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* SlowPacedBeginning: The first act is plagued with infuriatingly frequent RandomEncounters that Drek has little chance of surviving, forcing you to run back and forth between the inn and the nearest dungeon to either level grind or make a mad dash for the finish. The sup-par mapping in the dungeons does not help this. The beginning is also filled with tons of GuideDangIt puzzles that will probably make you want to bash your head into a wall. Once you get a second party member in act 2, though, things become more bearable. Bizarrely, the longer the game goes on, the gameplay progresses from "unbearably frustrating FakeDifficulty" to "trivially easy", for the most part.

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* SlowPacedBeginning: The first act is plagued with infuriatingly frequent RandomEncounters that Drek has little chance of surviving, forcing you to run back and forth between the inn and the nearest dungeon to either level grind or make a mad dash for the finish. The sup-par sub-par mapping in the dungeons does not help this. The beginning is also filled with tons of GuideDangIt puzzles that will probably make you want to bash your head into a wall. Once you get a second party member in act 2, though, things become more bearable. Bizarrely, the longer the game goes on, the gameplay progresses from "unbearably frustrating FakeDifficulty" to "trivially easy", for the most part.
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Actual trope, not YMMV, and Zero Context Example, so moving to main page and expanding.


* GuideDangIt: The entire first half of the game, as mentioned above.

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Changed: 24

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* CrowningMusicOfAwesome: The boss battle theme.

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: The boss battle theme.



* SlowPacedBeginning: The first act is plagued with infuriatingly frequent RandomEncounters that Drek has little chance of surviving, forcing you to run back and forth between the inn and the nearest dungeon to either level grind or make a mad dash for the finish. The sup-par mapping in the dungeons does not help this. The beginning is also filled with tons of GuideDangIt puzzles that will probably make you want to bash your head into a wall. Once you get a second party member in act 2, though, things become more bearable. Bizarrely, the longer the game goes on, the gameplay progresses from "unbearably frustrating FakeDifficulty" to "trivially easy", for the most part.

to:

* SlowPacedBeginning: The first act is plagued with infuriatingly frequent RandomEncounters that Drek has little chance of surviving, forcing you to run back and forth between the inn and the nearest dungeon to either level grind or make a mad dash for the finish. The sup-par mapping in the dungeons does not help this. The beginning is also filled with tons of GuideDangIt puzzles that will probably make you want to bash your head into a wall. Once you get a second party member in act 2, though, things become more bearable. Bizarrely, the longer the game goes on, the gameplay progresses from "unbearably frustrating FakeDifficulty" to "trivially easy", for the most part.part.
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Changed: 1055

Removed: 69

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* ItGetsBetter: The first act is plagued with infuriatingly frequent RandomEncounters that Drek has little chance of surviving, forcing you to run back and forth between the inn and the nearest dungeon to either level grind or make a mad dash for the finish. The sup-par mapping in the dungeons does not help this. The beginning is also filled with tons of GuideDangIt puzzles that will probably make you want to bash your head into a wall. Once you get a second party member in act 2, though, things become more bearable.
** Bizarrely, the longer the game goes on, the gameplay progresses from "unbearably frustrating FakeDifficulty" to "trivially easy", for the most part.
* GuideDangIt: The entire first half of the game, as mentioned above.

to:

* ItGetsBetter: GuideDangIt: The entire first half of the game, as mentioned above.
* SlowPacedBeginning:
The first act is plagued with infuriatingly frequent RandomEncounters that Drek has little chance of surviving, forcing you to run back and forth between the inn and the nearest dungeon to either level grind or make a mad dash for the finish. The sup-par mapping in the dungeons does not help this. The beginning is also filled with tons of GuideDangIt puzzles that will probably make you want to bash your head into a wall. Once you get a second party member in act 2, though, things become more bearable.
**
bearable. Bizarrely, the longer the game goes on, the gameplay progresses from "unbearably frustrating FakeDifficulty" to "trivially easy", for the most part.
* GuideDangIt: The entire first half of the game, as mentioned above.
part.

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