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** In the English dub of first game, there was little to no difference between the voices of Noire and her SuperMode Black Heart. Over the next couple of games, Creator/ErinFitzgerald started giving Black Heart an increasingly deeper voice. The Japanese version also has Creator/AsamiImai changing White Heart's delivery from slightly livier than Noire's to a deeper tone.

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** In the English dub of first game, there was little to no difference between the voices of Noire and her SuperMode Black Heart. Over the next couple of games, Creator/ErinFitzgerald started giving Black Heart an increasingly deeper voice. The Japanese version also has Creator/AsamiImai changing White Black Heart's delivery from slightly livier than Noire's to a deeper tone.
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Up To Eleven is a defunct trope


** Creator/MikePollock's voice as Eggman has also undergone many great changes, from a near-exact match for the late Deem Bristow to menacing and serious in ''VideoGame/SonicTheHedgehog2006'' to [[LargeHam hamming it]] UpToEleven in ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations''.

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** Creator/MikePollock's voice as Eggman has also undergone many great changes, from a near-exact match for the late Deem Bristow to menacing and serious in ''VideoGame/SonicTheHedgehog2006'' to [[LargeHam hamming it]] UpToEleven it up]] in ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations''.
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Typo.


** The Japanese voice of Ansem, Creator/AkioOhtsuka, was similar in that his [[LargeHam hamminess]] in the first game was more grating than entertaining (Billy Zane is preferred even by Japanese players), but in ''Re: Chain of Memories'', he seemed to know what he was doing more and sounded alot more pleasing.

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** The Japanese voice of Ansem, Creator/AkioOhtsuka, was similar in that his [[LargeHam hamminess]] in the first game was more grating than entertaining (Billy Zane is preferred even by Japanese players), but in ''Re: Chain of Memories'', he seemed to know what he was doing more and sounded alot a lot more pleasing.
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** The first thing you notice in moving from ''Kingdom Hearts I'' to ''II'' is that Creator/HaleyJoelOsment has hit puberty. This is especially notable when playing Re:Chain of Memories, as it uses the first game's character model. It isn't so bad in II as Sora looks older, but young Sora with an older voice is [[VocalDissonance jarring]]. [[BlatantLies Everyone knows]] [[WildMassGuessing that he just happened to hit puberty sometime between running after Pluto in that grassy landscape and entering Castle Oblivion]].

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** The first thing you notice in moving from ''Kingdom Hearts I'' to ''II'' is that Creator/HaleyJoelOsment has hit puberty. This is especially notable when playing Re:Chain ''Re:Chain of Memories, Memories'', as it uses the first game's character model. It isn't so bad in II as Sora looks older, but young Sora with an older voice is [[VocalDissonance jarring]]. [[BlatantLies Everyone knows]] [[WildMassGuessing that he just happened to hit puberty sometime between running after Pluto in that grassy landscape and entering Castle Oblivion]].
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*** A similar change can also be observed in her sister Uni; Black Sister's voice got lower over time.
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Apparently Fred Tatasciore voiced Vader in The Skywalker Saga


* Creator/MattSloan's rendering of Darth Vader's voice in ''VideoGame/TheForceUnleashed'' was a rich baritone that was almost a dead ringer for Creator/JamesEarlJones. Fast forward to his performance in ''VideoGame/StarWarsBattlefront2015'', and Vader's voice has become noticeably higher and is possessed of a distinct echo that wasn't there before. This was because Sloan doesn't sound like that naturally (unlike James Earl Jones). His natural voice is quite high-pitched, he merely mimics Jones' speaking style and his voice is electronically deepened to a similar pitch, which wasn't done correctly here. In ''Videogame/StarWarsBattlefrontII2017'', he is back to sounding like he did in ''TFU''. In ''[[Videogame/LegoStarWars Lego Star Wars: The Skywalker Saga]]'', he speaks with Jones' Mid-Atlantic accent.

