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Changed line(s) 179 (click to see context) from:
* [[UsefulNotes/{{Playstation2}} Vadrigar]]
to:
* [[UsefulNotes/{{Playstation2}} [[Platform/{{Playstation2}} Vadrigar]]
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Changed line(s) 5 (click to see context) from:
** Possible ability: '''Berserk - Uses only his fists in order to insta-smash enemies into gibs.'''
to:
** Possible ability: '''Berserk - Uses only his fists in order to insta-smash enemies into gibs.'''
Changed line(s) 7 (click to see context) from:
** CONFIRMED, and the alternate skins officially shows the Doom Slayer without helmet in HD glory.
to:
** CONFIRMED, and the alternate skins officially shows show the Doom Slayer without a helmet in HD glory.
Changed line(s) 9,10 (click to see context) from:
** Possible ability: Knife Throw - Throws a knife in order to insta-kill an enemy (should he hit one); he needs to retrieve the knife from the fallen body in order to use the ability again.
** Another possible ability: '''Guts - Regenerates his health if he doesn't get hurt during a period, mirroring ''Wolfenstein'' (2009)'s RegeneratingHealth mechanic; he doesn't gain the Thule abilities because a) they're for Grosse -below- and b) [[spoiler:he loses these powers after his FinalBoss battle with him]].'''[[note]]The ability, however, is based on the Creator/MachineGames's Wolfenstein iterations, i.e., they regenerate only a portion, making the player to travel for health boxes.[[/note]]
** Another possible ability: '''Guts - Regenerates his health if he doesn't get hurt during a period, mirroring ''Wolfenstein'' (2009)'s RegeneratingHealth mechanic; he doesn't gain the Thule abilities because a) they're for Grosse -below- and b) [[spoiler:he loses these powers after his FinalBoss battle with him]].'''[[note]]The ability, however, is based on the Creator/MachineGames's Wolfenstein iterations, i.e., they regenerate only a portion, making the player to travel for health boxes.[[/note]]
to:
** Possible ability: Knife Throw - Throws a knife in order to insta-kill an enemy (should he hit one); he needs to retrieve the knife from the fallen body in order to use the ability again.
** Another possible ability: '''Guts - Regenerates his health if he doesn't get hurt during a period, mirroring ''Wolfenstein'' (2009)'s RegeneratingHealth mechanic; he doesn't gain the Thule abilities because a) they're for Grosse -below- and b) [[spoiler:he loses these powers after his FinalBoss battle with him]].'''[[note]]The ability, however, is based on the Creator/MachineGames's Wolfenstein iterations, i.e., they regenerate only a portion, making the playerto travel for health boxes.[[/note]]
** Another possible ability: '''Guts - Regenerates his health if he doesn't get hurt during a period, mirroring ''Wolfenstein'' (2009)'s RegeneratingHealth mechanic; he doesn't gain the Thule abilities because a) they're for Grosse -below- and b) [[spoiler:he loses these powers after his FinalBoss battle with him]].'''[[note]]The ability, however, is based on the Creator/MachineGames's Wolfenstein iterations, i.e., they regenerate only a portion, making the player
Changed line(s) 16 (click to see context) from:
** Another possible ability: Field ops - Gives his teammates -and possibly himself- a brief hint at where the enemies are, might be redundant with Visor's ability.
to:
** Another possible ability: Field ops - Gives his teammates -and possibly himself- a brief hint at where the enemies are, which might be redundant with Visor's ability.
Changed line(s) 20 (click to see context) from:
** Possible ability: Deflector shield - Activates a shield which deflects all kind of attacks.
to:
** Possible ability: Deflector shield - Activates a shield which that deflects all kind kinds of attacks.
Changed line(s) 32,33 (click to see context) from:
** Another possible ability: Vengeance Sphere (spawns a sphere which attacks the attacker once the player's health is below 25%)
** Another possible ability: Hunter Sphere (spawns a sphere which pursues the user's killer and kills him)
** Another possible ability: Hunter Sphere (spawns a sphere which pursues the user's killer and kills him)
to:
** Another possible ability: Vengeance Sphere (spawns a sphere which that attacks the attacker once the player's health is below 25%)
** Another possible ability: Hunter Sphere (spawns a spherewhich that pursues the user's killer and kills him)
** Another possible ability: Hunter Sphere (spawns a sphere
Changed line(s) 36 (click to see context) from:
** Possible ability: [[spoiler:Soul Cube]] - Allows him to get a free frag after getting other 5 frags by [[spoiler:throwing it at another enemy, insta-killing him]], mirroring the artifact's mechanic in D3.
to:
** Possible ability: [[spoiler:Soul Cube]] - Allows him to get a free frag after getting 5 other 5 frags by [[spoiler:throwing it at another enemy, insta-killing him]], mirroring the artifact's mechanic in D3.
