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1[[WMG: Possible playable characters]]
2Considering that characters in Quake Champions will have abilities, let's play the guessing game. '''Confirmed characters and passives/abilities will be marked in bold.'''
3
4* '''[[VideoGame/Doom2016 The Doom Slayer]]: The Doomguy was playable in Quake III, which this game is a successor to, and the last Doom game was wildly successful.'''
5** Possible ability: '''Berserk - Uses only his fists to insta-smash enemies into gibs.'''
6** Another possible ability: Glory Kill - Gets extra ammo, health and armor bonuses from each close-range execution, either with the Gauntlet or by using the Ability key.[[note]]Partially {{jossed}}. He doesn't get to finish his opponent in a gruesome fashion, though his intro mirrors this mechanic. He also gets double jumping as a passive. If anything, this made it into the game as a mechanic for ''every character''.[[/note]]
7** CONFIRMED, and the alternate skins officially show the Doom Slayer without a helmet in HD glory.
8* '''[[VideoGame/Wolfenstein3D William "B.J." Blazkowicz]], because of being the face of the Wolfenstein franchise, and because he NEEDS to appear here after skipping ''Arena'' and ''Live''.'''
9** Possible ability: Knife Throw - Throws a knife to insta-kill an enemy (should he hit one); he needs to retrieve the knife from the fallen body to use the ability again.
10** Another possible ability: '''Guts - Regenerates his health if he doesn't get hurt during a period, mirroring ''Wolfenstein'' (2009)'s RegeneratingHealth mechanic; he doesn't gain the Thule abilities because a) they're for Grosse -below- and b) [[spoiler:he loses these powers after his FinalBoss battle with him]].'''[[note]]The ability, however, is based on the Creator/MachineGames's Wolfenstein iterations, i.e., they regenerate only a portion, making the player travel for health boxes.[[/note]]
11*** '''CONFIRMED.'''
12* [[VideoGame/QuakeIV Matthew Kane]], because of being that game's PlayerCharacter.
13** Possible ability: [[spoiler:Strogg Transformation]] - Allows him to [[spoiler:turn into his Strogg self]], gaining extra health and speed.
14* [[VideoGame/QuakeIV Johann Strauss]], if only to beat him because of his InsufferableGenius tendencies.
15** Possible ability: Armor regeneration - Regenerates his teammates' armor, he's a tech after all.
16** Another possible ability: Field ops - Gives his teammates -and possibly himself- a brief hint at where the enemies are, which might be redundant with Visor's ability.
17* [[VideoGame/QuakeIV Scott Voss]] [[spoiler:as a Strogg]], and because he was [[spoiler:a memorable boss]].
18** Possible ability: Berserker Hit - Punches the ground, causing an electrical shock, dazing everyone inside of it.
19* [[VideoGame/QuakeIV The Gladiator]], as an [[AscendedExtra ascended mook]].
20** Possible ability: Deflector shield - Activates a shield that deflects all kinds of attacks.
21** JOSSED: Appears as a skin for Strogg & Peeker.
22* [[VideoGame/QuakeIV Light Tank]], as an [[AscendedExtra ascended mook]].
23** Possible ability: Missile barrage - Little drunken missiles {{roboteching}} an opponent.
24* [[VideoGame/QuakeII The Makron]].
25** Possible ability: BFG Blast.
26* [[VideoGame/QuakeII Joker]], the PlayerCharacter from ''[[ExpansionPack The Reckoning]]''.
27** Possible ability: Dualfire Damage.
28** Another possible ability: Trap.
29* [[VideoGame/QuakeII Stepchild]], the PlayerCharacter from ''[[ExpansionPack Ground Zero]]''.
30** Possible ability: Strogg disguise.
31** Another possible ability: Defender Sphere (spawns a sphere which attacks the attacker)
32** Another possible ability: Vengeance Sphere (spawns a sphere that attacks the attacker once the player's health is below 25%)
33** Another possible ability: Hunter Sphere (spawns a sphere that pursues the user's killer and kills him)
34** Another possible ability: IR Goggles (allows the user to highlight items and players for them)
35* [[VideoGame/{{Doom3}} UAC Marine]], because of being that game's PlayerCharacter.
