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* PolishedPort: Similarly to the first game, ''Azure Striker Gunvolt 2'' was ported to the UsefulNotes/NintendoSwitch as part of the ''Striker Pack'' that offers a full HD 60 FPS experience compared to the 3DS version along with high-resolution cutscenes, portraits, and cut-ins, all while bundling all of the game's [=DLCs=]. It was later ported to UsefulNotes/PlayStation4 and later UsefulNotes/XboxOne with similar enhancements.

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* PolishedPort: Similarly to the first game, ''Azure Striker Gunvolt 2'' was ported to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch as part of the ''Striker Pack'' that offers a full HD 60 FPS experience compared to the 3DS version along with high-resolution cutscenes, portraits, and cut-ins, all while bundling all of the game's [=DLCs=]. It was later ported to UsefulNotes/PlayStation4 Platform/PlayStation4 and later UsefulNotes/XboxOne Platform/XboxOne with similar enhancements.
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Trope was cut/disambiguated due to cleanup


** Both Ultimate Mode levels in ''2'' seriously push the limits on sadistic level design, especially on Gunvolt's end. While Copen can simply avoid most platforming gimmicks with Bullit Dash, Gunvolt has to live with them, including Ultimate [[SlippySlideyIceWorld Frozen City]], which is now ''littered'' with SpikesOfDoom combined with slopes that are guaranteed to send you plummeting into them if you aren't paying attention. Enemy placement for Gunvolt is also ''much'' harsher, with enemies inserted into places to keep you on your toes. Oh, and the {{Bonus Boss}}es at the end of both stages doesn't help either.

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** Both Ultimate Mode levels in ''2'' seriously push the limits on sadistic level design, especially on Gunvolt's end. While Copen can simply avoid most platforming gimmicks with Bullit Dash, Gunvolt has to live with them, including Ultimate [[SlippySlideyIceWorld Frozen City]], which is now ''littered'' with SpikesOfDoom combined with slopes that are guaranteed to send you plummeting into them if you aren't paying attention. Enemy placement for Gunvolt is also ''much'' harsher, with enemies inserted into places to keep you on your toes. Oh, and the {{Bonus Boss}}es boss battles at the end of both stages doesn't help either.
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* PolishedPort: Similarly to the first game, ''Azure Striker Gunvolt 2'' was ported to the UsefulNotes/NintendoSwitch as part of the ''Striker Pack'' that offers a full HD 60 FPS experience compared to the 3DS version along with high-resolution cutscenes, portraits, and cut-ins, all while bundling all of the game's [=DLCs=]. It was later ported to UsefulNotes/PlayStation4 and later UsefulNotes/XboxOne with similar enhancements.
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Rewording.


* NightmareFuel: Copen's NightmareFace that he sports at the end of the game after [[spoiler:Mythyl is seemingly killed]]. It's incredibly jarring that the person known for keeping his cool was replaced with unhibited anger and this lasts throughout the entire fight. This goes on to show how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]]

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* NightmareFuel: Copen's NightmareFace that he sports at the end of the game after [[spoiler:Mythyl [[spoiler:Mytyl is seemingly killed]]. It's incredibly jarring that the This is a person who, while vengeful, is known for [[TranquilFury keeping his cool was replaced with unhibited cool]] even at his worst. To see him in a constant state of uninhibited anger and this rage is incredibly jarring, which lasts throughout the entire fight. This goes on to show on how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]]

Changed: 21

Removed: 2039

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Authors Saving Throw is now Trivia that requires a citation from Word Of God.


* AuthorsSavingThrow:
** One of the main complaints about the first game was that the weapon selection felt too limited; while you ultimately have seven different guns, a good chunk of them are [[AwesomeButImpractical more or less useless for most situations]] and you'll end up only using two or three of them. This is not only because most of the shots of the other guns are somewhat clunky, but because max Tags and Dart Leaders are linked, many of the other guns aren't usable for score attacking (the whole point of the game) due to not being able to get high Tags ([[JokeWeapon Dullahan]], Technos), being difficult or otherwise niche to Tag with (Orochi), or some combination of the two (Mizuchi). The sequel ''does'' make an attempt to fix the problem with Tags by creating a new "Clip" equipment category that determines the maximum number of Tags and removing Tag limits from Darts, allowing the aforementioned weapons to see significantly improved usage due to not being hampered by poor Tag limits. Some of the clunkiness still remains, but the game attempts to create a greater number of situations where niche guns are favorable to offset it.
** Zonda ended up becoming a OneSceneWonder and EnsembleDarkHorse in the first game due to their fantastically flamboyant persona and enthralling character, so many fans were disappointed when [[spoiler:BaitAndSwitchBoss took effect and they were offed early]], resulting in Zonda becoming a prime example of TheyWastedAPerfectlyGoodCharacter. [[spoiler:The sequel fixes this by not only revealing that the Zonda killed in the first game was ActuallyADoombot, but [[AscendedExtra promotes]] Zonda to BigBad ''and'' has you fighting them not once, but twice, and as the FinalBoss, to boot.]]
** During the production of ''Gunvolt 2'', the team wanted to make it explicitly clear to its fans that Creator/KeijiInafune had no direct involvement with the game's production, likely as a way to distance themselves after the commercial and critical failure of ''VideoGame/MightyNo9'' and the ensuing controversy.

