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* GameBreaker: Brain extracting in the remake. This time around, you’re able to upgrade it so that extracting one brain causes the effect to transfer to one or multiple other humans in the immediate vicinity. The final upgrade causes them to start attacking their own allies before dying. Meaning that it’s entirely possible to take down an entire group of enemies without firing a single shot, and get a boatload of DNA doing it.
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* TheScrappy: Natalya is viewed by some as this due to her [[RomanticPlotTumor questionable relationship]] with Crypto, which resulted in her being PutOnABus and then [[BusCrash dying off-screen]] in the later two games.
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** This exchange from ''Destroy All Humans 2'' becomes a bit less amusing and a lot more ironic in light of developer Pandemic's acquisition by EA, which resulted in them becoming one of a number of companies EA ruthlessly acquired and shut down, laying off 1,500 of their employees:
--->'''KGB Agent:''' The worker's revolution is inevitable!\\
'''Crypto:''' ''Riiiight.'' You don't know much about capitalism, do you, Ivan?\\
'''KGB Agent:''' I know corporations fatten themselves on the toil of the American worker, even as they pull the strings of the American government!\\
'''Crypto:''' Exactly! You can't beat that kinda' muscle!
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** The remake of the first game maps the PK controls over the whole controller instead of the labelled mini-menus from the original game in an attempt to blend the Crypto's powers with gunplay instead of choosing between the two. As a result, however, abilities such as psychokinesis and hypnosis have also been simplified or overcomplicated, which can lave veteran players may find this disorienting.

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** The remake of the first game maps the PK controls over the whole controller instead of using the labelled mini-menus from the original game in an attempt to blend the Crypto's powers with the gunplay instead of choosing between the two. only being able to use one at a time. As a result, however, abilities such as psychokinesis and hypnosis have also been simplified or overcomplicated, which can lave disorient veteran players may find this disorienting.players.
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* CatharsisFactor: Never before has the genocide of humankind been so much fun! How would you like to massacre an ungodly amount of people today? Well, you could be boring and zap them to death with your [[LightningGun lightning-spewing primary weapon]] or [[KillItWithFire superheated death ray]]. Or you could level entire city blocks into parking lots with sonic booms, chuck humans into the sky with PK, use their vehicles as wrecking balls and ''[[AnalProbing literally anal probe their brains out]]''. Just to name a few. And all of this is just from the first game!
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** The remake of the first for the first game for some reason maps the PK controls over the whole controller instead of the labelled mini-menus from the original game. Abilities such as psychokinesis and Hypnosis have also been simplified. Veteran players may find this disorienting.

to:

** The remake of the first for the first game for some reason maps the PK controls over the whole controller instead of the labelled mini-menus from the original game. Abilities game in an attempt to blend the Crypto's powers with gunplay instead of choosing between the two. As a result, however, abilities such as psychokinesis and Hypnosis hypnosis have also been simplified. Veteran simplified or overcomplicated, which can lave veteran players may find this disorienting.
Is there an issue? Send a MessageReason:
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** The remake of the first for the first game for some reason maps the PK controls over the whole controller instead of the labelled mini-menus from the original game. Abilities such as psychokinesis and Hypnosis have also been simplified. Veteran players may find this disorienting.

