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* Concept art shows that Erika was originally the fifth gym leader. Her early design shows her wearing a funeral style kimono, along with her Poké ball mysteriously floating suggests that she may have originally been a ghost trainer.

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* Concept art shows that Erika was originally the fifth gym leader. Her early design shows her wearing a funeral style kimono, along with her Poké ball mysteriously floating suggests that she may have originally been a ghost trainer. She ended up being the fifth gym leader Ash fought in the anime, but likely only because he fought Sabrina much earlier.
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* A Bird type was originally planned and still exists in the final game data. It may have been replaced with Flying, or cut for being redundant (the four bird families in the game all ended up as normal/flying). NPC's still refer to them as Bird Pokémon instead of Flying.

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* A Bird type was originally planned and still exists in the final game data. It may have been replaced with Flying, or cut for being redundant (the four bird families in the game all ended up as normal/flying). NPC's still refer to them as Bird Pokémon instead of Flying.Flying, and [=MissingNo.=] is shown to have a Bird type as well.
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* The source code for ''Yellow'' mentions a ''Pokémon Pink'' that was never released.

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* The source code for ''Yellow'' mentions a ''Pokémon Pink'' that was never released. There's also art of Pikachu and Clefairy together, suggesting the starter in that version would have been Clefairy, similar to the ''Manga/PocketMonsters'' gag manga.
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* The earliest map design for Pallet Town does not have Professor Oak's lab. He's also refereed to as a teacher in the files, meaning he may have originally been involved with Viridian's school.

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* The earliest map design for Pallet Town does not have Professor Oak's lab. He's also refereed referred to as a teacher in the files, meaning he may have originally been involved with Viridian's school.



* The early designs of the gyms were all built off the same template with minor differences. Internally they are refereed to as "Dojos" and seem to have focused more on the player defeating trainers in order to challenge the leader.

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* The early designs of the gyms were all built off the same template with minor differences. Internally they are refereed referred to as "Dojos" and seem to have focused more on the player defeating trainers in order to challenge the leader.
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* The earliest map design for Pallet Town does not have Professor Oak's lab. He's also refereed to as a teacher in the files, meaning he may have originally been involved with Viridian's school.


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* The early designs of the gyms were all built off the same template with minor differences. Internally they are refereed to as "Dojos" and seem to have focused more on the player defeating trainers in order to challenge the leader.
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* Before the starter system was introduced, Blue was going to be a Gyarados trainer.
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* A Bird type was originally planned and still exists in the final game data. It may have been replaced with Flying, or cut for being redundant (the four bird families in the game all ended up as normal/flying). NPC's still refer to them as Bird Pokémon instead of Flying.
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* In an interview Satoshi Tajiri said that at an early point in development, the team decided they were not satisfied with the games' story. He then spent about six months completely rewriting it by himself. Exactly what this original storyline was and why the development team did not like it is unknown.

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* In an interview interview, Satoshi Tajiri said that at an early point in development, the team decided they were not satisfied with the games' story. He then spent about six months completely rewriting it by himself. Exactly what this original storyline was and why the development team did not like it is unknown.
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* In an interview Satoshi Tajiri said that at an early point in development, the team decided they were not satisfied with the games story. He then spent about six months completely rewriting it by himself. Exactly what this original storyline was and why the development team did not like it is unknown.

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* In an interview Satoshi Tajiri said that at an early point in development, the team decided they were not satisfied with the games games' story. He then spent about six months completely rewriting it by himself. Exactly what this original storyline was and why the development team did not like it is unknown.
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** "Gyaoon" (originally called "Gyaasu") looks a lot like Tyranitar. It originally had Ivysaur's cry. There's also a Pokémon that seems to be its pre-evolution, and bears some resemblance to the iconic substitute doll.

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** "Gyaoon" "Gyaōn" (originally called "Gyaasu") "Gyaasu", and named after the onomatopoeia for Godzilla's roar in Japanese) looks a lot like Tyranitar. It originally had Ivysaur's cry. There's also a Pokémon that seems to be its pre-evolution, and bears some resemblance to the iconic substitute doll.
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* ''Capsule Monsters'' concept art shows an unused cat Pokémon, a Godzilla-based Pokémon called "Godzillante", a gorilla Pokémon called "Gorillaimo", a dragon Pokémon that is likely an early version of Charizard, and a weird round Pokémon called "Kabiin". There's also concept art of an early Rhydon with a spiked shell on its back, a Lapras without its ears (and a horn on its nose), a Blastoise without cannons, a more {{kirin}}-looking Arcanine with hooves, and a prototypical Gyarados that looks like a giant eyeless worm.

