Is there an issue? Send a MessageReason:
Now an Index disallowing examples.
Deleted line(s) 1 (click to see context) :
* AcceptableTargets: The game has numerous jokes about bankers being evil, starting with a quest where you must defeat two banker bosses who use the vampire sprite. The thieves guild also features jokes about politicians.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 4 (click to see context) :
* MoodWhiplash: [[spoiler:The Matron of Flame's dying speech, which causes the hero to reflect on the magnitude of what they've done, to the point where they decide to not even take a trophy. It's followed by more whiplash when you inevitably ''grab the Dragon Shield she dropped'' before leaving.]]
Is there an issue? Send a MessageReason:
Redirected wick to proper namespace.
Changed line(s) 5 (click to see context) from:
* ThatOneBoss: While it varies between classes (Physical fighters are screwed if they get the Tower of Goo, and magic-users are doomed if they get the Iron Man), Super Meat Man is probably the most {{egregious}} example, with ''obscenely'' high HP. The only really reliable way to beat him is to have the APHEELSIK glyph or some form of inherent poison attack.
to:
* ThatOneBoss: While it varies between classes (Physical fighters are screwed if they get the Tower of Goo, and magic-users are doomed if they get the Iron Man), Super Meat Man is probably the most {{egregious}} JustForFun/{{egregious}} example, with ''obscenely'' high HP. The only really reliable way to beat him is to have the APHEELSIK glyph or some form of inherent poison attack.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AcceptableTargets: The game has numerous jokes about bankers being evil, starting with a quest where you must defeat two banker bosses who use the vampire sprite. The thieves guild also features jokes about politicians.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* ThatOneBoss: While it varies between classes (Physical fighters are screwed if they get the Tower of Goo, and magic-users are doomed if they get the Iron Man), Super Meat Man is probably the most {{egregious}} example, with ''obscenely'' high HP. The only really reliable way to beat him is to have the APHEELSIK glyph or some form of inherent poison attack.
to:
* ThatOneBoss: While it varies between classes (Physical fighters are screwed if they get the Tower of Goo, and magic-users are doomed if they get the Iron Man), Super Meat Man is probably the most {{egregious}} example, with ''obscenely'' high HP. The only really reliable way to beat him is to have the APHEELSIK glyph or some form of inherent poison attack.attack.
* ThatOneSidequest: The Thief Silver quest requires ''extremely'' careful rationing of resources, plus tremendous luck, to stand any chance against the boss. The only enemies you stand a chance against at level 1 still require a potion and several boosters to take down, and are at the opposite side of the map, past a bunch of other enemies (eventually leading to an ObviousRulePatch that showed their locations so the player had some direction at the start of the map).
* ThatOneSidequest: The Thief Silver quest requires ''extremely'' careful rationing of resources, plus tremendous luck, to stand any chance against the boss. The only enemies you stand a chance against at level 1 still require a potion and several boosters to take down, and are at the opposite side of the map, past a bunch of other enemies (eventually leading to an ObviousRulePatch that showed their locations so the player had some direction at the start of the map).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GoddamnBats: Bandits are weak, but curse you every time they hit you. Curse stacks must be burned off by killing monsters (one for every level), and as long as you have any curse stacks, you take full damage from attacks. Classes that rely on damage resistance, like monks, are in deep trouble.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MoodWhiplash: [[spoiler:The Matron of Flame's dying speech, which causes the hero to reflect on the magnitude of what they've done, to the point where they decide to not even take a trophy. It's followed by more whiplash when you inevitably ''grab the Dragon Shield she dropped'' before leaving.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* GameBreaker: Vampires in the alpha. They lose health from exploring, which sounds bad but in context means they can explore as much as they want without penalty. They're immune to poison and have no mana to burn, have first strike and lifesteal to restore their health by killing weak enemies, they gain health from blood pools just like Blood Mages, and, most importantly, they cast spells using their health pool. A vampire with enough health, weak enemies and blood pools can atomize most any boss in the game with enough fireballs.
to:
* GameBreaker: Vampires in the alpha.Vampires. They lose health from exploring, which sounds bad but in context means they can explore as much as they want without penalty. They're immune to poison and have no mana to burn, have first strike and lifesteal to restore their health by killing weak enemies, they gain health from blood pools just like Blood Mages, and, most importantly, they cast spells using their health pool. A vampire with enough health, weak enemies and blood pools can atomize most any boss in the game with enough fireballs.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* GameBreaker: Vampires. They lose health from exploring, which sounds bad but in context means they can explore as much as they want without penalty. They're immune to poison and have no mana to burn, have first strike and lifesteal to restore their health by killing weak enemies, they gain health from blood pools just like Blood Mages, and, most importantly, they cast spells using their health pool. A vampire with enough health, weak enemies and blood pools can atomize most any boss in the game with enough fireballs.
to:
* GameBreaker: Vampires.Vampires in the alpha. They lose health from exploring, which sounds bad but in context means they can explore as much as they want without penalty. They're immune to poison and have no mana to burn, have first strike and lifesteal to restore their health by killing weak enemies, they gain health from blood pools just like Blood Mages, and, most importantly, they cast spells using their health pool. A vampire with enough health, weak enemies and blood pools can atomize most any boss in the game with enough fireballs.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* ThatOneBoss: While it varies between classes (Physical fighters are screwed if they get the Tower of Goo, and magic-users are doomed if they get the Iron Man), Super Meat Man is probably the most {{egregious}} example, with ''obscenely'' high HP. The only really reliable way to beat him is to have the APHEELSIK glyph or some form of inherent poison attack
to:
* ThatOneBoss: While it varies between classes (Physical fighters are screwed if they get the Tower of Goo, and magic-users are doomed if they get the Iron Man), Super Meat Man is probably the most {{egregious}} example, with ''obscenely'' high HP. The only really reliable way to beat him is to have the APHEELSIK glyph or some form of inherent poison attackattack.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* GameBreaker: Vampires. They lose health from exploring, which sounds bad but in context means they can explore as much as they want without penalty. They're immune to poison and have no mana to burn, have first strike and lifesteal to restore their health by killing weak enemies, they gain health from blood pools just like Blood Mages, and, most importantly, they cast spells using their health pool. A vampire with enough health, weak enemies and blood pools can atomize most any boss in the game with enough fireballs.
to:
* GameBreaker: Vampires. They lose health from exploring, which sounds bad but in context means they can explore as much as they want without penalty. They're immune to poison and have no mana to burn, have first strike and lifesteal to restore their health by killing weak enemies, they gain health from blood pools just like Blood Mages, and, most importantly, they cast spells using their health pool. A vampire with enough health, weak enemies and blood pools can atomize most any boss in the game with enough fireballs.fireballs.
* ThatOneBoss: While it varies between classes (Physical fighters are screwed if they get the Tower of Goo, and magic-users are doomed if they get the Iron Man), Super Meat Man is probably the most {{egregious}} example, with ''obscenely'' high HP. The only really reliable way to beat him is to have the APHEELSIK glyph or some form of inherent poison attack
* ThatOneBoss: While it varies between classes (Physical fighters are screwed if they get the Tower of Goo, and magic-users are doomed if they get the Iron Man), Super Meat Man is probably the most {{egregious}} example, with ''obscenely'' high HP. The only really reliable way to beat him is to have the APHEELSIK glyph or some form of inherent poison attack