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* WhatMeasureIsANonBadass: 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.


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* WhatMeasureIsANonBadass: 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.

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* WhatMeasureIsANonBadass: 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.



* WhatMeasureIsANonBadass: 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.
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* WhatMeasureIsANonBadass: As noted above 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.

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* WhatMeasureIsANonBadass: As noted above 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.

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* WhatMeasureIsANonBadass: As noted above 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.



* WhatMeasureIsANonBadass: As noted above 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.

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* WhatMeasureIsANonBadass: As noted above 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.


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* WhatMeasureIsANonBadass: As noted above 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.
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* WhatMeasureIsANonBadass: As noted above 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.
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** Xilus, leader of the Thieves Guild, most likely because Richard O'Brien makes him just so damn entertaining to watch.
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* FanonDiscontinuity: ''Every'' edition has inspired FanonDiscontinuity. There is still a very vocal 2nd Edition fanbase that despises the changes wrought in the transition to 3rd, and not a few 1st Edition holdouts who consider 2nd to be a bastardization, and a handful of hardcore grognards who think 1st Edition should never have supplanted "classic" D&D (called it 0E [Zero-E]). [[TheyChangedItNowItSucks Players naturally gravitate towards the things that make them more comfortable]]. Of course, it's not like the books stop working when a new edition comes out, and any really cemented group is going to have lots of house rules anyway, so it's natural that players will remain players, even when they stop buying the new material.

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* FanonDiscontinuity: ''Every'' edition has inspired FanonDiscontinuity. There is still a very vocal 2nd Edition fanbase that despises the changes wrought in the transition to 3rd, and not a few 1st Edition holdouts who consider 2nd to be a bastardization, and a handful of hardcore grognards who think 1st Edition should never have supplanted "classic" D&D (called it 0E [Zero-E]). The 4th edition gets it the most, and most fans couldn't stand the new alignment system. [[TheyChangedItNowItSucks Players naturally gravitate towards the things that make them more comfortable]]. Of course, it's not like the books stop working when a new edition comes out, and any really cemented group is going to have lots of house rules anyway, so it's natural that players will remain players, even when they stop buying the new material.
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** As far as races go, the [[MechanicalLifeforms Warforged]] from ''{{Eberron}}'' were '''very''' well received. The [[BeastMan Shifters]] where also reasonably well-liked, but not as much as the Warforged.
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** And [[JeremyIrons Profion]] is an [[TheLionKing lion usurper]].
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* HilariousInHindsight: The complaints about 4th Edition playing like a video game certainly won't get any better when the corebooks have a playable race called the [[TheElderScrollsVSkyrim Dragonborn]].
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* WhatCouldHaveBeen: There were a lot of things that had to be cut because they didn't have the money to pull them off. Some of these unfinished scenes are on the DVD. Also, see ExecutiveMeddling above.

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* WhatCouldHaveBeen: There were a lot of things that had to be cut because they didn't have the money to pull them off. Some of these unfinished scenes are on the DVD. Also, see ExecutiveMeddling above.above.
** Note that the most expensive cut scene actually contained the entire set-up for the main plot! Solomon was then forced to shoehorn in some awkward expository dialogue in the scene directly afterward.
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* AndTheFandomRejoiced: In early 2012, Wizards of the Coast announced that they would be reprinting the core books for the first edition, with funds going towards building [[OurFounder a statue of Gary Gygax.]]

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* DullSurprise: Ridley, The Empress, and Damodar seems to deliver his lines like this a lot of the time.


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* FridgeLogic: The Emperess attack with a flock of Golden Dragons, a.k.a. Fire monsters. The wizards counterattack with... fireballs and Red Dragons!? So, you're attacking a creature immune to fire with fire!? WTF!?


