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* In ''VideoGame/CrusaderKingsII'', characters can become TheAgeless through a rare event and become immune to old age and disease. However, they can still die by violent means, including by suicide. The flavour text for the suicide decision for immortals seems to be a case of DidntThinkThisThrough for those who found immortality: "At first the prospect of eternal life seemed to be the sweetest dream imaginable. In hindsight, eternity is a very long time.''

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* In ''VideoGame/CrusaderKingsII'', characters can become TheAgeless through a rare event and become immune to old age and disease. However, they can still die by violent means, including by suicide. The flavour text for the suicide decision for immortals seems to be a case of DidntThinkThisThrough for those who found immortality: them: "At first the prospect of eternal life seemed to be the sweetest dream imaginable. In hindsight, eternity is a very long time.''
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* In ''VideoGame/CrusaderKingsII'', characters can become TheAgeless through a rare event and become immune to old age and disease. However, they can still die by violent means, including by suicide. The flavour text for the suicide decision for immortals seems to be a case of DidntThinkThisThrough for those who found immortality: "At first the prospect of eternal life seemed to be the sweetest dream imaginable. In hindsight, eternity is a very long time.''
** The trope is referenced as the name of an event that leads to the failure of the immortality event chain.
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* ''VideoGame/Destiny2'': Most Guardians are of the opinion that LivingForeverIsAwesome, but the Drifter disagrees heartily. Over the centuries since [[ApocalypseHow the Collapse]], he's [[DarkAndTroubledPast seen and experienced the worst of what life has to offer]], leaving him firmly believing that immortality is a burden that threatens LossOfIdentity. He greatly envies the survival instincts of regular people who live their one life to the fullest, while the Guardians needlessly throw away countless of theirs. His relationship with his [[PiecesOfGod Ghost]] is a distant one, treating it like a tool and refusing it's assistance whenever possible.

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* ''SonicTheHedgehog'' proves to be a firm proponent of this theory at the end of ''VideoGame/SonicAndTheBlackKnight''. It may or may not have more to do with the fact that [[spoiler:the woman who brought him into the story wanted to twist it into a Hell on earth to do so]] than ideology, but still.

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* ''SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'':
** Sonic
proves to be a firm proponent of this theory at the end of ''VideoGame/SonicAndTheBlackKnight''. It may or may not have more to do with the fact that [[spoiler:the woman who brought him into the story wanted to twist it into a Hell on earth to do so]] than ideology, but still.
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* In ''VideoGame/LunarTheSilverStar'' and its sequel ''VideoGame/LunarEternalBlue'', the character Nall, [[spoiler:the White Dragon of Althena,]] is forced to deal with this trope. In the first game, Nall is a party member; he becomes good friends with all the heroes. He returns for the sequel as an {{NPC}}, eventually revealing that he misses his old friends deeply. He helps Ruby, the Red Dragon, face the fact that she will outlive her friends too.

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* In ''VideoGame/LunarTheSilverStar'' and its sequel ''VideoGame/LunarEternalBlue'', the character Nall, [[spoiler:the White Dragon of Althena,]] is forced to deal with this trope. In the first game, Nall is a party member; he becomes good friends with all the heroes. He returns for the sequel as an {{NPC}}, eventually revealing that he misses his old friends deeply. He helps Ruby, the Red Dragon, face the fact that she will outlive her friends too. This affected Althena too, until she finally figured out a way to stop it by reincarnating as Luna. Lucia is due to either live Nall's life, or Althena's. It isn't clear which she's going to be stuck with. Still, the goddesses seem to have a choice, where the dragons don't.
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* The ''Hearts of Stone'' expansion for ''Videogame/TheWitcher3WildHunt'' introduces Olgierd von Everec, an infamous nobleman-turned-bandit who is a Type I immortal but seems rather indifferent to the whole affair. It's revealed early in the story that he cut a deal with a shady traveling merchant to restore his family's sagging fortunes so he could marry his beloved, and they could "live every day like there was no tomorrow". Unfortunately for him, [[spoiler:the man who granted his wish [[LouisCypher traded in more than just knick-knacks,]]]] and his wish was granted [[JackassGenie to the letter]]. By living every day as if it were his last, he quickly grew bored with life and lost the ability to feel any emotions, which led to the collapse of his marriage and an eternity of being unable to feel joy.
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Has nothing to do with familiarity with in-universe fiction.