36** Possible ability: [[spoiler:Soul Cube]] - Allows him to get a free frag after getting 5 other frags by [[spoiler:throwing it at another enemy, insta-killing him]], mirroring the artifact's mechanic in D3.
37** JOSSED: The D3 Marine is present, but as a skin for the Doom Slayer.
38* [[VideoGame/{{Doom3}} Malcolm Betruger]], [[spoiler:as a human]].
39** Possible ability: [[spoiler:Demon Summoner]] - Summons [[spoiler:an enemy demon from Doom 3]] in order to assist him.
40* [[VideoGame/ReturnToCastleWolfenstein Deathshead]], because he's Wolfenstein's recurring villain.
41** Possible ability: Soldier Summon - Summons a soldier with a submachinegun and few health points who racks up frags for his superior.
42* [[VideoGame/ReturnToCastleWolfenstein Heinrich I]], because of being the FinalBoss of that game:
43** Possible ability: Ghosting - Throws a ghost that chases an enemy, if it catches them, it blackens the screen of the opponent. This mirrors his ability and [[spoiler:Helga Von Bulow/Olaric]]'s in RTCW.
44* [[VideoGame/ReturnToCastleWolfenstein The Ubersoldat]], because of being a memorable boss of that game (may be inspired by either RTCW, [=W2K9=]'s Heavy Trooper, or WTNO):
45** Possible ability: Tesla Discharge - Shots a very strong lightning bolt to an enemy, killing them. This was a common attack from his boss self from RTCW.
46* [[VideoGame/{{Wolfenstein2009}} Viktor Zetta]], because of being a memorable boss:
47** Possible ability: Veil power - Floats and becomes invincible to enemy weapon fire for seconds, mirroring his boss fight in ''Wolfenstein'' where [[spoiler:you could only damage him if you're in Veil mode, something absent here]].
48* [[VideoGame/{{Wolfenstein2009}} Hans Grosse]], because of being a memorable character and boss:
49** Possible ability: Super Armor - In exchange for a bigger hitbox, he gains a PoweredArmor with the four Thule crystals powering it, also enhancing attack speed, damage and walking speed.
50* Possible GuestFighter: [[VideoGame/UnrealTournament Malcolm]], in order to revive the ages' old [[DuelingGames Quake vs. Unreal feud]], and because the game is called ''Quake Champions'' and [[FridgeBrilliance Malcolm himself IS the nine-time champion of]] [[TournamentArc the Liandri Grand Tournament]]:
51** Possible ability: [[VideoGame/UnrealTournament2004 Adrenaline]] - adds an extra bar in the HUD which is filled by fragging and completing objectives; once full, and after pressing the Ability key, a countdown starts, during which Malcolm needs to input a sequence which gives him a time-limited ability: Speed, Berserk, Booster, Invisibility, [[VideoGame/UnrealChampionship2TheLiandriConflict Nimble or Sentinel]]-.
52** Another possible ability: [[VideoGame/UnrealTournamentIII Titan]] - adds an extra bar in the HUD which is filled by fragging and scoring objectives; once full, Malcolm turns into a Titan, for a few seconds to keep everything balanced, so [[GameBreaker no Behemoth or long-time Titan]] [[SubvertedTrope for you]].
53* The Engineer from the classic Team Fortress mod for Quake.
54** His ability can be a time-limited sentry spawn or dispenser spawn, the sentry would shoot enemies in range for a limited time, and the dispenser would heal and give allies ammo for a limited time. His passive can be that enemies drop ammo boxes on death and ammo boxes recover a small amount of his armour.
55** Confirmed to a certain extent. Eisen is the closest thing we have to an Engineer, outright confirmed by the devs to be based on the TFC Engineer.
56* Another GuestFighter: [[VideoGame/TeamFortress2 The Soldier]] - it's time to return The Original where it belongs!
57** Possible active ability: Buff Banner - gives Soldier and nearby teammates 10 seconds of extra 35% damage boost.
58* Yet another GuestFighter: [[VideoGame/HalfLife Gordon Freeman]] - as a tribute of sorts to the fact the [[VideoGame/HalfLife1 first Half-Life]] runs on a heavily modified Quake engine.
