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** [[AssistCharacter Supporters]]' FlavorText is usually relatively dry, giving a brief summary of the character's history (and, if it's a special variant, why they look like that), followed by some quote to/about that character. The Flavortext for [[GoldfishPoopGang Minasaki]], on the other hand? "This brat is a FRAUD!!! NEVER! Never believe her!!"

to:

** [[AssistCharacter Supporters]]' FlavorText is usually relatively dry, giving a brief summary of the character's history (and, if it's a special variant, why they look like that), followed by some quote to/about that character. The Flavortext text for [[GoldfishPoopGang Minasaki]], on the other hand? "This brat is a FRAUD!!! NEVER! Never believe her!!"her!!" leaving the "quote" to explain why she's so frustrating.



** Arena Tower floors that have you fight [[DualBoss three Taimanin at once]]. When fought as bosses, Taimanin characters are [[LightningBruiser tougher, faster and more damaging]] than ever, and fighting ''three'' at the same time without dying is insanely difficult, as you will need to constantly spam dodge and have very few opportunities to attack without eating tons of damage in return. [[GameBreaker Invulnerability]] on at least one character is all but required to complete even the earliest of those floors.

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** Arena Tower floors that have you fight [[DualBoss three Taimanin at once]]. When fought as bosses, Taimanin characters are [[LightningBruiser tougher, faster and more damaging]] than ever, and fighting all these bonuses are incresed ''further'' by being Arena bosses. Fighting ''three'' at the same time without dying is insanely difficult, as you will need to constantly spam dodge and have very few opportunities to attack without eating tons of damage in return. [[GameBreaker Invulnerability]] on at least one character is all but required to complete even the earliest of those floors.



** The 35 floor of the Arena Tower sees the player fight a Tempest-type enemy. That is to say, a stationary gigantic robot that summons enemies, fires lasers, and has a deadly rotating laser attack. Like all Arena Tower enemies, his health pool, damage resistance and damage dealt are ''massively'' increased, and the rotating laser and additional enemies mean the player needs to constantly dodge, which limit their opportunities to attack. And the boss is on a time lmit. It is considered [[BeefGate one of the hardest level of that mode]].

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** The 35 floor of the Arena Tower sees the player fight a Tempest-type enemy. That is to say, a stationary gigantic robot that summons enemies, fires lasers, and has a deadly rotating laser attack. Like all Arena Tower enemies, his health pool, damage resistance and damage dealt are ''massively'' increased, and the rotating laser and additional enemies mean the player needs to constantly dodge, which limit their opportunities to attack. And the boss is on a time lmit. It is considered [[BeefGate one of the hardest level of that mode]].moment the Arena Tower stops being nice to the player]].

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* ComplacentGamingSyndrome: Emily Simmons is designed for ease of use above everything else, and her skillset includes an auto-attack (which can be further powered up by another skill that launches missiles automatically while she's firing), plenty of healing, and even potentially an automatic dodge on one of her weapons that had several copies once distributed for free. Her long-range playstyle and low-damage rapid-fire attack style makes qualifying for stars pretty easy in normal game modes, makes farming materials effortless (just start the mission and let her finish it without you touching anything) and while there are ''stronger'' PVP characters she's one of the most popular choices in the game for a reason, since her attacks don't miss and can open up on characters from the first second the match begins, meaning any team with a chance of success against an equally-powered-up team has to at least have ''some'' kind of plan for dealing with her.

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* ComplacentGamingSyndrome: Emily Simmons is designed for ease of use above everything else, and her skillset includes an auto-attack (which can be further powered up by another skill that launches missiles automatically while she's firing), plenty of healing, and even potentially an automatic dodge on one of her weapons that had several copies once distributed for free. Her long-range playstyle and low-damage rapid-fire attack style makes qualifying for stars pretty easy in normal game modes, makes farming materials effortless (just start the mission and let her finish it without you touching anything) and while there are ''stronger'' PVP characters she's one of the most popular choices in the game for a reason, since her attacks don't miss and can open up on characters from the first second the match begins, meaning any team with a chance of success against an equally-powered-up team has to at least have ''some'' kind of plan for dealing with her. She does have ''some'' major weaknesses (notably, she has few reliable answers for enemy bosses with strong defenses that can heavily punish her GradualGrinder offense), but they tend to be [[ThatOneBoss enemies that're a headache for everyone else too]].



** The hideously mutated Mobster Boss is a pretty standard big smashy boss... ''if'' a character is strong enough to wipe the second half of their health bar out with a strong attack and/or a lucky crit in about one go. If not, they briefly become invincible while changing into their second phase, where they regularly regain [[HealingBoss gigantic chunks of health]] every minute or so, potentially undoing all the player's progress even if they're keeping the pressure up. Mercifully, this regeneration will ''eventually'' fade out for the rest of the fight, so mechanically it isn't that much of a DifficultySpike, but it still means that they're much more of a pain in the neck to kill than they really should be.

to:

** The hideously mutated Mobster Boss is a pretty standard big smashy boss... ''if'' a character is strong enough to wipe the second half of their health bar out with a strong attack and/or a lucky crit in about one go.all at once. If not, they briefly become invincible while changing into their second phase, where they regularly regain [[HealingBoss gigantic chunks of health]] every minute or so, potentially undoing all the player's progress even if they're keeping the pressure up. Mercifully, this regeneration will ''eventually'' fade out for the rest of the fight, so mechanically it isn't that much of a DifficultySpike, but it still means that they're much more of a pain in the neck to kill than they really should be.be, especially if the player is gunning for a star that requires beating them within a timelimit or without taking too many hits.