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* AuthorsSavingThrow:
** One of the main complaints about the first game was that the weapon selection felt too limited; while you ultimately have seven different guns, a good chunk of them are [[AwesomeButImpractical more or less useless for most situations]] and you'll end up only using two or three of them. This is not only because most of the shots of the other guns are somewhat clunky, but because max Tags and Dart Leaders are linked, many of the other guns aren't usable for score attacking (the whole point of the game) due to not being able to get high Tags ([[JokeWeapon Dullahan]], Technos), being difficult or otherwise niche to Tag with (Orochi), or some combination of the two (Mizuchi). The sequel ''does'' make an attempt to fix the problem with Tags by creating a new "Clip" equipment category that determines the maximum number of Tags and removing Tag limits from Darts, allowing the aforementioned weapons to see significantly improved usage due to not being hampered by poor Tag limits. Some of the clunkiness still remains, but the game attempts to create a greater number of situations where niche guns are favorable to offset it.
** Zonda ended up becoming a OneSceneWonder and EnsembleDarkHorse in the first game due to their fantastically flamboyant persona and enthralling character, so many fans were disappointed when [[spoiler:BaitAndSwitchBoss took effect and they were offed early]], resulting in Zonda becoming a prime example of TheyWastedAPerfectlyGoodCharacter. [[spoiler:The sequel fixes this by not only revealing that the Zonda killed in the first game was ActuallyADoombot, but [[AscendedExtra promotes]] Zonda to BigBad ''and'' has you fighting them not once, but twice, and as the FinalBoss, to boot.]]
** During the production of ''Gunvolt 2'', the team wanted to make it explicitly clear to its fans that Creator/KeijiInafune had no direct involvement with the game's production, likely as a way to distance themselves after the commercial and critical failure of ''VideoGame/MightyNo9'' and the ensuing controversy.
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* ''YMMV/AzureStrikerGunvolt3''
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This the YMMV is for the second mainline game.

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This is the YMMV is for the second mainline game.
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This the YMMV is for the second mainline game.

* ''YMMV/AzureStrikerGunvolt''
* ''YMMV/LuminousAvengerIX''
* ''YMMV/LuminousAvengerIX2''
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* MoralEventHorizon: Gibril commanded the Eden troops under her command to kidnap dozens of people, which might or might not include a friend of Quinn's, and take them to her lair so she can drain them of their blood. Those zombie-like "enemies" that spawn throughout the level? Those are her victims.
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* SelfImposedChallenge:
** Try playing with Prevasion off. You'll see ''exactly'' how [[NintendoHard infuriatingly difficult]] ''2'' is meant to be.
** In fact, several pieces of equipment seem to exist purely to make the game harder. For example, both characters can get equipment that disables Checkpoints (useful for score attacking) and numerous equipment that gives powerful boons in exchange for things like disabling Prevasion, reducing HP, making SpikesOfDoom lethal, and whatnot.
* SequelDifficultySpike: ''2'' is significantly more difficult than the first, due in part to more varied level design and increased abundance of SpikesOfDoom. Bosses are also much more aggressive and attacks are a lot trickier to dodge.
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** Finally, we have Tenjian [[spoiler: and Zonda]], who were abandoned by birth because of their Septimas and left at an orphanage. Tenjian was seen as an older brother figure by the orphans, but eventually the owner of the orphanage died of sickness, shutting the place down. He tried to find a place for the orphans, but because of his septima, people ignored him. The kids also took up jobs to help pay for things, but due to the working conditions they all eventually died until only he [[spoiler: and Zonda]] was left. He [[spoiler: and Zonda]] were offered food by a kindly old man, but alas the food was poisoned due to the man was part of an anti-adepts group. Tenjian [[spoiler: and Zonda]] have survived, [[RoaringRampageOfRevenge but in a rage he froze over the entire town and everyone in it]] bar himself [[spoiler: and Zonda]].