59** He can "talk" with reused Half-Life 1 and 2 player sounds or even gain his voice since he should be able to talk to graduate from MIT; also he can reuse his footsteps sounds from HL 1 and 2.
60** His skins may be HEV Mark IV (with optional helmet) as default skin, HEV Mark V, Lab Coat and Ivan the Space Biker as legendary skin.
61** Possible active ability: [[PowerArmour HEV Battery]] - restores Gordon's armor to the max like Anarki's ''Health Injection'', maybe with a permanent additional 1 AP with each charge.
62** Possible passive ability: [[JumpJetPack Long Jump Module]] - increases his foward jump range by pressing ''Crouch''+''Jump'' buttons like in the original HL.
63** Another possible passive ability: Charging - reduces the cooldown time of HEV Battery every time he collects a LG ammo or Lightning Gun itself.
64* This is gonna be even more wild than some previous guesses - female [[VideoGame/{{Splatoon}} Splatoon Agent]]!
65** Her skins could be Agent 3 as default skin, [[VideoGame/Splatoon2 Agent 4, Agent 8]], orange inkling from Splatoon 1 box art and [[VideoGame/SuperSmashBrosUltimate SSBU]].
66** Active ability: Ink Strike - every weapon except Gauntlet leaves ink spots on the walls and floors. Ink can [[InterfaceScrew slightly obscure]] enemy's sight when hit. Uses a set amount of ink which cannot be replenished while ability is active.
67** Passive ability: Squid Form - crouching on the ink of Agent's color turns her into squid, allowing her to slowly regenerate health and cooldown active ability. However, the enemy still can see and shoot this squid, so it's not like Nyx's ''Ghost Walk''.
68* More wildness - [[Franchise/{{Metroid}} Samus Aran!]]
69** Her skins could be Varia Suit as a default skin, [[VideoGame/MetroidFusion Fusion Suit]], [[VideoGame/MetroidPrimeTrilogy Dark Samus]]. She also would have to ditch her arm cannon unless it would be a Rocket Launcher skin.
70** Active ability: [[BeTheBall Morph Ball]] - rolls around bombing everything.
71** Passive ability: [[BodyArmorAsHitPoints Power Armor]] - armor absorbs all damage. Downside - potential damage to health sums to damage to armor.
72* [[VideoGame/{{Heretic}} Corvus]], the Sidhe Elf protagonist of ''Heretic''.
73** Skins could include his original attire (based on his ''Heretic'' sprite) as his default skin, the Daedolon from ''{{Hexen}}'', the Necromancer from ''Hexen II'' and D'Sparil as his Legendary skin. Unique weapon skins could include a Gauntlet of the Necromancer (Gauntlet, fires short-ranged electrical blasts as opposed to featuring a spinning blade), the Dragon Claw (Machine Gun/Heavy Machine Gun) and the Phoenix Rod (Rocket Launcher)
74** Active Ability: Tome of Power - Powers up Corvus' acquired weapons for 15 seconds, giving them powerful new abilities.
75*** Gauntlet - Slight increase in range, a drastic increase in damage and firerate.
76*** Machine Gun/Heavy Machine Gun - Increased damage and firerate, weapon spread eliminated.
77*** Shotgun/Super Shotgun - Increased damage and pump/reload speed, projectile spread tightened.
78*** Nailgun/Super Nailgun - Increased damage, firerate and projectile travel speed. Nails can penetrate opponents, dealing slightly reduced damage to successive targets.
79*** Tri-bolt - Increased damage and firerate. Temporarily becomes a Penta-bolt (similar to the Ethereal Crossbow), firing five projectiles as opposed to three. The three centre bolts have an increased explosion radius.
80*** Rocket Launcher - Can fire a stream of rockets similar to a flamethrower (or the Phoenix Rod), from which Corvus takes zero splash damage.
81*** Lightning Gun - Increased damage and firerate. Lightning will chain to nearby opponents from the target being struck and damage them as well.
82*** Railgun - Increased damage and firerate. Shots can penetrate targets and bounce off of surfaces 10 times.
83** Passive Ability: Bag of Holding - Corvus can carry twice the amount of ammunition for any weapon.
84** With Activision and Id under Microsoft's wing, the chances of him appearing have increased substantially.