* ThatOneAttack: Queen Arachnea, the boss of the "Spider Queen" VR mission, has one attack that makes her a particular pain to fight: starting from the moment the fight starts she will, every 25 seconds, rain down poison in a huge area in front of her. Not only is the area [[HitBoxDissonance not quite matching the visuals]] (you are wholly safe behind her but very few areas in front of her will let you avoid being hit), but being hit by this attack inflicts a ''huge'' [[DamageOverTime Poison debuff]] on anyone hit by it, easily removing more than half of a character's health over its duration. and the attack is not telegraphed by any sound of visual cues; unless your eyes are fixated on the timer, you will be completely taken by surprise when a fifth of your healthbar suddenly disappears, and then when it happens ''again'' 25 seconds later.

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* ThatOneAttack: ThatOneAttack:
** In general, attacks that spawn wherever the player is currently standing are often difficult to dodge since the timings can be very strict, but if such attacks are ''also'' {{Launcher Move}}s, they can easily [[CycleOfHurting ensure they never have the chance to hit the ground again]] if enough aggressive enemies are aroundo to keep them in the air.
**
Queen Arachnea, the boss of the "Spider Queen" VR mission, has one attack that makes her a particular pain to fight: starting from the moment the fight starts she will, every 25 seconds, rain down poison in a huge area in front of her. Not only is the area [[HitBoxDissonance not quite matching the visuals]] (you are wholly safe behind her but very few areas in front of her will let you avoid being hit), but being hit by this attack inflicts a ''huge'' [[DamageOverTime Poison debuff]] on anyone hit by it, easily removing more than half of a character's health over its duration. and the attack is not telegraphed by any sound of visual cues; unless your eyes are fixated on the timer, you will be completely taken by surprise when a fifth of your healthbar suddenly disappears, and then when it happens ''again'' 25 seconds later.


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** Hebiko hits like a truck in her boss fights, many of her skills apply downright dangerous status effects like InterfaceScrew or heavy slows that prevent dodging her other attacks, and her second phase's [[TurnsRed ridiculous defense buff that scales inverse to her HP]] means the absolute best way to deal with her is to [[LuckBasedMission break her armor and/or try to time a hard-hitting move for when the second half of her HP bar is close and pray for a lucky crit]].
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* ThatOneAttack: Queen Arachnea, the boss of the "Spider Queen" VR mission, has one attack that makes her a particular pain to fight: starting from the moment the fight starts she will, every 25 seconds, rain down poison in a huge area in front of her. Not only is the area [[HitBoxDissonance not quite matching the visuals]] (you are wholly safe behind her but very few areas in front of her will let you avoid being hit), but being hit by this attack inflicts a ''huge'' [[DamageOverTime Poison debuff]] on anyone hit by hit, easily removing a third of a character's health on the initial hit alone. and the attack is not telegraphed by any sound of visual cues; unless your eyes are fixated on the timer, you will be completely taken by surprise when a fifth of your healthbar suddenly disappears.

to:

* ThatOneAttack: Queen Arachnea, the boss of the "Spider Queen" VR mission, has one attack that makes her a particular pain to fight: starting from the moment the fight starts she will, every 25 seconds, rain down poison in a huge area in front of her. Not only is the area [[HitBoxDissonance not quite matching the visuals]] (you are wholly safe behind her but very few areas in front of her will let you avoid being hit), but being hit by this attack inflicts a ''huge'' [[DamageOverTime Poison debuff]] on anyone hit by hit, it, easily removing a third more than half of a character's health on the initial hit alone. over its duration. and the attack is not telegraphed by any sound of visual cues; unless your eyes are fixated on the timer, you will be completely taken by surprise when a fifth of your healthbar suddenly disappears.disappears, and then when it happens ''again'' 25 seconds later.
Is there an issue? Send a MessageReason:
None


** The hideously mutated Mobster Boss is a pretty standard big smashy boss... ''if'' a character is strong enough to wipe the second half of their health bar out with a strong attack and/or a lucky hit in about one go. If not, they briefly become invincible while changing into their second phase, where they regularly regain [[HealingBoss gigantic chunks of health]] every minute or so, potentially undoing all the player's progress even if they're keeping the pressure up. Mercifully, this regeneration will ''eventually'' fade out for the rest of the fight, so mechanically it isn't that much of a DifficultySpike, but it still means that they're much more of a pain in the neck to kill than they really should be.

to:

** The hideously mutated Mobster Boss is a pretty standard big smashy boss... ''if'' a character is strong enough to wipe the second half of their health bar out with a strong attack and/or a lucky hit crit in about one go. If not, they briefly become invincible while changing into their second phase, where they regularly regain [[HealingBoss gigantic chunks of health]] every minute or so, potentially undoing all the player's progress even if they're keeping the pressure up. Mercifully, this regeneration will ''eventually'' fade out for the rest of the fight, so mechanically it isn't that much of a DifficultySpike, but it still means that they're much more of a pain in the neck to kill than they really should be.
Is there an issue? Send a MessageReason:
None


** The event the demons fought in Chapter 20 refers to when explaining why they are after Sora is shown in full only in her Playable Intimacy scene, [[spoiler:namely, that Sora's TraumaticSuperpowerAwakening was against a powerful demon she desintegated]].

to:

** The event the demons fought in Chapter 20 refers refer to when explaining why they are after Sora is shown in full only in her Playable Intimacy scene, [[spoiler:namely, that Sora's TraumaticSuperpowerAwakening was against a powerful demon she desintegated]].disintegrated]].



