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* By ''VideoGame/{{Fallout 3}}'', Harold -- a ghoul who has been alive since before ''VideoGame/{{Fallout 2}}'' -- has turned into a WiseTree when the plantlike growth on his head, nicknamed "Bob", overtook his body. While never quite to the point of AndIMustScream since he has the company and friendship of a small tribe that worships him as a deity that he can talk with, the fact that he is basically rooted to the ground and unable to move has made him depressed to the point that, when the opportunity arrives, he asks the [[PlayerCharacter Lone Wanderer]] to help him end his life.

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* By ''VideoGame/{{Fallout 3}}'', Harold -- a ghoul who has been alive since before ''VideoGame/{{Fallout 2}}'' [[{{Fallout 1}} the first game]] -- has turned into a WiseTree when the plantlike growth on his head, nicknamed "Bob", overtook his body. While never quite to the point of AndIMustScream since he has the company and friendship of a small tribe that worships him as a deity that he can talk with, the fact that he is basically rooted to the ground and unable to move has made him depressed to the point that, when the opportunity arrives, he asks the [[PlayerCharacter Lone Wanderer]] to help him end his life.
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* By ''VideoGame/{{Fallout 3}}'', Harold -- a ghoul who has been alive since before ''VideoGame/{{Fallout 2}}'' -- has turned into a WiseTree when the plantlike growth on his head, nicknamed "Bob", overtook his body. While never quite to the point of AndIMustScream since he has the company and friendship of a small tribe that worships him as a deity that he can talk with, the fact that he is basically rooted to the ground and unable to move has made him depressed to the point that, when the opportunity arrives, he asks the [[PlayerCharacter Lone Wanderer]] to help him end his life.
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** The Void -- AKA: The Thirteenth -- is a parallel dimension where the sudden infusion of Dark aether from the Ascians have thrown the laws of life and death out the window. Everything that lives in the Void cannot die in the sense that their aether cannot return to TheLifestream: whenever they suffer fatal damage, their aether is either consumed by another, or lingers until their physical form reconstitutes itself. The most powerful and long-lived entities in the Void have grown weary of what they view as an unending purgatory, and plan to invade the Source to free themselves from their pitiable existence. It is such that when two of the ArcVillain's [[TheDragon dragons]] are defeated in the Source, they actually take solace in the fact that their aether is going to return to the Lifestream, and they can finally, ''truly'' die.
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* ''VideoGame/LoveOfMagic'': The ultimate fate of most immortals is to decide there's NothingLeftToDoButDie. Chloe talks about how she finds things to keep her interested in living, most of the time.
--> '''Chloe''': I've always been quite good at keeping it at bay: taking pleasure in the small things, because I know all I'll ultimately find in the big things is frustration. Over time every brilliant political scheme looks the same... but there is always new joy to be found in a perfect glass of Scotch, the smell of freshly brewed coffee, or the beauty of an exquisite sculpture.
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* [[DiscussedTrope Discussed]] in ''VideoGame/BaldursGateIII''. When visiting the home of OldSoldier [[LegendaryInTheSequel Jaheira]] and entering her basement, the PlayerCharacter can find a scroll of hers detailing a druidic ritual that would grant her eternal youth. When questioned, Jaheira states that she merely kept it as a precaution and that she firmly believes NoManShouldHaveThisPower after having fought corrupted {{Immortality Seeker}}s like [[VideoGame/BaldursGate Sarevok Anchev]], [[VideoGame/BaldursGateII Jon Irenicus]], and Ketheric Thorm. Having found a worthy successor in the PC, she's content with PassingTheTorch and leaving the rest up to fate. BarbarianHero Karlach, [[YourDaysAreNumbered who doesn't expect to live much longer herself]], agrees wholeheartedly that it's what you do with the time you have that matters.
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* Also part of the Sonic universe are small, child-like creatures called Chao, who either live forever by [[BornAgainImmortality reincarnating over and over again]] or by [[CompleteImmortality becoming a Chaos Chao]]. Subverted, though, because Chao are mentally like infants forever, [[IgnoranceIsBliss suggesting that they don't mind living forever.