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* Creator/MattSloan's rendering of Darth Vader's voice in ''VideoGame/TheForceUnleashed'' was a rich baritone that was almost a dead ringer for Creator/JamesEarlJones. Fast forward to his performance in ''VideoGame/StarWarsBattlefront2015'', and Vader's voice has become noticeably higher and is possessed of a distinct echo that wasn't there before. This was because Sloan doesn't sound like that naturally (unlike James Earl Jones). His natural voice is quite high-pitched, he merely mimics Jones' speaking style and his voice is electronically deepened to a similar pitch, which wasn't done correctly here. In ''Videogame/StarWarsBattlefrontII2017'', he is back to sounding like he did in ''TFU''. In ''[[Videogame/LegoStarWars Lego Star Wars: The Skywalker Saga]]'', he speaks with Jones' Mid-Atlantic accent.
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* Creator/MattSloan's rendering of Darth Vader's voice in ''VideoGame/TheForceUnleashed'' was a rich baritone that was almost a dead ringer for Creator/JamesEarlJones. Fast forward to his performance in ''VideoGame/StarWarsBattlefront2015'', and Vader's voice has become noticeably higher and is possessed of a distinct echo that wasn't there before. This was because Sloan doesn't sound like that naturally (unlike James Earl Jones). His natural voice is quite high-pitched, he merely mimics Jones' speaking style and his voice is electronically deepened to a similar pitch, which wasn't done correctly here. In ''Videogame/StarWarsBattlefrontII2017'', he is back to sounding like he did in ''TFU''.

to:

* Creator/MattSloan's rendering of Darth Vader's voice in ''VideoGame/TheForceUnleashed'' was a rich baritone that was almost a dead ringer for Creator/JamesEarlJones. Fast forward to his performance in ''VideoGame/StarWarsBattlefront2015'', and Vader's voice has become noticeably higher and is possessed of a distinct echo that wasn't there before. This was because Sloan doesn't sound like that naturally (unlike James Earl Jones). His natural voice is quite high-pitched, he merely mimics Jones' speaking style and his voice is electronically deepened to a similar pitch, which wasn't done correctly here. In ''Videogame/StarWarsBattlefrontII2017'', he is back to sounding like he did in ''TFU''. In ''[[Videogame/LegoStarWars Lego Star Wars: The Skywalker Saga]]'', he speaks with Jones' Mid-Atlantic accent.
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** Beside TheOtherDarrin in effect, Bowser's current voice actor Creator/KennyJames started out in ''VideoGame/SuperMarioGalaxy'' with a booming, threatening tone to his GutturalGrowler voice, which almost never faltered to keep him a frightening villain. Over time, especially in any spinoffs, Bowser would retain the ultra-low growling voice, but progressively sounded more expressive and cartoony akin to his previous voice Scott Burns. By the time of ''VideoGame/SuperMarioOdyssey'', he even [[spoiler:imitates Mario's "wa-hoo" cheer at one point.]]
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** In the English dub of first game, there was little to no difference between the voices of Noire and her SuperMode Black Heart. Over the next couple of games, Creator/ErinFitzgerald started giving Black Heart an increasingly deeper voice. The Japanese version also has Creator/AsamiImai giving White Heart a lower tone by ''VII'', while she had previously only sounded a bit livelier than her default form.

to:

** In the English dub of first game, there was little to no difference between the voices of Noire and her SuperMode Black Heart. Over the next couple of games, Creator/ErinFitzgerald started giving Black Heart an increasingly deeper voice. The Japanese version also has Creator/AsamiImai giving changing White Heart a lower tone by ''VII'', while she had previously only sounded a bit livelier Heart's delivery from slightly livier than her default form.Noire's to a deeper tone.
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** In the English dub of first game, there was little to no difference between the voices of Noire and her SuperMode Black Heart. Over the next couple of games, Creator/ErinFitzgerald started giving Black Heart an increasingly deeper voice.

to:

** In the English dub of first game, there was little to no difference between the voices of Noire and her SuperMode Black Heart. Over the next couple of games, Creator/ErinFitzgerald started giving Black Heart an increasingly deeper voice. The Japanese version also has Creator/AsamiImai giving White Heart a lower tone by ''VII'', while she had previously only sounded a bit livelier than her default form.
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* In the early ''Franchise/FatalFury'' and ''Franchise/TheKingOfFighters'' games, Satoshi Hashimoto gave Kim Kaphwan [[https://www.youtube.com/watch?v=KT3zLbjTwq0 a rather youthful voice]] (outside of his epic Taekwondo-related screams). Around the time KOF 96 and 97 were released, Hashimoto gave him [[https://www.youtube.com/watch?v=qWpGxkbi1nI a quite deeper tone]] and kept it that way later, most likely to [[TalkingToHimself distinguish his Kim voice from his Terry Bogard one]] and reflect the fact that [[OlderThanTheyLook he (Kim) is actually in his 30's]]. Kim's newest seiyuu, Kazuhiko Nakata, [[https://www.youtube.com/watch?v=A7xb21gflSw has kept the tradition.]]