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* ThatOneLevel: A lot of missions can end up in this state, especially if Crypto doesn't have essential upgrades or Gene Blends.
** In the first game, "The Lone Gunman" can be extremely tedious due to the swarms of Majestic agents and power-suit mech machines you have to fight off, all while reaching President Huffman's booth. Not to mention how you'll likely need the final Psychokinesis for an extended Holobob capacity, as well as bypassing the Majestic agents who can see past your disguise.
** "I Left My Parts in San Fran.. Er, Bay City", a side mission unlocked extremely early in the second game, is known for being extremely difficult. The goal is to defend Coit Tower in your saucer against military tanks while Pox tries contacting a Furon general. However, the game spawns an infinite number of tanks until Pox has finished the call, and due to splash damage, it is fairly easy to end up damaging Coit Tower. In addition, the sidequest is unlocked at a point where Crypto likely hasn't upgraded his saucer weaponry and is considerably vulnerable to tanks. This can, however, be cheated by disguising as a soldier and spamming the "Call in the All Clear" which jumps the conversation Pox has considerably each time.
** Natalya's escort missions are generally amongst the most loathed missions in the game for their tediousness. However, "From Russia With Guns" is, hands down, regarded as one of the worst escort missions in the game. What doesn't sound like such a chore in theory (get Natalya to Soho while killing KGB agents trying to stop her) actually is one. While Natalya is a decent shooter, you have to make sure to not stop a few centimeters away from her or else she will not follow Crypto. It doesn't go without mentioning that Crypto is a no-show for the EliteMooks, who have machine guns and EMP mines of all things to try and gun him and Natalya down. And once you reach Soho, you have to go all the way to Canal Side, despite the fact that from where Crypto and Natalya, Canal Side was just north of where they were. The Saucer part where you have to escort Natalya's car to Canal Side while avoiding tanks of all things is extremely painful, as Natalya's car can stop even with barriers removed or in front of enemy tanks. And your reward for all that stress? A measly seven Furotech Cells and the Meteor Gun, thankfully.
** The Kojira Kaiju boss battle can become this. The area the mission takes place in, Takoshima City, has several buildings that allow for Kojira to regenerate her health, which can only be prevented if they are destroyed before she gets to them. Kojira herself is also fairly bulky, being able to withstand most saucer weaponry aside from the Sonic Boom, fast enough to dodge attacks, and can easily lower Crypto's health within seconds. Not to mention that the soldiers tackling her can turn their attention to Crypto, which can further damage him.
** The first Arkvoodle Cult mission in Takoshima, "Takoshima Rumble", has the same premise as an earlier mission in Bay City, where you have to defend the tents from being destroyed by armed forces in the city. In contrast to the earlier mission, this one falls into this due to two factors. For starters, some of the enemies have a tendency of spawning right in front of a tent, allowing for it to be turned to rubble if Crypto doesn't stop them quickly. This is especially tedious with enemies such as the Black Ninjas, the KGB, and the military, [[DemonicSpiders who can destroy the tents in only a few attacks]]. However, the most glaring part of the mission is because of a glitch in the game where the timer disappears and is then set to ''10'' minutes.
** The only sidequest and the final mission on Solaris, "Lights Out For Lobsters", involves eliminating the Blisk for good. Given that the Blisk are already tanks even with the upgrades to combat them, this mission can be fairly tedious and time-consuming. The most frustrating part is that the final segment forces Crypto to kill ''39 Blisk'' all in a uranium mine. Said uranium mine is rather cramped, which can result in Crypto being ganged up upon or accidentally setting off a mine.



* ThatOneAttack: In the remake of the first game, Silhouette was given a special attack where she hovers in the air and locks two purple targeting lasers on Crypto before releasing a swarm of purple {{Super Persistent Missile}}s. If even one of them hits, it reduces Crypto's shields to two bars, [[InterfaceScrew jumbles his HUD]] and, worst of all, messes up his movement controls for an agonizingly long time, making it nearly impossible to get him to safety before Silhouette blasts him apart with some basic shots. This attack can also coincide with the regular battlefield-covering environmental hazard unleashed by the downed Roboprez, which is an almost certain death sentence unless you were lucky enough to be hit near a piece of viable cover.

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* ThatOneAttack: In the remake of the first game, Silhouette was given a special attack where she hovers in the air and locks two purple targeting lasers on Crypto before releasing a swarm of purple {{Super Persistent Missile}}s. If even one of them hits, it reduces Crypto's shields to two bars, [[InterfaceScrew jumbles his HUD]] and, worst of all, messes up his movement controls for an agonizingly long time, making it nearly impossible to get him to safety before Silhouette blasts him apart with some basic shots. This attack can also coincide with the regular battlefield-covering environmental hazard unleashed by the downed Roboprez, which is an almost certain death sentence unless you were lucky enough to be hit near a piece of viable cover. The missiles can be dodged with a bit of luck, and the attack itself can be interrupted with even more luck, but it's still one of the most dangerous things Crypto has to face in the entire game. This one attack was enough to turn Silhouette into yet another example of ThatOneBoss for some.


