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* Several press releases before Ramattra's formal gameplay announcement claimed that his ''Annihilation'' ultimate -- in addition to dealing constant damage to nearby enemies -- also weakened their damage output by half. This isn't present in the final version, presumably being cut due to balance issues.
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!!Ramattra
* According to Ramattra's [[https://www.youtube.com/watch?v=4Rxne0rbQ-A making-of video]]:
** The earliest spark of the character came from concept arts of Null Sector designs, specifically from one squad lineup with {{Ancient Egypt}}ian theming, and in particular a pharaoh-like, staff-carrying "lieutenant" omnic whose design was singled out as having great potential as a playable hero. While most of the Egyptian aesthetics were phased out, the character's silhouette was almost entirely preserved with the final version of Ramattra.
** Early iterations of Null Sector had proposed VFX in the form of "[[{{Nanomachines}} nanites]]", visually reminiscent of sand. Ramattra's early VFX was conceptualized to go in the same direction, with an idea that to compound his "shepherd"-type leader theme, he'd have sand-like nanites billowing out of his staff, but this aspect was later condensed to a singular nanite-generating orb that's mostly an accessory to his staff.
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An Axe To Grind is no longer a trope


* When designing Junker Queen, the developers wanted to include [[AnAxeToGrind her axe]] as a major weapon in her gameplay, so it received a lot of design iterations: after passing on making it her main weapon (remembering their headaches from attempting to design melee-primary brawlers in the past), they optioned having her throw the entire axe at enemies before calling it back to her hand (borrowing an unused concept from Reinhardt where he'd throw his entire hammer), but they decided to scale this into her present ''Jagged Blade'' while making her axe a more traditional melee strike.

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* When designing Junker Queen, the developers wanted to include [[AnAxeToGrind her axe]] axe as a major weapon in her gameplay, so it received a lot of design iterations: after passing on making it her main weapon (remembering their headaches from attempting to design melee-primary brawlers in the past), they optioned having her throw the entire axe at enemies before calling it back to her hand (borrowing an unused concept from Reinhardt where he'd throw his entire hammer), but they decided to scale this into her present ''Jagged Blade'' while making her axe a more traditional melee strike.
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* [[https://ftw.usatoday.com/2022/04/overwatch-2-interview-devs-geoff-goodman-brandon-brennan According to Geoff Goodman]], there were talks for ''Overwatch 2'' to drastically redesign Orisa, with considerations ranging from giving her a tribal-inspired shield to her centaur aspect being removed to make her bipedal. In the end, potential player alienation and the sheer logistical complications arising from such a change forced them to scale such concepts down, though she still did receive a relatively minor design and gameplay rework for ''2''.

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* Kiriko's ''Protection Suzu'' was originally designed as a traditional [[SmokeOut smoke bomb]] to obscure vision, but "the game would become one giant smoke cloud with a Kiriko on both teams." Developers also found that playtesters were preferentially using it to get an aggressive jump on the enemy instead of disengaging, so the ability was reworked to its current form to allow for more proactive use.




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* During the first ''Overwatch 2'' beta, Moira's ''Biotic Orb'' was briefly reworked by being split into two abilities with separate cooldowns: ''Healing Orb'', and a slightly new ''Necrotic Orb'' which exploded on impact, and rather than regularly damaging enemies would [[StatusInflictionAttack inflict a "weakened" status effect]] that reduced their damage output by 75% for a few seconds. This ended up being reverted by the beta's end due to the effect becoming TooAwesomeToUse, with its long cooldown causing much more passive play that was negatively received by players.

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* In the wake of ''Overwatch 2'''s public reveal in 2019, [[https://www.pcgamer.com/overwatch-2-announced-blizzcon-2019/ several early descriptions from Blizzard]] described ''2'' as being developed as its own entity for release, albeit one which would retroactively apply to its predecessor and [[EmbeddedPrecursor connect the two under a "shared multiplayer environment"]]. They didn't give final details on how ''2'' would be released (by that point in time, [[https://youtu.be/Zwq1FtM_WVE?t=798 they were still considering alternate business models than the "retail price plus loot boxes" structure of its predecessor]]), but the phrasing implied that they were considering an additional upfront retail price for players to experience the sequel-level content of ''2''. In the end though, it was decided that ''Overwatch 2'' would be free-to-play (instead powered in the long-term using {{Rewards Pass}}es), turning it more into a major free content patch for the ''Overwatch'' experience.

