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It also has a Prequel, following the early life of Janis Woolfe, titled ''One Small Fire at a Time.''

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It also has a Prequel, following the early life of Janis Woolfe, Woolf, titled ''One Small Fire at a Time.''
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It also has a Prequel, following the early life of Janis Woolfe, titled ''One Small Fire at a Time.''
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** There's also mention of [[Literature/HarryPotterAndThePrisonerOfAzkaban dementors]], though it's mostly just part of a role play between a prostitute and an old man.
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* MusicalThemeNaming: The title contains a musical term (octave), many of the characters share names after famous composers, musicians or songs, and the city's name (Overture) is a reference to a musical term.

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* MusicalThemeNaming: The title contains a musical term (octave), the city's name (Overture) is a reference to a musical term, and many of the characters share names after famous composers, musicians or songs, and the city's name (Overture) is a reference to a musical term.songs.
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** Gesand - [[https://en.wikipedia.org/wiki/Gesang_Martohartono Gesang Martohartono]]

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** Gesand Gesang - [[https://en.wikipedia.org/wiki/Gesang_Martohartono Gesang Martohartono]]
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** Gesand - [[https://en.wikipedia.org/wiki/Gesang_Martohartono Gesang Martohartono]]
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* MusicalThemeNaming: The title contains a musical term (octave), many of the characters share names after famous composers, musicians or songs, and the city of Overture itself is a reference to a musical term.

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* MusicalThemeNaming: The title contains a musical term (octave), many of the characters share names after famous composers, musicians or songs, and the city of Overture itself city's name (Overture) is a reference to a musical term.
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* MusicalThemeNaming: The title contains a musical term (octave), many of the characters share names after famous composers, musicians or songs, and the city of Overture itself is a reference to a musical term.
** Frederic - Music/FredericChopin
** Franz - possibly Music/FranzSchubert or the band Music/FranzFerdinand
** Elise - "[[Music/LudwigVanBeethoven Für Elise]]"
** Aretha - Music/ArethaFranklin
** Alanis - Music/AlanisMorissette
** Janis - Music/JanisJoplin
** Johann - possibly Johann Strauss ([[https://en.wikipedia.org/wiki/Johann_Strauss_I the First]], [[https://en.wikipedia.org/wiki/Johann_Strauss_II Second]], or [[https://en.wikipedia.org/wiki/Johann_Strauss_III Third]]) or Music/JohannSebastianBach
** Jude - "[[Music/TheBeatles Hey Jude]]"
** Fydor Hendrix - Music/JimiHendrix
** Amadeus - Music/WolfgangAmadeusMozart
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.


Magic is a fact of life in the kingdom of Overture. Any person can cast magic, provided he or she has access to Mana, and every single machine depends on magic to function. It can be used for many things, from brewing tea to producing drinkable water for water fountains to treating people’s injuries. There is one thing it cannot do, however: healing magic cannot be used on inanimate objects. [[RedHeadedHero Franz]] knows this, and yet he must prove that it can be done if he is to defend his thesis and graduate from the prestigious Conservatoire. When an attempt to secure grant funding from an aristocrat’s son backfires, he finds himself in the right place at the right time to meet Elise, a cheerful factory worker who wants nothing more than to fix a broken piano lying out in the factory yard. And despite his initial skepticism, Franz soon becomes convinced that she holds the key to unlocking the mystery.

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Magic is a fact of life in the kingdom of Overture. Any person can cast magic, provided he or she has access to Mana, and every single machine depends on magic to function. It can be used for many things, from brewing tea to producing drinkable water for water fountains to treating people’s injuries. There is one thing it cannot do, however: healing magic cannot be used on inanimate objects. [[RedHeadedHero Franz]] Franz knows this, and yet he must prove that it can be done if he is to defend his thesis and graduate from the prestigious Conservatoire. When an attempt to secure grant funding from an aristocrat’s son backfires, he finds himself in the right place at the right time to meet Elise, a cheerful factory worker who wants nothing more than to fix a broken piano lying out in the factory yard. And despite his initial skepticism, Franz soon becomes convinced that she holds the key to unlocking the mystery.
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* ShoutOut: Everything about Gesang's Luminaire spell - the name itself, the pose he makes as he's casting it, and the dome of light expanding around him - suggests that the move is pretty much the spell of the same name used by Crono from ''VideoGame/ChronoTrigger''.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/octave_higher.png]]






* WizardingSchool: The Conservatoire.

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* WizardingSchool: The Conservatoire.Conservatoire.

