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* GoodBadBugs: In One-On-One mode, you might notice the CPU-only character Nam attacks and guards but doesn't actually move. That's for the player's benefit because his hitbox is somehow broken and makes him [[https://www.youtube.com/watch?v=BEX14KZZO9U invincible while walking]].

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* GoodBadBugs: In One-On-One mode, you might notice the CPU-only character Nam attacks and guards but doesn't actually move.only ever dashes instead of walking. That's for the player's benefit because his hitbox is somehow broken and makes him [[https://www.youtube.com/watch?v=BEX14KZZO9U invincible while walking]].
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* BestLevelEver: Normally, Small Fry Fight is a timed minigame fight against several enemies in rising difficulty. If the player accesses it while holding L+R, it triggers an incredibly action-packed [[https://www.youtube.com/watch?v=bVppKU2jz2w ten minute-long brawl]] against ''every'' minor enemy in the game including variations that never appear in Story mode. Each section ends on an enemy with unusually high HP who'll be [[FlunkyBoss backed up by respawning minions]] until they're defeated, which is also an unseen behavior in any of the proper levels. At the end is Giran, an One-On-One character who likewise is never fought in the normal gameplay mode.
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* GoodBadBugs: In One-On-One mode, Nam is [[https://www.youtube.com/watch?v=BEX14KZZO9U invincible while walking]].

to:

* GoodBadBugs: In One-On-One mode, you might notice the CPU-only character Nam attacks and guards but doesn't actually move. That's for the player's benefit because his hitbox is somehow broken and makes him [[https://www.youtube.com/watch?v=BEX14KZZO9U invincible while walking]].
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* GoodBadBugs: In One-On-One mode, Nam is [[https://www.youtube.com/watch?v=BEX14KZZO9U invincible while walking]].
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* GoddamnedBats: The bats themselves are easy enough to deal with, but the Red Ribbon drones are this trope. They can be destroyed in a single hit but move very erratically. Piccolo's flying minions in the final stage can

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* GoddamnedBats: The bats themselves are easy enough to deal with, but the Red Ribbon drones are this trope. They can be destroyed in a single hit but move very erratically. Piccolo's flying minions in the final stage can

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* GoddamnedBats: The bats themselves are easy enough to deal with, but the Red Ribbon drones are this trope. They can be destroyed in a single hit but move very erratically.

to:

* GoddamnedBats: The bats themselves are easy enough to deal with, but the Red Ribbon drones are this trope. They can be destroyed in a single hit but move very erratically. Piccolo's flying minions in the final stage can
* GoddamnedBoss: Drum, at the start of Chow Castle. He spends most of the fight [[TeleportSpam teleporting repeatedly]], only pausing for a quick punch or longer electrokinesis attack. If you try to charge a beam, there's a solid chance he teleports out of its way and counters with his own beam. He isn't likely to kill you, since he spends most of his time evading and his electrokinesis also leaves him wide open, but he may leave you severely hurting going into the most combat-heavy level in the game.
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* ScrappyMechanic: Wall-jumping is quite hard to pull off, and some secrets require the player to do it up a very tall vertical shaft. These can be bypassed once the Power Pole is found in Extra Mode, or with a flying character.
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* SugarWiki/AwesomeMusic: The game has a handful of songs that are reused between levels, and every single one sets the mood for some intense asskicking.
* GoddamnedBats: The bats themselves are easy enough to deal with, but the Red Ribbon drones are this trope. They can be destroyed in a single hit but move very erratically.
* SugarWiki/NoProblemWithLicensedGames: The game has some of the smoothest controls in beat 'em ups and is very enjoyable to play. Together with the second and third ''[[VideoGame/DragonballZTheLegacyOfGoku Legacy of Goku]]'' games, it is one of the best ''Dragon Ball'' games that isn't of the fighting genre.
* ThatOneBoss:
** Yamcha is this for first-time players. His attacks deal massive damage and are potential two-hit kills on Hard Mode. From fighting him, the player is supposed to get used to hit-and-run tactics, as bosses start blocking, gain super armor and then counter for big damage if the player just spams close-range attacks on them.
** The combined mecha of the Pilaf Gang fires a constant barrage of bullets, missiles and highly-damaging bombs. It is difficult enough in Regular Mode, but in Hard mode it requires nearly perfect play to try and counter everything it throws at Goku.

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