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* InNameOnly: The film is roundly hated by D&D fans, not only for bearing merely a superficial resemblence to the game, but also for damaging its reputation among the population at large.
** Oddly, if you think about it, the script kinda-sorta reads like it came from a D&D session. Consider some bits of dialogue, like the Dwarf having to point out he's a dwarf, and outright stating, "Dwarfs are afraid of horses." One could definitely see this as written by listening in on a game session with a particularly unimaginative group of players.
*** The WebOriginal/AgonyBooth review, by the end of the film, actually noticed that it does bear a resemblance to a few D&D campaigns. One character is favored inordinately, another hasn't got a clue what's going on, the dungeons are short and dull, the plot is railroaded, and the other players seem to be just watching.
*** On the now-defunct Bad Movie Night webpage, there's a review of the movie told [[http://www.hit-n-run.com/cgi/read_review.cgi?review=53538_rogermw as though it were a 2nd Edition AD&D campaign]]. (Note that the reviewer misidentified the actor who played Snails, which ruins some of his jokes.)
* {{Narm}}: Ridley's BigNo when [[spoiler:Snails is killed]], complete with dropping to his knees and a SkywardScream.
** ''Everything Damodar says.''
** That noise that the dwarf makes after his helmet is shot off. It's a high-pitched "Nyur! Nyur!" sort of sound. Some think it was a mating call.

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** And with [[http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109 a new edition just being announced]], you can bet your sweet bippy the edition wars will begin anew...



* TheyChangedItNowItSucks: It has happened for every edition change. Some might argue that 4E most of all, but veteran [=D&D=] players would point out that it only seems that way due to the much wider availability of the Internet. Interesting to note is that this is now happening WITHIN 4th Edition itself. Wizards has started to release errata/updates every few months, usually to stop overpowered exploits (although sometimes for other purposes too). Naturally, people have either declared it to be the best thing since sliced bread, or threatened to stop playing D&D.

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* TheyChangedItNowItSucks: It has happened for every edition change. Some might argue that 4E most of all, but veteran [=D&D=] players would point out that it only seems that way due to the much wider availability of the Internet. Interesting to note is that this is now happening WITHIN 4th Edition itself. Wizards has started to release errata/updates every few months, usually to stop overpowered exploits (although sometimes for other purposes too). Naturally, people have either declared it to be the best thing since sliced bread, or threatened to stop playing D&D. And with a new edition in the works, expect to see this ''yet again!''
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I just caught an episode airing on TV. I had no idea it was still being run!


* GermansLoveDavidHasselhoff: This series is really popular in Brazil; there were even some reruns in the 2000s.

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* GermansLoveDavidHasselhoff: This series is really ''obscenely'' popular in Brazil; there were even some Brazil. TV Globo airs reruns on their monday-to-friday morning block even in the 2000s.2011.
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YMMV fresh from the main page



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!!!Divine Mind
* TierInducedScrappy: A very poorly designed class, even from a flavor standpoint.

!!!Erudite
* GameBreaker: It's one of the Big 6, and stands as one of two members of the Big 6 that can use both Arcane and Psionic abilities (the other being the Psionic-variant Artificer). The Erudite is nearly unmatched in flexibility, as you are able to spontaneously manifest any power you know (though there is a debate on how this is supposed to work due to poor wording).

!!!Healer
* TierInducedScrappy: Due to its limited ability to do anything but heal, Healers tend to get a poor reputation.
** RescuedFromTheScrappyHeap: Giving them access to Sanctified Spells from the Book of Exalted Deeds gives them a fair amount of additional options in combat other than healing (which is perfectly legal by the rules of Sanctified Spells, as Healers are all good-aligned spellcasters who [[VancianMagic prepare their spells]]).

!!!Incarnate
* ChaoticNeutral: One of the four possible choices for an Incarnate character, and the weakest of the four (ranged-focus, but the developers kinda screwed up here).
* LawfulNeutral: One of the four possible choices for an Incarnate character, and the one closest to being a frontliner.
* NeutralGood: One of the four possible choices for an Incarnate character, can be played as a tank or as a psuedocaster via Use Magic Device. Has the best defenses this side of a Full Caster.
* NeutralEvil

!!!Lurk
* TierInducedScrappy: While it is a Rogue with psychic powers, the Psychic Rogue is considered better due to not having class features that rely on Psionic Focus. This class is still pretty good, but most people will point you towards the Psychic Rogue.

!!!Psion / Psionicist
* CompleteMonster: Psions have a number of ''unique'' ways to pursue a career in this field.
** Ever wanted to permanently turn someone into a physical and mental clone of yourself? Slowly and gradually, over the course of a week or so?

