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* InternetBackdraft: After having waited for weeks, the announcement that the single player DLC, particularly ''Minerva's Den'', wouldn't come out for PC anyway was taken poorly by the fanbase. Fortunately, 2K listened and immediately resumed work on it. As of April 2011, the Protector's Trials have been released as free DLC, and ''Minerva's Den'' is reportedly on its way..

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* InternetBackdraft: After having waited for weeks, the announcement that the single player DLC, particularly ''Minerva's Den'', wouldn't come out for PC anyway was taken poorly by the fanbase. Fortunately, 2K listened and immediately resumed work on it. As of April 2011, October 2013, both the Protector's Trials have been released as free DLC, and ''Minerva's Den'' is reportedly Minerva's Den are available on its way..Steam.
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* FanonDiscontinuity: It can be argued that not only was VideoGame/BioShock1 self-contained with no opening for a sequel meaning any follow-on would have to be shoehorned in out of necessity (as [[ZeroPunctuation Yahtzee Croshaw]] did), but that the story and setting make very little sense in the context of what happened before and completely retcon certain aspects of the setting, meaning it all makes more sense if you ignore it entirely.
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It \"doesn\'t work\" because it\'s implied you landed only slightly before or after Jack landed there, in an area that was only in Bioshock 1..


** With the release of Infinite, it could be further suggested that this is now CanonDiscontinuity, as while it makes explicit reference to ''VideoGame/BioShock1'', Infinite almost completely ignores the existence of 2, and indeed doesn't really work if you include it.

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* AntiClimaxBoss: The Rumbler is objectively powerful, with its limitless mini-turrets and rockets, but much like a rocket turret, it's more or less completely shut out by the Telekinesis plasmid

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* AntiClimaxBoss: AntiClimaxBoss:
**
The Rumbler is objectively powerful, with its limitless mini-turrets and rockets, but much like a rocket turret, it's more or less completely shut out by the Telekinesis plasmidplasmid.
** The BossInMookClothing Alpha [[spoiler:Sinclair]] only has the benefit of a longer health bar, a triviality to anyone who's maxed out on their research of the Alpha series. It's not an exaggeration to state that a single shot from Incinerate 3 can potentially kill him on the highest difficulty, in tandem with the hazards in the room (though this is unlikely). Even conventionally, the battle won't last much longer than 30 seconds.
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* ComplacentGamingSyndrome: Similar to the the wrench and electrobolt combo from ''VideoGame/BioShock'' (which is still viable here, just not as broken), we have the upgraded drill and Winter Blast combo (although some people opt to use Insect Swarm instead). Oh, and go and [[ItsEasySoItSucks complain]] afterward.

to:

* ComplacentGamingSyndrome: Similar to the the wrench and electrobolt combo from ''VideoGame/BioShock'' ''VideoGame/BioShock1'' (which is still viable here, just not as broken), we have the upgraded drill and Winter Blast combo (although some people opt to use Insect Swarm instead). Oh, and go and [[ItsEasySoItSucks complain]] afterward.



* FanonDiscontinuity: It can be argued that not only was VideoGame/BioShock self-contained with no opening for a sequel meaning any follow-on would have to be shoehorned in out of necessity (as [[ZeroPunctuation Yahtzee Croshaw]] did), but that the story and setting make very little sense in the context of what happened before and completely retcon certain aspects of the setting, meaning it all makes more sense if you ignore it entirely.
** With the release of Infinite, it could be further suggested that this is now CanonDiscontinuity, as while it makes explicit reference to BioShock 1, Infinite almost completely ignores the existence of 2, and indeed doesn't really work if you include it.

to:

* FanonDiscontinuity: It can be argued that not only was VideoGame/BioShock VideoGame/BioShock1 self-contained with no opening for a sequel meaning any follow-on would have to be shoehorned in out of necessity (as [[ZeroPunctuation Yahtzee Croshaw]] did), but that the story and setting make very little sense in the context of what happened before and completely retcon certain aspects of the setting, meaning it all makes more sense if you ignore it entirely.
** With the release of Infinite, it could be further suggested that this is now CanonDiscontinuity, as while it makes explicit reference to BioShock 1, ''VideoGame/BioShock1'', Infinite almost completely ignores the existence of 2, and indeed doesn't really work if you include it.



* TheUntwist: Lets just say the game doesn't feel the need to succumb to Shyamalan Syndrome, and never feels pressured to throw in a mindblowing plot twist towards the end just because the first game had one. Also josses all the EpilepticTrees speculating that [[spoiler: Sinclair was Fontaine, or at least would pull a Fontaine]]. Given the similarly spectacular twist in ''Videogame/BioshockInfinite'', this makes ''Bioshock 2'' even more of an odd man out.

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* TheUntwist: Lets just say the game doesn't feel the need to succumb to Shyamalan Syndrome, and never feels pressured to throw in a mindblowing plot twist towards the end just because the first game had one. Also josses all the EpilepticTrees speculating that [[spoiler: Sinclair was Fontaine, or at least would pull a Fontaine]]. Given the similarly spectacular twist in ''Videogame/BioshockInfinite'', ''Videogame/BioShockInfinite'', this makes ''Bioshock ''[=BioShock=] 2'' even more of an odd man out.
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* FoeYay: The Brute gets downright flirtatious with Delta under the influence of the Hypnotize plasmid.
-->"Feel so -whatcha call it- comfortable witcha."
-->"Nice to have a proper mate at last."
-->"Cor, we're da biggest pair on da block."
-->"Mates, right? Mates. Yeah."
-->"Do anything for ya. I mean that."

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* GoodBadBugs The PC version has a bug that prevents the vending machines from speaking. Of all the things 2K did wrong with this port, this one is probably forgivable.

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** The Drill Master Tonic turns off all your ranged weapons, but who needs them when plasmids cost practically nothing to use and there's a whole range of melee-buffing tonics to employ. Not to mention the right plasmids can almost completely cover your ranged deficiency. It turns you into a plasmid throwing melee god who will run out of health long before running out of EVE.
* GoodBadBugs The PC version has a bug that prevents the vending machines from speaking. Of all the things 2K did wrong with this port, [[MostAnnoyingSound this one is probably forgivable.forgivable]].