Changed line(s) 43 (click to see context) from:
** Possible ability: Ghosting - Throws a ghost which chases an enemy, if it catches them, it blackens the screen of the opponent. This mirrors his own ability and [[spoiler:Helga Von Bulow/Olaric]]'s in RTCW.
to:
** Possible ability: Ghosting - Throws a ghost which that chases an enemy, if it catches them, it blackens the screen of the opponent. This mirrors his own ability and [[spoiler:Helga Von Bulow/Olaric]]'s in RTCW.
Changed line(s) 52 (click to see context) from:
** Another possible ability: [[VideoGame/UnrealTournamentIII Titan]] - adds an extra bar in the HUD which is filled by fragging and scoring objectives; once full, Malcolm turns into a Titan, for a few seconds in order to keep everything balanced, so [[GameBreaker no Behemoth or long-time Titan]] [[SubvertedTrope for you]].
to:
** Another possible ability: [[VideoGame/UnrealTournamentIII Titan]] - adds an extra bar in the HUD which is filled by fragging and scoring objectives; once full, Malcolm turns into a Titan, for a few seconds in order to keep everything balanced, so [[GameBreaker no Behemoth or long-time Titan]] [[SubvertedTrope for you]].
Changed line(s) 54 (click to see context) from:
** His ability can be a time limited sentry spawn or dispenser spawn, the sentry would shoot enemies in range for a limited time, the dispenser would heal and give allies ammo for a limited time. His passive can be that enemies drop ammo boxes on death and ammo boxes recovers a small amount of his armour.
to:
** His ability can be a time limited time-limited sentry spawn or dispenser spawn, the sentry would shoot enemies in range for a limited time, and the dispenser would heal and give allies ammo for a limited time. His passive can be that enemies drop ammo boxes on death and ammo boxes recovers recover a small amount of his armour.
Changed line(s) 58,59 (click to see context) from:
* Yet another GuestFighter: [[VideoGame/HalfLife Gordon Freeman]] - as a tribute of sorts to the fact the [[VideoGame/HalfLife1 first Half-Life]] runs on heavily modified Quake engine.
** He can "talk" with reused Half-Life 1 and 2 player sounds or even gain his own voice, since he should be able to talk to graduate from MIT; also he can reuse his footsteps sounds from HL 1 and 2.
** He can "talk" with reused Half-Life 1 and 2 player sounds or even gain his own voice, since he should be able to talk to graduate from MIT; also he can reuse his footsteps sounds from HL 1 and 2.
to:
* Yet another GuestFighter: [[VideoGame/HalfLife Gordon Freeman]] - as a tribute of sorts to the fact the [[VideoGame/HalfLife1 first Half-Life]] runs on a heavily modified Quake engine.
** He can "talk" with reused Half-Life 1 and 2 player sounds or even gain hisown voice, voice since he should be able to talk to graduate from MIT; also he can reuse his footsteps sounds from HL 1 and 2.
** He can "talk" with reused Half-Life 1 and 2 player sounds or even gain his
Changed line(s) 61 (click to see context) from:
** Possible active ability: [[PowerArmour HEV Battery]] - restores Gordon's armor to the max like Anarki's ''Health Injection'', maybe with permanent additional 1 AP with each charge.
to:
** Possible active ability: [[PowerArmour HEV Battery]] - restores Gordon's armor to the max like Anarki's ''Health Injection'', maybe with a permanent additional 1 AP with each charge.
Changed line(s) 66,67 (click to see context) from:
** Active ability: Ink Strike - every weapon except Gauntlet leaves ink spots on the walls and floors. Ink can [[InterfaceScrew slightly obscure]] enemy's sight when hit. Uses set amount of ink which cannot be replenished while ability is active.