!!!Samurai
* TierInducedScrappy: The Samurai is like the Fighter, but with less options.
** The Lawful over Good trait was another [[SarcasmMode ''popular'' class feature]].
*** Even worse: A TWFing Ranger outclasses a Complete Warrior Samurai. At least the Oriental Adventures one was decent!

!!!Shadowcaster
* TierInducedScrappy: The early levels are murder on a Shadowcaster. They aren't too powerful late-game either, but they are still capable of contributing to the party.

!!!Soulborn
* TierInducedScrappy: It ends up being the worst of the three Meldshapers. It's even weaker than a Core Paladin!

!!!Soulknife
* TierInducedScrappy: Because you can't enchant a Mind Blade like you can a physical weapon, a Soulknife tends to do less damage than a fighter of equal level.
** Also, see Samurai, "less options". Having the Whirlwind Attack feat without the [[AwesomeYetImpractical ridiculous prerequisites]] is neat, though.

!!!Swordsage
* BaseBreaker: By virtue of being a Tome of Battle class. It's also the most overtly pseudomagical of the three, so haters who know what they're talking about hate the Swordsage the most.

!!!Warblade
* BaseBreaker: By virtue of being a Tome of Battle class.


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[[folder:4th Edition Classes]]
!!!Battlemind
* TierInducedScrappy: The way ''Blurred Step'' and ''Mind Spike'' originally worked didn't make the battlemind a very good defender. This has been mostly relieved with the July 2010 errata.

[[/folder]]

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[[folder:Classes]]

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[[folder:Classes]]
[[folder:1st Through 3rd Edition Classes]]






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[[folder:Other 3rd Edition Classes]]
!!!Archivist
* GameBreaker: Its spell mechanics are similar to a Wizard (a GameBreaker in its own right), and it has access to ''every'' divine spell (Clerics and Druids manage to be incredibly powerful with more limited spell lists). And the class has some useful abilities on the side. Every bit as potent as its fellow full casters. Not to mention, you can take Mystic Theurge (advances casting in two spellcasting classes) with both class's spellcasting tied to Intelligence, the most useful mental ability score.

!!!Ardent
* EnsembleDarkhorse: Because of how well-balanced and unique it was, the Ardent was one of the few fondly-remembered things about ''Complete Psionic''.

!!!Binder
* EnsembleDarkhorse: Fandom find the other 2 classes in ToM to be awful, if not impossible to use. The Binder however is considered to hit the "Powerful enough to be fun to play, but weak enough to not be a GameBreaker", and easily one of the most supported non-core classes by homebrew (possibly the most outside of Tome of Battle).

!!!Crusader
* BaseBreaker: By virtue of being a Tome of Battle class.


[[/folder]]
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!!! Druid
* GameBreaker: See the cleric.
* NeutralGood, LawfulNeutral, TrueNeutral, ChaoticNeutral, NeutralEvil: all alignments available to third edition druids.
** TrueNeutral: Prior to 3rd Edition, all druids had to be this alignment.

!!!Monk
* TierInducedScrappy

!!!Paladin
* LawfulGood: Paladins serve the gods of good, and must maintain this alignment. Between Unearthed Arcana and Dragon Magazine however, variants do exist for alternate alignments.
** LawfulStupid: Unfortunately, many players play this alignment when playing a paladin.

!!!{{Ranger}}
* LawfulGood, NeutralGood, or ChaoticGood: 1st and 2nd Edition rangers had to be of good alignment. 3rd Edition rangers could be any alignment.

!!!Wizard / Magic-User / Mage
* GameBreaker: At high-level power play, a straight wizard played by a sufficiently CrazyPrepared player is considered to be the most powerful class in the game. While they're more fragile than clerics and druids and can't tank, the arcane-exclusive spells (like Teleport) make up for it.