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** Finally, we have Tenjian [[spoiler: and Zonda]], who were abandoned by birth because of their Septimas and left at an orphanage. Tenjian was seen as an older brother figure by the orphans, but eventually the owner of the orphanage died of sickness, shutting the place down. He tried to find a place for the orphans, but because of his septima, people ignored him. The kids also took up jobs to help pay for things, but due to the working conditions they all eventually died until only he [[spoiler: and Zonda]] was left. He [[spoiler: and Zonda]] were offered food by a kindly old man, but alas the food was poisoned due to the man was part of an anti-adepts group. Tenjian [[spoiler: and Zonda]] have survived, [[RoaringRampageOfRevenge but in a rage he froze over the entire town and everyone in it]] bar himself [[spoiler: and Zonda]]. Combined with them (especially [[spoiler:Zonda]]) having incredibly strong Septimas, there's almost no wonder why [[spoiler:Zonda became a raving lunatic]].
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not YMMV


* AnchoredShip: Fans are still hoping for GV and Joule to somehow still get together in the end [[spoiler:and not in the [[SharingABody literal way]] that they're in at the end of the first game]]. ''2'' seemed to be a HopeSpot, [[spoiler:but now there's a different problem: that her memories as Joule are seemingly lost when she was absorbed into Mytyl's being.]] Although it's definitely prime FanficFuel for writers to get around more easily than the first problem.
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* NightmareFuel: Copen's NightmareFace that he sports at the end of the game after [[spoiler:Mythyl was seemingly killed.]] It's incredibly jarring that the person known for keeping his cool was replaced with unhibited anger and this last throughout the entire fight. This goes on to show how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]]

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* NightmareFuel: Copen's NightmareFace that he sports at the end of the game after [[spoiler:Mythyl was is seemingly killed.]] killed]]. It's incredibly jarring that the person known for keeping his cool was replaced with unhibited anger and this last lasts throughout the entire fight. This goes on to show how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]]
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Copen's NightmareFace that he sports at the end of the game after [[spoiler:Mythyl was seemingly killed. It's incredibly jarring that the person known for keeping his cool was replaced with unhibited anger and this last throughout the entire fight. This goes on to show how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]]]]

to:

* NightmareFuel: Copen's NightmareFace that he sports at the end of the game after [[spoiler:Mythyl was seemingly killed. ]] It's incredibly jarring that the person known for keeping his cool was replaced with unhibited anger and this last throughout the entire fight. This goes on to show how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]]]]]]
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Copen's NightmareFace that he sports at the end of the game after [[spoiler:Mythyl was seemingly killed.]] It's incredibly jarring that the person known for keeping his cool was replaced with unhibited anger and this last throughout the entire fight. This goes on to show how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]]

to:

* NightmareFuel: Copen's NightmareFace that he sports at the end of the game after [[spoiler:Mythyl was seemingly killed.]] It's incredibly jarring that the person known for keeping his cool was replaced with unhibited anger and this last throughout the entire fight. This goes on to show how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]]]]]]
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Copen's NightmareFace that he sports at the end of the game after [[spoiler:Mythyl was seemingly killed. It's incredibly jarring that the person known for keeping his cool was replaced with unhibited anger and this last throughout the entire fight. This goes on to show how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]]

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* NightmareFuel: Copen's NightmareFace that he sports at the end of the game after [[spoiler:Mythyl was seemingly killed. ]] It's incredibly jarring that the person known for keeping his cool was replaced with unhibited anger and this last throughout the entire fight. This goes on to show how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]]
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Do not trope your own words


* NightmareFuel: [[spoiler:Copen's NightmareFace that he sports at the end of the game after Mythyl was seemingly killed. It's incredibly jarring that the person known for keeping his cool was replaced with unhibited anger and this last throughout the entire fight. This goes on to show at how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]] So whatever you do, [[PuncuatedForEmphasis DO. NOT. TARGET. HER.]]]]

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* NightmareFuel: [[spoiler:Copen's Copen's NightmareFace that he sports at the end of the game after Mythyl [[spoiler:Mythyl was seemingly killed. It's incredibly jarring that the person known for keeping his cool was replaced with unhibited anger and this last throughout the entire fight. This goes on to show at how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]] So whatever you do, [[PuncuatedForEmphasis DO. NOT. TARGET. HER.]]]]]]
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None


* NightmareFuel: [[spoiler:Copen's NightmareFace that he sports at the end of the game after Mythyl was seemingly killed. It's very jarring that the person known for keeping his cool was replaced with unhibited anger and this last throughout the entire fight. This goes on to show at how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]] So whatever you do, [[PuncuatedForEmphasis DO. NOT. TARGET. HER.]]]]

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* NightmareFuel: [[spoiler:Copen's NightmareFace that he sports at the end of the game after Mythyl was seemingly killed. It's very incredibly jarring that the person known for keeping his cool was replaced with unhibited anger and this last throughout the entire fight. This goes on to show at how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]] So whatever you do, [[PuncuatedForEmphasis DO. NOT. TARGET. HER.]]]]
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* NightmareFuel: [[spoiler:Copen's NightmareFace that he sports at the end of the game after Mythyl was seemingly killed. It's very jarring that the person known for keeping his cool was replaced with unhibited anger and this last throughout the entire fight. This goes on to show at how frightening "The Adept Slayer" is, especially if someone attempts to [[RelativeButton harm, or do something funny to the one family that he cares about.]] So whatever you do, [[PuncuatedForEmphasis DO. NOT. TARGET. HER.]]]]
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Approved by the thread.