** Passive ability: Squid Form - crouching on ink of Agent's own color turns her into squid, allowing to slowly regenerate health and cooldown active ability. However, enemy still can see and shoot this squid, so it's not like Nyx's ''Ghost Walk''.
** Passive ability: Squid Form - crouching on ink of Agent's own color turns her into squid, allowing to slowly regenerate health and cooldown active ability. However, enemy still can see and shoot this squid, so it's not like Nyx's ''Ghost Walk''.
to:
** Active ability: Ink Strike - every weapon except Gauntlet leaves ink spots on the walls and floors. Ink can [[InterfaceScrew slightly obscure]] enemy's sight when hit. Uses a set amount of ink which cannot be replenished while ability is active.
** Passive ability: Squid Form - crouching on the ink of Agent'sown color turns her into squid, allowing her to slowly regenerate health and cooldown active ability. However, the enemy still can see and shoot this squid, so it's not like Nyx's ''Ghost Walk''.
** Passive ability: Squid Form - crouching on the ink of Agent's
Changed line(s) 73,75 (click to see context) from:
** Skins could include his original attire (based on his ''Heretic'' sprite) as his default skin, the Daedolon from ''{{Hexen}}'', the Necromancer from ''Hexen II'' and D'Sparil as his Legendary skin. Unique weapon skins could include a Gauntlet of the Necromancer (Gauntlet, fires short-ranged electrical blasts as opposed to featuring a sppinning blade), the Dragon Claw (Machine Gun/Heavy Machine Gun) and the Phoenix Rod (Rocket Launcher)
** Active Ability: Tome of Power - Powers up Corvus' aquired weapons for 15 seconds, giving them powerful new abilities.
*** Gauntlet - Slight increase in range, drastic increase in damage and firerate.
** Active Ability: Tome of Power - Powers up Corvus' aquired weapons for 15 seconds, giving them powerful new abilities.
*** Gauntlet - Slight increase in range, drastic increase in damage and firerate.
to:
** Skins could include his original attire (based on his ''Heretic'' sprite) as his default skin, the Daedolon from ''{{Hexen}}'', the Necromancer from ''Hexen II'' and D'Sparil as his Legendary skin. Unique weapon skins could include a Gauntlet of the Necromancer (Gauntlet, fires short-ranged electrical blasts as opposed to featuring a sppinning spinning blade), the Dragon Claw (Machine Gun/Heavy Machine Gun) and the Phoenix Rod (Rocket Launcher)
** Active Ability: Tome of Power - Powers up Corvus'aquired acquired weapons for 15 seconds, giving them powerful new abilities.
*** Gauntlet - Slight increase in range, a drastic increase in damage and firerate.
** Active Ability: Tome of Power - Powers up Corvus'
*** Gauntlet - Slight increase in range, a drastic increase in damage and firerate.
Changed line(s) 80 (click to see context) from:
*** Rocket Launcher - Can fire a stream of rockets in a similar manner to a flamethrower (or the Phoenix Rod), from which Corvus takes zero splash damage.
to:
*** Rocket Launcher - Can fire a stream of rockets in a similar manner to a flamethrower (or the Phoenix Rod), from which Corvus takes zero splash damage.
Changed line(s) 83 (click to see context) from:
** Passive Ability: Bag of Holding - Corvus is able to carry twice the amount of ammunition for any weapon.
to:
** Passive Ability: Bag of Holding - Corvus is able to can carry twice the amount of ammunition for any weapon.
Changed line(s) 86 (click to see context) from:
** Active ability: [[WallCrawl Climbing Thing]] - allows to climb up vertical surfaces by holding the walk key. Pressing the jump key would launch Intruder in the direction he's looking. Maximum height would be limited by map ceiling similar to Athena's ''Grappling Hook''.
to:
** Active ability: [[WallCrawl Climbing Thing]] - allows to climb up vertical surfaces by holding the walk key. Pressing the jump key would launch Intruder in the direction he's looking. Maximum height would be limited by the map ceiling similar to Athena's ''Grappling Hook''.
