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* AntiClimaxBoss: Anishenko. [[spoiler: Kamsky, during the "second round" is one if you know what to do.]]

to:

* AntiClimaxBoss: Anishenko. [[spoiler: Kamsky, AntiClimaxBoss:
** Anishenko; you just shoot at him until he is dead.
** The final boss,[[spoiler:Kamsky,
during the "second round" is one if you know what to do.]]



* NightmareFuel: Let's see: a dark, unsafe location far away from the civilized world? Check. Zombies, parasites and other grotesque freaks all over the place, some of which can make themself invisible at will? Check. The scrapped material however sells it by showing a huge number of really nightmarish scrapped models for both the exocells and mutants, including a mutated whale, mutated hounds and what seems to be a mutated zombie seal.
** The first non-human enemy encounter is sure to leave an impression on a player. Tom just manages to find the brutally murdered corpse of a comrade, when he turns around to see a man bisected at the waist starting to crawl towards him. Players expecting a zombie get a shock when the "zombie" lets out a pitiful cry for help, only for the ''real'' enemy, a crazed man with glowing red eyes to show up, jump on what remains of his back and sink a cleaver into his skull. Then, it comes ''running'' at you letting out an inhuman squeal and closing the distance in little over a second.



* TheyCopiedItSoItSucks: One of the primary criticisms of the game is that it uses a lot of elements featured in ''Resident Evil 4'', released two months prior. Both use the same over-the-shoulder style (though ''Cold Fear'' gives the option of using a fixed camera instead, and also unlike ''Resident Evil 4'' allows you to move and shoot at the same time, something ''Resident Evil'' wouldn't do until ''Resident Evil 6''), take place primarily in a European setting, and has enemies that were created using a PuppeteerParasite. On top of that, Tom himself looks a bit like Leon.

to:

* TheyCopiedItSoItSucks: One of the primary criticisms of the game is that it uses a lot of elements featured in ''Resident Evil 4'', ''VideoGame/ResidentEvil4'', released two months prior. Both use the same over-the-shoulder style (though ''Cold Fear'' gives the option of using a fixed camera instead, and also unlike ''Resident Evil 4'' ''VideoGame/ResidentEvil4'' allows you to move and shoot at the same time, something ''Resident Evil'' ''Franchise/ResidentEvil'' wouldn't do until ''Resident Evil 6''), ''VideoGame/ResidentEvil6''), take place primarily in a European setting, and has enemies that were created using a PuppeteerParasite. On top of that, Tom himself looks a bit like Leon.
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None


* TheyCopiedItSoItSucks: One of the primary criticisms of the game is that it uses a lot of elements featured in ''Resident Evil 4'', released two months prior. Both use the same over-the-shoulder style (though ''Cold Fear'' gives the option of using a fixed camera instead), take place primarily in a European setting, and has enemies that were created using a PuppeteerParasite. On top of that, Tom himself looks a bit like Leon.

to:

* TheyCopiedItSoItSucks: One of the primary criticisms of the game is that it uses a lot of elements featured in ''Resident Evil 4'', released two months prior. Both use the same over-the-shoulder style (though ''Cold Fear'' gives the option of using a fixed camera instead), instead, and also unlike ''Resident Evil 4'' allows you to move and shoot at the same time, something ''Resident Evil'' wouldn't do until ''Resident Evil 6''), take place primarily in a European setting, and has enemies that were created using a PuppeteerParasite. On top of that, Tom himself looks a bit like Leon.
Is there an issue? Send a MessageReason:
None


* AnticlimaxBoss: Anishenko. [[spoiler: Kamsky, during the "second round" is one if you know what to do.]]

to:

* AnticlimaxBoss: AntiClimaxBoss: Anishenko. [[spoiler: Kamsky, during the "second round" is one if you know what to do.]]



