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* TooBleakStoppedCaring: The CrapsackWorld of the anime, not to mention the fact that [[spoiler:the series ends with Ethan becoming the new Dragon who is destined the start the cycle all over again with no end in sight, seeing as how human nature itself dooms the Arisen every single time.]]

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* TooBleakStoppedCaring: The CrapsackWorld of the anime, not to mention the fact that [[spoiler:the series ends with Ethan becoming the new Dragon who is destined the to start the cycle all over again with no end in sight, seeing as how human nature itself dooms the Arisen every single time.]]



** Hannah for her [[spoiler: refusal to kill Ethan before he could fully transform into a Dragon.]] It's meant to be a sign of her character growth but comes across more as cowardice and selfishness as she not only [[spoiler:condemned Ethan to a life of mindless violence as the new Dragon but now everyone he kills will be on her head, not to mention the inevitable continuance of the cycle when a new Arison kills Ethan.]]

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** Hannah for her [[spoiler: refusal to kill Ethan before he could fully transform into a Dragon.]] It's meant to be a sign of her character growth but comes across more as cowardice and selfishness as she not only [[spoiler:condemned Ethan to a life of mindless violence as the new Dragon but now everyone he kills will be on her head, not to mention the inevitable continuance of the cycle when a new Arison Arisen kills Ethan.]]

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* ComplacentGamingSyndrome: Expect to see a ''lot'' of low-level Pawns wearing the DLC pieces of armor, particularly the Set of Voldoan Armor and Set of Queen's Clothing. This is because these armors are given to the player for free after reaching Gran Soren if they own ''Dark Arisen'', and their stats are equivalent to that of endgame vanilla armor, making them far better than anything the player will get for a long time. This leads to droves of Pawns wearing the exact same clothing, which can be grating for players looking to hire more visually-appearing ones.

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** Perhaps the ultimate example involves [[https://www.reddit.com/r/DragonsDogma/comments/15rlntn/killed_my_first_online_urdragon_and_guide/ exploiting Maker's Fingers and the checkpoint save system]] to kill the online Ur-Dragon, an opportunity usually only available to the lucky few who happen to encounter it at low health. In short: you buy an arrow from Fournival, jump into the Everfall, enter the Chamber of Lament, shoot the Dragon, wait for it to leave and update the servers, reload to the checkpoint with Fournival, and repeat. All you need is about 20 million gold and 3 hours of spare time. This may be the only feasible way for most players to acquire the Abyssinal Armor set and other rewards exclusive to beating the online Dragon.
* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
Expect to see a ''lot'' of low-level Pawns wearing the DLC pieces of armor, particularly the Set of Voldoan Armor and Set of Queen's Clothing. This is because these armors are given to the player for free after reaching Gran Soren if they own ''Dark Arisen'', and their stats are equivalent to that of endgame vanilla armor, making them far better than anything the player will get for a long time. This leads to droves of Pawns wearing the exact same clothing, which can be grating for players looking to hire more visually-appearing ones.ones.
** On the other end, max-level Pawns tend to be decked out in the Bitterblack Armaments, a collection of rare equipment only obtainable by spending a lot of time in late-game Bitterblack Isle. Aside from just being cool-looking, they're also the strongest items in the whole game, and players who manage to acquire them will understandably want to show them off. The downside is that these veteran Pawns ironically have a harder time standing out from one another.



* GoddamnedBoss: The Iron Golem in the Witchwoods. Not an especially dangerous boss, but he is notable for having the medals that power him be not on his body but around the arena. First of all, if your party is primarily mages, you are already in for an annoying time, but the boss is largely impossible if you don't have a strider or ranger in your party due to the fact that one of the medals is hanging from a tree that you cannot climb. Your only real recourse is to shoot it or climb on the boss's head and hope that it's flailings will hit the medal, which is extremely unreliable. Frustratingly, magic does ''nothing'' to the medals.