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* In the early ''Franchise/FatalFury'' ''VideoGame/FatalFury'' and ''Franchise/TheKingOfFighters'' games, Satoshi Hashimoto gave Kim Kaphwan [[https://www.youtube.com/watch?v=KT3zLbjTwq0 a rather youthful voice]] (outside of his epic Taekwondo-related screams). Around the time KOF 96 and 97 were released, Hashimoto gave him [[https://www.youtube.com/watch?v=qWpGxkbi1nI a quite deeper tone]] and kept it that way later, most likely to [[TalkingToHimself distinguish his Kim voice from his Terry Bogard one]] and reflect the fact that [[OlderThanTheyLook he (Kim) is actually in his 30's]]. Kim's newest seiyuu, Kazuhiko Nakata, [[https://www.youtube.com/watch?v=A7xb21gflSw has kept the tradition.]]
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* In the early ''VideoGame/FatalFury'' and ''VideoGame/TheKingOfFighters'' games, Satoshi Hashimoto gave Kim Kaphwan [[https://www.youtube.com/watch?v=KT3zLbjTwq0 a rather youthful voice]] (outside of his epic Taekwondo-related screams). Around the time KOF 96 and 97 were released, Hashimoto gave him [[https://www.youtube.com/watch?v=qWpGxkbi1nI a quite deeper tone]] and kept it that way later, most likely to [[TalkingToHimself distinguish his Kim voice from his Terry Bogard one]] and reflect the fact that [[OlderThanTheyLook he (Kim) is actually in his 30's]]. Kim's newest seiyuu, Kazuhiko Nakata, [[https://www.youtube.com/watch?v=A7xb21gflSw has kept the tradition.]]

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* In the early ''VideoGame/FatalFury'' ''Franchise/FatalFury'' and ''VideoGame/TheKingOfFighters'' ''Franchise/TheKingOfFighters'' games, Satoshi Hashimoto gave Kim Kaphwan [[https://www.youtube.com/watch?v=KT3zLbjTwq0 a rather youthful voice]] (outside of his epic Taekwondo-related screams). Around the time KOF 96 and 97 were released, Hashimoto gave him [[https://www.youtube.com/watch?v=qWpGxkbi1nI a quite deeper tone]] and kept it that way later, most likely to [[TalkingToHimself distinguish his Kim voice from his Terry Bogard one]] and reflect the fact that [[OlderThanTheyLook he (Kim) is actually in his 30's]]. Kim's newest seiyuu, Kazuhiko Nakata, [[https://www.youtube.com/watch?v=A7xb21gflSw has kept the tradition.]]
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Deleting complaining.


** The voice acting in the remake of ''VideoGame/MetalGearSolid'' is pretty uniformly decried as being worse than the original; however, all of the original voice actors except one recreated their roles from the first game. While some of this is TheyChangedItNowItSucks (Vulcan Raven and Sniper Wolf are particularly improved, Snake and Meryl have better chemistry and both handle emotional scenes more competently, and Liquid's accent sounds more convincing), Naomi's totally deadpan voice (especially when compared to her lively and seductive performance in ''VideoGame/MetalGearSolid4''); the absence of Otacon's characteristic hesitating speech pattern and improvised 'um's and 'er's to be replaced with an overall, slow speech pattern; dreadful LipLock to the point where they completely stopped bothering even trying to maintain lip sync after the torture sequence; and the intonation of several lines being botched so much as to remove all meaning (such as Snake saying 'Oh, I had to take out that helicopter' in a shy way rather than an arrogant way, which no-one would have noticed if not for the line being mentioned by Otacon in ''VideoGame/MetalGearSolid4'' as proof that Snake was a ''show-off'') are particularly jarring. Budget and casting issues were blamed for this - story goes that, other than Snake, they weren't going to use the original cast, and it was David Hayter who persuaded the company to bring back the original [=VAs=] - for enormously reduced pay. Although, to his own credit, he took a pay cut himself in order to accommodate the return of the original cast.
*** Mei Ling and Naomi in ''Twin Snakes'' suffer from a serious case of NotEvenBotheringWithTheAccent, but Mei Ling's case suited her character better, since she was at least raised in the States for much of her life.