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* ''Capsule Monsters'' concept art shows an unused cat Pokémon, a Godzilla-based Pokémon called "Godzillante", a gorilla Pokémon called "Gorillaimo", a dragon Pokémon that is likely an early version of Charizard, and a weird round Pokémon called "Kabiin". There's also concept art of an early Rhydon with a spiked shell on its back, a Lapras without its ears (and a horn on its nose), a Blastoise without cannons, a more {{kirin}}-looking Arcanine with hooves, and a prototypical Gyarados that looks like a giant eyeless worm.
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The female trainer shown on the strategy guide was never planned for the original game. Ken Sugimori said she was just someone he made up for the cover due to wanting to portray a Power Trio.


* [[https://archives.bulbagarden.net/wiki/File:RGB_guidebook.jpg Early promotional art]] suggests that a female player character was supposed to be available in the games. Her character design was similar to Green's (Blue in Japan) from the ''Manga/PokemonAdventures'' manga. She ended up redesigned for ''[=FireRed=] and [=LeafGreen=]'' as the female protagonist "Leaf" and as "Green" in ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee''.
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* The Sun and Moon source code leak contains [[https://twitter.com/MrCheeze_/status/1317467136353308674 a list of all Pokemon games released up to that point]]. Interestingly, after Firered and Leafgreen (which are 4 and 5 respectively), the list jumps straight ahead to 7, which is Heartgold. This suggests that another version, possibly a remake of Yellow, was planned for the GBA but scrapped.
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Morimoto designed New among other Pokémon, but I can't find anything about him designing Ho-Oh.


* According to a 1996 Japan-exclusive handbook called the ''Pokédex'', the ''Pokémon'' games were originally going to be set on an alternate version of Earth -- hence the reference to real-world events and animals like Indian elephants. The early episodes anime occasionally make references to the handbook, such as including a descendant of one of the first scientists to study Pokémon.

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* According to a 1996 Japan-exclusive handbook called the ''Pokédex'', ''Pocket Monsters Encyclopedia'', the ''Pokémon'' games were originally going to be set on an alternate version of Earth -- hence the reference to real-world events and animals like Indian elephants. The early anime episodes anime occasionally make references to the handbook, such as including a descendant of one of the first scientists to study Pokémon.



* The "glitch Pokémon" Missingno exists 39 times in the code for the original games. Missingo is actually the remnant of 39 cut Pokémon. An interview with the designer of Ho-oh reveals that there were originally meant to be 190 Pokémon in the original games. The same people who discovered this information also discovered that the series was meant to end after ''Gold and Silver''. Most of these Pokémon have been discovered, but three are still unknown.

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* The [[GlitchEntity "glitch Pokémon" Missingno Pokémon"]] [=MissingNo.=] exists 39 times in the code for the original games. Missingo [=MissingNo.=] is actually the remnant of 39 cut Pokémon. An interview with the [[https://www.smogon.com/forums/showthread.php?t=78267 Pokémon designer of Ho-oh reveals Shigeki Morimoto allegedly stated]] that there were originally meant to be 190 Pokémon in the original games. The same people who discovered this information also discovered that the series was meant to end after ''Gold and Silver''. Most of these Pokémon have been discovered, but three are still unknown.
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* Moltres was going to have its own optional fire dungeon, but it was cut and moved to Victory Road. There it was going to have its own separate room, which also ended up getting cut.

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* Moltres was going to have its own optional fire dungeon, but it was cut and moved to Victory Road. There it was going to have its own separate room, which also ended up getting cut. This idea was later refitted for ''[=FireRed=] and [=LeafGreen=]'', which added Mt. Ember in the Sevii Islands and moved Moltres there.
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* In an interview Satoshi Tajiri said that at an early point in development, the team decided they were not satisfied with the games story. He then spent about six months completely rewriting it by himself. Exactly what this original storyline was and why the development team did not like it is unknown.
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* Giovanni was originally a Flying-type trainer, which is why the Earth badge looks like a feather. He also originally wasn't a gym leader.

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* Giovanni was originally a Flying-type trainer, which is why the Earth badge looks like a feather. He also originally wasn't a gym leader. The Viridian Gym would have been the first gym in the game with a different, younger leader (who looked kind of similar to Giovanni). This mean Sabrina likely would have been the 8th gym leader, tying into Saffron originally being the games final destination.
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* Arcanine was originally based off of the mythical Chinese kirin and had hooves instead of paws. It was very likely going to be a legendary Pokémon, as it's referred to as such in the final games Pokédex and was seen with the legendary birds briefly in the Anime's second episode.
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* According to old map designs, Celadon was going to have the harbor and Vermilion would have had the department store.

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* According to old map designs, Celadon was going to have the harbor and Vermilion would have had the department store. There's also data for a scrapped town which has the infamous truck sprite on it. Route 20 does not have the Seafoam Islands, instead having a tower which may have been a lighthouse. Route 21 had seven small islands on it, possibly an early attempt at the Sevii Islands. Route 23 is a winding mountain path with no sign of The Pokémon League or Victory Road, instead having a cave at the top. This was likely repurposed for Mt. Silver in the sequel.
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* ''[=LeafGreen=]'' was originally considered to be retitled to "[=WaterBlue=]" for the international releases to match how ''Red and Blue'' were the versions released outside of Japan instead of ''Red and Green''. However, it was ultimately decided that the international releases would be titled the same as the Japanese release, as the ''Leaf'' in the title was supposed to symbolize peace in a world of friendly competition, and they also did not feel like redesigning the box art.