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* GoddamnedBoss: GoddamnedBoss:
** It's one thing to fight a Griffin; [[GetBackHereBoss it's another to get it to stick around at all]]. Even after you've painstakingly baited the beast down with the corpse of an animal or another enemy, it's wont to just fly away if you don't keep it grounded. Other winged bosses (like Dragons and the Cockatrice you fight in Honor in Treachery) will fly off on occasion, but Griffins are the worst about it. Because of this, farming Griffins for materials used in upgrading certain items is a delicate art.
**
The Iron Golem in the Witchwoods. Not an especially dangerous boss, but he is notable for having the medals that power him be not on his body but around the arena. First of all, if your party is primarily mages, you are already in for an annoying time, but the boss is largely impossible if you don't have a strider or ranger in your party due to the fact that one of the medals is hanging from a tree that you cannot climb. Your only real recourse is to shoot it or climb on the boss's head and hope that it's flailings will hit the medal, which is extremely unreliable. Frustratingly, magic does ''nothing'' to the medals.



* ParanoiaFuel: In the [[{{Pun}} spirit]] of the [[{{VideoGame/Pikmin}} waterwraith]], [[TheGrimReaper Death himself]] can descend on you at any time and any area in Bitterblack Isle after his initial appearance. He has a massive health bar and can slay Arisen with one swing of his scythe (Pawns are sent directly back to the rift, necessitating a trip back to a riftstone). The only warnings of his presence are a low bell chime and [[WhisperingGhosts ominous whispers]], and the only way to lessen your chance of an encounter is to turn off your lanterns - a potentially deadly handicap in the Isle's many pitch-black areas.

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* ParanoiaFuel: In the [[{{Pun}} spirit]] of the [[{{VideoGame/Pikmin}} waterwraith]], [[TheGrimReaper Death himself]] can descend on you at any time and any area in Bitterblack Isle after his initial appearance. He has a massive health bar and can slay Arisen with one swing of his scythe (Pawns are sent directly back to the rift, necessitating a trip back to a riftstone). The only warnings of his presence are a low bell chime and [[WhisperingGhosts ominous whispers]], and the only way to lessen your chance of an encounter is to turn off your lanterns - a potentially deadly handicap in the Isle's many pitch-black areas.areas, and a sure way to attract dangerous bosses like Garm and Elder Ogres.


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** ''All'' weapons and armor can be fully upgraded, meaning you can Dragonforge and Gold Rarefy even that shoddy default sword you got at the beginning of the game and transform it from a toothpick into a decently respectable weapon. Because of this, some players have taken it upon themselves to acquire and fully upgrade every single piece of equipment in the game -- an enormous undertaking, given that there's a whole set of weapons rewarded from defeating the Dragon with each weapon type, requiring multiple playthroughs as each vocation (two if you're a Warrior, to get both the greatsword and hammer). Then there's the Abyssinal Armor set and four unique facemasks as well as eight unique weapons that can only be obtained by killing the Online Ur-Dragon -- the latter two of which are random drops, requiring multiple kills!


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** Much like the hydra, the [[ChestMonster Maneater]] will instantly grab you when you open a chest that it's in. Unless your pawns help you first, you'll need multiple curatives on hand while you wriggle free before it swallows you whole. Because of this, many players always wait for their pawns to open chests on Bitterblack Isle.


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** The high-level dragons (Firedrakes, Frostwyrms and Thunderwyverns) found in Bitterblack Isle after beating Daimon are almost impossible to defeat without high-level equipment and can do enormous damage with just a tail-lash. Their wingbeats have a high area-of-effect and interrupt all charged skills and spellcasting. And if you thought one was hard to deal with, try fighting a ''pair'' of them.


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** The Wages of Death IV asks you to slay Death himself. While there are certain cheese strategies you can use against him, defeating a roaming boss with a massive health bar, resistances to every element, and the ability to [[OneHitKill kill you or your pawns instantly]] is going to be an incredibly daunting task for most players. Also needed for an [[ThatOneAchievement achievement]].
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not a YMMV trope, moving to trivia


* CreatorsOddball: Hideaki Itsuno's early career is mostly associated with {{Fighting Game}}s, and then he became a recurring director for at least three installments of the ''VideoGame/DevilMayCry'' franchise before this game was released. ''Devil May Cry'' is an UrbanFantasy DemonSlaying franchise with an emphasis on fast-paced StylishAction and linear level designs but without any obvious RPG elements. On the other hand, ''Dragon's Dogma'' is a medieval fantasy open-world RolePlayingGame which has many gameplay mechanics that aren't in his prior fighting game and ''DMC'' projects.
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To better reflect what's in the video's thumbnail.