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* MagnificentBitch: [[VisionaryVillain Zonda]], "the Oracle", is the beloved priestess of Adept terrorist organization Eden. Desiring [[UtopiaJustifiesTheMeans to create a paradise for Adepts by exterminating humanity]], Zonda becomes one of the most powerful and respected members of [[MegaCorp Sumeragi's]] Adept Defence Task Force as "the Lustful Mirage" to steal their technology and learn about their experiments on [[LivingMacGuffin Mytyl and Joule]]. When tracked down by QUILL, Zonda leaves a clone of herself to be dispatched. Resurfacing once Sumeragi is thrown into chaos by [[DragonInChief Nova's]] death, Zonda orders her warriors "The Seven" to rig an airship to crash into a skyscraper and kidnap Mytyl to draw out Gunvolt and Copen so that she can steal Joule's power from Gunvolt to be distributed among The Seven. Once three members of The Seven are killed, Zonda offers a prayer and urges her panicking soldiers to remain calm. When the heroes reach The Garden, Zonda uses the recaptured Mytyl to fuse with Joule and obtain a form where she can empower Adepts worldwide, having researched Gunvolt's battles with Nova and The Seven to ensure a perfect fusion where Joule cannot interfere compared to Nova's attempt. [[AffablyEvil Polite and courteous to enemies and allies alike]], Zonda truly does everything for the sake of love.
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If it's In Universe, it's not YMMV


* MostAnnoyingSound: An InUniverse example with Ghauri, whose constant rhymes drive Copen absolutely crazy.
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Pretty sure hating Adepts is more objectionable than being religious.


* RescuedFromTheScrappyHeap: Copen appears to be going this direction thanks to being PromotedToPlayable in the sequel and featuring a fast-paced aerial style that works more fluidly than Gunvolt's [[BoringButPractical "run, gun, electrify"]] style. It also helps that his character is a lot more fleshed out in the sequel. He's still the {{Jerkass}} who spouts religious spiel, but we get to see other sides of his personality that makes him at least more tolerable, such as [[DeadpanSnarker a healthy dose of snark]] and [[TheComicallySerious inability to get a joke]].

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* RescuedFromTheScrappyHeap: Copen appears to be going this direction thanks to being PromotedToPlayable in the sequel and featuring a fast-paced aerial style that works more fluidly than Gunvolt's [[BoringButPractical "run, gun, electrify"]] style. It also helps that his character is a lot more fleshed out in the sequel. He's still the {{Jerkass}} who spouts religious spiel, [[FantasticRacism hates Adepts]], but we get to see other sides of his personality that makes him at least more tolerable, such as [[DeadpanSnarker a healthy dose of snark]] and [[TheComicallySerious inability to get a joke]].
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* MostWonderfulSound: As in the previous game, almost any time you hear a vocal track is a good thing. [[spoiler:Except in the TrueFinalBoss fight, where the boss gains a ThemeMusicPowerUp ''against you.'']]