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** In the remake of the original game, Silhouette graduates to this status thanks to her expanded arsenal of attacks, and one of them in particular. Check out her ThatOneAttack entry above for details.
* ThatOneLevel: A lot of missions can end up in this state, especially if Crypto doesn't have essential upgrades or Gene Blends.
** In the first game, "The Lone Gunman" can be extremely tedious due to the swarms of Majestic agents and power-suit mech machines you have to fight off, all while reaching President Huffman's booth. Not to mention how you'll likely need the final Psychokinesis for an extended Holobob capacity, as well as bypassing the Majestic agents who can see past your disguise.
** "I Left My Parts in San Fran.. Er, Bay City", a side mission unlocked extremely early in the second game, is known for being extremely difficult. The goal is to defend Coit Tower in your saucer against military tanks while Pox tries contacting a Furon general. However, the game spawns an infinite number of tanks until Pox has finished the call, and due to splash damage, it is fairly easy to end up damaging Coit Tower. In addition, the sidequest is unlocked at a point where Crypto likely hasn't upgraded his saucer weaponry and is considerably vulnerable to tanks. This can, however, be cheated by disguising as a soldier and spamming the "Call in the All Clear" which jumps the conversation Pox has considerably each time.
** Natalya's escort missions are generally amongst the most loathed missions in the game for their tediousness. However, "From Russia With Guns" is, hands down, regarded as one of the worst escort missions in the game. What doesn't sound like such a chore in theory (get Natalya to Soho while killing KGB agents trying to stop her) actually is one. While Natalya is a decent shooter, you have to make sure to not stop a few centimeters away from her or else she will not follow Crypto. It doesn't go without mentioning that Crypto is a no-show for the EliteMooks, who have machine guns and EMP mines of all things to try and gun him and Natalya down. And once you reach Soho, you have to go all the way to Canal Side, despite the fact that from where Crypto and Natalya, Canal Side was just north of where they were. The Saucer part where you have to escort Natalya's car to Canal Side while avoiding tanks of all things is extremely painful, as Natalya's car can stop even with barriers removed or in front of enemy tanks. And your reward for all that stress? A measly seven Furotech Cells and the Meteor Gun, thankfully.
** The Kojira Kaiju boss battle can become this. The area the mission takes place in, Takoshima City, has several buildings that allow for Kojira to regenerate her health, which can only be prevented if they are destroyed before she gets to them. Kojira herself is also fairly bulky, being able to withstand most saucer weaponry aside from the Sonic Boom, fast enough to dodge attacks, and can easily lower Crypto's health within seconds. Not to mention that the soldiers tackling her can turn their attention to Crypto, which can further damage him.
** The first Arkvoodle Cult mission in Takoshima, "Takoshima Rumble", has the same premise as an earlier mission in Bay City, where you have to defend the tents from being destroyed by armed forces in the city. In contrast to the earlier mission, this one falls into this due to two factors. For starters, some of the enemies have a tendency of spawning right in front of a tent, allowing for it to be turned to rubble if Crypto doesn't stop them quickly. This is especially tedious with enemies such as the Black Ninjas, the KGB, and the military, [[DemonicSpiders who can destroy the tents in only a few attacks]]. However, the most glaring part of the mission is because of a glitch in the game where the timer disappears and is then set to ''10'' minutes.
** The only sidequest and the final mission on Solaris, "Lights Out For Lobsters", involves eliminating the Blisk for good. Given that the Blisk are already tanks even with the upgrades to combat them, this mission can be fairly tedious and time-consuming. The most frustrating part is that the final segment forces Crypto to kill ''39 Blisk'' all in a uranium mine. Said uranium mine is rather cramped, which can result in Crypto being ganged up upon or accidentally setting off a mine.
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* ThatOneAttack: In the remake of the first game, Silhouette was given a special attack where she hovers in the air and locks two purple targeting lasers on Crypto before releasing a swarm of purple {

to:

* ThatOneAttack: In the remake of the first game, Silhouette was given a special attack where she hovers in the air and locks two purple targeting lasers on Crypto before releasing a swarm of purple {{{Super Persistent Missile}}s. If even one of them hits, it reduces Crypto's shields to two bars, [[InterfaceScrew jumbles his HUD]] and, worst of all, messes up his movement controls for an agonizingly long time, making it nearly impossible to get him to safety before Silhouette blasts him apart with some basic shots. This attack can also coincide with the regular battlefield-covering environmental hazard unleashed by the downed Roboprez, which is an almost certain death sentence unless you were lucky enough to be hit near a piece of viable cover.
Is there an issue? Send a MessageReason:
None

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* ThatOneAttack: In the remake of the first game, Silhouette was given a special attack where she hovers in the air and locks two purple targeting lasers on Crypto before releasing a swarm of purple {

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*** In the remake, the early areas of the game give them a slight downgrade in power, as they'll only use generic firearms. However, the ones encountered in Capitol City retain their assault rifles, which are now fully capable of ripping Crypto to shreds.



* GoodBadBugs: It's possible to use flat objects and "surf" on them with psychokinesis, propelling you on the ground. This is only really possible with large objects, such as the Santa Motesta sign. In the Remake, pretty much any flat surface that's movable can use used to surf.

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* GoodBadBugs: It's possible to use flat objects and "surf" on them with psychokinesis, propelling you on the ground. This is only really possible with large objects, such as the Santa Motesta Modesta sign. In the Remake, pretty much any flat surface that's movable can use used to surf.



** SAM missile launchers in the first and second game. In the first game, they launch a single missile that is difficult to dodge and does a crap ton of damage to your saucer. Not to mention, they spawn in the ''worst'' of times during already difficult to begin with missions, such as during "It's a Wonderful Armageddon". The damage is toned down in the second game, and the tracking is made less potent, but now they launch '''THREE''' missiles at once, and they're now ''mobile''. Add to the fact that on high alert levels, they show up everywhere and can now move, and you will be swooping, ducking, weaving and dodging to avoid the buggers, as they will fill the sky '''VERY''' quickly. And to top it all off, there is a graphical bug on the [=PS2=] version of the second game, which removes the exhaust contrail on occasion, meaning you won't see the rockets until it's too late.

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** SAM missile launchers in the first and second game. In the first game, they launch a single missile that is difficult to dodge and does a crap ton of damage to your saucer. Not to mention, they spawn in the ''worst'' of times during already difficult to begin with missions, such as during "It's a Wonderful Armageddon". The damage is toned down in the second game, and the tracking is made less potent, but now they launch '''THREE''' missiles at once, and they're now ''mobile''. Add to the fact that on high alert levels, they show up everywhere and can now move, and you will be swooping, ducking, weaving and dodging to avoid the buggers, as they will fill the sky '''VERY''' '''very''' quickly. And to top it all off, there is a graphical bug on the [=PS2=] version of the second game, which removes the exhaust contrail on occasion, meaning you won't see the rockets until it's too late.