Changed line(s) 90 (click to see context) from:
** Abilities: Time Belt; able to "cheat death" using a Chrono Shift to go back in time to a more favorable status OR can teleport to a spot with some limitations. Inspired by the Chrono Legionnaire's FlashStep.
to:
** Abilities: Time Belt; able to "cheat death" using a Chrono Shift to go back in time to a more favorable favourable status OR can teleport to a spot with some limitations. Inspired by the Chrono Legionnaire's FlashStep.
Changed line(s) 92 (click to see context) from:
*** Dual Colt 45's: Replaces starting weapon; has high accuracy and good power, made PVPBalanced but has perks over regular starting weapons.
to:
*** Dual Colt 45's: 45s: Replaces starting weapon; has high accuracy and good power, made PVPBalanced but has perks over regular starting weapons.
Changed line(s) 97 (click to see context) from:
*** Laser Designation: Provides a damage bonus to target for limited time.
to:
*** Laser Designation: Provides a damage bonus to the target for a limited time.
Changed line(s) 100 (click to see context) from:
*** Master Sniper: Gains bonus perks when using the Railgun that still reward skillful aiming.
to:
*** Master Sniper: Gains bonus perks when using the Railgun that still reward skillful rewards skilful aiming.
Changed line(s) 106 (click to see context) from:
*** Proximity C4: Plants C4 to wound players who enter proximity. Emits a warning beep for balance sake.
to:
*** Proximity C4: Plants C4 to wound players who enter proximity. Emits a warning beep for balance balance's sake.
Changed line(s) 154 (click to see context) from:
** Possible ability: [[TheBerserker Berserk]]. With Doom getting the Glory Kill, she would get this. Allows her to insta-kill enemies but restricts her weaponry to Gauntlet-only.[[note]]JOSSED: Doom gets the Berserk ability, though there are leaks pointing to her future inclusion.[[/note]]
to:
** Possible ability: [[TheBerserker Berserk]]. With Doom getting the Glory Kill, she would get this. Allows her to insta-kill enemies but restricts her weaponry to Gauntlet-only.[[note]]JOSSED: Doom gets the Berserk ability, though there are leaks are pointing to her future inclusion.[[/note]]
Changed line(s) 157 (click to see context) from:
** Possible ability: Item analysis - Would work in the same way as Visor's ability, but with items instead of enemies, allowing him to check which items are already spawned in the battlefield.
to:
** Possible ability: Item analysis - Would This would work in the same way as Visor's ability, but with items instead of enemies, allowing him to check which items are already spawned in on the battlefield.
Changed line(s) 161,162 (click to see context) from:
** Possible ability: Instinct - Alerts her whenever a powerup is close to spawning.
** Another possible ability: Camouflage - Renders her semi-invisible and increases her overall speed, is interrupted when firing a weapon or grabbing a key objective such as a flag (drains quickly when carrying the flag, for example).
** Another possible ability: Camouflage - Renders her semi-invisible and increases her overall speed, is interrupted when firing a weapon or grabbing a key objective such as a flag (drains quickly when carrying the flag, for example).
to:
** Possible ability: Instinct - Alerts her whenever a powerup power-up is close to spawning.
** Another possible ability: Camouflage - Renders her semi-invisible and increases her overall speed, but is interrupted when firing a weapon or grabbing a key objective such as a flag (drains quickly when carrying the flag, for example).
** Another possible ability: Camouflage - Renders her semi-invisible and increases her overall speed, but is interrupted when firing a weapon or grabbing a key objective such as a flag (drains quickly when carrying the flag, for example).
Changed line(s) 164 (click to see context) from:
** Possible ability: Hologram - Casts an holo copy of himself which distracts enemies, the holo can move on its own.
to:
** Possible ability: Hologram - Casts an a holo copy of himself which distracts enemies, the holo can move on its own.
Changed line(s) 171 (click to see context) from:
** Another possible ability: Disguise - In team games, she would disguise as an enemy teammate, in Deathmatch-based modes the disguise would be a heavily used prop on the level such as a crate, a statue, etc, making it akin to [[VideoGame/UnrealTournament2004 UT200X's Camouflage adrenaline combo]]. This is also another nod to ''Ground Zero'', where there was a part in that game where [[spoiler:[[PlayerCharacter Stepchild]] disguised themself as a Strogg in order to pass through heavily-defended lines of Strogg at one point]].
to:
** Another possible ability: Disguise - In team games, she would disguise as an enemy teammate, in Deathmatch-based modes the disguise would be a heavily used prop on the level such as a crate, a statue, etc, etc., making it akin to [[VideoGame/UnrealTournament2004 UT200X's Camouflage adrenaline combo]]. This is also another nod to ''Ground Zero'', where there was a part in that game where [[spoiler:[[PlayerCharacter Stepchild]] disguised themself as a Strogg in order to pass through heavily-defended lines of Strogg at one point]].