** Marisa Kirisame is an ImmortalitySeeker, but GenreSavvy enough to be concerned that this trope might be true (meeting Mokou might have done that). Thus she has rejected using the Hourai Elixir, since it grants CompleteImmortality, and she wants to leave open the possibility of dying just in case she gets bored with life.

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** Marisa Kirisame is an ImmortalitySeeker, but GenreSavvy enough to be is concerned that this trope might be true (meeting Mokou might have done that). Thus she has rejected using the Hourai Elixir, since it grants CompleteImmortality, and she wants to leave open the possibility of dying just in case she gets bored with life.
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* ''VideoGame/DualBlades''/''Slashers: The Power Battle'': Alperen is a warrior who is immortal for as long as he is holding the eponymous Dual Blades, but by the time of the games setting he has become miserable from his prolonged existence and organizes a tournament for the purpose of finding a WorthyOpponent [[ThanatosGambit who can defeat and kill him]].
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* In ''VideoGame/DragonBallFighterZ'', one of the wishes players can choose in the heat of battle is immortality. However, heroes tend to react with annoyance over such a wish.
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* In ''EasternMindTheLostSoulsOfTongNou'', reincarnation is a very important point, so dying is essential to do. However, at certian point someone offers you eternal life, if you accept [[spoiler: you're treated to an endless loop of all the games movies and the only way to get out is to exit the game. This is the closest to a game over in the whole thing, too!]]

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* In ''EasternMindTheLostSoulsOfTongNou'', ''VideoGame/EasternMindTheLostSoulsOfTongNou'', reincarnation is a very important point, so dying is essential to do. However, at certian point someone offers a certain point, you eternal life, if have a chance at gaining immortality. If you accept [[spoiler: you're get it, [[spoiler:you're treated to an endless loop of all the games movies game's images and movies, and the only way to get out is to exit the game. This is the closest to a game over in the whole thing, game, too!]]
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** [[spoiler: Lorraine Mailard]] of ''The Park'' is revealed to be suffering very heavily from this during the 2015 Halloween mission "The Seven Silences." Having been press-ganged into becoming a Council agent and forcibly bonded with one of the Bees, she's been suffering near-constantly from the feedback; plus, [[spoiler: the fact that ''The Park'' ended with her being forced to murder her own son]] has left her crushed under the weight of her own guilt. Needless to say, she's spent the last thirty years gripped by suicidal depression, but because she's Bee-imbued like the players, [[ResurrectiveImmortality she just keeps coming back]]. [[spoiler: The crux of the mission involves Lorraine becoming the first of her kind to successfully commit suicide for good... but unfortunately, the ending might have just undone that.]]

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** [[spoiler: Lorraine Mailard]] of ''The Park'' ''VideoGame/ThePark'' is revealed to be suffering very heavily from this during the 2015 Halloween mission "The Seven Silences." Having been press-ganged into becoming a Council agent and forcibly bonded with one of the Bees, she's been suffering near-constantly from the feedback; plus, [[spoiler: the fact that ''The Park'' ended with her being forced to murder her own son]] has left her crushed under the weight of her own guilt. Needless to say, she's spent the last thirty years gripped by suicidal depression, but because she's Bee-imbued like the players, [[ResurrectiveImmortality she just keeps coming back]]. [[spoiler: The crux of the mission involves Lorraine becoming the first of her kind to successfully commit suicide for good... but unfortunately, the ending might have just undone that.]]
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* In ''VideoGame/{{Shadowverse}}'', Urias' shadow voices his fears that there will be nobody worthy of sating his desire for battle, leaving his long life an empty one.
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* In the ''ShinMegamiTensei'' multiverse, there is one God and one Lucifer, but an infinite number of constantly-recycling worlds. Generally, denizens of the worlds are stuck in their home plane, as per God's design, and only demons defy His Will by moving among worlds through the interconnected Interdimensional Sewer System of Hell (Labyrinth of Amala or whatever). But there is one person that Lucifer knows about who is not a demon, but nonetheless moves throughout these multiple dimensions. This person is cursed by God to witness the destruction and rebirth of every world. He is immortal, but has no memory of his original life and is incapable of changing anyone's fate. Fanon, supported by ''a lot'' of in-game evidence, suggests that [[spoiler:he is Aleph, the main character of the second game, who committed the ultimate sin by punching God in the face]].

