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* AttackItsWeakPoint: The Imperium took a direct hit to its port side from the Sharr'Lac's main gun in the distant past. The damage has not been repaired by the time the Maray encounters it in Sunrider 4, giving the Imperium a weak spot in its otherwise impregnable hull.
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** [[spoiler:Crow Harbor]]'s dreadnought, the Imperium, has slightly less health than the Legion, but its armor plating is so thick that it's virtually impervious to harm on three sides, and its maxed-out shields--which cannot be shut off, because it is [[ContractualBossImmunity immune to all status effects]]--let it shrug off all but the most powerful laser and pulse weapons even on its vulnerable side. Its own firepower is nothing to sneeze at: it has pulse and laser weapons that will turn unshielded units into mincemeat, and its main laser is a OneHitKill if the Maray doesn't get behind cover before it fires. [[spoiler:However, its shields and armor plating don't save it from the massed firepower of ten thousand PACT ships.]]
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* PrivateMilitaryContractors: Near the end of Sunrider 4, Icari and Kryska decide to leave the crew and found a mercenary company together. They make it official in their shared ending, with the two of them assuring Kayto that he can always count on Isidolde & Co's services in the battles to come... provided he can meet their fee, of course.

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* PrivateMilitaryContractors: Near the end of Sunrider 4, Icari and Kryska decide to leave the crew and found a mercenary company together. They make it official in their shared ending, with the two of them assuring Kayto that he can always count on Isidolde & Co's services in the battles to come... provided he can meet their fee, of course.
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* PrivateMilitaryContractors: Near the end of Sunrider 4, Icari and Kryska decide to leave the crew and found a mercenary company together. They make it official in their shared ending, with the two of them assuring Kayto that he can always count on the services of Isidolde & Co.

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* PrivateMilitaryContractors: Near the end of Sunrider 4, Icari and Kryska decide to leave the crew and found a mercenary company together. They make it official in their shared ending, with the two of them assuring Kayto that he can always count on the services of Isidolde & Co.Co's services in the battles to come... provided he can meet their fee, of course.
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* PrivateMilitaryContractors: Near the end of Sunrider 4, Icari and Kryska decide to leave the crew and found a mercenary company together. They make it official in their shared ending, with the two of them assuring Kayto that he can always count on the services of Isidolde & Co.
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* IWarnedYou: During the battle of the World Fountain, Kuushana notices that Kayto is trying to break through PACT's lines to reach the Fountain and realizes that something isn't right. She orders the fleet to move away from the Fountain, but Fontana countermands the order, not willing to let this chance to bring down Shields [[spoiler:and the Prototypes]] slip away. [[spoiler:Then Kayto fires a graviton torpedo into the Fountain, triggering a chain reaction which transforms it into a new star and annihilates half of Fontana's navy. When Kuushana and Fontana reconvene in the aftermath, she archly reminds him that she told him to move the fleet away.]]
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* BigBadEnsemble: ''Sunrider 4'' has multiple villains competing for the role of main antagonist. In one corner we have Crow Harbor, a temporally displaced Ryuvian warlord who wants to restore his ancient empire to its former glory by reconquering the galaxy. In the other corner we have Veniczar Fontana, the leader of PACT, who wants to defeat Crow Harbor and use the warlord's advanced technology to unite the galaxy under PACT's dominion.