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!!!Bard
* GameBreaker: The exclusive spell Glibness - a ''+30'' to Bluff checks. Can turn the Bard into a LethalJokeCharacter by making any outrageous lie believable.
* NeutralGood, ChaoticGood, TrueNeutral, ChaoticNeutral, NeutralEvil, ChaoticEvil: All alignments available to 3rd Edition bards, on the theory that [[CreativeSterility lawful people can't be creative enough]].
** TrueNeutral: In 1st Edition, to become a bard, one needed to take levels in druid first. Since all druids had to be TrueNeutral, by extension, so too were all bards.
!!! Cleric / Priest
* GameBreaker: So much so in 3.5 that [=CoDZilla=] (a portmanteau of "cleric or druid" and "Godzilla") used to be a subtrope page.
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[[folder:Classes]]
!!!Assassin
* LawfulEvil, NeutralEvil, or ChaoticEvil: Traditionally, assassins must be evil.: Traditionally, assassins must be evil.
!!!Barbarians
* NeutralGood, ChaoticGood, TrueNeutral, ChaoticNeutral, NeutralEvil, ChaoticEvil: All alignments available to 1st through 3rd Edition barbarians.
[[/folder]]

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* TierInducedScrappy: 3.5 Monks are noted for getting many abilites that are either done better with spells gotten much quicker (over 20 levels they get the abillity to reduce fall damage, that's a first level spell for a caster or 2000 gold for everyone else) and don't synergize at all (Monks have one ability that makes them move fast, and another that requires them to stand still) to the point that when asked to optimize a Monk, most suggestions are to play another class. Truenamers also get a ''lot'' of flack for getting ''[[GameBreakingBug weaker as they level up]]'' as they need to meet an (already hard check) with a requirement that goes up by 2 each level, but you only get + 1 to make the check a level (Soulknife and CW Samurai also fall into this for similar reasons, but Monk gets the worst because it is "core" and part of the base game and truenamer is just that... {{egregious}}).

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* TierInducedScrappy: 3.5 Monks are noted for getting many abilites that are either done better with spells gotten much quicker (over 20 levels they get the abillity ability to reduce fall damage, that's a first level spell for a caster or 2000 gold for everyone else) and don't synergize at all (Monks have one ability that makes them move fast, and another that requires them to stand still) to the point that when asked to optimize a Monk, most suggestions are to play another class. Truenamers also get a ''lot'' of flack for getting ''[[GameBreakingBug weaker as they level up]]'' as they need to meet an (already hard check) with a requirement that goes up by 2 each level, but you only get + 1 to make the check a level (Soulknife and CW Samurai also fall into this for similar reasons, but Monk gets the worst because it is "core" and part of the base game and truenamer is just that... {{egregious}}).


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* ExecutiveMeddling: First-time filmmaker Courtney Solomon tells a harrowing tale of meddling by TSR's owner (who rejected several famous directors, including JamesCameron and FrancisFordCoppola), by the threat of a lawsuit from Wizards of the Coast who were trying to reclaim the movie rights; the terms of the settlement required, among other things, that he use an old script that had been approved by TSR years ago instead of an updated version that he had wanted to use. [[http://www.chud.com/6592/INTERVIEW-COURTNEY-SOLOMON-AN-AMERICAN-HAUNTING/ Source.]]


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* RunningTheAsylum: Courtney Solomon's credentials consisted of being a D&D fanboy and [[TheDeterminator spending ten years trying to get a D&D movie made]].


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* WhatCouldHaveBeen: There were a lot of things that had to be cut because they didn't have the money to pull them off. Some of these unfinished scenes are on the DVD. Also, see ExecutiveMeddling above.
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** Complete Warrior Samurai deserves special mention in that is the absolute lowest Tier. In original outline of the various Tiers, CW Samurai is so low that it is actually ranked lower than Expert, an NPC-only class with versatile skill selection and ''no class features.'' There is literally nothing that a Samurai can do that a Fighter (already considered one of the lowest tiered classes) cannot do better ''while simultaneously doing many other things better than the Samurai.''
** Most of the Far-East themed classes from the ''Complete'' series were this way. Shugenja had ''incredibly'' limited spell selection to the point that the player chose very little of his character's core abilities. The fact that they were Divine casters (and thus able to cast in armor) was negated by their lack of armor proficiency and by having the worst Base Attack Bonus in the game (for comparison, most Divine casters get the medium Base Attack and medium or heavy armor proficiency). Wu Jen had weaker casting than wizards, and their "Spell Secret" class feature left them BlessedWithSuck as it gave them free metamagic feats at the cost of crippling RP restrictions (each one came with a "taboo" that shut off the character's spell casting for the day if violated. And the metamagic feats weren't even the good ones!), meaning it holds the dubious honor of being the only class where Prestiging out is the only way to ''avoid crippling drawbacks.''
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[[folder:Mechanics]]
* CharacterAlignment: The TropeNamer. Its variant is so ubiquitous that the system from the second and third editions of D&D is described in detail on the trope page. This is simplified in the 4th Edition from the nine-point axis to an alignment line of five alignments: Lawful Good, Good, Unaligned, Evil, and Chaotic Evil. "Neutral Good" and "Chaotic Good" have been compressed into simply "Good," and likewise "Lawful Evil" and "Neutral Evil" are now "Evil." Most ordinary people in a setting are presumed to be unaligned.
[[/folder]]
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Discontinuity cleanup


