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** The Majestic Agents in the first game. They can rip through your Holobob disguise, giving you away in the most unfortunate of times, and their powerful assault rifles can kill Crypto in seconds if he's not careful. Even worse are the psychokinetic mutants, which can drain down your concentration and render Crypto's PK or Hypnotize abilities useless. They wouldn't be so much of a problem if they weren't the most common enemy you find in the last three areas of the games... In the remake, the early areas of the game give them a slight downgrade in power, as they'll only use generic firearms. However, the ones encountered in Capitol City retain their assault rifles, which are now fully capable of ripping Crypto to shreds.
** '''Tanks'''. Not only can they shoot you out of the air if you're careless, they'll even do it on-foot. Not to mention how they follow the player almost everywhere, making trying to disguise a chore.
** EMP mines emit an EMP pulse that disables your weapons and jetpack, making it difficult to fight back against enemies (which, in the places where these show up, will usually be Majestic agents). Of course, Psychokinesis is still on the table, but it's not the best thing ever for fighting off swarms of enemies, and in later areas you encounter PSI Mutants, which can ''disable your PK abilities''. Pray that you never encounter an EMP mine and a Mutant in the same place. The remake nerfs them quite a bit; not only can you see their radius on your minimap, but they also have a longer delay before firing, no longer disable your jetpack, and gained a weakness to (of all things) the Anal Probe, although they can now remove Holobob disguises. ''Reprobed'' gets rid of them completely.

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** The Majestic Agents in the first game. They can rip through your Holobob disguise, giving you away in the most unfortunate of times, and their powerful use Furon-powered assault rifles that can easily kill Crypto in seconds if he's not careful. Even worse are the Crypto. The psychokinetic mutants, which can mutants encountered later drain down your the concentration meter and render Crypto's PK or Hypnotize abilities useless. They wouldn't be so much of a problem if they weren't the most common enemy you find in the last three areas of the games...useless. In the remake, the early areas of the game give them a slight downgrade in power, as they'll only use generic firearms. However, the ones encountered in reaching Capitol City retain replaces the firearms with their assault rifles, energy guns, which are now fully capable of ripping Crypto to shreds.
** '''Tanks'''. Not only can they shoot you out Tanks have a hefty amount of the air if you're careless, they'll even do it on-foot. Not HP and hit hard, and are heavier to mention how they lift than normal vehicles. They also follow the player almost everywhere, making trying to disguise a chore.
chore. The remakes reduce their HP significantly, but they're still dangerous.
** EMP mines emit an EMP pulse that disables your weapons and jetpack, making it difficult to fight back against enemies (which, in the places where these show up, will usually be Majestic agents). Of course, Psychokinesis is still on the table, but it's not the best thing ever for fighting off swarms of enemies, and in later areas you encounter PSI Mutants, which can ''disable disable your PK abilities''. Pray that you never encounter an EMP mine and a Mutant in the same place.abilities. The remake nerfs them quite a bit; not only can you see their radius on your minimap, but they also have a longer delay before firing, no longer disable your jetpack, and gained a weakness to (of all things) the Anal Probe, although they can now remove Holobob disguises. ''Reprobed'' gets rid of them completely.
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* ProductionPosse: Outside of the two main actors, many actors of {{Non Player Character}}s reprise their roles in the game. Creator/PaulaTiso, Creator/PhilMorris, Creator/RobinAtkinDownes, Creator/JimWard, Creator/SteveBlum and Susanne Blakeslee are some of the more recurring voice actors.
* ReferenceOverdosed: The series is ''drowning'' in references.


* AcceptableProfessionalTargets: The police forces seen throughout the series are primarily {{Dirty Cop}}s who hate their job, mixed with borderline criminal behavior and a love of [[PoliceBrutality excessive force]]. This is clearly exemplified with the Shen Long police chief in ''Path of the Furon'', clearly inspired by infamous Hong Kong police chief Lui Lok. Averted, however, by the Albion and Takoshima cops in the second game, who have their eccentricities and occasional moments of gameplay-mandated excessive force but seem largely free of any brutal or corrupt tendencies.
* AcceptablePoliticalTargets: Conservatives, especially in their 1950s incarnation, are depicted as overly paranoiac {{Stepford Smiler}}s with a fear of everything foreign due to a RedScare. These make up a major part of the plotline for the first game, and the characterization is repeated in the sequels. The first two games were made during UsefulNotes/TheWarOnTerror and feature subtle jabs towards UsefulNotes/GeorgeWBush.
* AcceptableTargets: {{Conspiracy Theorist}}s. If the first game is anything to prove by, they're either over-paranoid rednecks who think everyone is an alien, vapid nerds who are desperate to get ahead in life yet don't seem to realize their obsessions lead them away from women or blue-collar jobs, or homeless protesters.