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* BigBadEnsemble: ''Sunrider 4'' has multiple villains competing for the role of main antagonist. In one corner we have Crow Harbor, a temporally displaced Ryuvian warlord who wants to restore his ancient empire to its former glory by reconquering the galaxy. In the other corner we have Veniczar Fontana, the leader of PACT, who wants to defeat Crow Harbor and use the warlord's advanced technology to unite the galaxy under PACT's dominion. [[spoiler:Crow is killed by Fontana's forces late in the game, leaving PACT as the main focus of the last act, though the Prototypes--under Omega's new leadership--are set up to be a major antagonistic group going forward.]]
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** ''Sunrider 4'' continues the trend. [[spoiler:Crow Harbor is dead and the World Fountain has been destroyed, along with the Huntress and 40% of the entire PACT Navy. However, Fontana and Kuushana are still alive, Omega and her Kayto-obsessed Prototypes are still out there, and Cera is still under PACT rule, with Miirage Foster slandering Kayto's name to turn the people of his homeworld against him. The captain's war isn't over yet.]]
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* YouAreBetterThanYouThinkYouAre: When Asaga pushes herself to the brink of death protecting Kayto from [[spoiler:the Prototypes]], Kayto, at Claude's suggestion, goes to Asaga to confess his shortcomings. He admits that he's used her and the other girls to validate himself, that he [[spoiler:lashed out at Sola during his exile because he'd lost faith in his friends]], and that the hunt for Crow Harbor has just been a way to restore his reputation and soothe his bruised ego. He claims that he isn't a hero, just a coward and a failure. Then Asaga wakes up and assures him that he's wrong about himself: the only reason everyone is still alive, and that they've come as far as they have, is because of him. He has survived battles and achieved heroic feats that nobody else could possibly pull off. He may not have the Sunrider anymore, and he may have had more losses than victories lately, but that doesn't matter. So long as he believes in himself and keeps moving forward, he ''is'' the hero he made himself out to be. This pep talk convinces Kayto that there's still a chance to set things right, and he goes into the final battle with his confidence restored.
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* GlassCannon: The Ryuvian Lancer frigates that you can summon in ''Sunrider 4'' are slow, lightly armored, and mount a single weapon which they can only fire once on any given turn. That weapon is a Vanguard Cannon-level laser. If a Lancer can avoid being shot to pieces, it can do a ''lot'' of damage with that thing.
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* LongerThanLifeSentence: In Sunrider 4, Kayto is captured by PACT and told that he's looking at a maximum sentence of nine thousand, three hundred and ninety-two years in CryoPrison for his crimes against the People's Alliance, [[AndIMustScream with him to be kept conscious the whole time]].
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* PsychoSerum: Crow Harbor's followers have an injectable nanomachine solution which can give anyone the Awakening powers of a Sharr. It also drives the user violently insane and ensures that they will soon die a slow, horrible death.
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* CouldHaveAvoidedThisPlot: Kayto and his crew spend most of Sunrider 4 running around the galaxy looking for clues to Crow Harbor's whereabouts. After their most promising lead gets snatched away, Kayto suddenly remembers the Talbur, a compass which points out members of the Ryuvian royal family. They go back to Asaga's royal chambers and eventually find the Talbur under a pile of her underwear, at which point the absurdity of the situation hits Kayto, and he realizes that they'd have saved themselves a lot of time and effort had they remember it sooner.

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* CouldHaveAvoidedThisPlot: Kayto and his crew spend most of Sunrider 4 running around the galaxy looking for clues to Crow Harbor's whereabouts. After their most promising lead gets snatched away, Kayto suddenly remembers the Talbur, a compass which points out members of the Ryuvian royal family. They go back to Asaga's royal chambers and eventually find the Talbur under a pile of her underwear, at which point the absurdity of the situation hits Kayto, and he realizes that they'd have saved themselves a lot of time and effort had they remember remembered it sooner.
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* CouldHaveAvoidedThisPlot: Kayto and his crew spend most of Sunrider 4 running around the galaxy looking for clues to Crow Harbor's whereabouts. After their most promising lead gets snatched away, Kayto suddenly remembers the Talbur, a compass which points out members of the Ryuvian royal family. They go back to Asaga's royal chambers and eventually find the Talbur under a pile of her underwear, at which point the absurdity of the situation hits Kayto, and he realizes that they'd have saved themselves a lot of time and effort had they remember it sooner.

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* ApocalypticLog: Parodied. The second half of ''Mask of Arcadius'' begins with Ava dictating a log entry about how the Sunrider's crew has been stranded for months on a desolate planet, how the chain of command is breaking down and how she's the only one left who can restore order... only for Asaga to interrupt, revealing that they're just [[ScrewTheWarWerePartying on shore leave]] [[BeachEpisode at a beach resort]].

