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* MisBlamed: The translation is not good, but as mentioned in InfallibleBabble, even the Japanese version contained a lot of bogus, unhelpful clues. Even the manual states that the villagers may not always be telling the truth. The infamous "graveyard duck" line often cited as BlindIdiotTranslation is actually a literal translation of the original Japanese dialogue ("ストリゴイボチデ アヒルカラ キヌノハクロヲ チラウト ナガイキスル", or "[[https://legendsoflocalization.com/digging-up-castlevania-iis-graveyard-duck/ Receive a Silk Bag from the duck in Strigoi Graveyard and you’ll live longer]]") -- the best guess as to what it actually ''means'' is that it's either obscure slang for a night patrolman, or a Konami in-joke involving putting ducks in every game. Or as the manual states, the NPC is flat out lying to Simon to prevent him from resurrecting Dracula.[[note]]You do need the silk bag to carry laurels, which do indeed help you live longer, so this hint isn't ''total'' nonsense — it's just missing some key details.[[/note]]
* PolishedPort:
** In the reverse of what would happen to the next game, the soundtrack to the NES version is widely considered a massive improvement over the original Famicom Disk System version, which is generally hated by fans due to the tinny, whiny instrumentation, and a distinctly lackluster version of "Bloody Tears."
** Some of the American versions of the music are even included as bonus tracks on the Japanese soundtrack release, one of the ''very very'' few times you'll see "[=NES=]" on a Japanese product.

to:

* MisBlamed: The translation unhelpful dialogue throughout the game is not good, often blamed on the game's English translation, but as mentioned in InfallibleBabble, even the Japanese version contained a lot of bogus, unhelpful clues. Even bogus clues, with even the manual states stating that the villagers may not always be telling the truth. The infamous "graveyard duck" line often cited as BlindIdiotTranslation is actually a literal translation of the original Japanese dialogue ("ストリゴイボチデ アヒルカラ キヌノハクロヲ チラウト ナガイキスル", or "[[https://legendsoflocalization.com/digging-up-castlevania-iis-graveyard-duck/ Receive a Silk Bag from the duck in Strigoi Graveyard and you’ll live longer]]") -- the best guess as to what it actually ''means'' is that it's either obscure slang for a night patrolman, or a Konami in-joke involving putting ducks in every game. Or as the manual states, the NPC is flat out lying to Simon to prevent him from resurrecting Dracula.[[note]]You do need the silk bag to carry laurels, which do indeed help you live longer, so this hint isn't ''total'' nonsense — it's just missing some key details.[[/note]]
* PolishedPort:
**
PolishedPort: In the reverse of what would happen to the next game, the soundtrack to the NES version is widely considered a massive improvement over the original Famicom Disk System version, which is generally hated by fans due to the tinny, whiny instrumentation, and a distinctly lackluster version of "Bloody Tears."
**
version. Some of the American versions of the music are even included as bonus tracks on the Japanese soundtrack release, one of the ''very very'' few times you'll see "[=NES=]" on a Japanese product.
Is there an issue? Send a MessageReason:
None


* MisBlamed: The translation is not good, but see InfallibleBabble. The infamous "graveyard duck" line often cited as BlindIdiotTranslation is actually a literal translation of the original Japanese dialogue ("ストリゴイボチデ アヒルカラ キヌノハクロヲ チラウト ナガイキスル", or "[[https://legendsoflocalization.com/digging-up-castlevania-iis-graveyard-duck/ Receive a Silk Bag from the duck in Strigoi Graveyard and you’ll live longer]]") -- the best guess as to what it actually ''means'' is that it's either obscure slang for a night patrolman, or a Konami in-joke involving putting ducks in every game. Or as the manual states, the NPC is flat out lying to Simon to prevent him from resurrecting Dracula.[[note]]You do need the silk bag to carry laurels, which do indeed help you live longer, so this hint isn't ''total'' nonsense — it's just missing some key details.[[/note]]

to:

* MisBlamed: The translation is not good, but see InfallibleBabble.as mentioned in InfallibleBabble, even the Japanese version contained a lot of bogus, unhelpful clues. Even the manual states that the villagers may not always be telling the truth. The infamous "graveyard duck" line often cited as BlindIdiotTranslation is actually a literal translation of the original Japanese dialogue ("ストリゴイボチデ アヒルカラ キヌノハクロヲ チラウト ナガイキスル", or "[[https://legendsoflocalization.com/digging-up-castlevania-iis-graveyard-duck/ Receive a Silk Bag from the duck in Strigoi Graveyard and you’ll live longer]]") -- the best guess as to what it actually ''means'' is that it's either obscure slang for a night patrolman, or a Konami in-joke involving putting ducks in every game. Or as the manual states, the NPC is flat out lying to Simon to prevent him from resurrecting Dracula.[[note]]You do need the silk bag to carry laurels, which do indeed help you live longer, so this hint isn't ''total'' nonsense — it's just missing some key details.[[/note]]
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Deleting per this thread.


* ThatOneBoss: While Dracula is normally very easy to cheese thanks to Laurels and certain weapons that can be used to slaughter him without much of a sweat, it's almost necessary to do it. Speedrunners with less resources, or minimalist/challenge players that don't try to go for cheesy strategies, have to deal with an absolute mess of scythes as Dracula warps all around the screen every other frame. If you ''don't'' have Laurels or don't try to stunlock him with something like the Holy Water, he can slaughter you in seconds and you can barely fight back. The entire fight hinges on you cheesing him ''or him cheesing you.''

Changed: 660

Removed: 1012

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Combining the two entries because they're both about the day/night cycle.


* ScrappyMechanic:
** There is no way to speed up the text box marking the change from day to night and back. And you'll be seeing it a ''lot''. Fortunately time stands still when you're indoors. It's not as bad in the original Famicom version, where the Japanese text was shorter, but the speed of the text was not adjusted for the English release, making it far more tedious.
** Aside from the text speed, the day/night cycle is just a nuisance in general, especially when you reach a town and need to go and buy an essential item (or heal in the church) only for night to suddenly fall and for you to be shut outside with the monsters until morning. The real issue is that, aside from giving you the opportunity to farm more exp and hearts from the stronger monsters, night doesn't actually ''do'' anything other than waste your time this way. There any no events that only happen at night, or puzzles that can only be solved during it, and the monsters outside of the towns aren't even different, just more damaging and tougher.

to:

* ScrappyMechanic:
** There is no way to speed up the text box marking the change from day to night and back. And you'll be seeing it a ''lot''. Fortunately time stands still when you're indoors. It's not as bad in the original Famicom version, where the Japanese text was shorter, but the speed of the text was not adjusted for the English release, making it far more tedious.
** Aside from the text speed, the
ScrappyMechanic: The game's day/night cycle has a multitude of issues that bog down the experience. First of all, the actual transition is just on a nuisance in general, especially when timer that cannot be controlled, and is incredibly slow since it has to display the text box every time it triggers with no way to skip it. Second of all, you reach can only do things like shop and heal at a church during day time, so if you get caught in town and need to go and buy an essential item (or heal in at the church) only for night to suddenly fall and for you to be shut outside with the monsters wrong time you're out of luck until morning. The real issue is that, aside from giving you the opportunity to farm more exp and hearts from the stronger monsters, night sunrise. Finally, nighttime doesn't actually ''do'' anything serve any purpose besides making stronger enemies spawn, which is decent for grinding but otherwise doesn't contribute to the other than waste your time this way. There any no events that only happen at night, or puzzles that can only be solved during it, and the monsters outside parts of the towns aren't even different, just more damaging and tougher.game's design (e.g. puzzles, night-exclusive events).
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ZCE. Besides, regardless of art similarities, both games are in completely different mediums.