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* ComplacentGamingSyndrome: Similar to the the wrench and electrobolt combo from ''VideoGame/BioShock'' we have the upgraded drill and Winter Blast combo (although some people opt to use Insect Swarm instead). Oh, and go and [[ItsEasySoItSucks complain]] afterward.

to:

* AntiClimaxBoss: The Rumbler is objectively powerful, with its limitless mini-turrets and rockets, but much like a rocket turret, it's more or less completely shut out by the Telekinesis plasmid
* ComplacentGamingSyndrome: Similar to the the wrench and electrobolt combo from ''VideoGame/BioShock'' (which is still viable here, just not as broken), we have the upgraded drill and Winter Blast combo (although some people opt to use Insect Swarm instead). Oh, and go and [[ItsEasySoItSucks complain]] afterward.
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Natter.


*** ...except for the fact that Elizabeth is an {{Expy}} for Eleanor? And the reference is little more than TheCameo.
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** In the sequel, [[spoiler: finding Mark Meltzer. Those who followed the ARG know this moment. In fact, an entire thread entitled "How DARE you 2K..." was started on the forums for players to chronicle their reactions to the discovery, which ranged from stunned incoherence to ragequitting the entire game. Many felt more strongly about this event than the actual ending of the game.]]
** Also in the sequel: [[spoiler: Augustus Sinclair]]. As a punishment for helping through your journey, [[spoiler: he gets turned into a Big Daddy. To pile on the Punch, he struggles through his mind control to give you more information, and asks that you end his life in return.]]

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** In the sequel, [[spoiler: finding Mark Finding [[spoiler:Mark Meltzer. Those who followed the ARG know this moment. In fact, an entire thread entitled "How DARE you 2K..." was started on the forums for players to chronicle their reactions to the discovery, which ranged from stunned incoherence to ragequitting the entire game. Many felt more strongly about this event than the actual ending of the game.]]
** Also in the sequel: [[spoiler: Augustus Sinclair]]. As a punishment for helping through your journey, [[spoiler: he gets turned into a Big Daddy. To pile on the Punch, he struggles through his mind control to give you more information, and asks that you end his life in return.]]

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* EarWorm: "[[CrazyAwesome STRONGER ARM AND SMARTER BRAIN THATS WHY THE FUTURE IS FONTAAAAAAAINE!]] [[EvilLaugh HAHAHAHAHHA!]]"



** In ''[=BioShock=] 2'', you have the third tier of Decoy, which not only distracts foes but damages them and heals you, a fully-upgraded Rivet Gun, whose flaming shots allow you to juggle-stun enemies when paired with Electrobolt, and the Fountain of Youth tonic, which allows you to regenerate health and [=EVE=] while standing in water even as you spam Insect Swarms to clear the level of enemies.
** You've also got the 'Cure All' Gene Tonic in ''[=BioShock=] 2'', which makes each Health Station refill your EVE meter fully. This lets you pull of tricks like setting up dozens of traps near a Big Daddy or a corpse your Little Sister needs harvested, then hurting yourself slightly and coming back to the Health Station to repeat the process for a pittance.
** Also from ''[=BioShock=] 2'' is using the second tier Security Command and Hypnotize in conjunction. The former lets you [[MookMaker summon security bots, but on your side]] and the latter lets you [[BrainwashedAndCrazy brainwash a normally hostile splicer to assist you]]; summoning two bots and hypnotizing a spider or leatherhead splicer allows you to easily overwhelm opponents whose only real advantage otherwise was strength in numbers. You can even up the ante in numerous ways: the handyman, deadly machines, and hardy machines tonics make it easier to keep bots around and makes them more powerful, while the ''third'' tiers of Security Command and Hypnotize let you summon even ''stronger'' bots and hypnotize ''anything'' but bots and Big Sisters. By the end of the game you can also include [[spoiler: Summon Eleanor]] into the mix, and when you have two elite security bots, an alpha series, and [[spoiler: a Big Sister]] helping you, your enemies become so incredibly outmatched you barely have to fire shots at all. The only real downside to this strategy is the high EVE cost (which is easily remedied with the aforementioned Cure All tonic) and the fact that having so many entities around makes it easy to to get caught in friendly fire.

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** In ''[=BioShock=] 2'', you have the The third tier of Decoy, which not only distracts foes but damages them and heals you, a fully-upgraded Rivet Gun, whose flaming shots allow you to juggle-stun enemies when paired with Electrobolt, and the Fountain of Youth tonic, which allows you to regenerate health and [=EVE=] while standing in water even as you spam Insect Swarms to clear the level of enemies.
** You've also got the 'Cure All' Gene Tonic in ''[=BioShock=] 2'', Tonic, which makes each Health Station refill your EVE meter fully. This lets you pull of tricks like setting up dozens of traps near a Big Daddy or a corpse your Little Sister needs harvested, then hurting yourself slightly and coming back to the Health Station to repeat the process for a pittance.
** Also from ''[=BioShock=] 2'' is using Using the second tier Security Command and Hypnotize in conjunction. The former lets you [[MookMaker summon security bots, but on your side]] and the latter lets you [[BrainwashedAndCrazy brainwash a normally hostile splicer to assist you]]; summoning two bots and hypnotizing a spider or leatherhead splicer allows you to easily overwhelm opponents whose only real advantage otherwise was strength in numbers. You can even up the ante in numerous ways: the handyman, deadly machines, and hardy machines tonics make it easier to keep bots around and makes them more powerful, while the ''third'' tiers of Security Command and Hypnotize let you summon even ''stronger'' bots and hypnotize ''anything'' but bots and Big Sisters. By the end of the game you can also include [[spoiler: Summon Eleanor]] into the mix, and when you have two elite security bots, an alpha series, and [[spoiler: a Big Sister]] helping you, your enemies become so incredibly outmatched you barely have to fire shots at all. The only real downside to this strategy is the high EVE cost (which is easily remedied with the aforementioned Cure All tonic) and the fact that having so many entities around makes it easy to to get caught in friendly fire.



* GoodBadBugs The PC version of ''2'' has a bug that prevents the vending machines from speaking. Of all the things 2K did wrong with this port, this one is probably forgivable.

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* GoodBadBugs The PC version of ''2'' has a bug that prevents the vending machines from speaking. Of all the things 2K did wrong with this port, this one is probably forgivable.