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* In the ''ShinMegamiTensei'' ''Franchise/ShinMegamiTensei'' multiverse, there is one God and one Lucifer, but an infinite number of constantly-recycling worlds. Generally, denizens of the worlds are stuck in their home plane, as per God's design, and only demons defy His Will by moving among worlds through the interconnected Interdimensional Sewer System of Hell (Labyrinth of Amala or whatever). But there is one person that Lucifer knows about who is not a demon, but nonetheless moves throughout these multiple dimensions. This person is cursed by God to witness the destruction and rebirth of every world. He is immortal, but has no memory of his original life and is incapable of changing anyone's fate. Fanon, supported by ''a lot'' of in-game evidence, suggests that [[spoiler:he is Aleph, the main character of the second game, who committed the ultimate sin by punching God in the face]].
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* Heinrich in ''Videogame/KnightsContract'' was made immortal by Gretchen right as he carried out her execution. He's spent the following century searching for a way to end his immortal existence since living with the guilt of what he did during the witch hunts and being hunted as an abomination has become too much to bear. His initial reason for agreeing to work with the revived Gretchen is that she agreed to his immortality when her mission is complete. [[spoiler:The end of the game has him changing his mind, deciding that he'd rather keep fighting evil alongside her.]]

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* Heinrich in ''Videogame/KnightsContract'' was made immortal by Gretchen right as he carried out her execution. He's spent the following century searching for a way to end his immortal existence since living with the guilt of what he did during the witch hunts and being hunted as an abomination has become too much to bear. His initial reason for agreeing to work with the revived Gretchen is that she agreed to end his immortality when her mission is complete. [[spoiler:The end of the game has him changing his mind, deciding that he'd rather keep fighting evil alongside her.]]
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* Heinrich in ''Videogame/KnightsContract'' was made immortal by Gretchen right as he carried out her execution. He's spent the following century searching for a way to end his immortal existence since living with the guilt of what he did during the witch hunts and being hunted as an abomination has become too much to bear. His initial reason for agreeing to work with the revived Gretchen is that she agreed to his immortality when her mission is complete. [[spoiler:The end of the game has him changing his mind, deciding that he'd rather keep fighting evil alongside her.]]
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* ''VideoGame/FateGrandOrder'': Scathach has no interest in actually dying. She just wants to stop being immortal because she's a BloodKnight, and she's realized her fights are no longer exciting since she's never in any danger.

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* ''VideoGame/FateGrandOrder'': Scathach has no interest in actually dying. dying, and actually seems to slightly enjoy the idea of being able to not die of old age. She just wants to stop being immortal because she's a BloodKnight, and she's realized her fights are [[NoChallengeEqualsNoSatisfaction no longer exciting since she's never in any danger.danger]].
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And again...


** [[spoiler: Lorraine Mailard]] of ''The Park'' is revealed to be suffering very heavily from this during the 2015 Halloween mission "The Seven Silences." Having been press-ganged into becoming a Council agent and forcibly bonded with one of the Bees, she's been suffering near-constantly from the feedback; plus, [[spoiler: the fact that ''The Park'' ended with her being forced to murder her own son]] has left her crushed under the weight of her own guilt. Needless to say, she's spent the last thirty years gripped by suicidal depression, but because she's Bee-imbued like the players, [{ResurrectiveImmortality she just keeps coming back]]. [[spoiler: The crux of the mission involves Lorraine becoming the first of her kind to successfully commit suicide for good... but unfortunately, the ending might have just undone that.]]

