Follow TV Tropes

Following

History YMMV / CrimsonShroud

Go To

OR

Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Making necessary PlotCoupons into insanely rare item drops that can only be triggered by beating enemies in a specific order is generally seen as a poor design decision, resulting in players wandering aimlessly due to no indication of where to go or what to do to progress in the game. And once players surrenders and [[GuideDangIt looks up the answer]], it devolves tino repeating the same battles until the items drop.
* ThatOneBoss: The [[spoiler:Witch Kings trio impersonating your party]], on both a regular cycle and (especially) on NewGamePlus.

to:

* ScrappyMechanic: Making necessary PlotCoupons into insanely rare item drops that can only be triggered by beating enemies in a specific order is generally seen as a poor design decision, resulting in players wandering aimlessly due to no indication of where to go or what to do to progress in the game. And once players surrenders they surrender and [[GuideDangIt looks look up the answer]], it devolves tino into repeating the same battles until the items drop.
* ThatOneBoss: The [[spoiler:Witch Kings trio impersonating your party]], on both a regular cycle and (especially) on especially NewGamePlus.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Making necessary PlotCoupons into insanely rare item drops that can only be triggered by beating enemies in a specific order is generally seen as a bad design decision. Yes, Creator/{{Level5}}, ''of course'' it's entertaining to spend hours wandering aimlessly and reading the same room dialogue due to absolutely no indication of where to go or what to do to progress in the game. And once the player surrenders and [[GuideDangIt looks up the answer]], it's also a repeat the same battle over twenty times because the necessary item refuses to drop. [[SarcasmMode Excellent work, five stars for that]].

to:

* ScrappyMechanic: Making necessary PlotCoupons into insanely rare item drops that can only be triggered by beating enemies in a specific order is generally seen as a bad poor design decision. Yes, Creator/{{Level5}}, ''of course'' it's entertaining to spend hours decision, resulting in players wandering aimlessly and reading the same room dialogue due to absolutely no indication of where to go or what to do to progress in the game. And once the player players surrenders and [[GuideDangIt looks up the answer]], it's also a repeat it devolves tino repeating the same battle over twenty times because battles until the necessary item refuses to drop. [[SarcasmMode Excellent work, five stars for that]].items drop.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Making necessary PlotCoupons into insanely rare item drops that can only be triggered by beating enemies in a specific order is generally seen as a bad design decision. Yes, Creator/{{Level5}}, ''of course'' it's entertaining to spend hours wandering aimlessly and reading the same room dialogue due to absolutely no indication of where to go or what to do to progress in the game. And once the player surrenders and [[GuideDangIt looks up the answer]], it's also a repeat the same battle over twenty times because the necessary item refuses to drop. [[SarcasmMode Excellent work, five stars for that]].

to:

* ScrappyMechanic: Making necessary PlotCoupons into insanely rare item drops that can only be triggered by beating enemies in a specific order is generally seen as a bad design decision. Yes, Creator/{{Level5}}, ''of course'' it's entertaining to spend hours wandering aimlessly and reading the same room dialogue due to absolutely no indication of where to go or what to do to progress in the game. And once the player surrenders and [[GuideDangIt looks up the answer]], it's also a repeat the same battle over twenty times because the necessary item refuses to drop. [[SarcasmMode Excellent work, five stars for that]].that]].
* ThatOneBoss: The [[spoiler:Witch Kings trio impersonating your party]], on both a regular cycle and (especially) on NewGamePlus.
Is there an issue? Send a MessageReason:
None


* EnjoyTheStorySkipTheGame: The story is actually really nice, as expected from Creator/YasumiMatsuno, the gameplay? Yeah, unless you like playing with Tabletop figurines, it's going to be boring as hell, let's be honest.
* ScrappyMechanic: Who the ''hell'' decided that making necessary PlotCoupons into insanely rare item drops that can only be triggered by beating enemies in a specific order was a ''good idea''? Yes, Creator/{{Level5}}, ''of course'' it's entertaining to spend hours wandering aimlessly and reading the same room dialogue over and over because there is absolutely no indication of where to go or what to do to progress in the game. And once the player surrenders and [[GuideDangIt looks up the answer]], it's also very enjoyable to repeat the same battle over twenty times because the necessary item refuses to drop. [[SarcasmMode Excellent work, five stars for that]].

to:

* EnjoyTheStorySkipTheGame: The story is actually really nice, game was praised for its well-done plot, as expected from Creator/YasumiMatsuno, the gameplay? Yeah, unless you like playing with Tabletop figurines, it's going Creator/YasumiMatsuno. The gameplay is considered to be boring as hell, let's be honest.
nothing special and largely ignored due to some rather GuideDangIt moments.
* ScrappyMechanic: Who the ''hell'' decided that making Making necessary PlotCoupons into insanely rare item drops that can only be triggered by beating enemies in a specific order was is generally seen as a ''good idea''? bad design decision. Yes, Creator/{{Level5}}, ''of course'' it's entertaining to spend hours wandering aimlessly and reading the same room dialogue over and over because there is due to absolutely no indication of where to go or what to do to progress in the game. And once the player surrenders and [[GuideDangIt looks up the answer]], it's also very enjoyable to a repeat the same battle over twenty times because the necessary item refuses to drop. [[SarcasmMode Excellent work, five stars for that]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnjoyTheStorySkipTheGame: The story is actually really nice, as expected from Creator/YasumiMatsuno, the gameplay? Yeah, unless you like playing with Tabletop figurines, it's going to be boring as hell, let's be honest.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Who the ''hell'' decided that making necessary PlotCoupons into insanely rare item drops that can only be triggered by beating enemies in a specific order was a ''good idea''? Yes, {{Level5}}, ''of course'' it's entertaining to spend hours wandering aimlessly and reading the same room dialogue over and over because there is absolutely no indication of where to go or what to do to progress in the game. And once the player surrenders and [[GuideDangIt looks up the answer]], it's also very enjoyable to repeat the same battle over twenty times because the necessary item refuses to drop. [[SarcasmMode Excellent work, five stars for that]].

to:

* ScrappyMechanic: Who the ''hell'' decided that making necessary PlotCoupons into insanely rare item drops that can only be triggered by beating enemies in a specific order was a ''good idea''? Yes, {{Level5}}, Creator/{{Level5}}, ''of course'' it's entertaining to spend hours wandering aimlessly and reading the same room dialogue over and over because there is absolutely no indication of where to go or what to do to progress in the game. And once the player surrenders and [[GuideDangIt looks up the answer]], it's also very enjoyable to repeat the same battle over twenty times because the necessary item refuses to drop. [[SarcasmMode Excellent work, five stars for that]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: Who the ''hell'' decided that making necessary PlotCoupons into insanely rare item drops that can only be triggered by beating enemies in a specific order was a ''good idea''? Yes, {{Level5}}, ''of course'' it's entertaining to spend hours wandering aimlessly and reading the same room dialogue over and over because there is absolutely no indication of where to go or what to do to progress in the game. And once the player surrenders and [[GuideDangIt looks up the answer]], it's also very enjoyable to repeat the same battle over twenty times because the necessary item refuses to drop. [[SarcasmMode Excellent work, five stars for that]].

Top