* SerialNumbersFiledOff: Compare the art for ''TabletopGame/{{Ravenloft}}'' and [[VideoGame/CastlevaniaIISimonsQuest this game]].
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None


** Aside from the text speed, the day/night cycle is just a nuisance in general, especially when you reach a town and need to go and buy an essential item (or heal in the church) only for night to suddenly fall and for you to be shut outside with the monsters until morning. The real issue is that, aside from giving you the opportunity to farm more exp and hearts from the stronger monsters, night doesn't actually ''do'' anything other than waste your time this way. There any no events that only happen at night, or puzzles that can only be solved during it, and the monsters aren't even different, just more damaging and tougher.

to:

** Aside from the text speed, the day/night cycle is just a nuisance in general, especially when you reach a town and need to go and buy an essential item (or heal in the church) only for night to suddenly fall and for you to be shut outside with the monsters until morning. The real issue is that, aside from giving you the opportunity to farm more exp and hearts from the stronger monsters, night doesn't actually ''do'' anything other than waste your time this way. There any no events that only happen at night, or puzzles that can only be solved during it, and the monsters outside of the towns aren't even different, just more damaging and tougher.
Is there an issue? Send a MessageReason:
None


** Aside from the text speed, the day/night cycle is just a nuisance in general, especially when you reach a town and need to go and buy an essential item (or heal in the church) only for night to suddenly fall and for you to be shut outside with the monsters until morning.

to:

** Aside from the text speed, the day/night cycle is just a nuisance in general, especially when you reach a town and need to go and buy an essential item (or heal in the church) only for night to suddenly fall and for you to be shut outside with the monsters until morning. The real issue is that, aside from giving you the opportunity to farm more exp and hearts from the stronger monsters, night doesn't actually ''do'' anything other than waste your time this way. There any no events that only happen at night, or puzzles that can only be solved during it, and the monsters aren't even different, just more damaging and tougher.
Is there an issue? Send a MessageReason:
None


* MisBlamed: The translation is not good, but see InfallibleBabble. The infamous "graveyard duck" line often cited as BlindIdiotTranslation is actually a literal translation of the original Japanese dialogue ("ストリゴイボチデ アヒルカラ キヌノハクロヲ チラウト ナガイキスル", or "[[https://legendsoflocalization.com/digging-up-castlevania-iis-graveyard-duck/ Receive a Silk Bag from the duck in Strigoi Graveyard and you’ll live longer]]") -- the best guess as to what it actually ''means'' is that it's either obscure slang for a night patrolman, or a Konami in-joke involving putting ducks in every game. Or as the manual states, the NPC is flat out lying to Simon to prevent him from resurrecting Dracula.

to:

* MisBlamed: The translation is not good, but see InfallibleBabble. The infamous "graveyard duck" line often cited as BlindIdiotTranslation is actually a literal translation of the original Japanese dialogue ("ストリゴイボチデ アヒルカラ キヌノハクロヲ チラウト ナガイキスル", or "[[https://legendsoflocalization.com/digging-up-castlevania-iis-graveyard-duck/ Receive a Silk Bag from the duck in Strigoi Graveyard and you’ll live longer]]") -- the best guess as to what it actually ''means'' is that it's either obscure slang for a night patrolman, or a Konami in-joke involving putting ducks in every game. Or as the manual states, the NPC is flat out lying to Simon to prevent him from resurrecting Dracula.[[note]]You do need the silk bag to carry laurels, which do indeed help you live longer, so this hint isn't ''total'' nonsense — it's just missing some key details.[[/note]]



* SeinfeldIsUnfunny: Criticism of ''Castlevania II'' for being so different from ''I'' and ''III'' is relatively new. At the time, Nintendo of America believed that [[MissionPackSequel Mission Pack Sequels]] wouldn't sell and that a sequel had to be drastically different from the original (compare ''Videogame/SuperMarioBros2'', ''Videogame/ZeldaIITheAdventureOfLink'', and to a lesser extent ''VideoGame/MetroidIIReturnOfSamus'').

to:

* SeinfeldIsUnfunny: Criticism of ''Castlevania II'' for being so different from ''I'' and ''III'' is relatively new. At the time, Nintendo of America believed that [[MissionPackSequel Mission Pack Sequels]] wouldn't sell and that a sequel had to be drastically different from the original (compare ''Videogame/SuperMarioBros2'', ''Videogame/ZeldaIITheAdventureOfLink'', ''VideoGame/SuperMarioBros2'', ''VideoGame/ZeldaIITheAdventureOfLink'', and to a lesser extent ''VideoGame/MetroidIIReturnOfSamus'').