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* Also part of the Sonic universe are small, child-like creatures called Chao, who either live forever by [[BornAgainImmortality reincarnating over and over again]] or by [[CompleteImmortality becoming a Chaos Chao]]. Subverted, though, because Chao are mentally like infants forever, [[IgnoranceIsBliss suggesting that they don't mind living forever.forever]].
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** ''VideoGame/LightningReturnsFinalFantasyXIII'' expands on this: it turns out [[spoiler:Caius's plan has GoneHorriblyRight. Although he achieved a stop to the flow of time, he is trapped, unable to die, because the souls of the countless dead Yeuls now serve as the consciousness of the Chaos, and because many of them don't want to lose him, they prevent him from being able to die.]]


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* ''VideoGame/FinalFantasyXV'': The game's BigBad, [[spoiler:Ardyn Izunia, aka Ardyn Lucis Caelum]] was made unable to age or die as an unexpected side effect of absorbing daemons, which was done out of compassion to heal others. The ''Dawn of the Future'' novel reveals that [[spoiler:this was planned in advance by Bahamut with the intention of Ardyn living on for a few thousand years to finally die at the hands of his brother's extremely distant heir.]]

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[[folder: Final Fantasy]]
* {{Defied|Trope}} in ''VideoGame/FinalFantasyIII''. The three immortal students received the gift of magic, the gift of dream, and the gift of mortality. Mr. Mortality is PISSED but the other two and their master firmly believe the ability to die was a great gift.
** It's later revealed the point was for him to be able to live amongst humanity, as the dreamer had to sleep all the time and the magic one was so powerful he had to isolate himself above everyone else.

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* {{Defied|Trope}} in ''VideoGame/FinalFantasyIII''. The three immortal students received the gift of magic, the gift of dream, and the gift of mortality. Mr. Mortality is PISSED ''pissed'', but the other two and their master firmly believe the ability to die was a great gift.
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gift. It's later revealed the point was for him to be able to live amongst humanity, as the dreamer had to sleep all the time and the magic one was so powerful that he had to isolate himself above everyone else.



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* Also part of the Sonic universe are small, child-like creatures called Chao, who either live forever by [[BornAgainImmortality reincarnating over and over again]] or by [[CompleteImmortality becoming a Chaos Chao]]. Subverted, though, because Chao are mentally like infants forever, [[IgnoranceIsBliss suggesting that they don't mind living forever.]]

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* Also part of the Sonic universe are small, child-like creatures called Chao, who either live forever by [[BornAgainImmortality reincarnating over and over again]] or by [[CompleteImmortality becoming a Chaos Chao]]. Subverted, though, because Chao are mentally like infants forever, [[IgnoranceIsBliss suggesting that they don't mind living forever.]]



[[folder: Star Wars]]
* ''Franchise/StarWars'': ''VideoGame/KnightsOfTheOldRepublic'' and its sequel ''Videogame/StarWarsTheOldRepublic'' both feature a Rakatan prisoner who spend millennia in a mind prison. His original body had long decayed, everyone he ever knew had died, his civilization collapsed and his species almost became extinct. He still desperately wishes to get out by occupying another body, since it will finally allow him to die.
** There is also [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Darth Sion]], the appropriately named Lord of Pain. He survived the fall of Malachor by the sheer power given to him by his pain, and it has kept him alive since then. By the time you meet him, his pain and will is pretty much the only thing keeping his body from crumbling to dust. And as you might expect, his existence is ''agonizing'', to the point that the only way to properly defeat him is to ''convince him that it's not worth it''.
--->'''Exile''': [[ArmorPiercingQuestion Was your life worth living?]]

