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* SeasonalRot: The fourth season. Budget cuts meant that practically the entire cast was replaced, stock footage of Airwolf had to be deployed because they couldn't afford the actual plane anymore, and SpecialEffectsFailure was a frequent occurrence. Apparently, Creator/{{Universal}} had forgotten how [[Series/Galactica1980 the other lower-budgeted revival/sequel series]] they made starring Creator/BarryVanDyke turned out.

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* SeasonalRot: The fourth season. Budget cuts meant that practically the entire cast was replaced, stock footage of Airwolf had to be deployed because they couldn't afford the actual plane anymore, and SpecialEffectsFailure was a frequent occurrence. Apparently, Creator/{{Universal}} had forgotten how [[Series/Galactica1980 the other lower-budgeted revival/sequel series]] they made starring Creator/BarryVanDyke turned out. (In fairness this incarnation of ''Airwolf'' was a co-production with Canada's Atlantis Films.)
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** There was also a game for the Sega Genesis, which ''[[SerialNumbersFiledOff attempted]]'' to pretend to be a unrelated game called Crossfire in the west... except the Mission Select and Game Over tunes are ''still'', barely edited, one of Airwolf's leitmotifs and the final ten seconds of the theme music,[[note]]They ''only'' cut the Airwolf theme that was used during the flight portions[[/note]] and used generic stand-ins for the cast in cutscenes... while forgetting to edit The Lady out.
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** It got a video game adaptation for the UsefulNotes/AmstradCPC where you had to pilot the helicopter through narrow passageways that you need to be really careful about, or you'll crash. It also cannot remain in the air, even though helicopters are meant to be in the air. You need to destroy blue walls entirely, otherwise you'll take damage if even one segment remains. MercyInvincibility does not exist, as one mistake will drain your entire health meter. The whole game's a TimedMission too, adding to the pressure of flying through the previously-mentioned narrow passageways. There's also no ending programmed, as it freezes upon completion.

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** It got a video game adaptation for the UsefulNotes/AmstradCPC Platform/AmstradCPC where you had to pilot the helicopter through narrow passageways that you need to be really careful about, or you'll crash. It also cannot remain in the air, even though helicopters are meant to be in the air. You need to destroy blue walls entirely, otherwise you'll take damage if even one segment remains. MercyInvincibility does not exist, as one mistake will drain your entire health meter. The whole game's a TimedMission too, adding to the pressure of flying through the previously-mentioned narrow passageways. There's also no ending programmed, as it freezes upon completion.
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** Speaking of Vincent, he himself would tragically end up a lot like Briggs later in life - a multitude of car crashes lost him the use of one eye plus his legs, one of which ended up being amputated.

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* CompleteMonster: [[MadScientist Charles Henry Moffett]], from the series premiere, is the [[EvilGenius genius]] inventor of the attack helicopter Airwolf but also a brutal sociopath. Turning on the US, Moffett massacres a room full of personnel and later [[PsychoForHire sells his services to Libya]], using the Airwolf for terrorist attacks where he even wipes out an entire US battleship. Discovering a dancing girl is a spy for the agency called The Firm, Moffett tortures her in the desert where she eventually dies of thirst and exposure. Even after his death, in season 2's "Moffett's Ghost", it is revealed Moffett planned for the possibility and [[DeadMansSwitch programmed the Airwolf to go berserk]] and fly itself to destroy everything it could if he did not enter a specific code to stop it, referring to it as his last jest upon an insane world.

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* CompleteMonster: "Shadow of the Hawke" & "Moffet's Ghost": [[MadScientist Charles Henry Moffett]], from the series premiere, Moffett]] is the [[EvilGenius genius]] inventor of the attack helicopter Airwolf but also a brutal sociopath. Turning on the US, Moffett massacres a room full of personnel and later [[PsychoForHire sells his services to Libya]], using the Airwolf for terrorist attacks where he even wipes out an entire US battleship. Discovering a dancing girl is a spy for the agency called The Firm, Moffett tortures her in the desert where she eventually dies of thirst and exposure. Even after his death, in season 2's "Moffett's Ghost", it is revealed Moffett planned for the possibility and [[DeadMansSwitch programmed the Airwolf to go berserk]] and fly itself to destroy everything it could if he did not enter a specific code to stop it, referring to it as his last jest upon an insane world.
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complaining and ZCE, as per discussion


* SugarWiki/AwesomeMusic: The show's [[https://www.youtube.com/watch?v=HBd6ighzqYA theme song]], though some have argued that this got worse along with everything else in [[https://www.youtube.com/watch?v=SpOMS3QZtiM season 4]].

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* %%* SugarWiki/AwesomeMusic: The show's [[https://www.youtube.com/watch?v=HBd6ighzqYA theme song]], though some have argued that this got worse along with everything else in [[https://www.youtube.com/watch?v=SpOMS3QZtiM season 4]].song]].

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Changed: 120

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* TheProblemWithLicensedGames: There were two video game adaptations that were on the NES, one that was Japan-only, and neither of them were any good.

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* TheProblemWithLicensedGames: TheProblemWithLicensedGames:
** It got a video game adaptation for the UsefulNotes/AmstradCPC where you had to pilot the helicopter through narrow passageways that you need to be really careful about, or you'll crash. It also cannot remain in the air, even though helicopters are meant to be in the air. You need to destroy blue walls entirely, otherwise you'll take damage if even one segment remains. MercyInvincibility does not exist, as one mistake will drain your entire health meter. The whole game's a TimedMission too, adding to the pressure of flying through the previously-mentioned narrow passageways. There's also no ending programmed, as it freezes upon completion.
**
There were two video game adaptations that were on the NES, one that of which was Japan-only, and neither of them were any good.

Changed: 175

Removed: 178

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* SeasonalRot: The fourth season. Budget cuts meant that practically the entire cast was replaced, stock footage of Airwolf had to be deployed because they couldn't afford the actual plane anymore, and SpecialEffectsFailure was a frequent occurrence.
** Apparently, Creator/{{Universal}} had forgotten how [[Series/Galactica1980 the other lower-budgeted revival/sequel series]] they made starring Creator/BarryVanDyke turned out.

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* SeasonalRot: The fourth season. Budget cuts meant that practically the entire cast was replaced, stock footage of Airwolf had to be deployed because they couldn't afford the actual plane anymore, and SpecialEffectsFailure was a frequent occurrence. \n ** Apparently, Creator/{{Universal}} had forgotten how [[Series/Galactica1980 the other lower-budgeted revival/sequel series]] they made starring Creator/BarryVanDyke turned out.
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Added DiffLines:

** Apparently, Creator/{{Universal}} had forgotten how [[Series/Galactica1980 the other lower-budgeted revival/sequel series]] they made starring Creator/BarryVanDyke turned out.
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None


* TheProblemWithLicensedGames: There were two adaptations that were on the NES, one that was Japan-only, and neither of them were any good.

to:

* TheProblemWithLicensedGames: There were two video game adaptations that were on the NES, one that was Japan-only, and neither of them were any good.
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None

Added DiffLines:

* TheProblemWithLicensedGames: There were two adaptations that were on the NES, one that was Japan-only, and neither of them were any good.

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