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* CompleteMonster: Some people believe that [[VillainProtagonist the player character]] is this, due to the [[OmnicidalManiac amount of slaughter]] a game of Crawl involves. Sure, all the inhabitants of the orcish mines are [[EverythingTryingToKillYou trying to kill you]], but no one ''told you'' to burst into their home and start swinging your sword every which way, now did they? And what about [[ShootTheDog all those dogs you killed]] for the experience? And all for what? So you can get your hands on an ArtifactOfDoom that you know nothing about? YouMonster!

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* CompleteMonster: Some people believe that [[VillainProtagonist the player character]] is this, due to the [[OmnicidalManiac amount of slaughter]] a game of Crawl involves. Sure, all the inhabitants of the orcish mines are [[EverythingTryingToKillYou trying to kill you]], but no one ''told you'' to burst into their home and start swinging your sword every which way, now did they? And what about [[ShootTheDog all those dogs you killed]] for the experience? And all for what? So you can get your hands on an ArtifactOfDoom that you know nothing about? YouMonster!YouMonster! ...On the other hand, AlwaysChaoticEvil and the orcs are {{Absolute Xenophobe}}s. Again, YMMV.
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Removing natter.


** Some people, it needs to be emphasized. Theses ''are'' [[AbsoluteXenophobe orcs]], after all, and the Good Gods really don't seem to care about the death.
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** Some people, it needs to be emphasized. Theses ''are'' [[AbsoluteXenophobe orcs]], after all, and the Good Gods really don't seem to care about the death.
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Misspelled word.


** Nemelex Xobeh also qualifies if you know what you are doing. The legendary versions of his decks, along with high piety, a decent envocation skill, and liberal use of his gifted abilities essentially turn any PC (even purely melee focused characters) into an epic level mage. Capable of summoning literally dozens of creatures, in combat, with a zero chance of being hostile for a paltry 2 mana or blasting several of the strongest spells in the game better than an equal level wizard could. Not to mention powers possessed no where else in the game, such as the ability to create food out of nothing. On top of all this old Nemelex has a grand total of one real rule (using combat oriented cards when there's no one hostile around), meaning the only real way to get excommunicated is to stand around for tens of thousands of turns with out sacrificing anything to him or using cards in combat. Something a player is never going to do.

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** Nemelex Xobeh also qualifies if you know what you are doing. The legendary versions of his decks, along with high piety, a decent envocation evocation skill, and liberal use of his gifted abilities essentially turn any PC (even purely melee focused characters) into an epic level mage. Capable of summoning literally dozens of creatures, in combat, with a zero chance of being hostile for a paltry 2 mana or blasting several of the strongest spells in the game better than an equal level wizard could. Not to mention powers possessed no where else in the game, such as the ability to create food out of nothing. On top of all this old Nemelex has a grand total of one real rule (using combat oriented cards when there's no one hostile around), meaning the only real way to get excommunicated is to stand around for tens of thousands of turns with out sacrificing anything to him or using cards in combat. Something a player is never going to do.
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** Before they got nerfed, [[PsychoElectricEel electric eels]] were this. They would appear in large schools in every body of water, fire painful bolts of lightning at you from across the room, and then dive underwater as soon as you got close. Fortunately they got a nerf at some point (the Crawl Wiki doesn't have the version number); they still fire bolts of lightning, but those bolts are much less damaging, the eels themselves are much less common, and they now only dive underwater if at critical health.
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* CompleteMonster: Some people believe that the player character is this, due to the levels of slaughter a game of Crawl involves. Sure, all the inhabitants of the orcish mines are [[EverythingTryingToKillYou trying to kill you]], but no one ''told you'' to burst into their home and start swinging your sword every which way, now did they? And what about [[ShootTheDog all those dogs you killed]] for the experience? And all for what? So you can get your hands on an ArtifactOfDoom that you know nothing about? YouMonster!