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* ''Franchise/StarWars'': ''VideoGame/KnightsOfTheOldRepublic'' and its sequel ''Videogame/StarWarsTheOldRepublic'' both feature a Rakatan prisoner who spend millennia in a mind prison. His original body had long decayed, everyone he ever knew had died, his civilization collapsed and his species almost became extinct. He still desperately wishes to get out by occupying another body, since it will finally allow him to die.
** * There is also [[VideoGame/KnightsOfTheOldRepublicIITheSithLords Darth Sion]], Sion, the appropriately named Lord of Pain.Pain, from ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. He survived the fall of Malachor by the sheer power given to him by his pain, and it has kept him alive since then. By the time you meet him, his pain and will is pretty much the only thing keeping his body from crumbling to dust. And as you might expect, his existence is ''agonizing'', to the point that the only way to properly defeat him is to ''convince him that it's not worth it''.
--->'''Exile''': -->'''Exile:''' [[ArmorPiercingQuestion Was your life worth living?]]



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* ''VideoGame/DemonHunterTheReturnOfTheWings'': Greed states that being immortal isn't very fun in retrospect when you're being repeatedly hunted down. Especially not fun as [[spoiler:ResurrectiveImmortality was forcibly inflicted by the AncientSuperweapon on regular people.]]
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* This is a constant, omnipresent motif in Creator/LucasArts' adventure game ''VideoGame/TheDig'': Stranded on a deserted alien planet, a group of astronauts discover crystals that can bring back the dead, and use it to resuscitate their fallen comrade, who turns insane and addicted to the crystals in the process. Meanwhile, they discover that the former residents of the desert planet [[AscendToAHigherPlaneOfExistence found other means to make themselves immortal]], but never found a way to undo this.

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* This is a constant, omnipresent motif in Creator/LucasArts' adventure game ''VideoGame/TheDig'': ''VideoGame/{{The Dig|1995}}'': Stranded on a deserted alien planet, a group of astronauts discover crystals that can bring back the dead, and use it to resuscitate their fallen comrade, who turns insane and addicted to the crystals in the process. Meanwhile, they discover that the former residents of the desert planet [[AscendToAHigherPlaneOfExistence found other means to make themselves immortal]], but never found a way to undo this.

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* Before you begin learning the truth, the initial prize of the tournament in VideoGames/ChaosRings is Immortality. This is wrong in several ways: 1: You had to kill 5 other loving couples in order to get it. 2. NOBODY save one person wanted it, and were fighting for their lives, not for the prize. 3. In a rather surprising MindScrew, [[spoiler: even if you win the tournament, you will be given immortality, only to be sent back in time with your partner 10,000 years to the past to raise a human race that will be destined to fight a Time destroying being called the Qualia.]] And of course, 4: it was artificial Immortality that couldn't survive against fatal wounding.

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* Before you begin learning the truth, the initial prize of the tournament in VideoGames/ChaosRings VideoGame/ChaosRings is Immortality. This is wrong in several ways: 1: You had to kill 5 other loving couples in order to get it. 2. NOBODY save one person wanted it, and were fighting for their lives, not for the prize. 3. In a rather surprising MindScrew, [[spoiler: even if you win the tournament, you will be given immortality, only to be sent back in time with your partner 10,000 years to the past to raise a human race that will be destined to fight a Time destroying being called the Qualia.]] And of course, 4: it was artificial Immortality that couldn't survive against fatal wounding.
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* In ''VideoGame/DiabloIV'', Timue struck a bargain with the [[spoiler:Tree of Whispers]], extending her lifespan in exchange for knowledge. She has long since grown weary of life, but [[spoiler:the Tree]] will not let her escape their deal.
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* Claude from ''VideoGame/OctopathTravelerII'' is an immortal man who is tired of his immortal life, so he forms the Blacksnakes from impregnating a lot of women in his life and [[AbusiveParents forces its members to kill each other]] so one of them could be strong enough to kill him, and become his "masterpiece" in the process.
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* ''VideoGame/GenshinImpact'' explores immortality and the problems with it through a varied cast with lifespans of centuries or even eons, living with or apart from mortals. It adds a layer of horror with the concept of Erosion, the slow breakdown of self that immortal beings may suffer that seems to have similarities to dementia in mortals. Even the [[PhysicalGod Archons]] are not immune to it, and deal with the threat of it in very different ways that impact the nations they rule. Many of the immortal characters are veterans of the Archon Wars, centuries of unrest when gods fought throughout the world to claim one of the seven thrones. During this era, many gods were slain and those that survived are haunted by the terrible losses they suffered, in particular the Adepti of Liyue. In Inazuma, the {{Yokai}} are long-lived beings, with several notable stories involving the tragedy of [[DecemberMayflyFriendship friendship]] between mortals and Yokai. And then there are [[spoiler: the pure-blooded people of Khaenri'ah, who were cursed with immortality when their homeland was destroyed by the Heavenly Principles. One survivor went mad from watching his family transformed into mindless monsters, while he himself began to suffer from Erosion. In his rage and grief, he would start the Abyss Order with others cursed by the gods]].