* ThatOneBoss: While Dracula is normally very easy to cheese thanks to Laurels and certain weapons that can be used to slaughter him without much of a sweat, it's almost necessary to do it. Speedrunners with less resources, or minimalist/challenge players that don't try to go for cheesy strategies have to deal with an absolute mess of scythes as Dracula warps all around the screen every other frame. If you ''don't'' have Laurels or don't try to stunlock him with something like the Holy Water, he can slaughter you in seconds and you can barely fight back. The entire fight hinges on you cheesing him ''or him cheesing you.''

to:

* ThatOneBoss: While Dracula is normally very easy to cheese thanks to Laurels and certain weapons that can be used to slaughter him without much of a sweat, it's almost necessary to do it. Speedrunners with less resources, or minimalist/challenge players that don't try to go for cheesy strategies strategies, have to deal with an absolute mess of scythes as Dracula warps all around the screen every other frame. If you ''don't'' have Laurels or don't try to stunlock him with something like the Holy Water, he can slaughter you in seconds and you can barely fight back. The entire fight hinges on you cheesing him ''or him cheesing you.''
Is there an issue? Send a MessageReason:
None


* MisBlamed: The translation is not good, but see InfallibleBabble. The infamous "graveyard duck" line often cited as BlindIdiotTranslation is actually a literal translation of the original Japanese dialogue ("ストリゴイボチデ アヒルカラ キヌノハクロヲ チラウト ナガイキスル", or "[[https://legendsoflocalization.com/digging-up-castlevania-iis-graveyard-duck/ Receive a Silk Bag from the duck in Strigoi Graveyard and you’ll live longer]]") -- the best guess as to what it actually ''means'' is that it's either obscure slang for a night patrolman, or a Konami in-joke involving putting ducks in every game.

to:

* MisBlamed: The translation is not good, but see InfallibleBabble. The infamous "graveyard duck" line often cited as BlindIdiotTranslation is actually a literal translation of the original Japanese dialogue ("ストリゴイボチデ アヒルカラ キヌノハクロヲ チラウト ナガイキスル", or "[[https://legendsoflocalization.com/digging-up-castlevania-iis-graveyard-duck/ Receive a Silk Bag from the duck in Strigoi Graveyard and you’ll live longer]]") -- the best guess as to what it actually ''means'' is that it's either obscure slang for a night patrolman, or a Konami in-joke involving putting ducks in every game. Or as the manual states, the NPC is flat out lying to Simon to prevent him from resurrecting Dracula.
Is there an issue? Send a MessageReason:
None


* CriticalBacklash: ''Castlvania II'''s departure from the level-based structure of parts ''I'' and ''III'' is still complained about today, along with its rather obtuse puzzles and several flat-out misleading clues. Those who grew up with the title or tried it in spite of contemporary internet critics' snarking, however, tend to be more charitable in their assessment, appreciating the game for its attempt at an open-world action/adventure style (which became the series bellwether once ''VideoGame/CastlevaniaSymphonyOfTheNight'' ironed out the kinks) and pointing out that plenty of other well-regarded games from the era had their fair share of GuideDangIt moments.

to:

* CriticalBacklash: ''Castlvania ''Castlevania II'''s departure from the level-based structure of parts ''I'' and ''III'' is still complained about today, along with its rather obtuse puzzles and several flat-out misleading clues. Those who grew up with the title or tried it in spite of contemporary internet critics' snarking, however, tend to be more charitable in their assessment, appreciating the game for its attempt at an open-world action/adventure style (which became the series bellwether once ''VideoGame/CastlevaniaSymphonyOfTheNight'' ironed out the kinks) and pointing out that plenty of other well-regarded games from the era had their fair share of GuideDangIt moments.

Added: 632

Changed: 356

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None


* ScrappyMechanic: There is no way to speed up the text box marking the change from day to night and back. And you'll be seeing it a ''lot''. Fortunately time stands still when you're indoors. It's not as bad in the original Famicom version, where the Japanese text was shorter, but the speed of the text was not adjusted for the English release, making it far more tedious.

to:

* ScrappyMechanic: ScrappyMechanic:
**
There is no way to speed up the text box marking the change from day to night and back. And you'll be seeing it a ''lot''. Fortunately time stands still when you're indoors. It's not as bad in the original Famicom version, where the Japanese text was shorter, but the speed of the text was not adjusted for the English release, making it far more tedious.tedious.
** Aside from the text speed, the day/night cycle is just a nuisance in general, especially when you reach a town and need to go and buy an essential item (or heal in the church) only for night to suddenly fall and for you to be shut outside with the monsters until morning.
Is there an issue? Send a MessageReason:
Kneeling is required. Just standing does nothing.


