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** The jump rope minigame with [[BaseBreakingCharacter Playtime]]. When she catches you, you have to jump 5 times, but if you mess up, you have to start over, but the biggest reason on why this is annoying is because if Baldi is close, this can lead to you dying. Thankfully, you can avoid this by using the Safety Scissors. Playtime being able to reward at most 25 You Thought Points in ''Baldi's Basics Plus'' for completing her jump rope minigame without messing up has lessened this issue as it means the player now has an incentive to play with her (as these points are used in Johnny's Store to buy valuable items).

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** The jump rope minigame with [[BaseBreakingCharacter Playtime]]. When she catches you, you have to jump 5 times, but if you mess up, you have to start over, but the biggest reason on why this is annoying is because if Baldi is close, this can lead to you dying. Thankfully, you can avoid this by using the Safety Scissors. Playtime being able to reward at most 25 You Thought Points in ''Baldi's Basics Plus'' for completing her jump rope minigame without messing up has lessened this issue as it means the player now has an incentive to play with her (as these points are used in Johnny's Store to buy valuable items). ''Plus'' and ''Classic Remastered'' would tweak this further by allowing the player to move while they are jumping, preventing them from being completely helpless.
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*** And for that matter, is he [[UnwinnableByDesign deliberately setting you up with unsolvable math problems]], or does he just [[UnintentionallyUnwinnable not realize/care]]?

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*** And for that matter, is he [[UnwinnableByDesign deliberately setting you up with unsolvable math problems]], or does he just [[UnintentionallyUnwinnable not realize/care]]?realize/care]]? [[spoiler:The latter could be possible, since, after expunging Null from the game and getting the 21 questions wrong ending, Baldi legitimately gives you some advice regarding math.]]

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Removed: 151

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* FanPreferredCouple: Principal/Baldi, also known as Princibaldi
* FridgeLogic: If school is apparently out, why are students like "It's a Bully", "Playtime", "Arts and Crafters", and "Beans" still roaming the halls?

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* FanPreferredCouple: Principal/Baldi, also known as Princibaldi
* FridgeLogic: If school is apparently out, why are students like "It's a Bully", "Playtime", "Arts and Crafters", and "Beans" still roaming the halls?
Princibaldi.
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** The enigmatic [=Filename2=], with his vague warnings about wanting to destroy the game, is often portrayed as a full on BigBad in mods and custom maps, to the extent of possibly even being an OmnicidalManiac.

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** The enigmatic [=Filename2=], with his vague warnings about wanting to destroy the game, is often portrayed as a full on BigBad in mods and custom maps, to the extent of possibly even being an OmnicidalManiac. [[spoiler:This became AscendedFanon with NULL Mode having him become a full blown boss trying to directly stop you.]]
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** Detentions. While some of the rules you need to follow do make sense, you have to ''not'' follow them in order to beat the game, I.E. you need to run to move through the school faster, faculty rooms have useful items to collect, and using the [=BSoda=] can give you distance between you and Baldi. When you're in detention, you have a time-limit on how long you are in it, and the time builds up for each subsequent detention ranging from a mere 15 seconds to ''99 seconds''. Plus, unless you use the phone or the tape (the tape player for which is usually inside the Principal's Office), or use [=WD-NoSquee=] on the door to the Principal's Office, getting in detention counts as a door opening, so there's a big chance that Baldi will come in, kill you, and end your run, especially when he's moving faster, during higher-timed detentions, or if he's close to the office when you do get detention. ''Baldi's Basics Plus'' lessened this a bit by having the Principal's Office location be randomly generated rather than only in the center of the building, which gives Baldi more time to head towards it, and decreased the duration by which the detention times increase.[[note]]Both ''Baldi's Basics Classic'' and ''Baldi's Basics Plus'' build durations starting from 15 seconds to 60 seconds, before the jump to 99 seconds, but ''Classic'' increases them by 15 second intervals while ''Plus'' increases them by 5 second intervals[[/note]]