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** [[spoiler: Lorraine Mailard]] of ''The Park'' is revealed to be suffering very heavily from this during the 2015 Halloween mission "The Seven Silences." Having been press-ganged into becoming a Council agent and forcibly bonded with one of the Bees, she's been suffering near-constantly from the feedback; plus, [[spoiler: the fact that ''The Park'' ended with her being forced to murder her own son]] has left her crushed under the weight of her own guilt. Needless to say, she's spent the last thirty years gripped by suicidal depression, but because she's Bee-imbued like the players, [{ResurrectiveImmortality [[ResurrectiveImmortality she just keeps coming back]]. [[spoiler: The crux of the mission involves Lorraine becoming the first of her kind to successfully commit suicide for good... but unfortunately, the ending might have just undone that.]]
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Let's try that again...


->We see the Stationmaster. The tremors disturb his careful order. But he carries on. He keeps calm. He works as he has always worked, as he always will work. Our kindly Sisyphus. You cannot even see the tears behind his smile. "[[ArcWords How much longer?]]" he asks, when no one is looking. And the silence answers forever.

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->We -->We see the Stationmaster. The tremors disturb his careful order. But he carries on. He keeps calm. He works as he has always worked, as he always will work. Our kindly Sisyphus. You cannot even see the tears behind his smile. "[[ArcWords How much longer?]]" he asks, when no one is looking. And the silence answers forever.
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* ''VideoGame/TheSecretWorld'':
** The mysterious hermit [[AllPowerfulBystander Khalid]] suffers from a mild form of this; he doesn't angst frequently about his immortality, but he does bemoan the fact that while his brother has escaped into death, death escaped ''him.'' Apparently, what gets him down about eternal life is the fact that [[HereWeGoAgain it gets so repetitive]] - and sooner or later, you can't help noticing that [[RegularlyScheduledEvil the same horrors keep cropping up]].
** Having been forced to spend eternity preventing [[SealedEvilInACan Akhenaten]] from ever awakening, [[LivingStatue the Sentinels]] are not having much fun with their immortality: as if being made into statues and giving up all mortal attachments wasn't bad enough, they're also stuck in the middle of an isolated valley with nothing to do and nobody to talk to except each other - and occasionally their father Ptahmose. Needless to say, arguments and breakdowns are very frequent among them. Easily the worst-affected is [[TeamMom Moutemouia]], who was forced to abandon her own children in order to become a Sentinel; driven to terminal depression by the strain of her duties, she's latched onto her youngest brother Houy as a substitute for her own long-dead children, and reflects that without him there'd be nothing to stop her from just... [[DrivenToSuicide letting go]].
** Octavian suffers heavily from this: having been made immortal [[ElderlyImmortal during his seventies]], he's had to live with the same aches and pains for the last two thousand years; the fact that he's had to see so many of his friends and loved ones die - [[ShootTheDog sometimes at his own hands]] - has only driven him deeper into misery, and his failures weigh very heavily on him. As such, he refuses to get involved in the players' quest, on the grounds that the incoming apocalypse ''might'' finally be able to kill him, and it takes an intervention from the players and [[MoralityPet Emilia]] to [[RestoredMyFaithInHumanity make him start caring again]]. For good measure, it's established that this trope was intentional from the very beginning, as Octavian was actually cursed with immortality by [[HumanoidAbomination Lilith]] as punishment for ruining her plans.
** A surprise bit of lore in Issue #14 reveals that the Stationmaster is actually suffering from this, having been hiding his depression with his usual StiffUpperLip.
->We see the Stationmaster. The tremors disturb his careful order. But he carries on. He keeps calm. He works as he has always worked, as he always will work. Our kindly Sisyphus. You cannot even see the tears behind his smile. "[[ArcWords How much longer?]]" he asks, when no one is looking. And the silence answers forever.
** [[spoiler: Lorraine Mailard]] of ''The Park'' is revealed to be suffering very heavily from this during the 2015 Halloween mission "The Seven Silences." Having been press-ganged into becoming a Council agent and forcibly bonded with one of the Bees, she's been suffering near-constantly from the feedback; plus, [[spoiler: the fact that ''The Park'' ended with her being forced to murder her own son]] has left her crushed under the weight of her own guilt. Needless to say, she's spent the last thirty years gripped by suicidal depression, but because she's Bee-imbued like the players, [{ResurrectiveImmortality she just keeps coming back]]. [[spoiler: The crux of the mission involves Lorraine becoming the first of her kind to successfully commit suicide for good... but unfortunately, the ending might have just undone that.]]
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* TotalAnnihilationKingdoms: Garacaius was the immortal ruler of Darien, he grew tired of being immortal and gave up his immortality and sailed of to the land of Creon which he made it into a SteamPunk nation to build his crypt.