** The final boss [[spoiler: Kamsky, you can't hurt him directly, you have to shoot him to lure him towards you and away from Anna(if Kamsky grabs her it's game over) and then he'll do a difficult to dodge charge attack which will send you flying if it hits you(and if you crash into the grates on the sides it will do even more damage) and once the charges are planted then you have to let Kamsky grab you(easier said then done as half the time he'll miss grabbing you even when you're standing right next to him as the hitbox is overly picky)then do a QTE and shoot him and you have to do this three times. The annoying part is you have to dodge his attacks and stay close to him at the same time which is harder then it sounds, oh and there's no save between boss phases AND there's no health pickups whatsoever during the fight, so you'd better go in with full health or you're SOL.]].

to:

** The final boss [[spoiler: Kamsky, you can't hurt him directly, you have to shoot him to lure him towards you and away from Anna(if Anna (if Kamsky grabs her it's game over) and then he'll do a difficult to dodge charge attack which will send you flying if it hits you(and if you crash into the grates on the sides it will do even more damage) and once the charges are planted then you have to let Kamsky grab you(easier you (easier said then done as half the time he'll miss grabbing you even when you're standing right next to him as the hitbox is overly picky)then picky) then do a QTE and shoot him and you have to do this three times. The annoying part is you have to dodge his attacks and stay close to him at the same time which is harder then it sounds, oh and there's no save between boss phases AND there's no health pickups whatsoever during the fight, so you'd better go in with full health or you're SOL.]].
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Disambiguating; deleting and renaming wicks as appropriate


* DemonicSpiders: The crawlers are {{Wall Master}}s which soak up a half dozen shells of buckshot at point blank range and will use the ventilation shafts to sneak up behind you. As an extra little 'fuck you', they cannot be looted for health or ammo after they have (finally) been killed.

to:

* DemonicSpiders: The crawlers are {{Wall Master}}s {{Ambushing Enem|y}}ies which soak up a half dozen shells of buckshot at point blank range and will use the ventilation shafts to sneak up behind you. As an extra little 'fuck you', they cannot be looted for health or ammo after they have (finally) been killed.
Is there an issue? Send a MessageReason:
None


* FridgeLogic: Why the heck did they [[spoiler: zombify an orca??]]
** Explained in a document: they were experimenting the effects of the Exocel creatures even on dogs, apes and [[spoiler: orca whales]]. The bonus document shows several scrapped models for mutated dogs, apes, seagulls and even what appears to be seals and whales.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The final boss [[spoiler: Kamsky, you can't hurt him directly, you have to shoot him to lure him towards you and away from Anna(if Kamsky grabs her it's game over) and then he'll do a difficult to dodge charge attack which will send you flying if it hits you(and if you crash into the grates on the sides it will do even more damage) and once the charges are planted then you have to let Kamsky grab you(easier said then done as half the time he'll miss grabbing you even when you're standing right next to him as the hitbox is overly picky)then do a QTE and shoot him and you have to do this three times. The annoying part is you have to dodge his attacks and stay close to him at the same time which is harder then it sounds, oh and there's no save between boss phases AND there's no health pickups whatsoever during the fight, so you'd better go in with full health or you're SOL.]].
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editing this entry so it better fits the trope, the entire second half of a game is not a "last level"


* DisappointingLastLevel: The first half of the game is a unique gem of sixth generation consoles, challenging the player with zombie gunfights on the slick decks of the rocking ship. The second half is [[spoiler:a cookie-cutter SurvivalHorror AbandonedLaboratory.]]

to:

* DisappointingLastLevel: The first half of the game is a unique gem of sixth generation consoles, challenging the player with zombie gunfights on the slick decks of the rocking ship. ship and then you go to a creepy abandoned lab on a drilling platform. The second half game remains good up until the final boss whose mechanics completely go against everything you've done in game previously and is [[spoiler:a cookie-cutter SurvivalHorror AbandonedLaboratory.]]just plain not fun to fight at all.

Added: 188

Changed: 12

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None


* CultClassic: Sold poorly and was derided by critics as being a carbon copy of ''VideoGame/ResidentEvil4'', but still found itself a small fanbase who consider it a good game nonetheless.