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* CompleteMonster: Some people believe that [[VillainProtagonist the player character character]] is this, due to the levels [[OmnicidalManiac amount of slaughter slaughter]] a game of Crawl involves. Sure, all the inhabitants of the orcish mines are [[EverythingTryingToKillYou trying to kill you]], but no one ''told you'' to burst into their home and start swinging your sword every which way, now did they? And what about [[ShootTheDog all those dogs you killed]] for the experience? And all for what? So you can get your hands on an ArtifactOfDoom that you know nothing about? YouMonster!

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** The Ecumenical Temple, an early area which contains nothing but a bunch of altars, so your character can choose a god. No enemies will ever spawn here (though some enemies can follow you in) which is why many players use the temple for resting and for keeping their stash. (Similarly some players keep a stash in the lair, since none of the creatures that spawn there can use items.)

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** The Ecumenical Temple, an early area which contains nothing but a bunch of altars, so your character can choose a god. No enemies will ever spawn here (though some enemies can follow you in) which is why many players use the temple for resting and for keeping their stash. (Similarly some players keep a stash in the lair, since none of the creatures that spawn there can use items.))'
* CompleteMonster: Some people believe that the player character is this, due to the levels of slaughter a game of Crawl involves. Sure, all the inhabitants of the orcish mines are [[EverythingTryingToKillYou trying to kill you]], but no one ''told you'' to burst into their home and start swinging your sword every which way, now did they? And what about [[ShootTheDog all those dogs you killed]] for the experience? And all for what? So you can get your hands on an ArtifactOfDoom that you know nothing about? YouMonster!

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** The Ecumenical Temple, an early area which contains nothing but a bunch of altars, so your character can choose a god. No enemies will ever spawn here (though some enemies can follow you in) which is why many players use the temple for resting and for keeping their stash. (Similarly some players keep a stash in the lair, since none of the creatures that spawn there can use items.)



* ThatOneLevel: Hell, which also qualifies as BonusLevelOfHell, as befits its name. To even enter you need to kill the archdemon Geryon, who almost qualifies as a ThatOneBoss thanks to his EnemySummoner nature. Once he's down you have your pick of four equally lethal regions: the iron city of Dis, the fiery Gehenna, the undead-filled Tartarus, and the icy Cocytus. Each region is filled with hordes of demons, including large numbers of tier 1 and tier 2 demons, and is guarded by a powerful unique archdemon down at the very bottom. While that's bad enough, what really qualifies Hell for ThatOneLevel status is ''the Mystical Force'', a vaguely explained... well, mystical force that regularly (every twenty turns or so) does some random bad thing to you. If you're lucky it'll only decide to confuse you (probably while you're standing right next to lava and/or in combat). If you're unlucky it'll decide to blast you with massive unresistable damage, stat drain you to death, or summon a tier 1 demon right next to you while you're trying to rest.
** Followers of the god of order, Zin, will be granted (not infallible) protection against Hell's mystical force which makes them among the most suited to taking on this level, but even they have to be very careful of the demons and other monsters here.

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* ThatOneLevel: While all of Crawl could qualify for some people, there are specific examples:
**
Hell, which also qualifies as BonusLevelOfHell, as befits its name. To even enter you need to kill the archdemon Geryon, who almost qualifies as a ThatOneBoss thanks to his EnemySummoner nature. Once he's down you have your pick of four equally lethal regions: the iron city of Dis, the fiery Gehenna, the undead-filled Tartarus, and the icy Cocytus. Each region is filled with hordes of demons, including large numbers of tier 1 and tier 2 demons, and is guarded by a powerful unique archdemon down at the very bottom. While that's bad enough, what really qualifies Hell for ThatOneLevel status is ''the Mystical Force'', a vaguely explained... well, mystical force that regularly (every twenty turns or so) does some random bad thing to you. If you're lucky it'll only decide to confuse you (probably while you're standing right next to lava and/or in combat). If you're unlucky it'll decide to blast you with massive unresistable damage, stat drain you to death, or summon a tier 1 demon right next to you while you're trying to rest.
** *** Followers of the god of order, Zin, will be granted (not infallible) protection against Hell's mystical force which makes them among the most suited to taking on this level, but even they have to be very careful of the demons and other monsters here.