** A player did a [[https://www.youtube.com/watch?v=eBcl2j6L_24 Fists-only run]] (i.e. not using any weapons, just punches and kicks) and surprisingly managed to beat even the [[BrutalBonusLevel Bitterblack Isle]] and Daimon. Much of their playthrough relied on obtaining two Bloody Knuckle rings which significantly increase unarmed melee damage.

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** A player did a [[https://www.youtube.com/watch?v=eBcl2j6L_24 Fists-only run]] "Fist Only"]] run (i.e. not using any weapons, just punches and kicks) and surprisingly managed to beat even the [[BrutalBonusLevel Bitterblack Isle]] and Daimon. Much of their playthrough relied on obtaining two Bloody Knuckle rings which significantly increase unarmed melee damage.
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feels like misuse of the trope


* HarsherInHindsight: The original opening song, "Into Free ~Dangan~" by Music/{{Bz}}, has a lot of [[NarmCharm fun charm]] that many fans grew to love. Some of its lyrics have become [[MemeticMutation memes]] in the fandom, with many fans relishing its out-of-place tone to the rest of the game. However, taking a closer look at the lyrics after completing the game makes the song a whole lot darker. [[spoiler:The true meaning of the song is actually singing about the Gransys disaster that is the Post-Game and even about the ''player Arisen's death'' (with one verse literally saying ''[[LiteralMetaphor "We kill ourselves in the end"]]''). They even describe the Arisen's death and corpse falling at the end of the game as [[IDieFree "Flying into free"]].]]
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** Pawns with the "Acquisitor" inclination (prioritize picking up loot, even in battle) are simply called "Kleptomaniacs", or labeled with the Internet slang "Loot Goblins".
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* CreatorsOddball: Hideaki Itsuno is mostly associated with ''VideoGame/DevilMayCry'', as he became a recurring director for at least three installments of that franchise before this game was released. ''Devil May Cry'' is an UrbanFantasy DemonSlaying franchise with an emphasis on fast-paced StylishAction and linear level designs but without any obvious RPG elements. On the other hand, ''Dragon's Dogma'' is a medieval fantasy open-world RolePlayingGame which has many gameplay mechanics that aren't in his prior ''DMC'' projects.

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* CreatorsOddball: Hideaki Itsuno Itsuno's early career is mostly associated with ''VideoGame/DevilMayCry'', as {{Fighting Game}}s, and then he became a recurring director for at least three installments of that the ''VideoGame/DevilMayCry'' franchise before this game was released. ''Devil May Cry'' is an UrbanFantasy DemonSlaying franchise with an emphasis on fast-paced StylishAction and linear level designs but without any obvious RPG elements. On the other hand, ''Dragon's Dogma'' is a medieval fantasy open-world RolePlayingGame which has many gameplay mechanics that aren't in his prior fighting game and ''DMC'' projects.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorsOddball: Hideaki Itsuno is mostly associated with ''VideoGame/DevilMayCry'', as he became a recurring director for at least three installments of that franchise before this game was released. ''Devil May Cry'' is an UrbanFantasy DemonSlaying franchise with an emphasis on fast-paced StylishAction and linear level designs but without any obvious RPG elements. On the other hand, ''Dragon's Dogma'' is a medieval fantasy open-world RolePlayingGame which has many gameplay mechanics that aren't in his prior ''DMC'' projects.

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** With ''VideoGame/ShadowOfTheColossus'' fans because a core gameplay feature of ''Dragon's Dogma'' also involves [[ColossusClimb climbing onto giant monsters and attacking their weak spots]].



