Follow TV Tropes

Following

History WMG / FarCry5

Go To

OR

Added: 116

Changed: -8

Is there an issue? Send a MessageReason:
None


He has enough time being trapped in the bunker with you nukes or not and he’s pretty pissed at the deputy and the people of Hope county for killing his siblings, so what better way to kill two bird with one stone: He gets the person he hates the most under his heel and the people of Hope county will mourn the loss of their hero. Also documents in the game have stated that their have been several Faiths before the recent one, so when she’s gone whats the harm of making one more?

to:

He has enough time being trapped in the bunker with you nukes or not and he’s pretty pissed at the deputy and the people of Hope county for killing his siblings, so what better way to kill two bird with one stone: He gets the person he hates the most under his heel and the people of Hope county will mourn the loss of their hero. Also documents in the game have stated that their have been several Faiths before the recent one, so when she’s gone whats the harm of making one more?more?
* I guess you could say Seed "found his Faith" in the Deputy...that's a ''serious'' case of UnfortunateImplications.
Is there an issue? Send a MessageReason:
None


This also carries on to the idea that ''the Project'' at Eden's gate and the player's faction in Warzone 2100 - simply ''the Project'' - are the same. The location in Montana puts them close enough to the Rockies (albeit 2100's project starts from the Pacific Northwest side). Any incongruities between the beliefs of the two projects can be explained by both three out of four of the family members are dead, and John Seed having since died for one reason or another, and left without a shepherd the flock started having to figure things out on their own. Either John was pretty vague on what to do after the collapse or indeed never said anything about what to do. After all, it stands to reason that the PEG would survive in spite of the player just because a bunch of them were prepped regardless if the canon ending actually IS what it says on the tin.

to:

This also carries on to the idea that ''the Project'' at Eden's gate and the player's faction in Warzone 2100 - simply ''the Project'' - are the same. The location in Montana puts them close enough to the Rockies (albeit 2100's project starts from the Pacific Northwest side). Any incongruities between the beliefs of the two projects can be explained by both three out of four of the family members are dead, and John Seed having since died for one reason or another, and left without a shepherd the flock started having to figure things out on their own. Either John was pretty vague on what to do after the collapse or indeed never said anything about what to do. After all, it stands to reason that the PEG would survive in spite of the player just because a bunch of them were prepped regardless if the canon ending actually IS what it says on the tin.tin.

[[WMG: In the nuke ending Jospeh will try to turn a female deputy into the next Faith while in the bunker]]
He has enough time being trapped in the bunker with you nukes or not and he’s pretty pissed at the deputy and the people of Hope county for killing his siblings, so what better way to kill two bird with one stone: He gets the person he hates the most under his heel and the people of Hope county will mourn the loss of their hero. Also documents in the game have stated that their have been several Faiths before the recent one, so when she’s gone whats the harm of making one more?
Is there an issue? Send a MessageReason:
None


Notably, the US is winning, but the uplink network has been hacked, virused and literally raided to the point where it's no longer infallible, combined with Russia still having an immense nuclear stockpile and thinking the silo in Hope County is still active either due to bad intel or distrusting good intel. So, with nothing to lose, and with the JSF knocking on their door, the Russians decide to carry out a mass nuclear strike when it's clear this war backfired horribly on them. Some going for strategic targets (the nuke) and some going for targets just to maximize how much pain the US feels.

to:

Notably, the US is winning, but the uplink network has been hacked, virused and literally raided to the point where it's no longer infallible, combined with Russia still having an immense nuclear stockpile and thinking the silo in Hope County is still active either due to bad intel or distrusting good intel. So, with nothing to lose, and with the JSF knocking on their door, the Russians decide to carry out a mass nuclear strike when it's clear this war backfired horribly on them. Some going for strategic targets (the nuke) and some going for targets just to maximize how much pain the US feels.feels.

[[WMG: The Collapse that the Project at Eden's Gate believes will happen is the Collapse that triggers Warzone2100]]
The Collapse of Warzone 2100 is caused by a mad AI that has control of both the US' nuclear weapons and the lasers which it would use to shoot them down, and occurs some time in the 2080s. Either John Seed was formerly someone who worked with NEXUS' designer and 'saw the light' and went off the deep end with his prepping to survive the eventual "NEXUS goes nuts" without really knowing what it was - either that, or Seed correctly guessed that the AI-driven defense network was untrustworthy.

