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* SugarWiki/VisualEffectsOfAwesome: [[SeinfeldIsUnfunny Quaint as the wireframe vector graphics may be now]], it cannot be stressed enough just how much of a technical achievement this game was in 1980, a time when CGI was just barely getting off the ground, and it still gives the game a unique aesthetic to this day.
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* SugarWiki/VisualEffectsOfAwesome: [[SeinfeldIsUnfunny [[TechnologyMarchesOn Quaint as the wireframe vector graphics may be now]], it cannot be stressed enough just how much of a technical achievement this game was in 1980, a time when CGI was just barely getting off the ground, and it still gives the game a unique aesthetic to this day.day.
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* UrbanLegendOfZelda: A couple of them about being able to get closer to the mountains / volcano in the background, plus one about a mothership showing up if you shot enough [=UFOs=].
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* SugarWiki/VisualEffectsOfAwesome: Quaint as the wireframe vector graphics may be now, it cannot be stressed just what a technical achievement this game was in 1980, a time when CGI was just barely getting off the ground, and it still gives the game a unique aesthetic to this day.
to:
* SugarWiki/VisualEffectsOfAwesome: [[SeinfeldIsUnfunny Quaint as the wireframe vector graphics may be now, now]], it cannot be stressed enough just what how much of a technical achievement this game was in 1980, a time when CGI was just barely getting off the ground, and it still gives the game a unique aesthetic to this day.
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Changed line(s) 2 (click to see context) from:
* VisualEffectsOfAwesome: Quaint as the wireframe vector graphics may be now, it cannot be stressed just what a technical achievement this game was in 1980, a time when CGI was just barely getting off the ground, and it still gives the game a unique aesthetic to this day.
to:
* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Quaint as the wireframe vector graphics may be now, it cannot be stressed just what a technical achievement this game was in 1980, a time when CGI was just barely getting off the ground, and it still gives the game a unique aesthetic to this day.
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Changed line(s) 1 (click to see context) from:
* UrbanLegendOfZelda: A couple of them about being able to get closer to the mountains / volcano in the background, plus one about a mothership showing up if you shot enough [=UFOs=].
to:
* UrbanLegendOfZelda: A couple of them about being able to get closer to the mountains / volcano in the background, plus one about a mothership showing up if you shot enough [=UFOs=].[=UFOs=].
* VisualEffectsOfAwesome: Quaint as the wireframe vector graphics may be now, it cannot be stressed just what a technical achievement this game was in 1980, a time when CGI was just barely getting off the ground, and it still gives the game a unique aesthetic to this day.
* VisualEffectsOfAwesome: Quaint as the wireframe vector graphics may be now, it cannot be stressed just what a technical achievement this game was in 1980, a time when CGI was just barely getting off the ground, and it still gives the game a unique aesthetic to this day.
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* UrbanLegendOfZelda: A couple of them about being able to get closer to the mountains / volcano in the background, plus one about a mothership showing up if you shot enough [=UFOs=].