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* ''VideoGame/GenshinImpact'' explores immortality and the problems with it through a varied cast with lifespans of centuries or even eons, living with or apart from mortals. It adds a layer of horror with the concept of Erosion, the slow breakdown of self that immortal beings may suffer that seems to have similarities to dementia in mortals. Even the [[PhysicalGod Archons]] are not immune to it, and deal with the threat of it in very different ways that impact the nations they rule. Many of the immortal characters are veterans of the Archon Wars, centuries of unrest when gods fought throughout the world to claim one of the seven thrones. During this era, many gods were slain and those that survived are haunted by the terrible losses they suffered, in particular the Adepti of Liyue. In Inazuma, the {{Yokai}} are long-lived beings, with several notable stories involving the tragedy of [[DecemberMayflyFriendship [[MayflyDecemberFriendship friendship]] between mortals and Yokai. And then there are [[spoiler: the pure-blooded people of Khaenri'ah, who were cursed with immortality when their homeland was destroyed by the Heavenly Principles. One survivor went mad from watching his family transformed into mindless monsters, while he himself began to suffer from Erosion. In his rage and grief, he would start the Abyss Order with others cursed by the gods]].
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* ''VideoGame/GenshinImpact'' explores immortality and the problems with it through a varied cast with lifespans of centuries or even eons, living with or apart from mortals. It adds a layer of horror with the concept of Erosion, the slow breakdown of self that immortal beings may suffer that seems to have similarities to dementia in mortals. Even the [[PhysicalGod Archons]] are not immune to it, and deal with the threat of it in very different ways that impact the nations they rule. Many of the immortal characters are veterans of the Archon Wars, centuries of unrest when gods fought throughout the world to claim one of the seven thrones. During this era, many gods were slain and those that survived are haunted by the terrible losses they suffered, in particular the Adepti of Liyue. In Inazuma, the {{Yokai}} are long-lived beings, with several notable stories involving the tragedy of [[DecemberMayflyFriendship friendship]] between mortals and Yokai. And then there are [[spoiler: the pure-blooded people of Khaenri'ah, who were cursed with immortality when their homeland was destroyed by the Heavenly Principles. One survivor went mad from watching his family transformed into mindless monsters, while he himself began to suffer from Erosion. In his rage and grief, he would start the Abyss Order with others cursed by the gods]].
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* Monster Girl Quest/Monster Girl Quest Paradox RPG: Despite it's [[HGame H-game themes]], it has some pretty somber moments in which some characters express deep regret of living a long life. This is especially true for poor [[spoiler:Sphinx as she's had to live hundreds of years without her beloved husband that was the first King of Sabasa who refused his wife's offer to be converted as a monster so that he could die peacefully as a regular human being, although she does reconnect lovingly with her descendants at the end of part 3 of the original MGQ Trilogy.]] Paradox has a very saddening moment in which the party is wondering why there's a sole stone grave in the meadow in which [[spoiler:Gnome makes her desert oasis at.]] [[spoiler:The truth is revealed in a later cutscene in which it details Gnome made an unforgettable friend with a child, that ends tragically when she eventually becomes an elderly woman and dies of old age, with Gnome remaining physically unchanged due to her nature as one of the four elemental spirits that makes her immortal, although she still forever remembers her dear friend even after many countless pass, hence the sole grave stone in her meadow...]]

