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* There were several characters considered for the Saturn version of ''Tsu'' that didn't make it into the final game: Wraith, Jaan, Siren, Kerogga, Komori Gal, Barbegazi, Tyranno, Gorgon, People Rot, Ghost, and Wizard. Aside from Wraith, Jaan, and Barbegazi, ''none'' of these characters ended up appearing in a ''Puyo Puyo'' or even ''Nazo Puyo'' game. What's more, some of them like Komori Gal and Kerogga would never appear beyond their debut game.

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* There were several ''Madou Monogatari'' characters considered for the Saturn version of ''Tsu'' that didn't make it into the final game: Wraith, Jaan, Siren, Kerogga, Komori Gal, Barbegazi, Tyranno, Gorgon, People Rot, Ghost, and Wizard. Aside from Wraith, Jaan, and Barbegazi, ''none'' of these characters ended up appearing in a ''Puyo Puyo'' or even ''Nazo Puyo'' game. What's more, some of them like Komori Gal and Kerogga would [[ChuckCunninghamSyndrome never appear beyond their debut game.got another shot at appearing in either series]].
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Adding more details, as the scan that talked about the idea got translated.


* An early concept of Ringo originally depicted her as a MagicalGirl. She was accompanied by blue and yellow-colored companions to make up a Magical Girl Trio, making up the original concept of ''Puyo 7'''s ARS. One can infer that this concept art may actually have been the basis of 7's Transformation mechanic. Ultimately, the Magical Girl idea was left on the drawing board, making Ringo an otherwise ordinary school girl and giving her Maguro and Risukuma instead of the blue and yellow girls.

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* An early concept of Ringo originally depicted her as a MagicalGirl. She was accompanied by blue and yellow-colored companions to make up a Magical Girl Trio, Trio who transformed during Puyo battles, making up the original concept of ''Puyo 7'''s ARS. One can infer that this concept art may actually have been According to a magazine scan, the basis girls were originally meant to be daughters of 7's Transformation mechanic. different merchants (Ringo being the daughter of a greengrocer, the blue girl was the daughter of a fishmonger, and the yellow girl was the daughter of either a florist or a baker). Ultimately, the Magical Girl idea was left on the drawing board, board due to Creator/SonicTeam wanting to mix things up after feeling there were already enough female characters in the series as was, with the developers making Ringo an otherwise ordinary school girl and giving her Maguro and Risukuma instead of reworking the blue and yellow girls.girls into the male Maguro and Risukuma. The Puyo transformation gimmick is a [[OrphanedReference leftover from this idea]].

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* The prototype of the arcade ''Puyo Puyo'' contains six Puyo colors. The sixth color (teal, instead of the MSX game's gray Puyo) was DummiedOut, but hackers have discovered that both the first arcade game and ''Puyo Puyo Tsu'' are still capable of handling it. The strangest part? It is actually the ''third'' color internally.
* Allegedly, a version of the first arcade ''Puyo Puyo'' with Endless as its main mode saw a location test and performed badly, leading to the competition-focused final game.
* There are at least two cutscenes intended for the Mega Drive port of the first arcade game that didn't make into the final product. The first is a small intro, [[https://youtu.be/pvIyCKHn1Jg?t=92 seen in the prototype]], that was implemented in heavily-simplified form into the title screen of the final game. The other, only mentioned is interviews, is a cutscene after Witch is defeated that would have used the "Rejection of Puyo Puyo" BGM.

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* The 1992 ''Puyo Puyo'', being the first competition-based game in the series, had a variety of unused ideas. A number of these can be seen in the prototype of the arcade ''Puyo Puyo'' Mega Drive port, which has not been dumped but [[https://youtu.be/pvIyCKHn1Jg has a showcase video]]:
** The prototype
contains six Puyo colors. The sixth color (teal, instead of the MSX game's gray Puyo) was DummiedOut, but hackers have discovered that both the first arcade game and ''Puyo Puyo Tsu'' are still capable of handling it. The strangest part? It is actually the ''third'' color internally.
* Allegedly, a version of the first arcade ''Puyo Puyo'' with ** Sega is said to have pushed for Endless as its main mode saw a Mode to be included in the arcade version, but Endless did badly in location test and performed badly, testing, leading to the competition-focused final game.
*
it being relegated to a console-exclusive mode.
**
There are at least two cutscenes intended for the Mega Drive port of the first arcade game that didn't make into the final product. The first is a small intro, [[https://youtu.be/pvIyCKHn1Jg?t=92 seen in the prototype]], intro that was implemented in heavily-simplified form into the title screen of the final game. game; this cutscene is in the prototype, but slows the game's audio to a crawl. The other, only mentioned is interviews, is a cutscene after Witch is defeated that would have used the "Rejection of Puyo Puyo" BGM.BGM.
** The prototype has a high score table for a "Mission Mode", suggesting that a Nazo Puyo mode was planned. Mission Mode was ultimately only implemented in the Game Gear and PC-98 versions.
** Scenario Mode (as it was named in the prototype, instead of "Hitori de Puyo Puyo") only has the main 13 stages, with no Beginner Mode in sight. Skeleton-T is still in the game though (as seen in the AttractMode), which possibly suggests that the first 13 characters in the game's internal order[[note]]Skeleton-T, Suketoudara, Zombie, Draco Centauros, Nasu Grave, Witch, Sasoriman, Harpy, Zoh Daimaoh, Schezo Wegey, Minotauros, Rulue, and Dark Prince[[/note]] was the actual single-player order at some point.
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Now redundant thanks to the newly-minted page image.