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** Detentions. While some of the rules you need to follow do make sense, you have to ''not'' follow them in order to beat the game, I.E. you need to run to move through the school faster, faculty rooms have useful items to collect, and using the [=BSoda=] can give you distance between you and Baldi. When you're in detention, you have a time-limit on how long you are in it, and the time builds up for each subsequent detention ranging from a mere 15 seconds to ''99 seconds''. Plus, unless you use the phone or the tape (the tape player for which is usually inside the Principal's Office), or use [=WD-NoSquee=] on the door to the Principal's Office, getting in detention counts as a door opening, so there's a big chance that Baldi will come in, kill you, and end your run, especially when he's moving faster, during higher-timed detentions, or if he's close to the office when you do get detention. ''Baldi's Basics Plus'' lessened this a bit by having the Principal's Office location be randomly generated rather than only in the center of the building, which gives Baldi more time to head towards it, and decreased the duration by which the detention times increase.[[note]]Both increase from 15 second intervals to 5 second intervals, a change that carried over to ''Baldi's Basics Classic'' and ''Baldi's Basics Plus'' build durations starting from 15 seconds to 60 seconds, before Classic Remastered''. This is because the jump to 99 seconds, but ''Classic'' increases them by original 15 second intervals while ''Plus'' increases them by 5 second intervals[[/note]]are now one of the difficulty changes provided in the Hard Mode Fun Setting, grouping it within a more difficult gameplay round.



** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. Fortunately, Arts and Crafters can only do it once per run. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. The mechanic was frequently updated in later demos as well as ''Baldi's Basics Plus''. The player will often have less or more notebooks to collect[[note]]4 on the first floor, though random seeds with 1, 2, or 3 notebooks have been reported, the usual 7 on the second floor, and 9 on the third floor[[/note]], his teleportation also takes much longer to take effect, showing him swirling around the player as he prepares to teleport them, and he only teleports the player to a random part of the building this time, and it produced a sound at the source of the teleportation to draw over Baldi. This can temporarily get the player way out of range from Baldi, and even can rarely put the player inside the Mystery Room (which Baldi can't enter), but he can teleport the player into faculty rooms, which can thus make the player at risk of Principal of the Thing. This was patched to remove the teleportation area making noise, which gave the player more time to get away since now Baldi would lose them. Ultimately, it would be patched for a final time by now teleporting the player near one of the elevators in the building, and teleporting Baldi as well once again like in ''Classic'', putting the player between Baldi and the elevator.

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** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. Fortunately, Arts and Crafters can only do it once per run. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. The mechanic was frequently updated in later demos as well as ''Baldi's Basics Plus''. The player will often have less or more notebooks to collect[[note]]4 on the first floor, though random seeds with 1, 2, or 3 notebooks have been reported, the usual 7 on the second floor, and 9 on the third floor[[/note]], his teleportation also takes much longer to take effect, showing him swirling around the player as he prepares to teleport them, and he only teleports the player to a random part of the building this time, and it produced a sound at the source of the teleportation to draw over Baldi. This can temporarily get the player way out of range from Baldi, and even can rarely put the player inside the Mystery Room (which Baldi can't enter), but he can teleport the player into faculty rooms, which can thus make the player at risk of Principal of the Thing. This was patched to remove the teleportation area making noise, which gave the player more time to get away since now Baldi would lose them. Ultimately, it would be patched for a final time by now teleporting the player near one of the elevators in the building, and teleporting Baldi as well once again like in ''Classic'', putting the player between Baldi and the elevator. This version was used for ''Classic Remastered'' as well.
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** The [=v.1.1=] update to ''Classic Remastered'' allows the player to move slightly whenever jumping over Playtime's jumprope, which is useful to help them get to where they need to be in time if there's a notebook very close by.
** The same update added the ability to configure how long it takes for the Alarm Clock to ring, from 15 to 60 seconds total, before it actually sets off, when it originally set off 30 seconds after it was placed down.
** The last major feature for that update is the addition of Free Run Mode in the Fun Settings. Available to use by default, it will make Baldi absent for the run to help you plan out strategies to evade him in the modes proper. This can't be used to get any of the secrets, of course, especially since the You Can Think Pads are disabled and notebooks are collected immediately in Free Run.
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** And for that matter, is he [[UnwinnableByDesign deliberately setting you up with unsolvable math problems]], or does he just [[UnintentionallyUnwinnable not realize/care]]?
** The fandom's [[MemeticMolester sultry portrayal of Baldi]] has led to an alternate interpretation that Baldi wants to do more to the player then just spank or kill them. There's even a (not pornographic, but NSFW and very uncomfortable) ''[[https://www.youtube.com/watch?v=IlouAA8mRZo fully animated fan song]]'', courtesy of Creator/DAGames, about it that has over nine million views and counting.