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* Monster Girl Quest/Monster Girl Quest Paradox RPG: Despite it's [[HGame H-game themes]], it has some pretty somber moments in which some characters express deep regret of living a long life. This is especially true for poor [[spoiler:Sphinx as she's had to live hundreds of years without her beloved husband that was the first King of Sabasa who refused his wife's offer to be converted as a monster so that he could die peacefully as a regular human being, although she does reconnect lovingly with her descendants at the end of part 3 of the original MGQ Trilogy.]] Paradox has a very saddening moment in which the party is wondering why there's a sole stone grave in the meadow in which [[spoiler:Gnome makes her desert oasis at.]] [[spoiler:The truth is revealed in a later cutscene in which it details Gnome made an unforgettable friend with a child, that ends tragically when she eventually becomes an elderly woman and dies of old age, with Gnome remaining physically unchanged due to her nature as one of the four elemental spirits that makes her immortal, although she still forever remembers her dear friend even after many countless years pass, hence the sole grave stone in her meadow...]]
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* In ''VideoGame/EnderLiliesQuietusOfTheKnights'', through his research of the Blighted, Faden managed to create a Deathless Elixir [[spoiler: from the blighted flesh of Fretia the White Priestess]] which would turn anyone who drank it into an immortal. This allowed the newly christened Immortal Knights to fight on even ground with the ever-regenerating Blighted but most of them would lament their immortality, seeing themselves as no different than the Blighted they fought (with Ulv in particular being denied his wish for a warrior's death). This Elixir would also result in them transforming into monsters and losing their minds once the Rain started.
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* Monster Girl Quest/Monster Girl Quest Paradox RPG: Despite it's [[HGame H-game themes]], it has some pretty somber moments in which some characters express deep regret of living a long life. This is especially true for poor [[spoiler:Sphinx as she's had to live hundreds of years without her beloved husband that was the first King of Sabasa who refused his wife's offer to be converted as a monster so that he could die peacefully as a regular human being, although she does reconnect lovingly with her descendants at the end of part 3 of the original MGQ Trilogy.]] Paradox has a very saddening moment in which the party is wondering why there's a sole stone grave in the meadow in which [[spoiler:Gnome makes her desert oasis at.]] [[spoiler:The truth is revealed in a later cutscene in which it details Gnome made an unforgettable friend with a child, that ends tragically when she eventually grows into an elderly woman and dies of old age, with Gnome remaining physically unchanged due to her nature as one of the four elemental spirits that makes her immortal, although she still forever remembers her dear friend even after many countless pass, hence the sole grave stone in her meadow...]]