* TheyCopiedItSoItSucks: One of the primary criticisms of the game is that it uses a lot of elements featured in ''VideoGame/ResidentEvil4'', released two months prior. Both use the same over-the-shoulder style (though ''Cold Fear'' gives the option of using a fixed camera instead), take place primarily in a European setting, and has enemies that were created using a PuppeteerParasite. On top of that, Tom himself looks a bit like Leon.

to:

* TheyCopiedItSoItSucks: One of the primary criticisms of the game is that it uses a lot of elements featured in ''VideoGame/ResidentEvil4'', ''Resident Evil 4'', released two months prior. Both use the same over-the-shoulder style (though ''Cold Fear'' gives the option of using a fixed camera instead), take place primarily in a European setting, and has enemies that were created using a PuppeteerParasite. On top of that, Tom himself looks a bit like Leon.
Is there an issue? Send a MessageReason:
None


* TheyCopiedItSoItSucks: One of the primary criticisms of the game is that it's too much like ''VideoGame/ResidentEvil4'', which was released two months before this one. Both use the same over-the-shoulder style (though ''Cold ''Fear'' gives the option of using a fixed camera instead), take place primarily in a European setting, and has enemies that were created using a PuppeteerParasite. On top of that, Tom himself looks a bit like Leon.

to:

* TheyCopiedItSoItSucks: One of the primary criticisms of the game is that it's too much like it uses a lot of elements featured in ''VideoGame/ResidentEvil4'', which was released two months before this one. prior. Both use the same over-the-shoulder style (though ''Cold ''Fear'' Fear'' gives the option of using a fixed camera instead), take place primarily in a European setting, and has enemies that were created using a PuppeteerParasite. On top of that, Tom himself looks a bit like Leon.
Is there an issue? Send a MessageReason:
None


* TheyCopiedItSoItSucks: One of the primary criticisms of the game is that it's too much like ''VideoGame/ResidentEvil4'', released around the same time, by using the same over-the-shoulder style (though you are given the option of using a fixed camera), takes place primarily in a European setting, and has enemies that were created using a PuppeteerParasite. On top of that, Tom himself looks a bit like Leon.

to:

* TheyCopiedItSoItSucks: One of the primary criticisms of the game is that it's too much like ''VideoGame/ResidentEvil4'', which was released around the same time, by using two months before this one. Both use the same over-the-shoulder style (though you are given ''Cold ''Fear'' gives the option of using a fixed camera), takes camera instead), take place primarily in a European setting, and has enemies that were created using a PuppeteerParasite. On top of that, Tom himself looks a bit like Leon.

Added: 939

Changed: 357

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None


* ScrappyMechanic: There is no way to choose when you save. The game automatically prompts you to save at certain spots, some of which can be nearly thirty minutes apart, without ever indicating when they are going to appear. They also only get activated once. If you somehow miss the prompt, or cancel the save accidentally, you're screwed until you can get to the next one.

to:

* ScrappyMechanic: ScrappyMechanic:
**
There is no way to choose when you save. The game automatically prompts you to save at certain spots, some of which can be nearly thirty minutes apart, without ever indicating when they are going to appear. They also only get activated once. If you somehow miss the prompt, or cancel the save accidentally, you're screwed until you can get to the next one.one.
** There's no map. Because of this, combined with the fact that a lot of the environments look very similar to each other, it's ''very'' easy for the player to get lost.