* HilariousInHindsight: Or perhaps HypocriticalHumor. Near the end of the second game, Sofia rants about you [[spoiler: "stealing" her daughter from her and about Eleanor's "ungratefulness" to her loving mother. However, some of the earliest tape diaries you found of Sofia reveal just how little she actually cares for Eleanor as anything other then her tool -- Eleanor was never really her daughter in anything except terms of shared genetics. One even says she had "as little to do as possible" with her birth, implying that Sofia may have actually created Eleanor through IVF and had a surrogate carry her to term, simply because having to deal with pregnancy itself would be too much of a hindrance to her plans.]][[spoiler: The hypocrisy about stealing Eleanor from her takes on another level when you remember that she herself has been stealing little girls from their families on the surface.]]

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* HilariousInHindsight: Or perhaps HypocriticalHumor. Near the end of the second game, Sofia rants about you [[spoiler: "stealing" her daughter from her and about Eleanor's "ungratefulness" to her loving mother. However, some of the earliest tape diaries you found of Sofia reveal just how little she actually cares for Eleanor as anything other then her tool -- Eleanor was never really her daughter in anything except terms of shared genetics. One even says she had "as little to do as possible" with her birth, implying that Sofia may have actually created Eleanor through IVF and had a surrogate carry her to term, simply because having to deal with pregnancy itself would be too much of a hindrance to her plans.]][[spoiler: The hypocrisy about stealing Eleanor from her takes on another level when you remember that she herself has been stealing little girls from their families on the surface.]]



* ItsTheSameNowItSucks: A lot of the sequel doesn't expand greatly on what the first game did, which is disappointing to some of the fans of the first.

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* ItsTheSameNowItSucks: A lot of the sequel game doesn't expand greatly on what the first game one did, which is disappointing to some of the fans of the first.



* TheUntwist: Lets just say the sequel doesn't feel the need to succumb to Shyamalan Syndrome, and never feels pressured to throw in a mindblowing plot twist towards the end just because the first game had one. Also josses all the EpilepticTrees speculating that [[spoiler: Sinclair was Fontaine, or at least would pull a Fontaine]]. Given the similarly spectacular twist in ''BioshockInfinite'', this makes ''Bioshock 2'' even more of an odd man out.

to:

* TheUntwist: Lets just say the sequel game doesn't feel the need to succumb to Shyamalan Syndrome, and never feels pressured to throw in a mindblowing plot twist towards the end just because the first game had one. Also josses all the EpilepticTrees speculating that [[spoiler: Sinclair was Fontaine, or at least would pull a Fontaine]]. Given the similarly spectacular twist in ''BioshockInfinite'', ''Videogame/BioshockInfinite'', this makes ''Bioshock 2'' even more of an odd man out.



** Diane [=McClintock=] is a huge contender for the award of People Who Need a Hug.
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* HilariousInHindsight: Or perhaps HypocriticalHumor. Near the end of the second game, Sofia rants about you [[spoiler: "stealing" her daughter from her and about Eleanor's "ungratefulness" to her loving mother. However, some of the earliest tape diaries you found of Sofia reveal just how little she actually cares for Eleanor as anything other then her tool -- Eleanor was never really her daughter in anything except terms of shared genetics. One even says she had "as little to do as possible" with her birth, implying that Sofia may have actually created Eleanor through IVF and had a surrogate carry her to term, simply because having to deal with pregnancy itself would be too much of a hindrance to her plans.]][[spoiler: The hypocrisy about stealing Eleanor from her takes on another level when you remember that she herself has been stealing little girls form their families on the surface.]]

to:

* HilariousInHindsight: Or perhaps HypocriticalHumor. Near the end of the second game, Sofia rants about you [[spoiler: "stealing" her daughter from her and about Eleanor's "ungratefulness" to her loving mother. However, some of the earliest tape diaries you found of Sofia reveal just how little she actually cares for Eleanor as anything other then her tool -- Eleanor was never really her daughter in anything except terms of shared genetics. One even says she had "as little to do as possible" with her birth, implying that Sofia may have actually created Eleanor through IVF and had a surrogate carry her to term, simply because having to deal with pregnancy itself would be too much of a hindrance to her plans.]][[spoiler: The hypocrisy about stealing Eleanor from her takes on another level when you remember that she herself has been stealing little girls form from their families on the surface.]]
Is there an issue? Send a MessageReason:
None


* TheUntwist: Lets just say the sequel doesn't feel the need to succumb to Shyamalan Syndrome, and never feels pressured to throw in a mindblowing plot twist towards the end just because the first game had one. Also josses all the EpilepticTrees speculating that [[spoiler: Sinclair was Fontaine, or at least would pull a Fontaine]].

to:

* TheUntwist: Lets just say the sequel doesn't feel the need to succumb to Shyamalan Syndrome, and never feels pressured to throw in a mindblowing plot twist towards the end just because the first game had one. Also josses all the EpilepticTrees speculating that [[spoiler: Sinclair was Fontaine, or at least would pull a Fontaine]]. Given the similarly spectacular twist in ''BioshockInfinite'', this makes ''Bioshock 2'' even more of an odd man out.
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* WhatAnIdiot: Wadsworth, an opportunist only mentioned in the loading quotes for the multiplayer. He was under the impression that the Sisters could be tempted with another job. Keep in mind that there were several PA announcements (one of which is another loading quote) saying "Don't mess with the Little Sisters, or the Daddies will hurt you."
** '''You'd Expect:''' Him to see the warning for what it is and leave them alone.
** '''Instead:''' "I wonder what I can use to offer the job? Kids like candy, right?" His unrecognizable corpse is found with signs of Big Daddy damage on it, and he is reported to have attempted giving a Little Sister a lollipop when the Daddy noticed and [[BerserkButton flipped out]].
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***...except for the fact that Elizabeth is an {{Expy}} for Eleanor? And the reference is little more than TheCameo.
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** With the release of Infinite, it could be further suggested that this is now CanonDiscontinuity, as while it makes explicit reference to BioShock 1, Infinite almost completely ignores the existence of 2, and indeed doesn't really work if you include it.