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** Sigmund is a human [[strike:Wizard]] [[strike:MagicKnight]] [[strike:Nutcase]] {{Badass}} notorious for killing off a lot of early level characters; he wields a scythe, which at this point in the game is a powerful weapon, can become invisible, casts confuse on the player and throws fire. Most players will want to avoid or escape him if they meet him, unless they have an edge, like a wand or potion.

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** Sigmund is a human [[strike:Wizard]] [[strike:MagicKnight]] [[strike:Nutcase]] {{Badass}} wizard notorious for killing off a lot of early level characters; he wields a scythe, which at this point in the game is a powerful weapon, can become invisible, casts confuse on the player and throws fire. Most players will want to avoid or escape him if they meet him, unless they have an edge, like a wand or potion.



** Mara is another late-game threat, appearing around the same time as Mennas. Not only does he have a dangerous spell list and the tendency to spawn with a decent weapon, he can conjure up illusions of himself, which are just as nasty, blink and teleport around, [[MirrorBoss and create an illusion of the player]], which is just as dangerous as the player is. Are you powerful enough to casually sling Fire Storms around? Your illusory self will be too!

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** Mara is another late-game threat, appearing around the same time as Mennas. Not only does he have a dangerous spell list and the tendency to spawn with a decent weapon, he can conjure up illusions of himself, which are just as nasty, blink and teleport around, [[MirrorBoss and create an illusion of the player]], which is just as dangerous as the player is. Are you powerful enough to casually sling Fire Storms around? Your illusory self will be too!too!
* ThatOneLevel: Hell, which also qualifies as BonusLevelOfHell, as befits its name. To even enter you need to kill the archdemon Geryon, who almost qualifies as a ThatOneBoss thanks to his EnemySummoner nature. Once he's down you have your pick of four equally lethal regions: the iron city of Dis, the fiery Gehenna, the undead-filled Tartarus, and the icy Cocytus. Each region is filled with hordes of demons, including large numbers of tier 1 and tier 2 demons, and is guarded by a powerful unique archdemon down at the very bottom. While that's bad enough, what really qualifies Hell for ThatOneLevel status is ''the Mystical Force'', a vaguely explained... well, mystical force that regularly (every twenty turns or so) does some random bad thing to you. If you're lucky it'll only decide to confuse you (probably while you're standing right next to lava and/or in combat). If you're unlucky it'll decide to blast you with massive unresistable damage, stat drain you to death, or summon a tier 1 demon right next to you while you're trying to rest.
** Followers of the god of order, Zin, will be granted (not infallible) protection against Hell's mystical force which makes them among the most suited to taking on this level, but even they have to be very careful of the demons and other monsters here.
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** Totally true of Crawl's bats. They barely even hurt you, but hit multiple times in a turn, and have so much evasion they're hard to kill (most annoying is that they're so fast they can move toward you, hit you, and move out of reach in one turn, meaning that you can't melee them unless you make some odd moves). Potentially deadly in the early game, mildly irritating afterwards.
** Ugly things and slime creatures later on in the Dungeon. They always appear in packs, are faster than most [=PCs=], and absorb a good chunk of damage before dying or splitting. Also see the DemonicSpiders entry above for a description of the Invisible Horror.
*** And all of the above creatures run away when damaged. Slime creatures have incredibly annoying habit of fleeing and coming back within seconds, having completely regenerated in the process.
** Crimson Imps (or just "Imps" in earlier versions) have a trio of nasty abilities: they're hard to hit, they blink around a lot and ''they regenerate lightning-fast''. Luckily, they're not usually dangerous on their own - but if they find a strong weapon, they can become DemonicSpiders for low-level characters, particularly mages.

