Dash, the former of which can turn any mob into a nigh-unstoppable monster with the right upgrades that easily mops the floor with whole groups at once, while the latter is a cheap attack that instantly interrupts any kind of interaction the target is attempting with a loud JumpScare, such as reviving a teammate or picking up an item, which can lead to unfortunate situations like a dead ally or the target of the Dash being left vulnerable to damage.

to:

*** The Demon player also has access to basic abilities that are massively annoying to the Survivors side, namely Possession and Demon Dash, the former of which can turn any mob into a nigh-unstoppable monster Dash are available to every demon and are incredibly annoying to deal with the right upgrades that easily mops the floor with whole groups at once, while the latter is under certain circumstances. Both of these happening to a cheap attack that instantly survivor interrupts any kind of interaction the target is attempting with a loud JumpScare, such as reviving a teammate or picking up an item, which can lead to unfortunate situations what they're doing, interrupting important actions like a dead ally healing or rescuing another survivor. Possession also effectively makes even basic units absolute tanks even at low-level. Puppetmaster specializes in possessions, and so a single basic Deadite Berserker can almost solo the target of entire survivor team if they find them early enough in the Dash being left vulnerable to damage.match.
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None

Added DiffLines:

* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=TmRlMoX8NOM "Burn 'Em Down"]], the song that plays in the "Out of Tricks" mission, sounds very similar to Music/StoneTemplePilots' [[https://www.youtube.com/watch?v=8hhu-OyHqZM "Sex Type Thing"]].

Added: 1102

Removed: 822

Is there an issue? Send a MessageReason:
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*** Despite his initially strong impressions, Eligos has been finding himself steadily sliding down the tier list when compared to the sheer broken-ness of Henrietta and Evil Ash. Unlike his fellow Demons, Eligos has little in the way of pressuring Survivors other than rushing them down with units and ramping up their Fear intake, both of which can be quite easily dealt with by a coordinated group. The one big-damage attack he's capable of (Thunderstruck) has a very blatant tell that a reasonably experienced Survivor can react to and cause him to miss. It's rather telling when most of the Demon balance changes have seen Eligos getting straight buffs, and he's still largely ignored in the grand scope of things due to the other two still being significantly stronger than he is despite being hit with the nerf bat.


Added DiffLines:

** '''Both:'''
*** Despite his initially strong impressions, Eligos has been finding himself steadily sliding down the tier list when compared to the sheer broken-ness of Henrietta and Evil Ash. Unlike his fellow Demons, Eligos has little in the way of pressuring Survivors other than rushing them down with units and ramping up their Fear intake, both of which can be quite easily dealt with by a coordinated group. The one big-damage attack he's capable of (Thunderstruck) has a very blatant tell that a reasonably experienced Survivor can react to and cause him to miss. It's rather telling when most of the Demon balance changes have seen Eligos getting straight buffs, and he's still largely ignored in the grand scope of things due to the other two still being significantly stronger than he is despite being hit with the nerf bat. Then came the September update, in which the Puppeteer has received certain buffs (the global Demon AI improvement and his Basic units gaining more health and damage), and he became a bane of survivors that find it hard to deal with his early Possession strategies.
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** '''Evil:'''

to:

** '''Evil:''''''Demons:'''



*** Of the four Ash variants, Support Ash isn't very popular among players due to the wonky gimmicks of his skills compared to Cheryl and Pablo's SimpleYetAwesome kits. His over-reliance on damage for healing was ostensibly meant to encourage an AttackAttackAttack play style among his group, but his abilities are split down the middle in terms of buffing either melee or ranged classes for rather little, instead of focusing strongly on one aspect, making his non-Shemp heals very lackluster regardless of group composition. Worse still is that his Marked Target passives only work if the other people in your group can reliably nail headshots, making half of his kit less than useful a lot of the time, and the weak Fear reduction from Reassuring Presence doesn't help.

to:

*** Of the four Ash variants, Support Ash isn't very popular among players due to the wonky gimmicks of his skills compared to Cheryl Cheryl, David and Pablo's SimpleYetAwesome kits. His over-reliance on damage for healing was ostensibly meant to encourage an AttackAttackAttack play style among his group, but his abilities are split down the middle in terms of buffing either melee or ranged classes for rather little, instead of focusing strongly on one aspect, making his non-Shemp heals very lackluster regardless of group composition. Worse still is that his Marked Target passives only work if the other people in your group can reliably nail headshots, making half of his kit less than useful a lot of the time, and the weak Fear reduction from Reassuring Presence doesn't help.