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* In the wake of ''Overwatch 2'''s public reveal in 2019, [[https://www.pcgamer.com/overwatch-2-announced-blizzcon-2019/ several early descriptions from Blizzard]] described ''2'' as being developed as its own entity for release, albeit one which would retroactively apply to its predecessor and [[EmbeddedPrecursor connect the two under a "shared multiplayer environment"]]. They didn't give final details on how ''2'' would be released (by that point in time, [[https://youtu.be/Zwq1FtM_WVE?t=798 they were still considering alternate business models than the "retail price plus loot boxes" structure of its predecessor]]), but the phrasing implied that they were considering an additional upfront retail price for players to experience the sequel-level content of ''2''. In the end though, it was decided that ''Overwatch 2'' would be free-to-play (instead and instead powered in the long-term using {{Rewards Pass}}es), Pass}}es, turning it more into a major free content patch for the ''Overwatch'' experience.


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!!Junker Queen
* When designing Junker Queen, the developers wanted to include [[AnAxeToGrind her axe]] as a major weapon in her gameplay, so it received a lot of design iterations: after passing on making it her main weapon (remembering their headaches from attempting to design melee-primary brawlers in the past), they optioned having her throw the entire axe at enemies before calling it back to her hand (borrowing an unused concept from Reinhardt where he'd throw his entire hammer), but they decided to scale this into her present ''Jagged Blade'' while making her axe a more traditional melee strike.
* ''Rampage'' was also described to be a "spinning whirlwind-type ability", but her designers went with the more straightforward FoeTossingCharge concept to emphasize the power of her magnetic gauntlet (the final version has her rapidly spinning her axe and knife around her fist before barreling through the enemy).
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* In the wake of ''Overwatch 2'''s public reveal in 2019, [[https://www.pcgamer.com/overwatch-2-announced-blizzcon-2019/ several early descriptions from Blizzard]] described ''2'' as being developed as its own entity for release, albeit one which would retroactively apply to its predecessor and [[EmbeddedPrecursor connect the two under a "shared multiplayer environment"]]. They didn't give final details on how ''2'' would be released (by that point in time, [[https://youtu.be/Zwq1FtM_WVE?t=798 they were still considering alternate business models than the "retail price plus loot boxes" structure of its predecessor]]), but the phrasing implied that ''2'' would require an additional upfront price for players to experience the sequel's content. In the end though, it was decided that ''Overwatch 2'' would be free-to-play (instead powered in the long-term using a {{Rewards Pass}}es), turning it more into a major free content patch for the ''Overwatch'' experience.

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* In the wake of ''Overwatch 2'''s public reveal in 2019, [[https://www.pcgamer.com/overwatch-2-announced-blizzcon-2019/ several early descriptions from Blizzard]] described ''2'' as being developed as its own entity for release, albeit one which would retroactively apply to its predecessor and [[EmbeddedPrecursor connect the two under a "shared multiplayer environment"]]. They didn't give final details on how ''2'' would be released (by that point in time, [[https://youtu.be/Zwq1FtM_WVE?t=798 they were still considering alternate business models than the "retail price plus loot boxes" structure of its predecessor]]), but the phrasing implied that ''2'' would require they were considering an additional upfront retail price for players to experience the sequel's content. sequel-level content of ''2''. In the end though, it was decided that ''Overwatch 2'' would be free-to-play (instead powered in the long-term using a {{Rewards Pass}}es), turning it more into a major free content patch for the ''Overwatch'' experience.
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* Kiriko was almost a boss character for a ninja faction in PvE, only to evolve into her own character.

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* Kiriko was almost a boss character for a ninja faction in PvE, [=PvE=], only to evolve into her own character.