85* [[VideoGame/{{DUSK}} Intruder]], also known as Duskdude, the treasure hunter.
86** Active ability: [[WallCrawl Climbing Thing]] - allows to climb up vertical surfaces by holding the walk key. Pressing the jump key would launch Intruder in the direction he's looking. Maximum height would be limited by the map ceiling similar to Athena's ''Grappling Hook''.
87** Possible passive ability: Diagonal Hopping - Duskdude would be able to greatly increase his movement speed via jumping and inputting two directions.
88** Another possible passive ability: Crouchslide - allows to briefly increase movement speed by crouching while running.
89* [[VideoGame/CommandAndConquerRedAlertSeries Tanya Adams]] Hero of the Allied Forces.
90** Abilities: Time Belt; able to "cheat death" using a Chrono Shift to go back in time to a more favourable status OR can teleport to a spot with some limitations. Inspired by the Chrono Legionnaire's FlashStep.
91** Passive:
92*** Dual Colt 45s: Replaces starting weapon; has high accuracy and good power, made PVPBalanced but has perks over regular starting weapons.
93*** Veteranacy: Can gain promotions from frags, increasing maximum health and gaining regeneration.
94** Skins: ''VideoGame/CommandAndConquerRedAlert'', ''VideoGame/CommandAndConquerRedAlert2'', or ''VideoGame/CommandAndConquerRedAlert3'' appearances at the very least.
95* [[VideoGame/CommandAndConquerRedAlert3 Natasha Volkova]] Hero of the Soviet Union.
96** Abilities:
97*** Laser Designation: Provides a damage bonus to the target for a limited time.
98*** Piercing Shots: Shots penetrate barriers for a very limited time for reduced damage. Inspired by the Pilot Snipe ability.
99** Passives:
100*** Master Sniper: Gains bonus perks when using the Railgun that still rewards skilful aiming.
101*** Veteranacy: Can gain promotions from frags, increasing maximum health and gaining regeneration.
102** Skins: ''VideoGame/CommandAndConquerRedAlert3'' appearance at the very least.
103* [[VideoGame/CommandAndConquerRenegade Nick "Havok" Parker]] Loose Cannon [=GDI=] Commando.
104** Abilities:
105*** Jump Jets: an alternative to the RocketJump that doesn't injure you, inspired by the same ability on the ''Tiberium Wars'' Commando.
106*** Proximity C4: Plants C4 to wound players who enter proximity. Emits a warning beep for balance's sake.
107** Passives: TBA
108From leaks and rumors:
109* '''[[VideoGame/QuakeII Athena]] (one of the selectable characters for multiplayer)'''
110** '''Ability: Grappling Hook (''Quake II CTF'' reference?)'''
111* VideoGame/CommanderKeen (seems that HideYourChildren won't take effect this time...)
112* '''[[VideoGame/QuakeI Death Knight]] (as either an [[AscendedExtra ascended mook]] or as the FinalBoss of [[VideoGame/Wolfenstein3D Wolfenstein II: Spear of Destiny]])'''
113** '''Ability: Wall of Fire''' [[note]]Flame Strike in game[[/note]]
114*** '''CONFIRMED as Quake 1 Death Knight.'''
115* '''[[VideoGame/EnemyTerritoryQuakeWars Strogg Infiltrator]]'''
116** '''Ability: Drone Deployment''' [[note]]Drone Strike in game[[/note]]
117*** '''CONFIRMED as Strogg & Peeker.'''
118* [[VideoGame/Rage2011 Nicholas Raine]]
119* Beastmaster (?)
120* Ingrid (?)
121* Terada (?)
122* Umumrey (?)
123With Microsoft having bought both [=ZeniMax=] (which houses Bethesda and Id) and Activision/Blizzard, there's a chance of an ''even bigger'' MassiveMultiplayerCrossover:
124* ''Franchise/{{Halo}}:
125** Master Chief
126** Arbiter
127* ''VideoGame/GearsOfWar'':
128** Marcus Fenix
129** General RA'AM
130* ''Franchise/{{StarCraft}}'':
131** Jim Raynor
132** Tychus Findlay
133** Sarah Kerrigan
134** Alexei Stukov
135** Zeratul
136** Artanis
137** Alarak
138* ''VideoGame/{{Overwatch}}'':
139** Soldier: 76
140** Reaper
141** Tracer
142** Winston
143** Widowmaker
144* ''VideoGame/KillerInstinct'':
145** Fulgore
146** [[VideoGame/KillerInstinct2013 Kilgore]]
147
148[[WMG:Characters which may return]]
149* Biker
150** Possible ability: [[BoozeBasedBuff Beer Can]] - improves his reflexes at the cost of some temporal InterfaceScrew.