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** *** And for that matter, is he [[UnwinnableByDesign deliberately setting you up with unsolvable math problems]], or does he just [[UnintentionallyUnwinnable not realize/care]]?
** *** The fandom's [[MemeticMolester sultry portrayal of Baldi]] has led to an alternate interpretation that Baldi wants to do more to the player then just spank or kill them. There's even a (not pornographic, but NSFW and very uncomfortable) ''[[https://www.youtube.com/watch?v=IlouAA8mRZo fully animated fan song]]'', courtesy of Creator/DAGames, about it that has over nine million views and counting.



** There's also [=Filename2=]. Whether he's either really a person stuck inside the game or just a character mocking meta games that have people trapped inside games is up to interpretation.

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** There's also [=Filename2=].[=Filename2=]/Null. Whether he's either really a person stuck inside the game or just a character mocking meta games that have people trapped inside games is up to interpretation.



* SugarWiki/AwesomeMusic: Schoolhouse Trouble, [[spoiler:the boss theme which plays once you provoke [=Filename2=] into fighting you in the hidden Null mode. It's notable for sounding epic in contrast to the rest of the themes that play throughout the game. It helps that the entire school is glitching ''on beat'' to the music]].

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* SugarWiki/AwesomeMusic: Schoolhouse Trouble, [[spoiler:the boss theme which plays once you provoke [=Filename2=] Null into fighting you in the hidden Null mode. It's notable for sounding epic in contrast to the rest of the themes that play throughout the game. It helps that the entire school is glitching ''on beat'' to the music]].



** Also the shippers. And, for whatever reason, the [[SelfFanservice Baldi fangirls]]. The Baldi’s Basics fandom has somewhat gained the reputation of the VideoGame/FiveNightsAtFreddys fandom, with a lot of children who see the game in... unusual ways and seemingly forget it’s a horror.

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** Also the shippers. And, for whatever reason, the [[SelfFanservice Baldi fangirls]]. The Baldi’s Basics fandom has somewhat gained the reputation of the VideoGame/FiveNightsAtFreddys fandom, with a lot of children who see the game in... unusual ways and seemingly forget it’s a horror.horror game.



** Speaking of the plushies, Arts and Crafters has one. There is an official plushy of a ''sock puppet''.

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** Speaking of the plushies, Arts and Crafters has one. There is an official plushy plush of a ''sock puppet''.



** Playtime also counts. Despite being [[StylisticSuck very crudely drawn]], some people think she's adorable, mainly because of [[CheerfulChild her personality]]. Her official plushy portrays her as more conventionally cute, her scribble eyes are downplayed to the point of looking like BlackBeadEyes and her nose is much smaller.

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** Playtime also counts. Despite being [[StylisticSuck very crudely drawn]], some people think she's adorable, mainly because of [[CheerfulChild her personality]]. Her official plushy mini figurine portrays her as more conventionally cute, her scribble eyes are downplayed to the point of looking like BlackBeadEyes BlackBeadEyes, and her nose is much smaller.
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* SugarWiki/AwesomeMusic: Schoolhouse Trouble, [[spoiler:the boss theme which plays once you provoke [=Filename2=] into fighting you in the hidden GlitchMode. It's notable for sounding epic in contrast to the rest of the themes that play throughout the game. It helps that the entire school is glitching ''on beat'' to the music]].