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* TheWoobie:

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* TheWoobie:TheyWastedAPerfectlyGoodPlot: The whole storyline dealing with Mark Meltzer; a lot of players found his story more intriguing then that of Delta.
* TheWoobie:



* TheyWastedAPerfectlyGoodPlot: The whole storyline dealing with Mark Meltzer; a lot of players found his story more intriguing then that of Delta.
* TheWoobie: C.M. Porter from ''Minerva's Den''. He couldn't handle the death of his wife, so he spent all of his time uplaoding as many memories of her as possible into Rapture's central computer in the hopes of recreating her. And when he finally finished [[spoiler: he was horrified by what he had done, because it wasn't really his wife, and had the computer shut the whole thing down. Then he was captured and turned into a Big Daddy.]]

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* TheyWastedAPerfectlyGoodPlot: The whole storyline dealing with Mark Meltzer; a lot of players found his story more intriguing then that of Delta.
* TheWoobie:
** C.M. Porter from ''Minerva's Den''. He couldn't handle the death of his wife, so he spent all of his time uplaoding as many memories of her as possible into Rapture's central computer in the hopes of recreating her. And when he finally finished [[spoiler: he was horrified by what he had done, because it wasn't really his wife, and had the computer shut the whole thing down. Then he was captured and turned into a Big Daddy.]]

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* InternetBackdraft: After having waited for weeks, the announcement that the single player DLC, particularly ''Minerva's Den'', wouldn't come out for PC anyway was taken poorly by the fanbase. Fortunately, 2K listened and immediately resumed work on it. As of April 2011, the Protector's Trials have been released as free DLC, and ''Minerva's Den'' is reportedly on its way..




to:

* TheWoobie: C.M. Porter from ''Minerva's Den''. He couldn't handle the death of his wife, so he spent all of his time uplaoding as many memories of her as possible into Rapture's central computer in the hopes of recreating her. And when he finally finished [[spoiler: he was horrified by what he had done, because it wasn't really his wife, and had the computer shut the whole thing down. Then he was captured and turned into a Big Daddy.]]
** And then, there's many of the multiplayer characters, leading to much FridgeHorror when you realize what their ramblings actually mean:
*** Why does Barbara seem to think the Little Sisters she captures are her children? [[spoiler:Because her daughter was turned into one, and what's more, her abductors came in the guise of ADAM merchants - ADAM which she wanted to protect her daughter with]].
*** Jacob acts as though it's just another day at his job [[spoiler:because he's been so browbeaten by the generally miserable working conditions that he's convinced himself he's on a work strike against them]].
*** Buck seems like an unsympathetic jerk [[spoiler:until you discover that he just wanted to find his wife, and that his last encounter with her was him discovering that she had joined Atlas-while she nearly murdered him. No wonder he's bitter.]]
*** Shuresh Seti may be CrazyAwesome [[spoiler:but keep in mind he may be telepathic...and that he's ''perfectly effing sane''. Now, imagine what it would be like for ''you'' to be privvy to the thoughts of Splicers.]]
*** Blanche [[spoiler:is a good example of how Rapture's cosmetic business can destroy a person. She just didn't want to be lonely...]]
*** Let's face it, Louis is a violent jackass [[spoiler:but he knows full damn well [[FateWorseThanDeath how Big Daddies are created]] and he's actually ''scared out of his mind'' of being turned into one-he actually thinks the enemy players are trying to sent him to processing.]]
** Diane [=McClintock=] is a huge contender for the award of People Who Need a Hug.
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* ComplacentGamingSyndrome: Similar to the the wrench and electrobolt combo from ''VideoGame/{{BioShock|1}}'' we have the upgraded drill and Winter Blast combo (although some people opt to use Insect Swarm instead). Oh, and go and [[ItsEasySoItSucks complain]] afterward.

to:

* ComplacentGamingSyndrome: Similar to the the wrench and electrobolt combo from ''VideoGame/{{BioShock|1}}'' ''VideoGame/BioShock'' we have the upgraded drill and Winter Blast combo (although some people opt to use Insect Swarm instead). Oh, and go and [[ItsEasySoItSucks complain]] afterward.



* FanonDiscontinuity: It can be argued that not only was BioShock self-contained with no opening for a sequel meaning any follow-on would have to be shoehorned in out of necessity (as [[ZeroPunctuation Yahtzee Croshaw]] did), but that the story and setting make very little sense in the context of what happened before and completely retcon certain aspects of the setting, meaning it all makes more sense if you ignore it entirely.

to:

* FanonDiscontinuity: It can be argued that not only was BioShock VideoGame/BioShock self-contained with no opening for a sequel meaning any follow-on would have to be shoehorned in out of necessity (as [[ZeroPunctuation Yahtzee Croshaw]] did), but that the story and setting make very little sense in the context of what happened before and completely retcon certain aspects of the setting, meaning it all makes more sense if you ignore it entirely.



** The Freeze plasmid is also overpowered if [[BoringButPractical kind of repetitive to use]]. It's relatively cheap to use, works on ALL enemies, and health gets drained faster than it did in Bioshock 1. Combine with Security Bots and/or Decoy to distract other enemies and you can essentially knock off enemies one by one staying completely safe.

to:

** The Freeze plasmid is also overpowered if [[BoringButPractical kind of repetitive to use]]. It's relatively cheap to use, works on ALL enemies, and health gets drained faster than it did in Bioshock 1.[=BioShock=]. Combine with Security Bots and/or Decoy to distract other enemies and you can essentially knock off enemies one by one staying completely safe.
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Added DiffLines:

* FanonDiscontinuity: It can be argued that not only was BioShock self-contained with no opening for a sequel meaning any follow-on would have to be shoehorned in out of necessity (as [[ZeroPunctuation Yahtzee Croshaw]] did), but that the story and setting make very little sense in the context of what happened before and completely retcon certain aspects of the setting, meaning it all makes more sense if you ignore it entirely.

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These aren\'t YMMV. Moving.


* BittersweetEnding: One of the endings of ''[=BioShock=] 2'', [[spoiler: where Delta prevents Eleanor Lamb from being a monster but leaves her as an orphan.]]



* WhatMeasureIsANonHuman: Gil Alexander. [[spoiler:When given the choice, the player can either kill the creature Gil has become [[MercyKill (thus going along with his final wish, according to his audio diaries)]], or simply let the creature live. As it turns out, letting the creature live is considered the "good" choice.]]