** Sakuya [[Franchise/{{Naruto}} Uchiha]][=/=]Sasuke Igawa for sakuya Igawa. Since Sakuya Igawa's character, [[spoiler:her growing envy of her fox-themed best friend being more powerful than she, and Sakuya taking demonic drugs to try and level the gap]] are ''very'' reminiscent of Sasuke's character in the pre-timeskip part of ''Franchise/{{Naruto}}''.

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** Sakuya [[Franchise/{{Naruto}} Uchiha]][=/=]Sasuke Igawa for sakuya Sakuya Igawa. Since Sakuya Igawa's character, [[spoiler:her growing envy of her fox-themed best friend being more powerful than she, and Sakuya taking demonic drugs to try and level the gap]] are ''very'' reminiscent of Sasuke's character in the pre-timeskip part of ''Franchise/{{Naruto}}''.''Naruto''.
Is there an issue? Send a MessageReason:
None


* ThatOneAttack: Queen Arachnea, the boss of the "Spider Queen" VR mission, has one attack that makes her a particular pain to fight: starting from the moment the fight starts she will, every 25 seconds, rain down poison in a huge area in front of her. Not only is the area [[HitBoxDissonance not quite matching the visuals]] (you are wholly safe behind her, very few areas in front of her will let you avoid being hit), but being hit by this attack inflicts a ''heavy'' [[DamageOverTime Poison]] on anyone hit by hit, easily removing a third of a character's health. and the attack is not telegraphed i nthe slightest; unless your eyes are fixated on the timer, you will be completely taken by surprise when a fifth of your healthbar suddenly disappears.

to:

* ThatOneAttack: Queen Arachnea, the boss of the "Spider Queen" VR mission, has one attack that makes her a particular pain to fight: starting from the moment the fight starts she will, every 25 seconds, rain down poison in a huge area in front of her. Not only is the area [[HitBoxDissonance not quite matching the visuals]] (you are wholly safe behind her, her but very few areas in front of her will let you avoid being hit), but being hit by this attack inflicts a ''heavy'' ''huge'' [[DamageOverTime Poison]] Poison debuff]] on anyone hit by hit, easily removing a third of a character's health. health on the initial hit alone. and the attack is not telegraphed i nthe slightest; by any sound of visual cues; unless your eyes are fixated on the timer, you will be completely taken by surprise when a fifth of your healthbar suddenly disappears.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneAttack: Queen Arachnea, the boss of the "Spider Queen" VR mission, has one attack that makes her a particular pain to fight: starting from the moment the fight starts she will, every 25 seconds, rain down poison in a huge area in front of her. Not only is the area [[HitBoxDissonance not quite matching the visuals]] (you are wholly safe behind her, very few areas in front of her will let you avoid being hit), but being hit by this attack inflicts a ''heavy'' [[DamageOverTime Poison]] on anyone hit by hit, easily removing a third of a character's health. and the attack is not telegraphed i nthe slightest; unless your eyes are fixated on the timer, you will be completely taken by surprise when a fifth of your healthbar suddenly disappears.
Is there an issue? Send a MessageReason:
None


* ContinuityLockout: Generally avoided, as the game being its own AlternateUniverse has enough differences to be explained, and most characters get a quick introduction, but there are still some here and there:

to:

* ContinuityLockout: Generally avoided, as the game being its own AlternateUniverse has enough differences to be explained, and most characters get a quick introduction, and the story is relatively light, but there are still some here and there:



** Chapter 20, and the true reason the demons fought there are after Sora, is referred to one Intimacy scene, [[spoiler:namely, that Sora's TraumaticSuperpowerAwakening was against a powerful demon she desintegated]].

to:

** Chapter 20, and the true reason The event the demons fought there in Chapter 20 refers to when explaining why they are after Sora, Sora is referred to one shown in full only in her Playable Intimacy scene, [[spoiler:namely, that Sora's TraumaticSuperpowerAwakening was against a powerful demon she desintegated]].

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* ContinuityLockout: Generally avoided, as the game beign its own AlternateUniverse has enough differences to be explained, and most characters get a quick introduction, but there are still some here and there:

to:

* ContinuityLockout: Generally avoided, as the game beign being its own AlternateUniverse has enough differences to be explained, and most characters get a quick introduction, but there are still some here and there:



** Chapter 20, and the true reason the demons fought there are after Sora, is only referred to in one Intimacy scene, [[spoiler:namely, that Sora's TraumaticSuperpowerAwakening was against a powerful demon she desintegated]].
* FanNickname: With her similar appearance and her usage of bunnies made of fire, quite a few people refer to Astaroth as [[Film/WhoFramedRogerRabbit Jessica Rabbit]].

to:

** Chapter 20, and the true reason the demons fought there are after Sora, is only referred to in one Intimacy scene, [[spoiler:namely, that Sora's TraumaticSuperpowerAwakening was against a powerful demon she desintegated]].
* FanNickname: FanNickname:
**
With her similar appearance and her usage of bunnies made of fire, quite a few people refer to Astaroth as [[Film/WhoFramedRogerRabbit Jessica Rabbit]].Rabbit]].
** Sakuya [[Franchise/{{Naruto}} Uchiha]][=/=]Sasuke Igawa for sakuya Igawa. Since Sakuya Igawa's character, [[spoiler:her growing envy of her fox-themed best friend being more powerful than she, and Sakuya taking demonic drugs to try and level the gap]] are ''very'' reminiscent of Sasuke's character in the pre-timeskip part of ''Franchise/{{Naruto}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContinuityLockout: Generally avoided, as the game beign its own AlternateUniverse has enough differences to be explained, and most characters get a quick introduction, but there are still some here and there:
** Anything relating to the [[TheSpook Masked Taimanin]]'s true identity is left unexplained by the game, and require knowledge of the rest of the franchise to know, such as why [[spoiler:she and Oboro looks so similar]].
** Chapter 20, and the true reason the demons fought there are after Sora, is only referred to in one Intimacy scene, [[spoiler:namely, that Sora's TraumaticSuperpowerAwakening was against a powerful demon she desintegated]].
Is there an issue? Send a MessageReason:
None


** [[DualBoss Yuphie and Sophie]] are a huge pain in the neck. The twins' gimmick is that Yuphie is a fast melee harassment unit while Sophie is a ranged mage who regularly [[GetBackHereBoss teleports away]] and after a brief channel [[HealingBoss restores positively gigantic chunks of both twins' health]] if the player can't get to her and break her armor in time. Ideally, the player will whittle them both down and wipe them both out with an Ultimate or other area attack, but if one dies the other powers up. Yuphie "just" gets a huge damage and speed boost, but Sophie gets such a big defense buff that breaking her armor before she heals can become quite a tall order, enough that even with good defensive play the fight can simply be UnwinnableByMistake for underpowered players. This is not easy in the regular Event Hard Mode battle. It is borderline ''impossible'' in the Bonus Battles, where all enemy health and defenses are boosted.

to:

** [[DualBoss Yuphie and Sophie]] are a huge pain in the neck. The twins' gimmick is that Yuphie Sophie is a fast melee harassment unit while Sophie Yuphie is a ranged mage who regularly [[GetBackHereBoss teleports away]] and after a brief channel [[HealingBoss restores positively gigantic chunks of both twins' health]] if the player can't get to her and break her armor in time. Ideally, the player will whittle them both down and wipe them both out with an Ultimate or other area attack, but if one dies the other powers up. Yuphie Sophie "just" gets a huge damage and speed boost, but Sophie Yuphie gets such a big defense buff that breaking her armor before she heals can become quite a tall order, enough that even with good defensive play the fight can simply be UnwinnableByMistake for underpowered players. This is not easy in the regular Event Hard Mode battle. It is borderline ''impossible'' in the Bonus Battles, where all enemy health and defenses are boosted.
Is there an issue? Send a MessageReason:
None


** [[AssisstCharacter Support]]'s FlavorText is usually relatively dry, giving a brief summary of the character's history (and, if it's a special variant, why they look like that), followed by some quote to/about that character. The Flavortext for [[GoldfishPoopGang Minasaki]], on the other hand? "This brat is a FRAUD!!! NEVER! Never believe her!!"

to:

** [[AssisstCharacter Support]]'s [[AssistCharacter Supporters]]' FlavorText is usually relatively dry, giving a brief summary of the character's history (and, if it's a special variant, why they look like that), followed by some quote to/about that character. The Flavortext for [[GoldfishPoopGang Minasaki]], on the other hand? "This brat is a FRAUD!!! NEVER! Never believe her!!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[AssisstCharacter Support]]'s FlavorText is usually relatively dry, giving a brief summary of the character's history (and, if it's a special variant, why they look like that), followed by some quote to/about that character. The Flavortext for [[GoldfishPoopGang Minasaki]], on the other hand? "This brat is a FRAUD!!! NEVER! Never believe her!!"

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* GoddamnedBoss: Lilith ''probably'' isn't going to outright kill you; her overall damage is pretty low for a boss. But most of Lilith's projectile attacks either track the player and last forever or cover a huge area, so dodging is rough. She often applies an InterfaceScrew debuff or knockup, and she's invincible while channeling some of her attacks, so even if she's not particularly durable in terms of raw stats she's still making fighting her a pain in the neck. And she's often fought as part of a DualBoss or as a miniboss partway through a level, so even if she's not killing you directly, she's still engineering situations in which you die by either leaving you vulnerable to her partner or by just grinding away at your health and resources partway through a mission. Admittedly, being an annoying pain in the neck without being a direct threat is [[GameplayAndStoryIntegration aggressively in character]].

to:

* GoddamnedBoss: GoddamnedBoss:
** The hideously mutated Mobster Boss is a pretty standard big smashy boss... ''if'' a character is strong enough to wipe the second half of their health bar out with a strong attack and/or a lucky hit in about one go. If not, they briefly become invincible while changing into their second phase, where they regularly regain [[HealingBoss gigantic chunks of health]] every minute or so, potentially undoing all the player's progress even if they're keeping the pressure up. Mercifully, this regeneration will ''eventually'' fade out for the rest of the fight, so mechanically it isn't that much of a DifficultySpike, but it still means that they're much more of a pain in the neck to kill than they really should be.
**
Lilith ''probably'' isn't going to outright kill you; her overall damage is pretty low for a boss. But most of Lilith's projectile attacks either track the player and last forever or cover a huge area, so dodging is rough. She often applies an InterfaceScrew debuff or knockup, and she's invincible while channeling some of her attacks, so even if she's not particularly durable in terms of raw stats she's still making fighting her a pain in the neck. And she's often fought as part of a DualBoss or as a miniboss partway through a level, so even if she's not killing you directly, she's still engineering situations in which you die by either leaving you vulnerable to her partner or by just grinding away at your health and resources partway through a mission. Admittedly, being an annoying pain in the neck without being a direct threat is [[GameplayAndStoryIntegration aggressively in character]].