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* In the wake of ''Overwatch 2'''s public reveal in 2019, [[https://www.pcgamer.com/overwatch-2-announced-blizzcon-2019/ several early descriptions from Blizzard]] described ''2'' as being developed as its own entity for release, albeit one which would retroactively apply to its predecessor and [[EmbeddedPrecursor connect the two under a "shared multiplayer environment"]]. They didn't give final details on how ''2'' would be released (by that point in time, [[https://youtu.be/Zwq1FtM_WVE?t=798 they were still considering alternate business models than the "retail price plus loot boxes" structure of its predecessor]]), but the phrasing implied that ''2'' would require an additional upfront price for players to experience the sequel's content. In the end though, it was decided that ''Overwatch 2'' would be free-to-play (instead powered in the long-term using a {{Rewards Pass}}es), turning it more into a major free content patch for the ''Overwatch'' experience.



* Among the maps announced for ''Overwatch 2'' at [=BlizzCon=] 2019 was Gothenburg, a home stage for Torbjörn that was also revealed as an Assault/2CP map. However, Blizzard later announced the retirement of the Assault/2CP game mode, and Gothenburg has since gone unmentioned, leaving its future as a PvP map in uncertainty[[note]]Various snippets of PvE gameplay footage in the presentations since the announcement of 2CP's retirement have featured Gothenburg, so it will still be around for the PvE[[/note]].

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* Among the maps announced for ''Overwatch 2'' at [=BlizzCon=] 2019 was Gothenburg, a home stage for Torbjörn that was also revealed as an Assault/2CP map. However, Blizzard later announced the retirement of the Assault/2CP game mode, and Gothenburg has since gone unmentioned, leaving its future as a PvP [=PvP=] map in uncertainty[[note]]Various snippets of PvE [=PvE=] gameplay footage in the presentations since the announcement of 2CP's retirement have featured Gothenburg, so it will still be around for the PvE[[/note]].[=PvE=][[/note]].
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* Kiriko was almost a boss character for a ninja faction in PvE, only to evolve into her own character.

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* During the first ''Overwatch 2'' beta, Junkrat's BearTrap was reworked to merely slow enemies rather than stun them in place, in conjunction with the general removal of stuns from Damage heroes from the game. However, due to negative feedback and reconsideration from the developers, it was reverted back to its previous state (the argument being that the trap is one of the more fair stuns in the game -- it's very visible and destructible, so if you carelessly stepped on it, that's your own bad).


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!!Kiriko
* The hero that would become Kuriko was rumored to have been in development since at least 2019, drawing early insider reports of a female fox-like hero that was later confirmed as an early version of the character. She was originally made to resemble more of a traditional ninja, whose primary weapon was "[[FuumaShuriken a massive, fidget spinner-inspired throwing star]]", before eventually merging the {{Miko}} and streetwear elements of the final product.
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Gothenburg has shown to still be in the Pv E, even if its Pv P fate is still up in the air


* Among the maps announced for ''Overwatch 2'' at [=BlizzCon=] 2019 was Gothenburg, a home stage for Torbjörn that was also revealed as an Assault/2CP map. However, Blizzard later announced the retirement of the Assault/2CP game mode, and Gothenburg has since gone unmentioned, leaving its future as a map of any kind in uncertainty.

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* Among the maps announced for ''Overwatch 2'' at [=BlizzCon=] 2019 was Gothenburg, a home stage for Torbjörn that was also revealed as an Assault/2CP map. However, Blizzard later announced the retirement of the Assault/2CP game mode, and Gothenburg has since gone unmentioned, leaving its future as a PvP map in uncertainty[[note]]Various snippets of any kind PvE gameplay footage in uncertainty.the presentations since the announcement of 2CP's retirement have featured Gothenburg, so it will still be around for the PvE[[/note]].
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* Several of ''Overwatch 2'''s launch maps were originally announced in [=BlizzCon=] 2019 and [=BlizzConline=] 2020 with different names that would be used starting from the game's closed beta and onwards: "New York" became "Midtown", "Monte Carlo" became "Circuit Royal", "Toronto" became "New Queen Street", and "Rome" became "Colosseo" (though the maps are still meant to take place in the cities they were originally named after).

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* Several of ''Overwatch 2'''s launch maps were originally announced in [=BlizzCon=] 2019 and [=BlizzConline=] 2020 with different names that would be used starting from the game's closed beta and onwards: "New York" became "Midtown", "Monte Carlo" became "Circuit Royal", "Toronto" became "New Queen Street", and "Rome" became "Colosseo" "Colosseo", and "Rio de Janeiro" became "Paraíso" (though the maps are still meant to take place in the cities they were originally named after).