Changed line(s) 175 (click to see context) from:
** Possible ability: Hyperspeed - Increases her overall speed (walking, swimming, etc).
to:
** Possible ability: Hyperspeed - Increases her overall speed (walking, swimming, etc).etc.).
Changed line(s) 182 (click to see context) from:
** Possible ability: Horn of Invocation - Uses the namesake item from ''Quake: Scourge of Armagon'' which revives a fallen enemy in order to rack up frags for him.
to:
** Possible ability: Horn of Invocation - Uses the namesake item from ''Quake: Scourge of Armagon'' which revives a fallen enemy in order to rack up frags for him.
Changed line(s) 222,223 (click to see context) from:
Since weapons will have several skins, let's bet what will appear next.
to:
Since weapons will have several skins, let's bet on what will appear next.
Changed line(s) 228 (click to see context) from:
** ''Quake II Ground Zero'' Chainfist
to:
** ''Doom Eternal'' Chainsaw
** ''Quake II Mission Pack: Ground Zero'' Chainfist
** ''Quake II Mission Pack: Ground Zero'' Chainfist
Changed line(s) 232 (click to see context) from:
** ''Unreal Tournament'' Minigun
to:
** ''Unreal Tournament'' Minigun''Doom'' cut/viewmodel Machinegun/Rifle
** ''Doom Eternal'' Heavy Cannon
** ''Doom Eternal'' Chaingun
*** '''CONFIRMED''' with the name "Stepchild", as a Machinegun skin.
** ''Unreal'' Enforcer
** ''Unreal Tournament'' Minigun
** ''Doom 3'' Shotgun
** ''Doom (2016)'' Combat Shotgun
** ''Doom Eternal'' Combat Shotgun
** ''Doom (2016)'' Combat Shotgun
** ''Doom Eternal'' Combat Shotgun
Changed line(s) 248,249 (click to see context) from:
*** '''CONFIRMED''', it has the name "Boomer", for the Shotgun.
** ''Quake'' Super Shotgun
** ''Quake'' Super Shotgun
to:
*** '''CONFIRMED''', it has '''CONFIRMED''' with the name "Boomer", for the Shotgun.
as a Shotgun skin.
** ''Quake'' Double-Barreled Shotgun
*** '''CONFIRMED''' with the name "Double-Barreled", as a SuperShotgunShotgun skin.
** ''Quake'' Double-Barreled Shotgun
*** '''CONFIRMED''' with the name "Double-Barreled", as a Super
*** '''CONFIRMED''' with the name "Bitterman", as a Shotgun skin.
Changed line(s) 252 (click to see context) from:
*** '''CONFIRMED''', it has the name "Trespasser", for the Super Shotgun.
to:
*** '''CONFIRMED''', it has '''CONFIRMED''' with the name "Trespasser", for the as a Super Shotgun.Shotgun skin.
Changed line(s) 254 (click to see context) from:
*** '''CONFIRMED''', it has the name "Terminator", for the Shotgun.
to:
*** '''CONFIRMED''', it has '''CONFIRMED''' with the name "Terminator", for the Shotgun.as a Shotgun skin.
Changed line(s) 257 (click to see context) from:
*** '''CONFIRMED''', it has the name "Painkiller", for the Shotgun.
to:
*** '''CONFIRMED''', it has the name "Painkiller", for the Shotgun.as a Shotgun skin.
Changed line(s) 261 (click to see context) from:
** ''DUSK'' Lever Shotgun
to:
** ''DUSK'' Lever Lever-action Shotgun
** ''Doom 3'' Plasma Gun
** ''Doom (2016)'' Plasma Rifle
** ''Doom Eternal'' Plasma Rifle
** ''Doom (2016)'' Plasma Rifle
** ''Doom Eternal'' Plasma Rifle
Changed line(s) 267 (click to see context) from:
*** '''CONFIRMED''', it has the name "Executioner".
to:
