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* SugarWiki/MomentOfAwesome: Getting a robot's shot to [[HitboxDissonance harmlessly slip into]] [[RaymanianLimbs the gap where the player's neck should be]].
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* SugarWiki/MomentOfAwesome: Getting a robot's shot to [[HitboxDissonance harmlessly slip into]] [[RaymanianLimbs [[FloatingLimbs the gap where the player's neck should be]].
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* OvershadowedByControversy: The original game is infamously known for the incident where a player dying of a heart attack immediately after a session of it. Though he was already a dead man walking[[note]]He had scarring on his heart tissue, meaning any amount of exertion could be fatal[[/note]], it was blamed on the game, and contributed to another urban legend about ''yet another'' teenager dying, making it so that ''Berzerk'' would be most remembered for that.
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* OvershadowedByControversy: The original game is infamously known for the incident where a player dying of a heart attack immediately after a session of it. Though he was already a dead man walking[[note]]He had scarring on his heart tissue, meaning any amount of exertion could be fatal[[/note]], fatal, which it was because he walked a very long distance through the snow to the arcade[[/note]], it was blamed on the game, and contributed to another urban legend about ''yet another'' teenager dying, making it so that ''Berzerk'' would be most remembered for that.that. Amusingly, the actual incident of murder involving the game fell under the radar.
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* GameBreaker: When the game starts, the software doesn't generate each room randomly as the player enters it, but rather every single room in the game world. Which means if the player loops back he can enter rooms he previously had played. If he finds a sequence of easy rooms which connect around to each other, he can play the game pretty much indefinitely with little chance of dying, allowing for very high scores.
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* GameBreaker: When the game starts, the software doesn't generate each room randomly as the player enters it, but rather every single room in the game world. Which means if the player loops back he they can enter rooms he they previously had played. If he finds they find a sequence of easy rooms which connect around to each other, he they can play the game pretty much indefinitely with little chance of dying, allowing for very high scores.
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* OvershadowedByControversy: The original game is infamously known for the incident where a player dying of a heart attack immediately after a session of it. Though he was already a dead man walking[[note]]he had scarring on his heart tissue, meaning any amount of exertion could be fatal[[/note]], it was blamed on the game, and contributed to another urban legend about ''yet another'' teenager dying, making it so that ''Berzerk'' would be most remembered for that.
to:
* OvershadowedByControversy: The original game is infamously known for the incident where a player dying of a heart attack immediately after a session of it. Though he was already a dead man walking[[note]]he walking[[note]]He had scarring on his heart tissue, meaning any amount of exertion could be fatal[[/note]], it was blamed on the game, and contributed to another urban legend about ''yet another'' teenager dying, making it so that ''Berzerk'' would be most remembered for that.
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Changed line(s) 6 (click to see context) from:
* GameBreaker: when the game starts, the software doesn't generate each room randomly as the player enters it, but rather every single room in the game world. Which means if the player loops back he can enter rooms he previously had played. If he finds a sequence of easy rooms which connect around to each other, he can play the game pretty much indefinitely with little chance of dying, allowing for very high scores.
to:
* GameBreaker: when When the game starts, the software doesn't generate each room randomly as the player enters it, but rather every single room in the game world. Which means if the player loops back he can enter rooms he previously had played. If he finds a sequence of easy rooms which connect around to each other, he can play the game pretty much indefinitely with little chance of dying, allowing for very high scores.
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Game-Breaker
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* GameBreaker: when the game starts, the software doesn't generate each room randomly as the player enters it, but rather every single room in the game world. Which means if the player loops back he can enter rooms he previously had played. If he finds a sequence of easy rooms which connect around to each other, he can play the game pretty much indefinitely with little chance of dying, allowing for very high scores.
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Edited the story- researching this I found no evidence that he walked through a snowstorm (especially since it was allegedly in Chicago in April). Also I felt "physical condition" needed specification
Changed line(s) 10 (click to see context) from:
* OvershadowedByControversy: The original game is infamously known for the incident where a player dying of a heart attack immediately after a session of it. Though he was already a dead man walking[[note]]he walked a long distance to the arcade in a snowstorm, all while not being in the physical condition to do so in such harsh weather[[/note]], it was blamed on the game, and contributed to another urban legend about ''yet another'' teenager dying, making it so that ''Berzerk'' would be most remembered for that.
to:
* OvershadowedByControversy: The original game is infamously known for the incident where a player dying of a heart attack immediately after a session of it. Though he was already a dead man walking[[note]]he walked a long distance to the arcade in a snowstorm, all while not being in the physical condition to do so in such harsh weather[[/note]], had scarring on his heart tissue, meaning any amount of exertion could be fatal[[/note]], it was blamed on the game, and contributed to another urban legend about ''yet another'' teenager dying, making it so that ''Berzerk'' would be most remembered for that.
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More fitting trope.
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* NeverLiveItDown: The original game is infamously known for the incident where a player dying of a heart attack immediately after a session of it. Though he was already a dead man walking[[note]]he walked a long distance to the arcade in a snowstorm, all while not being in the physical condition to do so in such harsh weather[[/note]], it was blamed on the game.
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* NeverLiveItDown: OvershadowedByControversy: The original game is infamously known for the incident where a player dying of a heart attack immediately after a session of it. Though he was already a dead man walking[[note]]he walked a long distance to the arcade in a snowstorm, all while not being in the physical condition to do so in such harsh weather[[/note]], it was blamed on the game.game, and contributed to another urban legend about ''yet another'' teenager dying, making it so that ''Berzerk'' would be most remembered for that.
