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[[TheNineties Back in the day]], IGN 64 was an online bastion of UsefulNotes/{{Nintendo 64}} related news, previews, reviews, and interviews for the western world. (They even had a sit-down interview with [[Creator/ShigeruMiyamoto the King of game design]] himself.) Originally N64.com until being brought under the Imagine Games Network umbrella, IGN 64 was the premier online resource for Nintendo fans, whether they wanted to praise the gameplay-over-graphics mantra of ''[[VideoGame/{{FZero}} F-Zero X]]'', grieve the endless cycle of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' postponements, share [[GoodBadBugs the many exploitable glitches]] of ''[[VideoGame/GoldenEye1997 GoldenEye]]'' (explode remote mines on all eight of the computers suspended from the ceiling in the Complex in multiplayer mode to activate a bug which causes non-bullet projectiles such as mines and rockets to sit motionless in the air until being shot at or otherwise detonated), rage against the lack of [[{{Cutscene}} FMVs]] and voice-acting in Nintendo games, rejoice later in the advanced compression methods which made [[{{Cutscene}} FMVs]] and voice-acting a reality, or finally lend voice to an echo chamber of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' versus ''VideoGame/MetalGearSolid'' debate.

to:

[[TheNineties Back in the day]], IGN 64 was an online bastion of UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} related news, previews, reviews, and interviews for the western world. (They even had a sit-down interview with [[Creator/ShigeruMiyamoto the King of game design]] himself.) Originally N64.com until being brought under the Imagine Games Network umbrella, IGN 64 was the premier online resource for Nintendo fans, whether they wanted to praise the gameplay-over-graphics mantra of ''[[VideoGame/{{FZero}} F-Zero X]]'', grieve the endless cycle of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' postponements, share [[GoodBadBugs the many exploitable glitches]] of ''[[VideoGame/GoldenEye1997 GoldenEye]]'' (explode remote mines on all eight of the computers suspended from the ceiling in the Complex in multiplayer mode to activate a bug which causes non-bullet projectiles such as mines and rockets to sit motionless in the air until being shot at or otherwise detonated), rage against the lack of [[{{Cutscene}} FMVs]] and voice-acting in Nintendo games, rejoice later in the advanced compression methods which made [[{{Cutscene}} FMVs]] and voice-acting a reality, or finally lend voice to an echo chamber of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' versus ''VideoGame/MetalGearSolid'' debate.



Unfortunately, with the replacement of the UsefulNotes/Nintendo64 with the UsefulNotes/NintendoGameCube, the writers went elsewhere within the IGN community, as a site devoted to Nintendo 64 news has little viability when there is, well, no news to report on.

to:

Unfortunately, with the replacement of the UsefulNotes/Nintendo64 Platform/Nintendo64 with the UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, the writers went elsewhere within the IGN community, as a site devoted to Nintendo 64 news has little viability when there is, well, no news to report on.



* UsefulNotes/ConsoleWars: Fifth generation, and things got ugly. Christmas of 1998 was an especially fierce period, due to the dueling releases of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/MetalGearSolid''. More generally speaking, reading the site, one becomes easily tied up in pro-Nintendo, anti-Sony rhetoric. It also didn't help that Nintendo and Squaresoft were on the down-and-out. Much discussion on [=IGN64=] was devoted to decrying the complete and utter paucity of {{Role Playing Game}}s for the Nintendo 64 (''VideoGame/{{Quest 64}}'', why must you disappoint so severely), developing schemes to bring [[Creator/SquareEnix Squaresoft]] back on board for development (if enough of us e-mail them...), and convincing one another that there was some rationale behind using ROM Cartridges instead of [=CD-ROMs=].

to:

* UsefulNotes/ConsoleWars: MediaNotes/ConsoleWars: Fifth generation, and things got ugly. Christmas of 1998 was an especially fierce period, due to the dueling releases of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/MetalGearSolid''. More generally speaking, reading the site, one becomes easily tied up in pro-Nintendo, anti-Sony rhetoric. It also didn't help that Nintendo and Squaresoft were on the down-and-out. Much discussion on [=IGN64=] was devoted to decrying the complete and utter paucity of {{Role Playing Game}}s for the Nintendo 64 (''VideoGame/{{Quest 64}}'', why must you disappoint so severely), developing schemes to bring [[Creator/SquareEnix Squaresoft]] back on board for development (if enough of us e-mail them...), and convincing one another that there was some rationale behind using ROM Cartridges instead of [=CD-ROMs=].



