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Changed line(s) 58 (click to see context) from:
Dealers get more visa days the more players they kill, so they can choose to give up one part of their luxuries to make the game they're hosting to into a battle royale.
to:
Dealers get more visa days the more players they kill, so they can choose to give up one part of their luxuries to make the game they're hosting to into a battle royale.royale.
[[WMG:To Challenge the Jokers, one side must inflict a ''Perfect'' TotalPartyKill on the other]]
The Jokers set things up so there would be a near-impossible chance of being usurped, but nonzero to keep themselves on edge. Namely, to challenge the Red Joker, all citizens must kill all immigrants ''without any citizen deaths''. Likewise, to challenge the Black Joker, every last immigrant would have to clear the campaign without dying.
Obviously, this just doesn't happen.
[[WMG:To Challenge the Jokers, one side must inflict a ''Perfect'' TotalPartyKill on the other]]
The Jokers set things up so there would be a near-impossible chance of being usurped, but nonzero to keep themselves on edge. Namely, to challenge the Red Joker, all citizens must kill all immigrants ''without any citizen deaths''. Likewise, to challenge the Black Joker, every last immigrant would have to clear the campaign without dying.
Obviously, this just doesn't happen.
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Changed line(s) 2 (click to see context) from:
# It's the hardest difficulty (comparable to a Face Card's) among the numbers, but will only extend the Visa by one day.
to:
# It's the worst deal for the players to take--being the hardest difficulty (comparable to a Face Card's) among the numbers, but will only extend the Visa by one day.
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Changed line(s) 57 (click to see context) from:
[[WMG:Prizes are bargaining chips for the Dealers to guarantee at least one casualty.]]
to:
[[WMG:Prizes are bargaining chips for the Dealers to guarantee at least one casualty.]]]]
Dealers get more visa days the more players they kill, so they can choose to give up one part of their luxuries to make the game they're hosting to into a battle royale.
Dealers get more visa days the more players they kill, so they can choose to give up one part of their luxuries to make the game they're hosting to into a battle royale.
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Changed line(s) 55 (click to see context) from:
In going a full circle, players anticipating a challenging game ends up screwing up in an equivalent of an Ace/Two-ranked.
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In going a full circle, players anticipating a challenging game ends up screwing up in an equivalent of an Ace/Two-ranked.Ace/Two-ranked.
[[WMG:Prizes are bargaining chips for the Dealers to guarantee at least one casualty.]]
[[WMG:Prizes are bargaining chips for the Dealers to guarantee at least one casualty.]]
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Changed line(s) 2,4 (click to see context) from:
1. It's the hardest difficulty (comparable to a Face Card's) among the numbers, but will only extend the Visa by one day.
2. The Ace cards are the easiest cards and only extend the Visa by one day.
2. The Ace cards are the easiest cards and only extend the Visa by one day.
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