*** '''CONFIRMED''', it has '''CONFIRMED''' with the name "Executioner"."Executioner", as a Super Nailgun skin.
Changed line(s) 270 (click to see context) from:
*** '''CONFIRMED''', it has the name "Ravager".
to:
*** '''CONFIRMED''', it has '''CONFIRMED''' with the name "Ravager"."Ravager", as a Super Nailgun skin.
** ''Doom Eternal'' Rocket Launcher
Changed line(s) 279 (click to see context) from:
*** '''CONFIRMED''', with the name "Peacemaker".
to:
*** '''CONFIRMED''', '''CONFIRMED''' with the name "Peacemaker".
Changed line(s) 281 (click to see context) from:
** ''Quake IV'' Mini Dark Matter Gun "Imploder": Since the BFG 10K isn't available, a scaled-down DMG could be added that also causes players to also be carried away by a vortex if the direct "rocket" impact is deadly.
to:
*** '''CONFIRMED''' with the name "Monsoon".
** ''Quake IV'' Mini Dark Matter Gun "Imploder": Since the BFG 10K isn't available, a scaled-down DMG could be added that also causes players toalso be carried away by a vortex if the direct "rocket" impact is deadly.
** ''Quake IV'' Mini Dark Matter Gun "Imploder": Since the BFG 10K isn't available, a scaled-down DMG could be added that also causes players to
*** '''CONFIRMED''' with the name "Eraser".
Changed line(s) 293 (click to see context) from:
*** '''CONFIRMED''' with the "Violator" skin.
to:
*** '''CONFIRMED''' with the "Violator" skin.name "Violator".
Changed line(s) 300,301 (click to see context) from:
** '''''Quake II: Ground Zero'' Plasma Beam'''
*** '''CONFIRMED''' with the "Incinerator" skin.
*** '''CONFIRMED''' with the "Incinerator" skin.
to:
*** '''CONFIRMED''' with the name "Shaft".
** '''''QuakeII: II Mission Pack: Ground Zero'' Plasma Beam'''
*** '''CONFIRMED''' with the"Incinerator" skin.name "Incinerator".
** '''''Quake
*** '''CONFIRMED''' with the
*** {{Jossed}}. Death Knight is a playable champion who throws fireballs as an active ability.
** ''Quake I Mission Pack: Scourge of Armagon'' Proximity Launcher
** ''Quake I Mission Pack: Scourge of Armagon'' Proximity Launcher
Changed line(s) 309,310 (click to see context) from:
** ''Quake II: The Reckoning'' Ion Ripper
** ''Quake II: Ground Zero'' Prox Launcher
** ''Quake II: Ground Zero'' Prox Launcher
to:
*** '''CONFIRMED''' with the name "Joker".
** ''QuakeII: II Mission Pack: The Reckoning'' Ion Ripper
** ''QuakeII: II Mission Pack: Ground Zero'' Prox Proximity Launcher
** ''Quake
** ''Quake
Changed line(s) 312 (click to see context) from:
** ''Quake III Team Arena'' Prox Launcher
to:
*** '''CONFIRMED''' with the name "Warthog 3000".
** ''Quake III Team Arena''Prox Proximity Launcher
** ''Quake III Team Arena''
Added DiffLines:
*** '''CONFIRMED''' with the name "Galang".
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Moved
Changed line(s) 118 (click to see context) from:
* [[VideoGame/{{Rage}} Nicholas Raine]]
to:
* [[VideoGame/{{Rage}} [[VideoGame/Rage2011 Nicholas Raine]]
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Changed line(s) 138 (click to see context) from:
* ''Franchise/{{Overwatch}}'':
to:
* ''Franchise/{{Overwatch}}'':''VideoGame/{{Overwatch}}'':
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** With Activision and Id under Microsoft's wing, the chances of him appearing have increased substantially.