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* TotalAnnihilationKingdoms: ''VideoGame/TotalAnnihilationKingdoms'': Garacaius was the immortal ruler of Darien, he grew tired of being immortal and gave up his immortality and sailed of to the land of Creon which he made it into a SteamPunk nation to build his crypt.

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There's nothing to suggest X would be adverse to that.


* This is '''ThePunishment''' for [[spoiler:[[BigBad Dr. Weil]]]] of the ''VideoGame/MegaManZero series'', in addition to eternal exile to the [[CrapsackWorld wasteland]] that he created. Apparently, the ones who gave him this punishment weren't counting on him ''coming back, seeking revenge''.
** The manual for the first ''VideoGame/MegaManX'' game has a bit a Dr. Light's notes saying that X can function indefinitely as long as he can maintain his energy level.

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* This is '''ThePunishment''' for [[spoiler:[[BigBad Dr. Weil]]]] of the ''VideoGame/MegaManZero series'', in addition to eternal exile to the [[CrapsackWorld wasteland]] that he created. Apparently, the ones who gave him this punishment weren't counting on him ''coming back, seeking revenge''.
** The manual
revenge''. In ''Zero 4'', [[spoiler:his regenerating cyborg body lets him endure getting hit with the city-leveling KillSat laser of Ragnarok head-on, getting blasted by Zero after merging with said {{Kill Sat}}'s core for a powerup, getting blasted by Zero ''again'' after fusing with the first ''VideoGame/MegaManX'' game has a bit a Dr. Light's notes saying that X can function indefinitely as long as remains of said KillSat and then the entire station burning and tearing apart in the atmosphere from the failed ColonyDrop he can maintain tried]]...and in ''VideoGame/MegaManZX'', [[spoiler:it turns out his energy level.consciousness survived inside the shattered remnants of Ragnarok as [[ArtifactOfDoom Model W]] for over two hundred years]].
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* The final cutscene for the "Golden Freddy" mode in ''VideoGame/FiveNightsAtFreddysSisterLocation'' reveals that [[spoiler:Michael Afton]] is very aware that he should not be alive after [[spoiler:both being gutted by and vomiting out Ennard and then being crushed by a springlock suit becoming Springtrap]].
-->'''[[spoiler:Springtrap]]:''' Something is wrong with me. I should be ''dead''....but I'm ''not''.

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* The final cutscene for the "Golden Freddy" mode in ''VideoGame/FiveNightsAtFreddysSisterLocation'' reveals that [[spoiler:Michael Afton]] is very aware that he should not be alive after [[spoiler:both being gutted by and vomiting out Ennard and then being crushed by a springlock suit becoming Springtrap]].
-->'''[[spoiler:Springtrap]]:'''
Ennard]].
-->'''[[spoiler:Michael Afton]]:'''
Something is wrong with me. I should be ''dead''....but I'm ''not''.

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* In ''VideoGame/ZorkGrandInquisitor'', Dalboz of Gurth casts an immortality spell on himself, but is forced to endure being immortal when the Zork Underground Empire becomes abandoned. The player can even find his diary, in which he writes about the ways he tried to kill himself, one being "Stabbed myself through the heart; just ended up with heartburn."