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** Totally true of Crawl's bats. They barely even hurt you, but can hit multiple times in a turn, and have so much evasion they're hard to kill (most kill. Most annoying is that they're so fast they can move toward you, hit you, and move out of reach in one turn, meaning that you can't melee them unless you make some odd moves). moves. Potentially deadly in the early game, game if you're unlucky, mildly irritating afterwards.
*** Later on you'll also run into Unseen Horrors, which are just like bats except they actually have decent attack and HP. Oh yeah, ''and they're invisible.'' (See DemonicSpiders, above.)
** Ugly things and slime creatures later on in the Dungeon. They always appear in packs, are faster than most [=PCs=], and absorb a good chunk of damage before dying or splitting. Also see the DemonicSpiders entry above for a description of the Invisible Horror.
*** And all of the above creatures
Plus, they love to run away when damaged. Slime creatures have an incredibly annoying habit of fleeing and coming back within seconds, having completely regenerated in the process.
** Crimson Imps (or just "Imps" in earlier versions) have a trio of three really nasty abilities: high evasion which makes them difficult to hit, the tendency to blink (short range teleport) a lot, and ''lightning-fast regeneration''. Add to that they resist damage just like other demons while appearing at a point in the game before the player is likely to have strong enough weapons to overcome said resistance. Fortunately they deal very little damage, meaning they're hard generally a minor annoyance to hit, they blink around a lot and ''they regenerate lightning-fast''. Luckily, they're not usually distract you from more dangerous on their own - but if enemies. Unfortunately, they find can pick up and use weapons on the ground just like you can. If they pick up something dangerous enough (like a strong weapon, good enchanted sword or a wand) they can become DemonicSpiders for low-level characters, particularly mages.with ease.



** Sigmund is a human [[strike:wizard]] [[strike:MagicKnight]] [[strike:nutcase]] {{badass}} notorious for killing off a lot of early level characters; he wields a scythe, which at this point in the game is a powerful weapon (although it’ll suck when you try to use it), and can become invisible, cast confuse on the player and throw fire. Most players will avoid or escape him if they meet him, unless they have an edge, like a wand or potion.
** Grinder is another early game ThatOneBoss. He's a shadow imp who can paralyse the player and cast a nasty pain attack. Grinder typically appears just a bit later than Sigmund, and the two are joked to have a rivalry going on to see which can claim more lives of new characters.
** Nessos the centaur. Even normal centaurs are fairly bad because of their speed and ranged attack, but Nessos' attack is even more powerful and he has the ability to blink away from the player to make killing him in melee harder.

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** Sigmund is a human [[strike:wizard]] [[strike:Wizard]] [[strike:MagicKnight]] [[strike:nutcase]] {{badass}} [[strike:Nutcase]] {{Badass}} notorious for killing off a lot of early level characters; he wields a scythe, which at this point in the game is a powerful weapon (although it’ll suck when you try to use it), and weapon, can become invisible, cast casts confuse on the player and throw throws fire. Most players will want to avoid or escape him if they meet him, unless they have an edge, like a wand or potion.
** Grinder is another early game ThatOneBoss. He's a shadow imp who can paralyse paralyze the player and cast a nasty pain attack. Grinder typically appears just a bit later than Sigmund, and a popular joke among fans is that the two are joked to have a rivalry going on to see which who can claim more the lives of new characters.
more newbies.
** Nessos the centaur. Even normal centaurs are fairly bad because of their speed and ranged attack, but Nessos' attack Nessos is even more powerful and he worse thanks to his unique ability. Ordinarily if an arrow has an enchantment it overrides that of the bow that fires it. Nessos ignores this rule, gaining the ability to blink away from fire ''flaming toxic arrows''. Couple that with his liberal use of the player to make killing spell Blink (which makes luring him in into melee harder.all but impossible) and he's easily one of the most dangerous mid-game uniques.



** Maurice. A thief that'll haste himself, turn invisible, then sneak up to you and steal your stuff. After blinking away he'll turn your wand of draining against you whilst quaff your half-dozen potions of curing.
** Mara is another late-game threat, around when Mennas shows up. Not only can he cast dangerous spells and tends to wield a nasty weapon, he can conjure up illusions of himself, which are just as nasty, blink and teleport around, and create an illusion of the player, which is just as dangerous as the player is. Are you powerful enough to casually sling Fire Storms around? Your illusion will be too!

