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* ItsHardSoItSucks: ''DDR'' has a surprisingly steep learning curve, as evidenced by the countless players who pop in a credit, make common newcomver mistakes like returning their feet to the center after every step, have to take time to associate each of the four lanes with each of the four cardinal-direction arrows under their feet, and then swear off the game (or even the entire RhythmGame genre altogether) after failing a song or two, often due to embarrassment. In fact, by modern rhythm game standards, it's not quite friendly to new rhythm game players for these reasons, especially compared to games that are operated with the player's hands or which have a stronger association between on-screen objects and the player's inputs.

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* ItsHardSoItSucks: ''DDR'' has a surprisingly steep learning curve, as evidenced by the countless players who pop in a credit, make common newcomver newcomer mistakes like returning their feet to the center after every step, have to take time to associate each of the four lanes with each of the four cardinal-direction arrows under their feet, and then swear off the game (or even the entire RhythmGame genre altogether) after failing a song or two, often due to embarrassment. In fact, by modern rhythm game standards, it's not quite friendly to new rhythm game players for these reasons, especially compared to games that are operated with the player's hands or which have a stronger association between on-screen objects and the player's inputs.
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* ObviousBeta:
** ''Dance Dance Revolution Disney Channel EDITION''. The game is not unfinished per se, but it's apparent that the creators prioritized the presentation over gameplay. All of the stepcharts are terribly off-sync, something that is not helped by the absence of Rainbow and Note arrow skins as well as the custom GUI that the game uses, which makes everything look blocky. Very few players know that the game actually contains 40 songs, not 37, because the last three songs ("Moment 40", "exotic ethnic", and "Sakura") can only be accessed by scoring a Marvelous Full Combo on three different difficulties (some may make a guess that "exotic ethnic" is in the game because it's the song used for the Magic Mode theme).
** ''Dance Dance Revolution Freedom'' for the iOS. It still uses the same GUI from DDR X, and all the songs are [[GameBreakingBug horribly stepped and synced]]. [[FromBadToWorse Even worse]], DDR S and S+ were removed from the iTunes Store upon its release. Thankfully, a month after its release, they took it down and re-released S+.
** ''Dance Dance Revolution Pocket Edition''. After abruptly pulling down ''Dance Wars'' (which was like S+ but with obligatory social gaming elements), Konami randomly released this new version for iOS in October 2013. But what's wrong with it? ''Everything''. Firstly, you have to mirror it to an Apple TV device connected to a TV; because to "play" it, you put your iWhatever in your pants pocket (securely, we must add. Good luck fitting an iPad in there), and it tries to pick up your motions using its gyroscope and accelerometer. Good idea in concept, [[FromBadToWorse had they not based everything off the Classroom Edition (which itself is bad enough); meaning there's no real "game" at all]], it uses [[GameBreakingBug automatically generated charts]], and the audio quality is poor as well.
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* SeinfeldIsUnfunny: The game was quite revolutionary when it was released in 1998 ("A dance game played with your ''feet''?"). However, with the proliferation of motion sensor dance games in TheNewTens such as ''VideoGame/DanceCentral'' and even Konami's own ''VideoGame/{{DanceMasters}}'' / ''[=DanceEvolution=]'', those who aren't already familiar with the BEMANI franchise find ''DDR'' to be outdated and irrelevant ("Why be restricted to stepping on four directional panels when there are games that make you use your entire body?") It doesn't help that many expert players hold onto the safety bar while playing and keep their feet inches from the center. These practices are essential in high-level competitive play, but look unappealing and nothing like dancing to those not familiar with the series.
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** For the longest time, particularly during the arcade version hiatus that lasted from 2002 (''EXTREME'') to 2006 (''[=SuperNOVA=]''), this was a common complaint, particularly from ''VideoGame/PumpItUp'' players who tend to respond with "I've seen much worse" and ''VideoGame/InTheGroove'' players. In fact, part of the reason ''In The Groove'' came to be was the demand for harder charts.

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** For the longest time, particularly during the arcade version hiatus that lasted from 2002 (''EXTREME'') to 2006 (''[=SuperNOVA=]''), this was a common complaint, particularly from ''VideoGame/PumpItUp'' players who tend to respond with "I've seen much worse" and ''VideoGame/InTheGroove'' players. In fact, part of the reason ''In The Groove'' came to be was the demand for harder charts. This went away when Konami resumed the arcade series and started cranking out harder charts.
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** Bar usage. It's much harder to [[TournamentPlay do well on harder songs without it]], but some feel it [[RuleOfFun cheapens the experience]]. Though most no-bar players switched to bar years ago, debate between remaining no-bar players and bar users has stayed quite vitriolic.

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** Bar usage. It's much harder to [[TournamentPlay do well on harder songs without it]], but some feel it [[RuleOfFun cheapens the experience]]. Though most no-bar players switched to bar years ago, debate between remaining no-bar players and bar users has stayed quite vitriolic. It's officially not a cheat since it is allowed in official competitions like the respective ''DDR'' branches of the Konami Arcade Championship and the BEMANI Pro League, and most score-focused players agree it isn't cheating, but there's still a subset of players who don't agree with Konami on this front.
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* FandomEnragingMisconception: Claiming that using the bar is cheating. In years past, whether it was cheating or not depended on which circle of players you talked to, with most of the scoring-based community in agreement that it is not cheating. Today, using the bar is ''officially'' not cheating since the Konami Arcade Championship and the official UsefulNotes/ProfessionalGaming circuit BEMANI Pro League allow use of the bar; go ahead and call it cheating at your own peril.

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* FandomEnragingMisconception: Claiming that using the bar is cheating. In years past, [[BrokenBase whether it was cheating or not depended on which circle of players you talked to, to]], with most of the hardcore scoring-based community in agreement that it is not cheating. Today, using the bar is ''officially'' not cheating since the Konami Arcade Championship and the official UsefulNotes/ProfessionalGaming circuit BEMANI Pro League allow use of the bar; go ahead and call it cheating at your own peril.
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* FandomEnragingMisconception: Claiming that using the bar is cheating. In years past, whether it was cheating or not depended on which circle of players you talked to, with most of the scoring-based community in agreement that it is not cheating. Today, using the bar is ''officially'' not cheating since the Konami Arcade Championship and the official UsefulNotes/ProfessionalGaming circuit BEMANI Pro League allow use of the bar; go ahead and call it cheating at your own peril.
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** ‘’The World Ends Now’’ closes off with the line: “In the next world, we’ll meet again.” It hits so much harder in light of the death of composer, Akira Complex.

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** ‘’The ''The World Ends Now’’ Now'' closes off with the line: “In the next world, we’ll meet again.” It hits so much harder in light of the death of composer, Akira Complex.

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