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the game is wholly unrelated to the film series of the same name and should have its own ymmv page
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!!The film:
* {{Sequelitis}}: While the second film is by no means regarded as terrible, it's nowhere near as remembered and is widely seen as an inferior movie.
* {{Squick}}: Half the "actors" are preserved corpses, so...
!!The video game:
* {{Sequelitis}}: While the second film is by no means regarded as terrible, it's nowhere near as remembered and is widely seen as an inferior movie.
* {{Squick}}: Half the "actors" are preserved corpses, so...
!!The video game:
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* {{Sequelitis}}: While the second film is by no means regarded as terrible, it's nowhere near as remembered and is widely seen as an inferior movie.
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** This cannot go unsaid: Most games like this -- that is, horror games, especially those which rely on NothingIsScarier -- use an external threat to generate suspense. A mad killer, a spectral threat, or some other tangible, visible enemy. In ''Anatomy'', you are in a house, and it ''hates you''. It can't scare you, it can't appear to you, it can't even hurt you. But it '''''hates you''''', and it will do absolutely everything in its power to make sure you know that.
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* JerkassWoobie: THEY MADE A GODDAMN HOUSE ONE OF THESE.
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!!The film:
* {{Squick}}: Half the "actors" are preserved corpses, so...
!!The video game:
* {{Squick}}: Half the "actors" are preserved corpses, so...
!!The video game:
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* JerkassWoobie: THEY MADE A GODDAMN HOUSE ONE OF THESE.
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Removed 'BLAM' tag; the 'Lord's Prayer' recording plays after the tape narrator talks about being at a house's mercy while we sleep, connecting it to the 'if I should die before I wake' line.
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* BigLippedAlligatorMoment: The tape you find in the green bedroom of a woman belting out the Lord's Prayer. When the tape plays looped screaming during the final loop, it only makes a tiny bit more sense.
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Not YMMV.
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* HellIsThatNoise: The game runs on this: the cassette players become more and more distorted with the ambiance becoming louder. Not to mention the screaming tape you find later.
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* ParanoiaFuel: The game makes you question how comfortable and safe you feel residing inside of your home.
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* ParanoiaFuel: The game makes you question how comfortable and safe you feel residing inside of your home.home.
* TearJerker: The ending, with the tape describing the house's loneliness, is surprisingly depressing.
--> ''What happens to a house when it is left alone? When it has become worn and aged, when its paint peels, and its foundations begin to sink? When it goes too long unlived in? What does it think of? What does it dream?''
* TearJerker: The ending, with the tape describing the house's loneliness, is surprisingly depressing.
--> ''What happens to a house when it is left alone? When it has become worn and aged, when its paint peels, and its foundations begin to sink? When it goes too long unlived in? What does it think of? What does it dream?''
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Added DiffLines:
* BigLippedAlligatorMoment: The tape you find in the green bedroom of a woman belting out the Lord's Prayer. When the tape plays looped screaming during the final loop, it only makes a tiny bit more sense.
* HellIsThatNoise: The game runs on this: the cassette players become more and more distorted with the ambiance becoming louder. Not to mention the screaming tape you find later.
* NightmareFuel: The game uses the NothingIsScarier tactic in a beautifully masterful way. There is no JumpScare, there are no {{narm}}y monsters awaiting every corner, there is no danger to the player. There are only the cassette tapes, which puts the player on edge by taking away their feelings of safety and reminding them of childhood fears and leaving your imagination to think that the next room will be scarier than the last in a shaky voice. [[Creator/HPLovecraft Old Howard]] would be proud.
* ParanoiaFuel: The game makes you question how comfortable and safe you feel residing inside of your home.
* HellIsThatNoise: The game runs on this: the cassette players become more and more distorted with the ambiance becoming louder. Not to mention the screaming tape you find later.
* NightmareFuel: The game uses the NothingIsScarier tactic in a beautifully masterful way. There is no JumpScare, there are no {{narm}}y monsters awaiting every corner, there is no danger to the player. There are only the cassette tapes, which puts the player on edge by taking away their feelings of safety and reminding them of childhood fears and leaving your imagination to think that the next room will be scarier than the last in a shaky voice. [[Creator/HPLovecraft Old Howard]] would be proud.
* ParanoiaFuel: The game makes you question how comfortable and safe you feel residing inside of your home.