151* [[VideoGame/QuakeII Bitterman]]
152** Possible ability: Invulnerability - Allows him to absorb all kinds of damage, both from enemies' fire and from every environmental hazard sans void/death pits.
153* [[VideoGame/{{Doom}} Crash]].
154** Possible ability: [[TheBerserker Berserk]]. With Doom getting the Glory Kill, she would get this. Allows her to insta-kill enemies but restricts her weaponry to Gauntlet-only.[[note]]JOSSED: Doom gets the Berserk ability, though leaks are pointing to her future inclusion.[[/note]]
155* Daemia
156* Gorre
157** Possible ability: Item analysis - This would work in the same way as Visor's ability, but with items instead of enemies, allowing him to check which items are already spawned on the battlefield.
158* [[VideoGame/QuakeII Grunt]]
159** Possible ability: Dualfire - Speeds up the ROF of his weapons, a nod to ''Quake II: The Reckoning''[='=]s Dualfire Damage item.
160* Hunter
161** Possible ability: Instinct - Alerts her whenever a power-up is close to spawning.
162** Another possible ability: Camouflage - Renders her semi-invisible and increases her overall speed, but is interrupted when firing a weapon or grabbing a key objective such as a flag (drains quickly when carrying the flag, for example).
163* '''Keel'''
164** Possible ability: Hologram - Casts a holo copy of himself which distracts enemies, the holo can move on its own.
165** '''Another possible ability: Grenade swarm'''
166** CONFIRMED. And yes, he's got the grenade swarm.
167* Klesk
168** Possible ability: Lightweight - Allows him to jump twice the regular height and reach places other players cannot reach.
169* [[VideoGame/QuakeII Major]]
170** Possible ability: A-M Bomb - Sacrifices herself by setting a HUGE explosion which shakes a big part of the area she was in, as a nod to ''Quake II: Ground Zero''[='=]s namesake item. The explosion would be toned down for balance reasons, acting like ''Quake III: Team Arena''[='=]s Kamikaze item, should it be absent from here.
171** Another possible ability: Disguise - In team games, she would disguise as an enemy teammate, in Deathmatch-based modes the disguise would be a heavily used prop on the level such as a crate, a statue, etc., making it akin to [[VideoGame/UnrealTournament2004 UT200X's Camouflage adrenaline combo]]. This is also another nod to ''Ground Zero'', where there was a part in that game where [[spoiler:[[PlayerCharacter Stepchild]] disguised themself as a Strogg to pass through heavily-defended lines of Strogg at one point]].
172* Orbb
173** Possible ability: Arena Broadcast - Allows him to watch from one of the map's cameras, may work like VideoGame/DukeNukem3D's security cam system.
174* '''Slash'''
175** Possible ability: Hyperspeed - Increases her overall speed (walking, swimming, etc.).
176** {{Jossed}}. She (oddly) got ''VideoGame/QuakeIV''[='=]s crouch-slide as a passive, and plasma trail as an ability.
177* Uriel
178** Archangel. Could be a 5-sec Flight + slight armor/health boost.
179* [[Platform/{{Playstation2}} Vadrigar]]
180** Possible ability: Arena Master - Increases his weapon's stats such as damage and ROF but by a short time.
181* [[VideoGame/QuakeI Wrack]]
182** Possible ability: Horn of Invocation - Uses the namesake item from ''Quake: Scourge of Armagon'' which revives a fallen enemy to rack up frags for him.
183* Xaero
184** Possible ability: Zen Mode. Increases his health and armor points at the cost of speed.
185
186[[WMG:Maps which may make a return]]
187They're a key part of the QC experience, and considering ''VideoGame/QuakeIV'' already went the remake route, these maps would be adapted to QC's gameplay like Campgrounds was.