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* TimeSkip: Three of the five possible endings take place a few months after [[spoiler:the raid on Maison de Bouvoire]]. [[spoiler:The second act of the true story path begins five years after the raid, instead.]]
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* WizardDuel: Nearly every fight in the entire game is one of these, given that just about everyone in Overture can cast magic. The number of times that people ''don't'' attack each other with magic can be counted on one hand:
** The first time it happens is during [[spoiler:the police raid on the Maison de Bouvoire]], when a {{Mook}} runs out of Mana and resorts to attacking [[spoiler:Frederic]] with a meat cleaver. [[spoiler:Frederic]], who still has plenty of Mana left, takes him out effortlessly.
** The second time takes place during [[spoiler:the TimeSkip, when a crippled Franz defends himself from a hostile aristocrat using a water hose]].
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* StormingTheCastle: Elise, Franz and Aretha end up storming [[spoiler:the Maison de Bouvoire]] alongside Janis Woolf and the police in order to rescue [[spoiler:Frederic]] from Libertad. [[spoiler:Happens again in the true ending, when Elise must break into the Libertad-occupied Conservatoire to rescue Aretha and stop [[BigBad Amadeus]] from executing Joff Godwin.]]
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* NotQuiteFlight: Mages who are gifted with [[DishingOutDirt Willpower]], like Frederic, can [[GravityMaster Nullify gravity]] to send themselves or others rising high into the air. Similarly mages gifted with [[BlowYouAwa Faith]], like Franz, can create strong air currents to lift themselves off the ground.

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* NotQuiteFlight: Mages who are gifted with [[DishingOutDirt Willpower]], like Frederic, can [[GravityMaster Nullify gravity]] to send themselves or others rising high into the air. Similarly mages gifted with [[BlowYouAwa [[BlowYouAway Faith]], like Franz, can create strong air currents to lift themselves off the ground.ground. Combining these two effects through [[{{Magitek}} magic machines]] is what allows carriages and omnibuses to fly.
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* NotQuiteFlight: Mages who are gifted with [[DishingOutDirt Willpower]], like Frederic, can [[GravityMaster Nullify gravity]] to send themselves or others rising high into the air. Similarly mages gifted with [[BlowYouAwa Faith]], like Franz, can create strong air currents to lift themselves off the ground.
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* MultipleEndings: Six, though only five of them grant achievements on Steam. Three of them are fairly lighthearted, the other two... are not, to put it mildly. The common thread in all of them is that [[spoiler:Frederic is rescued from Libertad, and Franz fails to defend his thesis]].

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* MultipleEndings: Six, though only five of them grant achievements on Steam. Three of them are fairly lighthearted, the other two... are not, to put it mildly. The common thread in all of them is that [[spoiler:Frederic is rescued from Libertad, and Franz fails they fail to defend his thesis]].fix the piano]].
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** ''Why not?'': The true ending. [[spoiler:Elise does not join Libertad and goes to Lord Godwin and the police. Amadeus experts her treachery, however, and ambushes the police's ambush; when Elise tries to chase after him she is fatally wounded by Gesang, only for Frederic to sacrifice himself to save her life, an act which redeems him in her eyes. When Libertad and their army of proles storm the Conservatoire several days later to take Joff Godwin hostage, she breaks in, finds Aretha, and together they take down Jude and Gesang before convincing Amadeus to see the error of his ways. He tells his followers to stand down, telling them they don't need magic to live happy lives, [[SuicideByCop then tricks the cops into killing him by pretending to cast a powerful magic spell.]] As Elise, Jude and Aretha weep over his lifeless body, Elise tries to revive Amadeus using the same spell she'd been using to fix the piano, leaving it ambiguous as to whether or not she succeeded.]]

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** ''Why not?'': The true ending. [[spoiler:Elise does not join Libertad and goes to Lord Godwin and the police. Amadeus experts her treachery, however, and ambushes the police's ambush; when Elise tries to chase after him she is fatally wounded by Gesang, only for Frederic to sacrifice himself to save her life, an act which redeems him in her eyes. When Libertad and their army of proles storm the Conservatoire several days later to take Joff Godwin hostage, she breaks in, finds Aretha, and together they take down Jude and Gesang before convincing Amadeus to see the error of his ways. He tells his followers to stand down, telling them they don't need magic to live happy lives, [[SuicideByCop then tricks the cops into killing him by pretending to cast a powerful magic spell.]] As Elise, Jude and Aretha weep over his lifeless body, Elise tries to revive Amadeus using the same spell she'd been using to fix the piano, leaving it ambiguous as to whether or not piano. Elsewhere, that same piano makes a sound when a child accidentally touches its keys, implying that she succeeded.]]
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** ''So beautiful and lost'': [[spoiler:After a five-year TimeSkip, Elise joins Libertad. She is present when they attack the Conservatoire to take Joff Godwin hostage, and helps Aretha to escape from the campus. Frederic storms in to try and rescue his father, but is easily subdued. Amadeus then has Joff Godwin publicly executed; a week later the city is ravaged, the proles are growing dispirited, and there is talk of the king bringing in armies from other nations to restore order.]]

