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* {{Tsundere}}: Type B, depending on the paths you take. Towards the end, if you've spent the game pushing Leigh away, Leigh will get rather nasty about it. If you get angry at her, she calms down and is regretful at yelling at you, but pushing her away further and keeping your resolve gets her a bit more angry. Some paths, even if you push her away, she isn't angry at all, and even seems remorseful or sad if you leave her or tell her what's up, and at times, seems genuinely caring.

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* {{Tsundere}}: Type B, Leigh is rather sweet, depending on the paths you take. Towards the end, if you've spent the game pushing Leigh her away, Leigh she will get rather nasty about it. If you get angry at her, she calms down and is regretful at yelling at you, but pushing her away further and keeping your resolve gets her a bit more angry. Some paths, even if you push her away, she isn't angry at all, and even seems remorseful or sad if you leave her or tell her what's up, and at times, seems genuinely caring.

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! Due to the game's small size, all spoilers are unmarked. You have been warned.



* DoesThisRemindYouOfAnything: [[spoiler:On the second day, the protagonist will either get a headache, the shakes, the feeling of depression, or all three, which sounds suspiciously like drug withdrawal.]]
* DownerEnding: [[spoiler: The "happy" ending, depending on your view of the game. He just narrowly avoided death, but he's going back to Leigh, anyway.]]
* GainaxEnding: [[spoiler: The "good" ending winds up with the player in the hospital, apparently getting away with injury, and looking forward to being released and getting home to Leigh. This really hammers in the metaphor of addiction.]]

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* DoesThisRemindYouOfAnything: [[spoiler:On On the second day, the protagonist will either get a headache, the shakes, the feeling of depression, or all three, which sounds suspiciously like drug withdrawal.]]
withdrawal.
* DownerEnding: [[spoiler: The "happy" ending, depending on your view of the game. He just narrowly avoided death, but he's going back to Leigh, anyway.]]
anyway.
* GainaxEnding: [[spoiler: The "good" ending winds up with the player in the hospital, apparently getting away with injury, and looking forward to being released and getting home to Leigh. This really hammers in the metaphor of addiction.]]



* InterfaceScrew: [[spoiler: the second day, you'll see Leigh flickering. Depending on what you said to here the day before, the protagonist notes this and asks if he's seeing things, or ignores it, as if it was normal.]]

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* InterfaceScrew: [[spoiler: the second day, you'll see Leigh flickering. Depending on what you said to here the day before, the protagonist notes this and asks if he's seeing things, or ignores it, as if it was normal.]]



* MultipleEndings: [[spoiler:You either stay with her and end up in the hospital, deciding that you cannot go on without her and that she's necessary to be happy, or stay with her, knowing that you won't be happy, but not sad, too scared to live or be with her, but comfortable with each other, or you kick her out of the house.]]
** Even these have permutations--[[spoiler: Leigh can be angry at you when you kick her out, with the protagonist disliking her, or quietly agree, with the protagonist saying that he was glad he met Leigh, though. Leigh can finally get a confession from the player that he's unhappy with the way things going, and when he tells her to leave, she refuses politely, saying that he's sad and that he needs her help, and that they can make it work, or she refuses adamantly, taunting the protagonist (but eventually apologizing), both leading to the "neutral" ending. Or, the day passes quietly, with the protagonist not having the guts to kick her out.]]
* MysticalWhiteHair: Leigh, [[spoiler:possibly the personification of addiction.]]
* OutWithABang: [[spoiler:Subverted, if you see Leigh as a metaphor for SelfHarm. On the second day, the protagonist can choose to "get close" to her (or is forced to if the player spent the whole game trying to get closer to Leigh), and they are implied to have sex that night, which could mean the protagonist cutting himself. The next day, he wakes up in the hospital, having narrowly avoided death.]]
* {{Tsundere}}: Type B, depending on the paths you take. Towards the end, if you've spent the game pushing Leigh away, Leigh will get rather nasty about it. If you get angry at her, she calms down and is regretful at yelling at you, but pushing her away further and keeping your resolve gets her a bit more angry. Some paths, even if you push her away, she isn't angry at all, and even seems remorseful or sad [[spoiler: if you leave her or tell her what's up, and at times, seems genuinely caring.]]

to:

* MultipleEndings: [[spoiler:You You either stay with her and end up in the hospital, deciding that you cannot go on without her and that she's necessary to be happy, or stay with her, knowing that you won't be happy, but not sad, too scared to live or be with her, but comfortable with each other, or you kick her out of the house.]]
house.
** Even these have permutations--[[spoiler: permutations-- Leigh can be angry at you when you kick her out, with the protagonist disliking her, or quietly agree, with the protagonist saying that he was glad he met Leigh, though. Leigh can finally get a confession from the player that he's unhappy with the way things going, and when he tells her to leave, she refuses politely, saying that he's sad and that he needs her help, and that they can make it work, or she refuses adamantly, taunting the protagonist (but eventually apologizing), both leading to the "neutral" ending. Or, the day passes quietly, with the protagonist not having the guts to kick her out.]]
out.
* MysticalWhiteHair: Leigh, [[spoiler:possibly possibly the personification of addiction.]]
addiction.
* OutWithABang: [[spoiler:Subverted, Subverted, if you see Leigh as a metaphor for SelfHarm. On the second day, the protagonist can choose to "get close" to her (or is forced to if the player spent the whole game trying to get closer to Leigh), and they are implied to have sex that night, which could mean the protagonist cutting himself. The next day, he wakes up in the hospital, having narrowly avoided death.]]
death.
* {{Tsundere}}: Type B, depending on the paths you take. Towards the end, if you've spent the game pushing Leigh away, Leigh will get rather nasty about it. If you get angry at her, she calms down and is regretful at yelling at you, but pushing her away further and keeping your resolve gets her a bit more angry. Some paths, even if you push her away, she isn't angry at all, and even seems remorseful or sad [[spoiler: if you leave her or tell her what's up, and at times, seems genuinely caring.]]
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* OutWithABang: [[spoiler:Subverted, if you see Leigh as a metaphor for SelfHarm. On the second day, the protagonist can choose to "get close" to her (or is forced to if the player spent the whole game trying to get closer to Leigh), and they are implied to have sex that night, which could mean the protagonist cutting himself. The next day, he wakes up in the hospital, narrowly surviving death.]]

to:

* OutWithABang: [[spoiler:Subverted, if you see Leigh as a metaphor for SelfHarm. On the second day, the protagonist can choose to "get close" to her (or is forced to if the player spent the whole game trying to get closer to Leigh), and they are implied to have sex that night, which could mean the protagonist cutting himself. The next day, he wakes up in the hospital, having narrowly surviving avoided death.]]
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* DeconstructionGame: The game initially appears to be a RomanceGame VisualNovel where the main goal is to repair the protagonist's relationship with his girlfriend, but doing the "nice" actions that would normally get you a happy ending leads to a far more disturbing outcome instead.

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* DeconstructionGame: The game initially appears to be a RomanceGame {{Romance| Game}} VisualNovel where the main goal is to repair the protagonist's relationship with his girlfriend, but doing enough of the "nice" actions that would normally get you a happy ending leads to a far more disturbing outcome instead.
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* AlternateCharacterInterpretation: On a meta sense, Leigh stands for ''something'' (see below). Depending on the path you take, Leigh is either a selfish, controlling {{jerkass}}, a girl that genuinely wants you to be happy, or a girl stifled by the romance. [[invoked]]

to:

* AlternateCharacterInterpretation: On a meta sense, Leigh stands for ''something'' (see below). Depending on the path you take, Leigh is either a selfish, controlling {{jerkass}}, a girl that genuinely wants you to be happy, or a girl no less stifled by the romance.romance than the protagonist is. [[invoked]]
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* OutWithABang: [[spoiler:Subverted, if you see Leigh as a metaphor for self-injury. On the second day, the protagonist can choose to "get close" to her (or is forced to if the player spent the whole game trying to get closer to Leigh), and they are implied to have sex that night, which could mean the protagonist cutting himself. The next day, he wakes up in the hospital, narrowly surviving death.]]

to:

* OutWithABang: [[spoiler:Subverted, if you see Leigh as a metaphor for self-injury.SelfHarm. On the second day, the protagonist can choose to "get close" to her (or is forced to if the player spent the whole game trying to get closer to Leigh), and they are implied to have sex that night, which could mean the protagonist cutting himself. The next day, he wakes up in the hospital, narrowly surviving death.]]
Is there an issue? Send a MessageReason:
None


* OutWithABang: [[spoiler:Subverted, if you see Leigh as a metaphor for drug addiction/self harm. On the second day, the protagonist can choose to 'get close' to her (or is forced to if the player spent the whole game trying to get closer to Leigh), and they are implied to have sex that night, which could mean taking more drugs or cutting. The next day, he wakes up in the hospital, narrowly surviving death.]]
* {{Tsundere}}: Type two, depending on the paths you take. Towards the end, if you've spent the game pushing Leigh away, Leigh will get rather nasty about it. If you get angry at her, she calms down and is regretful at yelling at you, but pushing her away further and keeping your resolve gets her a bit more angry. Some paths, even if you push her away, she isn't angry at all, and even seems remorseful or sad [[spoiler: if you leave her or tell her what's up, and at times, seems genuinely caring.]]

to:

* OutWithABang: [[spoiler:Subverted, if you see Leigh as a metaphor for drug addiction/self harm. self-injury. On the second day, the protagonist can choose to 'get close' "get close" to her (or is forced to if the player spent the whole game trying to get closer to Leigh), and they are implied to have sex that night, which could mean taking more drugs or cutting.the protagonist cutting himself. The next day, he wakes up in the hospital, narrowly surviving death.]]
* {{Tsundere}}: Type two, B, depending on the paths you take. Towards the end, if you've spent the game pushing Leigh away, Leigh will get rather nasty about it. If you get angry at her, she calms down and is regretful at yelling at you, but pushing her away further and keeping your resolve gets her a bit more angry. Some paths, even if you push her away, she isn't angry at all, and even seems remorseful or sad [[spoiler: if you leave her or tell her what's up, and at times, seems genuinely caring.]]
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* {{Utsuge}}: Not "in your face", but once the FridgeBrilliance sets in...

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* {{Utsuge}}: Not Despite not being the "in your face", but once the FridgeBrilliance sets in...face" sort...
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* {{Tsundere}}: Type two, depending on the paths you take. Towards the end, if you've spent the game pushing Leigh away, Leigh will get rather nasty, bringing up the fact that . If you get angry at her, she calms down and is regretful at yelling at you, but pushing her away further and keeping your resolve gets her a bit more angry. Some paths, even if you push her away, she isn't angry at all, and even seems remorseful or sad [[spoiler: if you leave her or tell her what's up, and at times, seems genuinely caring.]]

to:

* {{Tsundere}}: Type two, depending on the paths you take. Towards the end, if you've spent the game pushing Leigh away, Leigh will get rather nasty, bringing up the fact that .nasty about it. If you get angry at her, she calms down and is regretful at yelling at you, but pushing her away further and keeping your resolve gets her a bit more angry. Some paths, even if you push her away, she isn't angry at all, and even seems remorseful or sad [[spoiler: if you leave her or tell her what's up, and at times, seems genuinely caring.]]
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It focuses on the unnamed protagonist who tires of his relationship with Leigh, a girl he's been with since high school. He feels stuck and oppressed, and wonders how to bring this subject up with Leigh on his birthday.

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It focuses on the unnamed protagonist who tires of his relationship with Leigh, a girl he's been with since high school. He feels stuck and oppressed, and wonders how to bring this subject up with Leigh on his birthday.
their anniversary.
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Not relevant.


Han nothing to do with oxygen. Or underwater air pressure.

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Han nothing to do with oxygen. Or underwater air pressure.
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Added DiffLines:

Han nothing to do with oxygen. Or underwater air pressure.
Willbyr MOD

Added: 90

Changed: 3

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[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/dora_airpressure_title.gif]]









* InterfaceScrew: [[spoiler: the second day, you'll see Leigh flickering. Depending on what you said to here the day before, the protagonist notes this and asl if he's seeing things, or ignores it, as if it was normal.]]

to:

* InterfaceScrew: [[spoiler: the second day, you'll see Leigh flickering. Depending on what you said to here the day before, the protagonist notes this and asl asks if he's seeing things, or ignores it, as if it was normal.]]
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None

Added DiffLines:

* LivingEmotionalCrutch: Leigh is this to the protagonist. This is ''not'' portrayed as a good thing.
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* ShrugOfGod: The author's admitted it's up to the viewer to decide what the game's metaphor and what Leigh represents, but has said Leigh's not meant to be drug addiction or heroin, but something similar.
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* MysticalWhiteHair: Leigh, [[spoiler:possibly the personification of addiction.]]
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* WhiteHairedPrettyGirl / BlondesAreEvil: Leigh.
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* {{Jerkass}}: Depending on the player choices, Leigh will either be an asshole to you, or you can be callous to her. And depending on the choices afterwards, Leigh will quickly show remorse, and/or the protagonist will also feel bad and apologize.

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* {{Jerkass}}: Depending on the player choices, Leigh will either be an asshole to you, or you can be callous to her. And depending on the choices afterwards, Leigh will quickly show remorse, and/or the protagonist will also feel bad and apologize. Whether or not you continue this leads to several endings.

Added: 412

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* OutWithABang: [[spoiler:Subverted, if you see Leigh as a metaphor for drug addiction/self harm. On the second day, the protagonist can choose to 'get close' to her (or is forced to if the player spent the whole game trying to get closer to Leigh), and they are implied to have sex that night, which could mean taking more drugs or cutting. The next day, he wakes up in the hospital, narrowly surviving death.]]

to:

* OutWithABang: [[spoiler:Subverted, if you see DestructiveRomance: The protagonist's relationship with Leigh as a metaphor for drug addiction/self harm. On the second day, the protagonist can choose to 'get close' to come across like this on certain paths, with her (or is forced to if the player spent the whole game trying to get closer to Leigh), verbally abusing him and they are implied to have sex convincing him that night, which could mean taking more drugs or cutting. The next day, he wakes up in the hospital, narrowly surviving death.]]would be worthless without her.