* ThatOnePuzzle: In order to reach Bodley Mansion, you have to stand in a dead-end at the end of the Jam Wasteland with the Red Crystal and wait for a tornado to come and carry you to away. There ''are'' hints to the solution in the game, but the sheer [[MoonLogicPuzzle insanity]] of it definitely qualifies it as this.

to:

* ThatOnePuzzle: In order to reach Bodley Mansion, you have to stand kneel in a dead-end at the end of the Jam Wasteland with the Red Crystal and wait for a tornado to come and carry you to away. There ''are'' hints to the solution in the game, but the sheer [[MoonLogicPuzzle insanity]] of it definitely qualifies it as this.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Dead River/Jam Wasteland. Not only does it end with ThatOnePuzzle (see below), but to get there you have to cross a river on a bunch of one block-wide platforms moving vertically. If your jump is the slightest bit off just once, you're dead. Worst of all, it can be easy to miss getting the Red Crystal required for ThatOnePuzzle, since you had to remember that, depending on whether or not you're holding a specific item, you can be transported to two different areas by the same ferryman. Forget the Red Crystal and you'll have to ''backtrack.''
* ThatOnePuzzle: The infamous puzzle where you have to stand in a certain spot with the Red Crystal and wait for a tornado to come and carry you to the next area. There ''are'' hints to the solution in the game, but the sheer [[MoonLogicPuzzle insanity]] of it definitely qualifies it as this.

to:

* ThatOneLevel: Dead River/Jam Wasteland. Not only does it end with ThatOnePuzzle (see below), the infamous Red Crystal puzzle, but to get there you have to cross a river on a bunch of one block-wide platforms moving vertically. If your jump is the slightest bit off just once, you're dead. Worst of all, it can be easy to miss getting the Red Crystal required for ThatOnePuzzle, since you had to remember that, depending on whether or not you're holding a specific item, you can be transported to two different areas by the same ferryman. Forget the Red Crystal and you'll have to ''backtrack.''
* ThatOnePuzzle: The infamous puzzle where In order to reach Bodley Mansion, you have to stand in a certain spot dead-end at the end of the Jam Wasteland with the Red Crystal and wait for a tornado to come and carry you to the next area.away. There ''are'' hints to the solution in the game, but the sheer [[MoonLogicPuzzle insanity]] of it definitely qualifies it as this.

Changed: 380

Removed: 118

Is there an issue? Send a MessageReason:
Removing some complaining, and rewording a few other things.


* AntiClimaxBoss: Dracula. As noted under WeaksauceWeakness, there are at least three different ways to fight him that make it impossible to lose life against him. This incarnation is arguably the easiest boss in the entire franchise. Though it makes sense in context; if you're forced to revive your arch-enemy to break a curse, you'd want to kill him before he gets a chance to do anything.
* SugarWiki/AwesomeMusic: ''[[https://www.youtube.com/watch?v=EjazC45Qkww Bloody Tears]]'', in its first appearance. ''[[https://youtu.be/-dw5kfLskbw Dwelling of Doom]]'', the mansion theme, is also really catchy, as is ''[[https://www.youtube.com/watch?v=-HUwLA57paU Monster Dance]]'', the night theme. The town theme, ''[[https://www.youtube.com/watch?v=H58lhgcc-nk The Silence of Daylight]]'' is also a standout. The music is one of the few things not criticized of the game.
* BileFascination: Borders on this. People ''do'' seem to enjoy snarking over this game more than actually playing it.

to:

* AntiClimaxBoss: Dracula. As noted under WeaksauceWeakness, there are at least three different ways to fight him that make it impossible to lose life against him. This incarnation is arguably the easiest boss in the entire franchise. Though it makes sense in context; if you're forced to revive your arch-enemy to break a curse, you'd want to kill him before he gets a chance to do anything.
franchise.
* SugarWiki/AwesomeMusic: ''[[https://www.youtube.com/watch?v=EjazC45Qkww Bloody Tears]]'', in its first appearance. ''[[https://youtu.be/-dw5kfLskbw Dwelling of Doom]]'', the mansion theme, is also really catchy, as is ''[[https://www.youtube.com/watch?v=-HUwLA57paU Monster Dance]]'', the night theme. The town theme, ''[[https://www.youtube.com/watch?v=H58lhgcc-nk The Silence of Daylight]]'' is also a standout. The music is one of the few things not criticized of the game.\n* BileFascination: Borders on this. People ''do'' seem to enjoy snarking over this game more than actually playing it.