** The hippies in Albion Crypto can come across are voiced by Creator/RobinAtkinDownes, which becomes funnier with the fact that Downes later did one of the voice options for The Boss in ''VideoGame/SaintsRowIV''.

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** The hippies in Albion Crypto can come across are voiced by Creator/RobinAtkinDownes, which becomes funnier with the fact that Downes later did one of the voice options for The Boss in ''VideoGame/SaintsRowIV''.''VideoGame/SaintsRowIV'', a game which involves fighting aliens.



** Finding all the probes in the first game. Made worse by the fact that the game gives absolutely ''no'' hints whatsoever for finding them.

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** Finding all the probes in the first game. Made worse by the fact that the game gives absolutely ''no'' hints whatsoever for finding them. This is mitigated in the remake, where drones are easier to spot due to the areas they're in being easier to see.

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Cleaning up natter.


* EnsembleDarkhorse: It's arguable that Pox is more popular than Crypto. Though considering [[WesternAnimation/InvaderZim who voices him]], it's not hard to believe.

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* EnsembleDarkhorse: It's arguable that Pox is more popular than Crypto. Though considering [[WesternAnimation/InvaderZim who voices him]], him (Creator/RichardStevenHorvitz, best known as the voice of ''WesternAnimation/InvaderZim''), it's not hard to believe.



* ItsEasySoItSucks: Part of the reason Big Willy Unleashed and Path of the Furon failed was due to their lack of difficulty and the buff of several weapons in the game, making DNA collecting very easy.

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* ItsEasySoItSucks: Part of the reason Big ''Big Willy Unleashed Unleashed'' and Path ''Path of the Furon Furon'' failed was due to their lack of difficulty and the buff of several weapons in the game, making DNA collecting very easy.



** The reason the [=PS2=] and PSP versions of Big Willy Unleashed, and exporting the PAL-only [=PS3=] version of Path of the Furon were both cancelled.

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** The reason the [=PS2=] and PSP versions of Big ''Big Willy Unleashed, Unleashed'', and exporting the PAL-only [=PS3=] version of Path of the Furon were both cancelled.



* RomanticPlotTumor: Natalya and Crypto. Natalya even gets some status as TheScrappy, despite the fact that Crypto is the one hitting on her. As mentioned elsewhere under PretendPrejudice, by the time Destroy All Humans! 2 rolls around, Crypto seems to have a desire to make out with anything female. This is worsened by Natalya, as Crypto falls madly in love with her. And so, as a result, Crypto spends almost the entirety of the first half of the game trying to have sex with Natalya, not even caring about what his enemies are up to during the first half.
* TheScrappy: Natalya is viewed by some as this, as mentioned under RomanticPlotTumor, despite the fact that Crypto is the one hitting on her. Natalya even rejects Crypto's proposals and pick-up lines during most of the games. Not to mention how she ends up being PutOnABus and then [[BusCrash dying off-screen]] in the later two games.

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* RomanticPlotTumor: Natalya and Crypto. Natalya even gets some status as TheScrappy, despite the fact that Crypto is the one hitting on her. As mentioned elsewhere under PretendPrejudice, by By the time Destroy ''Destroy All Humans! 2 2'' rolls around, Crypto seems to have a desire to make out with anything female. This is worsened by Natalya, as Crypto falls madly in love with her. And so, as a result, Crypto spends almost the entirety of the first half of the game trying to have sex with Natalya, not even caring about what his enemies are up to during the first half.
* TheScrappy: Natalya is viewed by some as this, as mentioned under RomanticPlotTumor, despite the fact that Crypto is the one hitting on her. Natalya even rejects Crypto's proposals and pick-up lines during most of the games. Not this due to mention how she ends up her [[RomanticPlotTumor questionable relationship]] with Crypto, which resulted in her being PutOnABus and then [[BusCrash dying off-screen]] in the later two games.



** Natalya's escort missions are generally amongst the most loathed missions in the game for their tediousness. However, "From Russia With Guns" is, hands down, regarded as one of the worst escort missions in the game. What doesn't sound like such a chore in theory (get Natalya to Soho while killing KGB agents trying to stop her) actually is one. While Natalya is a decent shooter, you have to make sure to not stop a few centimeters away from her or else she will not follow Crypto. It doesn't go without mentioning that Crypto is a no-show for the EliteMooks, who have machine guns and EMP mines of all things to try gun him and Natalya down. Does it go without mentioning that once you reach Soho, you have to go all the way to Canal Side, despite the fact that from where Crypto and Natalya, Canal Side was just north of where they were? And if it makes it any better, the Saucer part where you have to escort Natalya's car to Canal Side while avoiding tanks of all things is extremely painful, as Natalya's car can stop even with barriers removed or in front of enemy tanks. And your reward for all that stress? A measly seven Furotech Cells and the Meteor Gun, thankfully.