Added DiffLines:

* TheyCopiedItSoItSucks: One of the primary criticisms of the game is that it's too much like ''VideoGame/ResidentEvil4'', released around the same time, by using the same over-the-shoulder style (though you are given the option of using a fixed camera), takes place primarily in a European setting, and has enemies that were created using a PuppeteerParasite. On top of that, Tom himself looks a bit like Leon.
Is there an issue? Send a MessageReason:
None


** The first non-human enemy encounter is sure to leave an impression on a player. Tom just manages to find the brutally murdered corpse of a comrade (who's head simply rolls off his neck, might I add), when he turns around to see a man bisected at the waist start crawling towards him. Players expecting a zombie get a shock when the "zombie" lets out a pitiful cry for help, only for the ''real'' enemy, a crazed man with glowing red eyes to show up, jump on what remains of his back and sink a cleaver into his skull. Then, it comes ''running'' at you letting out an inhuman squeal and closing the distance in little over a second.

to:

** The first non-human enemy encounter is sure to leave an impression on a player. Tom just manages to find the brutally murdered corpse of a comrade (who's head simply rolls off his neck, might I add), comrade, when he turns around to see a man bisected at the waist start crawling starting to crawl towards him. Players expecting a zombie get a shock when the "zombie" lets out a pitiful cry for help, only for the ''real'' enemy, a crazed man with glowing red eyes to show up, jump on what remains of his back and sink a cleaver into his skull. Then, it comes ''running'' at you letting out an inhuman squeal and closing the distance in little over a second.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The crawlers, who are [[WallMaster wall masters]], can take a half dozen shells of buckshot at point blank range, and will use the ventilation shafts to get behind you and sneak up on you. As an extra little 'fuck you', they cannot be looted for health or ammo after they have (finally) been killed.

to:

* DemonicSpiders: The crawlers, who crawlers are [[WallMaster wall masters]], can take {{Wall Master}}s which soak up a half dozen shells of buckshot at point blank range, range and will use the ventilation shafts to get behind you and sneak up on behind you. As an extra little 'fuck you', they cannot be looted for health or ammo after they have (finally) been killed.



** [[spoiler: Or, you can try to get attacked, grapple him and succesfully score a Critical Hit, which kills him istantly without setting the explosives.]]

to:

** [[spoiler: Or, you can try to get attacked, grapple him and succesfully successfully score a Critical Hit, which kills him istantly instantly without setting the explosives.]]
Is there an issue? Send a MessageReason:
None


** The first non-human enemy encounter is sure to leave an impression on a player. Tom just manages to find the brutally murdered corpse of a comrade (who's head simply rolls off his neck, might I add), when he turns around to see a man bisected at the waist start crawling towards him. Players expecting a zombie get a shock when the "zombie" lets out a pitiful cry for help, only for the ''real'' enemy, a crazed man with glowing red eyes to show up, jump on what remains of his back and sink a cleaver into his skull. Then, it comes ''running'' at you letting out an [[HellIsThatNoise inhuman squeal]] and closing the distance in little over a second.

to:

** The first non-human enemy encounter is sure to leave an impression on a player. Tom just manages to find the brutally murdered corpse of a comrade (who's head simply rolls off his neck, might I add), when he turns around to see a man bisected at the waist start crawling towards him. Players expecting a zombie get a shock when the "zombie" lets out a pitiful cry for help, only for the ''real'' enemy, a crazed man with glowing red eyes to show up, jump on what remains of his back and sink a cleaver into his skull. Then, it comes ''running'' at you letting out an [[HellIsThatNoise inhuman squeal]] squeal and closing the distance in little over a second.
Is there an issue? Send a MessageReason:
Seen It A Million Times has been namespaced and redefined per TRS; misuses and questionable uses are being removed.


* DisappointingLastLevel: The first half of the game is a unique gem of sixth generation consoles, challenging the player with zombie gunfights on the slick decks of the rocking ship. The second half is [[spoiler:a [[SeenItAMillionTimes cookie-cutter]] SurvivalHorror AbandonedLaboratory.]]

to:

* DisappointingLastLevel: The first half of the game is a unique gem of sixth generation consoles, challenging the player with zombie gunfights on the slick decks of the rocking ship. The second half is [[spoiler:a [[SeenItAMillionTimes cookie-cutter]] cookie-cutter SurvivalHorror AbandonedLaboratory.]]
Is there an issue? Send a MessageReason:
None