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* SugarWiki/AwesomeMusic: Schoolhouse Trouble, [[spoiler:the boss theme which plays once you provoke [=Filename2=] into fighting you in the hidden GlitchMode.Null mode. It's notable for sounding epic in contrast to the rest of the themes that play throughout the game. It helps that the entire school is glitching ''on beat'' to the music]].
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* AwesomeMusic: Schoolhouse Trouble, [[spoiler:the boss theme which plays once you provoke [=Filename2=] into fighting you in the hidden GlitchMode. It's notable for sounding epic in contrast to the rest of the themes that play throughout the game. It helps that the entire school is glitching ''on beat'' to the music]].

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* AwesomeMusic: SugarWiki/AwesomeMusic: Schoolhouse Trouble, [[spoiler:the boss theme which plays once you provoke [=Filename2=] into fighting you in the hidden GlitchMode. It's notable for sounding epic in contrast to the rest of the themes that play throughout the game. It helps that the entire school is glitching ''on beat'' to the music]].
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Added DiffLines:

* AwesomeMusic: Schoolhouse Trouble, [[spoiler:the boss theme which plays once you provoke [=Filename2=] into fighting you in the hidden GlitchMode. It's notable for sounding epic in contrast to the rest of the themes that play throughout the game. It helps that the entire school is glitching ''on beat'' to the music]].
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* ShockingMoments: [[spoiler: The boss fight against Filename2/[=NULL=] in Classic Remastered's [[BrutalBonusLevel Glitch Mode]] is a big highlight of the entire game, mostly for just how unexpected it is.]]

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* ShockingMoments: [[spoiler: The boss fight against Filename2/[=NULL=] [=Filename2=]/[=NULL=] in Classic Remastered's [[BrutalBonusLevel Glitch Mode]] is a big highlight of the entire game, mostly for just how unexpected it is.]]
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* ShockingMoments: [[spoiler: The boss fight against Filename2/[=NULL=] in Classic Remastered's [[BrutalBonusLevel Glitch Mode]] is a big highlight of the entire game, mostly for just how unexpected it is.]]
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** Is Baldi just a psychopathic teacher who is out to kill or trying to help the protagonist by coming after them with a ruler in hand? It's never outright stated he's going to kill you after all and corporal punishment was still going strong in the 90's.

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** Is Baldi just a psychopathic teacher who is out to kill or trying to help the protagonist by coming after them with a ruler in hand? It's never outright stated he's going to kill you after all and corporal punishment was still going strong in the 90's.90s.
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* RealismInducedHorror: It's generally agreed among fans that one of the scariest things about the game is the anxiety and ParanoiaFuel that comes from having a teacher get furious at you and chase you down simply for failing to solve a math problem you don't understand. This has led to multiple fan theories, such as [[https://www.youtube.com/watch?v=j-k0NW9z-_U&feature=youtu.be this]], suggesting that the protagonist is a child in the real world, possibly with a disability of some kind, and they're [[DelusionConclusion imagining themselves]] being cased by an EvilTeacher in an EdutainmentGame world either as a result of general anxiety from school, or possibly from traumatic experiences with an actual abusive teacher.

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* RealismInducedHorror: It's generally agreed among fans that one of the scariest things about the game is the anxiety and ParanoiaFuel that comes from having a teacher get furious at you and chase you down simply for failing to solve a math problem you don't understand. This has led to multiple fan theories, such as [[https://www.youtube.com/watch?v=j-k0NW9z-_U&feature=youtu.be this]], suggesting that the protagonist is a child in the real world, possibly with a disability of some kind, and they're [[DelusionConclusion imagining themselves]] being cased chased by an EvilTeacher in an EdutainmentGame world either as a result of general anxiety from school, or possibly from traumatic experiences with an actual abusive teacher.
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* {{Moe}}: Many time Playtime this. She's oddly endearing compared to the rest of the characters. Though her bad habit of making you play jump rope with her will make you get caught by Baldi more often than not.