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** ''So beautiful and lost'': [[spoiler:After being rescued from Libertad, Frederic challenges Franz to a fight to see which of them is the better mage; when it becomes clear that Franz is going to win, Frederic cuts his hands off with a cleaver. Following a five-year TimeSkip, Elise joins Libertad.Elise--now a successful pianist and a member of the bourgeoisie--joins Libertad when she is approached by its new leader, Amadeus. She is present when they attack the Conservatoire to take Joff Godwin hostage, and helps Aretha to escape from the campus. Frederic storms in to try and rescue his father, but is easily subdued. Amadeus then has Joff Godwin publicly executed; a week later the city is ravaged, the proles are growing dispirited, and there is talk of the king bringing in armies from other nations to restore order.]]
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** ''Why not?'': The true ending. [[spoiler:Elise does not join Libertad and goes to Lord Godwin and the police. Amadeus experts her treachery, however, and ambushes the police's ambush; when Elise tries to chase after him she is fatally wounded by Gesang, only for Frederic to sacrifice himself to save her life, an act which redeems him in her eyes.]]

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** ''Why not?'': The true ending. [[spoiler:Elise does not join Libertad and goes to Lord Godwin and the police. Amadeus experts her treachery, however, and ambushes the police's ambush; when Elise tries to chase after him she is fatally wounded by Gesang, only for Frederic to sacrifice himself to save her life, an act which redeems him in her eyes. When Libertad and their army of proles storm the Conservatoire several days later to take Joff Godwin hostage, she breaks in, finds Aretha, and together they take down Jude and Gesang before convincing Amadeus to see the error of his ways. He tells his followers to stand down, telling them they don't need magic to live happy lives, [[SuicideByCop then tricks the cops into killing him by pretending to cast a powerful magic spell.]] As Elise, Jude and Aretha weep over his lifeless body, Elise tries to revive Amadeus using the same spell she'd been using to fix the piano, leaving it ambiguous as to whether or not she succeeded.]]
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* MultipleEndings: Six, though only five of them grant achievements on Steam. Three of them are fairly lighthearted, the other two... are not, to put it mildly. The common thread in all of them is that [[spoiler:Frederic is rescued from Libertad, and Franz fails to defend his thesis]].
** ''Your afternoon tea, my Lord'': [[spoiler:After Franz fails to prove his thesis, Elise starts working for Frederic as one of his maids.]]
** ''Egregia cum laude'': [[spoiler:Despite failing to prove that Compassion magic can be used on machines, Franz and Aretha both graduate with honors and will soon be working together at Magical Mechanical.]]
** ''Whatever I know about magic'': [[spoiler:Franz manages to bullshit his way through defending his thesis and starts working at the Conservatoire as a researcher. Elise stays on as his assistant.]]
** ''So beautiful and lost'': [[spoiler:After a five-year TimeSkip, Elise joins Libertad. She is present when they attack the Conservatoire to take Joff Godwin hostage, and helps Aretha to escape from the campus. Frederic storms in to try and rescue his father, but is easily subdued. Amadeus then has Joff Godwin publicly executed; a week later the city is ravaged, the proles are growing dispirited, and there is talk of the king bringing in armies from other nations to restore order.]]
** ''Why not?'': The true ending. [[spoiler:Elise does not join Libertad and goes to Lord Godwin and the police. Amadeus experts her treachery, however, and ambushes the police's ambush; when Elise tries to chase after him she is fatally wounded by Gesang, only for Frederic to sacrifice himself to save her life, an act which redeems him in her eyes.]]
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* ElementalPowers: Most magic takes the form of elemental spells that correspond to different personality Traits. They are:

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* ElementalPowers: Most magic takes the form of elemental spells that correspond to different [[PersonalityPowers personality Traits.Traits]]. They are:
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* {{Mana}}: Explicitly called such in-game, though its scientific name is ''curcuma zanthorrhiza.'' Mana is a substance imported from Dvipantara that, when drunk, allows humans to cast magic spells. It is called ''temulawak'' in Dvipantaran.
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* FictionalSport: Sorcer, a game played mainly by aristocrats.