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** The Majestic Agents in the first game. They can rip through your Holobob disguise, giving you away in the most unfortunate of times, and their powerful assault rifles can kill Crypto in seconds if he's not careful. Even worse are the psychokinetic mutants, which can drain down your concentration and render Crypto's PK or Hypnotize abilities useless. They wouldn't be so much of a problem if they weren't the most common enemy you find in the last three areas of the games...
*** In the remake, the early areas of the game give them a slight downgrade in power, as they'll only use generic firearms. However, the ones encountered in Capitol City retain their assault rifles, which are now fully capable of ripping Crypto to shreds.

to:

** The Majestic Agents in the first game. They can rip through your Holobob disguise, giving you away in the most unfortunate of times, and their powerful assault rifles can kill Crypto in seconds if he's not careful. Even worse are the psychokinetic mutants, which can drain down your concentration and render Crypto's PK or Hypnotize abilities useless. They wouldn't be so much of a problem if they weren't the most common enemy you find in the last three areas of the games...
***
games... In the remake, the early areas of the game give them a slight downgrade in power, as they'll only use generic firearms. However, the ones encountered in Capitol City retain their assault rifles, which are now fully capable of ripping Crypto to shreds.
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Nerd is now a redirect for an index per TRS


* AcceptableTargets: {{Conspiracy Theorist}}s. If the first game is anything to prove by, they're either over-paranoid rednecks who think everyone is an alien, vapid {{Nerd}}s who are desperate to get ahead in life yet don't seem to realize their obsessions lead them away from women or blue-collar jobs, or homeless protesters.

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* AcceptableTargets: {{Conspiracy Theorist}}s. If the first game is anything to prove by, they're either over-paranoid rednecks who think everyone is an alien, vapid {{Nerd}}s nerds who are desperate to get ahead in life yet don't seem to realize their obsessions lead them away from women or blue-collar jobs, or homeless protesters.

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* AcceptablePoliticalTargets:
** Conservatives, especially in their 1950s incarnation, are depicted as overly paranoiac {{Stepford Smiler}}s with a fear of everything foreign due to a RedScare. These make up a major part of the plotline for the first game, and the characterization is repeated in the sequels.
** Democrats are a downplayed example, as they're usually only referenced by quotes said by pedestrians.
* AcceptableTargets: {{Conspiracy Theorist}}s. If the first game is anything to prove by, they're either over-paranoid rednecks who think everyone is there to conspire against them, vapid {{Nerd}}s who are desperate to get ahead in life yet don't seem to realize their obsessions lead them away from women or blue-collar jobs, or homeless protesters.

to:

* AcceptablePoliticalTargets:
**
AcceptablePoliticalTargets: Conservatives, especially in their 1950s incarnation, are depicted as overly paranoiac {{Stepford Smiler}}s with a fear of everything foreign due to a RedScare. These make up a major part of the plotline for the first game, and the characterization is repeated in the sequels.
** Democrats are a downplayed example, as they're usually only referenced by quotes said by pedestrians.
sequels. The first two games were made during UsefulNotes/TheWarOnTerror and feature subtle jabs towards UsefulNotes/GeorgeWBush.
* AcceptableTargets: {{Conspiracy Theorist}}s. If the first game is anything to prove by, they're either over-paranoid rednecks who think everyone is there to conspire against them, an alien, vapid {{Nerd}}s who are desperate to get ahead in life yet don't seem to realize their obsessions lead them away from women or blue-collar jobs, or homeless protesters.



* BrokenBase: The 2020 remake and ''Reprobed'' undergoes an ArtShift from being semi-realistic to being comical, but detailed, particularly the human characters. Some fans think it fits the series better and gives the cast and settings more personality, while others think it either looks too goofy to take seriously, or too much like ''VideoGame/{{Fortnite}}''.



* ClicheStorm: Every in-game location.