Changed line(s) 122,146 (click to see context) from:
* With Microsoft having bought both [=ZeniMax=] (which houses Bethesda and Id) and Activision/Blizzard, there's a chance of an ''even bigger'' MassiveMultiplayerCrossover:
** ''Franchise/{{Halo}}:
*** Master Chief
*** Arbiter
** ''VideoGame/GearsOfWar'':
*** Marcus Fenix
*** General RA'AM
** ''Franchise/{{StarCraft}}'':
*** Jim Raynor
*** Tychus Findlay
*** Sarah Kerrigan
*** Alexei Stukov
*** Zeratul
*** Artanis
*** Alarak
** ''Franchise/{{Overwatch}}'':
*** Soldier: 76
*** Reaper
*** Tracer
*** Winston
*** Widowmaker
** ''VideoGame/KillerInstinct'':
*** Fulgore
*** [[VideoGame/KillerInstinct2013 Kilgore]]
** ''Franchise/{{Halo}}:
*** Master Chief
*** Arbiter
** ''VideoGame/GearsOfWar'':
*** Marcus Fenix
*** General RA'AM
** ''Franchise/{{StarCraft}}'':
*** Jim Raynor
*** Tychus Findlay
*** Sarah Kerrigan
*** Alexei Stukov
*** Zeratul
*** Artanis
*** Alarak
** ''Franchise/{{Overwatch}}'':
*** Soldier: 76
*** Reaper
*** Tracer
*** Winston
*** Widowmaker
** ''VideoGame/KillerInstinct'':
*** Fulgore
*** [[VideoGame/KillerInstinct2013 Kilgore]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 122 (click to see context) from:
to:
* With Microsoft having bought both [=ZeniMax=] (which houses Bethesda and Id) and Activision/Blizzard, there's a chance of an ''even bigger'' MassiveMultiplayerCrossover:
** ''Franchise/{{Halo}}:
*** Master Chief
*** Arbiter
** ''VideoGame/GearsOfWar'':
*** Marcus Fenix
*** General RA'AM
** ''Franchise/{{StarCraft}}'':
*** Jim Raynor
*** Tychus Findlay
*** Sarah Kerrigan
*** Alexei Stukov
*** Zeratul
*** Artanis
*** Alarak
** ''Franchise/{{Overwatch}}'':
*** Soldier: 76
*** Reaper
*** Tracer
*** Winston
*** Widowmaker
** ''VideoGame/KillerInstinct'':
*** Fulgore
*** [[VideoGame/KillerInstinct2013 Kilgore]]
** ''Franchise/{{Halo}}:
*** Master Chief
*** Arbiter
** ''VideoGame/GearsOfWar'':
*** Marcus Fenix
*** General RA'AM
** ''Franchise/{{StarCraft}}'':
*** Jim Raynor
*** Tychus Findlay
*** Sarah Kerrigan
*** Alexei Stukov
*** Zeratul
*** Artanis
*** Alarak
** ''Franchise/{{Overwatch}}'':
*** Soldier: 76
*** Reaper
*** Tracer
*** Winston
*** Widowmaker
** ''VideoGame/KillerInstinct'':
*** Fulgore
*** [[VideoGame/KillerInstinct2013 Kilgore]]
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Changed line(s) 94 (click to see context) from:
* [[VideoGame/CommandAndConquerRedAlert3 Natasha Volkova]] Soviet Commando, sniping specialist.
to:
* [[VideoGame/CommandAndConquerRedAlert3 Natasha Volkova]] Hero of the Soviet Commando, sniping specialist.Union.
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None
Changed line(s) 88 (click to see context) from:
* [[VideoGame/CommandAndConquerRedAlertSeries Tanya Adams]] Allied Commando, high-mobility character.
to:
* [[VideoGame/CommandAndConquerRedAlertSeries Tanya Adams]] Hero of the Allied Commando, high-mobility character.Forces.
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Changed line(s) 89 (click to see context) from:
** Abilities: Time Belt; able to "cheat death" using a Chrono Shift to go back in time to a more favorable status OR can teleport to a spot with some limitations. (Inspired by the Chrono Legionnaire's FlashStep.)
to:
** Abilities: Time Belt; able to "cheat death" using a Chrono Shift to go back in time to a more favorable status OR can teleport to a spot with some limitations. (Inspired Inspired by the Chrono Legionnaire's FlashStep.)
Changed line(s) 97 (click to see context) from:
*** Piercing Shots: Shots penetrate barriers for a very limited time for reduced damage. (Inspired by Pilot Snipe.)
to:
*** Piercing Shots: Shots penetrate barriers for a very limited time for reduced damage. (Inspired Inspired by the Pilot Snipe.)Snipe ability.