Added DiffLines:

* OutWithABang: [[spoiler:Subverted, if you see Leigh as a metaphor for drug addiction/self harm. On the second day, the protagonist can choose to 'get close' to her (or is forced to if the player spent the whole game trying to get closer to Leigh), and they are implied to have sex that night, which could mean taking more drugs or cutting. The next day, he wakes up in the hospital, narrowly surviving death.]]
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* WhiteHairedPrettyGirl / BlondsAreEvil: Leigh.

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* WhiteHairedPrettyGirl / BlondsAreEvil: BlondesAreEvil: Leigh.
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* WhiteHairedPrettyGirl/BlondsAreEvil: Leigh.

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* WhiteHairedPrettyGirl/BlondsAreEvil: WhiteHairedPrettyGirl / BlondsAreEvil: Leigh.
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Added DiffLines:

* WhiteHairedPrettyGirl/BlondsAreEvil: Leigh.
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* OutWithABang: [[spoiler:Subverted, if you see Leigh as a metaphor for drug addiction/self harm. On the second day, there could be an option for the protagonist to get 'closer' with her, and they are implied to have sex that night, which could mean taking more drugs or cutting. The next day, he wakes up in the hospital, narrowly surviving death.]]

to:

* OutWithABang: [[spoiler:Subverted, if you see Leigh as a metaphor for drug addiction/self harm. On the second day, there could be an option for the protagonist can choose to 'get close' to her (or is forced to if the player spent the whole game trying to get 'closer' with her, closer to Leigh), and they are implied to have sex that night, which could mean taking more drugs or cutting. The next day, he wakes up in the hospital, narrowly surviving death.]]
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None


* OutWithABang: [[spoiler:If you see Leigh as a metaphor for drug addiction/self harm. On the second day, there could be an option for the protagonist to get 'closer' with her, and they are implied to have sex that night, which could mean taking more drugs or cutting. The next day, he wakes up in the hospital, narrowly surviving death.]]

to:

* OutWithABang: [[spoiler:If [[spoiler:Subverted, if you see Leigh as a metaphor for drug addiction/self harm. On the second day, there could be an option for the protagonist to get 'closer' with her, and they are implied to have sex that night, which could mean taking more drugs or cutting. The next day, he wakes up in the hospital, narrowly surviving death.]]
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None

Added DiffLines:

* OutWithABang: [[spoiler:If you see Leigh as a metaphor for drug addiction/self harm. On the second day, there could be an option for the protagonist to get 'closer' with her, and they are implied to have sex that night, which could mean taking more drugs or cutting. The next day, he wakes up in the hospital, narrowly surviving death.]]
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None


* AlternateCharacterInterpretation: On a meta sense, Leigh stands for ''something'' (see below). Depending on the path you take, Leigh is either a selfish, controlling {{jerkass}}, a girl that genuinely wants you to be happy, or a girl stuck in the same boat as you. [[invoked]]

to:

* AlternateCharacterInterpretation: On a meta sense, Leigh stands for ''something'' (see below). Depending on the path you take, Leigh is either a selfish, controlling {{jerkass}}, a girl that genuinely wants you to be happy, or a girl stuck in stifled by the same boat as you.romance. [[invoked]]

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* MinimalistCast: Aside from the protagonist going people watching and nebulous references to other people in some dialog situations, it's just the protagonist and Leigh.



* OmegaCast: Aside from the protagonist going people watching and nebulous references to other people in some dialog situations, it's just the protagonist and Leigh.
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It focuses on the unnamed protagonist who tires of his relationship with Leigh, who he's been with him since high school. He feels stuck and oppressed, and wonders how to bring this subject up with Leigh.

to:

It focuses on the unnamed protagonist who tires of his relationship with Leigh, who a girl he's been with him since high school. He feels stuck and oppressed, and wonders how to bring this subject up with Leigh.
Leigh on his birthday.
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None

Added DiffLines:

* DeconstructionGame: The game initially appears to be a RomanceGame VisualNovel where the main goal is to repair the protagonist's relationship with his girlfriend, but doing the "nice" actions that would normally get you a happy ending leads to a far more disturbing outcome instead.
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jesus christ these namespace efforts are annoying


* InnerMonologue: If you go outside and tell Leigh you don't need any company, the protagonist will go people watching and either feel bad without her, or feel bad staying with her.

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* InnerMonologue: If Most of the game, though if you go outside and tell decide to walk around without Leigh you don't need any company, for a while, the protagonist will go people watching and for a while. His monologue will either feel decide that he feels bad without her, Leigh, or feel bad staying with feels better without her.

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