This also carries on to the idea that ''the Project'' at Eden's gate and the player's faction in Warzone 2100 - simply ''the Project'' - are the same. The location in Montana puts them close enough to the Rockies (albeit 2100's project starts from the Pacific Northwest side). Any incongruities between the beliefs of the two projects can be explained by both three out of four of the family members are dead, and John Seed having since died for one reason or another, and left without a shepherd the flock started having to figure things out on their own. Either John was pretty vague on what to do after the collapse or indeed never said anything about what to do. After all, it stands to reason that the PEG would survive in spite of the player just because a bunch of them were prepped regardless if the canon ending actually IS what it says on the tin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A strong piece of evidence to support this is during one of your bliss trips with Faith you come across Joseph talking about the end of the world and shows a nuke going off in the distance and then takes you to a burning hellscape that looks exactly the same as the world when the nukes go off. There isn’t even any signs of usual bliss effect such as blurrs and stars even though this is clearly a hallucination.
Is there an issue? Send a MessageReason:
None


* There's absolutely no way they could've survived a fall from that height. During gameplay, you die instantly from much smaller heights, and there isn't even any blood underneath the deputy when they wake up. My assumption was that they stumbled into the area and passed out, maybe after watching someone else take the jump.

to:

* There's absolutely no way they could've survived a fall from that height. During gameplay, you die instantly from much smaller heights, and there isn't even any blood underneath the deputy when they wake up. My assumption was that they stumbled into the area and passed out, maybe after watching someone else take the jump.jump.

[[WMG: The war between the US and Russia is the one depicted in EndWar]]
Specifically, given the nature of Tom Clancy's End War, one where the European Federation has been effectively knocked out, but has the Americans actually pushing into Russian home turf. Mentions of a nuclear detonation can possibly be overheard during End War's news segments. The uplinks that would defend the US have likely been damaged by either Spetznas or European raids or the war is to some extent on US soil (explaining the small group sent after the PEG in the first place - the National Guard is busy with other problems - either occupation of Europe, fighting in Russia, or fighting on the eastern seaboard).

Notably, the US is winning, but the uplink network has been hacked, virused and literally raided to the point where it's no longer infallible, combined with Russia still having an immense nuclear stockpile and thinking the silo in Hope County is still active either due to bad intel or distrusting good intel. So, with nothing to lose, and with the JSF knocking on their door, the Russians decide to carry out a mass nuclear strike when it's clear this war backfired horribly on them. Some going for strategic targets (the nuke) and some going for targets just to maximize how much pain the US feels.
Is there an issue? Send a MessageReason:
Fair enough! In the interests of full disclosure I hadn't seen the bunker cutscene when I made this post, so that's a Jossed for me. I'll just tuck it away.


* There's absolutely no way they could've survived a fall from that height. During gameplay, you die instantly from much smaller heights, and there isn't even any blood underneath the deputy when they wake up. My assumption was that they stumbled into the area and passed out, maybe after watching someone else take the jump.

[[WMG: The reason the Deputy doesn't talk during the game? They're mute.]]
This doesn't necessarily mean they can't vocalize, just that for whatever reason (an injury in the line of duty?) they can't speak. Applying a bit of roleplaying to this theory, they may be communicating through body language, facial expression, and a combination of sign language and written notes. Just a thought.
* This has been a WMG in every single silent protagonist game since Half-Life, but I think it makes the least sense here. It's always encouraging to see disabled characters represented in games, but police work in real life is about 80% communication, so hiring a deputy with no voice would be equivalent to hiring a deputy with no legs. On the other hand, like with every other silent protagonist, it can probably be assumed that your character is indeed using hand gestures or unheard speech to communicate with others, since they behave as if you're speaking to them in some way.
* Remember that during the scene with John in the bunker, the Deputy states "Yes" when asked whether Hudson or the Deputy should atone first. Also, when fishing, the Deputy will cheer or laugh.

to:

* There's absolutely no way they could've survived a fall from that height. During gameplay, you die instantly from much smaller heights, and there isn't even any blood underneath the deputy when they wake up. My assumption was that they stumbled into the area and passed out, maybe after watching someone else take the jump.