* {{Discontinuity}}: ''Every'' edition has inspired Discontinuity. There is still a very vocal 2nd Edition fanbase that despises the changes wrought in the transition to 3rd, and not a few 1st Edition holdouts who consider 2nd to be a bastardization, and a handful of hardcore grognards who think 1st Edition should never have supplanted "classic" D&D (called it 0E [Zero-E]). [[TheyChangedItNowItSucks Players naturally gravitate towards the things that make them more comfortable]]. Of course, it's not like the books stop working when a new edition comes out, and any really cemented group is going to have lots of house rules anyway, so it's natural that players will remain players, even when they stop buying the new material.

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* {{Discontinuity}}: FanonDiscontinuity: ''Every'' edition has inspired Discontinuity.FanonDiscontinuity. There is still a very vocal 2nd Edition fanbase that despises the changes wrought in the transition to 3rd, and not a few 1st Edition holdouts who consider 2nd to be a bastardization, and a handful of hardcore grognards who think 1st Edition should never have supplanted "classic" D&D (called it 0E [Zero-E]). [[TheyChangedItNowItSucks Players naturally gravitate towards the things that make them more comfortable]]. Of course, it's not like the books stop working when a new edition comes out, and any really cemented group is going to have lots of house rules anyway, so it's natural that players will remain players, even when they stop buying the new material.


* TierInducedScrappy: 3.5 Monks are noted for getting many abilites that are either done better with spells gotten much quicker (over 20 levels they get the abillity to reduce fall damage, that's a first level spell for a caster or 2000 gold for everyone else) and don't synergize at all (Monks have one ability that makes them move fast, and another that requires them to stand still) to the point that when asked to optimize a Monk, most suggestions are to play another class. Truenamers also get a [[{{Understatement}} lot]] of flack for getting ''[[GameBreakingBug weaker as they level up]]'' as they need to meet an (already hard check) with a requirement that goes up by 2 each level, but you only get + 1 to make the check a level (Soulknife and CW Samurai also fall into this for similar reasons, but Monk gets the worst because it is "core" and part of the base game and truenamer is just that... {{egregious}}).

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* TierInducedScrappy: 3.5 Monks are noted for getting many abilites that are either done better with spells gotten much quicker (over 20 levels they get the abillity to reduce fall damage, that's a first level spell for a caster or 2000 gold for everyone else) and don't synergize at all (Monks have one ability that makes them move fast, and another that requires them to stand still) to the point that when asked to optimize a Monk, most suggestions are to play another class. Truenamers also get a [[{{Understatement}} lot]] ''lot'' of flack for getting ''[[GameBreakingBug weaker as they level up]]'' as they need to meet an (already hard check) with a requirement that goes up by 2 each level, but you only get + 1 to make the check a level (Soulknife and CW Samurai also fall into this for similar reasons, but Monk gets the worst because it is "core" and part of the base game and truenamer is just that... {{egregious}}).
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Darth Wiki removal.


* WallBanger: Level Adjustment in 3.5, for being incredibly random and nearly crippling certain concepts. A specific example would be the Blue in the Expanded Psionics Handbook; anyone familiar with how this system works will FacePalm upon seeing the race.

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