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* EvenBetterSequel: With ''Project Phantasma'', ''Another Age'' and ''[[BizarroEpisode Nine Breaker]]'' as exceptions, the sequel game to each new "generation" of the series tends to be the more refined and better experience. ''Master of Arena'' would have the most balanced of the [=PS1=] trilogy and the most in-depth Arena in the series, ''Silent Line'' would improve upon ''3'''s parts, design and challenge with actual difficulty compared to the relative ease players had with the predecessor, ''Last Raven'' was a refined shot of adrenaline after ''[[ContestedSequel Nexus]]'' controversially revised various mechanics, ''For Answer'' would basically be everything ''4'' wanted to be and then some, and ''Verdict Day'' ended up much the same to ''V''.

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* EvenBetterSequel: With ''Project Phantasma'', ''Another Age'' ''[[MissionPackSequel Another Age]]'' and ''[[BizarroEpisode Nine Breaker]]'' as exceptions, the sequel game to each new "generation" of the series tends to be the more refined and better experience. ''Master of Arena'' would have the most balanced of the [=PS1=] trilogy and the most in-depth Arena in the series, ''Silent Line'' would improve upon ''3'''s parts, design and challenge with actual difficulty compared to the relative ease players had with the predecessor, ''Last Raven'' was a refined shot of adrenaline after ''[[ContestedSequel Nexus]]'' controversially revised various mechanics, ''For Answer'' would basically be everything ''4'' wanted to be and then some, and ''Verdict Day'' ended up much the same to ''V''.''V''.
* FakeDifficulty: One thing that most of the game tend to suffer from (at least until 4 revises a lot of things) is the inability to fire back-mounted weapons (besides missile pods) without stopping dead set and kneeling. Given how fast the combat goes in the first three generations (including Nexus and Last Raven), stopping and kneeling to fire your back weapon of choice quickly translates to turn your AC into a free target practice for the enemies, especially if they're armed with powerful explosive weapons that can infinitely stagger you before you can even fire it. It's also essentially limiting your options on which back-mounted weapons you can use. The only way to circumvent this is to undergo the [[BrokenBase controversial]] Human Plus surgery (and using the PurposelyOverpowered OP-INTENSIFY optional part) or using quad-legs or tank treads, the former two requires arbitrary steps to do before you even get to do it (usually four consecutive surgery for Human Plus, or beating [[ThatOneLevel "Destroy Massive MT"]] by destroying the top part of the boss before the lower one as destroying the bottom one first instantly win the mission for OP-INTENSIFY), while the latter two option makes you stuck with arguably one of the worst leg parts in the game (the quad legs are even worse because you had to stick to the ground to fire it). Even moreso in late third generation games (Nexus and Last Raven) where you have no access to Human Plus/OP-INTENSIFY or it's equivalent, while your opponent doesn't have such restrictions. Eventually 4 overhauled the mechanics and turn the ability to fire back-mounted weapon without kneeling as a basic mechanic from now on, a change that persists to every installment ever since.
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** BrokenBase: The one that still spark controversies all over the discussion is the inclusion of the [[AntiFrustrationFeatures Human Plus feature]] and the games that gives the players the access to it. Many players (especially veterans) treats the system as a crutch that trivializes most of the game that includes it, citing that the games aren't necessities the use of Human Plus and owe to the defender's frustration to poor gameplay. Defenders of the features however criticizes the developers for locking most of the features in an arbitrary crutch mechanic that should have been there by default, like not having to kneel to fire most of the available back weapons without using tank treads. The developers seems to listen to the latter as players are now have access to some Human Plus features from 4 onward, including the aforementioned shoulder-mounted weapon perks.

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** * BrokenBase: The one that still spark controversies all over the discussion is the inclusion of the [[AntiFrustrationFeatures Human Plus feature]] and the games that gives the players the access to it. Many players (especially veterans) treats the system as a crutch that trivializes most of the game that includes it, citing that the games aren't necessities the use of Human Plus and owe to the defender's frustration to poor gameplay. Defenders of the features however criticizes the developers for locking most of the features in an arbitrary crutch mechanic that should have been there by default, like not having to kneel to fire most of the available back weapons without using tank treads. The developers seems to listen to the latter as players are now have access to some Human Plus features from 4 onward, including the aforementioned shoulder-mounted weapon perks.
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Added DiffLines:

** BrokenBase: The one that still spark controversies all over the discussion is the inclusion of the [[AntiFrustrationFeatures Human Plus feature]] and the games that gives the players the access to it. Many players (especially veterans) treats the system as a crutch that trivializes most of the game that includes it, citing that the games aren't necessities the use of Human Plus and owe to the defender's frustration to poor gameplay. Defenders of the features however criticizes the developers for locking most of the features in an arbitrary crutch mechanic that should have been there by default, like not having to kneel to fire most of the available back weapons without using tank treads. The developers seems to listen to the latter as players are now have access to some Human Plus features from 4 onward, including the aforementioned shoulder-mounted weapon perks.
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* PolishedPort: ''3'', ''Silent Line'' and ''Last Raven'' were all ported to the UsefulNotes/PlaystationPortable, where they suffer a bit from the lack of L2/R2 buttons and a second analog method, but are still fully playable with some effort. Extra parts and fights were also added to these versions, as was being able to import your AC from the first two games into ''Last Raven'' unlike the [=PS2=] entries. While most fans would recommend the originals, they're absolutely playable and admirable porting work.