188
189* From ''Quake'' (and Threewave CTF):
190** ctf1 ([=McKinley=] Base)
191** dm1 (The Place of Two Deaths)
192** dm2 (Claustrophobopolis)
193** dm3 (The Abandoned Base)
194** '''dm6 (The Dark Zone)'''
195* From ''Quake II'' (and Quake II CTF):
196** q2ctf1 ([=McKinley=] Revival)
197** q2ctf5 (Capture Showdown)
198** q2dm1 (The Edge)
199** q2dm2 (Tokay's Towers)
200** q2dm3 (The Frag Pipe)
201** q2dm8 (The Warehouse)
202* From ''Quake III Arena'':
203** q3ctf1 (Dueling Keeps)
204** q3ctf4 (Space CTF)
205*** Confirmed, kind of. The CTF version of "The Longest Yard" has elements from the map.
206** q3dm7 (Temple of Retribution)
207** q3dm12 (Deva Station)
208** q3dm13 (The Lost World)
209** '''q3dm17 (The Longest Yard)'''
210** q3tourney2 (The Proving Grounds)
211** q3tourney4 (Vertical Vengeance)
212** q3tourney6 (The Very End of You/Beyond Reality)
213* From ''Quake Live'':
214** Aerowalk (cpm22/hubaeroq3)
215** Bloodlust (q3w1/q3wctf1)
216** Courtyard Conundrum (q3w2/q3wctf2)
217** Dismemberment (cpm12/hub3dm1)
218** Japanese Castles (!) (q3wcp1/japanctf)
219** Wicked (cpm1a)
220
221[[WMG:Possible weapon skins]]
222Since weapons will have several skins, let's bet on what will appear next.
223
224* '''Gauntlet:'''
225** ''Doom'' Chainsaw
226** ''Doom 3'' Chainsaw
227** ''Doom 2016'' Chainsaw
228** ''Doom Eternal'' Chainsaw
229** ''Quake II Mission Pack: Ground Zero'' Chainfist
230** ''Wolfenstein'' Chainsaw
231*** {{Jossed}}. There's a Wolfenstein Chainsaw in the game, but it's B.J.'s Vanity accessory.
232* '''Machinegun/Heavy Machinegun:'''
233** ''Doom'' cut/viewmodel Machinegun/Rifle
234** ''Doom 3'' Machinegun
235** ''Doom (2016)'' Heavy Machinegun
236** ''Doom Eternal'' Heavy Cannon
237** ''Doom'' Chaingun
238** ''Doom 3'' Chaingun
239** ''Doom (2016)'' Chaingun
240** ''Doom Eternal'' Chaingun
241** ''Quake II'' Machinegun
242*** '''CONFIRMED''' with the name "Stepchild", as a Machinegun skin.
243** ''Quake II'' Chaingun
244*** '''CONFIRMED''' with the name "Old Painless", as a Heavy Machinegun skin.
245** ''Quake IV'' Machinegun
246*** '''CONFIRMED''' with the name "Annihilator", as a Heavy Machinegun skin.
247** ''Unreal'' Enforcer
248** ''Unreal'' Minigun
249** ''Unreal Tournament'' Minigun
250** ''Unreal Tournament 2004'' Minigun
251* '''Shotgun/Super Shotgun:'''
252** ''Doom'' Shotgun
253** ''Doom 3'' Shotgun
254** ''Doom (2016)'' Combat Shotgun
255** ''Doom Eternal'' Combat Shotgun
256** '''''Quake'' Shotgun'''
257*** '''CONFIRMED''' with the name "Boomer", as a Shotgun skin.
258** ''Quake'' Double-Barreled Shotgun
259*** '''CONFIRMED''' with the name "Double-Barreled", as a Super Shotgun skin.
260** ''Quake II'' Shotgun
261*** '''CONFIRMED''' with the name "Bitterman", as a Shotgun skin.
262** '''''Quake II'' Super Shotgun'''
263*** '''CONFIRMED''' with the name "Trespasser", as a Super Shotgun skin.
264** '''''Quake III Arena'' Shotgun'''
265*** '''CONFIRMED''' with the name "Terminator", as a Shotgun skin.