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* Monster Girl Quest/Monster Girl Quest Paradox RPG: Despite it's [[HGame H-game themes]], it has some pretty somber moments in which some characters express deep regret of living a long life. This is especially true for poor [[spoiler:Sphinx as she's had to live hundreds of years without her beloved husband that was the first King of Sabasa who refused his wife's offer to be converted as a monster so that he could die peacefully as a regular human being, although she does reconnect lovingly with her descendants at the end of part 3 of the original MGQ Trilogy.]] Paradox has a very saddening moment in which the party is wondering why there's a sole stone grave in the meadow in which [[spoiler:Gnome makes her desert oasis at.]] [[spoiler:The truth is revealed in a later cutscene in which it details Gnome made an unforgettable friend with a child, that ends tragically when she eventually grows into becomes an elderly woman and dies of old age, with Gnome remaining physically unchanged due to her nature as one of the four elemental spirits that makes her immortal, although she still forever remembers her dear friend even after many countless pass, hence the sole grave stone in her meadow...]]
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* Monster Girl Quest/Monster Girl Quest Paradox RPG: Despite it's [[HGame H-game themes]], it has some pretty somber moments in which some characters express deep regret of living a long life. This is especially true for poor [[spoiler:Sphinx as she's had to live hundreds of years without her beloved husband that was the first King of Sabasa who refused his wife's offer to be converted as a monster so that he could die peacefully as a regular human being, although she does reconnect lovingly with her descendants at the end of part 3 of the original MGQ Trilogy.]] Paradox has a very saddening moment in which the party is wondering why there's a sole stone grave in the meadow in which [[spoiler:Gnome makes her desert oasis at. The truth is revealed in a later cutscene in which it details Gnome made an unforgettable friend with a child, that ends tragically when she eventually grows into an elderly woman and dies of old age, with Gnome remaining physically unchanged due to her nature as one of the four elemental spirits that makes her immortal, although she still forever remembers her dear friend even after many countless pass, hence the sole grave stone in her meadow...]]

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* Monster Girl Quest/Monster Girl Quest Paradox RPG: Despite it's [[HGame H-game themes]], it has some pretty somber moments in which some characters express deep regret of living a long life. This is especially true for poor [[spoiler:Sphinx as she's had to live hundreds of years without her beloved husband that was the first King of Sabasa who refused his wife's offer to be converted as a monster so that he could die peacefully as a regular human being, although she does reconnect lovingly with her descendants at the end of part 3 of the original MGQ Trilogy.]] Paradox has a very saddening moment in which the party is wondering why there's a sole stone grave in the meadow in which [[spoiler:Gnome makes her desert oasis at. The ]] [[spoiler:The truth is revealed in a later cutscene in which it details Gnome made an unforgettable friend with a child, that ends tragically when she eventually grows into an elderly woman and dies of old age, with Gnome remaining physically unchanged due to her nature as one of the four elemental spirits that makes her immortal, although she still forever remembers her dear friend even after many countless pass, hence the sole grave stone in her meadow...]]
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* Monster Girl Quest/Monster Girl Quest: Paradox RPG: Despite it's [[HGame H-game themes]], it has some pretty somber moments in which some characters express deep regret of living a long life. This is especially true for poor [[spoiler:Sphinx as she's had to live hundreds of years without her beloved husband that was the first King of Sabasa called the "Emperor of the Burning Sands", although she does reconnect lovingly with her descendants at the end of part 3 of the original MGQ Trilogy.]] Paradox has a very saddening moment in which the party is wondering why there's a sole stone grave in the meadow in which [[spoiler:Gnome makes her desert oasis at. The truth is revealed in a later cutscene in which it details Gnome made an unforgettable friend with a child, that ends tragically when she eventually grows into an elderly woman and dies of old age, with Gnome remaining physically unchanged due to her nature as one of the four elemental spirits that makes her immortal, although she still forever remembers her dear friend even after many countless pass, hence the sole grave stone in her meadow...]]