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* In ''VideoGame/ZorkGrandInquisitor'', ''VideoGame/ZorkGrandInquisitor''
**
Dalboz of Gurth casts an immortality spell on himself, but is forced to endure being immortal when the Zork Underground Empire becomes abandoned. The player can even find his diary, in which he writes about the ways he tried to kill himself, one being "Stabbed myself through the heart; just ended up with heartburn.""
** In a way, being totemized counts as this: as a totem, you are completely immortal (two GameOver scenarios describe your totemized character surviving in the depths of space or on an alien planet despite the lack of breathable atmosphere, others mention that you are still "alive" hundreds of years later) and indestructible, but you can still feel pain and are immobile, so even if nothing really bad happens to your totem (like being thrown into a pool of acid in {{hell}}), the mere boredom of waiting for millennia becomes [[AndIMustScream unbearable torture]]. And [[DisproportionateRetribution this is the punishment]] for {{all crimes|are equal}} under the Grand Inquisitor's rule, which is applied thousands of time per day (there's a handy "X people totemized today" sign that continuously counts up).

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* In ''VideoGame/DarkSouls'', anyone branded with the Dark Sign is turned into an immortal undead. All undead will slowly lose their humanity and go Hollow, becoming mindless zombies hellbent on attacking anything that isn't also Hollow.

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* In ''VideoGame/DarkSouls'', anyone branded with the Dark Sign is turned into an immortal undead. All undead will slowly lose their humanity and go Hollow, becoming mindless zombies hellbent on attacking anything that isn't also Hollow. All undead characters, without exception, ''hate'' their existence and view it as unending suffering, to the point that in the third game, pilgrims from the undead city of Londor come to Lothric in the hopes that getting close to the last vestiges of the First Flame will finally allow them to die.
-->'''Yoel of Londor''': Please... undo my shackles... please... grant me death...
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* ''VideoGame/FateGrandOrder'': Scathach has no interest in actually dying. She just wants to stop being immortal because she's a BloodKnight, and she's realized her fights are no longer exciting since she's never in any danger.
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** In ''Broken Hour'', it turns out Harold and his daughter Meredith both are very unhappy about the immortality provided by their mechanical hearts. Meredith wanted to die because of her beloved children's deaths, and the heart was implanted on her just when she was about to join her children in death. She went ''completely'' deranged as a result, and sees her "life" as a string of meaningless [[TitleDrop broken hours]] during which she is alive and her children are not. Her father is not happy either, as seing his daughter in this state is heartbreaking. He even refers their eternal life as a curse.
*** Although this doesn't stop them from murdering countless innocents to keep that immortality. Meredith seems notably very enraged when the Master Detective is shutting off the machine powering her ImmortalityInducer.
** Given Richard Galloway's last words in ''The Black Veil'', it seems he did not like his immortality as much as the player thought through the game...
-->'''Richard Galloway''': "Dear Master Detective, if you only knew what a curse it is when death comes for everyone but you..."

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** In ''Broken Hour'', it turns out Harold and his daughter Meredith both are very unhappy about the immortality provided by their mechanical hearts. Meredith [[spoiler:Meredith wanted to die because of her beloved children's deaths, and the heart was implanted on her just when she was about to join her children in death. She went ''completely'' deranged as a result, and sees her "life" as a string of meaningless [[TitleDrop broken hours]] during which she is alive and her children are not. Her father is not happy either, as seing his daughter in this state is heartbreaking. He even refers their eternal life as a curse.curse]].
*** Although [[spoiler:Although this doesn't stop them from murdering countless innocents to keep that immortality. Meredith seems notably very enraged when the Master Detective is shutting off the machine powering her ImmortalityInducer.
ImmortalityInducer]].
** Given Richard Galloway's last words in ''The Black Veil'', it [[spoiler:it seems he did not like his immortality as much as the player thought through the game...
game...]]
-->'''Richard Galloway''': "Dear [[spoiler:"Dear Master Detective, if you only knew what a curse it is when death comes for everyone but you..." "]]
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* ''VideoGame/MysteryCaseFiles'':
** In ''Broken Hour'', it turns out Harold and his daughter Meredith both are very unhappy about the immortality provided by their mechanical hearts. Meredith wanted to die because of her beloved children's deaths, and the heart was implanted on her just when she was about to join her children in death. She went ''completely'' deranged as a result, and sees her "life" as a string of meaningless [[TitleDrop broken hours]] during which she is alive and her children are not. Her father is not happy either, as seing his daughter in this state is heartbreaking. He even refers their eternal life as a curse.
*** Although this doesn't stop them from murdering countless innocents to keep that immortality. Meredith seems notably very enraged when the Master Detective is shutting off the machine powering her ImmortalityInducer.
** Given Richard Galloway's last words in ''The Black Veil'', it seems he did not like his immortality as much as the player thought through the game...
-->'''Richard Galloway''': "Dear Master Detective, if you only knew what a curse it is when death comes for everyone but you..."
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** The cast contains plenty of immortals, but Fujiwara no Mokou is the only one who got hit with this trope. She impulsively drank the Hourai Elixir over a thousand years ago and was ostracized by society until she decided to live as a hermit. Then she completely snapped and mindlessly attacked anything that found her. ''Then'' she spent three hundred years in an apathetic depression. But Mokou shook it off when she made her way to Gensokyo, where she rediscovered her archenemy and fellow immortal Kaguya Houraisan. Now she and Kaguya pass the time by pointlessly murdering each other, which is probably a step up from the majority of her existence.

