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* {{Padding}}: Many turns will be spent doing relatively little. Big battles against the other major factions are few and far between as you spend time waiting for your cities to grow in population, finish construction, and perform scientific research
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** A number of faction storyline quests draw significant ire for arbitrary and even random requirements needed to proceed. A few, including the Vaulters and Wild Walkers storylines, require that a hero of that faction learn a specific skill. If you haven't been investing in that part of the skill tree, this can mean grinding 4-5 levels and investing in skills you have no interest in to advance the plot. The Cultists have a quest which requires razing the city of an enemy faction, typically half the world away from your home city, which also means declaring war on that faction. After, you must then convert each of the minor faction villages in that territory, which may not be a faction you have any interest in absorbing while costing you significant Influence.
* SurprisinglyImprovedSequel: ''Endless Space'' had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it, the tech tree obfuscated diversification, and combat made little sense. ''Endless Legend'' takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the ''EL'' factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement of quality.
* SurprisinglyImprovedSequel: ''Endless Space'' had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it, the tech tree obfuscated diversification, and combat made little sense. ''Endless Legend'' takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the ''EL'' factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement of quality.
to:
** A number of faction storyline quests draw significant ire for arbitrary and even random requirements needed to proceed. A few, including the Vaulters and Wild Walkers storylines, require that a hero of that faction learn a specific skill. If you haven't been investing in that part of the skill tree, this can mean grinding 4-5 levels and investing in skills you have no interest in to advance the plot. The Cultists have a quest which requires razing Other questlines, such as the city of an enemy faction, typically half Cultist and Broken Lord stories, eventually require you to declare war upon a randomly-chosen empire who might be on the world away from your home city, which also means declaring war on that faction. After, you must then convert each opposite side of the minor faction villages in that territory, which may not be a faction you have any interest in absorbing while costing you significant Influence.
world.
* SurprisinglyImprovedSequel: ''Endless Space'' had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it, the tech tree obfuscated diversification, and combat made little sense. ''Endless Legend'' takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the ''EL'' factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise).All in all Finally, battles take place on a vast improvement hex grid with turn-based tactical combat, cutting down on the frustration of quality.''Space'''s fully automated battles.
* SurprisinglyImprovedSequel: ''Endless Space'' had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it, the tech tree obfuscated diversification, and combat made little sense. ''Endless Legend'' takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the ''EL'' factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise).
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* DemonicSpiders: The Magtay are one of the more dreaded minor factions to run into, especially early in the game. Not only are their units ranged in a game that averts AnnoyingArrows, but they [[DamageOverTime spread disease]] when they attack which can utterly cripple the factions not immune to it. Hoping to use their power yourself by pacifying and absorbing them? Unless your faction is immune to disease, your Magtay units will spread it to your enemies, who will then spread it back ''to you''.
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* DemonicSpiders: The Magtay are one of the more dreaded minor factions to run into, especially early in the game. Not only are do their units ranged use bows in a game that averts AnnoyingArrows, but they [[DamageOverTime spread disease]] when they attack attack, which can utterly cripple the factions not immune to it. Hoping to use their power yourself by pacifying and absorbing them? Unless your faction is immune to disease, your Magtay units will spread it to your enemies, who will then spread it back ''to ''back to you''.
Is there an issue? Send a MessageReason:
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Changed line(s) 1 (click to see context) from:
* DemonicSpiders: The Magtay are one of the more dreaded minor factions to run into, especially early in the game. Not only are their units ranged in a game that averts AnnoyingArrows, but they spread disease when they attack which can utterly cripple the factions not immune to it. Hoping to use their power yourself by pacifying and absorbing them? Unless your faction is immune to disease, your Magtay units will spread it to your enemies, who will then spread it back ''to you''.
to:
* DemonicSpiders: The Magtay are one of the more dreaded minor factions to run into, especially early in the game. Not only are their units ranged in a game that averts AnnoyingArrows, but they [[DamageOverTime spread disease disease]] when they attack which can utterly cripple the factions not immune to it. Hoping to use their power yourself by pacifying and absorbing them? Unless your faction is immune to disease, your Magtay units will spread it to your enemies, who will then spread it back ''to you''.
Is there an issue? Send a MessageReason:
None
* DemonicSpiders: The Magtay are one of the more dreaded minor factions to run into, especially early in the game. Not only are their units ranged in a game that averts AnnoyingArrows, but they spread disease when they attack which can utterly cripple the factions not immune to it. Hoping to use their power yourself by pacifying and absorbing them? Unless your faction is immune to disease, your Magtay units will spread it to your enemies, who will then spread it back ''to you''.