to:

** Natalya's escort missions are generally amongst the most loathed missions in the game for their tediousness. However, "From Russia With Guns" is, hands down, regarded as one of the worst escort missions in the game. What doesn't sound like such a chore in theory (get Natalya to Soho while killing KGB agents trying to stop her) actually is one. While Natalya is a decent shooter, you have to make sure to not stop a few centimeters away from her or else she will not follow Crypto. It doesn't go without mentioning that Crypto is a no-show for the EliteMooks, who have machine guns and EMP mines of all things to try and gun him and Natalya down. Does it go without mentioning that And once you reach Soho, you have to go all the way to Canal Side, despite the fact that from where Crypto and Natalya, Canal Side was just north of where they were? And if it makes it any better, the were. The Saucer part where you have to escort Natalya's car to Canal Side while avoiding tanks of all things is extremely painful, as Natalya's car can stop even with barriers removed or in front of enemy tanks. And your reward for all that stress? A measly seven Furotech Cells and the Meteor Gun, thankfully.



** The scene in the first game where Crypto [[spoiler:stumbles across the dissected cadaver of Crypto-136]] can be surprisingly poignant, especially as [[NotSoStoic it's the first time he's seen getting upset about anything]]. Even Pox is unusually subdued in the dialogue afterwards.
*** Made even more so by the fact that when seeing this, he asks how such "intelligent creatures" could do something so disgusting. Keep in mind up to this point in the game, he's referred to humans as filthy or stupid hairless monkeys. [[OOCIsSeriousBusiness This isn't Crypto being his usual rude and aggressive self.]] This is what he genuinely thought of humanity before witnessing that.

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** The scene in the first game where Crypto [[spoiler:stumbles across the dissected cadaver of Crypto-136]] can be surprisingly poignant, especially as [[NotSoStoic it's the first time he's seen getting upset about anything]]. Even Pox is unusually subdued in the dialogue afterwards.
***
Made even more so by the fact that when seeing this, he asks how such "intelligent creatures" could do something so disgusting. Keep in mind up to this point in the game, he's referred to humans as filthy or stupid hairless monkeys. [[OOCIsSeriousBusiness This isn't Crypto being his usual rude and aggressive self.]] This is what he genuinely thought of humanity before witnessing that. Even Pox is unusually subdued in the dialogue afterwards.



* TheyWastedAPerfectlyGoodCharacter: Silhouette, the BigBad of the original game, gets barely any screen time compared to later antagonists, making the [[spoiler: Samus Is A Girl]] twist have much less impact. Not to mention [[spoiler: she]] can take on Crypto in unarmed combat, and [[spoiler: her]] ridiculously sexist thoughts when scanned manage to [[CrossesTheLineTwice cross the line from offensive back to funny.]]

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* TheyWastedAPerfectlyGoodCharacter: TheyWastedAPerfectlyGoodCharacter:
**
Silhouette, the BigBad of the original game, gets barely any screen time compared to later antagonists, making the [[spoiler: Samus Is A Girl]] twist [[spoiler:[[SamusIsAGirl twist]] involving them]] have much less impact. Not to mention [[spoiler: she]] [[spoiler:she]] can take on Crypto in unarmed combat, and [[spoiler: her]] [[spoiler:her]] ridiculously sexist thoughts when scanned manage to [[CrossesTheLineTwice cross the line from offensive back to funny.]]



*** Big Willy Unleashed only made matters worse - Most character's mouths '''don't move at all''' and remain expressionless. The Corncob King is one example.

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*** Big ** ''Big Willy Unleashed only made matters worse Unleashed'' - Most most character's mouths '''don't move at all''' and remain expressionless. The Corncob King is one example.
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** In ''Path of the Furon'', Crypto bemoans the idea of making his casino more family friendly, saying he hates children because they're 'too smart to gamble'. Come the lootbox fiasco brought to the spotlight in gaming roughly a decade later in which one of the main criticisms against LootBoxes was the real possibility of goading children playing games with these mechanics into paying large amounts of money for a chance to randomly get what they want in exchange of the gamble.
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* GoodBadBugs: It's possible to use flat objects and "surf" on them with psychokinesis, propelling you on the ground. This is only really possible with large objects, such as the Santa Motesta sign. In the Remake, pretty much any flat surface that's movable can use used to surf.
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%% Zero-Context Example ** If I were an alien, I'd want this music in the background.