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** Maurice. A thief that'll haste himself, turn invisible, then sneak up to you and steal [[VideoGameStealing yoink your stuff. After blinking away he'll turn stuff]]. Losing your stuff is bad enough (though you will get it back if you can kill him) but depending on what he manages to get from you he can become extremely powerful. If he grabs a potion of healing he can be back to full health in a second. If he grabs a powerful enough wand of draining against you whilst quaff then bend over and kiss your half-dozen potions of curing.
ass goodbye.
** Mara is another late-game threat, appearing around when Mennas shows up. the same time as Mennas. Not only can does he cast have a dangerous spells spell list and tends the tendency to wield spawn with a nasty decent weapon, he can conjure up illusions of himself, which are just as nasty, blink and teleport around, [[MirrorBoss and create an illusion of the player, player]], which is just as dangerous as the player is. Are you powerful enough to casually sling Fire Storms around? Your illusion illusory self will be too!
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** Many EnemySummoner foes are considered demonic bats as well, including deep elf summoners and orc sorcerers, both of which rarely do battle without first calling in a dozen or so various demons. Vampires fit in this category as well (until version 0.12 when this ability will be removed) thanks to their tendency to flood the room with rats and bats the second they spot you.

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** Many EnemySummoner foes are considered demonic bats spiders as well, including deep elf summoners and orc sorcerers, both of which rarely do battle without first calling in a dozen or so various demons. Vampires fit in this category as well (until version 0.12 when this ability will be removed) thanks to their tendency to flood the room with rats and bats the second they spot you.

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* DemonicSpiders: many, but mostly situational.
** Centaurs. They're fast and they have a powerful ranged attack.
** Unseen horrors. They move like bats, hit hard, ''and they're invisible''. Their invisibility is particularly nasty for lightly armored characters, who cannot take advantage of their mobility to dodge the monster's attack.
** Spiny frogs are the bane of many casters, particularly because of their poison resistance that makes them immune to mephitic cloud.
** Any sort of higher demon, but especially any demons marked with '1'. Second-rank demons (marked with '2') will just give you really bad mutations, summon hordes of minions and set you on fire. First rank demons are the Fiends and the Executioner. The Executioner will make itself ridiculously fast and proceed to hit you like a freight train. Fiends have a (nearly) unresistable spell that instantly cuts your current HP in half. While throwing fire bolts and poison arrows, and summoning hordes of minions, who then summon hordes of their own minions.

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* DemonicSpiders: many, Many, but mostly situational.
** Centaurs. They're fast and they have a Combine their powerful ranged attack.
bows with their high speed and you have an enemy that deals high damage from a distance and is almost impossible to escape from. You can hide behind a corner to lure them into melee, but get caught in the open (without the Repel Missiles spell) and you're toast.
** Unseen horrors. They They're fast enough to move like bats, in, hit hard, you, and back away all in a single turn, and when they hit they can hit hard. Oh yeah, ''and they're invisible''. Their invisibility is particularly nasty for lightly armored characters, characters who cannot take advantage of their mobility tend to dodge focus on evasion, as the monster's attack.
evasion stat is ignored by invisible foes.
** Spiny frogs are the bane of many casters, particularly because of their poison resistance that makes them immune to mephitic cloud.
the confusion spell "mephitic cloud."
** Any sort of higher demon, but especially any demons marked with '1'. Second-rank there are a few specifics:
*** Executioners are tier 1
demons (marked in the ASCII version of the game by the number "1") with '2') will just give you really bad mutations, summon hordes of minions and set you on fire. First rank demons are super speed, which they like to boost even further with the Fiends and the Executioner. The Executioner will make itself ridiculously fast haste spell. Once that's done they'll zip into melee combat and proceed to hit you like a freight train. train, often multiple times in a single turn.
*** Brimstone Fiends, Ice Fiends, and Shadow
Fiends have a (nearly) unresistable are all tier 1 demons most reviled for knowing (and loving to abuse) the spell that instantly Torment, which [[PercentDamageAttack cuts your current HP in half. half]] with every use and is unresistable for most characters. While throwing fire bolts and poison arrows, and all monsters who know Torment are bad, Fiends up the ante by adding other nasty attack spells plus summoning hordes of minions, minions. Shadow Fiends are perhaps the worst since they have the spell Dispel Undead, which deals massive damage to undead characters, who then incidentally are the only ones able to reliably resist Torment.
*** The tier 3 demon Neqoxec also qualifies. Though somewhat weak, neqoxecs know (and love to spam) the spell Polymorph Other which, when used against the player always gives negative mutations. It's possible to resist this effect with certain equipment, but the neqoxec's status as a mid-level
summon hordes means players may end up facing them before they're ready.
** Many EnemySummoner foes are considered demonic bats as well, including deep elf summoners and orc sorcerers, both
of which rarely do battle without first calling in a dozen or so various demons. Vampires fit in this category as well (until version 0.12 when this ability will be removed) thanks to their own minions.tendency to flood the room with rats and bats the second they spot you.
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** Maurice. A thief that'll haste himself, turn invisible, then sneak up to you and steal your stuff. After blinking away he'll turn your wand of draining against you whilst quaff your half-dozen potions of curing.