* DisappointingLastLevel: Dracula's Castle has no enemies, and has [[AntiClimaxBoss as mentioned above, the final battle with Dracula himself is extremely easy to exploit]].

to:

* DisappointingLastLevel: Dracula's Castle has no enemies, and has [[AntiClimaxBoss as mentioned above, the final battle with Dracula himself is extremely easy to exploit]].



* IconicSequelSong: Bloody Tears

to:

* IconicSequelSong: Bloody TearsTears.



* ThatOneBoss: Normally this would be averted, as Dracula is so easy to cheese thanks to Laurels and certain weapons that he can be slaughtered without much fanfare at all, and it's practically like the game expects you to do this. Speedrunners with less resources, or minimalist/challenge players that don't try to go for cheesy strategies, however, have to deal with an absolute mess of scythes as Dracula warps all around the screen every other frame. If you ''don't'' have Laurels or don't try to stunlock him with something like the Holy Water, he can slaughter you in seconds and you can barely fight back. The entire fight hinges on you cheesing him ''or him cheesing you.''

to:

* ThatOneBoss: Normally this would be averted, as While Dracula is so normally very easy to cheese thanks to Laurels and certain weapons that he can be slaughtered used to slaughter him without much fanfare at all, and of a sweat, it's practically like the game expects you almost necessary to do this. it. Speedrunners with less resources, or minimalist/challenge players that don't try to go for cheesy strategies, however, strategies have to deal with an absolute mess of scythes as Dracula warps all around the screen every other frame. If you ''don't'' have Laurels or don't try to stunlock him with something like the Holy Water, he can slaughter you in seconds and you can barely fight back. The entire fight hinges on you cheesing him ''or him cheesing you.''
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: There is no way to speed up the text box marking the change from day to night and back. And you'll be seeing it a ''lot''. Fortunately time stands still when you're indoors.

to:

* ScrappyMechanic: There is no way to speed up the text box marking the change from day to night and back. And you'll be seeing it a ''lot''. Fortunately time stands still when you're indoors. It's not as bad in the original Famicom version, where the Japanese text was shorter, but the speed of the text was not adjusted for the English release, making it far more tedious.

Changed: 310

Removed: 93

Is there an issue? Send a MessageReason:
Changed a few things to sound less complain-y.


* DisappointingLastLevel: Dracula's Castle is ''completely empty'', and has [[AntiClimaxBoss one of the most piss-easy incarnations of Dracula in the entire series]].

to:

* DisappointingLastLevel: Dracula's Castle is ''completely empty'', has no enemies, and has [[AntiClimaxBoss one of as mentioned above, the most piss-easy incarnations of final battle with Dracula in the entire series]].himself is extremely easy to exploit]].



* {{Narm}}: Dracula resembles the Grim reaper more than a vampire, which is rather laughable.



* SequelDifficultyDrop: Getting past the [[GuideDangIt obtuse hints]], the sequel to the first is ridiculously easy due to a variety of factors, such as:

to:

* SequelDifficultyDrop: Getting past While the [[GuideDangIt obtuse hints]], hints]] complicate things to a degree, the sequel to actual gameplay is considerably easier than in the first is ridiculously easy game due to a variety of factors, such as:



* ThatOneBoss: Normally this would be averted, as Dracula is so easy to cheese thanks to Laurels and certain weapons that he can be slaughtered without much fanfare at all, and it's practically like the game expects you to do this. Speedrunners with less resources, or minimalist/challenge players that don't try to go for cheesy strategies, however, have to deal with an absolute [[PrecisionFStrike clusterfuck]] of scythes as Dracula warps all around the screen every other frame. If you ''don't'' have Laurels or don't try to stunlock him with something like the Holy Water, he can slaughter you in seconds and you can barely fight back. The entire fight hinges on you cheesing him ''or him cheesing you.''
* ThatOneLevel: Dead River/Jam Wasteland. Not only does it end with ThatOnePuzzle, but to get there you have to cross a river on a bunch of one block-wide platforms moving vertically. If your jump is the slightest bit off just once, you're dead. Worst of all, it can be easy to miss getting the Red Crystal required for ThatOnePuzzle, since you had to remember that, depending on whether or not you're holding a specific item, you can be transported to two different areas by the same ferryman. Forget the Red Crystal and you'll have to ''backtrack.''
* ThatOnePuzzle: The infamous puzzle where you have to stand in a certain spot with a certain item and wait for a tornado to come and carry you to the next area. There ''are'' hints to the solution in the game, but the sheer [[MoonLogicPuzzle insanity]] of it definitely qualifies it as this.
* VindicatedByHistory: While the game tends to be regarded as the weakest of the NES trilogy, the gameplay style it pioneered would ultimately displace that of the franchise's original style, with ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''.

to:

* ThatOneBoss: Normally this would be averted, as Dracula is so easy to cheese thanks to Laurels and certain weapons that he can be slaughtered without much fanfare at all, and it's practically like the game expects you to do this. Speedrunners with less resources, or minimalist/challenge players that don't try to go for cheesy strategies, however, have to deal with an absolute [[PrecisionFStrike clusterfuck]] mess of scythes as Dracula warps all around the screen every other frame. If you ''don't'' have Laurels or don't try to stunlock him with something like the Holy Water, he can slaughter you in seconds and you can barely fight back. The entire fight hinges on you cheesing him ''or him cheesing you.''
* ThatOneLevel: Dead River/Jam Wasteland. Not only does it end with ThatOnePuzzle, ThatOnePuzzle (see below), but to get there you have to cross a river on a bunch of one block-wide platforms moving vertically. If your jump is the slightest bit off just once, you're dead. Worst of all, it can be easy to miss getting the Red Crystal required for ThatOnePuzzle, since you had to remember that, depending on whether or not you're holding a specific item, you can be transported to two different areas by the same ferryman. Forget the Red Crystal and you'll have to ''backtrack.''
* ThatOnePuzzle: The infamous puzzle where you have to stand in a certain spot with a certain item the Red Crystal and wait for a tornado to come and carry you to the next area. There ''are'' hints to the solution in the game, but the sheer [[MoonLogicPuzzle insanity]] of it definitely qualifies it as this.
* VindicatedByHistory: While the game tends to be regarded as the weakest of the NES trilogy, the gameplay style it pioneered would ultimately displace that of the franchise's original style, with from ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''.Night]]'' onwards.
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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=EjazC45Qkww Bloody Tears]], in its first appearance.

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* SugarWiki/AwesomeMusic: [[https://www.''[[https://www.youtube.com/watch?v=EjazC45Qkww Bloody Tears]], Tears]]'', in its first appearance.appearance. ''[[https://youtu.be/-dw5kfLskbw Dwelling of Doom]]'', the mansion theme, is also really catchy, as is ''[[https://www.youtube.com/watch?v=-HUwLA57paU Monster Dance]]'', the night theme. The town theme, ''[[https://www.youtube.com/watch?v=H58lhgcc-nk The Silence of Daylight]]'' is also a standout. The music is one of the few things not criticized of the game.
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Adding Japanese text and English translation


* MisBlamed: The translation is not good, but see InfallibleBabble. The infamous "graveyard duck" line often cited as BlindIdiotTranslation is actually a literal translation of the original Japanese dialogue -- the best guess as to what it actually ''means'' is that it's either obscure slang for a night patrolman, or a Konami in-joke involving putting ducks in every game.