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** The cast contains plenty of immortals, but Fujiwara no Mokou is the only one who got hit with this trope. She impulsively drank the [[ImmortalityInducer Hourai Elixir Elixir]] over a thousand years ago and was ostracized by society until she decided to live as a hermit. Then she completely snapped and mindlessly attacked anything that found her. ''Then'' she spent three hundred years in an apathetic depression. But Mokou shook it off when she made her way to Gensokyo, where she rediscovered her archenemy and fellow immortal Kaguya Houraisan. Now she and Kaguya pass the time by pointlessly murdering each other, which is probably a step up from the majority of her existence.
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* The final cutscene for the "Golden Freddy" mode in ''VideoGame/SisterLocation'' reveals that [[spoiler:Michael Afton]] is very aware that he should not be alive after [[spoiler:both being gutted by and vomiting out Ennard and then being crushed by a springlock suit becoming Springtrap]].

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* The final cutscene for the "Golden Freddy" mode in ''VideoGame/SisterLocation'' ''VideoGame/FiveNightsAtFreddysSisterLocation'' reveals that [[spoiler:Michael Afton]] is very aware that he should not be alive after [[spoiler:both being gutted by and vomiting out Ennard and then being crushed by a springlock suit becoming Springtrap]].
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** The BigBad [[spoiler: (seemingly)]] of ''VideoGame/CastlevaniaLamentOfInnocence'', Walter Bernhard, is a [[DownplayedTrope downplayed]] variation; he finds eternal life [[RichBoredom incredibly]] ''[[RichBoredom boring]]'', and makes a habit of inciting hunters to come after him in a CatAndMouse game via standard IHaveYourWife ploys ([[SmarterThanYouLook it's not a stupid plan]] because Walter is NighInvulnerable to everything except [[SwordOfPlotAdvancement the Vampire Killer]]). When [[spoiler: Mathias/Dracula]] turns up near the end of the game and offers [[TheHero Leon Belmont]] immortality, Leon recalls his [[KillTheCutie dead betrothed]] [[spoiler: Sara Trantoul]] and bluntly turns [[spoiler: Mathias]] down, stating "Eternity without her would be nothing but emptiness".

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** The BigBad [[spoiler: (seemingly)]] of ''VideoGame/CastlevaniaLamentOfInnocence'', Walter Bernhard, is a [[DownplayedTrope downplayed]] variation; he finds eternal life [[RichBoredom incredibly]] ''[[RichBoredom boring]]'', and makes a habit of inciting hunters to come after him in a CatAndMouse cat-and-mouse game via standard IHaveYourWife ploys ([[SmarterThanYouLook it's not a stupid plan]] because Walter is NighInvulnerable to everything except [[SwordOfPlotAdvancement the Vampire Killer]]). When [[spoiler: Mathias/Dracula]] turns up near the end of the game and offers [[TheHero Leon Belmont]] immortality, Leon recalls his [[KillTheCutie dead betrothed]] [[spoiler: Sara Trantoul]] and bluntly turns [[spoiler: Mathias]] down, stating "Eternity without her would be nothing but emptiness".

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