[[WMG: The reason the Deputy doesn't talk during the game? They're mute.]]
This doesn't necessarily mean they can't vocalize, just that for whatever reason (an injury in the line of duty?) they can't speak. Applying a bit of roleplaying to this theory, they may be communicating through body language, facial expression, and a combination of sign language and written notes. Just a thought.
* This has been a WMG in every single silent protagonist game since Half-Life, but I think it makes the least sense here. It's always encouraging to see disabled characters represented in games, but police work in real life is about 80% communication, so hiring a deputy with no voice would be equivalent to hiring a deputy with no legs. On the other hand, like with every other silent protagonist, it can probably be assumed that your character is indeed using hand gestures or unheard speech to communicate with others, since they behave as if you're speaking to them in some way.
* Remember that during the scene with John in the bunker, the Deputy states "Yes" when asked whether Hudson or the Deputy should atone first. Also, when fishing, the Deputy will cheer or laugh.
jump.
Is there an issue? Send a MessageReason:
None


* This has been a WMG in every single silent protagonist game since Half-Life, but I think it makes the least sense here. It's always encouraging to see disabled characters represented in games, but police work in real life is about 80% communication, so hiring a deputy with no voice would be equivalent to hiring a deputy with no legs. On the other hand, like with every other silent protagonist, it can probably be assumed that your character is indeed using hand gestures or unheard speech to communicate with others, since they behave as if you're speaking to them in some way.

to:

* This has been a WMG in every single silent protagonist game since Half-Life, but I think it makes the least sense here. It's always encouraging to see disabled characters represented in games, but police work in real life is about 80% communication, so hiring a deputy with no voice would be equivalent to hiring a deputy with no legs. On the other hand, like with every other silent protagonist, it can probably be assumed that your character is indeed using hand gestures or unheard speech to communicate with others, since they behave as if you're speaking to them in some way.way.
* Remember that during the scene with John in the bunker, the Deputy states "Yes" when asked whether Hudson or the Deputy should atone first. Also, when fishing, the Deputy will cheer or laugh.
Is there an issue? Send a MessageReason:
None


This doesn't necessarily mean they can't vocalize, just that for whatever reason (an injury in the line of duty?) they can't speak. Applying a bit of roleplaying to this theory, they may be communicating through body language, facial expression, and a combination of sign language and written notes. Just a thought.

to:

This doesn't necessarily mean they can't vocalize, just that for whatever reason (an injury in the line of duty?) they can't speak. Applying a bit of roleplaying to this theory, they may be communicating through body language, facial expression, and a combination of sign language and written notes. Just a thought.thought.
* This has been a WMG in every single silent protagonist game since Half-Life, but I think it makes the least sense here. It's always encouraging to see disabled characters represented in games, but police work in real life is about 80% communication, so hiring a deputy with no voice would be equivalent to hiring a deputy with no legs. On the other hand, like with every other silent protagonist, it can probably be assumed that your character is indeed using hand gestures or unheard speech to communicate with others, since they behave as if you're speaking to them in some way.
Is there an issue? Send a MessageReason:
Forgot my question mark.


This doesn't necessarily mean they can't vocalize, just that for whatever reason (an injury in the line of duty) they can't speak. Applying a bit of roleplaying to this theory, they may be communicating through body language, facial expression, and a combination of sign language and written notes. Just a thought.

to:

This doesn't necessarily mean they can't vocalize, just that for whatever reason (an injury in the line of duty) duty?) they can't speak. Applying a bit of roleplaying to this theory, they may be communicating through body language, facial expression, and a combination of sign language and written notes. Just a thought.
Is there an issue? Send a MessageReason:
None


* There's absolutely no way they could've survived a fall from that height. During gameplay, you die instantly from much smaller heights, and there isn't even any blood underneath the deputy when they wake up. My assumption was that they stumbled into the area and passed out, maybe after watching someone else take the jump.

to:

* There's absolutely no way they could've survived a fall from that height. During gameplay, you die instantly from much smaller heights, and there isn't even any blood underneath the deputy when they wake up. My assumption was that they stumbled into the area and passed out, maybe after watching someone else take the jump.jump.