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** The voice acting in the remake of ''VideoGame/MetalGearSolid'' is pretty uniformly decried as being worse than the original; however, ''VideoGame/MetalGearSolid'', since all of the original voice actors except one recreated their roles from the first game. While some of this is TheyChangedItNowItSucks (Vulcan Vulcan Raven and Sniper Wolf are particularly improved, sound more natural, Snake and Meryl have better chemistry and both handle emotional scenes more competently, and Liquid's accent sounds more convincing), Naomi's totally convincing, Naomi sounds more deadpan voice (especially when compared to her lively and seductive performance in ''VideoGame/MetalGearSolid4''); the absence of ''VideoGame/MetalGearSolid4'', Otacon's characteristic hesitating speech pattern and improvised 'um's and 'er's to be was replaced with an overall, overall slow speech pattern; dreadful LipLock to the point where they completely stopped bothering even trying to maintain lip sync after the torture sequence; and the intonation of several lines being botched so much as to remove all meaning was noticeably changed (such as Snake saying 'Oh, I had to take out that helicopter' in a shy way rather than an arrogant way, which no-one would have noticed if not for the line being mentioned by Otacon in ''VideoGame/MetalGearSolid4'' as proof that Snake was a ''show-off'') are particularly jarring. Budget and casting issues were blamed for this - story goes that, other than Snake, they weren't going to use the original cast, and it was David Hayter who persuaded the company to bring back the original [=VAs=] - for enormously reduced pay. Although, to his own credit, he took a pay cut himself in order to accommodate the return of the original cast.
***
way).
**
Mei Ling and Naomi in ''Twin Snakes'' suffer from a serious case of NotEvenBotheringWithTheAccent, but Mei Ling's case suited her character better, since she was at least raised in the States for much of her life.
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moderator restored to earlier version
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** In the Japanese version of the ''VideoGame/StarFox'' franchise, Falco and Slippy's voices (Creator/HisaoEgawa and Kyoko Tonguu) have played them since ''VideoGame/StarFox64,'' and both of them have changed notably; Falco's voice is far deeper and mannish, while Slippy's voice is far less feminine than it was in ''64.'' Also, Leon's voice (played by Shinobu Satouchi) is low and smooth in ''64,'' but high and slightly flamboyant in ''VideoGame/StarFoxAssault'' and ''VideoGame/SuperSmashBros Brawl''. Likewise, compare Mike West's performance as Fox [=McCloud=] in the English release of ''64'' with his reprisal in ''Zero'' and onward. He puts forth a lot more emotion and effort into the role resulting in a performance that comes off as a very noteworthy improvement compared to 1997, and even [[ActingForTwo pulling his weight in voicing not only James McCloud once more]], [[TheOtherDarrin but also providing his own take on Andrew Oikonny and Wolf O'Donnell]]. Same goes for Lyssa Browne and her reprisal of Slippy Toad and Katt Monroe in ''Zero''. Her much-improved performance as Slippy, while still on the high side, and her more pleasing for the ears performance as Katt are nowhere close to how flat (Katt) and grating (Slippy) they were two decades prior.

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** In the Japanese version of the ''VideoGame/StarFox'' franchise, Falco and Slippy's voices (Creator/HisaoEgawa and Kyoko Tonguu) have played them since ''VideoGame/StarFox64,'' and both of them have changed notably; Falco's voice is far deeper and mannish, while Slippy's voice is far less feminine than it was in ''64.'' Also, Leon's voice (played by Shinobu Satouchi) is low and smooth in ''64,'' but high and slightly flamboyant in ''VideoGame/StarFoxAssault'' and ''VideoGame/SuperSmashBros Brawl''. Likewise, compare Mike West's performance as Fox [=McCloud=] in the English release of ''64'' with his reprisal in ''Zero'' and onward. He puts forth a lot more emotion and effort into the role resulting in a performance that comes off as a very noteworthy improvement compared to 1997, and even [[ActingForTwo pulling his weight in voicing not only James McCloud once more]], [[TheOtherDarrin but also providing his own take on Andrew Oikonny and Wolf O'Donnell]]. Same goes for Lyssa Browne and her reprisal of Slippy Toad and Katt Monroe in ''Zero''. Her much-improved performance as Slippy, while still on the high side, and her more pleasing for the ears performance as Katt are nowhere close to how flat (Katt) and grating (Slippy) they were two decades prior. But he sounds a bit more likeable in Starlink:Battle for Atlas due to the DLC making him playable.
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**Diddy Kong first sounded somewhat to Mickey Mouse in Donkey Kong 64; up until Mario Power Tennis, where Diddy's voice became more hyperactive, cheerful and cartoonish.
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Mario Party 3 was released before both of those games. Also, the high-pitched N64 voice wasn't done by Martinet.