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* ApocalypticLog: ApocalypticLog:
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Parodied. The second half of ''Mask of Arcadius'' begins with Ava dictating a log entry about how the Sunrider's crew has been stranded for months on a desolate planet, how the chain of command is breaking down and how she's the only one left who can restore order... only for Asaga to interrupt, revealing that they're just [[ScrewTheWarWerePartying on shore leave]] [[BeachEpisode at a beach resort]].resort]].
** Played straight in ''Sunrider 4''. [[spoiler:Kayto's crew visit the abandoned lair of Crow Harbor where they discover that his men are all dead. Some of the corpses are holding datacrystals containing personal logs which detail their growing discontent with being trapped in such a barbaric time period and their fears that Crow is going off the deep end.]]


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* LateToTheTragedy: In ''Sunrider 4'', the crew deduces that Crow Harbor most likely would have returned to his old base of operations after he arrived in the present day. They discover the coordinates of the base in an old archive and go to investigate. They find evidence that they were right [[spoiler:in the form of the year-old corpses of Crow's men, who apparently died in a mutiny]].


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* MacGuffinDeliveryService: In ''Sunrider 4'', Kayto heads to Crow Harbor's old base to look for clues on where the time-traveling warlord might have gone. After a long journey, his crew discovers a mainframe containing coordinates to an ancient Ryuvian device called the "World Fountain", which Crow can supposedly use to kickstart his conquest of the galaxy--and right as they do, Fontana swoops in and steals the mainframe, taunting Kayto for leading him right to it.
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* BigBadEnsemble: ''Sunrider 4'' has multiple villains competing for the role of main antagonist. In one corner we have Crow Harbor, a temporally displaced Ryuvian warlord who wants to restore his ancient empire to its former glory by reconquering the galaxy. In the other corner we have Veniczar Fontana, the leader of PACT, who wants to defeat Crow Harbor and use the warlord's advanced technology to unite the galaxy under PACT's dominion.
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* SpaceWhale: [[ExactlyWhatItSaysOnTheTin Space Whales]], which are never actually encountered in-game but are mentioned several times. ''Sunrider Academy'' has Kayto and Chigara walk into a holographic exhibit on the creatures during her route, where they learn more than they ever wanted to know about space whale mating habits.

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* SpaceWhale: [[ExactlyWhatItSaysOnTheTin Space Whales]], which are never actually encountered in-game but are mentioned several times. ''Sunrider Academy'' has Kayto and Chigara walk into a holographic exhibit on the creatures during her route, where they learn more than they ever wanted to know about space whale mating habits. [[spoiler:They finally make an appearance in an optional mission in Sunrider 4.]]
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* ManaMeter: Units have an Energy meter which depletes when they take any action: moving, firing weapons, turning to face a different direction, and so on. Energy is fully replenished at the start of each turn, but in Sunrider 4, units suffer an Energy penalty if they collided with another unit at the end of the previous turn.
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* NotWhatItLooksLike: In Sunrider 4, Kayto overhears Kryska and Icari moaning suggestively in the cargo hold after he gave Kryska tips on how to improve her relationship with the other woman. Given the HomoeroticSubtext between them, he jumps to the obvious conclusion and goes to investigate. To his surprise (and mild disappointment), they're just lifting weights.
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* RunOrDie: The final part of the Library of Sharr Helena mission sees your Ryders being chased through the halls by Kuushana and her Wolf Squadron. They pursue you relentlessly, advancing at a rate of one room every two turns. If they catch up to you, it's game over. And yes, you still have to deal with all the puzzles and traps on top of this.

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* RunOrDie: The final part of the Library of Sharr Helena mission sees your Ryders being chased through the halls by Kuushana and her Wolf Squadron. They pursue you relentlessly, advancing at a rate of one room every two turns. If they catch up to you, it's game over. And yes, you still have to deal with all the puzzles and traps on top of this.
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* RunOrDie: The final part of the Library of Sharr Helena mission sees your Ryders being chased through the halls by Kuushana and her Wolf Squadron. They pursue you relentlessly, advancing at a rate of one room every two turns. If they catch up to you, it's game over. And yes, you still have to deal with all the puzzles and traps on top of this.
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* RagnarokProofing: In ''Sunrider 4'' the party visits the Library of Sharr Helena, an ancient Ryuvian temple[=/=]space station that has gone without maintenance for 1,111 years. While many of the library's systems have failed in that time, the station itself is still intact, and the doors--which are programmed only to open in the presence of Ryuvian royalty--remain functional. [[spoiler:As do the automated security Ryders.]]
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* UnexpectedGameplayChange: In ''Sunrider 4'', the mission to the Library of Sharr Helena takes the game's normal combat interface and repurposes it for a puzzle-solving dungeon crawl. Each Ryder plays a specific role in solving the puzzles: Asaga and Sola can open doors; Lynn can analyze data crystals, sending the party to the next floor; Claude can use her gravity gun to shove dislodged power cores back into their sockets; Kryska can hold doors open and takes no damage from being in irradiated rooms; and Icari is good at scouting ahead because she can traverse rooms much faster than anyone else.