** [[DualBoss Yuphie and Sophie]] are a huge pain in the neck. The twins' gimmick is that Yuphie is a fast melee harassment unit while Sophie is a ranged mage who regularly [[GetBackHereBoss teleports away]] and after a brief channel [[Healingboss restores positively gigantic chunks of both of their health]] if the player can't get to her and break her armor in time. Ideally, the player will whittle them both down and wipe them both out with an Ultimate or other area attack, but if one dies the other powers up. Yuphie "just" gets a huge damage and speed boost, but Sophie gets such a big defense buff that breaking her armor before she heals can become quite a tall order, enough that even with good defensive play the fight can simply be UnwinnableByMistake for underpowered players. This is not easy in the regular Event Hard Mode battle. It is borderline ''impossible'' in the Bonus Battles, where all enemy health and defenses are boosted.

to:

** [[DualBoss Yuphie and Sophie]] are a huge pain in the neck. The twins' gimmick is that Yuphie is a fast melee harassment unit while Sophie is a ranged mage who regularly [[GetBackHereBoss teleports away]] and after a brief channel [[Healingboss [[HealingBoss restores positively gigantic chunks of both of their twins' health]] if the player can't get to her and break her armor in time. Ideally, the player will whittle them both down and wipe them both out with an Ultimate or other area attack, but if one dies the other powers up. Yuphie "just" gets a huge damage and speed boost, but Sophie gets such a big defense buff that breaking her armor before she heals can become quite a tall order, enough that even with good defensive play the fight can simply be UnwinnableByMistake for underpowered players. This is not easy in the regular Event Hard Mode battle. It is borderline ''impossible'' in the Bonus Battles, where all enemy health and defenses are boosted.

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* ThatOneBoss: The Armored Walker Tempest is a gigantic DifficultySpike compared to multiple bosses before and after it. While a StationaryBoss like its predecessor, it ups the ante with tons more high-damage, high-knockback attacks, including two rotating lasers that require constant dodging, tons of upgraded exosuit enemies (themselves armed with drones that auto-attack for a long time), and a second phase that forces the player to stay within a very narrow box around the walker or take heavy damage from high-knockback explosives that can easily [[CycleOfHurting chain stun an unlucky player from full health to dead]]. Oh, and did we mention that a lot of its attacks are high-knockback yet, meaning the player can easily be blasted ''into'' the death zone?

to:

* ThatOneBoss: GoddamnedBoss: Lilith ''probably'' isn't going to outright kill you; her overall damage is pretty low for a boss. But most of Lilith's projectile attacks either track the player and last forever or cover a huge area, so dodging is rough. She often applies an InterfaceScrew debuff or knockup, and she's invincible while channeling some of her attacks, so even if she's not particularly durable in terms of raw stats she's still making fighting her a pain in the neck. And she's often fought as part of a DualBoss or as a miniboss partway through a level, so even if she's not killing you directly, she's still engineering situations in which you die by either leaving you vulnerable to her partner or by just grinding away at your health and resources partway through a mission. Admittedly, being an annoying pain in the neck without being a direct threat is [[GameplayAndStoryIntegration aggressively in character]].
* ThatOneBoss:
**
The Armored Walker Tempest is a gigantic DifficultySpike compared to multiple bosses before and after it. While a StationaryBoss like its predecessor, it ups the ante with tons more high-damage, high-knockback attacks, including two rotating lasers that require constant dodging, tons of upgraded exosuit enemies (themselves armed with drones that auto-attack for a long time), and a second phase that forces the player to stay within a very narrow box around the walker or take heavy damage from high-knockback explosives that can easily [[CycleOfHurting chain stun an unlucky player from full health to dead]]. Oh, and did we mention that a lot of its attacks are high-knockback yet, meaning the player can easily be blasted ''into'' the death zone?zone?
** [[DualBoss Yuphie and Sophie]] are a huge pain in the neck. The twins' gimmick is that Yuphie is a fast melee harassment unit while Sophie is a ranged mage who regularly [[GetBackHereBoss teleports away]] and after a brief channel [[Healingboss restores positively gigantic chunks of both of their health]] if the player can't get to her and break her armor in time. Ideally, the player will whittle them both down and wipe them both out with an Ultimate or other area attack, but if one dies the other powers up. Yuphie "just" gets a huge damage and speed boost, but Sophie gets such a big defense buff that breaking her armor before she heals can become quite a tall order, enough that even with good defensive play the fight can simply be UnwinnableByMistake for underpowered players. This is not easy in the regular Event Hard Mode battle. It is borderline ''impossible'' in the Bonus Battles, where all enemy health and defenses are boosted.
Is there an issue? Send a MessageReason:
None


** Arena Tower floors that have you fight [[DualBoss three Taimanin at once]]. When fought as bosses, Taimanin characters are [[Lightningbruiser tougher, faster and more damaging]] than ever, and fighting ''three'' at the same time without dying is insanely difficult, as you will need to constantly spam dodge and have very few opportunities to attack without eating tons of damage in return. [[GameBreaker Invulnerability]] on at least one character is all but required to complete even the earliest of those floors.

to:

** Arena Tower floors that have you fight [[DualBoss three Taimanin at once]]. When fought as bosses, Taimanin characters are [[Lightningbruiser [[LightningBruiser tougher, faster and more damaging]] than ever, and fighting ''three'' at the same time without dying is insanely difficult, as you will need to constantly spam dodge and have very few opportunities to attack without eating tons of damage in return. [[GameBreaker Invulnerability]] on at least one character is all but required to complete even the earliest of those floors.