** And then there's Mario's brother, done by the same actor. Martinet's Luigi has always been lower pitched and more down to earth than Mario's voice, but as Luigi's characterization became apparent, the voice changed to fit. His voice was quite deep and confidant in games like ''Mario Kart 64'' and ''Mario Golf''. Starting with ''[[VideoGame/SuperMarioBros2 Super Mario Advance]]'' and ''VideoGame/LuigisMansion'' Luigi's voice became nasally, skittish and a bit timid and had drifted slightly higher. [[note]]Though ''VideoGame/MarioKartSuperCircuit'' and ''VideoGame/SuperSmashBrosMelee'' reverted back to his N64-era voice, his deeper, nasal voice finally stuck from 2002 and onward.[[/note]]

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** And then there's Mario's brother, done by the same actor. Martinet's Luigi has always been lower pitched and more down to earth than Mario's voice, but as Luigi's characterization became apparent, the voice changed to fit. His voice was quite deep and confidant in games like ''Mario Kart 64'' and ''Mario Golf''. Starting with ''[[VideoGame/SuperMarioBros2 Super Mario Advance]]'' and ''VideoGame/LuigisMansion'' ''VideoGame/MarioParty3'' Luigi's voice became nasally, skittish and a bit timid and had drifted slightly higher. [[note]]Though ''VideoGame/MarioKartSuperCircuit'' and ''VideoGame/SuperSmashBrosMelee'' reverted back to his N64-era voice, his deeper, nasal voice finally stuck from 2002 and onward.[[/note]]higher.

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Not sure why I thought Eldigan sounded similar to Ephraim and Ike, but I realized who he *does* sound similar to...


** Creator/GregChun's performances as [[VideoGame/FireEmblemTheSacredStones Ephraim]], [[VideoGame/FireEmblemPathOfRadiance Ike]], and [[VideoGame/FireEmblemGenealogyOfTheHolyWar Eldigan]] sounded very similar and didn't do much to differentiate the three characters. The alts they would get later on do a better job giving them distinct performances. Ephraim uses a higher pitched voice and speaks with more bravado and flair befitting his hot-blooded personality. Ike speaks in a deeper/more neutral voice with lines that are usually more subdued and casual to reflect his more down-to-earth nature, and Eldigan booms with [[BadassBaritone a voice that is pitched the lowest of the three]] and better reflects his fierce, yet loyal and understanding character.

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** Creator/GregChun's performances as [[VideoGame/FireEmblemTheSacredStones Ephraim]], Ephraim]] and [[VideoGame/FireEmblemPathOfRadiance Ike]], and [[VideoGame/FireEmblemGenealogyOfTheHolyWar Eldigan]] Ike]] sounded very similar and didn't do much to differentiate the three two characters. The alts they would get later on do a better job giving them distinct performances. Ephraim uses a higher pitched voice and speaks with more bravado and flair befitting his hot-blooded personality. Meanwhile, Ike speaks in a deeper/more neutral voice with lines that are usually more subdued and casual to reflect his more down-to-earth nature, nature.
*** [[VideoGame/FireEmblemGenealogyOfTheHolyWar Eldigan]]
and [[VideoGame/FireEmblemEchoesShadowsOfValentia Lukas]], two more of Chun's characters in ''Heroes'', also sounded a lot like each other at the outset. Lukas' voice remained the same when he gained his picnicker alt, but Eldigan underwent some vocal evolution of his own for his masquerade/To Stay Dreaming alt. There, he booms with [[BadassBaritone a voice that is pitched the lowest significantly lower]] than Lukas', does not retain any of the three]] rasp that Lukas' voice has, and better reflects his fierce, yet loyal and understanding character.
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How one's voice sounds does not necessarily correlate to their noble background or lack thereof—also added Chun's development of Eldigan's voice from the regular variant to the masquerade alt onward


** Creator/GregChun's performance as [[VideoGame/FireEmblemTheSacredStones Ephraim]] and [[VideoGame/FireEmblemPathOfRadiance Ike]] sounded very similar and didn't really do much to differentiate them. The alts after their release do a better job giving them distinct performances: Ephraim uses a high pitched voice and speaks with more bravado and flair befitting his more noble background, while Ike speaks in a more neutral/deeper voice and his lines are usually more subdued and casual to reflect his commoner history.