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** "Summer Samba".
** The first game's original soundtrack includes two unused remixes of "[[Music/TheBigBopper Chantilly Lace]]" and The Chordettes' "Lollipop". In respective order, [[https://www.youtube.com/watch?v=oirkKRkrHGM here they]] [[https://www.youtube.com/watch?v=SSepfNSZmGc are]].
** "[[https://www.youtube.com/watch?v=ANSqJp_8PUk She's such a lovely sunny day./She makes the clouds evaporate.]]"
** [[https://www.youtube.com/watch?v=5WZP-5T-cnU&list=PLO4jlmGoc6uDtLZdwrOnMeI-_Cu467AIP&index=43 Who wants some Free Love?]]
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* The only sidequest and the final mission on Solaris, "Lights Out For Lobsters", involves eliminating the Blisk for good. Given that the Blisk are already tanks even with the upgrades to combat them, this mission can be fairly tedious and time-consuming. The most frustrating part is that the final segment forces Crypto to kill ''39 Blisk'' all in a uranium mine. Said uranium mine is rather cramped, which can result in Crypto being ganged up upon or accidentally setting off a mine.

to:

* ** The only sidequest and the final mission on Solaris, "Lights Out For Lobsters", involves eliminating the Blisk for good. Given that the Blisk are already tanks even with the upgrades to combat them, this mission can be fairly tedious and time-consuming. The most frustrating part is that the final segment forces Crypto to kill ''39 Blisk'' all in a uranium mine. Said uranium mine is rather cramped, which can result in Crypto being ganged up upon or accidentally setting off a mine.

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** In the first game, The Lone Gunman can be extremely tedious due to the swarms of Majestic agents and power-suit mech machines you have to fight off, all while reaching President Huffman's booth. Not to mention how you'll likely need the final Psychokinesis for an extended Holobob capacity, as well as bypassing the Majestic agents who can see past your disguise.
** "I Left My Parts in San Fran.. Er, Bay City", a side mission unlocked extremely early in the game, is known for being extremely difficult. The goal is to defend Coit Tower in your saucer against military tanks while Pox tries contacting a Furon general. However, the game spawns an infinite number of tanks until Pox has finished the call, and due to splash damage, it is fairly easy to end up damaging Coit Tower. This can, however, be cheated by spamming the "Call in the All Clear" which jumps the conversation Pox has considerably each time.

to:

** In the first game, The "The Lone Gunman Gunman" can be extremely tedious due to the swarms of Majestic agents and power-suit mech machines you have to fight off, all while reaching President Huffman's booth. Not to mention how you'll likely need the final Psychokinesis for an extended Holobob capacity, as well as bypassing the Majestic agents who can see past your disguise.
** "I Left My Parts in San Fran.. Er, Bay City", a side mission unlocked extremely early in the second game, is known for being extremely difficult. The goal is to defend Coit Tower in your saucer against military tanks while Pox tries contacting a Furon general. However, the game spawns an infinite number of tanks until Pox has finished the call, and due to splash damage, it is fairly easy to end up damaging Coit Tower. In addition, the sidequest is unlocked at a point where Crypto likely hasn't upgraded his saucer weaponry and is considerably vulnerable to tanks. This can, however, be cheated by disguising as a soldier and spamming the "Call in the All Clear" which jumps the conversation Pox has considerably each time.



** The Kojira Kaiju boss battle.

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** The Kojira Kaiju boss battle.battle can become this. The area the mission takes place in, Takoshima City, has several buildings that allow for Kojira to regenerate her health, which can only be prevented if they are destroyed before she gets to them. Kojira herself is also fairly bulky, being able to withstand most saucer weaponry aside from the Sonic Boom, fast enough to dodge attacks, and can easily lower Crypto's health within seconds. Not to mention that the soldiers tackling her can turn their attention to Crypto, which can further damage him.


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* The only sidequest and the final mission on Solaris, "Lights Out For Lobsters", involves eliminating the Blisk for good. Given that the Blisk are already tanks even with the upgrades to combat them, this mission can be fairly tedious and time-consuming. The most frustrating part is that the final segment forces Crypto to kill ''39 Blisk'' all in a uranium mine. Said uranium mine is rather cramped, which can result in Crypto being ganged up upon or accidentally setting off a mine.
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** "I Left My Parts in San Fran.. Er, Bay City", a side mission unlocked extremely early in the game, is known for being extremely difficult. The goal is to defend Coit Tower in your saucer against military tanks while Pox tries contacting a Furon general. However, the game spawns an infinite number of tanks until Pox has finished the call, and due to splash damage, it is fairly easy to end up damaging Coit Tower.

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** "I Left My Parts in San Fran.. Er, Bay City", a side mission unlocked extremely early in the game, is known for being extremely difficult. The goal is to defend Coit Tower in your saucer against military tanks while Pox tries contacting a Furon general. However, the game spawns an infinite number of tanks until Pox has finished the call, and due to splash damage, it is fairly easy to end up damaging Coit Tower. This can, however, be cheated by spamming the "Call in the All Clear" which jumps the conversation Pox has considerably each time.
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** In the second game, scanning Ponsonby's mind reveals [[spoiler: he's the Head of the British Majestic organisation.]]

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** In the second game, scanning Ponsonby's mind reveals [[spoiler: he's the Head head of the British Majestic organisation.]]