Added: 74

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Per No Recent Examples Please, Broken B Ase can't be added until six months after release.


%%Don't add Broken Base examples until at least 6 months afterthe release.



* BrokenBase: As is the case with games like this, there are a lot of things that players of both sides like to get really ornery at the other for, namely the ever-present dilemma of which side is stronger than the other. As such, it's basically a constant warzone in the comments section under the game's patch notes, with both sides claiming to be at an unfair advantage to the other, and calling for them to be hit with the {{Nerf}} bat as hard as humanly possible.
** For the Demon players, their argument is that since Survivors have access to guns, powerful melee weapons, dodge spamming, special abilities that can be really broken at times, and strength in numbers, it should be perfectly fine that the Evil units are made stronger to compensate. Likewise, the Fear and Possession mechanics ''are'' valid aspects of their core gameplay, so it would be in their best interest to spam them as much as physically possible to prevent the Survivors from getting an edge on them.
** From the Survivors' perspective, it is ''they'' who arguably aren't nearly as strong as they needed to be. Where the Evil units lacked in durability and cohesion, they make up for these with the ease of which they can be spammed out by the Kandarian Demon, which can turn into ZergRush levels by mid-game and cause a severe drain on the Survivors' resources. Worse still is the rampant Possession spamming that can turn a lowly trash mob into a group-wiping juggernaut that can stun-lock players to death with its fast attacks and long reach, as are the cases with the Warlord and Necromancer, and some boss units are seen as unreasonably strong with the right upgrades that Survivors simply don't have an answer for (e.g. Necromancer's Irreparable Damage).
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Added DiffLines:

* ThatOneAttack:
** '''Survivors:'''
*** Kelly's '''Slipshot''' can be a major nuisance to Demon players who don't know how to deal with it, due to the ability giving her practically infinite dodges for a few seconds, and every gun shot causes a lot of bleed damage, which can quickly melt Boss units if she is allowed to keep up the pressure.
*** Hunter Ash's '''Exorcist''' skill is also a large frustration factor for Evil players who like to Possess a lot, due to its ability to instantly knock them out of that state and wipe away a huge chunk of their infernal energy at the same time. The only silver lining to this is its rather long cooldown time, which prevents the Ash player from simply spamming it on any Possessed thing they see.
** '''Evil:'''
*** The Warlord's basic Deadites has access to the deceptively strong puke attack, which deals both insane amounts of damage to both health and shield, can also cause the victim's Fear to skyrocket and also disabling their ability to fight back for a few seconds. Worse still, the vomit can hit and affect several Survivors at once if they happen to be close to each other, leaving them vulnerable to attacks from other sources, and there's nothing stopping the Demon player from simply hopping between many of these units and keep puking at their targets until they go down.
*** The Necromancer's attacks aren't anything impressive, but his sword slashes become this with the Irreparable Damage upgrade, which completely denies healing on the afflicted target(s) for a short while, allowing him to simply power through entire groups like a scythe through wheat when accompanied by his units.
*** The Demon player also has access to basic abilities that are massively annoying to the Survivors side, namely Possession and Demon Dash, the former of which can turn any mob into a nigh-unstoppable monster with the right upgrades that easily mops the floor with whole groups at once, while the latter is a cheap attack that instantly interrupts any kind of interaction the target is attempting with a loud JumpScare, such as reviving a teammate or picking up an item, which can lead to unfortunate situations like a dead ally or the target of the Dash being left vulnerable to damage.

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