Follow TV Tropes

Following

History YMMV / Dizzy

Go To

OR

Added: 562

Changed: 396

Is there an issue? Send a MessageReason:
Added example(s)


* HilariousInHindsight: Once you give the motor to the ferryman, he takes his cape off and looks suspiciously like [[VideoGame/{{Undertale}} Papyrus]].



* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.
* SpiritualSuccessor: ''VideoGame/SeymourGoesToHollywood'' was initially conceived as a Dizzy game, until it was decided that Dizzy didn't belong in a real world setting. Several more Seymour games followed in the same formula as the Dizzy adventures.

to:

* SequelDifficultyDrop: SequelDifficultyDrop:
** ''Crystal Kingdom Dizzy'' greatly tones down the notorious rolling.
**
In the Amiga version of ''Fantasy World Dizzy'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.
* SpiritualSuccessor: ''VideoGame/SeymourGoesToHollywood'' was initially conceived as a Dizzy game, until it was decided that Dizzy didn't belong in a real world setting. Several more Seymour games followed in the same formula as the Dizzy adventures.adventures.
----

Added: 427

Changed: 196

Is there an issue? Send a MessageReason:
moved from the main page


* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.

to:

%%* NintendoHard: ''Spellbound Dizzy'' in particular, see that page for details.
* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.palette.
* SpiritualSuccessor: ''VideoGame/SeymourGoesToHollywood'' was initially conceived as a Dizzy game, until it was decided that Dizzy didn't belong in a real world setting. Several more Seymour games followed in the same formula as the Dizzy adventures.
Is there an issue? Send a MessageReason:
Punctuation.


* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy,'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.

to:

* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy,'', Dizzy'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.
Is there an issue? Send a MessageReason:
None


* GermansLoveDavidHasselhoff: The games have a big fanbase in Poland and Russia and there exist many unnofficial [[FanSequel fan games]] that originate from said countries.

to:

* GermansLoveDavidHasselhoff: The games have a big fanbase in Poland and Russia and there exist many unnofficial [[FanSequel fan games]] that originate from said countries.countries.
* SequelDifficultyDrop: In the Amiga version of ''Fantasy World Dizzy,'', the "Amazing Illusion" screen has the solid blocks rendered with a slightly more vibrant color palette.
Is there an issue? Send a MessageReason:
IUEO


* EarWorm: The music in these games was damnably catchy, especially in ''Treasure Island Dizzy''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvenBetterSequel: Fans generally regard the first four, or even five, games as each being an improvement on its predecessors.
Is there an issue? Send a MessageReason:
None



* EarWorm: The music in these games was damnably catchy, especially in ''Treasure Island Dizzy''.

to:

\n* EarWorm: The music in these games was damnably catchy, especially in ''Treasure Island Dizzy''.Dizzy''.
* GermansLoveDavidHasselhoff: The games have a big fanbase in Poland and Russia and there exist many unnofficial [[FanSequel fan games]] that originate from said countries.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* EarWorm: The music in these games was damnably catchy, especially in ''Treasure Island Dizzy''.

Top