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* GameBreaker: Invulnerability is just as powerful as you'd expect being completely immune to all damage and status effects to be, and it's appropriately restricted. One of Sakura's SR weapons causes enemies to gain a 25-50% chance of dropping special items that make her invulnerable for 10 seconds, which has its own issues, mostly that it only works when she's got enemies to farm them from. Yuno Fujibayashi's active skill offers fourteen seconds of invulnerability while fully upgraded, but it comes with a passive that causes basic attacks to ravenously consume the player's meter. Amamiya Shisui offers a massive sixteen seconds of invulnerability on top of a cleanse and a once-per-battle revive, but she's restricted to the Mileage shop where only the most devoted long-time players or the most extravagent whales will get to her. And then, there's Kuonji R. Spica. Fourteen seconds of invulnerability, just like Yuno, but unlike Yuno her passive (boosting melee critical rate and ranged critical damage) is at worst situational for some characters rather than actively detrimental, and unlike Shisui she's in the general pool ''and'' the rotation shop, meaning players always have a chance of getting her and can potentially try to pull her from a restricted pool on the regular.

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* GameBreaker: Invulnerability is just as powerful as you'd expect being completely immune to all damage and status effects to be, it tends to last a fairly long time, and it's appropriately restricted. One of Sakura's SR weapons causes enemies to gain a 25-50% chance of dropping special items that make her invulnerable for 10 seconds, which has its own issues, mostly that it only works when she's got enemies to farm them from. Yuno Fujibayashi's active skill offers fourteen seconds of invulnerability while fully upgraded, but it she comes with a passive that causes basic attacks to ravenously consume the player's Particle meter. Amamiya Shisui offers a massive sixteen seconds of invulnerability on top of a cleanse and a once-per-battle revive, but she's restricted to the Mileage shop where only the most devoted long-time players or the most extravagent extravagant whales will get to even one of her. And then, there's Kuonji R. Spica. Fourteen seconds of invulnerability, just like Yuno, but unlike Yuno her passive (boosting melee critical rate and ranged critical damage) is at worst situational for some characters rather than actively detrimental, and unlike Shisui she's in the general pool ''and'' the rotation shop, meaning players always have a chance of getting her and can potentially try to pull her from a restricted pool on the regular.regular.
* ThatOneBoss: The Armored Walker Tempest is a gigantic DifficultySpike compared to multiple bosses before and after it. While a StationaryBoss like its predecessor, it ups the ante with tons more high-damage, high-knockback attacks, including two rotating lasers that require constant dodging, tons of upgraded exosuit enemies (themselves armed with drones that auto-attack for a long time), and a second phase that forces the player to stay within a very narrow box around the walker or take heavy damage from high-knockback explosives that can easily [[CycleOfHurting chain stun an unlucky player from full health to dead]]. Oh, and did we mention that a lot of its attacks are high-knockback yet, meaning the player can easily be blasted ''into'' the death zone?

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* ComplacentGamingSyndrome: Emily Simmons is designed for ease of use above everything else, and her skillset includes an auto-attack (which can be further powered up by another skill that launches missiles automatically while she's firing), plenty of healing, and even potentially an automatic dodge on one of her weapons that had several copies once distributed for free. Her long-range playstyle and low-damage rapid-fire attack style makes qualifying for stars pretty easy in normal game modes, and while there are ''stronger'' PVP characters she's one of the most popular choices in the game for a reason, since her attacks don't miss and can open up on characters from the first second the match begins, meaning any team with a chance of success against an equally-powered-up team has to at least have ''some'' kind of plan for dealing with her.

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* ComplacentGamingSyndrome: Emily Simmons is designed for ease of use above everything else, and her skillset includes an auto-attack (which can be further powered up by another skill that launches missiles automatically while she's firing), plenty of healing, and even potentially an automatic dodge on one of her weapons that had several copies once distributed for free. Her long-range playstyle and low-damage rapid-fire attack style makes qualifying for stars pretty easy in normal game modes, makes farming materials effortless (just start the mission and let her finish it without you touching anything) and while there are ''stronger'' PVP characters she's one of the most popular choices in the game for a reason, since her attacks don't miss and can open up on characters from the first second the match begins, meaning any team with a chance of success against an equally-powered-up team has to at least have ''some'' kind of plan for dealing with her.