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* FictionalSport: Sorcer, a game played mainly by aristocrats. It involves two players (called Sorcerers) in a hexagonal arena, with a crystal at each of the corners; each player has three of these crystals, and the goal is to shatter any two of the other player's crystals.
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* MagicalGesture: An essential component of every magic spell in this universe. A person who can't make gestures can't cast spells, and people who have lost their hands cannot use magic at all, condemning them to a life of poverty and begging.



* MegaCorp: Magical Mechanical Ltd, or just MM, is the largest magic machine manufacturer in Overture (and possibly the entire world), owns many of the city's factories and employs the vast majority of its working class.



* SufficientlyAnalyzedMagic: Magic is treated as a science in its own right, and the Conservatoire has departments for both magical science and magical engineering. Magic spells are written out as pseudo-mathematical equations, and magic machines are described as magic systems, complete with flow charts and system diagrams.

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* SufficientlyAnalyzedMagic: Magic is treated as a science in its own right, and the Conservatoire has departments for both magical science and magical engineering. Magic spells are written out as pseudo-mathematical equations, and magic machines are described as magic systems, complete with flow charts and system diagrams.diagrams.
* UrbanSegregation: The center of Overture where the upper classes live is a clean, orderly and beautiful ShiningCity, while the outlying proletariat districts are cramped, squalid slums without even the most basic utilities.
* WizardingSchool: The Conservatoire.

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* ElementalPowers: Most magic takes the form of elemental spells that correspond to different personality Traits. They are:
** [[PlayingWithFire Courage (Fire)]];
** [[DishingOutDirt Willpower (Earth]], [[GravityMaster and also gravity by extension)]];
** [[MakingASplash Intelligence (Water)]];
** and [[BlowYouAway Faith (Wind)]].



* MagicAIsMagicA: Much time is spent explaining the rules of how magic works in the setting. Every person is born gifted with two out of five Traits (Courage, Willpower, Faith, Intelligence and Compassion), and those Traits determine what sort of magic they can use.

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* FlyingCar: Taxi carriages and omnibuses, accomplished with a combination of [[ArtificialGravity Nullified gravity]] to lift off the ground, and wind magic for steering and propulsion.
* LandOfOneCity: Overture is a technologically-advanced nation with colonies all over the world, but the country itself consists of just the city of Overture.
* MagicAIsMagicA: Much time is spent explaining the rules of how magic works in the setting. Every person is born gifted with two out of five Traits (Courage, Willpower, Faith, Intelligence and Compassion), and those Traits determine what sort of magic they can use. There are four basic kinds of spells: Summon (produces the corresponding element), Amplify (produces a stronger effect than the basic Summon), Nullify (produces an inverted effect, such as [[AntiGravity negating gravity]] for Willpower or cooling hot objects for Courage), and Transform. Spells of different Traits can also be combined to produce more complicated spells, such as combining [[MakingASplash Water (or Summon(Intelligence))]] with Freeze (or Nullify(Courage)) to cast [[AnIcePerson Ice]].
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Magic is a fact of life in the kingdom of Overture. Any person can cast magic, provided he or she has access to Mana, and every single machine depends on magic to function. It can be used for many things, from brewing tea to producing drinkable water for water fountains to treating people’s injuries. There is one thing it cannot do, however: healing magic cannot be used on inanimate objects. Franz knows this, and yet he must prove that it can be done if he is to defend his thesis and graduate from the prestigious Conservatoire. When an attempt to secure grant funding from an aristocrat’s son backfires, he finds himself in the right place at the right time to meet Elise, a cheerful factory worker who wants nothing more than to fix a broken piano lying out in the factory yard. And despite his initial skepticism, Franz soon becomes convinced that she holds the key to unlocking the mystery.

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Magic is a fact of life in the kingdom of Overture. Any person can cast magic, provided he or she has access to Mana, and every single machine depends on magic to function. It can be used for many things, from brewing tea to producing drinkable water for water fountains to treating people’s injuries. There is one thing it cannot do, however: healing magic cannot be used on inanimate objects. Franz [[RedHeadedHero Franz]] knows this, and yet he must prove that it can be done if he is to defend his thesis and graduate from the prestigious Conservatoire. When an attempt to secure grant funding from an aristocrat’s son backfires, he finds himself in the right place at the right time to meet Elise, a cheerful factory worker who wants nothing more than to fix a broken piano lying out in the factory yard. And despite his initial skepticism, Franz soon becomes convinced that she holds the key to unlocking the mystery.
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* ElementalBaggage: Addressed in-game. When a magician casts a spell, the substance he creates [[EquivalentExchange is actually being summoned from somewhere else in the world and will eventually return there; nothing is gained and nothing is lost, so the conservation of matter and energy is maintained.]]