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** Maurice. A thief that'll haste himself, turn invisible, then sneak up to you and steal your stuff. After blinking away he'll turn your wand of draining against you whilst quaff your half-dozen potions of curing.curing.
** Mara is another late-game threat, around when Mennas shows up. Not only can he cast dangerous spells and tends to wield a nasty weapon, he can conjure up illusions of himself, which are just as nasty, blink and teleport around, and create an illusion of the player, which is just as dangerous as the player is. Are you powerful enough to casually sling Fire Storms around? Your illusion will be too!

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* DemonicSpiders:

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* DemonicSpiders:DemonicSpiders: many, but mostly situational.


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** Spiny frogs are the bane of many casters, particularly because of their poison resistance that makes them immune to mephitic cloud.

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Indentation


* GoddamnedBats: Totally true of Crawl's bats. They barely even hurt you, but hit multiple times in a turn, and have so much evasion they're hard to kill (most annoying is that they're so fast they can move toward you, hit you, and move out of reach in one turn, meaning that you can't melee them unless you make some odd moves). Potentially deadly in the early game, mildly irritating afterwards.

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* GoddamnedBats: GoddamnedBats:
**
Totally true of Crawl's bats. They barely even hurt you, but hit multiple times in a turn, and have so much evasion they're hard to kill (most annoying is that they're so fast they can move toward you, hit you, and move out of reach in one turn, meaning that you can't melee them unless you make some odd moves). Potentially deadly in the early game, mildly irritating afterwards.
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** Maurice. He'll haste himself, turn invisible, then sneak up to you and steal your stuff. After blinking away he'll turn your wand of draining against you whilst quaff your half-dozen potions of curing.

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** Maurice. He'll A thief that'll haste himself, turn invisible, then sneak up to you and steal your stuff. After blinking away he'll turn your wand of draining against you whilst quaff your half-dozen potions of curing.
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** Mennas the ReligiousBruiser is a late-game ThatOneBoss, particularly against spellcasters. The worst part about him is his ability to silence his surroundings, making spellcasting impossible. He's also [[LightningBruiser very fast and very strong in melee]].

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** Mennas the ReligiousBruiser is a late-game ThatOneBoss, particularly against spellcasters. The worst part about him is his ability to silence his surroundings, making spellcasting impossible. He's also [[LightningBruiser very fast and very strong in melee]].melee]].
**Maurice. He'll haste himself, turn invisible, then sneak up to you and steal your stuff. After blinking away he'll turn your wand of draining against you whilst quaff your half-dozen potions of curing.
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* NightmareFuel: If you have a good imagination, there could be plenty. Using Animate skeleton on a fresh corpse is one such case ("Before your eyes, flesh is ripped from the corpse!"). Another one is when you make an enemy bleed with your sharp claws and they proceed to run around the dungeon [[HighPressureBlood painting it red]].

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** Unseen horrors. They move like bats, hit hard, ''and they're invisible''. Which can be pretty important, because they'll flee when they're hurt, heal off their wounds and come back to pester you later.