* SuperTitle64Advance: It was originally named "IGN 64", because it's purpose was solely for information related to the UsefulNotes/Nintendo64.

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* SuperTitle64Advance: It was originally named "IGN 64", because it's purpose was solely for information related to the UsefulNotes/Nintendo64.Platform/Nintendo64.
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The site was run by two men, Matt Casamassina and Peer Schneider. The site-reader interplay was so dynamic that Peer, a German-American acquired from ''Nintendojo'', graciously posted and responded to reader e-mails ''five days per week'', all of which opened with the same iconic phrasing: "Hey Peer". In spite of the editors' frequent responses to e-mails, many site readers sent them numerous e-mails, never to see their letters posted, such was their readership volume. At one point the site experimented with print and released a magazine, planned to be the first in a bimonthly or semi-annual series of print companions to the web site, but in spite of positive response from readers, the print embarkment never went anywhere after the publication of the first volume. The reviews on IGN 64 were always quite memorable in their level of detail and insight. For large titles such as ''Videogame/TheLegendOfZeldaOcarinaOfTime'', the review is [[http://ign64.ign.com/articles/150/150437p1.html quite long]], comprising opinions from both Matt and Peer; in the course of previewing and reviewing the title they amassed nearly 500 screenshots and 30 videos, all in the days before Website/YouTube, when a 30-megabyte video file was a serious draw on site resources. The site was also known for its sharp sense of humor, often writing particularly funny reviews for games that were [[DarthWiki/SoBadItsHorrible really, really bad.]] Peer and Matt were also quite snarky, both to each other and to their readers.

to:

The site was run by two men, Matt Casamassina and Peer Schneider. The site-reader interplay was so dynamic that Peer, a German-American acquired from ''Nintendojo'', graciously posted and responded to reader e-mails ''five days per week'', all of which opened with the same iconic phrasing: "Hey Peer". In spite of the editors' frequent responses to e-mails, many site readers sent them numerous e-mails, never to see their letters posted, such was their readership volume. At one point the site experimented with print and released a magazine, planned to be the first in a bimonthly or semi-annual series of print companions to the web site, but in spite of positive response from readers, the print embarkment never went anywhere after the publication of the first volume. The reviews on IGN 64 were always quite memorable in their level of detail and insight. For large titles such as ''Videogame/TheLegendOfZeldaOcarinaOfTime'', the review is [[http://ign64.ign.com/articles/150/150437p1.html quite long]], comprising opinions from both Matt and Peer; in the course of previewing and reviewing the title they amassed nearly 500 screenshots and 30 videos, all in the days before Website/YouTube, when a 30-megabyte video file was a serious draw on site resources. The site was also known for its sharp sense of humor, often writing particularly funny reviews for games that were [[DarthWiki/SoBadItsHorrible really, really bad.]] bad. Peer and Matt were also quite snarky, both to each other and to their readers.
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[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ign_64.png]]

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[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ign_64.org/pmwiki/pub/images/ign_64_logo.png]]
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Only version of this logo I could find.

Added DiffLines:

[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ign_64.png]]
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Wick Namespace Migration - Removing review-ness?


The site was run by two men, Matt Casamassina and Peer Schneider. The site-reader interplay was so dynamic that Peer, a German-American acquired from ''Nintendojo'', graciously posted and responded to reader e-mails ''five days per week'', all of which opened with the same iconic phrasing: "Hey Peer". In spite of the editors' frequent responses to e-mails, many site readers sent them numerous e-mails, never to see their letters posted, such was their readership volume. At one point the site experimented with print and released a magazine, planned to be the first in a bimonthly or semi-annual series of print companions to the web site, but in spite of positive response from readers, the print embarkment never went anywhere after the publication of the first volume. The reviews on IGN 64 were always quite memorable in their level of detail and insight. For large titles such as ''Videogame/TheLegendOfZeldaOcarinaOfTime'', the review is [[http://ign64.ign.com/articles/150/150437p1.html quite long]], comprising opinions from both Matt and Peer; in the course of previewing and reviewing the title they amassed nearly 500 screenshots and 30 videos, all in the days before Website/YouTube, when a 30-megabyte video file was a serious draw on site resources. The site was also known for its sharp sense of humor, often writing particularly funny reviews for games that were [[SoBadItsHorrible really, really bad.]] Peer and Matt were also quite snarky, both to each other and to their readers.