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** [[https://youtu.be/hdhoV9pG5t0 Talents seem to be set to reappear in Overwatch 2's PVE campaign]], where balancing them can be much easier than in a PVP experience.




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** The artillery volley is set to return as Bastion's new ultimate with his reworked kit in Overwatch 2, replacing his mobile tank mode (which has been merged with sentry mode to make him a mobile minigun).




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** Doomfist has returned to being a tank in Overwatch 2; his abilities remain mostly the same but rebalanced, though he has lost his Rising Uppercut in exchange for a power block that charges his punches.
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* When Sigma's gameplay and kit was designed, [[https://clips.twitch.tv/GorgeousProudKaleFutureMan the original intention was that it would go to the character of Mauga]] (first depicted in the short story ''What You Left Behind'', released shortly before Sigma). Partway in development, however, it was decided that the gameplay clashed too hard with Mauga's established identity, and not wanting to [[GameplayAndStorySegregation betray either the character or the gameplay]], Sigma was created as a better fit.

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* When Sigma's gameplay and kit was designed, [[https://clips.twitch.tv/GorgeousProudKaleFutureMan the original intention was that it would go to the character of Mauga]] (first depicted in the short story ''What You Left Behind'', released shortly before Sigma). Partway in development, however, it was decided that the gameplay clashed too hard with Mauga's established identity, and not wanting to [[GameplayAndStorySegregation betray either the character or the gameplay]], Sigma was created as a better fit.
fit. Mauga is still intended to appear at some point though, and the crew says they have big plans for him in the future.
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This has been disambiguated.


* When developing ''Overwatch'', Blizzard wanted to have as many as ''[[LoadsAndLoadsOfCharacters 40]]'' heroes right from the get-go, which was scaled-down to 21 at launch due to time constraints and balancing limitations. Of course, with Blizzard adding new heroes post-launch at a rate that they say will increase, it's believed that 40 heroes is the overall end goal in ''Overwatch'''s lifespan.

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* When developing ''Overwatch'', Blizzard wanted to have as many as ''[[LoadsAndLoadsOfCharacters 40]]'' 40 heroes right from the get-go, which was scaled-down to 21 at launch due to time constraints and balancing limitations. Of course, with Blizzard adding new heroes post-launch at a rate that they say will increase, it's believed that 40 heroes is the overall end goal in ''Overwatch'''s lifespan.
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!!Sojourn
* Sojourn was envisioned from the get-go with having a railgun that fired big, singular bursts, but it was originally tested as her primary fire. Due to balancing issues, they decided to instead make it a secondary fire to accompany traditional rapid-fire as a primary weapon.
* [[https://news.blizzard.com/en-us/overwatch/23789252/heroes-aren-t-born-they-re-made-an-in-depth-introduction-to-sojourn A few of her abilities went through significant iterations as well]]: ''Disruptor Shot'' was originally made to shred through barriers, but it was instead made to act as a zoning tool to set up for railgun shots (there was also discussion on whether it should be a thrown projectile or be fired out of her wrist, before settling on the latter). One version of ''Overclock'' also manifest as a single massive railgun shot that [[ArmorPiercingAttack could penetrate numerous obstacles]].
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* Among the maps announced for ''Overwatch 2'' at [=BlizzCon=] 2019 was Gothenburg, a home stage for Torbjörn that was also revealed as an Assault/2CP map. However, Blizzard later announced the retirement of the Assault/2CP game mode, and Gothenburg has since gone unmentioned, leaving its future as a map of any kind in uncertainty.

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* During the initial reveal of New York City for ''Overwatch 2'', there was a tribute to former ''Overwatch'' director and Blizzard VP Jeff Kaplan in the form of a pizza place called "Jeph's Corner Pizza" ([[MyNaymeIs the spelling]] being a reference to [[https://twitter.com/PlayOverwatch/status/863183718176792576 a joke back when a Starbucks opened at Blizzard campus]]). This ended up being removed starting from ''2'''s closed beta as a result of to Blizzard's anti-{{Tuckerization}} policy in light of its legal controversies during mid-2021.