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** Centaurs. They're fast and they have a powerful ranged attack.
** Unseen horrors. They move like bats, hit hard, ''and they're invisible''. Which can be pretty important, because they'll flee when they're hurt, heal off Their invisibility is particularly nasty for lightly armored characters, who cannot take advantage of their wounds and come back mobility to pester you later.dodge the monster's attack.



** Enemy centaurs can be this in the early game.

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Not an example. Goddamned Bats is about monsters that are harmless (relatively or absolutely) but annoying. A Neqoxec can ruin an entire game, it\'s far from being harmless.


** Also neqoxecs. They're low-level demons that you can easily kill in combat when they first appear, but they like to zap you with spells that make you mutate. On rare occasions, you might get something good, like growing scales that increase your AC, but usually they do something hideously awful to you like making you uncontrollably teleport to random places, making you deformed so your armor doesn't fit and only provides half as much protection, or making your body deteriorate, which decreases each of your stats at random intervals. These are very difficult to get rid of, and soon the player, in real life, will acquire the mutation that makes him [[TourettesShitcockSyndrome uncontrollably scream every few minutes]].
** More true to the spirit of the trope, ugly things and slime creatures later on in the Dungeon. They always appear in packs, are faster than most [=PCs=], and absorb a good chunk of damage before dying or splitting. Also see the DemonicSpiders entry above for a description of the Invisible Horror.

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** Also neqoxecs. They're low-level demons that you can easily kill in combat when they first appear, but they like to zap you with spells that make you mutate. On rare occasions, you might get something good, like growing scales that increase your AC, but usually they do something hideously awful to you like making you uncontrollably teleport to random places, making you deformed so your armor doesn't fit and only provides half as much protection, or making your body deteriorate, which decreases each of your stats at random intervals. These are very difficult to get rid of, and soon the player, in real life, will acquire the mutation that makes him [[TourettesShitcockSyndrome uncontrollably scream every few minutes]].
** More true to the spirit of the trope, ugly
Ugly things and slime creatures later on in the Dungeon. They always appear in packs, are faster than most [=PCs=], and absorb a good chunk of damage before dying or splitting. Also see the DemonicSpiders entry above for a description of the Invisible Horror.
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Grinder

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** Grinder is another early game ThatOneBoss. He's a shadow imp who can paralyse the player and cast a nasty pain attack. Grinder typically appears just a bit later than Sigmund, and the two are joked to have a rivalry going on to see which can claim more lives of new characters.
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and done


* Unseen horrors. They move like bats, hit hard, ''and they're invisible''. Which can be pretty important, because they'll flee when they're hurt, heal off their wounds and come back to pester you later.

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* ** Unseen horrors. They move like bats, hit hard, ''and they're invisible''. Which can be pretty important, because they'll flee when they're hurt, heal off their wounds and come back to pester you later.

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indentation


* DemonicSpiders: Unseen horrors. They move like bats, hit hard, ''and they're invisible''. Which can be pretty important, because they'll flee when they're hurt, heal off their wounds and come back to pester you later.

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* DemonicSpiders: DemonicSpiders:
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Unseen horrors. They move like bats, hit hard, ''and they're invisible''. Which can be pretty important, because they'll flee when they're hurt, heal off their wounds and come back to pester you later.
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Adding two breather levels

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* BreatherLevel:
** The Lair. While it contains some powerful threats of its own, a character that hasn't been too fond of DungeonBypass typically has no problem clearing the branch as soon as they find it. The Lair's sub-brances are far from being easy, though.
** The dungeon levels between The Lair and The Vaults typically don't progress in difficulty as fast as the character gains power, making them fairly easy to clear. Further emphasized as many players clear The Lair and Orcish Mines before going that deep.

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Added Those Two Bosses


* ThatOneBoss: Sigmund is a human [[strike:wizard]] [[strike:MagicKnight]] [[strike:nutcase]] {{badass}} notorious for killing off a lot of early level characters; he wields a scythe, which at this point in the game is a powerful weapon (although it’ll suck when you try to use it), and can become invisible, cast confuse on the player and throw fire. Most players will avoid or escape him if they meet him, unless they have an edge, like a wand or potion.
** However, Sigmund goes down like a chump if you get the drop on him with Mephitic Cloud or Evaporate. A Transmuter or Stalker can kill him fairly easily around character level 2.