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** Creator/GregChun's performance performances as [[VideoGame/FireEmblemTheSacredStones Ephraim]] and Ephraim]], [[VideoGame/FireEmblemPathOfRadiance Ike]] Ike]], and [[VideoGame/FireEmblemGenealogyOfTheHolyWar Eldigan]] sounded very similar and didn't really do much to differentiate them. the three characters. The alts after their release they would get later on do a better job giving them distinct performances: performances. Ephraim uses a high higher pitched voice and speaks with more bravado and flair befitting his more noble background, while hot-blooded personality. Ike speaks in a more neutral/deeper deeper/more neutral voice and his with lines that are usually more subdued and casual to reflect his commoner history.more down-to-earth nature, and Eldigan booms with [[BadassBaritone a voice that is pitched the lowest of the three]] and better reflects his fierce, yet loyal and understanding character.
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** Plutia's Japanese voice has become noticably higher-pitched over the years. This could be due to her being OutOfFocus for a couple of real life years after her first appearance, so it's possible that Creator/KanaHanazawa forgot how she originally voiced the character.

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** Plutia's Japanese voice has become noticably higher-pitched over the years. This could be due to her being OutOfFocus for a couple of real life years after her first appearance, so it's possible that Creator/KanaHanazawa forgot how she originally voiced the character. This becomes especially noticable in ''[=Re;Birth3=]'', the UpdatedRerelease of ''Victory'', Plutia's first appearance, which features both the original voice track from the original game, as well as newly added scenes recorded several years later.
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** Also, Creator/RichardEpcar in a podcast interview stated that he felt he gave a weak performance as Ansem in ''VideoGame/KingdomHeartsII'' due to the voice direction he was given restraining him as trying (and failing) to imitate Billy Zane's glorious [[LargeHam hamminess]], and stated that he felt his performance in ''Re: Chain of Memories'' sounded much better and sinister-sounding. Fans seem to agree.

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** Also, Creator/RichardEpcar in a podcast interview stated that he felt he gave a weak performance as Ansem in ''VideoGame/KingdomHeartsII'' due to the voice direction he was given restraining him as trying (and failing) to imitate Billy Zane's glorious [[LargeHam hamminess]], and stated that he felt his performance in ''Re: Chain of Memories'' sounded much better and sinister-sounding. Fans seem to agree. Also in ''II'', Epcar voiced Terra-Xehanort with a much more youthful-sounding voice than he used for Ansem, but in subsequent appearances he plays them both the same.
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* ''Franchise/ShinMegamiTenseiPersona'':

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* ''Franchise/ShinMegamiTenseiPersona'':''Franchise/{{Persona}}'':
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* Creator/MattSloan's rendering of Darth Vader's voice in ''VideoGame/TheForceUnleashed'' was a rich baritone that was almost a dead ringer for Creator/JamesEarlJones. Fast forward to his performance in ''VideoGame/StarWarsBattlefront2015'', and Vader's voice has become noticeably higher and is possessed of a distinct echo that wasn't there before. This was because Sloan doesn't sound like that naturally (unlike James Earl Jones), he merely mimics Jones' speaking style and his voice is electronically deepened to a similar pitch and it wasn't done correctly here. In ''Videogame/StarWarsBattlefrontII2017'', he is back to sounding like he did in ''TFU''.

to:

* Creator/MattSloan's rendering of Darth Vader's voice in ''VideoGame/TheForceUnleashed'' was a rich baritone that was almost a dead ringer for Creator/JamesEarlJones. Fast forward to his performance in ''VideoGame/StarWarsBattlefront2015'', and Vader's voice has become noticeably higher and is possessed of a distinct echo that wasn't there before. This was because Sloan doesn't sound like that naturally (unlike James Earl Jones), Jones). His natural voice is quite high-pitched, he merely mimics Jones' speaking style and his voice is electronically deepened to a similar pitch and it pitch, which wasn't done correctly here. In ''Videogame/StarWarsBattlefrontII2017'', he is back to sounding like he did in ''TFU''.

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* ''Franchise/MassEffect'' - the biggest single change is probably Tali, whose voice is a lot higher (and less accented) in the first game than the following two. Also, whether you're talking about Creator/JenniferHale or Mark Meer, Commander Shepard's voice changes noticeably as they become less of an EscapistCharacter and [[ShellShockedVeteran more jaded.]]