** Natalya's escort missions are generally amongst the most loathed missions in the game for their tediousness. However, "From Russia With Guns" is, hands down, regarded as one of the worst escort missions in the game. What doesn't sound like such a chore in theory (get Natalya to Soho while killing KGB agents trying to stop her) actually is one. While Natalya is a decent shooter, you have to make sure to not stop a few centimeters away from her or else she will not follow Crypto. It doesn't go without mentioning that Crypto is a no-show for the EliteMooks, who have machine guns and EMP mines of all things to try gun him and Natalya down. Does it go without mentioning that once you reach Soho, you have to go all the way to Canal Side, despite the fact that from where Crypto and Natalya, Canal Side was just north of where they were? And if it makes it any better, the Saucer part where you have to escort Natalya's car to Canal Side while avoiding freaking tanks of all things is one big joke. And your reward for all that stress? A measly seven Furotech Cells and the Meteor Gun, thankfully.

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** Natalya's escort missions are generally amongst the most loathed missions in the game for their tediousness. However, "From Russia With Guns" is, hands down, regarded as one of the worst escort missions in the game. What doesn't sound like such a chore in theory (get Natalya to Soho while killing KGB agents trying to stop her) actually is one. While Natalya is a decent shooter, you have to make sure to not stop a few centimeters away from her or else she will not follow Crypto. It doesn't go without mentioning that Crypto is a no-show for the EliteMooks, who have machine guns and EMP mines of all things to try gun him and Natalya down. Does it go without mentioning that once you reach Soho, you have to go all the way to Canal Side, despite the fact that from where Crypto and Natalya, Canal Side was just north of where they were? And if it makes it any better, the Saucer part where you have to escort Natalya's car to Canal Side while avoiding freaking tanks of all things is one big joke.extremely painful, as Natalya's car can stop even with barriers removed or in front of enemy tanks. And your reward for all that stress? A measly seven Furotech Cells and the Meteor Gun, thankfully.



** The first Arkvoodle Cult mission in Takoshima has the player have to defend the tents from being destroyed by armed forces in the city. What seems to be easy enough (this mission has the same premises as the one in Bay City) is actually even harder, due to a glitch in the game where the timer disappears and is set to 10 minutes, giving you a tedious run-through, and the fact you're dealing with ''five'' enemies rather than two (the police, the military, the Yakuza, ninjas, and the KGB).

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** The first Arkvoodle Cult mission in Takoshima Takoshima, "Takoshima Rumble", has the player same premise as an earlier mission in Bay City, where you have to defend the tents from being destroyed by armed forces in the city. What seems In contrast to the earlier mission, this one falls into this due to two factors. For starters, some of the enemies have a tendency of spawning right in front of a tent, allowing for it to be easy enough (this turned to rubble if Crypto doesn't stop them quickly. This is especially tedious with enemies such as the Black Ninjas, the KGB, and the military, [[DemonicSpiders who can destroy the tents in only a few attacks]]. However, the most glaring part of the mission has the same premises as the one in Bay City) is actually even harder, due to because of a glitch in the game where the timer disappears and is then set to 10 minutes, giving you a tedious run-through, and the fact you're dealing with ''five'' enemies rather than two (the police, the military, the Yakuza, ninjas, and the KGB).''10'' minutes.
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** In the second game, scanning Ponsonby's mind reveals [[spoiler: he's the Head of the British Majestic organisation.]]
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* NightmareFuel:
** It says something that the scariest parts of the series are it's main protagonists. Take Crypto himself; a nigh unstoppable killing machine who is able to rip out the brain-stems of humans, destroy entire towns and cities, and even manages to wipe out an entire government agency and alien race. Not to mention, he manages to [[spoiler:become [[PresidentEvil President of the United States]] in the end of the first game]]. If not for the game's over the top tone, he'd be fucking terrifying.
*** His weapons can count too - He's able to [[AnalProbing anal probe]] people into ripping their brains out and has a DisintegratorRay as one of his main arsenal. By Path of the Furon, Crypto can summon underground monsters to eat unsuspecting people, cause a meteor shower to land, pause time, summon black holes with a pistol, and even cause a tornado with his saucer. Way more terrifying than it sounds epic.
*** Also keep in mind, Crypto is just ''one'' Furon, and [[OneManArmy he's capable of fighting the army to a standstill]]. Now picture a full invasion force.
** The intro to the second game shows Pox taunting a brain stem he's about to experiment on, implying that all the brains you've collected as DNA are still [[AndIMustScream perfectly alive and aware until Pox is done with them.]] Thank god for the KGB.
** Oh boy, the Blisk, who are [[spoiler:TheManBehindTheMan (the KGB) in the second game responsible for attempting to mutate people into aliens and building a superweapon intended to turn Earth into a waterlogged homeland for the martians themselves. Having been driven off Mars by the Furons many years ago, a few refugees crash-landed with their warship in Tunguska during 1908, which had believed for many years to be a meteor crash. Soon after, they managed to kickstart the 1918 communist revolution and took complete control of the USSR]]. It becomes worse when the BigBad, [[spoiler:Milenkov]], tells you that every Premier before him (namely Vladimir Lenin, Joseph Stalin, but not Leon Trotsky were all [[spoiler:leading Blisk members]]. They make Crypto look like a saint in comparison.
** Tunguska, the fourth region of the game where most of the plotline pieces together, is creepy in itself. The area is constantly dark and devoid of anything but green smog, with Red Army soldiers and KGB agents constantly walking the streets and shooting dead possible trespassers to their own base, and [[spoiler:the gunfights between Blisk Mutants and security members]] on the streets. Not to mention how grimly fitting the music and the wolf howls in the area sounds.
** The fate of Sergei - [[spoiler: After [[BigBad Milenkov]] captures Natalya off-screen, he mentions infecting him with spores, and that's the last we ever hear of him. Even after Crypto saves Natalya, neither of them bother to save him (then again, Milenkov mentions that trying to cure him wouldn't work), [[AndIMustScream so he's left there to suffer from agony]] as most Blisk Mutants do.]]
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** When Henri Crousteau, a character easily dismissed as a FrenchJerk (and ThatOneBoss to boot) is defeated, he [[HeelRealization realises the truth that led him to do what he did]] and sincerely apologises to Crypto [[spoiler:before dying.]]
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* AnticlimaxBoss: An irritating number of examples, though some are more because you can become rather overpowered over the course of the game (Meteor Gun, anyone?)