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: As in the previous game, almost any time you hear a vocal track is a good thing. [[spoiler:Except in the TrueFinalBoss fight, where the boss gains a ThemeMusicPowerUp ''against you.'']]
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* AnchoredShip: Fans are still hoping for GV and Joule to somehow still get together in the end [[spoiler:and not in the [[SharingABody literal way]] that they're in at the end of the first game]]. ''2'' seemed to be a HopeSpot, [[spoiler:but now there's a different problem: that her memories as Joule are seemingly lost when she was absorbed into Mytyl's being.]] Although it's definitely prime FanficFuel for writers to get around more easily than the first problem.
* AuthorsSavingThrow:
** One of the main complaints about the first game was that the weapon selection felt too limited; while you ultimately have seven different guns, a good chunk of them are [[AwesomeButImpractical more or less useless for most situations]] and you'll end up only using two or three of them. This is not only because most of the shots of the other guns are somewhat clunky, but because max Tags and Dart Leaders are linked, many of the other guns aren't usable for score attacking (the whole point of the game) due to not being able to get high Tags ([[JokeWeapon Dullahan]], Technos), being difficult or otherwise niche to Tag with (Orochi), or some combination of the two (Mizuchi). The sequel ''does'' make an attempt to fix the problem with Tags by creating a new "Clip" equipment category that determines the maximum number of Tags and removing Tag limits from Darts, allowing the aforementioned weapons to see significantly improved usage due to not being hampered by poor Tag limits. Some of the clunkiness still remains, but the game attempts to create a greater number of situations where niche guns are favorable to offset it.
** Zonda ended up becoming a OneSceneWonder and EnsembleDarkHorse in the first game due to their fantastically flamboyant persona and enthralling character, so many fans were disappointed when [[spoiler:BaitAndSwitchBoss took effect and they were offed early]], resulting in Zonda becoming a prime example of TheyWastedAPerfectlyGoodCharacter. [[spoiler:The sequel fixes this by not only revealing that the Zonda killed in the first game was ActuallyADoombot, but [[AscendedExtra promotes]] Zonda to BigBad ''and'' has you fighting them not once, but twice, and as the FinalBoss, to boot.]]
** During the production of ''Gunvolt 2'', the team wanted to make it explicitly clear to its fans that Creator/KeijiInafune had no direct involvement with the game's production, likely as a way to distance themselves after the commercial and critical failure of ''VideoGame/MightyNo9'' and the ensuing controversy.
* SugarWiki/AwesomeMusic: Continuing from the first game, now with Lola's tracks added to the mix. "Indigo Destiny", the game's theme song, is an especially strong highlight.
* BreatherBoss:
** Ghauri in Copen's route. His attacks have very little complexity, and the majority of them can be avoided with Flashshield or by simply getting behind him or staying airborne. His [[LimitBreak Poetry Slam]] is also easily negated by spamming EX Weapons on its weak spots.
** Tenjian in Copen's route can be this if you use [[AchillesHeel Prism Break]]. A fully charged one can shave off a whole third of his health if it connects, and while normally he moves around too much to let it reliably hit, one needs only charge and wait to release it until he uses his ice chakram attack, which leaves him wide open and floating in the air long enough to get hit. Just lock on and release.
** The members of the Seven that Gunvolt normally faces in his normal scenario are complete jokes when Copen fights them in Eden as well as in the Special Missions, and that's before weapon weaknesses are even taken into consideration. Copen can make short work of Milas ''without'' any problems of overheating from his attacks; Gibril's ability to evade most shots in her second form is negated by the Bullit Dash; Flashshield blocks most of Teseo's attacks (and those that don't are still avoidable by Prevasion).
* BaseBreakingCharacter: Zonda in the second game. Or, more accurately, [[spoiler:True Zonda. While TheReveal of her true nature was praised as a clever and effective plot twist, some fans aren't too impressed with True Zonda, feeling her to be too bland and emotionless compared to the more exuberant and hammy Sumeragi Zonda and would've preferred Sumeragi Zonda to be the main villain. And then there are fans who feel that True Zonda adds to the mystery and intrigue of the character.]]
* ComplacentGamingSyndrome: The Clip category is designed to avert this, as in the first game, only three or four guns were good and the rest were niche or AwesomeButImpractical. The Clip category separates max Tags and Dart Leader types, vastly improving the viability of formerly niche weapons.
* CrossesTheLineTwice: Each of the bosses in the first game represent one of the seven deadly sins. The one that is associated to lust is an androgynous hermaphrodite who speaks exclusively through sexual innuendos. Then the sequel reveals that [[spoiler: the Zonda seen in the first game is just an illusion created by the real one, who is a girl aged '''10''' at most]].
* EnsembleDarkHorse:
** [[BloodyMurder Gibril]] and [[GadgeteerGenius Asroc]] are among the more popular members of the Grimoire Seven, due to their [[SugarWiki/FunnyMoments dialogue fighting Gunvolt and Copen]] and the unique mechanics of their boss fight (the fact that Gibril essentially goes for a SuicideAttack and Asroc jumps into a HumongousMecha for a second boss battle). For the [[http://www.gunvolt.com/en/GV2/special/img/wall_halloween2016_16_9.jpg Gunvolt 2 Halloween wallpaper]] at Creator/IntiCreates, they were voted for the 1st and 3rd featured spots respectively alongside Lola.
** The same game also gives us [[RhymesOnADime Ghauri]] and [[TheCracker Teseo]] who have gained quite a fan following of their own. Ghauri for the unique mechanics of his boss fight (chasing him down on a motorcycle driven by Nori before fighting him proper), his upbeat and lively personality, and his hilarious interactions with [[TheComicallySerious Copen]], who finds his constant rhyming completely intolerable. Teseo for [[RealityWarper his unique powerset]] and for being a lovable {{Troll}} whose speech is peppered with hilarious outdated memes. [[spoiler:And the writers apparently caught on to Teseo's popularity as he stars as the main antagonist and final boss of ''Mighty Gunvolt Burst''.]]
* EvenBetterSequel: ''Gunvolt'', while considered a solid title, is also criticized for some of its shortcomings, such as the stage design, lack of weapon variety, ItsEasySoItSucks, and initial BadExportForYou. ''2'' addresses nearly all of these complaints with a complete translation, SequelDifficultySpike with more complex levels and more difficult boss battles, and additions and streamlines to several of the game's systems, including equipment upgrades and the Challenges, not to mention the addition of a new playable character who offers a very different game altogether.
* GameBreaker:
** The sequel has the hidden skill Crashvolt, which is found in Gibril's stage. It allows Gunvolt to call down a bolt of lightning that damages anything above and below Gunvolt, allowing him to kill multiple enemies at once. And since it requires no skill points to be used, it can be used again and again. [[spoiler: It proves especially useful in the battle against Copen in Gunvolt's True Ending as it can not only damage him, but also neutralize Mytyl's Anthem, leaving him vulnerable to attack. Combine this with Septimal Surge above, and you can defeat Copen in record time.]]
** The [[OldSaveBonus Shield Construct]] Subroutine. [[DifficultButAwesome It takes a significant amount of skill to adapt to the sudden difficulty]], but if you can handle it, the damage multiplier it gives Copen is more than worth it. The best part is that you can stack it with boosters such as OD King Slayer or Aerial Sniper R, which can equal ''obscene'' damage if you can avoid getting hit. If you're skilled enough to not get hit, you can also combine it with [[OneHitPointWonder Heaven or Hell X]] to get maximum score efficiency.
** If you manage to defeat [[spoiler:Ultimate Anthem Gunvolt]] in the Score Attack DLC, you'll unlock a Subroutine for Copen in the main game that, for the hefty cost of 24 Memory, gives you '''infinite EX Weapon usage'''. Combine with Weapon Overclock for ''serious'' EX Weapon shenanigans.
* GoodBadBugs: In the vanilla version of ''2'', Shield Construct was bugged in such a way that if you bought multiple copies and installed them all, the multiplier effect of each individual Shield Construct ''stacks with itself'', causing Copen to gain god-like damage for the minimal cost of 5 Memory per Shield Construct. This was fixed in Version 1.1.
* ItsTheSameNowItSucks: Initial reactions to the game's reveal complained about the gameplay essentially being the same as the first game. Then Copen came out, and the rest is history.
* JerkassWoobie: Most of the Grimoired Seven count.
** Ghauri was part of an Adept Dance Troupe who used their skills to add some special effects to their performances, but when Adept discrimination arose and his squad leader got seriously injured, his troupe disbanded.
** Gibril had a loving but weak willed mother, but an abusive father who worried about his status given Adept discrimination. He left the care of Gibril to her completely, and abused her to get her to properly control Gibril. When Gibril came home after graduating preporatory school, after finding her father over her mother's corpse having just killed her, [[SelfMadeOrphan she created a blade from her mother's blood and killed the bastard]].
** Asroc was an eldest child of four raised by his mother, who had dreams of baking pastries like his mom would make. He was a quiet and kind child, and when he became an apprentice to a famous chef, his mother gave him the advice to simply hide his septima. Nevertheless, rumors spread about him, which he ignored. He eventually came home from work to find his home in flames and all of his family dead. Fearing it was because he was an adept, his teacher expelled him, and later on Asroc learned it was a non-Adept responsible for killing his family, essentially turning him into the hateful, bitter monster we know in game.
** Finally, we have Tenjian [[spoiler: and Zonda]], who were abandoned by birth because of their Septimas and left at an orphanage. Tenjian was seen as an older brother figure by the orphans, but eventually the owner of the orphanage died of sickness, shutting the place down. He tried to find a place for the orphans, but because of his septima, people ignored him. The kids also took up jobs to help pay for things, but due to the working conditions they all eventually died until only he [[spoiler: and Zonda]] was left. He [[spoiler: and Zonda]] were offered food by a kindly old man, but alas the food was poisoned due to the man was part of an anti-adepts group. Tenjian [[spoiler: and Zonda]] have survived, [[RoaringRampageOfRevenge but in a rage he froze over the entire town and everyone in it]] bar himself [[spoiler: and Zonda]].
* MemeticMutation: This game introduces Teseo, who is practically the AnthropomorphicPersonification of memes. Almost every word out of his mouth is some kind of internet slang or 2010s meme.
* MostAnnoyingSound: An InUniverse example with Ghauri, whose constant rhymes drive Copen absolutely crazy.
* MostWonderfulSound: As in the previous game, almost any time you hear a vocal track is a good thing. [[spoiler:Except in the TrueFinalBoss fight, where the boss gains a ThemeMusicPowerUp ''against you.'']]