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* PolishedPort: ''3'', ''Silent Line'' and ''Last Raven'' were all ported to the UsefulNotes/PlaystationPortable, Platform/PlaystationPortable, where they suffer a bit from the lack of L2/R2 buttons and a second analog method, but are still fully playable with some effort. Extra parts and fights were also added to these versions, as was being able to import your AC from the first two games into ''Last Raven'' unlike the [=PS2=] entries. While most fans would recommend the originals, they're absolutely playable and admirable porting work.
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Trope was cut/disambiguated due to cleanup


** Let's see... Stinger from ''Project Phantasma'', The Frighteners from ''2'', the Massive MT and the {{Bonus Boss}}es from ''Another Age'', Leviathan and Ofanim in ''3'', Big White and IBIS from ''Silent Line'', Agraya, Genobee and [[spoiler:Nine Ball]] from ''Nexus'', Nine Ball from ''Nine Breaker'', Nine Ball from ''any game he appears in'', Zinaida (On the Last Raven path) and the Pulverizers from ''Last Raven'', take your freaking pick.

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** Let's see... Stinger from ''Project Phantasma'', The Frighteners from ''2'', the Massive MT and the {{Bonus {{Optional Boss}}es from ''Another Age'', Leviathan and Ofanim in ''3'', Big White and IBIS from ''Silent Line'', Agraya, Genobee and [[spoiler:Nine Ball]] from ''Nexus'', Nine Ball from ''Nine Breaker'', Nine Ball from ''any game he appears in'', Zinaida (On the Last Raven path) and the Pulverizers from ''Last Raven'', take your freaking pick.
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Hindsight requires works/events after this one causing it. Narm requires not just stupidity but it come off as unintentionally funny.


* HarsherInHindsight: Poor, poor RD. His only wish is to survive the whole big conflagration that is the Resistance vs. Father war. His big sister figure makes fun of him, his allies only think he's useful because of his sixth sense, and nobody pays him any attention. Small wonder when the Corporation offered him a chance of survival and an AC of his own while telling him that he's special, RD promptly tries to kill you. In the end, after you defeat him for the last time:
--> "They told me I'm special...I don't want to die!"



** ''Silent Line'''s story hinges on the corporations, who are typically anal-retentive about the smallest details in their work and operations of trying to outplay each other, [[spoiler:[[FailedASpotCheck completely failing to realize]] that they've ''never'' met the representative of the Artificial Intelligence Office and only kept getting messages the entire time just like you.]] This is after enough suspicious {{Foreshadowing}} has occurred for players to draw their own conclusions, especially if they played ''Master of Arena'' before thanks to the WholePlotReference.

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zce


* BestLevelEver: Each game has their own memorable levels and bosses.

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* BestLevelEver: Each game has their own memorable levels and bosses.BestLevelEver:



** Sol Dios Orbit in ''For Answer''... unless you're playing on hard mode.

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** Sol Dios Orbit in ''For Answer''... unless you're playing on hard mode.Answer''



* SugarWiki/VisualEffectsOfAwesome: As far as this [[https://www.youtube.com/watch?v=09L_WZQr9Nc&feature=related trailer]] is concerned, {{Video Game 3D Leap}}s are easy.
** The opening cinematics for every game are usually pretty jaw-dropping for the time they were released, and, arguably starting with ''Armored Core 3'', continue to look awesome to this day.

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* SugarWiki/VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome:
**
As far as this [[https://www.youtube.com/watch?v=09L_WZQr9Nc&feature=related trailer]] is concerned, {{Video Game 3D Leap}}s are easy.
** The opening cinematics for every game are usually pretty jaw-dropping for the time they were released, and, arguably starting with ''Armored Core 3'', continue to look awesome fantastic to this day.
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* ItsTheSameNowItSucks: One of the most common points of critique seen in reviews of the franchise- besides the often steep learning curve- is how similar all the main games are to each other, what with the majority of entries being [[MissionPackSequel Mission Pack Sequels]], and even new numbered entries following a strict formula which has been omnipresent in the series since [[VideoGame/ArmoredCore1 the first game]], especially with regards to the plotlines and the gameplay loop. This is not as common with post-''VideoGame/ArmoredCore4'' entries, which started shaking up the formula a bit more. The fanbase is a lot more forgiving in this regard, sometimes to the point of leading to the [[TheyChangedItNowItSucks opposite reaction]] whenever a new entry is announced with newly added/removed features.