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* UnexpectedGameplayChange: In ''Sunrider 4'', the mission to the Library of Sharr Helena takes the game's normal combat interface and repurposes it for a puzzle-solving dungeon crawl. Each Ryder plays a specific role in solving the puzzles: Asaga and Sola can open doors; doors by standing in front of them; Lynn can analyze data crystals, sending the party to the next floor; Claude can use her gravity gun to shove dislodged power cores back into their sockets; Kryska can hold doors open and takes no damage from being in irradiated rooms; and Icari is good at scouting ahead because she can traverse rooms much faster than anyone else.
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* UnexpectedGameplayChange: In ''Sunrider 4'', the mission to the Library of Sharr Helena takes the game's normal combat interface and repurposes it for a puzzle-solving dungeon crawl. Each Ryder plays a specific role in solving the puzzles: Asaga and Sola can open doors; Lynn can analyze data crystals, sending the party to the next floor; Claude can use her gravity gun to shove dislodged power cores back into their sockets; Kryska can hold doors open and takes no damage from being in irradiated rooms; and Icari is good at scouting ahead because she can traverse rooms much faster than anyone else.
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* BackStab: ''Sunrider 4'' revamps to combat system so that each unit now has individual armor values for its front, back, left, and right sides. The back generally has little to no armor, meaning that any attack from behind will do extra damage.
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* OneHitKill: In ''Sunrider 4'', the Huntress's Vanguard Cannon is so powerful that even a grazing shot will destroy the Maray. If it gets close enough to start charging the Cannon and you can't get the Maray behind cover before it fires, get ready see Claude's smirking face on the Game Over screen.


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** The Huntress, being a Sunrider-class ship, naturally has its own Vanguard Cannon. This gives it a serious edge over the Maray, which has no such weapon and can't hope to survive a hit from it.
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* AIBreaker: PACT Outposts in ''Sunrider 4'' prioritize debuffing your units over utilizing any of their other attacks. Even if an Outpost is the last enemy left on the map, it will forego launching its missiles and firing its assault guns in favor of debuffing any units that have not been debuffed. This allows Claude to trivialize them by repeatedly using her Restore ability to cure whatever debuffs they inflict, letting the rest of your team whittle an Outpost away as it futilely reapplies the same status effects to the same units.
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* InternalReveal: In ''Sunrider 4'', Ava shows Kayto evidence that Claude had falsified Chigara's medical records to make her seem like a normal human, meaning she must have known that Chigara was a Prototype all along. Incensed, Kayto goes to confront Claude, who tries to spin a yarn about keeping Chigara's true nature a secret so as not to hurt his feelings. If he presses her on the issue, she'll fold and admit that [[spoiler:she's been in cahoots with the Prototypes]] since she first came aboard the Sunrider, something that the player learned at the end of ''Liberation Day''.
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** In ''Sunrider 4'', missiles and torpedoes fired by your side are white, while missiles and torpedoes fired by your enemies are red. Hacked missiles will change color to reflect whichever side is currently controlling them.


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* SuperPersistentMissile: In ''Sunrider 4'', missiles and torpedoes will keep chasing their targets until they hit them, no matter how many turns it takes to reach them. The only way to stop them is to shoot them down, or to hack them so they switch targets to their own launchers.
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* PintSizedPowerhouse: By ''Sunrider 4'', technological advancements have resulted in ships and Ryders that are smaller than their predecessors but just as heavily armed. This is most notable with the Maray, which is less than half the size of her predecessor the Sunrider but can carry just as many Ryders and has a near-identical arsenal: the only thing the Sunrider had which the Maray doesn't is a [[WaveMotionGun Vanguard cannon]].

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