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History YMMV / APlagueTaleInnocence

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Not ymmv


* SceneryPorn: The game is ''beautiful.''
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* LoveToHate: Vitalis Benevent is one of the most despicable villains in a video game and he so memorable ''because'' of this. Fans even calling Emperor Palpatine of the Dark Ages, in terms of Vitalis' power-hungry and sadistic nature.

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* LoveToHate: Vitalis Benevent is one of the most despicable villains in a video game and he so memorable ''because'' of this. Fans are even calling him Emperor Palpatine of the Dark Ages, in terms of Vitalis' his similar power-hungry and sadistic nature.
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* SpiritualSuccessor: Of all things to Disworld's ''Literature/TheAmazingMauriceAndHisEducatedRodents''. The Rat Plague acts exactly like the rat king's army in the book, seething, rolling, yet recoiling from fire. The plague follows his plan to destroy the world of men.

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* SpiritualSuccessor: SpiritualAdaptation: Of all things to Disworld's ''Literature/TheAmazingMauriceAndHisEducatedRodents''. The Rat Plague acts exactly like the rat king's army in the book, seething, rolling, yet recoiling from fire. The plague follows his plan to destroy the world of men.
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* LoveToHate: Vitalis Benevent is one of the most despicable villains in a video game and he so memorable ''because'' of this. Fans even calling Emperor Palpatine of the Dark Ages, in terms of Vitalis' power-hungry and sadistic nature.
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None

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* SpiritualSuccessor: Of all things to Disworld's ''Literature/TheAmazingMauriceAndHisEducatedRodents''. The Rat Plague acts exactly like the rat king's army in the book, seething, rolling, yet recoiling from fire. The plague follows his plan to destroy the world of men.
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Should go on Requiem's YMMV page, not this. Edit is also too short; give more reasons as to why the sequel was an improvement over the original gaming (e.g. in regards to writing, game design, etc).


* EvenBetterSequel: ''Requiem'' received an even better IMDb score than ''Innocence''.
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* EvenBetterSequel: ''Requiem'' received an even better IMDb score than ''Innocence''.
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* AluminumChristmasTrees: The lethality of [[SufferTheSlings slings]] is often downplayed in the modern day, so some players such as the hosts of the Short Games podcast have claimed Amicia's ability to kill is impossible.
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** The first time Amicia upgrades her sling, there's a cutscene where she whirls it a bit. The model and animation used in gameplay is recycled, but they're really not meant for up close, and what seems naturalistic at the usual distance and angle strobes stiffly here.
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* SugarWiki/FunnyMoments: In the first chapter, a pair of servants discus troubling local events. One brings up "bites" in the night, the other says it's probably English trickery, and the first asks "The English are biting people?"
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*** Doubles up a bit with GameplayAndStorySegregation or TheComputerIsACheatingBastard - while "vortexing" like this, the rats are able to approach and extinguish light sources, and will do so with impunity any time they have the chance. [[spoiler:During the final part of the game, Hugo's controlled rats can be directed to vortex in the same way, but the player-controlled rats are [[NoSell completely stumped by light sources]].]]
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Moved from Characters page.

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* {{Adorkable}}: Lucas, apprentice to the Alchemist Laurentius, is a chess-playing, smart kid who gets excited at new discoveries, can nearly always been seen reading a book, and provides the team with all the intelligence necessary during their quests.
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Added to They Wasted a Perfectly Good Plot


* TheyWastedAPerfectlyGoodPlot: Amicia reacts with horror to her first kill, and the game seems to be setting up a fairly realistic depiction of how killing can profoundly change someone, especially if they're only a child and even if it may be justified. However, while Amicia does become less averse to using lethal force as the game progresses and even [[WhatTheHellHero gets called out by Melie]] for her excessive use of the sling, her personality doesn't otherwise change much, nor does this ever really affect the story.

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* TheyWastedAPerfectlyGoodPlot: Amicia reacts with horror to her first kill, and the game seems to be setting up a fairly realistic depiction of how killing can profoundly change someone, especially if they're only a child and even if it may be justified. However, while Amicia does become less averse to using lethal force as the game progresses and even [[WhatTheHellHero gets called out by Melie]] for her excessive use of the sling, her personality doesn't otherwise change much, nor does this ever really affect the story.story.
** Some of this may also be due to the fact that there's actually several times in-game (at least twice, so unfortunately few chances) that Amicia may choose to save someone, or leave them to be devoured by the rats while helpless to whatever choice she decides upon, which ultimately leaves Amicia's attitude towards other lives up to interpretation by the player based on the choices they make in-game. Letting them die to the rat swarms would denote a callous and uncaring Amicia, while saving the English would show she's not willing to kill helpless men and will only use lethal force if she has to.

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