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Added example(s)
* HilariousInHindsight: Once you give the motor to the ferryman, he takes his cape off and looks suspiciously like [[VideoGame/{{Undertale}} Papyrus]].
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* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.
* SpiritualSuccessor: ''VideoGame/SeymourGoesToHollywood'' was initially conceived as a Dizzy game, until it was decided that Dizzy didn't belong in a real world setting. Several more Seymour games followed in the same formula as the Dizzy adventures.
* SpiritualSuccessor: ''VideoGame/SeymourGoesToHollywood'' was initially conceived as a Dizzy game, until it was decided that Dizzy didn't belong in a real world setting. Several more Seymour games followed in the same formula as the Dizzy adventures.
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* SequelDifficultyDrop: SequelDifficultyDrop:
** ''Crystal Kingdom Dizzy'' greatly tones down the notorious rolling.
** In the Amiga version of ''Fantasy World Dizzy'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.
* SpiritualSuccessor: ''VideoGame/SeymourGoesToHollywood'' was initially conceived as a Dizzy game, until it was decided that Dizzy didn't belong in a real world setting. Several more Seymour games followed in the same formula as the Dizzyadventures.adventures.
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** ''Crystal Kingdom Dizzy'' greatly tones down the notorious rolling.
** In the Amiga version of ''Fantasy World Dizzy'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.
* SpiritualSuccessor: ''VideoGame/SeymourGoesToHollywood'' was initially conceived as a Dizzy game, until it was decided that Dizzy didn't belong in a real world setting. Several more Seymour games followed in the same formula as the Dizzy
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moved from the main page
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* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.
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%%* NintendoHard: ''Spellbound Dizzy'' in particular, see that page for details.
* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant colorpalette.palette.
* SpiritualSuccessor: ''VideoGame/SeymourGoesToHollywood'' was initially conceived as a Dizzy game, until it was decided that Dizzy didn't belong in a real world setting. Several more Seymour games followed in the same formula as the Dizzy adventures.
* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color
* SpiritualSuccessor: ''VideoGame/SeymourGoesToHollywood'' was initially conceived as a Dizzy game, until it was decided that Dizzy didn't belong in a real world setting. Several more Seymour games followed in the same formula as the Dizzy adventures.
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Punctuation.
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* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy,'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.
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* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy,'', Dizzy'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.
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* GermansLoveDavidHasselhoff: The games have a big fanbase in Poland and Russia and there exist many unnofficial [[FanSequel fan games]] that originate from said countries.
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* GermansLoveDavidHasselhoff: The games have a big fanbase in Poland and Russia and there exist many unnofficial [[FanSequel fan games]] that originate from said countries.countries.
* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy,'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.
* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy,'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.
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IUEO
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* EarWorm: The music in these games was damnably catchy, especially in ''Treasure Island Dizzy''.
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* EvenBetterSequel: Fans generally regard the first four, or even five, games as each being an improvement on its predecessors.
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* EarWorm: The music in these games was damnably catchy, especially in ''Treasure Island Dizzy''.
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* GermansLoveDavidHasselhoff: The games have a big fanbase in Poland and Russia and there exist many unnofficial [[FanSequel fan games]] that originate from said countries.
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None
Added DiffLines:
* EarWorm: The music in these games was damnably catchy, especially in ''Treasure Island Dizzy''.