Unfortunately, with the replacement of the UsefulNotes/{{Nintendo 64}} with the UsefulNotes/NintendoGameCube, the writers went elsewhere within the IGN community, as a site devoted to Nintendo 64 news has little viability when there is, well, no news to report on.

to:

The site was run by two men, Matt Casamassina and Peer Schneider. The site-reader interplay was so dynamic that Peer, a German-American acquired from ''Nintendojo'', graciously posted and responded to reader e-mails ''five days per week'', all of which opened with the same iconic phrasing: "Hey Peer". In spite of the editors' frequent responses to e-mails, many site readers sent them numerous e-mails, never to see their letters posted, such was their readership volume. At one point the site experimented with print and released a magazine, planned to be the first in a bimonthly or semi-annual series of print companions to the web site, but in spite of positive response from readers, the print embarkment never went anywhere after the publication of the first volume. The reviews on IGN 64 were always quite memorable in their level of detail and insight. For large titles such as ''Videogame/TheLegendOfZeldaOcarinaOfTime'', the review is [[http://ign64.ign.com/articles/150/150437p1.html quite long]], comprising opinions from both Matt and Peer; in the course of previewing and reviewing the title they amassed nearly 500 screenshots and 30 videos, all in the days before Website/YouTube, when a 30-megabyte video file was a serious draw on site resources. The site was also known for its sharp sense of humor, often writing particularly funny reviews for games that were [[SoBadItsHorrible [[DarthWiki/SoBadItsHorrible really, really bad.]] Peer and Matt were also quite snarky, both to each other and to their readers.

Unfortunately, with the replacement of the UsefulNotes/{{Nintendo 64}} UsefulNotes/Nintendo64 with the UsefulNotes/NintendoGameCube, the writers went elsewhere within the IGN community, as a site devoted to Nintendo 64 news has little viability when there is, well, no news to report on.



* AprilFoolsDay: In 1998, they ran possibly the greatest prank of any video game news site ever. The whole page was full of ''clearly'' fabricated news articles (from Nintendo announcing a floppy disk based add on for the N64 called "Floppy 64" to Nintendo censoring and retooling VideoGame/{{Shadowman}} into a cute and cuddly platformer called "Shade Kid"), along with a fake "Release Dates" page and even a fake "Mailbag" section. At the end of each "news article," Matt and Peer assured the reader that "okay, so maybe this story wasn't completely true. But we swear the next one is!" (no doubt to avoid possible instances of PoesLaw). The next year, however, they decided their 1998 prank was enough. And so they ran only one joke article, saying that the N64 version of VideoGame/ResidentEvil2 would be censored to use green slime rather than blood and zombie cohorts rather than humans (amazingly, [[PoesLaw their mailbag got a ton of angry letters the next morning, believing this story to be real]]). Afterwards, the editors did not run anymore April Fools' Day joke articles. And, for many months following ''Magazine/ElectronicGamingMonthly'''s notorious fabricated "cheat" for unlocking the classic Bonds in ''VideoGame/GoldenEye1997'', they would often state their annoyance with reader questions on the "cheat."

to:

* AprilFoolsDay: In 1998, they ran possibly the greatest prank of any video game news site ever. The whole page was full of ''clearly'' fabricated news articles (from Nintendo announcing a floppy disk based add on for the N64 called "Floppy 64" to Nintendo censoring and retooling VideoGame/{{Shadowman}} into a cute and cuddly platformer called "Shade Kid"), along with a fake "Release Dates" page and even a fake "Mailbag" section. At the end of each "news article," Matt and Peer assured the reader that "okay, so maybe this story wasn't completely true. But we swear the next one is!" (no doubt to avoid possible instances of PoesLaw). The next year, however, they decided their 1998 prank was enough. And so they ran only one joke article, saying that the N64 version of VideoGame/ResidentEvil2 would be censored to use green slime rather than blood and zombie cohorts rather than humans (amazingly, [[PoesLaw their mailbag got a ton of angry letters the next morning, believing this story to be real]]). Afterwards, the editors did not run anymore April Fools' Day joke articles. And, for many months following ''Magazine/ElectronicGamingMonthly'''s notorious fabricated "cheat" for unlocking the classic Bonds in ''VideoGame/GoldenEye1997'', they would often state their annoyance with reader questions on the "cheat."
Is there an issue? Send a MessageReason:
None