* RescuedFromTheScrappyHeap: Copen appears to be going this direction thanks to being PromotedToPlayable in the sequel and featuring a fast-paced aerial style that works more fluidly than Gunvolt's [[BoringButPractical "run, gun, electrify"]] style. It also helps that his character is a lot more fleshed out in the sequel. He's still the {{Jerkass}} who spouts religious spiel, but we get to see other sides of his personality that makes him at least more tolerable, such as [[DeadpanSnarker a healthy dose of snark]] and [[TheComicallySerious inability to get a joke]].
* ScrappyMechanic: Team Chats in this game have weird mechanics, in the sense that the chats that can be listened to are determined by the last mission played. For example, playing any mission from the latter half of the game onward (including Extra Missions) locks you from seeing any Team Chats until you either beat the game or play a mission from the first half of the game. Funny enough, the way this mechanic works means that there are even Team Chats that can only be seen by going back to the ''prologue'' stage (in both scenarios) and replaying it.
* ThatOneAttack:
** Teseo has an attack called Grid Raid that causes him to switch places with Gunvolt. This attack takes time to charge up, but once it does, he and Gunvolt switch positions, then microbots will target Gunvolt's new position and attack him, forcing you to react quickly. If that wasn't already bad, Teseo also ''trades tags with you''. This means that any tags on Teseo will lock onto Gunvolt after the switch, and if you attempt to Flashfield, you'll hurt yourself, forcing you to wait for the tags to expire before you can continue attacking.
** Teseo's Impregnable Fortress is a very precise art to master. He fires exploding orbs at you that your Flashfield blocks, but at your base EP value, you'll overheat the moment the orbs stop shooting. You are then required to rush outside of the circle Teseo creates and book it around the arena before heading inside the circle to block the last assault of orbs, because if you stay inside the circle will contract around you and deal contact damage, and if you aren't fast enough in running outside you'll be hit by the Bug Lasers firing off from the circle. If you mess ''any'' of this up, you ''will'' get hit.
** Milas' attacks in general are hard to deal with due to the fact that they are all water attacks, which immediately forces Gunvolt into an Overheat state, disabling his Flashfield. This means that the vast majority of them go straight through Prevasion '''and Anthem.''' Special mention goes to his Vortex Rush, which traps Gunvolt in a cyclone of water. If it connects, Milas will immediately follow up with a Harp Boomerang which is guaranteed to hit him.
** Gibril's attacks in her "Beast Mode" are hard to avoid as it's basically like fighting Viper all over again. Her Strange World is a feint attack where she sends an afterimage to attack you while she attacks from above, her Dance of Death has her darting around the room and toying with you, and her Childhood's End has her firing a large, nearly unavoidable shockwave at you. Then there's her Iron Maiden Special Skill where she traps herself and you in a steel cage and creates metal spikes all around the ceiling, floor, and walls that requires near perfect skill to escape unscathed and ''will'' kill you in seconds if you're unprepared. Made all the more frustrating by the fact that you can't hurt her during this attack, meaning all you can do is try to survive the onslaught.
** Asroc's Furnace of Inferno attack has him command Gallete Krone to fire a large, screen-filling heatwave that is literally impossible to dodge without a well-timed Prevasion. The attack ''can'' be interrupted by shutting down Gallete Krone before he attacks, but it's a risky strategy and if you're not fast enough, this attack will deal ''heavy'' damage.
** Tenjian's Frigid Blossom [[spoiler:and its upgraded form, Seven Slashes]], ignoring [[OverlyLongFightingAnimation the start-up period where you're free to bash his head in]], is notoriously difficult to avoid due to the speed at which the pillars are summoned, especially with [[SlippySlideyIceWorld ice physics]], and if you're caught, your Prevasion is disabled and you take enormous damage [[spoiler:or in the case of the latter, it's a OneHitKill that forces a scripted Anthem that will destroy your stage score]]. However, there ''is'' a trick to it, but you should turn your volume up. [[spoiler:Each of the beams have a faint audio cue moments before it spawns; timed correctly, a seasoned player can effortlessly avoid all four beams.]]
** [[spoiler:True Zonda.]] ''Dear god, the homing cards.'' She'll spawn five purple cards that start spinning and flying at the player. The homing ability of the cards is ''uncanny'', and are extremely difficult to avoid almost all the time. She can also throw up a barrier to defend herself and can summon two large, screen-filling drills that are hard to avoid. [[LimitBreak Eden's Presence]] (only used on Copen) is also rather difficult to not get hit by, since the window between Teseo's attack's hitbox becoming inactive and Tenjian spawning above Copen to slice him is ''tiny.'' [[LimitBreak Paradise Lost]] (only used on Gunvolt) is a subversion; while it makes her invincible and deploys a screenwide unavoidable attack repeatedly, [[spoiler:it has no effect on your Kudos, and is defused [[UnexpectedGameplayChange in an entirely non-standard]] [[ThePowerOfRock method]].]]
** [[spoiler:Anthem Gunvolt's Astrasphere]] is difficult to avoid if you haven't learned its trick. [[spoiler:Stand as close as possible to the electric field, and the orbs will miss when he fires them.]]
** Lazy Laser returns with a vengeance in the DLC stages. While it was perfectly simple to bait out in the first game once you figured out the pattern, ''2'' rips the player a new one; it now spawns ''seven'' portals in a completely new pattern, and a fair number of them are now horizontal and diagonal in nature; due to Merak giving you little breathing room during the attack, there's extremely limited space in which you can bait the attack.
* ThatOneBoss:
** In Gunvolt's scenario, Gibril is a pain in the ass in the same way no one likes fighting Oddjob in ''VideoGame/GoldenEye1997''. While her first phase, her "Alchemist Mode", is easy enough to deal with, it gets much more difficult once she enters her second phase, her "Beast Mode", which is basically like fighting Viper all over again. Gibril mainly dashes around attempting to slash you with her claws, which can be very difficult to dodge. She also tends to assume a feral stance. Problem is, because she's a rather small girl, being in her feral stance makes her ''too short to shoot,'' making her nigh-impossible to hit 80% of time[[note]]You can get around this if you use Technos, as the bottom shots travel around the ground, hitting her regardless of height, but you don't get Technos until clearing around 3 stages, and chances are you picked ''hers'' first because it was on the top of the list, or because you knew the super-useful Crashbolt skill was hidden in her stage and you didn't want to wait until you beat the other 3 starter bosses to get it[[/note]]. It only gets worse in her third phase, when she enters her "Crisis Beast Mode" and uses her Iron Maiden Special Skill where she traps herself and you in a steel cage and creates metal spikes all around the ceiling, floor, and walls. This attack is excruciatingly difficult to avoid, especially with Copen, and can kill you easily if you're unprepared. In addition, her defense '''skyrockets''', reducing your own damage to mere ScratchDamage per tick[[note]]It's still possible to defeat her before she finishes by simply applying enough damage, but good luck without some serious boosting equipment or Septimal Surge[[/note]]. You ''can'' get around it by using the Flashfield[=/=]Flashshield to dispel the pools of blood and reduce the number of spikes, but Gunvolt has a harder time as Gibril constantly zips around the cage and contact with her forces Gunvolt into the Overheat state.
** Asroc is a huge nuisance due to the presence of Galette Krone, who is typically capable of devastating area-wide attacks that have punishing aftereffects. Galette Krone also happens to have an enormous health bar, so unless you pack damage boosting gear, you're in for an uphill battle. It also happens to regenerate after a few seconds, so if you want that opening window to beat on Asroc, you're gonna have to disable it ''again.'' Then there's [[ThatOneAttack Amuse-Bouche]], which is ''terribly'' difficult to dodge, even by ''Gunvolt 2'' standards.
** Did you think [[spoiler:Anthem Gunvolt]] was a bit too easy for a TrueFinalBoss? Score Attack: Ultimate Mode says hi. In addition to a double speed buff that causes him to execute all his moves twice as fast, [[spoiler:recharge Prevasion twice as fast]], and causes Tags to wear off twice as fast, [[spoiler:he starts using Voltaic Chains as a regular attack in ''2nd phase'', and when you get him down to 3rd phase, his Septimal Surge buff not only gives him a damage bonus, but also gives him ''even stronger'' moves, including the dreaded triple Luxcalibur/Astrasphere wall and Voltaic Chains that cover the floor.]]
** Ultimate Mode [[spoiler:True Zonda]] is just ''nasty.'' They get the rather simple buff of being able to use multiple attacks simultaneously. [[spoiler:This allows them to attack with both forms at once for certain attacks, which vastly reduces the variable windows in which you can avoid damage.]] Other attacks are just combinations of two attacks at once, which is surprisingly effective for dealing damage.
* ThatOneLevel:
** Tenjian's stage. SlippySlideyIceWorld. Prepare for a ''lot'' of sliding into obstacles because of FrictionlessIce slopes. Then there are the later portions in which Tenjian doesn't freeze the level segment until you're already in it, so you might wind up dashing into what looks like a harmless wall, then half a second later it's got SpikesOfDoom on it.
** Carerra's DLC stage in ''2'' can be extremely unforgiving unless you already know what you're doing before you jump in.
** Both Ultimate Mode levels in ''2'' seriously push the limits on sadistic level design, especially on Gunvolt's end. While Copen can simply avoid most platforming gimmicks with Bullit Dash, Gunvolt has to live with them, including Ultimate [[SlippySlideyIceWorld Frozen City]], which is now ''littered'' with SpikesOfDoom combined with slopes that are guaranteed to send you plummeting into them if you aren't paying attention. Enemy placement for Gunvolt is also ''much'' harsher, with enemies inserted into places to keep you on your toes. Oh, and the {{Bonus Boss}}es at the end of both stages doesn't help either.
* TheyWastedAPerfectlyGoodPlot: [[spoiler: Why doesn't Zonda send out copies of her Grimoired Seven in the first four stages both characters go through instead of exposing them to danger? Sure, it may still be a part of the Normalization process she was trying to use with the Shards, but the Copies of the Adepts are shown to be at least just as functional as their originals. Not to mention it seems odd for Zonda to be willing to let her adopted brother Tenjian fight Gunvolt/Copen with the huge possibility of them dying, and that she shows sorrow at their deaths. But then again, Zonda does [[LoveFreak seem to have a twisted definition of "Love" if her Sumeragi forms mean anything]]]].
* TheWoobie: If you thought Joule had it hard already, this game manages to make her situation even ''worse''. As early as in the intro stage, she gets her powers extracted by [[spoiler: Zonda]], leaving her with a tiny fragment of power left. Despite being practically close to GV, she can't do much for him because she lacks a proper body. She also sometimes gets practically upset ("nervous" as the game calls it) instead of you getting closer to her during chats, many of them having Quinn involved. [[spoiler:Then in the climax, Zonda fully snatches her away from GV and gets forced to power Zonda up. And worst of all, after that, she gets reunited with her ''proper'' body... Mytyl. Which, due to conflicts of her and Mytyl's memories, causes the resulting mix IdentityAmnesia. Heartbroken, GV decides to let her go and decide her life for herself.]] Sniff...
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