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* WhatMeasureIsANonHuman: Gil Alexander. [[spoiler:When given the choice, the player can either kill the creature Gil has become [[MercyKill (thus going along with his final wish, according to his audio diaries)]], or simply let the creature live. As it turns out, letting the creature live is considered the "good" choice.]]
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* DisappointingLastLevel: Inner Persephone is this for some. While the level is still fun to explore, there isn't any real final boss [[spoiler: unless you count Sinclair as Subject Omega, who fights like any other Alpha Series but with a longer health bar]], the [[spoiler: summon Eleanor]] plasmid makes every enemy encounter trivial, and there isn't any other encounter with Sofia Lamb beyond her shouting more of her philosophy at you over your radio.
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* The Freeze plasmid is also overpowered if [[BoringButPractical kind of repetitive to use]]. It's relatively cheap to use, works on ALL enemies, and health gets drained faster than it did in Bioshock 1. Combine with Security Bots and/or Decoy to distract other enemies and you can essentially knock off enemies one by one staying completely safe.

to:

* ** The Freeze plasmid is also overpowered if [[BoringButPractical kind of repetitive to use]]. It's relatively cheap to use, works on ALL enemies, and health gets drained faster than it did in Bioshock 1. Combine with Security Bots and/or Decoy to distract other enemies and you can essentially knock off enemies one by one staying completely safe.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Freeze plasmid is also overpowered if [[BoringButPractical kind of repetitive to use]]. It's relatively cheap to use, works on ALL enemies, and health gets drained faster than it did in Bioshock 1. Combine with Security Bots and/or Decoy to distract other enemies and you can essentially knock off enemies one by one staying completely safe.
Is there an issue? Send a MessageReason:
None


* BittersweetEnding: One of the endings of ''[=BioShock=] 2'', [[spoiler: where Delta prevents Eleanor Lamb from being a CompleteMonster but leaves her as an orphan.]]
* ComplacentGamingSyndrome: Similar to the the wrench and electrobolt combo from ''VideoGame/{{BioShock|1}}'' we have the upgraded drill and Winter Blast combo (although some people opt to use Insect Swarm instead). Oh, and don't forget to go and [[ItsEasySoItSucks complain]] afterward.

to:

* BittersweetEnding: One of the endings of ''[=BioShock=] 2'', [[spoiler: where Delta prevents Eleanor Lamb from being a CompleteMonster monster but leaves her as an orphan.]]
* ComplacentGamingSyndrome: Similar to the the wrench and electrobolt combo from ''VideoGame/{{BioShock|1}}'' we have the upgraded drill and Winter Blast combo (although some people opt to use Insect Swarm instead). Oh, and don't forget to go and [[ItsEasySoItSucks complain]] afterward.
Is there an issue? Send a MessageReason:
None


* BittersweetEnding: One of the endings of ''Bioshock 2'', [[spoiler: where Delta prevents Eleanor Lamb from being a CompleteMonster but leaves her as an orphan.]]
* ComplacentGamingSyndrome: Similar to the the wrench and electrobolt combo from ''{{Bioshock}}'' we have the upgraded drill and Winter Blast combo (although some people opt to use Insect Swarm instead). Oh, and don't forget to go and [[ItsEasySoItSucks complain]] afterward.

to:

* BittersweetEnding: One of the endings of ''Bioshock ''[=BioShock=] 2'', [[spoiler: where Delta prevents Eleanor Lamb from being a CompleteMonster but leaves her as an orphan.]]
* ComplacentGamingSyndrome: Similar to the the wrench and electrobolt combo from ''{{Bioshock}}'' ''VideoGame/{{BioShock|1}}'' we have the upgraded drill and Winter Blast combo (although some people opt to use Insect Swarm instead). Oh, and don't forget to go and [[ItsEasySoItSucks complain]] afterward.



** Despite being the star of [[AlternateRealityGame Something In the Sea]], [[HeroofAnotherStory Mark Meltzer]] wasn't originally going to be in the game. However, the fandom's intense love for him motivated 2K to add him into ''Bioshock 2'' and wrap up his story.

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** Despite being the star of [[AlternateRealityGame Something In the Sea]], [[HeroofAnotherStory Mark Meltzer]] wasn't originally going to be in the game. However, the fandom's intense love for him motivated 2K to add him into ''Bioshock ''[=BioShock=] 2'' and wrap up his story.



** In ''Bioshock 2'', you have the third tier of Decoy, which not only distracts foes but damages them and heals you, a fully-upgraded Rivet Gun, whose flaming shots allow you to juggle-stun enemies when paired with Electrobolt, and the Fountain of Youth tonic, which allows you to regenerate health and [=EVE=] while standing in water even as you spam Insect Swarms to clear the level of enemies.
** You've also got the 'Cure All' Gene Tonic in ''Bioshock 2'', which makes each Health Station refill your EVE meter fully. This lets you pull of tricks like setting up dozens of traps near a Big Daddy or a corpse your Little Sister needs harvested, then hurting yourself slightly and coming back to the Health Station to repeat the process for a pittance.
** Also from ''Bioshock 2'' is using the second tier Security Command and Hypnotize in conjunction. The former lets you [[MookMaker summon security bots, but on your side]] and the latter lets you [[BrainwashedAndCrazy brainwash a normally hostile splicer to assist you]]; summoning two bots and hypnotizing a spider or leatherhead splicer allows you to easily overwhelm opponents whose only real advantage otherwise was strength in numbers. You can even up the ante in numerous ways: the handyman, deadly machines, and hardy machines tonics make it easier to keep bots around and makes them more powerful, while the ''third'' tiers of Security Command and Hypnotize let you summon even ''stronger'' bots and hypnotize ''anything'' but bots and Big Sisters. By the end of the game you can also include [[spoiler: Summon Eleanor]] into the mix, and when you have two elite security bots, an alpha series, and [[spoiler: a Big Sister]] helping you, your enemies become so incredibly outmatched you barely have to fire shots at all. The only real downside to this strategy is the high EVE cost (which is easily remedied with the aforementioned Cure All tonic) and the fact that having so many entities around makes it easy to to get caught in friendly fire.