* DisappointingLastLevel: The first half of the game is a unique gem of sixth generation consoles, challenging the player with zombie gunfights on the slick decks of the rocking ship. The second half is [[spoiler:a [[SeenItAMillionTimes cookie-cutter]] SurvivalHorror laboratory complex.]]

to:

* DisappointingLastLevel: The first half of the game is a unique gem of sixth generation consoles, challenging the player with zombie gunfights on the slick decks of the rocking ship. The second half is [[spoiler:a [[SeenItAMillionTimes cookie-cutter]] SurvivalHorror laboratory complex.AbandonedLaboratory.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisappointingLastLevel: The first half of the game is a unique gem of sixth generation consoles, challenging the player with zombie gunfights on the slick decks of the rocking ship. The second half is [[spoiler:a [[SeenItAMillionTimes cookie-cutter]] SurvivalHorror laboratory complex.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The first non-human enemy encounter is sure to leave an impression on a player. Tom just manages to find the brutally murdered corpse of a comrade (who's head simply rolls off his neck, might I add), when he turns around to see a man bisected at the waist start crawling towards him. Players expecting a zombie get a shock when the "zombie" lets out a pitiful cry for help, only for the ''real'' enemy, a crazed man with glowing red eyes to show up, jump on what remains of his back and sink a cleaver into his skull. Then, it comes ''running'' at you letting out an [[HellIsThatNoise inhuman squeal]] and closing the distance in little over a second.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: There is no way to choose when you save. The game automatically prompts you to save at certain spots, some of which can be nearly thirty minutes apart.

to:

* ScrappyMechanic: There is no way to choose when you save. The game automatically prompts you to save at certain spots, some of which can be nearly thirty minutes apart.apart, without ever indicating when they are going to appear. They also only get activated once. If you somehow miss the prompt, or cancel the save accidentally, you're screwed until you can get to the next one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: There is no way to choose when you save. The game automatically prompts you to save at certain spots, some of which can be nearly thirty minutes apart.
Is there an issue? Send a MessageReason:
None


* HighOctaneNightmareFuel: Let's see: a dark, unsafe location far away from the civilized world? Check. Zombies, parasites and other grotesque freaks all over the place, some of which can make themself invisible at will? Check. The scrapped material however sells it by showing a huge number of really nightmarish scrapped models for both the exocells and mutants, including a mutated whale, mutated hounds and what seems to be a mutated zombie seal.

to:

* HighOctaneNightmareFuel: NightmareFuel: Let's see: a dark, unsafe location far away from the civilized world? Check. Zombies, parasites and other grotesque freaks all over the place, some of which can make themself invisible at will? Check. The scrapped material however sells it by showing a huge number of really nightmarish scrapped models for both the exocells and mutants, including a mutated whale, mutated hounds and what seems to be a mutated zombie seal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeLogic: Why the heck did they [[spoiler: zombify an orca??]]
** Explained in a document: they were experimenting the effects of the Exocel creatures even on dogs, apes and [[spoiler: orca whales]]. The bonus document shows several scrapped models for mutated dogs, apes, seagulls and even what appears to be seals and whales.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnticlimaxBoss: Anishenko. [[spoiler: Kamsky, during the "second round" is one if you know what to do.]]


Added DiffLines:

* HighOctaneNightmareFuel: Let's see: a dark, unsafe location far away from the civilized world? Check. Zombies, parasites and other grotesque freaks all over the place, some of which can make themself invisible at will? Check. The scrapped material however sells it by showing a huge number of really nightmarish scrapped models for both the exocells and mutants, including a mutated whale, mutated hounds and what seems to be a mutated zombie seal.


Added DiffLines:

** The elevetor of the Scientific Module has three huge "asymetrical specimens" in jars of yellow liquid. They're still breathing. And yes, you'll feel like they're about to jump at you at any time. [[spoiler: Only one of them does.]]


Added DiffLines:

** [[spoiler: Or, you can try to get attacked, grapple him and succesfully score a Critical Hit, which kills him istantly without setting the explosives.]]

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