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* AnticlimaxBoss: AntiClimaxBoss: An irritating number of examples, though some are more because you can become rather overpowered over the course of the game (Meteor Gun, anyone?)
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** If I were an alien, I'd want this music in the background.

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%% Zero-Context Example ** If I were an alien, I'd want this music in the background.
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* EarWorm:
** "Summer Samba".
** The first game's original soundtrack includes two unused remixes of "[[Music/TheBigBopper Chantilly Lace]]" and The Chordettes' "Lollipop". In respective order, [[https://www.youtube.com/watch?v=oirkKRkrHGM here they]] [[https://www.youtube.com/watch?v=SSepfNSZmGc are]].
** "[[https://www.youtube.com/watch?v=ANSqJp_8PUk She's such a lovely sunny day./She makes the clouds evaporate.]]"
** [[https://www.youtube.com/watch?v=5WZP-5T-cnU&list=PLO4jlmGoc6uDtLZdwrOnMeI-_Cu467AIP&index=43 Who wants some Free Love?]]


* MostAnnoyingSound:
** The sounds pedestrians make when dancing will get stuck in your head pretty quick, especially since it's one of the only ways to clear or distract enemies in the area.
** "I'M LOSING FOCUS...!" The first game makes sure you'll hear this every time Crypto's concentration meter goes down. This was re-used in the second game for when Crypto loses health, but it does not play as frequently.
** Anything the Blisks or Nexosporidium Warriors say.
** “Crypto, you don’t have authorization to leave; return to the mission area at once!” and “you have returned to the invasion site.” If you decide to go after the probes in the first game, you’ll probably be hearing these two quotes ''a lot'' as you unwittingly wander out of bounds in your search.

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** EMP mines in the first game emit an EMP pulse that disables your weapons and jetpack, making it difficult to fight back against enemies (which, in the places where these show up, will usually be Majestic agents). Of course, Psychokinesis is still on the table, but it's not the best thing ever for fighting off swarms of enemies, and in later areas you encounter PSI Mutants, which can ''disable your PK abilities''. Pray that you never encounter an EMP mine and a Mutant in the same place.



* EvilIsCool: Yes, the Furons are aliens invading Earth and sit somewhere between AntiHero and VillainProtagonist, but let's face it: playing as a psychic alien badass with the firepower to level entire cities is ''so much goddamn fun''.



*** His weapons can count too - He's able to [[AnalProbe anal probe]] people into ripping their brains out and has a DisintegratorRay as one of his main arsenal. By Path of the Furon, Crypto can summon underground monsters to eat unsuspecting people, cause a meteor shower to land, pause time, summon black holes with a pistol, and even cause a tornado with his saucer. Way more terrifying than it sounds epic.

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*** His weapons can count too - He's able to [[AnalProbe [[AnalProbing anal probe]] people into ripping their brains out and has a DisintegratorRay as one of his main arsenal. By Path of the Furon, Crypto can summon underground monsters to eat unsuspecting people, cause a meteor shower to land, pause time, summon black holes with a pistol, and even cause a tornado with his saucer. Way more terrifying than it sounds epic.
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* CrossesTheLineTwice: The "Ruin Lives" missions. Where you [[KickTheDog screw over people]] [[ForTheEvulz just for the hell of it]]. With hilarious results.
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* HeartwarmingInHindsight: By the end of the third game, Crypto and Pox part ways from each other on good terms, with Crypto promising that they’ll meet again in 10 years. Path of the Furon came out in 2009 in the EU, with the remake of the first game being announced in 2019. Looks like Crypto kept his promise in a way after all.

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