** EMP mines emit an EMP pulse that disables your weapons and jetpack, making it difficult to fight back against enemies (which, in the places where these show up, will usually be Majestic agents). Of course, Psychokinesis is still on the table, but it's not the best thing ever for fighting off swarms of enemies, and in later areas you encounter PSI Mutants, which can ''disable your PK abilities''. Pray that you never encounter an EMP mine and a Mutant in the same place. The remake nerfs them quite a bit; not only can you see their radius on your minimap, but they also have a longer delay before firing, no longer disable your jetpack, and gained a weakness to (of all things) the Anal Probe, although they can now remove Holobob disguises.

to:

** EMP mines emit an EMP pulse that disables your weapons and jetpack, making it difficult to fight back against enemies (which, in the places where these show up, will usually be Majestic agents). Of course, Psychokinesis is still on the table, but it's not the best thing ever for fighting off swarms of enemies, and in later areas you encounter PSI Mutants, which can ''disable your PK abilities''. Pray that you never encounter an EMP mine and a Mutant in the same place. The remake nerfs them quite a bit; not only can you see their radius on your minimap, but they also have a longer delay before firing, no longer disable your jetpack, and gained a weakness to (of all things) the Anal Probe, although they can now remove Holobob disguises. ''Reprobed'' gets rid of them completely.



* HilariousInHindsight: Crypto constantly getting [[RedScare accused of being a commie and Martian]] in the first game was funny enough, but then the second game reveals that [[spoiler:the Bolshevik party did indeed consist of Martians in this world]].

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* HilariousInHindsight: HilariousInHindsight:
**
Crypto constantly getting [[RedScare accused of being a commie and Martian]] in the first game was funny enough, but then the second game reveals that [[spoiler:the Bolshevik party Party did indeed consist of Martians in this world]].



* ItsShortSoItSucks: All of the games are relatively short. The first two would have been even better if they were longer.

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* ItsShortSoItSucks: All of the games are relatively short. The Some of the fanbase believe the first two games would have been even better if they were longer.



* ProductionPosse: Outside of the two main actors, many actors of {{Non Player Character}}s reprise their roles in the game. Paula Tiso, Creator/PhilMorris, Creator/RobinAtkinDownes, Creator/JimWard, Creator/SteveBlum and Susanne Blakeslee are some of the more recurring voice actors.

to:

* ProductionPosse: Outside of the two main actors, many actors of {{Non Player Character}}s reprise their roles in the game. Paula Tiso, Creator/PaulaTiso, Creator/PhilMorris, Creator/RobinAtkinDownes, Creator/JimWard, Creator/SteveBlum and Susanne Blakeslee are some of the more recurring voice actors.
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* ''YMMV/DestroyAllHumans2Reprobed''
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Both characters are considered Villain Protagonists and the story doesn't try to act like they're conventionally heroic.


* DesignatedHero: Subverted with Crypto and Orthopox. While they are not pleasant people and are responsible for committing several acts of murder (including the ''[[UpToEleven President of the United States]]''), their invasion of Earth is done to save their species from extinction rather than destruction for its own sake, and they don't advocate for destroying Earth completely as this would remove all traces of Furon DNA. The second game expands on this by [[EvenEvilHasStandards having Crypto be disgusted]] by [[spoiler:the Blisks' plan to water-lodge Earth for themselves]] and start becoming accustomed to human culture, even admitting he doesn't hate all humans. In addition, a lot of Crypto's enemies turn out to be MirroringFactions (Majestic want total world domination while using the Furons' technology to do so, while [[spoiler:the Blisk want to literally destroy all humans]]), which justifies his invasion somewhat.




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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* {{Sequelitis}}: ''Big Willie Unleashed'' and ''Path of the Furon'' were held in ill-regard by many critics. The former was thanks to [[{{Flanderization}} flanderizing most of the main cast]] and pressing the ResetButton after the second game's ending, UncannyValley graphics, and not really trying anything new in-comparison to the second game. ''Path of the Furon'', however, was just a flat out ObviousBeta.

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* {{Sequelitis}}: ''Big Willie Unleashed'' and ''Path of the Furon'' were held in ill-regard by many critics. The former was thanks to [[{{Flanderization}} flanderizing most of the main cast]] and pressing the ResetButton after the second game's ending, UncannyValley creepy graphics, and not really trying anything new in-comparison to the second game. ''Path of the Furon'', however, was just a flat out ObviousBeta.



* UnintentionalUncannyValley: Due to the limitations of the games prior to moving to a next-gen console, the first two games suffer from characters faces not changing outside of cutscenes. It can be a bit unnerving to see someone's corpse smiling or staring into oblivion...

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