[[WMG: The reason the Deputy doesn't talk during the game? They're mute.]]
This doesn't necessarily mean they can't vocalize, just that for whatever reason (an injury in the line of duty) they can't speak. Applying a bit of roleplaying to this theory, they may be communicating through body language, facial expression, and a combination of sign language and written notes. Just a thought.
Is there an issue? Send a MessageReason:
None



to:

* They also have unique dialog on things your Fangs do. Jess for example will compliment Boomer and ask what you feed him, and understandably, all humans have concerns when they witness Peaches the cougar dining on human flesh.
Is there an issue? Send a MessageReason:
Fixed some capitalization.


There are numerous other dead bodies scattered around the Impact area, but rook is no worse for wear. It's likely the most they fell is off a much smaller ledge or rock which could be survived without significant injury, but their drug addled mind and Faith's meddling painted it as a great height.
* There's absolutely no way they could've survived a fall from that height. During gameplay, you die instantly from much smaller heights, and there isn't even any blood underneath the Deputy when they wake up. My assumption was that they stumbled into the area and passed out, maybe after watching someone else take the jump.

to:

There are numerous other dead bodies scattered around the Impact area, but rook Rook is no worse for wear. It's likely the most they fell is off a much smaller ledge or rock which could be survived without significant injury, but their drug addled mind and Faith's meddling painted it as a great height.
* There's absolutely no way they could've survived a fall from that height. During gameplay, you die instantly from much smaller heights, and there isn't even any blood underneath the Deputy deputy when they wake up. My assumption was that they stumbled into the area and passed out, maybe after watching someone else take the jump.
Is there an issue? Send a MessageReason:
Removed an extra * that I added by mistake.


** There's absolutely no way they could've survived a fall from that height. During gameplay, you die instantly from much smaller heights, and there isn't even any blood underneath the Deputy when they wake up. My assumption was that they stumbled into the area and passed out, maybe after watching someone else take the jump.

to:

** * There's absolutely no way they could've survived a fall from that height. During gameplay, you die instantly from much smaller heights, and there isn't even any blood underneath the Deputy when they wake up. My assumption was that they stumbled into the area and passed out, maybe after watching someone else take the jump.
Is there an issue? Send a MessageReason:
None


There are numerous other dead bodies scattered around the Impact area, but rook is no worse for wear. It's likely the most they fell is off a much smaller ledge or rock which could be survived without significant injury, but their drug addled mind and Faith's meddling painted it as a great height.

to:

There are numerous other dead bodies scattered around the Impact area, but rook is no worse for wear. It's likely the most they fell is off a much smaller ledge or rock which could be survived without significant injury, but their drug addled mind and Faith's meddling painted it as a great height.height.
** There's absolutely no way they could've survived a fall from that height. During gameplay, you die instantly from much smaller heights, and there isn't even any blood underneath the Deputy when they wake up. My assumption was that they stumbled into the area and passed out, maybe after watching someone else take the jump.
Is there an issue? Send a MessageReason:
fixed typo


[[WMG: The deputy never jumped off the Fsther statue.]]

to:

[[WMG: The deputy never jumped off the Fsther Father statue.]]
Is there an issue? Send a MessageReason:
None


* The Deputy woke up atop the radio tower on Dutch's island, with [[WhatDidIDoLastNight no recollection of what actually went down.]]

to:

* The Deputy woke up atop the radio tower on Dutch's island, with [[WhatDidIDoLastNight no recollection of what actually went down.]]]]

[[WMG: The deputy never jumped off the Fsther statue.]]
There are numerous other dead bodies scattered around the Impact area, but rook is no worse for wear. It's likely the most they fell is off a much smaller ledge or rock which could be survived without significant injury, but their drug addled mind and Faith's meddling painted it as a great height.
Is there an issue? Send a MessageReason:
None


* there was a shit-ton of gunfighting, both against Seed and against each other.

to:

* there There was a shit-ton of gunfighting, both against Seed and against each other.
Is there an issue? Send a MessageReason:
None


* Everyone involved (save for maybe Seed) somehow survived but [[LetUsNeverSpeakAgain refuse to talk about it.]]

to:

* Everyone involved (save for maybe Seed) somehow survived but [[LetUsNeverSpeakAgain [[LetUsNeverSpeakOfThisAgain refuse to talk about it.]]
Is there an issue? Send a MessageReason:
None


Despite the fact you meet him, this could simply be just a director cameo and joke to his previous projects. But it makes sense when you think about it: Four Deputies go to arrest a dangerous cult leader, with the first twist being [[spoiler: he had moles on the outside that let him know of their coming]] and the fact that some of your boss fights are so insane (John Seed's Dogfight, Jacob's Sniper fight and Faith's Hallucinagenic battle) not to mention [[spoiler: the ending could just be him getting lazy and trying to make the story feel dark and depressing]]. Also, Who's to say that Guy Marvel isn't even his real name but just a fake one to make a parody of himself?

to:

Despite the fact you meet him, this could simply be just a director cameo and joke to his previous projects. But it makes sense when you think about it: Four Deputies go to arrest a dangerous cult leader, with the first twist being [[spoiler: he had moles on the outside that let him know of their coming]] and the fact that some of your boss fights are so insane (John Seed's Dogfight, Jacob's Sniper fight and Faith's Hallucinagenic battle) not to mention [[spoiler: the ending could just be him getting lazy and trying to make the story feel dark and depressing]]. Also, Who's to say that Guy Marvel isn't even his real name but just a fake one to make a parody of himself?himself?

[[WMG: The "Resist" ending was a massive drug-fueled NoodleIncident.]]
I mean, you could go the route that it was the dawn of nuclear war, true, but that still leaves enough plot holes you could drive the Widow Maker through and have room to spare. What if, instead, everything after Seed dumping the barrels of Bliss all over the place was a massive, insane MushroomSamba? All that we can tell for sure is this:
* Seed was, in some form, killed or removed from the picture.
* there was a shit-ton of gunfighting, both against Seed and against each other.
* Everyone involved (save for maybe Seed) somehow survived but [[LetUsNeverSpeakAgain refuse to talk about it.]]
* The Deputy woke up atop the radio tower on Dutch's island, with [[WhatDidIDoLastNight no recollection of what actually went down.]]
Is there an issue? Send a MessageReason:
None


** Jossed - Word of god confirmed it as the cannon ending. The in-game radio messages also back it up.

to:

** Jossed - Word of god confirmed it as the cannon ending. ending, stating the although extremely subtle, the game provides clues that nuclear war is imminent. The in-game radio messages also back it up.
up, with news about Russia.[[https://www.polygon.com/2018/4/2/17188486/lets-talk-about-the-ending-of-far-cry-5]]

Added: 103

Removed: 62

Is there an issue? Send a MessageReason:
None


** Has anyone actually waited out the timer in the nuke scene?


Added DiffLines:

** Jossed - Word of god confirmed it as the cannon ending. The in-game radio messages also back it up.

Added: 242

Changed: 1

Is there an issue? Send a MessageReason:
None


** Rewatching the ending again, the best way this theory can make sense is if everyone's bliss hallucination lines up with a vision of their apocalypse but to them its different. Like maybe to the player character, it's nuclear war and for Deputy Pratt, an eruption of Demons rising from the earth. Maybe as the characters experience that terror, it spreads to others and makes them see the scary shit they see in the hallucination

to:

** Rewatching the ending again, the best way this theory can make sense is if everyone's bliss hallucination lines up with a vision of their apocalypse but to them its different. Like maybe to the player character, it's nuclear war and for Deputy Pratt, an eruption of Demons rising from the earth. Maybe as the characters experience that terror, it spreads to others and makes them see the scary shit they see in the hallucination
hallucination.