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* ManaPotion: A key plot element. Aristocrats, the bourgeoisie and certain corporations and learning institutions have more or less unrestricted access to Mana potions, but they are strictly regulated for proles. A factory worker like Elise is only given two potions each day, which provides just enough Mana to work the morning and afternoon shifts. Members of Libertad also attack upper class people to steal their Mana[[spoiler:, and after the time skip they ransack the Conservatoire to distribute its potion stockpiles to the proletariat]].

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* FantasyCounterpartCulture: Overture is based on 19th-century Europe. Dvipantara, one of Overture's colonies, is one for Indonesia.



* Magitek: Magic machines are everywhere in the city of Overture, and they all require magic to function. You can't even take a shower if you don't have Mana because the water that comes out is produced by magic.
* SufficientlyAnalyzedMagic: Magic is treated as a science in its own right, and the Conservatoire has departments for both magical science and magical engineering.

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* Magitek: {{Magitek}}: Magic machines are everywhere in the city of Overture, and they all require magic to function. You can't even take a shower if you don't have Mana because the water that comes out is produced by magic.
* PoliceAreUseless: Averted; in a city where anyone and everyone can cast spells, the police need to be extremely powerful and competent mages themselves to keep law and order. Played straight if you happen to be a prole, in which case they tend to be less than helpful [[spoiler:and after the time skip, when the Libertans start using superior tactics to take them down]].
* TheRevolutionWillNotBeCivilized: The Libertans aren't above attacking upper class people on the street to steal their Mana potions if they think they can get away with it. [[spoiler:They only get worse after the time skip.]]
* SufficientlyAnalyzedMagic: Magic is treated as a science in its own right, and the Conservatoire has departments for both magical science and magical engineering. Magic spells are written out as pseudo-mathematical equations, and magic machines are described as magic systems, complete with flow charts and system diagrams.
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A VisualNovel created by [[http://kidalang.com/ Kidalang,]] ''An Octave Higher'' tells a story of magic, industrial revolution and social upheaval.

Magic is a fact of life in the kingdom of Overture. Any person can cast magic, provided he or she has access to Mana, and every single machine depends on magic to function. It can be used for many things, from brewing tea to producing drinkable water for water fountains to treating people’s injuries. There is one thing it cannot do, however: healing magic cannot be used on inanimate objects. Franz knows this, and yet he must prove that it can be done if he is to defend his thesis and graduate from the prestigious Conservatoire. When an attempt to secure grant funding from an aristocrat’s son backfires, he finds himself in the right place at the right time to meet Elise, a cheerful factory worker who wants nothing more than to fix a broken piano lying out in the factory yard. And despite his initial skepticism, Franz soon becomes convinced that she holds the key to unlocking the mystery.

Together with Frederic, the aristocrat’s son, they find themselves embroiled on the adventure of a lifetime. Can they succeed at this seemingly impossible task? Can Franz defend his thesis and graduate? Can Elise find an escape from the toil and drudgery of a factory worker’s life? And can Frederic swallow his pride enough to become their friend, or will his arrogance and short temper bring trouble down upon their heads?

Even as tensions flare between them, the shadow of revolution looms over Overture. Aristocrats and the bourgeoisie have unrestricted access to magic, but the proletariat are only given enough Mana to do their jobs and nothing more. And in the face of poverty, starvation and poor living conditions, an extremist group called Libertad prepares to overthrow the government and put Mana in the hands of the people.

And when our three heroes cross paths with these would-be revolutionaries, nothing will ever be the same again…
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!! This game provides examples of:

* FictionalSport: Sorcer, a game played mainly by aristocrats.
* MagicAIsMagicA: Much time is spent explaining the rules of how magic works in the setting. Every person is born gifted with two out of five Traits (Courage, Willpower, Faith, Intelligence and Compassion), and those Traits determine what sort of magic they can use.
* Magitek: Magic machines are everywhere in the city of Overture, and they all require magic to function. You can't even take a shower if you don't have Mana because the water that comes out is produced by magic.
* SufficientlyAnalyzedMagic: Magic is treated as a science in its own right, and the Conservatoire has departments for both magical science and magical engineering.

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