* UsefulNotes/ConsoleWars: Fifth generation, and things got ugly. Christmas of 1998 was an especially fierce period, due to the dueling releases of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/MetalGearSolid''. More generally speaking, reading the site, one becomes easily tied up in pro-Nintendo, anti-Sony rhetoric. It also didn't help that Nintendo and Squaresoft were on the down-and-out. Much discussion on [=IGN64=] was devoted to decrying the complete and utter paucity of {{Role Playing Game}}s for the Nintendo 64 (''{{Quest 64}}'', why must you disappoint so severely), developing schemes to bring [[Creator/SquareEnix Squaresoft]] back on board for development (if enough of us e-mail them...), and convincing one another that there was some rationale behind using ROM Cartridges instead of [=CD-ROMs=].

to:

* UsefulNotes/ConsoleWars: Fifth generation, and things got ugly. Christmas of 1998 was an especially fierce period, due to the dueling releases of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/MetalGearSolid''. More generally speaking, reading the site, one becomes easily tied up in pro-Nintendo, anti-Sony rhetoric. It also didn't help that Nintendo and Squaresoft were on the down-and-out. Much discussion on [=IGN64=] was devoted to decrying the complete and utter paucity of {{Role Playing Game}}s for the Nintendo 64 (''{{Quest (''VideoGame/{{Quest 64}}'', why must you disappoint so severely), developing schemes to bring [[Creator/SquareEnix Squaresoft]] back on board for development (if enough of us e-mail them...), and convincing one another that there was some rationale behind using ROM Cartridges instead of [=CD-ROMs=].
Is there an issue? Send a MessageReason:
Got rid of hyphenated titles.


[[TheNineties Back in the day]], IGN 64 was an online bastion of UsefulNotes/{{Nintendo 64}} related news, previews, reviews, and interviews for the western world. (They even had a sit-down interview with [[Creator/ShigeruMiyamoto the King of game design]] himself.) Originally N64.com until being brought under the Imagine Games Network umbrella, IGN 64 was the premier online resource for Nintendo fans, whether they wanted to praise the gameplay-over-graphics mantra of ''[[VideoGame/{{F-Zero}} F-Zero X]]'', grieve the endless cycle of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' postponements, share [[GoodBadBugs the many exploitable glitches]] of ''[[VideoGame/GoldenEye1997 GoldenEye]]'' (explode remote mines on all eight of the computers suspended from the ceiling in the Complex in multiplayer mode to activate a bug which causes non-bullet projectiles such as mines and rockets to sit motionless in the air until being shot at or otherwise detonated), rage against the lack of [[{{Cutscene}} FMVs]] and voice-acting in Nintendo games, rejoice later in the advanced compression methods which made [[{{Cutscene}} FMVs]] and voice-acting a reality, or finally lend voice to an echo chamber of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' versus ''VideoGame/MetalGearSolid'' debate.

to:

[[TheNineties Back in the day]], IGN 64 was an online bastion of UsefulNotes/{{Nintendo 64}} related news, previews, reviews, and interviews for the western world. (They even had a sit-down interview with [[Creator/ShigeruMiyamoto the King of game design]] himself.) Originally N64.com until being brought under the Imagine Games Network umbrella, IGN 64 was the premier online resource for Nintendo fans, whether they wanted to praise the gameplay-over-graphics mantra of ''[[VideoGame/{{F-Zero}} ''[[VideoGame/{{FZero}} F-Zero X]]'', grieve the endless cycle of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' postponements, share [[GoodBadBugs the many exploitable glitches]] of ''[[VideoGame/GoldenEye1997 GoldenEye]]'' (explode remote mines on all eight of the computers suspended from the ceiling in the Complex in multiplayer mode to activate a bug which causes non-bullet projectiles such as mines and rockets to sit motionless in the air until being shot at or otherwise detonated), rage against the lack of [[{{Cutscene}} FMVs]] and voice-acting in Nintendo games, rejoice later in the advanced compression methods which made [[{{Cutscene}} FMVs]] and voice-acting a reality, or finally lend voice to an echo chamber of ''Videogame/TheLegendOfZeldaOcarinaOfTime'' versus ''VideoGame/MetalGearSolid'' debate.

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