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* ItsTheSameNowItSucks: One of the most common points of critique seen in reviews of the franchise- besides the often steep learning curve- is how similar all the main games are to each other, what with the majority of entries being [[MissionPackSequel Mission Pack Sequels]], and even new numbered entries following a strict formula which has been omnipresent in the series since [[VideoGame/ArmoredCore1 the first game]], especially with regards to the plotlines and the gameplay loop. This is not as common with post-''VideoGame/ArmoredCore4'' entries, which started shaking up the formula a bit more. The fanbase is a lot more forgiving in this regard, sometimes to the point of leading to the [[TheyChangedItNowItSucks opposite reaction]] whenever a new entry is announced with newly added/removed features. Not helping the matter is the fact that the series' two most mechanically unusual games- ''VideoGame/ArmoredCoreFormulaFront'' and (to a lesser extent) ''VideoGame/ArmoredCoreNineBreaker''- also happen to be among the worst rated games in the franchise.
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Added DiffLines:

* ItsTheSameNowItSucks: One of the most common points of critique seen in reviews of the franchise- besides the often steep learning curve- is how similar all the main games are to each other, what with the majority of entries being [[MissionPackSequel Mission Pack Sequels]], and even new numbered entries following a strict formula which has been omnipresent in the series since [[VideoGame/ArmoredCore1 the first game]], especially with regards to the plotlines and the gameplay loop. This is not as common with post-''VideoGame/ArmoredCore4'' entries, which started shaking up the formula a bit more. The fanbase is a lot more forgiving in this regard, sometimes to the point of leading to the [[TheyChangedItNowItSucks opposite reaction]] whenever a new entry is announced with newly added/removed features.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Silent Line'''s story hinges on the corporations, who are typically anal-retentive about the smallest details in their work and operations of trying to outplay each other, [[spoiler:[[FailedASpotCheck completely failing to realize]] that they've ''never'' met the representative of the Artificial Intelligence Office and only kept getting messages the entire time just like you.]] This is after enough suspicious {{Foreshadowing}} has occurred for players to draw their own conclusions, especially if they played ''Master of Arena'' before thanks to the WholePlotReference.

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* {{Narm}}: In ''Armored Core 2'', the briefer for Emeraude [[TrrrillingRrrs rreally likes trrilling his R's for some rreason]]. It's [[WhatTheHellIsThatAccent harrd to tell what kind of accent he's trrying to prresent]] (though going by [[BilingualBonus the name of the company,]] prrobably Frrench), which also makes it harrd to take him serriously sometimes. The rest of the voice acting isn't much better, particularly Boyle's infamous death transmission sounding less like the ominous recognition of your skill that it's supposed to be, and more like someone trying to remember a co-worker's name.

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* {{Narm}}: {{Narm}}:
** In a franchise rife with corporate warfare and artificial intelligences, ''Project Phantasma'''s entire story revolves around an evil group trying to merge human and machine for utterly destructive power. Their name? The ''Doomsday Organization''. It stops sounding like the series, and more like you just stumbled into a [[Franchise/GIJoe G.I. Joe parody]], and is treated 100% straight. Not helped by the fact that the player's recurring ArchEnemy, Stinger, is ''exactly'' the kind of evil, growly and rather arrogant villain such cartoons employ.
**
In ''Armored Core 2'', the briefer for Emeraude [[TrrrillingRrrs rreally likes trrilling his R's for some rreason]]. It's [[WhatTheHellIsThatAccent harrd to tell what kind of accent he's trrying to prresent]] (though going by [[BilingualBonus the name of the company,]] prrobably Frrench), which also makes it harrd to take him serriously sometimes. The rest of the voice acting isn't much better, particularly Boyle's infamous death transmission sounding less like the ominous recognition of your skill that it's supposed to be, and more like someone trying to remember a co-worker's name.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: ''3'', ''Silent Line'' and ''Last Raven'' were all ported to the UsefulNotes/PlaystationPortable, where they suffer a bit from the lack of L2/R2 buttons and a second analog method, but are still fully playable with some effort. Extra parts and fights were also added to these versions, as was being able to import your AC from the first two games into ''Last Raven'' unlike the [=PS2=] entries. While most fans would recommend the originals, they're absolutely playable and admirable porting work.
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None


** ''Formula Front'' is often not looked on very positively entirely because the game takes the strangest option of helping program an A.I. for your Armored Core so ''it'' can do the piloting instead, or for really doing anything all that interesting on its own. Notably, the later revisions actually let you [[AuthorsSavingThrow take manual control]], but it ended up being NoExportForYou, rendering all but the most avid of importer players not exactly wanting to give it a try as a result. For those that do manage to get past all of this, though, it's otherwise a game filled with Arena battles to the brim, which is perfect for those into that part of the series.

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** ''Formula Front'' is often not looked on very positively entirely because the game takes the strangest option of helping program an A.I. for your Armored Core so ''it'' can do the piloting instead, or for really doing anything all that interesting on its own. Notably, the later revisions actually let you [[AuthorsSavingThrow take manual control]], but it ended up being NoExportForYou, rendering all but that's on the most avid [=PlayStation Portable=], meaning you simply lacked the level of importer players not exactly wanting to give it a try as a result.control you had on consoles for prior games unless you trained on the PSP ports of other games beforehand. For those that do manage to get past all of this, though, it's otherwise a game filled with Arena battles to the brim, which is perfect for those into that part of the series.

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