to:

** In ''Bioshock ''[=BioShock=] 2'', you have the third tier of Decoy, which not only distracts foes but damages them and heals you, a fully-upgraded Rivet Gun, whose flaming shots allow you to juggle-stun enemies when paired with Electrobolt, and the Fountain of Youth tonic, which allows you to regenerate health and [=EVE=] while standing in water even as you spam Insect Swarms to clear the level of enemies.
** You've also got the 'Cure All' Gene Tonic in ''Bioshock ''[=BioShock=] 2'', which makes each Health Station refill your EVE meter fully. This lets you pull of tricks like setting up dozens of traps near a Big Daddy or a corpse your Little Sister needs harvested, then hurting yourself slightly and coming back to the Health Station to repeat the process for a pittance.
** Also from ''Bioshock ''[=BioShock=] 2'' is using the second tier Security Command and Hypnotize in conjunction. The former lets you [[MookMaker summon security bots, but on your side]] and the latter lets you [[BrainwashedAndCrazy brainwash a normally hostile splicer to assist you]]; summoning two bots and hypnotizing a spider or leatherhead splicer allows you to easily overwhelm opponents whose only real advantage otherwise was strength in numbers. You can even up the ante in numerous ways: the handyman, deadly machines, and hardy machines tonics make it easier to keep bots around and makes them more powerful, while the ''third'' tiers of Security Command and Hypnotize let you summon even ''stronger'' bots and hypnotize ''anything'' but bots and Big Sisters. By the end of the game you can also include [[spoiler: Summon Eleanor]] into the mix, and when you have two elite security bots, an alpha series, and [[spoiler: a Big Sister]] helping you, your enemies become so incredibly outmatched you barely have to fire shots at all. The only real downside to this strategy is the high EVE cost (which is easily remedied with the aforementioned Cure All tonic) and the fact that having so many entities around makes it easy to to get caught in friendly fire.



* ItsEasySoItSucks: Some people are accusing ''Bioshock 2'' of being this due to the abundance of money, ammo and healing items. See also ComplacentGamingSyndrome above.

to:

* ItsEasySoItSucks: Some people are accusing ''Bioshock ''[=BioShock=] 2'' of being this due to the abundance of money, ammo and healing items. See also ComplacentGamingSyndrome above.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BittersweetEnding: One of the endings of ''Bioshock 2'', [[spoiler: where Delta prevents Eleanor Lamb from being a CompleteMonster but leaves her as an orphan.]]
* ComplacentGamingSyndrome: Similar to the the wrench and electrobolt combo from ''{{Bioshock}}'' we have the upgraded drill and Winter Blast combo (although some people opt to use Insect Swarm instead). Oh, and don't forget to go and [[ItsEasySoItSucks complain]] afterward.
* CrazyAwesome: Gilbert Alexander was pretty awesome before going mad (leaving behind messages and robots allies to help whoever found him kill him, knowing he was about to suffer WithGreatPowerComesGreatInsanity) but he still pulls off some cool stuff afterwards (such as singing the Fontaine Futuristics jingle at the top of his voice to prevent you from accessing a voice activated door lock, or hosting a live demonstration of Fontaine Futuristics products...[[spoiler:that try to kill you.]])
* EnsembleDarkhorse: Alex the Great is very popular among the fanbase. Owing in no small part because of his memorable dialogue and being batshit insane, even when placed among Rapture's inhabitants.
** Despite being the star of [[AlternateRealityGame Something In the Sea]], [[HeroofAnotherStory Mark Meltzer]] wasn't originally going to be in the game. However, the fandom's intense love for him motivated 2K to add him into ''Bioshock 2'' and wrap up his story.
* EvilIsSexy: Sofia Lamb gets a lot of attention regarding her looks from the 2K forums. As you can imagine her strict authoritarian personality also doesn't hurt.
* {{Fanon}}: Subject Delta's suit-machinery includes a built-in can opener.
* GameBreaker
** In ''Bioshock 2'', you have the third tier of Decoy, which not only distracts foes but damages them and heals you, a fully-upgraded Rivet Gun, whose flaming shots allow you to juggle-stun enemies when paired with Electrobolt, and the Fountain of Youth tonic, which allows you to regenerate health and [=EVE=] while standing in water even as you spam Insect Swarms to clear the level of enemies.
** You've also got the 'Cure All' Gene Tonic in ''Bioshock 2'', which makes each Health Station refill your EVE meter fully. This lets you pull of tricks like setting up dozens of traps near a Big Daddy or a corpse your Little Sister needs harvested, then hurting yourself slightly and coming back to the Health Station to repeat the process for a pittance.
** Also from ''Bioshock 2'' is using the second tier Security Command and Hypnotize in conjunction. The former lets you [[MookMaker summon security bots, but on your side]] and the latter lets you [[BrainwashedAndCrazy brainwash a normally hostile splicer to assist you]]; summoning two bots and hypnotizing a spider or leatherhead splicer allows you to easily overwhelm opponents whose only real advantage otherwise was strength in numbers. You can even up the ante in numerous ways: the handyman, deadly machines, and hardy machines tonics make it easier to keep bots around and makes them more powerful, while the ''third'' tiers of Security Command and Hypnotize let you summon even ''stronger'' bots and hypnotize ''anything'' but bots and Big Sisters. By the end of the game you can also include [[spoiler: Summon Eleanor]] into the mix, and when you have two elite security bots, an alpha series, and [[spoiler: a Big Sister]] helping you, your enemies become so incredibly outmatched you barely have to fire shots at all. The only real downside to this strategy is the high EVE cost (which is easily remedied with the aforementioned Cure All tonic) and the fact that having so many entities around makes it easy to to get caught in friendly fire.
* GoodBadBugs The PC version of ''2'' has a bug that prevents the vending machines from speaking. Of all the things 2K did wrong with this port, this one is probably forgivable.
* HellIsThatNoise: The Big Sister screech.
* HilariousInHindsight: Or perhaps HypocriticalHumor. Near the end of the second game, Sofia rants about you [[spoiler: "stealing" her daughter from her and about Eleanor's "ungratefulness" to her loving mother. However, some of the earliest tape diaries you found of Sofia reveal just how little she actually cares for Eleanor as anything other then her tool -- Eleanor was never really her daughter in anything except terms of shared genetics. One even says she had "as little to do as possible" with her birth, implying that Sofia may have actually created Eleanor through IVF and had a surrogate carry her to term, simply because having to deal with pregnancy itself would be too much of a hindrance to her plans.]][[spoiler: The hypocrisy about stealing Eleanor from her takes on another level when you remember that she herself has been stealing little girls form their families on the surface.]]
* ItsEasySoItSucks: Some people are accusing ''Bioshock 2'' of being this due to the abundance of money, ammo and healing items. See also ComplacentGamingSyndrome above.
* ItsTheSameNowItSucks: A lot of the sequel doesn't expand greatly on what the first game did, which is disappointing to some of the fans of the first.
* MoralEventHorizon:
** Sofia Lamb in the opening cutscene, where she [[spoiler:forces you to commit suicide in front of poor Eleanor, your bonded Little Sister and ''her own daughter''.]] The woman makes new [[MoralEventHorizon Moral Event Horizons]] with each appearance ''[[SerialEscalation just to cross them]]''.Though as you'll learn during the game she appears to have crossed the line long ago. She'd have you believe that she's going to initiate a new Utopian era for mankind, but thinks nothing of choice and subjects her closest comrades to half-truths and horrific fates. She leaves Gilbert Alexander to [[spoiler:live forever as an abomination, desperate for a taste of ADAM]], [[spoiler:Mark Meltzer is reunited with his daughter and twisted into a Big Daddy]], and Augustus Sinclair [[spoiler:becomes an Alpha Series Big Daddy, and she snidely remarks that the two of you should be the last, as you fight to the death]]. Her intended fate for her daughter, Eleanor, is [[spoiler: to become the base in a gestalt of Rapture's greatest minds, creating a 'Utopian' being with the perfect outlook on the world, yet crushing Eleanor's own personality and conscience in the process]]. She's potentially much worse than Ryan given she's the ''"believes-every-word-she-says"'' type of crazy. She genuinely, ''lovingly'' accepts a few thousand deaths for the common good.
** [[spoiler: Eleanor Lamb can potentially cross this in two of the game's darker endings, killing her mother Sofia in both. In the games worst ending she takes her fathers memories with the intent of using them to help her "take on the world" as it were. Though very much averted in the other two good endings.]]
** In the sequel, [[spoiler: finding Mark Meltzer. Those who followed the ARG know this moment. In fact, an entire thread entitled "How DARE you 2K..." was started on the forums for players to chronicle their reactions to the discovery, which ranged from stunned incoherence to ragequitting the entire game. Many felt more strongly about this event than the actual ending of the game.]]
** Also in the sequel: [[spoiler: Augustus Sinclair]]. As a punishment for helping through your journey, [[spoiler: he gets turned into a Big Daddy. To pile on the Punch, he struggles through his mind control to give you more information, and asks that you end his life in return.]]
* TheUntwist: Lets just say the sequel doesn't feel the need to succumb to Shyamalan Syndrome, and never feels pressured to throw in a mindblowing plot twist towards the end just because the first game had one. Also josses all the EpilepticTrees speculating that [[spoiler: Sinclair was Fontaine, or at least would pull a Fontaine]].
* TheWoobie:
** Grace Holloway's life reads like a checklist of misery and misfortunes.
** Gil Alexander, believe it or not, at least before he [[spoiler: became Alex The Great]]. His audio diaries show his admiration for Sofia Lamb, her intelligence and her philosophy, but there are subtle hints that he's also in love with her, even though he knows she doesn't reciprocate. He's perfectly willing to volunteer to be made into a monster for her, and when [[spoiler: she abandons him as a failed experiment]], he never shows any resentment, only a regret that he failed her. There's even some fan speculation that he might be [[spoiler: Eleanor's biological father]].
** Poor Eleanor Lamb. She spent her entire life being raised by an emotionally distant mother who fully expected Eleanor to further her own ideals by [[spoiler: getting turned into a HiveMind that would only serve society]]. Depending on the player's moral choices, she can also become [[spoiler: a WoobieDestroyerOfWorlds.]]
* TheyWastedAPerfectlyGoodPlot: The whole storyline dealing with Mark Meltzer; a lot of players found his story more intriguing then that of Delta.
* WhatMeasureIsANonHuman: Gil Alexander. [[spoiler:When given the choice, the player can either kill the creature Gil has become [[MercyKill (thus going along with his final wish, according to his audio diaries)]], or simply let the creature live. As it turns out, letting the creature live is considered the "good" choice.]]