** The way ''Dragon's Dogma'' handles its player data can be rather finnicky and confusing. These criticisms popped up again retroactively or became more obvious after ''VideoGame/DragonsDogmaII'' released on March 2024 and used similar systems as this first game.

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** The way ''Dragon's Dogma'' handles its player data can be rather finnicky and confusing. These criticisms popped up again retroactively or became more obvious retroactively after ''VideoGame/DragonsDogmaII'' released on March 2024 and used similar systems as this first game.
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** The way ''Dragon's Dogma'' handles its player data can be rather finnicky and confusing. These criticisms mostly popped up retroactively after ''VideoGame/DragonsDogmaII'' released on March 2024 and used similar systems as this first game.
*** There's technically just one save slot that gets repeatedly updated as you play the game, so it isn't possible to split different vocations into different playthroughs (i.e. if you'd like a Mage playthrough on one save file, and a Strider on another, the game doesn't give you an easy means to do it). You can still somehow customize your Arisen's and main Pawn's appearances by visiting a barber, while vocations can be changed at inns. The NewGamePlus feature also allows you to re-customize as if you're starting a new game while still keeping your old progress. Regardless, this one-slot limitation still received criticism from those who played games (such as ''VideoGame/DarkSouls'') that easily allow separate save slots for trying out a different character build while still keeping the other characters intact.

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** The way ''Dragon's Dogma'' handles its player data can be rather finnicky and confusing. These criticisms mostly popped up again retroactively or became more obvious after ''VideoGame/DragonsDogmaII'' released on March 2024 and used similar systems as this first game.
*** There's technically just one save slot that gets repeatedly updated as you play the game, so it isn't possible to split different vocations into different playthroughs (i.e. if you'd like a Mage playthrough on one save file, and a Strider on another, the game doesn't give you an easy means to do it). You can still somehow customize your Arisen's and main Pawn's appearances by visiting a barber, while vocations can be changed at inns. The NewGamePlus feature also allows you to re-customize as if you're starting a new game while still keeping your old progress. Regardless, this one-slot limitation still received criticism from those who played games (such as ''VideoGame/DarkSouls'') that easily allow separate save slots for trying out a different character build while still keeping the other characters intact. When ''Dark Arisen'' was ported to PC via Platform/{{Steam}}, players who didn't like this limitation even tried out hoops and created tutorials on how to manage multiple save files.

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* EnsembleDarkhorse: Rook, the first pawn you get in the game, is surprisingly popular. Even though he can never level up, people like him so much that they put him on their favorites list for Pawns and even recreate Rook with their actual Pawn. Some never even remove him from their party, which makes him a useless dead weight on the party very quickly since hired pawns can't level up (but also may give a great boost to the player's leveling late in the game due to how the game's experience system works).

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
Rook, the first pawn you get in the game, is surprisingly popular. Even though he can never level up, people like him so much that they put him on their favorites list for Pawns and even recreate Rook with their actual Pawn. Some never even remove him from their party, which makes him a useless dead weight on the party very quickly since hired pawns can't level up (but also may give a great boost to the player's leveling late in the game due to how the game's experience system works).works).
** Fournival is a popular minor NPC because he sells a bunch of useful items such as the [[TooAwesomeToUse unique]] Maker's Finger (which speedrunners often use to {{cheese|Strategy}} [[spoiler:Grigori]]) and the [[StatusBuff stat-boosting]] Periapts which he has an infinite stock of. Players and guides would then recommend going through the effort of proving his innocence during the [[ThatOneSidequest "Trials and Tribulations"]] sidequest so that he can still remain in Gran Soren and keep selling his wares.
** Caxton, the go-to armorer in Gran Soren who buys, sells and [[EquipmentUpgrade upgrades]] gear. Players will visit him ''a lot'' for the purpose of maintaining their Arisen and main Pawn's equipment. He's also the [=NPC=] who keeps saying "They're masterworks all, you can't go wrong.", a phrase that became a [[MemeticMutation meme]] in the ''Dragon's Dogma'' fandom.

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