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* During the initial reveal of New York City City/Midtown for ''Overwatch 2'', there was a tribute to former ''Overwatch'' director and Blizzard VP Jeff Kaplan in the form of a pizza place called "Jeph's Corner Pizza" ([[MyNaymeIs the spelling]] being a reference to [[https://twitter.com/PlayOverwatch/status/863183718176792576 a joke back when a Starbucks opened at Blizzard campus]]). This ended up being removed starting from ''2'''s closed beta as a result of to Blizzard's anti-{{Tuckerization}} policy in light of its legal controversies during mid-2021.mid-2021.
* Several of ''Overwatch 2'''s launch maps were originally announced in [=BlizzCon=] 2019 and [=BlizzConline=] 2020 with different names that would be used starting from the game's closed beta and onwards: "New York" became "Midtown", "Monte Carlo" became "Circuit Royal", "Toronto" became "New Queen Street", and "Rome" became "Colosseo" (though the maps are still meant to take place in the cities they were originally named after).
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* During the initial reveal of New York City for ''Overwatch 2'', there was a tribute to former ''Overwatch'' director and Blizzard VP Jeff Kaplan in the form of a pizza place called "Jeph's Corner Pizza" ([[MyNaymeIs the spelling]] being a reference to [[https://twitter.com/PlayOverwatch/status/863183718176792576 a joke back when a Starbucks opened at Blizzard campus]]). This ended up being removed starting from ''2'''s closed beta as a result of to Blizzard's anti-{{Tuckerization}} policy in light of its legal controversies during mid-2021.
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dead link


** According to [[https://www.twitch.tv/videos/278653958 a streamed interview between Geoff Goodman and A_Seagull]] (starting around 36:10), [[https://gamepedia.cursecdn.com/overwatch_gamepedia/a/a2/7eb3a4fa-319d-435a-8bb3-210003856cf0.png?version=c342c9118c81f3ce2fca12d02314a717 one of the many initially-conceived concepts was a spherical "junkyard magnet bot" tentatively called "Ball Guy"]] (reportedly itself recycled from an early Junkrat concept where he was wearing a bomb-shaped suit) who had all sorts of [[MagnetismManipulation magnetic abilities]], being able to pull bullets towards him, tank them, and reflect them back.

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** According to [[https://www.twitch.tv/videos/278653958 a streamed interview between Geoff Goodman and A_Seagull]] (starting around 36:10), A_Seagull, [[https://gamepedia.cursecdn.com/overwatch_gamepedia/a/a2/7eb3a4fa-319d-435a-8bb3-210003856cf0.png?version=c342c9118c81f3ce2fca12d02314a717 one of the many initially-conceived concepts was a spherical "junkyard magnet bot" tentatively called "Ball Guy"]] (reportedly itself recycled from an early Junkrat concept where he was wearing a bomb-shaped suit) who had all sorts of [[MagnetismManipulation magnetic abilities]], being able to pull bullets towards him, tank them, and reflect them back.
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!!Orisa
* [[https://www.reddit.com/r/Overwatch/comments/i0t53g/ask_us_anything_join_the_overwatch_development/fzs67qm/ One very early iteration of Orisa]] had an ultimate where she would "teleport" away from the map before dropping down via a DropPod or a similar vessel. This was scrapped for Orisa, especially since as they developed her personality it made less sense, but this was eventually recycled as Doomfist's ''Meteor Strike'' ultimate.

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!!Symmetra
* According to ''The Art of Overwatch'', Symmetra was originally white before being changed to Indian.
* Symmetra's ''Teleporter'' required placing both an entrance and exit, thinking it could give more options for strategy, but often times players would miss the entrance, leading it to be simplified to what it is today. As seen in the above cast concept, she also originally wore a yellow dress, which they claimed may be made into a skin (possibly influencing her "Marammat" skin).
* [[https://www.reddit.com/r/Overwatch/comments/i0t53g/ask_us_anything_join_the_overwatch_development/fzsenz5/ At some point in time, Blizzard attempted to rework Symmetra into a healer]], with one idea being that her turrets would heal allies rather than damage enemies. While the overall concept is being constantly tweaked, this specific idea was iceboxed as the rest of the game was too fast for this dynamic and frustrating for Symmetra players.
[[/folder]]



