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History YMMV / DungeonsAndDragonsDarkAlliance

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* SoBadItsGood: The [[https://www.youtube.com/watch?v=lEXgaEGpfHc reveal trailer]] features camera angles so awkward they have to be seen to be believed, the characters attacking by flailing their limbs like they're in a ''VideoGame/GarrysMod'' joke video. According to some comments, it was the most memorable trailer of the 2019 Game Awards show, albeit [[{{Narm}} for all the wrong reasons]].
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* TaintedByThePreview: The 2019 announcement trailer garnered negative reception for its rather off-looking presentation; the camera movements are set too close to the characters and their model movements weren't properly animated.

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* TaintedByThePreview: The 2019 announcement trailer garnered negative reception for its rather off-looking presentation; the presentation. The camera movements are set too close to alternated between a first-person view and an awkward closeup on the characters character's faces, which, combined with the fast-paced action, came off as rather dizzying and their model movements weren't properly animated.hard to follow. It didn't help that the animations were noticeably janky and incomplete, which came off as extremely goofy-looking.
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* ScrappyMechanic: The loot RNG is not affected by either difficulty or performance during Adventures, and it's always set to low-rarity, meaning you only get white common and green uncommon loot even on the hardest difficulties. Fixed in a recent patch which actually made loot drop how it was supposed to.
* TaintedByThePreview: The 2019 announcement trailer garnered negative reception for it's rather off-presentation; the camera movements are set too close to the characters, and their model movements weren't properly animated.
* TheyWastedAPerfectlyGoodPlot: A game starring [[Literature/TheLegendOfDrizzt Drizzt and his more notable companions]] did have potential to be a decent adaption of the books or even an original story entirely. However, many fans of the books feel that the game failed to properly utilize it’s source material. Some even argue that the game could have used an original set of generic stock characters and not much would have changed.

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* ScrappyMechanic: The loot RNG is not affected by either difficulty or performance during Adventures, and it's always set to low-rarity, meaning low-rarity so you only get white common and green uncommon loot even on the hardest difficulties. Fixed in a recent patch which actually made loot drop how it was supposed to.
* TaintedByThePreview: The 2019 announcement trailer garnered negative reception for it's its rather off-presentation; off-looking presentation; the camera movements are set too close to the characters, characters and their model movements weren't properly animated.
* TheyWastedAPerfectlyGoodPlot: A game starring [[Literature/TheLegendOfDrizzt Drizzt and his more notable companions]] did have potential to be a decent adaption of the books or even an original story entirely. However, many fans of the books feel that the game failed to properly utilize it’s its source material. Some even argue that the game could have used an original set of generic stock characters and not much would have changed.
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Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: A game starring [[Literature/TheLegendOfDrizzt Drizzt and his more notable companions]] did have potential to be a decent adaption of the books or even an original story entirely. However, many fans of the books feel that the game failed to properly utilize it’s source material. Some even argue that the game could have used an original set of generic stock characters and not much would have changed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TaintedByThePreview: The 2019 announcement trailer garnered negative reception for it's rather off-presentation; the camera movements are set too close to the characters, and their model movements weren't properly animated.

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* ItsEasySoItSucks: Most of the people that played the game has criticized it for its very poorly balanced and designed enemies that can be staggered to death.
* PortingDisaster: The PC version in the Xbox Platform has a tendency to crash if played in a group.
* ScrappyMechanic: The Loot RNG is not affected by either difficulty or performance during Adventures, and it's always set to low-rarity, meaning you only get white common and green uncommon loot even on the hardest difficulties. Fixed in a recent patch which actually made loot drop how it was supposed to.

to:

* ItsEasySoItSucks: Most of the people that played the game has have criticized it for its very poorly balanced and designed enemies that can be staggered to death.
* PortingDisaster: The PC version in of the Xbox Platform platform has a tendency to crash if played in a group.
* ScrappyMechanic: The Loot loot RNG is not affected by either difficulty or performance during Adventures, and it's always set to low-rarity, meaning you only get white common and green uncommon loot even on the hardest difficulties. Fixed in a recent patch which actually made loot drop how it was supposed to.to.
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* ScrappyMechanic: The Loot RNG is not affected by either difficulty or performance during Adventures, and it's always set to low-rarity, meaning you only get white common and green uncommon loot even on the hardest difficulties.

to:

* ScrappyMechanic: The Loot RNG is not affected by either difficulty or performance during Adventures, and it's always set to low-rarity, meaning you only get white common and green uncommon loot even on the hardest difficulties. Fixed in a recent patch which actually made loot drop how it was supposed to.
Is there an issue? Send a MessageReason:
None


* ItsEasySoItSucks: Most of the people that played the game has criticized it for its very poorly balanced and designed enemies than can be staggered to death.

to:

* ItsEasySoItSucks: Most of the people that played the game has criticized it for its very poorly balanced and designed enemies than that can be staggered to death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItsEasySoItSucks: Most of the people that played the game has criticized it for its very poorly balanced and designed enemies than can be staggered to death.
* PortingDisaster: The PC version in the Xbox Platform has a tendency to crash if played in a group.
* ScrappyMechanic: The Loot RNG is not affected by either difficulty or performance during Adventures, and it's always set to low-rarity, meaning you only get white common and green uncommon loot even on the hardest difficulties.

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