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* MisBlamed: The translation is not good, but see InfallibleBabble. The infamous "graveyard duck" line often cited as BlindIdiotTranslation is actually a literal translation of the original Japanese dialogue ("ストリゴイボチデ アヒルカラ キヌノハクロヲ チラウト ナガイキスル", or "[[https://legendsoflocalization.com/digging-up-castlevania-iis-graveyard-duck/ Receive a Silk Bag from the duck in Strigoi Graveyard and you’ll live longer]]") -- the best guess as to what it actually ''means'' is that it's either obscure slang for a night patrolman, or a Konami in-joke involving putting ducks in every game.
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* {{Narm}}: Dracula resembles the Grim reaper more than a vampire, which is rather laughable.
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* BileFascination: Borders on this. People ''do'' seem to enjoy snarking over this game more than actually playing it.
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* SequelDifficultyDrop: Getting past the [[GuideDangIt obtuse hints]], the sequel to the first is ridiculously easy due to a variety of factors, such as:
** Permanent whip upgrades which do a lot more damage than in other Belmont-based titles.
** Less aggressive enemies that [[FlashofPain freeze]] more than usual on hit.
** A relative lack of BottomlessPits and LedgeBats.
** Simon getting a ''ridiculous'' amount of health thanks to the game's [[RPGElements leveling system]], as well as respawning in the same location after dying ''and'' continuing.
** The overpowered sacred flame and golden dagger.
** Only three bosses in the game, one of which can be [[SkippableBoss skipped]] and the [[FinalBoss last]] of which can be defeated easily with one of several exploits.
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* VindicatedByHistory: Maybe not the game itself, which still tends to be regarded as the weakest of the NES trilogy, but the gameplay style it pioneered would ultimately displace that of the franchise's original style, with ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''.

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* VindicatedByHistory: Maybe not While the game itself, which still tends to be regarded as the weakest of the NES trilogy, but the gameplay style it pioneered would ultimately displace that of the franchise's original style, with ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''.
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* DisappointingLastLevel: Dracula's castle. It's ''completely empty'', and then you face [[AntiClimaxBoss one of the most piss-easy incarnations of Dracula in the entire series]].

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* DisappointingLastLevel: Dracula's castle. It's Castle is ''completely empty'', and then you face has [[AntiClimaxBoss one of the most piss-easy incarnations of Dracula in the entire series]].
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** In the reverse of what would happen to the next game, the soundtrack to the NES version is widely considered a massive improvement over the original Famicom Disk System version, which is generally hated by fans due to the tinny, whiny instrumentation, and a distinctly lacklustre version of "Bloody Tears."

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** In the reverse of what would happen to the next game, the soundtrack to the NES version is widely considered a massive improvement over the original Famicom Disk System version, which is generally hated by fans due to the tinny, whiny instrumentation, and a distinctly lacklustre lackluster version of "Bloody Tears."
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Moving game-specific examples to their respective games

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* MemeticBadass: An infamous ''Magazine/NintendoPower'' cover, created to promote ''Simon's Quest'', depicts Simon holding Dracula's severed head. Coupled with the fact that he's the first Belmont and one of few to take on Dracula by himself, twice, it's easy to see where it comes from.
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* WatchItForTheMeme: Play it so that the game can interrupt you and inform you that it's a horrible night to have a curse.
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Separating Moments page


* NightmareFuel: Carmilla is a giant, grinning, disembodied mask that hovers about and weeps flaming tears from one eye, like an even creepier version of [[VideoGame/SuperMarioBros2 Phanto]].
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* LowLevelRun: It's possible to beat the game at level 0. The trick is to immediately go left from the first town and get to the Morning Star with your original 50 hearts plus every small heart you can get. Your defense will suffer, but your attack won't. Dracula can kill you in one hit.

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This is Flame Bait now.


* SnarkBait: Borders on this. People ''do'' seem to enjoy snarking over this game more than actually playing it.
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* AntiClimaxBoss: Dracula. As noted under WeaksauceWeakness, there are at least three different ways to fight him that make it impossible to lose life against him. This incarnation is arguably the easiest boss in the entire franchise. Though it makes sense in context; if you're forced to revive your arch-enemy to break a curse, [[GenreSavvy you'd want to kill him before he gets a chance to do anything.]]

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* AntiClimaxBoss: Dracula. As noted under WeaksauceWeakness, there are at least three different ways to fight him that make it impossible to lose life against him. This incarnation is arguably the easiest boss in the entire franchise. Though it makes sense in context; if you're forced to revive your arch-enemy to break a curse, [[GenreSavvy you'd want to kill him before he gets a chance to do anything.]]

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