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* ''Franchise/MassEffect'' - the ''Franchise/MassEffect'':
** The
biggest single change is probably Tali, whose voice is a lot higher (and less accented) in the first game than the following two. Also, whether Justified since she's at her youngest at this point, so it's easy to assume she was simply going through puberty at the time.
** Steven Barr gave a much deeper, more gravelly tone of voice for Wrex in ''1'' and ''2'', one which bordered on monotonous at times. When ''3'' rolls around, Wrex has ''much'' more range to his voice than before, and generally expresses a lot more emotion. Justified since his earliest appearances in the series take place very recently after he hit [[DespairEventHorizon rock bottom]], and his experiences with Shepard (whether positive or negative) ended up giving him the push he needed to take charge of his life and his people.
** Whether
you're talking about Creator/JenniferHale or Mark Meer, Commander Shepard's voice changes noticeably as they become less of an EscapistCharacter and [[ShellShockedVeteran more jaded.]]
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** Comparing [[Creator/JasonGriffith the voice of]] Sonic from ''Anime/SonicX'' and ''VideoGame/SonicUnleashed'', it's hard to believe that he had the same voice actor back then. Even fans who liked him before the evolution noticed and approved.
** His first voice, Ryan Drummond, changed things up a little too. He sounds calmer in ''VideoGame/SonicAdventure'', then more energetic and a tad deeper for ''VideoGame/SonicHeroes''. His voice in ''VideoGame/SonicAdventure2'' is essentially middle-ground.

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%% ** Comparing [[Creator/JasonGriffith the voice of]] Sonic from ''Anime/SonicX'' and ''VideoGame/SonicUnleashed'', it's hard to believe that he had the same voice actor back then. Even fans who liked him before the evolution noticed and approved.
then.
** His Sonic's first voice, Ryan Drummond, changed things up a little too. He sounds calmer in ''VideoGame/SonicAdventure'', then more energetic and a tad deeper for ''VideoGame/SonicHeroes''. His voice in ''VideoGame/SonicAdventure2'' is essentially middle-ground.



** Cindy Robinson's take on Amy was initially a rather squeaky Minnie Mouse-ish falsetto type voice. As games progressed, and especially following her work on ''WesternAnimation/SonicBoom'', her voice sounds much more relaxed and younger sounding, closer to how previous actors portrayed her. Between ''VideoGame/SonicLostWorlds'' and ''VideoGame/SonicForces'', Amy's voice in the games switched to match her ''Sonic Boom'' voice.

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** Cindy Robinson's take on Amy was initially a rather squeaky Minnie Mouse-ish falsetto type voice. As games progressed, and especially following her work on ''WesternAnimation/SonicBoom'', her voice sounds much more relaxed and younger sounding, closer to how previous actors portrayed her. Between ''VideoGame/SonicLostWorlds'' ''VideoGame/SonicLostWorld'' and ''VideoGame/SonicForces'', Amy's voice in the games switched to match her ''Sonic Boom'' voice.

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* In ''VideoGame/FireEmblemHeroes'', Creator/YuriLowenthal's three characters ([[VideoGame/FireEmblemMysteryOfTheEmblem Marth, Merric]], and [[VideoGame/FireEmblemTheBlazingBlade Eliwood]]) all sounded about the same. When Valentine Eliwood and Groom Marth came out, Yuri gave Eliwood a deeper pitch and Marth a lighter pitch to differentiate them.

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* In ''VideoGame/FireEmblemHeroes'', ''VideoGame/FireEmblemHeroes'':
**
Creator/YuriLowenthal's three characters ([[VideoGame/FireEmblemMysteryOfTheEmblem Marth, Merric]], and [[VideoGame/FireEmblemTheBlazingBlade Eliwood]]) all sounded about the same. When Valentine Eliwood and Groom Marth came out, Yuri gave Eliwood a deeper pitch in order to match Eliwood's more brave attitude, and Marth a lighter pitch to match Marth's more softer personality.
** Creator/PatrickSeitz's voice as [[VideoGame/FireEmblemTheBlazingBlade Hector]] made Hector sound like he was significantly older than he really is and sounded a bit awkward. Each Hector alt since launch has had Patrick adjust the voice a bit to fit better into what each one is supposed to be; Valentines Hector is more energetic, Legendary Hector is more heroic to match the "Legendary Hero" angle, and the Halloween Hector is older sounding to reflect this being Hector as a father.
** Creator/GregChun's performance as [[VideoGame/FireEmblemTheSacredStones Ephraim]] and [[VideoGame/FireEmblemPathOfRadiance Ike]] sounded very similar and didn't really do much to
differentiate them.them. The alts after their release do a better job giving them distinct performances: Ephraim uses a high pitched voice and speaks with more bravado and flair befitting his more noble background, while Ike speaks in a more neutral/deeper voice and his lines are usually more subdued and casual to reflect his commoner history.