* An [[http://i.imgur.com/FfF0YJo.png early concept of Ringo]] originally depicted her as a MagicalGirl. She was accompanied by blue and yellow-colored companions to make up a Magical Girl Trio, making up the original concept of ''Puyo 7'''s ARS. One can infer that this concept art may actually have been the basis of 7's Transformation mechanic. Ultimately, the Magical Girl idea was left on the drawing board, making Ringo an otherwise ordinary school girl and giving her Maguro and Risukuma instead of the blue and yellow girls.

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* An [[http://i.imgur.com/FfF0YJo.png early concept of Ringo]] Ringo originally depicted her as a MagicalGirl. She was accompanied by blue and yellow-colored companions to make up a Magical Girl Trio, making up the original concept of ''Puyo 7'''s ARS. One can infer that this concept art may actually have been the basis of 7's Transformation mechanic. Ultimately, the Magical Girl idea was left on the drawing board, making Ringo an otherwise ordinary school girl and giving her Maguro and Risukuma instead of the blue and yellow girls.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ojamajo_ringo.jpg]]
[[caption-width-right:350: Early concept art of ''VideoGame/PuyoPuyo7'' depicting Ringo and her friends as magical girls.]]
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* According to [[https://twitter.com/Kido_pyu/status/1212937853849591808 Compile's former PR manager]], Tokuma Shoten (the Japanese publishing company who released the Famicom Disk System ''Puyo Puyo'') had originally approached Compile, pitching that of an full-blown ongoing ''Puyo Puyo'' anime series to them shortly after the release of ''Tsu''. However, the president of Compile at the time refused the offer, stating that he would like for all the animation for such a series to be done in-house at Compile. Unfortunately, Compile had little to no resources to take on such a task, resulting in the idea never truly coming to fruition. It should be noted that in 1998, Compile did release a series of shorts based on their various [=IPs=] at the time (with ''Puyo Puyo'' being among them), most likely being the closest they had ever come to accomplishing that goal. The employee is of the opinion that had Compile taken up Tokuma Shoten's offer, they could have just given them (Tokuma Shoten) the go-ahead to animate the Puyo Puyo anime series for a limited time while they themselves (Compile) kept the series' copyright, and ''then'' animated the series themselves later down the line instead of totally turning down the offer outright.

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* According to [[https://twitter.com/Kido_pyu/status/1212937853849591808 Compile's former PR manager]], Tokuma Shoten (the Japanese publishing company who released the Famicom Disk System ''Puyo Puyo'') had originally approached Compile, pitching that of an full-blown ongoing ''Puyo Puyo'' anime series to them shortly after the release of ''Tsu''. However, the president of Compile at the time refused the offer, stating that he would like for all the animation for such a series to be done in-house at Compile. Unfortunately, Compile had little to no resources to take on such a task, resulting in the idea never truly coming to fruition. It should be noted that in 1998, Compile did release a series of shorts based on their various [=IPs=] at the time (with ''Puyo Puyo'' being among them), most likely being the closest they had ever come to accomplishing that goal. The employee is of the opinion that had Compile taken up Tokuma Shoten's offer, they could have just given them (Tokuma Shoten) the go-ahead to animate the Puyo Puyo ''Puyo Puyo'' anime series for a limited time while they themselves (Compile) kept the series' copyright, and ''then'' animated the series themselves later down the line instead of totally turning down the offer outright.



* Likewise, some previously unreleased art from the ''Puyo Puyo Artwork Collection'' as well as an oddity in the numbering of the Puyo Puyo Novels indicates that there was one volume of the novels that never ended up being released. While that hypothetical book's contents and title are unknown, the unused cover-art features [[https://pbs.twimg.com/media/E6fz7zxXsAIVlN7?format=png&name=small Amitie holding a pot with what appears to be a magical flower]]. As the novels' writer, however, [[https://twitter.com/utako_yoshino/status/1469701811791863810 stated on twitter that there are, in fact, no unreleased volumes]], the true meaning of these oddities can only be debated.

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* Likewise, some previously unreleased art from the ''Puyo Puyo Artwork Collection'' as well as an oddity in the numbering of the Puyo Puyo Novels indicates that there was one volume of the novels that never ended up being released. While that hypothetical book's contents and title are unknown, the unused cover-art features [[https://pbs.twimg.com/media/E6fz7zxXsAIVlN7?format=png&name=small Amitie holding a pot with what appears to be a magical flower]]. As the novels' writer, however, [[https://twitter.com/utako_yoshino/status/1469701811791863810 stated on twitter Twitter that there are, in fact, no unreleased volumes]], the true meaning of these oddities can only be debated.
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If this is true, please provide actual proof of this.


** There were alleged plans for an animated project tie-in for ''Puyo 7'' around it's release in 2009, but it never the light of day and was quietly shelved. According to this tweet accounting for it's existence, [[https://twitter.com/Rextheboi/status/1359801694071193600 it was cancelled mid-development]], but no production material or concept art has surfaced.
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** There were alleged plans for an animated project tie-in for ''Puyo 7'' around it's release in 2009, but it never the light of day and was quietly shelved. According to this tweet accounting for it's existence, [[https://twitter.com/Rextheboi/status/1359801694071193600 it was cancelled mid-development]], but no production material or concept art has surfaced.
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* Compile had ideas for a ''Puyo Puyo'' '''theme park''', of all things. It's unknown whether plans were actually being set in motion, or it it was just another of the company's less-than-realistic goals.

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* Compile had ideas for a ''Puyo Puyo'' '''theme park''', of all things. It's unknown whether plans were actually being set in motion, or it it was just another been heavily suggested that the pursuit of this idea is one of the company's less-than-realistic goals.major factors that led to Compile's downfall.

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