266** ''Quake III Team Arena'' Nailgun
267** '''''Quake IV'' Shotgun'''
268*** '''CONFIRMED''', it has the name "Painkiller", as a Shotgun skin.
269** ''Team Fortress 2'' Scattergun
270** ''Unreal'' Stinger
271** ''Unreal'' Flak Cannon
272** ''DUSK'' Lever-action Shotgun
273** ''DUSK'' Super Shotgun in all its blocky pixelated glory
274* '''Nailgun/Super Nailgun:'''
275** ''Doom'' Plasma Gun
276** ''Doom 64'' Plasma Gun (sans the audible buzz)
277** ''Doom 3'' Plasma Gun
278** ''Doom (2016)'' Plasma Rifle
279** ''Doom Eternal'' Plasma Rifle
280** '''''Quake II'' Hyperblaster'''
281*** '''CONFIRMED''' with the name "Executioner", as a Super Nailgun skin.
282** ''Quake II: Ground Zero'' ETF Rifle
283** ''Quake IV'' Hyperblaster
284*** '''CONFIRMED''' with the name "Ravager", as a Super Nailgun skin.
285** ''Half-Life'' Hivehand
286** ''Unreal'' Stinger
287** ''Unreal Tournament 3'' Stinger Minigun
288* '''Rocket Launcher:'''
289** ''Doom'' Rocket Launcher
290** ''Doom 3'' Rocket Launcher
291** ''Doom (2016)'' Rocket Launcher
292** ''Doom Eternal'' Rocket Launcher
293** '''''Quake II'' Rocket Launcher'''
294*** '''CONFIRMED''' with the name "Peacemaker".
295** ''Quake IV'' Rocket Launcher
296*** '''CONFIRMED''' with the name "Monsoon".
297** ''Quake IV'' Mini Dark Matter Gun "Imploder": Since the BFG 10K isn't available, a scaled-down DMG could be added that also causes players to be carried away by a vortex if the direct "rocket" impact is deadly.
298** ''Team Fortress 2'' stock Rocket Launcher
299** ''Unreal'' Eightball
300** ''Unreal Tournament'' Rocket Launcher
301** ''Unreal Tournament 200X'' Rocket Launcher
302** ''Unreal Tournament 3'' Rocket Launcher
303** ''DUSK'' Riveter
304* '''Railgun:'''
305** ''Doom (2016)'' Gauss Cannon
306** ''Doom Eternal'' Ballista
307** ''Quake III Arena'' Railgun
308*** '''CONFIRMED''' with the name "Eraser".
309** '''''Quake IV'' Railgun'''
310*** '''CONFIRMED''' with the name "Violator".
311** ''Half-Life'' Tau Cannon
312** ''Unreal Tournament'' Sniper Rifle
313** ''Unreal Tournament 200X'' Lightning Gun
314** ''Unreal Tournament 3'' Sniper Rifle
315* '''Lightning Gun:'''
316** ''Quake III Arena'' Lightning Gun
317*** '''CONFIRMED''' with the name "Shaft".
318** '''''Quake II Mission Pack: Ground Zero'' Plasma Beam'''
319*** '''CONFIRMED''' with the name "Incinerator".
320** ''Team Fortress 2'' Short Circuit
321** ''Unreal Tournament'' Pulse Gun
322** ''Unreal Tournament 200X'' Link Gun
323** ''Unreal Tournament 3'' Link Gun
324* '''Tri-Bolt:'''
325** ''Quake I'' Death Knight Arm (the one which he uses to shoot the wall of fire).
326*** {{Jossed}}. Death Knight is a playable champion who throws fireballs as an active ability.
327** ''Quake I Mission Pack: Scourge of Armagon'' Proximity Launcher
328** ''Quake II'' Grenade Launcher
329*** '''CONFIRMED''' with the name "Joker".
330** ''Quake II Mission Pack: The Reckoning'' Ion Ripper
331** ''Quake II Mission Pack: Ground Zero'' Proximity Launcher
332** ''Quake III Arena'' Grenade Launcher
333*** '''CONFIRMED''' with the name "Warthog 3000".
334** ''Quake III Team Arena'' Proximity Launcher
335** ''Quake IV'' Grenade Launcher
336*** '''CONFIRMED''' with the name "Galang".

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