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** The first thing you notice in moving from ''Kingdom Hearts I'' to ''II'' is that HaleyJoelOsment has hit puberty. This is especially notable when playing Re:Chain of Memories, as it uses the first game's character model. It isn't so bad in II as Sora looks older, but young Sora with an older voice is [[VocalDissonance jarring]]. [[BlatantLies Everyone knows]] [[WildMassGuessing that he just happened to hit puberty sometime between running after Pluto in that grassy landscape and entering Castle Oblivion]].

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** The first thing you notice in moving from ''Kingdom Hearts I'' to ''II'' is that HaleyJoelOsment Creator/HaleyJoelOsment has hit puberty. This is especially notable when playing Re:Chain of Memories, as it uses the first game's character model. It isn't so bad in II as Sora looks older, but young Sora with an older voice is [[VocalDissonance jarring]]. [[BlatantLies Everyone knows]] [[WildMassGuessing that he just happened to hit puberty sometime between running after Pluto in that grassy landscape and entering Castle Oblivion]].Oblivion]].
** In ''Birth by Sleep'', Vanitas (also voiced by Osment) initially sounded like a deeper version of Sora's voice. ''Kingdom Hearts III'' had his voice become raspier, but after fan backlash, the ''Re:Mind'' [=DLC=] reverted his voice back to the original voice.

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* ''{{VideoGame/Neptunia}}:''
** In the English dub of first game, there was little to no difference between the voices of Noire and her SuperMode Black Heart. Over the next couple of games, Creator/ErinFitzgerald started giving Black Heart an increasingly deeper voice.
** The reverse is true for the English dub of Blanc and White Heart. In the beginning (and in the original Japanese version), Blanc was a soft-spoken stoic while White Heart was loud and aggressive. Nowadays, Creator/WendeeLee uses pretty much the exact same voice for Blanc and White Heart, she just dials back the aggressiveness as Blanc. The 3D cutscenes in ''VIIR'' feature Blanc with more shy and soft-spoken body language appropriate of Creator/KanaAsumi's voice acting, so Wendee Lee briefly reverts to her original voice acting for Blanc, but only for those scenes, and the difference is very noticable.
** Rom's English voice became noticable higher-pitched once her VA Creator/CarrieKeranen also became TheOtherDarrin for Creator/TaraPlatt's Vert.
** Plutia's Japanese voice has become noticably higher-pitched over the years. This could be due to her being OutOfFocus for a couple of real life years after her first appearance, so it's possible that Creator/KanaHanazawa forgot how she originally voiced the character.
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** And then there's Mario's brother, done by the same actor. Martinet's Luigi has always been lower pitched and more down to earth than Mario's voice, but as Luigi's characterization became apparent, the voice changed to fit. His voice was quite deep and confidant in games like ''Mario Kart 64'' and ''Mario Golf''. Starting with ''VideoGame/LuigisMansion'' Luigi's voice became nasally, skittish and a bit timid and had drifted slightly higher.

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** And then there's Mario's brother, done by the same actor. Martinet's Luigi has always been lower pitched and more down to earth than Mario's voice, but as Luigi's characterization became apparent, the voice changed to fit. His voice was quite deep and confidant in games like ''Mario Kart 64'' and ''Mario Golf''. Starting with ''[[VideoGame/SuperMarioBros2 Super Mario Advance]]'' and ''VideoGame/LuigisMansion'' Luigi's voice became nasally, skittish and a bit timid and had drifted slightly higher.higher. [[note]]Though ''VideoGame/MarioKartSuperCircuit'' and ''VideoGame/SuperSmashBrosMelee'' reverted back to his N64-era voice, his deeper, nasal voice finally stuck from 2002 and onward.[[/note]]
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** Cindy Robinson's take on Amy was initially a rather squeaky Minnie Mouse-ish falsetto type voice. As games progressed, and especially following her work on ''Sonic Boom'', her voice sounds much more relaxed and younger sounding, closer to how previous actors portrayed her.

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** Cindy Robinson's take on Amy was initially a rather squeaky Minnie Mouse-ish falsetto type voice. As games progressed, and especially following her work on ''Sonic Boom'', ''WesternAnimation/SonicBoom'', her voice sounds much more relaxed and younger sounding, closer to how previous actors portrayed her.her. Between ''VideoGame/SonicLostWorlds'' and ''VideoGame/SonicForces'', Amy's voice in the games switched to match her ''Sonic Boom'' voice.

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