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* ScrappyMechanic: Winters getting longer as the game progresses. While few players have problems with the seasons mechanic, the fact that winters always consistently dominate the endgame is grating to many. It more or less makes winter-proofing technologies and hero abilities mandatory for everyone (in a game where you can't feasibly research all technologies and must choose the ones you consider important for your strategy) and slows down endgame warfare to a slog, due to severe movement penalties imposed by winter.
* SurprisinglyImprovedSequel: Endless Space had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it and the tech tree obfuscated diversification, and combat made little sense. Endless Legend takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the EL factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement of quality.
* SurprisinglyImprovedSequel: Endless Space had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it and the tech tree obfuscated diversification, and combat made little sense. Endless Legend takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the EL factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement of quality.
to:
* ScrappyMechanic: GodDamnedBats: Minor factions whose basic units are ranged, like the Hurnas and Jotus. They'll start battles as far on the opposite end of the battlefield as they can get, meaning it'll take you at least two turns to get into melee range to attack them. During that time, they'll rain down arrows and whittle away the health of your units.
* {{Padding}}: Many turns will be spent doing relatively little. Big battles against the other major factions are few and far between as you spend time waiting for your cities to grow in population, finish construction, and perform scientific research
* ScrappyMechanic:
** Winters getting longer as the game progresses. While few players have problems with the seasons mechanic, the fact that winters always consistently dominate the endgame is grating to many. It more or less makes winter-proofing technologies and hero abilities mandatory for everyone (in a game where you can't feasibly research all technologies and must choose the ones you consider important for your strategy) and slows down endgame warfare to a slog, due to severe movement penalties imposed by winter.
** A number of faction storyline quests draw significant ire for arbitrary and even random requirements needed to proceed. A few, including the Vaulters and Wild Walkers storylines, require that a hero of that faction learn a specific skill. If you haven't been investing in that part of the skill tree, this can mean grinding 4-5 levels and investing in skills you have no interest in to advance the plot. The Cultists have a quest which requires razing the city of an enemy faction, typically half the world away from your home city, which also means declaring war on that faction. After, you must then convert each of the minor faction villages in that territory, which may not be a faction you have any interest in absorbing while costing you significant Influence.
* SurprisinglyImprovedSequel:Endless Space ''Endless Space'' had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it and it, the tech tree obfuscated diversification, and combat made little sense. Endless Legend ''Endless Legend'' takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the EL ''EL'' factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement of quality.
* {{Padding}}: Many turns will be spent doing relatively little. Big battles against the other major factions are few and far between as you spend time waiting for your cities to grow in population, finish construction, and perform scientific research
* ScrappyMechanic:
** Winters getting longer as the game progresses. While few players have problems with the seasons mechanic, the fact that winters always consistently dominate the endgame is grating to many. It more or less makes winter-proofing technologies and hero abilities mandatory for everyone (in a game where you can't feasibly research all technologies and must choose the ones you consider important for your strategy) and slows down endgame warfare to a slog, due to severe movement penalties imposed by winter.
** A number of faction storyline quests draw significant ire for arbitrary and even random requirements needed to proceed. A few, including the Vaulters and Wild Walkers storylines, require that a hero of that faction learn a specific skill. If you haven't been investing in that part of the skill tree, this can mean grinding 4-5 levels and investing in skills you have no interest in to advance the plot. The Cultists have a quest which requires razing the city of an enemy faction, typically half the world away from your home city, which also means declaring war on that faction. After, you must then convert each of the minor faction villages in that territory, which may not be a faction you have any interest in absorbing while costing you significant Influence.
* SurprisinglyImprovedSequel:
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* EarWorm: The OST holds several songs that will likely get stuck in your head, but the standout is Skylark. Soft humming, a gentle chorus with beautiful strings and orchestra to top it off. Considering you'll hear it no less than 3 times over an average game, it's quite easy to notice.
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Not YMMV
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* DoomedByCanon: The Vaulters are the only faction to show up as themselves in ''Videogame/EndlessSpace''. [[TheCameo A Broken Lord hero was added to ''Endless Space'' during the 2015 Endless Day update]]. No longer accurate as of Endless Space II.
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* GermansLoveDavidHasselhoff: This game is popular with Koreans, if fan-translation of the game's trailers on YouTube are anything to go by.
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* GermansLoveDavidHasselhoff: This game is popular with Koreans, if fan-translation of the game's trailers on YouTube Website/YouTube are anything to go by.