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* {{Moe}}: Many time times Playtime is this. She's oddly endearing compared to the rest of the characters. Though her bad habit of making you play jump rope with her will make you get caught by Baldi more often than not.
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Added DiffLines:

* {{Moe}}: Many time Playtime this. She's oddly endearing compared to the rest of the characters. Though her bad habit of making you play jump rope with her will make you get caught by Baldi more often than not.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: Baldi himself is a poorly made 3D model with unblinking eyes and [[MouthFlaps flapping]] red lips, [[VocalDissonance combined with a]] [[WesternAnimation/SpongeBobSquarepants Squidward]][[VocalDissonance -esque voice]], who [=mystman12=] also compared to [[Franchise/SuperMarioBros Waluigi]]. Given the {{Stylistic Suck}}y nature of the game, this was almost certainly intentional.
** This also applies to some of the other characters as well. The Principal having an eyeless face and It’s A Bully’s and Mrs. Pomp's warped faces make them quite horrifying.
** Some of the MMD models look even ''worse'' than the sprites in the game. There is a good reason why Playtime and the Principal are 2D characters, you know...
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Not Hindsight; CI2 came out way before this game


* HilariousInHindsight: ''[[VideoGame/CombatInstinct Combat Instinct 2]]'' has a friendly NPC named Baldy.

Added: 251

Removed: 251

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alphabetizing


* ThatOneSidequest: Getting the Secret Ending requires you to fail all 21 questions and leave the school. Getting out after failing 6 questions is a nightmarish task in its own right, but you have to bring Baldi to his absolute limit and still escape.


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* ThatOneSidequest: Getting the Secret Ending requires you to fail all 21 questions and leave the school. Getting out after failing 6 questions is a nightmarish task in its own right, but you have to bring Baldi to his absolute limit and still escape.
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* FridgeLogic: If school is apparently out, why are students like "It's a Bully", "Playtime" and "Arts and Crafters" still roaming the halls?

to:

* FridgeLogic: If school is apparently out, why are students like "It's a Bully", "Playtime" and "Playtime", "Arts and Crafters" Crafters", and "Beans" still roaming the halls?



** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. Fortunately, Arts and Crafters can only do it once per run. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. The mechanic was frequently updated in later demos as well as ''Baldi's Basics Plus''. The player will often have less or more notebooks to collect[[note]]4 on the first floor, though random seeds with 2 or 3 notebooks have been reported, the usual 7 on the second floor, and 9 on the third floor[[/note]], his teleportation also takes much longer to take effect, showing him swirling around the player as he prepares to teleport them, and he only teleports the player to a random part of the building this time, and it produced a sound at the source of the teleportation to draw over Baldi. This can temporarily get the player way out of range from Baldi, and even can rarely put the player inside the Mystery Room (which Baldi can't enter), but he can teleport the player into faculty rooms, which can thus make the player at risk of Principal of the Thing. This was patched to remove the teleportation area making noise, which gave the player more time to get away since now Baldi would lose them. Ultimately, it would be patched for a final time by now teleporting the player near one of the elevators in the building, and teleporting Baldi as well once again like in ''Classic'', putting the player between Baldi and the elevator.

to:

** Arts and Crafters' mechanic of teleporting you to the starting point. Despite him being active only after you got [=7/7=] notebooks, this can ruin any good run, due to him also teleporting Baldi to the starting point as well, which means, unless you have a [=BSoda=] to use on him, YouAreAlreadyDead. Fortunately, Arts and Crafters can only do it once per run. This also happens in the older version of the camping minigame, where wandering too far out past the sign triggers his spawn and causes him to teleport you to the burnt out campfire where Baldi is. The mechanic was frequently updated in later demos as well as ''Baldi's Basics Plus''. The player will often have less or more notebooks to collect[[note]]4 on the first floor, though random seeds with 2 1, 2, or 3 notebooks have been reported, the usual 7 on the second floor, and 9 on the third floor[[/note]], his teleportation also takes much longer to take effect, showing him swirling around the player as he prepares to teleport them, and he only teleports the player to a random part of the building this time, and it produced a sound at the source of the teleportation to draw over Baldi. This can temporarily get the player way out of range from Baldi, and even can rarely put the player inside the Mystery Room (which Baldi can't enter), but he can teleport the player into faculty rooms, which can thus make the player at risk of Principal of the Thing. This was patched to remove the teleportation area making noise, which gave the player more time to get away since now Baldi would lose them. Ultimately, it would be patched for a final time by now teleporting the player near one of the elevators in the building, and teleporting Baldi as well once again like in ''Classic'', putting the player between Baldi and the elevator.
Is there an issue? Send a MessageReason:
None


* ItsPopularNowItSucks: Many people have expressed their disappointment at the game's rapid increase in popularity and the attention it has gotten from big-name [=YouTubers=] like LetsPlay/JackSepticEye, LetsPlay/CoryxKenshin and WebVideo/GameTheory. Some of these people see the game as nothing more than an amusing Game Jam entry and don't believe it needs to be blown out of proportion. Others just don't want the game to fall victim to the side-effects of receiving "mainstream" attention like other popular indie horror games have.

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* ItsPopularNowItSucks: Many people have expressed their disappointment at the game's rapid increase in popularity and the attention it has gotten from big-name [=YouTubers=] like LetsPlay/JackSepticEye, LetsPlay/CoryxKenshin LetsPlay/CoryxKenshin, WebVideo/GameTheory, and WebVideo/GameTheory.LetsPlay/{{Markiplier}}. Some of these people see the game as nothing more than an amusing Game Jam entry and don't believe it needs to be blown out of proportion. Others just don't want the game to fall victim to the side-effects of receiving "mainstream" attention like other popular indie horror games have.
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** The enigmatic [=Filename2=], with his vague warnings about wanting to destroy the game, is often portrayed as a full on BigBad in mods and custom maps, to the extent of possibly even being an OmnicidalManiac.
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* BaseBreakingCharacter: Playtime; some people love her for her jump roping and feel guilty for cutting her rope, while others consider her a {{Scrappy}} due to her being an [[DemonicSpiders annoying enemy that can ruin a run]].
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** The fandom's [[MemeticMolester sultry portrayal of Baldi]] has led to an alternate interpretation that Baldi wants to do more to the player then just spank or kill them. There's even a (not pornographic, but NSFW and very uncomfortable) ''[[https://www.youtube.com/watch?v=IlouAA8mRZo fully animated fan song]]'', courtesy of Creator/DAGames, about it that has over six million views.

to:

** The fandom's [[MemeticMolester sultry portrayal of Baldi]] has led to an alternate interpretation that Baldi wants to do more to the player then just spank or kill them. There's even a (not pornographic, but NSFW and very uncomfortable) ''[[https://www.youtube.com/watch?v=IlouAA8mRZo fully animated fan song]]'', courtesy of Creator/DAGames, about it that has over six nine million views.views and counting.
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People for some reason think Filename 2 is evil. All of that is just from some popular fangame.


** There's also [=Filename2=]. Whether he's either really a person stuck inside the game, just a character mocking meta games that have people trapped inside games, or [[BreadEggsMilkSquick an evil]] OmnicidalManiac who [[ManipulativeBastard is using the classic "trapped in the game" sob story to manipulate Capsule Collider into destroying the school]] is up for interpretation.

to:

** There's also [=Filename2=]. Whether he's either really a person stuck inside the game, game or just a character mocking meta games that have people trapped inside games, or [[BreadEggsMilkSquick an evil]] OmnicidalManiac who [[ManipulativeBastard is using the classic "trapped in the game" sob story to manipulate Capsule Collider into destroying the school]] games is up for to interpretation.
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** There's also [=Filename2=]. Whether he's either really a person stuck inside the game, just a character mocking meta games that have people trapped inside games, or [[BreadEggsMilkSquick an evil]] OmnicidalManiac [[EvilVsOblivion who killed Baldi]] [[ManipulativeBastard and is using the classic "trapped in the game" sob story to manipulate Capsule Collider into destroying the school]] is up for interpretation.