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* ''[=LeafGreen=]'' was originally considered to be retitled to "[=WaterBlue=]" for the international releases to match how ''Red and Blue'' were the versions released outside of Japan instead of ''Red and Green''. However, it was ultimately decided that the international releases would be titled the same as the Japanese release, as the ''Leaf'' in the title was supposed to symbolize peace in a world of friendly competition, and they also did not feel like redesigning competition (not to mention it would have been expensive to redesign the box art.art).
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* Concept art shows that Erika was originally the fifth gym leader.

to:

* Concept art shows that Erika was originally the fifth gym leader. Her early design shows her wearing a funeral style kimono, along with her Poké ball mysteriously floating suggests that she may have originally been a ghost trainer.
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** On top of that, there were also plans to let the player name each species of Pokémon and write their Dex entries.
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* Trainer battles were originally going to trigger ''every time'' you entered line-of-sight instead of just the first time. Future games have this feature but only with certain trainer classes (such as Breeders).

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* Trainer battles were originally going to trigger ''every time'' you entered line-of-sight instead of just the first time. This was because wild Pokémon were not going to be fought, but instead interacted with by the player character. Future games have this feature but only with certain trainer classes (such as Breeders).
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** It seems that the developers originally had a more railroaded path in mind for going through Kanto. After defeating Surge and getting the Thunder Badge (enabling Fly), players would take the S.S. Anne to Celadon (Getting HM 02). Take the bike path to Fuchsia (Getting HM 03 Surf, the Good Rod and the Soul Badge), trek up to Lavender Town (Facing Erika here instead of Celadon for Strength activation, picking up the Super Rod along the way), then backing to Fuchsia (HM 04), Surfing to Cinnabar, then finally ending at Saffron.
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* Blue was going to have unique dialogue for each encounter if the player lost.


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** It seems that the developers originally had a more railroaded path in mind for going through Kanto. After defeating Surge and getting the Thunder Badge (enabling Fly), players would take the S.S. Anne to Celadon (Getting HM 02). Take the bike path to Fuchsia (Getting HM 03 Surf, the Good Rod and the Soul Badge), trek up to Lavender Town (Facing Erika here instead of Celadon for Strength activation, picking up the Super Rod along the way), then backing to Fuchsia (HM 04), Surfing to Cinnabar, then finally ending at Saffron.
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* There was going to be a charisma stat tied to the player which would determine if they would be able to capture/recruit wild Pokemon.

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* There was going to be a charisma stat tied to the player which would determine if they would be able to capture/recruit wild Pokemon.Pokémon. Rather than simply fight them with another Pokémon, the player themselves would interact directly with them. The Safari Zone mechanics are a remnant of this original system.
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* There's unused trade data for an NPC requesting a Butterfree for their Beedrill.
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* Giovanni was originally a Flying-type trainer. He also originally wasn't a gym leader.

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* Giovanni was originally a Flying-type trainer.trainer, which is why the Earth badge looks like a feather. He also originally wasn't a gym leader.
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* The original paired versions in Japan was Red and Blue just like the internationals. However, Venusaur was thought to be more appealing than Blastoise.
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* The signature OneGameForThePriceOfTwo mechanic was originally going to be One Game for the Price of ''[[UsefulNotes/PowersOfTwoMinusOne 65535]]'', as the game world and available {{Mons}} would be procedurally generated based on the player's Trainer ID number. This proved far too difficult to program with the knowledge and technology of the time, and executives worried that it'd be difficult to convey the gimmick to potential buyers, so it was retooled into the well-known two predesigned versions signaled by the color of the Game Pak. Even after dropping the procedural generation, there was a brief period where five to seven color versions were considered, but the cartridge manufacturers were resistant to the idea of making so many minor variants on what they saw as essentially the same product.

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* The signature OneGameForThePriceOfTwo mechanic Instead of releasing [[OneGameForThePriceOfTwo two versions of the game with slight differences between them]], there was originally going to be One Game for the Price of ''[[UsefulNotes/PowersOfTwoMinusOne 65535]]'', as the just one game world and available {{Mons}} would be that procedurally generated aspects of the world and Pokémon selection. This would have been based on the player's Trainer ID number. This number, with [[UsefulNotes/PowersOfTwoMinusOne 65535]] possible outcomes. The idea proved far too difficult to program with the knowledge and technology of the time, and executives worried that it'd be difficult to convey the gimmick to potential buyers, so it was retooled into the well-known two predesigned versions signaled by the color of the Game Pak. Even after dropping the procedural generation, there was a brief period where five to seven color versions were considered, but the cartridge manufacturers were resistant to the idea of making so many minor variants on what they saw as essentially the same product.

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