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Changed line(s) 7 (click to see context) from:
* MemeticBadass: Evil Otto. [[KillerRabbit Do NOT trust that smiley face graphic--he WILL get you]].
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* MemeticBadass: Evil Otto. [[KillerRabbit Do NOT trust that smiley face graphic--he WILL get you]]. According to an urban legend, [[TheFourthWallWillNotProtectYou he can even get you in the real world]].
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* NightmareFuel: Evil Otto could definitely be seen as this.
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%% * NightmareFuel: Evil Otto could definitely be seen as this.
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Changed line(s) 10 (click to see context) from:
* NeverLiveItDown: The original game is infamously known for the urban legend of a player dying of a heart attack immediately after a session of it.
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* NeverLiveItDown: The original game is infamously known for the urban legend of incident where a player dying of a heart attack immediately after a session of it.it. Though he was already a dead man walking[[note]]he walked a long distance to the arcade in a snowstorm, all while not being in the physical condition to do so in such harsh weather[[/note]], it was blamed on the game.
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Deleted line(s) 8 (click to see context) :
* MostAnnoyingSound: [[HaveANiceDeath "Got the humanoid! Got the intruder!"]]
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The main page states both stories of people dying after playing the game are fake??? Also, Otto is a memetic badass.
* MemeticBadass: Evil Otto. [[KillerRabbit Do NOT trust that smiley face graphic--he WILL get you]].
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* NeverLiveItDown: The original game is infamously known for a case of a player dying of a heart attack immediately after a session of it.
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* NeverLiveItDown: The original game is infamously known for a case the urban legend of a player dying of a heart attack immediately after a session of it.
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* NeverLiveItDown: The original game is infamously known for a case of a player dying of a heart attack immediately after a session of it.
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* AwesomeMoment: Getting a robot's shot to [[HitboxDissonance harmlessly slip into]] [[RaymanianLimbs the gap where the player's neck should be]].
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* SugarWiki/FunnyMoment:
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* SugarWiki/FunnyMoment: SugarWiki/FunnyMoments:
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* SugarWiki/MomentOfAwesome: Getting a robot's shot to [[HitboxDissonance harmlessly slip into]] [[RaymanianLimbs the gap where the player's neck should be]].
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* FirstInstallmentWins: The first game is usually most positively received critically, unlike its sequel, ''Frenzy'', which is often considered too difficult.
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* FirstInstallmentWins: The first game is usually most positively received critically, unlike its sequel, ''Frenzy'', which slips under the radar at best and is often considered too difficult.difficult at worst.
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--> "[[OhCrap Intruder alert! Intruder alert!]]"
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* NarmCharm: Evil Otto may be a bouncing ''smiley face''...but he's still an evil, omnicidal thing that will kill you if you don't hurry on out.
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* AwesomeMoment: Getting a robot's shot to [[HitboxDissonance harmlessly slip into the gap where the player's neck should be]].
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* AwesomeMoment: Getting a robot's shot to [[HitboxDissonance harmlessly slip into into]] [[RaymanianLimbs the gap where the player's neck should be]].
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Grammar
Changed line(s) 2 (click to see context) from:
* FirstInstallmentWins: The first game is usually most positively received critically. Unlike it's sequel, ''Frenzy''.
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* FirstInstallmentWins: The first game is usually most positively received critically. Unlike it's critically, unlike its sequel, ''Frenzy''.''Frenzy'', which is often considered too difficult.
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* AwesomeMoment: Getting a robot's shot to [[HitboxDissonance harmlessly slip into the gap where the player's neck should be]].
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->''Chicken! [[VideoGame/{{Berzerk}} Trope like a robot!]]''
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* SugarWiki/FunnyMoment: "Chicken! Fight like a robot!"
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* SugarWiki/FunnyMoment: SugarWiki/FunnyMoment:
** "Chicken! Fight like arobot!"robot!"
** Getting two robots to [[ArtificialStupidity crash into each other]].
** "Chicken! Fight like a
** Getting two robots to [[ArtificialStupidity crash into each other]].
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* SugarWiki/FunnyMoment: "Chicken! Fight like a robot!"
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-->''Chicken! [[VideoGame/{{Berzerk}} Trope like a robot!]]''
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-->''Chicken! [[VideoGame/Berzerk Trope like a robot!]]''
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-->''Chicken! [[VideoGame/Berzerk [[VideoGame/{{Berzerk}} Trope like a robot!]]''
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* NightmareFuel: Evil Otto could definitely be seen as this.
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* NightmareFuel: Evil Otto could definitely be seen as this.this.
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-->''Chicken! [[VideoGame/Berzerk Trope like a robot!]]''
----
----
-->''Chicken! [[VideoGame/Berzerk Trope like a robot!]]''
----
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* MostAnnoyingSound: [[HaveANiceDeath "Got the humanoid! Got the intruder!"]]
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* AccidentalNightmareFuel: Evil Otto could definitely be seen as this.
* FirstInstallmentWins: The first game is usually most positively received critically. Unlike it's sequel, ''Frenzy''.
* FirstInstallmentWins: The first game is usually most positively received critically. Unlike it's sequel, ''Frenzy''.
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* NightmareFuel: Evil Otto could definitely be seen as this.
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* AccidentalNightmareFuel: Evil Otto could definitely be seen as this.
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* FirstInstallmentWins - The first game is usually most positively received critically.
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* FirstInstallmentWins - FirstInstallmentWins: The first game is usually most positively received critically.critically. Unlike it's sequel, ''Frenzy''.