!!Symmetra
* According to ''The Art of Overwatch'', Symmetra was originally white before being changed to Indian.
* Symmetra's ''Teleporter'' required placing both an entrance and exit, thinking it could give more options for strategy, but often times players would miss the entrance, leading it to be simplified to what it is today. As seen in the above cast concept, she also originally wore a yellow dress, which they claimed may be made into a skin (possibly influencing her "Marammat" skin).
* [[https://www.reddit.com/r/Overwatch/comments/i0t53g/ask_us_anything_join_the_overwatch_development/fzsenz5/ At some point in time, Blizzard attempted to rework Symmetra into a healer]], with one idea being that her turrets would heal allies rather than damage enemies. While the overall concept is being constantly tweaked, this specific idea was iceboxed as the rest of the game was too fast for this dynamic and frustrating for Symmetra players.
[[/folder]]

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* According to ''The Art of Overwatch'', Symmetra was originally white being being changed to Indian.
* Symmetra's ''Teleporter'' required placing both an entrance and exit, thinking it could give more options for strategy, but often times players would miss the entrance, leading it to be simplified to what it is today. As seen in the above cast concept, she also originally wore a yellow dress, which may be made into a skin (presumably different to her Rare "Technomancer" recolor skin).

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* According to ''The Art of Overwatch'', Symmetra was originally white being before being changed to Indian.
* Symmetra's ''Teleporter'' required placing both an entrance and exit, thinking it could give more options for strategy, but often times players would miss the entrance, leading it to be simplified to what it is today. As seen in the above cast concept, she also originally wore a yellow dress, which they claimed may be made into a skin (presumably different to (possibly influencing her Rare "Technomancer" recolor skin)."Marammat" skin).
* [[https://www.reddit.com/r/Overwatch/comments/i0t53g/ask_us_anything_join_the_overwatch_development/fzsenz5/ At some point in time, Blizzard attempted to rework Symmetra into a healer]], with one idea being that her turrets would heal allies rather than damage enemies. While the overall concept is being constantly tweaked, this specific idea was iceboxed as the rest of the game was too fast for this dynamic and frustrating for Symmetra players.
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* Some of Overwatch's game assets were originally meant for a class-based shooter/MMO project named ''Titan'' before it was scrapped. [[https://www.reddit.com/r/Overwatch/comments/5yj2zk/ama_request_jeff_kaplan/dew538g/ Jeff Kaplan stated]] some (but not all) of the heroes were based on different classes, and later information was provided [[https://i.imgur.com/9bvSdjy.png in the Archives Panel of BlizzCon 2017]]:

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* Some of Overwatch's game assets were originally meant for a class-based class-based, superhero-themed shooter/MMO project named ''Titan'' before it was scrapped. [[https://www.reddit.com/r/Overwatch/comments/5yj2zk/ama_request_jeff_kaplan/dew538g/ Jeff Kaplan stated]] some (but not all) of the heroes were based on different classes, and later information was provided [[https://i.imgur.com/9bvSdjy.png in the Archives Panel of BlizzCon 2017]]:
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* From the [[UsefulNotes/ProfessionalGaming Overwatch League]], the 2019 season saw the debut of the Hangzhou Spark. [[https://weibo.com/2034349013/H2LwHinul The illustrator of the team's logo shared]] [[https://imgur.com/a/1WbUjZY a few early design drafts]], revealing that the team originally was going to be called "Hangzhou Railgun" -- making the [[ShockAndAwe lightning-shooting]] FingerGun of the final logo [[ShoutOut an explicit reference to]] ''Manga/ACertainScientificRailgun''[[note]]Though rather than Mikoto, the character featured is supposed to be [[https://img.moegirl.org/common/2/2e/K776kkw10o.png 33]], one of the mascots of the Chinese video-sharing website [[https://en.wikipedia.org/wiki/Bilibili Bilibili]][[/note]] -- but the name was vetoed by Blizzard.