** While it doesn't completely debunk the theory, there are radio news broadcasts in-game that indicate the international situation was plunging into nuclear war. Up to and including Moscow already being nuked by the time of the last mission.
Is there an issue? Send a MessageReason:
None



to:

*Most likely jossed. With the "nuke" ending being hinted as canon ending, its probably safe to say any connections between the franchises were cut, because Assassin's Creed premise wont really work well in postapo setting. Now, keep in mind Ubisoft always treated their "Shared universe" as mere Easter eggs, and the unspoken reason for that was exactly what Far Cry 5 did: Having story with events that would affect other franchises. Either whole Far Cry series never took place in same universe, with Abstergo lab being just non-canon shout-out, or Far Cry 5 on its own has different continuity. Either way, its probably safe to say that FC5 has no connection with AC, so no pieces of Eden.
Is there an issue? Send a MessageReason:
None


Joseph Seed was able to foresee [[spoiler: the nuclear holocaust in the bad ending]] because he has a piece of Eden. In every nearly every cut scene, Joseph can be seen holding a rosary. It appears as a religious symbol, much like some other notable pieces in the Assassins Creed franchise, such as the ankh and the staff used by Rodrigo Borgia as the Pope. The ability of foresight is also unique, as it isn't linked to any existing POE. This also may be how the Project at Edens Gate got their name and why Joseph believes he has spoken to god, as somebody who is ignorant of the precursors and the Templar conspiracy may not know any better. Seeing as Ubisoft has had previous crossovers between both Videogame/AssassinsCreed and Videogame/FarCry (namely in Videogame/FarCry3 's "Forgotten Experiment" DLC mission,) this might not be too much of a stretch.

to:

Joseph Seed was able to foresee [[spoiler: the nuclear holocaust in the bad ending]] because he has a piece of Eden. In every nearly every cut scene, Joseph can be seen holding a rosary. It appears as a religious symbol, much like some other notable pieces in the Assassins Creed franchise, such as the ankh and the staff used by Rodrigo Borgia as the Pope. The ability of foresight is also unique, as it isn't linked to any existing POE. This also may be how the Project at Edens Gate got their name and why Joseph believes he has spoken to god, as somebody who is ignorant of the precursors and the Templar conspiracy may not know any better. Seeing as Ubisoft has had previous crossovers between both Videogame/AssassinsCreed and Videogame/FarCry (namely in Videogame/FarCry3 's "Forgotten Experiment" DLC mission,) this might not be too much of a stretch.stretch.

[[WMG: The Entire game is just one big movie directed by Guy Marvel]]
Despite the fact you meet him, this could simply be just a director cameo and joke to his previous projects. But it makes sense when you think about it: Four Deputies go to arrest a dangerous cult leader, with the first twist being [[spoiler: he had moles on the outside that let him know of their coming]] and the fact that some of your boss fights are so insane (John Seed's Dogfight, Jacob's Sniper fight and Faith's Hallucinagenic battle) not to mention [[spoiler: the ending could just be him getting lazy and trying to make the story feel dark and depressing]]. Also, Who's to say that Guy Marvel isn't even his real name but just a fake one to make a parody of himself?
Is there an issue? Send a MessageReason:
None


Joseph Seed was able to foresee [[spoiler: the nuclear holocaust in the bad ending]] because he has a piece of Eden. In every nearly every cut scene, Joseph can be seen holding a rosary. It appears as a religious symbol, much like some other notable pieces in the Assassins Creed franchise, such as the ankh and the staff used by Rodrigo Borgia as the Pope. The ability of foresight is also unique, as it isn't linked to any existing POE. This also may be how the Project at Edens Gate got their name and why Joseph believes he has spoken to god, as somebody who is ignorant of the precursors and the Templar conspiracy may not know any better. Seeing as Ubisoft has had previous crossovers between both Assassin's Creed and FarCry (namely in FarCry 3's "Forgotten Experiment" DLC mission,) this might not be too much of a stretch.

to:

Joseph Seed was able to foresee [[spoiler: the nuclear holocaust in the bad ending]] because he has a piece of Eden. In every nearly every cut scene, Joseph can be seen holding a rosary. It appears as a religious symbol, much like some other notable pieces in the Assassins Creed franchise, such as the ankh and the staff used by Rodrigo Borgia as the Pope. The ability of foresight is also unique, as it isn't linked to any existing POE. This also may be how the Project at Edens Gate got their name and why Joseph believes he has spoken to god, as somebody who is ignorant of the precursors and the Templar conspiracy may not know any better. Seeing as Ubisoft has had previous crossovers between both Assassin's Creed Videogame/AssassinsCreed and FarCry Videogame/FarCry (namely in FarCry 3's Videogame/FarCry3 's "Forgotten Experiment" DLC mission,) this might not be too much of a stretch.
Is there an issue? Send a MessageReason:
None


The world turns on, amd it is only you who had gone insane in the end.

to:

The world turns on, amd it is only you who had gone insane in the end.end.