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** Abilities: TBA
to:
** Abilities: TBAAbilities:
*** Jump Jets: an alternative to the RocketJump that doesn't injure you, inspired by the same ability on the ''Tiberium Wars'' Commando.
*** Proximity C4: Plants C4 to wound players who enter proximity. Emits a warning beep for balance sake.
*** Jump Jets: an alternative to the RocketJump that doesn't injure you, inspired by the same ability on the ''Tiberium Wars'' Commando.
*** Proximity C4: Plants C4 to wound players who enter proximity. Emits a warning beep for balance sake.
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** Abilities: Time Belt; able to "cheat death" using a Chrono Shift to go back in time to a more favorable status OR can teleport to a spot with some limitations.
to:
** Abilities: Time Belt; able to "cheat death" using a Chrono Shift to go back in time to a more favorable status OR can teleport to a spot with some limitations. (Inspired by the Chrono Legionnaire's FlashStep.)
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Changed line(s) 101 (click to see context) from:
** Skins: ''VideoGame/CommandAndConquerRedAlert3'' appearances at the very least.
to:
** Skins: ''VideoGame/CommandAndConquerRedAlert3'' appearances appearance at the very least.
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Deleted my extraneous info from copy paste.
Changed line(s) 101 (click to see context) from:
** Skins: ''VideoGame/CommandAndConquerRedAlert'', ''VideoGame/CommandAndConquerRedAlert2'', or ''VideoGame/CommandAndConquerRedAlert3'' appearances at the very least.
to:
** Skins: ''VideoGame/CommandAndConquerRedAlert'', ''VideoGame/CommandAndConquerRedAlert2'', or ''VideoGame/CommandAndConquerRedAlert3'' appearances at the very least.
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Added DiffLines:
** Confirmed to a certain extent. Eisen is the closest thing we have to an Engineer, outright confirmed by the devs to be based on the TFC Engineer.
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* [[VideoGame/CommandAndConquerRenegade Nick "Havok" Parker]] Loose Cannon [=GDI=] Commando.
** Abilities: TBA
** Passives: TBA
** Abilities: TBA
** Passives: TBA
Deleted line(s) 102,104 (click to see context) :
* ''[[VideoGame/CommandAndConquerRenegade Nick "Havok" Parker]]'' Loose Cannon [=GDI=] Commando.
** Abilities: TBA
** Passives: TBA
** Abilities: TBA
** Passives: TBA
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Added DiffLines:
* ''[[VideoGame/CommandAndConquerRenegade Nick "Havok" Parker]]'' Loose Cannon [=GDI=] Commando.
** Abilities: TBA
** Passives: TBA
** Abilities: TBA
** Passives: TBA
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Changed line(s) 89 (click to see context) from:
** Passive: Dual Colt 45's that replace starting weapon, high accuracy and good power, made PVPBalanced naturally.
to:
** Passive: Passive:
*** Dual Colt45's that replace 45's: Replaces starting weapon, weapon; has high accuracy and good power, made PVPBalanced naturally.but has perks over regular starting weapons.
*** Veteranacy: Can gain promotions from frags, increasing maximum health and gaining regeneration.
*** Dual Colt
*** Veteranacy: Can gain promotions from frags, increasing maximum health and gaining regeneration.
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** Passive: Master Sniper; gains bonus perks when using the Railgun that still reward skillful aiming.
to:
** Passive: Passives:
*** MasterSniper; gains Sniper: Gains bonus perks when using the Railgun that still reward skillful aiming.aiming.
*** Veteranacy: Can gain promotions from frags, increasing maximum health and gaining regeneration.
*** Master
*** Veteranacy: Can gain promotions from frags, increasing maximum health and gaining regeneration.
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** Abilities: Laser Designation, provides a damage bonus to target for limited time.
to:
** Abilities: Abilities:
*** LaserDesignation, provides Designation: Provides a damage bonus to target for limited time.time.
*** Piercing Shots: Shots penetrate barriers for a very limited time for reduced damage. (Inspired by Pilot Snipe.)
*** Laser
*** Piercing Shots: Shots penetrate barriers for a very limited time for reduced damage. (Inspired by Pilot Snipe.)