to:

** There's also [=Filename2=]. Whether he's either really a person stuck inside the game, just a character mocking meta games that have people trapped inside games, or [[BreadEggsMilkSquick an evil]] OmnicidalManiac [[EvilVsOblivion who killed Baldi]] [[ManipulativeBastard and is using the classic "trapped in the game" sob story to manipulate Capsule Collider into destroying the school]] is up for interpretation.
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** There's also [=Filename2=]. Whether he's either really a person stuck inside the game or just a character mocking meta games that have people trapped inside games is up for interpretation.

to:

** There's also [=Filename2=]. Whether he's either really a person stuck inside the game or game, just a character mocking meta games that have people trapped inside games games, or [[BreadEggsMilkSquick an evil]] OmnicidalManiac [[EvilVsOblivion who killed Baldi]] [[ManipulativeBastard and is using the classic "trapped in the game" sob story to manipulate Capsule Collider into destroying the school]] is up for interpretation.
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Not a shipping trope


* CrackPairing: Every single pairing. No exception. Acceptable ones include [[FanPreferredCouple Baldi]]/[[SleepingWithTheBoss Principal]], [[ToyShip Playtime]]/[[WouldntHitAGirl Bully]] and [[PairtheSpares any combination of]] Gotta Sweep, Arts & Crafters and 1st Prize.

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* CrackPairing: Every single pairing. No exception. Acceptable ones include [[FanPreferredCouple Baldi]]/[[SleepingWithTheBoss Principal]], [[ToyShip Playtime]]/[[WouldntHitAGirl Bully]] and [[PairtheSpares any combination of]] of Gotta Sweep, Arts & Crafters and 1st Prize.
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Not canon.


** Playtime and the Principal. With Playtime, she forces you to do a game of jump-rope before letting you go, increasing the risk of Baldi killing you or catching up. The Principal is worse, as if he sees you breaking school rules, he instantly gives chase, and doesn't stop until he catches you. When he does, he puts you on detention for a certain amount of time, and this gives Baldi a chance to catch up, or, if the time is still ticking, kill you, especially if you have a ''99-second detention''. If you have the Principal's Keys, you can escape detention, but there's a chance of the Principal putting you back into detention. In [[GameMod Baldi's BRUTAL Basics in Education and Learning]], these two are a lot harder to deal with, as Playtime will force you to jump-rope 10 times (and messing up wastes 7 seconds), and the Principal automatically puts you in a 99-second detention when you're caught by him.

to:

** Playtime and the Principal. With Playtime, she forces you to do a game of jump-rope before letting you go, increasing the risk of Baldi killing you or catching up. The Principal is worse, as if he sees you breaking school rules, he instantly gives chase, and doesn't stop until he catches you. When he does, he puts you on detention for a certain amount of time, and this gives Baldi a chance to catch up, or, if the time is still ticking, kill you, especially if you have a ''99-second detention''. If you have the Principal's Keys, you can escape detention, but there's a chance of the Principal putting you back into detention. In [[GameMod Baldi's BRUTAL Basics in Education and Learning]], these two are a lot harder to deal with, as Playtime will force you to jump-rope 10 times (and messing up wastes 7 seconds), and the Principal automatically puts you in a 99-second detention when you're caught by him.
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None


** And for that matter, is he [[UnwinnableByDesign deliberately setting you up with unsolvable math problems]], or does he just [[UnwinnableByMistake not realize/care]]?

to:

** And for that matter, is he [[UnwinnableByDesign deliberately setting you up with unsolvable math problems]], or does he just [[UnwinnableByMistake [[UnintentionallyUnwinnable not realize/care]]?

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