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* Monster Girl Quest/Monster Girl Quest: Quest Paradox RPG: Despite it's [[HGame H-game themes]], it has some pretty somber moments in which some characters express deep regret of living a long life. This is especially true for poor [[spoiler:Sphinx as she's had to live hundreds of years without her beloved husband that was the first King of Sabasa called the "Emperor of the Burning Sands", who refused his wife's offer to be converted as a monster so that he could die peacefully as a regular human being, although she does reconnect lovingly with her descendants at the end of part 3 of the original MGQ Trilogy.]] Paradox has a very saddening moment in which the party is wondering why there's a sole stone grave in the meadow in which [[spoiler:Gnome makes her desert oasis at. The truth is revealed in a later cutscene in which it details Gnome made an unforgettable friend with a child, that ends tragically when she eventually grows into an elderly woman and dies of old age, with Gnome remaining physically unchanged due to her nature as one of the four elemental spirits that makes her immortal, although she still forever remembers her dear friend even after many countless pass, hence the sole grave stone in her meadow...]]
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* Monster Girl Quest/Monster Girl Quest: Paradox RPG: Despite it's [[HGame H-game themes]], it has some pretty somber moments in which some characters express deep regret of living a long life. This is especially true for poor [[spoiler:Sphinx as she's had to live hundreds of years without her beloved husband that was the first King of Sabasa called the "Emperor of the Burning Sands", although she does reconnect lovingly with her descendants at the end of part 3 of the original MGQ Trilogy.]] Paradox has a very saddening moment in which the party is wondering why there's a sole stone grave in the meadow in which [[spoiler:Gnome makes her desert oasis at. The truth is revealed in a later cutscene in which it details Gnome made an unforgettable friend with a child, that ends somberly when she eventually grows into an elderly woman, with Gnome remaining physically unchanged due to her nature as one of the Four elemental spirits that makes her immortal, although she still remembers her dear friend even after many countless pass, hence the sole grave stone in her meadow...]]

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* Monster Girl Quest/Monster Girl Quest: Paradox RPG: Despite it's [[HGame H-game themes]], it has some pretty somber moments in which some characters express deep regret of living a long life. This is especially true for poor [[spoiler:Sphinx as she's had to live hundreds of years without her beloved husband that was the first King of Sabasa called the "Emperor of the Burning Sands", although she does reconnect lovingly with her descendants at the end of part 3 of the original MGQ Trilogy.]] Paradox has a very saddening moment in which the party is wondering why there's a sole stone grave in the meadow in which [[spoiler:Gnome makes her desert oasis at. The truth is revealed in a later cutscene in which it details Gnome made an unforgettable friend with a child, that ends somberly tragically when she eventually grows into an elderly woman, woman and dies of old age, with Gnome remaining physically unchanged due to her nature as one of the Four four elemental spirits that makes her immortal, although she still forever remembers her dear friend even after many countless pass, hence the sole grave stone in her meadow...]]
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* Monster Girl Quest/Monster Girl Quest: Paradox RPG: Despite it's [[HGame H-game themes]], it has some pretty somber moments in which some characters express deep regret of living a long life. This is especially true for poor [[spoiler:Sphinx as she's had to live hundreds of years without her beloved husband that was the first King of Sabasa called the "Emperor of the Burning Sands", although she does reconnect lovingly with her descendants at the end of part 3 of the original MGQ Trilogy.]] Paradox has a very saddening moment in which the party is wondering why there's a sole stone grave in the meadow in which [[spoiler:Gnome makes her desert oasis at. The truth is revealed in a later cutscene in which it details Gnome made an unforgettable friend with a child, that ends somberly when she eventually grows into an elderly woman, with Gnome remaining physically unchanged due to her nature as one of the Four elemental spirits that makes her immortal, although she still remembers her dear friend even after many countless pass, hence the sole grave stone in her meadow...]]
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* ''VideoGame/AssassinsCreedOdyssey:'' Becoming the bearer of the Staff of Hermes makes the Eagle Bearer functionally immortal. Alethia warns them ahead of time this will suck, and by the modern day they've come to agree, handing it over to Layla so they can finally die. ''VideoGame/AssassinsCreedValhalla'' shows Kassandra in an interim stage of this, having spent the last fourteen hundred years or so having to move about from place to place to avoid drawing suspicion or attention. She's not in any hurry to die, but she doesn't have a lot to live for either.


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* ''VideoGame/PokemonLegendsArceus:'' The author of the Old Verses laments several times how their MissionFromGod requires them to outlive all their loved ones, even when the entirety of Hisui becomes depopulated of humans, until their mission is complete.

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