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** Arena Tower floors that have you fight [[DualBoss three Taimanin at once]]. When fought as bosses, Taimanin characters are [[Lightningbruiser tougher, faster and more damaging]] than ever, and fighting ''three'' at the same time without dying is insanely difficult, as you will need to constantly spam dodge and have very few opportunities to attack without eating tons of damage in return. [[GameBreaker Invulnerability]] on at least one character is all but required to complete even the earliest of those floors.
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** The 35 floor of the Combat Tower sees the player fight a Tempest-type enemy. That is to say, a stationary gigantic robot that spawns enemies, fire laser, and has a deadly rotating laser attack. Like all Combat Tower enemies, his health pool, damage resistance and damage dealt are ''massively'' increased, and the rotating laser and additional enemies mean the player needs to constantly dodge, which limit their opportunities to attack. And the boss is on a time lmit. It is considered [[BeefGate one of the hardest level of that mode]].

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** The 35 floor of the Combat Arena Tower sees the player fight a Tempest-type enemy. That is to say, a stationary gigantic robot that spawns summons enemies, fire laser, fires lasers, and has a deadly rotating laser attack. Like all Combat Arena Tower enemies, his health pool, damage resistance and damage dealt are ''massively'' increased, and the rotating laser and additional enemies mean the player needs to constantly dodge, which limit their opportunities to attack. And the boss is on a time lmit. It is considered [[BeefGate one of the hardest level of that mode]].

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* GameBreaker: Invulnerability is just as powerful as you'd expect being completely immune to all damage and status effects to be, and it's appropriately restricted. One of Sakura's SR weapons causes enemies to gain a 25-50% chance of dropping special items that make her invulnerable for 10 seconds, which has its own issues, mostly that it only works when she's got enemies to farm them from. Yuno Fujibayashi's active skill offers fourteen seconds of invulnerability while fully upgraded, but it comes with a passive that causes basic attacks to ravenously consume the player's meter. Amamiya Shisui offers a massive sixteen seconds of invulnerability on top of a cleanse and a once-per-battle revive, but she's restricted to the Mileage shop where only the most devoted long-time players or the most extravagent whales will get to her. And then, there's Kuonji R. Spica. Fourteen seconds of invulnerability, just like Yuno, but unlike Yuno her passive (boosting melee critical rate and ranged critical damage) is at worst situational for some characters rather than actively detrimental, and unlike Shisui she's in the general pool *and* the rotation shop, meaning players always have a chance of getting her and can potentially try to pull her from a restricted pool on the regular.

to:

* GameBreaker: Invulnerability is just as powerful as you'd expect being completely immune to all damage and status effects to be, and it's appropriately restricted. One of Sakura's SR weapons causes enemies to gain a 25-50% chance of dropping special items that make her invulnerable for 10 seconds, which has its own issues, mostly that it only works when she's got enemies to farm them from. Yuno Fujibayashi's active skill offers fourteen seconds of invulnerability while fully upgraded, but it comes with a passive that causes basic attacks to ravenously consume the player's meter. Amamiya Shisui offers a massive sixteen seconds of invulnerability on top of a cleanse and a once-per-battle revive, but she's restricted to the Mileage shop where only the most devoted long-time players or the most extravagent whales will get to her. And then, there's Kuonji R. Spica. Fourteen seconds of invulnerability, just like Yuno, but unlike Yuno her passive (boosting melee critical rate and ranged critical damage) is at worst situational for some characters rather than actively detrimental, and unlike Shisui she's in the general pool *and* ''and'' the rotation shop, meaning players always have a chance of getting her and can potentially try to pull her from a restricted pool on the regular.


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** The 35 floor of the Combat Tower sees the player fight a Tempest-type enemy. That is to say, a stationary gigantic robot that spawns enemies, fire laser, and has a deadly rotating laser attack. Like all Combat Tower enemies, his health pool, damage resistance and damage dealt are ''massively'' increased, and the rotating laser and additional enemies mean the player needs to constantly dodge, which limit their opportunities to attack. And the boss is on a time lmit. It is considered [[BeefGate one of the hardest level of that mode]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: Emily Simmons is designed for ease of use above everything else, and her skillset includes an auto-attack (which can be further powered up by another skill that launches missiles automatically while she's firing), plenty of healing, and even potentially an automatic dodge on one of her weapons that had several copies once distributed for free. Her long-range playstyle and low-damage rapid-fire attack style makes qualifying for stars pretty easy in normal game modes, and while there are ''stronger'' PVP characters she's one of the most popular choices in the game for a reason, since her attacks don't miss and can open up on characters from the first second the match begins, meaning any team with a chance of success against an equally-powered-up team has to at least have ''some'' kind of plan for dealing with her.


Added DiffLines:

* GameBreaker: Invulnerability is just as powerful as you'd expect being completely immune to all damage and status effects to be, and it's appropriately restricted. One of Sakura's SR weapons causes enemies to gain a 25-50% chance of dropping special items that make her invulnerable for 10 seconds, which has its own issues, mostly that it only works when she's got enemies to farm them from. Yuno Fujibayashi's active skill offers fourteen seconds of invulnerability while fully upgraded, but it comes with a passive that causes basic attacks to ravenously consume the player's meter. Amamiya Shisui offers a massive sixteen seconds of invulnerability on top of a cleanse and a once-per-battle revive, but she's restricted to the Mileage shop where only the most devoted long-time players or the most extravagent whales will get to her. And then, there's Kuonji R. Spica. Fourteen seconds of invulnerability, just like Yuno, but unlike Yuno her passive (boosting melee critical rate and ranged critical damage) is at worst situational for some characters rather than actively detrimental, and unlike Shisui she's in the general pool *and* the rotation shop, meaning players always have a chance of getting her and can potentially try to pull her from a restricted pool on the regular.
* ThatOneLevel:
** Most Secret Quests aren't that hard, comparable to a Hard Event Quest final mission. The rooftop BossRush against waves and waves of fellow Taimanin, on the other hand, is absolutely brutal. Enemies have as much health and SuperArmor as comparable BrutalBonusLevel bosses, there are no {{Mooks}} so building meter is hard, and all of the enemies have some combination of high damage, strong tracking, heavy defenses, annoying status effects, and a SuperMode second phase that they're immune to all damage during their transformation into.
** No one likes fighting in stages that reuse Main Quest Section 15's map for one simple reason: the electrified floors. They can completely ruin an underleveled character's day, and even powered-up characters can have their stage bonuses lost to chip damage from fighting annoying or powerful enemies in a place where floating damage zones are randomly whizzing around.
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** While tidying up the infirmary, Nurse Yuuna is startled by Kiryu loudly screaming, "[[SuddenlyShouting You're WRONG!!!!!]]", who in turn debates with Emily over whether Murasaki or Asagi is "[[TheAce the Almighty Taimanin]]." The plot of the event starts out because the two of them were having a "best girl"-debate.

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** While tidying up the infirmary, Nurse Yuuna is startled by Kiryu loudly screaming, "[[SuddenlyShouting You're WRONG!!!!!]]", who in turn debates with Emily over whether Murasaki or Asagi is "[[TheAce the Almighty Taimanin]]." The plot of the event starts out is set in motion because the two of them were having a "best girl"-debate.
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** While tidying up the infirmary, Nurse Yuuna is startled by Kiryu loudly screaming, "[[SuddenlyShouting You're WRONG!!!!!]]", who in turn debates with Emily over whether Murasaki or Asagi is "TheAce the Almighty Taimanin]]." The plot of the event starts out because the two of them were having a "best girl"-debate.

to:

** While tidying up the infirmary, Nurse Yuuna is startled by Kiryu loudly screaming, "[[SuddenlyShouting You're WRONG!!!!!]]", who in turn debates with Emily over whether Murasaki or Asagi is "TheAce "[[TheAce the Almighty Taimanin]]." The plot of the event starts out because the two of them were having a "best girl"-debate.
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** While tidying up the infirmary, Nurse Yuuna is startled by Kiryu loudly screaming, "[[SuddenlyShouting You're WRONG!!!!!]]", who in turn debates with Emily over whether Murasaki or Asagi is "the Almighty Taimanin." The plot of the event starts out because the two of them were having a "best girl"-debate.

to:

** While tidying up the infirmary, Nurse Yuuna is startled by Kiryu loudly screaming, "[[SuddenlyShouting You're WRONG!!!!!]]", who in turn debates with Emily over whether Murasaki or Asagi is "the "TheAce the Almighty Taimanin.Taimanin]]." The plot of the event starts out because the two of them were having a "best girl"-debate.
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* FunnyMoments:

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* FunnyMoments:SugarWiki/FunnyMoments:
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* FunnyMoments:
** Mad Party in the Labyrinth starts out by detailing the infirmary beneath Gosha Academy which is run by Sabato Kiryu while making it sound like he has turned it into his own personal SupervillainLair what with all the state-of-the-art medical equipment and Murasaki-themed StalkerShrine.
** While tidying up the infirmary, Nurse Yuuna is startled by Kiryu loudly screaming, "[[SuddenlyShouting You're WRONG!!!!!]]", who in turn debates with Emily over whether Murasaki or Asagi is "the Almighty Taimanin." The plot of the event starts out because the two of them were having a "best girl"-debate.
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* FanNickname: With her similar appearance and her usage of bunnies made of fire, quite a few people refer to Astaroth as [[Film/WhoFramedRogerRabbit Jessica Rabbit]].
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** [[https://www.youtube.com/watch?v=UIX4iWdgBfA&list=PLWTepIlReBpn1CNGkTSiYcGeQ_m7Cm-zS&index=5 Bonding B]] is a sentimental piece that amplifies emotional moments in both heartwarming and tearjerker scenes.

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** [[https://www.youtube.com/watch?v=UIX4iWdgBfA&list=PLWTepIlReBpn1CNGkTSiYcGeQ_m7Cm-zS&index=5 Bonding B]] is a sentimental piece that plays during certain Intimacy Events which amplifies emotional moments in both heartwarming and tearjerker scenes.scenarios.

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* SugarWiki/AwesomeMusic: The opening theme, [[https://www.youtube.com/watch?v=uU36_upTNP0 Stay Alive]], fits perfectly with Taimanin's hardcore ninja action.

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* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
The opening theme, [[https://www.[[http://www.youtube.com/watch?v=uU36_upTNP0 Stay Alive]], is a metal track that fits perfectly with Taimanin's hardcore ninja action.action.
** [[http://www.youtube.com/watch?v=UIX4iWdgBfA&list=PLWTepIlReBpn1CNGkTSiYcGeQ_m7Cm-zS&index=5 Bonding B]] is a sentimental piece that amplifies emotional moments in both heartwarming and tearjerker scenes.
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Added DiffLines:

* SugarWiki/AwesomeMusic: The opening theme, [[https://www.youtube.com/watch?v=uU36_upTNP0 Stay Alive]], fits perfectly with Taimanin's hardcore ninja action.
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