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* From the [[UsefulNotes/ProfessionalGaming Overwatch League]], the 2019 season saw the debut of the Hangzhou Spark. [[https://weibo.com/2034349013/H2LwHinul The illustrator of the team's logo shared]] [[https://imgur.com/a/1WbUjZY a few early design drafts]], revealing that the team originally was going to be called "Hangzhou Railgun" -- making the [[ShockAndAwe lightning-shooting]] FingerGun of the final logo [[ShoutOut an explicit reference to]] ''Manga/ACertainScientificRailgun''[[note]]Though rather than Mikoto, the character featured is supposed to be [[https://img.moegirl.org/common/2/2e/K776kkw10o.png 33]], one of the mascots of the Chinese video-sharing website [[https://en.wikipedia.org/wiki/Bilibili Bilibili]][[/note]] -- but the name was vetoed by Blizzard.Blizzard ([[HilariousInHindsight amusingly enough]], [[https://twitter.com/hangzhou_spark/status/1299196336210927617?s=21 the organization eventually made the tie-in official by August 2020, making Mikoto an honorary member]]).
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* A 100 page graphic novel called ''Overwatch: First Strike'' was planned for release around November 2016, and would have focused on the founding of Overwatch during the Omnic Crisis. It was cancelled at the last second due to the plot of the novel conflicting with their future plans for storytelling, [[https://www.polygon.com/2017/5/17/15655410/overwatch-first-strike-canceled-jeff-kaplan-interview with Jeff Kaplan describing the highly specific nature of its plot undermining their ability to tell future stories, as well as the ability for fans to create stories and theories of their own.]]

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* A 100 page graphic novel called ''Overwatch: First Strike'' was planned for release around November 2016, and would have focused on the founding of Overwatch during the Omnic Crisis. It was cancelled at the last second due to the plot of the novel conflicting with their future plans for storytelling, plans, [[https://www.polygon.com/2017/5/17/15655410/overwatch-first-strike-canceled-jeff-kaplan-interview with Jeff Kaplan describing the highly specific nature of its plot undermining their ability to tell future stories, as well as the ability for fans to create stories and theories of their own.]]
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* A 100 page graphic novel called ''Overwatch: First Strike'' was planned for release around November 2016, and would have focused on the founding of Overwatch during the Omnic Crisis. It was cancelled at the last second due to the plot of the novel conflicting with their future plans for storytelling, [[https://www.polygon.com/2017/5/17/15655410/overwatch-first-strike-canceled-jeff-kaplan-interview with Jeff Kaplan describing the highly specific nature of its plot undermining their ability to tell future stories, as well as the ability for fans to stories and theories of their own.]]

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* A 100 page graphic novel called ''Overwatch: First Strike'' was planned for release around November 2016, and would have focused on the founding of Overwatch during the Omnic Crisis. It was cancelled at the last second due to the plot of the novel conflicting with their future plans for storytelling, [[https://www.polygon.com/2017/5/17/15655410/overwatch-first-strike-canceled-jeff-kaplan-interview with Jeff Kaplan describing the highly specific nature of its plot undermining their ability to tell future stories, as well as the ability for fans to create stories and theories of their own.]]
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* A 100 page graphic novel called ''Overwatch: First Strike'' was planned for release around November 2016, and would have focused on the founding of Overwatch during the Omnic Crisis. It was cancelled at the last second due to the plot of the novel differing to how the universe developed elsewhere.

to:

* A 100 page graphic novel called ''Overwatch: First Strike'' was planned for release around November 2016, and would have focused on the founding of Overwatch during the Omnic Crisis. It was cancelled at the last second due to the plot of the novel differing to how conflicting with their future plans for storytelling, [[https://www.polygon.com/2017/5/17/15655410/overwatch-first-strike-canceled-jeff-kaplan-interview with Jeff Kaplan describing the universe developed elsewhere.highly specific nature of its plot undermining their ability to tell future stories, as well as the ability for fans to stories and theories of their own.]]




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* Mina Liao was intended to be explored as a major character during the ill-fated ''Overwatch: First Strike'' graphic novel, with plans to show her being first recruited by Morrison and Reyes. It's also believed that the unidentified female character with glasses on the front cover was supposed to be an early design for her, [[https://www.youtube.com/watch?v=cI3wqZxCKh4&t=928 though Jeff Kaplan, when asked about the subject, was unsure.]]

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