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*** The Necron Stronghold in ''Dark Crusade'', because you're dead if you don't have any anti-vehicle Honor Guards to deal with the early rush; a Tomb Spyder will activate itself next to your headquarters within a few minutes, and it will absolutely destroy your buildings and kick you out of the level if you don't have an answer for it. In addition, the rest of the level has a set of beacons that do things like make the Necron units invisible or mind control your vehicles. You will also lose the mission if your commander dies at any point, which can force you to outright bench them and unable to use them if they don't have enough Wargear to keep themselves healthy.

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*** The Necron Stronghold in ''Dark Crusade'', because you're dead if you don't have any anti-vehicle Honor Guards to deal with the early rush; a Tomb Spyder will activate itself next to your headquarters within a few minutes, and it will absolutely destroy your buildings and kick you out of the level if you don't have an answer for it. In addition, the rest of the level has a set of beacons that do things like make the Necron units invisible or mind control your vehicles. vehicles; ignoring them will cause their powers to affect the whole level while you're trying to run back to the entrance. You will also lose the mission if your commander dies at any point, which can force you to outright bench them and unable to use them if they don't have enough Wargear to keep themselves healthy.healthy or if they lack an option to heal. Adding to this problem is the Necron squads that are constantly spawning and chasing your commander down (Attack Scarabs, Flayed Ones, Immortals, and Pariahs).

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I elaborated on the issue of Hyperion Peaks, only to notice this other entry talking about the same level in far more detail at the bottom of the That One Level examples. I'm merging the Hyperion Peaks examples (leaving a general overview as the main entry, then placing this other one as a third bullet since it elaborates in more detail if the reader is interested) and editing my previous additions to not be redundant.


** Hyperion Peaks in ''Dark Crusade''. A BaselessMission where you lead a force of warriors to take out three separate enemy bases and all unit-producing buildings, with limited resources and repairs (repairing vehicles/buildings consumes power and you cannot build generators), with no upgrades or heavy weapons. The only reason to play this level is because it gives the best ability (prefabricated buildings) with the mitigating factor being that you generally get two Relic units, some powerful vehicles, and infantry to use. The difficulty of this mission wildly varies depending on what the player's faction is, with some factions being clearly favored (e.g. Necrons have powerful infantry and get two Monoliths which self repair for free) and others getting nearly useless compositions to struggle with[[note]]Chaos doesn't even ''get a Relic unit'' and has to make do with vehicles that cannot be upgraded and infantry that costs a lot of power to reinforce. The Eldar get one Relic unit and very expensive infantry as their heavy hitters[[/note]]. The final cherry on top is that Hyperion Peaks is usually held by the Orkz, who will have a ton of buildings that you need to destroy and can obviously bury the player under unending hordes of infantry and vehicles if they aren't attacked quickly enough.

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** Hyperion Peaks in ''Dark Crusade''. A BaselessMission where you lead a force of warriors to take out three separate enemy bases and all unit-producing buildings, with limited resources and repairs (repairing vehicles/buildings consumes power and you cannot build generators), with no upgrades or heavy weapons. The only reason to play this level is because it gives the best ability (prefabricated buildings) (Prefabricated Buildings, allowing you to skip to Tier 2 technology instantly) with the mitigating factor being that you generally get two Relic units, some powerful vehicles, and infantry to use. The difficulty of this mission wildly varies depending on what the player's faction is, with some factions being clearly favored (e.g. Necrons have powerful infantry and get two Monoliths which self repair for free) and others getting nearly useless compositions to struggle with[[note]]Chaos doesn't even ''get a Relic unit'' and has to make do with vehicles that cannot be upgraded and infantry that costs a lot of power to reinforce. The Eldar get one Relic unit and very expensive infantry as their heavy hitters[[/note]]. The final cherry on top is that Hyperion Peaks is usually held by the Orkz, who will have a ton of buildings that you need to destroy and can obviously bury the player under unending hordes of infantry and vehicles if they aren't attacked quickly enough.enough.
*** No mission got as many requests for help online as trying to take Hyperion Peak with Chaos. The level is actually fairly easy to beat with Necrons (in their case - extremely easy but time-consuming, as their 2 Monoliths self-repair for free), Space Marines, Tau and IG, while Orks and Eldar have to deal with some annoyance. These factions all start off with 2 Relic units (except for Eldar, who only get one Avatar of Khaine) and a lot of other powerful units and also some upgrades (Space Marines can upgrade many units to get Assault Cannons while the Necron Overlord can get a Resurrection Orb). Chaos gets a unique situation in that they don't get ''any Relic units''. So instead of a pair of Bloodthirsters, they instead have a single Daemon Prince which is far weaker. And it gets worse... [[note]]your forces are a single Heretic, 6 Predator tanks, and a crap-ton of Cultists and Possessed Marines. Normally Chaos is a powerhouse in melee, unfortunately they're usually fighting Orks who are their equal initially and superior to unupgraded Chaos in that department. Then you find that your Cultists and Possessed Marines don't get their all important upgrades (no Possessed Marines roasting Orks alive with their flame breath), so all melee fights will be to your disadvantage. Outshooting the Orks won't work well either, as you lack Chaos Space Marines and Obliterators, Horrors and Defilers (so you have no artillery to break up infantry blobs). Basically the way to survive Hyperion Peaks as Chaos is to get a few good Honor Guard units, make a quick assault on the Ork tank base, protect your tanks and take advantage of many Chaos units having a fast health recovery. You'll get the victory, but expect tremendous casualties. [[/note]]



** No mission got as many requests for help in Dark Crusade as trying to take Hyperion Peak with Chaos. The level is actually fairly easy to beat with Necrons (in their case - extremely easy but time-consuming), Space Marines, Eldar, Tau and IG while Orks have to deal with some annoyance. These factions start off with 2 Relic units and a lot of other powerful units and also some upgrades (Space Marines can upgrade many units to get Assault Cannons while the Necron Overlord can get a resurrection orb). Chaos gets a unique situation, they don't get any Relic units. So instead of a pair of Bloodthirsters, they instead have a single Daemon Prince which is far weaker. And it gets worse... [[note]]your forces are a single Heretic, 6 Predator tanks, and a crap-ton of Cultists and Possessed Marines. Normally Chaos is a powerhouse in melee, unfortunately they're fighting Orks who are their equal initially and superior to unupgraded Chaos in that department. Then you find that your Cultists and Possessed Marines don't get their all important upgrades (no Possessed Marines roasting Orks alive with their flame breath), so all melee fights will be to your disadvantage. Outshooting the Orks won't work well either, as you lack Chaos Space Marines and Obliterators, Horrors and Defilers (so you have no artillery to break up infantry blobs). Basically the way to survive Hyperion Peaks as Chaos is to get a few good Honor Guard units, make a quick assault on the Ork tank base, protect your tanks and take advantage of many Chaos units having a fast health recovery. You'll get the victory, but expect tremendous casualties. [[/note]]

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