-----
Is there an issue? Send a MessageReason:
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* MomentOfAwesome:
** Getting the [[EleventhHourSuperpower Summon Eleanor Plasmid]]. The weak, frail girl you've been trying to save throughout most of the game is now a Big Sister who can rip enemies to shreds, taunting them the whole time.
** Even better, as far as the splicers are concerned, this is their ''Messiah'' personally killing them while mocking their religion.
** One plasmid, six words: [[spoiler:Bring Your Daughter to Work Day]].
** Anything Eleanor says while fighting as a Big Sister.
-->"Stay away from my father!"\\
"This one died alone and afraid! Stand in our way, and you'll get the same!"\\
"Just try to stop me protecting my sisters. Please, try!"
** My favorite? Eleanor uses telekinesis, yanking a splicer across the room ''onto her needle''! What does she say?
-->"I am '''not''' your bloody ''Messiah!''"
** Learning the 'Drill Charge' technique. Remember the BullfightBoss that the Bouncer Big Daddies were in the first game? Well, you are now the bull.
** The Handyman tonic. Suddenly your hacked security bots turn into true bros who lay their very lives on the line for you.
** The evil ending. Ruling the goddamn world together as father and daughter? Shit yeah! Daughter, I am not disappoint. (Not to be confused with the pure evil ending where Eleanor takes Delta's ADAM against his will.)
** Porter's response to Lamb's invitation into the Family. He may not have known what Lamb was up to, but damn if it doesn't feel good after what she did.
-->'''Porter:''' Dear Doctor Lamb, I received the invitation to your little social club today. In return, I'd like to make you a wager: I wager you need Rapture Central Computing just a little bit more than I need your half-baked metaphysical mumbo-jumbo. I deal in science, not...whatever it is you're up to! You keep out of Minerva's Den and I'll keep this city's automation from grinding to a complete and sudden halt. Sound fair?
*** Even better, Lamb's first followers were people with weak wills and those with past traumas, like having lost people close to them. Porter is essentialy a prime candidate for her therapy, but rejects her easy way of getting over it.
** "Meltzer's Choice", in its own sad way. [[spoiler:Mark Meltzer has been captured by Lamb, and she starts giving her usual "ask yourself" spiel to convince him to either be turned into a Big Daddy or be executed. His response?]]
--->'''MELTZER:''' [[spoiler:*dark laugh* ...I wasn't the first to find Rapture, you crazy bitch. And I won't be the last. You do ... whatever you want to me... as long as I'm with Cindy... I'm ... I'm a happy man.]]
** The flooding of Siren Alley. There's nothing quite as exciting as outrunning an entire flood as pipes burst around you and the place practically falls apart. Probably one of the best moments of ''2''.
** The "semi-good" ending. [[spoiler:Like in the pure-good ending, Eleanor spares Sofia. ''Unlike'' the pure-good ending, however, Eleanor makes it clear that she's not saving her out of the kindness of her heart, but so Sofia can [[CruelMercy live to see the empire and ideology she built from the deaths of countless innocents irrevocably destroyed and her own daughter rejecting her and her philosophy]]. [[GoodIsNotNice Just like Daddy would've wanted]].]]
** [[spoiler:Eleanor Lamb gets one when you learn the full scope of the intricate plan she set up behind her [[EvilMatriarch mother's]] back to resurrect the years-dead Subject Delta (you) and lead him/you to her. And of course, she gets a minor one every time you use the above-mentioned Summon Eleanor Plasmid to call her to the field and watch her wreak utter havoc against your now-very-outmatched enemies. Lastly, in [[MultipleEndings some of the endings]], watching her, in the final cutscene, slay her mother.]]
** In the game's intro, Subject Delta coming to Eleanor's rescue - entering the fray by leaping off a balcony and ''crushing someone'' as he lands, and then proceeding to beat the crap out of the others. [[OhCrap At least until the]] [[ItGotWorse 'Hypnotize Big Daddy' plasmid is used...]]
Is there an issue? Send a MessageReason:
Moving this here until someone can fix the Awesome button.

Added DiffLines:

* MomentOfAwesome:
** Getting the [[EleventhHourSuperpower Summon Eleanor Plasmid]]. The weak, frail girl you've been trying to save throughout most of the game is now a Big Sister who can rip enemies to shreds, taunting them the whole time.
** Even better, as far as the splicers are concerned, this is their ''Messiah'' personally killing them while mocking their religion.
** One plasmid, six words: [[spoiler:Bring Your Daughter to Work Day]].
** Anything Eleanor says while fighting as a Big Sister.
-->"Stay away from my father!"\\
"This one died alone and afraid! Stand in our way, and you'll get the same!"\\
"Just try to stop me protecting my sisters. Please, try!"
** My favorite? Eleanor uses telekinesis, yanking a splicer across the room ''onto her needle''! What does she say?
-->"I am '''not''' your bloody ''Messiah!''"
** Learning the 'Drill Charge' technique. Remember the BullfightBoss that the Bouncer Big Daddies were in the first game? Well, you are now the bull.
** The Handyman tonic. Suddenly your hacked security bots turn into true bros who lay their very lives on the line for you.
** The evil ending. Ruling the goddamn world together as father and daughter? Shit yeah! Daughter, I am not disappoint. (Not to be confused with the pure evil ending where Eleanor takes Delta's ADAM against his will.)
** Porter's response to Lamb's invitation into the Family. He may not have known what Lamb was up to, but damn if it doesn't feel good after what she did.
-->'''Porter:''' Dear Doctor Lamb, I received the invitation to your little social club today. In return, I'd like to make you a wager: I wager you need Rapture Central Computing just a little bit more than I need your half-baked metaphysical mumbo-jumbo. I deal in science, not...whatever it is you're up to! You keep out of Minerva's Den and I'll keep this city's automation from grinding to a complete and sudden halt. Sound fair?
*** Even better, Lamb's first followers were people with weak wills and those with past traumas, like having lost people close to them. Porter is essentialy a prime candidate for her therapy, but rejects her easy way of getting over it.
** "Meltzer's Choice", in its own sad way. [[spoiler:Mark Meltzer has been captured by Lamb, and she starts giving her usual "ask yourself" spiel to convince him to either be turned into a Big Daddy or be executed. His response?]]
--->'''MELTZER:''' [[spoiler:*dark laugh* ...I wasn't the first to find Rapture, you crazy bitch. And I won't be the last. You do ... whatever you want to me... as long as I'm with Cindy... I'm ... I'm a happy man.]]
** The flooding of Siren Alley. There's nothing quite as exciting as outrunning an entire flood as pipes burst around you and the place practically falls apart. Probably one of the best moments of ''2''.
** The "semi-good" ending. [[spoiler:Like in the pure-good ending, Eleanor spares Sofia. ''Unlike'' the pure-good ending, however, Eleanor makes it clear that she's not saving her out of the kindness of her heart, but so Sofia can [[CruelMercy live to see the empire and ideology she built from the deaths of countless innocents irrevocably destroyed and her own daughter rejecting her and her philosophy]]. [[GoodIsNotNice Just like Daddy would've wanted]].]]
** [[spoiler:Eleanor Lamb gets one when you learn the full scope of the intricate plan she set up behind her [[EvilMatriarch mother's]] back to resurrect the years-dead Subject Delta (you) and lead him/you to her. And of course, she gets a minor one every time you use the above-mentioned Summon Eleanor Plasmid to call her to the field and watch her wreak utter havoc against your now-very-outmatched enemies. Lastly, in [[MultipleEndings some of the endings]], watching her, in the final cutscene, slay her mother.]]
** In the game's intro, Subject Delta coming to Eleanor's rescue - entering the fray by leaping off a balcony and ''crushing someone'' as he lands, and then proceeding to beat the crap out of the others. [[OhCrap At least until the]] [[ItGotWorse 'Hypnotize Big Daddy' plasmid is used...]]

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