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* [[GermansLoveDavidHasselhoff Koreans Love Endless Legend]]: If fan-translation of the game's trailers on YouTube are anything to go by.
to:
* [[GermansLoveDavidHasselhoff Koreans Love Endless Legend]]: If GermansLoveDavidHasselhoff: This game is popular with Koreans, if fan-translation of the game's trailers on YouTube are anything to go by.
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Added DiffLines:
* DoomedByCanon: The Vaulters are the only faction to show up as themselves in ''Videogame/EndlessSpace''. [[TheCameo A Broken Lord hero was added to ''Endless Space'' during the 2015 Endless Day update]]. No longer accurate as of Endless Space II.
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Added DiffLines:
* EarWorm: The OST holds several songs that will likely get stuck in your head, but the standout is Skylark. Soft humming, a gentle chorus with beautiful strings and orchestra to top it off. Considering you'll hear it no less than 3 times over an average game, it's quite easy to notice.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
* SurprisinglyImprovedSequel: Endless Space had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it and the tech tree obfuscated diversification, and combat made little sense. Endless Legend takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the EL factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement of quality.
* [[GermansLoveDavidHasselhoff Koreans Love Endless Legend]]: If fan-translation of the game's trailers on YouTube are anything to go by.
* [[GermansLoveDavidHasselhoff Koreans Love Endless Legend]]: If fan-translation of the game's trailers on YouTube are anything to go by.
to:
* [[GermansLoveDavidHasselhoff Koreans Love Endless Legend]]: If fan-translation of the game's trailers on YouTube are anything to go by.
* ScrappyMechanic: Winters getting longer as the game progresses. While few players have problems with the seasons mechanic, the fact that winters always consistently dominate the endgame is grating to many. It more or less makes winter-proofing technologies and hero abilities mandatory for everyone (in a game where you can't feasibly research all technologies and must choose the ones you consider important for your strategy) and slows down endgame warfare to a slog, due to severe movement penalties imposed by winter.
* SurprisinglyImprovedSequel: Endless Space had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it and the tech tree obfuscated diversification, and combat made little sense. Endless Legend takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the EL factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement ofquality.
* [[GermansLoveDavidHasselhoff Koreans Love Endless Legend]]: If fan-translation of the game's trailers on YouTube are anything to go by.quality.
* ScrappyMechanic: Winters getting longer as the game progresses. While few players have problems with the seasons mechanic, the fact that winters always consistently dominate the endgame is grating to many. It more or less makes winter-proofing technologies and hero abilities mandatory for everyone (in a game where you can't feasibly research all technologies and must choose the ones you consider important for your strategy) and slows down endgame warfare to a slog, due to severe movement penalties imposed by winter.
* SurprisinglyImprovedSequel: Endless Space had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it and the tech tree obfuscated diversification, and combat made little sense. Endless Legend takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the EL factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement of
* [[GermansLoveDavidHasselhoff Koreans Love Endless Legend]]: If fan-translation of the game's trailers on YouTube are anything to go by.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* SurprisinglyImprovedSequel: Endless Space had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it and the tech tree obfuscated diversification, and combat made little sense. Endless Legend takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the EL factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement of quality.
to:
* SurprisinglyImprovedSequel: Endless Space had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it and the tech tree obfuscated diversification, and combat made little sense. Endless Legend takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the EL factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement of quality.quality.
*[[GermansLoveDavidHasselhoff Koreans Love Endless Legend]]: If fan-translation of the game's trailers on YouTube are anything to go by.
*[[GermansLoveDavidHasselhoff Koreans Love Endless Legend]]: If fan-translation of the game's trailers on YouTube are anything to go by.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
SurprisinglyImprovedSequel: Endless Space had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it and the tech tree obfuscated diversification, and combat made little sense. Endless Legend takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the EL factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement of quality.
to:
* SurprisinglyImprovedSequel: Endless Space had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it and the tech tree obfuscated diversification, and combat made little sense. Endless Legend takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the EL factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement of quality.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
SurprisinglyImprovedSequel: Endless Space had good ideas but was ultimately considered boring and a chore to play by many gamers; you were just looking at empty blackness for most of it and the tech tree obfuscated diversification, and combat made little sense. Endless Legend takes place on a PLANET so you see everything happening in stunning detail, improving the granularity and experience immensely. The factions make more sense and are all highly diverse, and most of the EL factions have no downsides, only unique twists to their gameplay, so you never feel like you're being hobbled (like how Sowers were able to spread anywhere but kind of dumb, research-wise). All in all a vast improvement of quality.