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* ThatOneBoss: Crawl has enough for all stages of gameplay. Lucky characters may even live to encounter them all!
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Sigmund is a human [[strike:wizard]] [[strike:MagicKnight]] [[strike:nutcase]] {{badass}} notorious for killing off a lot of early level characters; he wields a scythe, which at this point in the game is a powerful weapon (although it’ll suck when you try to use it), and can become invisible, cast confuse on the player and throw fire. Most players will avoid or escape him if they meet him, unless they have an edge, like a wand or potion.
** However, Sigmund goes down like a chump if you get Nessos the drop on him with Mephitic Cloud or Evaporate. A Transmuter or Stalker can kill him centaur. Even normal centaurs are fairly easily around character level 2.bad because of their speed and ranged attack, but Nessos' attack is even more powerful and he has the ability to blink away from the player to make killing him in melee harder.
** Mennas the ReligiousBruiser is a late-game ThatOneBoss, particularly against spellcasters. The worst part about him is his ability to silence his surroundings, making spellcasting impossible. He's also [[LightningBruiser very fast and very strong in melee]].
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* GameBreaker: The Storm spells, especially [[PlayingWithFire Fire Storm]]. Both spells deal damage comparable with [[AwesomeButImpractical Crystal Spear]] to ''multiple enemies'', both are partially irresistible, and both leave damaging clouds behind. Fire Storm [[BeyondTheImpossible takes it further]] by having Smite-targeting (if you can see something, you can hit it, regardless of what's in the way) and summons fire vortices to distract survivors. If you worship Vehumet and wield a staff of energy/cast Necromutation, then you can basically cast it ''for free''.

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* GameBreaker: The Storm spells, especially [[PlayingWithFire Fire Storm]]. Both spells deal damage comparable with [[AwesomeButImpractical Crystal Spear]] to ''multiple enemies'', both are partially irresistible, and both leave damaging clouds behind. Fire Storm [[BeyondTheImpossible [[UpToEleven takes it further]] by having Smite-targeting (if you can see something, you can hit it, regardless of what's in the way) and summons fire vortices to distract survivors. If you worship Vehumet and wield a staff of energy/cast Necromutation, then you can basically cast it ''for free''.

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* ThatOneBoss: Sigmund is a human [[strike:wizard]] [[strike:MagicKnight]] [[strike:nutcase]] {{badass}} notorious for killing off a lot of early level characters; he wields a scythe, which at this point in the game is a powerful weapon (although it’ll suck when you try to use it), and can become invisible, cast confuse on the player and throw fire. Most players will avoid or escape him if they meet him, unless they have an edge, like a wand or potion.

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* ThatOneBoss: Sigmund is a human [[strike:wizard]] [[strike:MagicKnight]] [[strike:nutcase]] {{badass}} notorious for killing off a lot of early level characters; he wields a scythe, which at this point in the game is a powerful weapon (although it’ll suck when you try to use it), and can become invisible, cast confuse on the player and throw fire. Most players will avoid or escape him if they meet him, unless they have an edge, like a wand or potion.potion.
** However, Sigmund goes down like a chump if you get the drop on him with Mephitic Cloud or Evaporate. A Transmuter or Stalker can kill him fairly easily around character level 2.
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* GeniusBonus: There is a reference to TheMetamorphosis in the description for the giant cockroach monster.

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* GeniusBonus: There is a reference to TheMetamorphosis ''Literature/TheMetamorphosis'' in the description for the giant cockroach monster.
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None

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** Crimson Imps (or just "Imps" in earlier versions) have a trio of nasty abilities: they're hard to hit, they blink around a lot and ''they regenerate lightning-fast''. Luckily, they're not usually dangerous on their own - but if they find a strong weapon, they can become DemonicSpiders for low-level characters, particularly mages.

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