[[WMG: Joseph Seed has a piece of Eden]]
Joseph Seed was able to foresee [[spoiler: the nuclear holocaust in the bad ending]] because he has a piece of Eden. In every nearly every cut scene, Joseph can be seen holding a rosary. It appears as a religious symbol, much like some other notable pieces in the Assassins Creed franchise, such as the ankh and the staff used by Rodrigo Borgia as the Pope. The ability of foresight is also unique, as it isn't linked to any existing POE. This also may be how the Project at Edens Gate got their name and why Joseph believes he has spoken to god, as somebody who is ignorant of the precursors and the Templar conspiracy may not know any better. Seeing as Ubisoft has had previous crossovers between both Assassin's Creed and FarCry (namely in FarCry 3's "Forgotten Experiment" DLC mission,) this might not be too much of a stretch.
Is there an issue? Send a MessageReason:
None


[[WMG: Jacob Seed is Jacob from Lost.]]

to:

[[WMG: Jacob Seed is Jacob from Lost.]]]]

[[WMG: The world is all right, and ending is Joseph Seed being captured and shot during a Blissed-out hallucination]]
Both endings seem to go wild and insane from the moment the player gets close to the final area. The radiowaves are mentioned to be controlled and censored by the PEG. It may be that the Deputy visions the signs of the end times, reinforced by the PEG propaganda talking on nuking Moscow and natural disasters; in fact, when the game ends, the country seems no worse for wear.
The world turns on, amd it is only you who had gone insane in the end.
Is there an issue? Send a MessageReason:
None


There is too much speculation for us to know for sure, at least without further clarification.

to:

There is too much speculation for us to know for sure, at least without further clarification.clarification.

[[WMG: Jacob Seed is Jacob from Lost.]]

Added: 431

Changed: 4

Is there an issue? Send a MessageReason:
None


** Rewatching the ending again, the best way this theory can make sense is if everyone's bliss hallucination lines up with a vision of their apocalypse but to them its different. Like maybe to the player character, it's nuclear war and for Deputy Pratt, an eruption of Demons rising from the earth. Maybe as the characters experience that terror, it spreads to others and makes them see the scary shit they see in the hallucination



* Makes sense that those explosions aren't so much nukes but the Ancients breaking out of the earth, with the fire and smoke the effects of them breaking out of their underground prison. The Nuclear smoke would just be them making sure to add more fear for Main/ForTheEvulz

to:

* Makes sense that those explosions aren't so much nukes but the Ancients breaking out of the earth, with the fire and smoke the effects of them breaking out of their underground prison. The Nuclear smoke would just be them making sure to add more fear for Main/ForTheEvulz
Is there an issue? Send a MessageReason:
Further clarifying.


According to Willis, the President or a similarly powerful politician was being blackmailed by a Russian agent hiding among the Project Eden cult. Once Willis recovers the blackmail tape and reports to his superiors, they make the choice to nuke Hope County and wipe out the population to prevent any chance of whatever secret was on that tape being leaked.

to:

According to Willis, the President or a similarly powerful politician was being blackmailed by a Russian agent hiding among the Project Eden cult. Once Willis recovers the blackmail tape and reports to his superiors, they make the choice to nuke Hope County and wipe out the population to prevent any chance of whatever secret was on that tape being leaked.leaked.

*The truth behind this is unknown unless further clarification is found. There are several different outcomes that I see in this situation:
1. The player recovers the tape and hands it in to Willis, the nukes were real, and detonated by Eden's Gate.

2. The player recovers the tape and hands it in to Willis, the nuke ending is just a dream, and we have yet to wake up.

3. The player recovers the tape and hands it in to Willis, the nukes were real, and detonated by the US Government to finally end the threat of the PEG.

4. The player recovers the tape and hands it in to Willis, the nukes were real, and detonated by an unknown power/entity.

5. Repeat these outcomes, except the player does NOT recover the tape.
There is too much speculation for us to know for sure, at least without further clarification.

Top