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* AntiAir: The Atomize ability will disintegrate hostile aircraft, and is the only way to destroy them.
* ArtificialStupidity: The vehicles and pedestrians are able to react to the monster, doing u-turns when they see the scary creature. However, they only do so at specific points, and if the monster is resting at a specific location, they will crash into the monster because they thought the monster was too far away at a previous turn point.



* DamageOverTime: Glog's special ability is to hit a building once, and it will collapse several seconds later.



* ProductPlacement: Each game is set up like it's an actual movie with a crowd in a theater watching "coming attractions" for other Epyx games before the session starts.

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* ProductPlacement: Each game is set up like it's an actual movie with a crowd in a theater watching "coming attractions" for other Epyx games before the session starts. Of the advertisements,
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Capitalization was fixed from Videogame.The Movie Monster Game to VideoGame.The Movie Monster Game. Null edit to update page. Page may need a mojibake cleanup after the fact
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* AwesomeButImpractical: Godzilla's BreathWeapon and Mechatron's [[FrickinLaserBeams laser gun]], with how they can only hit something right next to your monster, take a second to fire, and then have a [[CombatantCooldownSystem cooldown period]] before they can be used again. They're basically useless unless you want to destroy a building without having to bump into it a bunch of times. Mr. Meringue has a similar attack with all the same drawbacks, but which is even ''weaker''.

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* AwesomeButImpractical: Godzilla's BreathWeapon and Mechatron's [[FrickinLaserBeams [[EnergyWeapon laser gun]], with how they can only hit something right next to your monster, take a second to fire, and then have a [[CombatantCooldownSystem cooldown period]] before they can be used again. They're basically useless unless you want to destroy a building without having to bump into it a bunch of times. Mr. Meringue has a similar attack with all the same drawbacks, but which is even ''weaker''.
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A 1986 video game by Creator/{{Epyx}}, which inverted the usual premise of you being the hero trying to save the day to having you control the big bad monster menacing the world. Overall it plays like a streamlined version of the earlier VideoGame/CrushCrumbleAndChomp Perhaps the most dramatic difference being that there are actual win conditions beyond achieving a high score, as opposed to ''CCC'' where eventually your monster '''will''' be brought down no matter how well you play.

to:

A 1986 video game by Creator/{{Epyx}}, which inverted the usual premise of you being the hero trying to save the day to having you control the big bad monster menacing the world. Overall it plays like a streamlined version of the earlier VideoGame/CrushCrumbleAndChomp ''VideoGame/CrushCrumbleAndChomp''. Perhaps the most dramatic difference being that there are actual win conditions beyond achieving a high score, as opposed to ''CCC'' where eventually your monster '''will''' be brought down no matter how well you play.
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* ProductPlacement: Each game is set up like it's an actual movie with a crowd in a theater watching "coming attractions" for other Epyx games before the sessions tarts.

to:

* ProductPlacement: Each game is set up like it's an actual movie with a crowd in a theater watching "coming attractions" for other Epyx games before the sessions tarts.session starts.

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* TheCameo: Minilla appears as Godzilla's son during the "Search" mission.



* MonsterIsAMommy: The mission where your monster is destroying buildings trying to find their son. Complete with a soppy ending where everyone feels bad for attacking when they realize what the monster was really trying to do.

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* MonsterIsAMommy: The mission where your monster is destroying buildings trying to find their son. Complete with a soppy sappy ending where everyone feels bad for attacking when they realize what the monster was really trying to do.
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Added DiffLines:

A modern game with a similar idea is known as ''VideoGame/KaijuAGoGo''.
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A 1986 video game by Creator/{{Epyx}}, which inverted the usual premise of you being the hero trying to save the day to having you control the big bad monster menacing the world. Overall it plays like a streamlined version of VideoGame/CrushCrumbleAndChomp Perhaps the most dramatic difference being that there are actual win conditions beyond achieving a high score, as opposed to ''CCC'' where eventually your monster '''will''' be brought down no matter how well you play.

to:

A 1986 video game by Creator/{{Epyx}}, which inverted the usual premise of you being the hero trying to save the day to having you control the big bad monster menacing the world. Overall it plays like a streamlined version of the earlier VideoGame/CrushCrumbleAndChomp Perhaps the most dramatic difference being that there are actual win conditions beyond achieving a high score, as opposed to ''CCC'' where eventually your monster '''will''' be brought down no matter how well you play.



* MightyGlacier: Godzilla and Mechanon, who are the slowest monsters but can suck the most damage.

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* MightyGlacier: Godzilla Godzilla, Glog and Mechanon, Mechatron, who are the slowest monsters but can suck the most damage.
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A 1986 video game by Creator/{{Epyx}}, which inverted the usual premise of you being the hero trying to save the day to having you control the big bad monster menacing the world. Overall it plays like a streamlined version of VideoGame/CrushCrumbleAndChomp Perhaps the most dramatic difference being that there are actual win conditions beyond achieving a high score, as opposed to ''CCC''' where eventually your monster '''will''' be brought down no matter how well you play.

to:

A 1986 video game by Creator/{{Epyx}}, which inverted the usual premise of you being the hero trying to save the day to having you control the big bad monster menacing the world. Overall it plays like a streamlined version of VideoGame/CrushCrumbleAndChomp Perhaps the most dramatic difference being that there are actual win conditions beyond achieving a high score, as opposed to ''CCC''' ''CCC'' where eventually your monster '''will''' be brought down no matter how well you play.
Is there an issue? Send a MessageReason:
None


A 1986 video game by Creator/{{Epyx}}, which inverted the usual premise of you being the hero trying to save the day to having you control the big bad monster menacing the world. Overall it plays like a streamlined version of VideoGame/CrushCrumbleAndChomp

to:

A 1986 video game by Creator/{{Epyx}}, which inverted the usual premise of you being the hero trying to save the day to having you control the big bad monster menacing the world. Overall it plays like a streamlined version of VideoGame/CrushCrumbleAndChomp
VideoGame/CrushCrumbleAndChomp Perhaps the most dramatic difference being that there are actual win conditions beyond achieving a high score, as opposed to ''CCC''' where eventually your monster '''will''' be brought down no matter how well you play.
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* RegeneratingHealth: The monsters will slowly heal from damage, except for Mechatron (the manual implies he should have this ability, but went rogue before it was installed).

to:

* RegeneratingHealth: The monsters will slowly heal from damage, except for Mechatron (the manual ([[AllThereInTheManual the manual]] implies he should have this ability, but went rogue before it was installed).
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* AwesomeButImpractical: Godzilla's BreathWeapon and Mechatron's [[FrickinLaserBeams laser gun]], with how they can only hit something right next to your monster, take a second to fire, and then have a [[CombatantCooldownSystem cooldown period]] before they can be used again. They're basically useless unless you want to destroy a building without having to bump into it a bunch of times. Mr. Meringue has a similar attack with all the same drawbacks, but which is even weaker.

to:

* AwesomeButImpractical: Godzilla's BreathWeapon and Mechatron's [[FrickinLaserBeams laser gun]], with how they can only hit something right next to your monster, take a second to fire, and then have a [[CombatantCooldownSystem cooldown period]] before they can be used again. They're basically useless unless you want to destroy a building without having to bump into it a bunch of times. Mr. Meringue has a similar attack with all the same drawbacks, but which is even weaker.''weaker''.
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* AwesomeButImpractical: Godzilla's BreathWeapon and Mechatron's [[FrickinLaserBeams laser gun]], with how they can only hit something right next to your monster, take a second to fire, and then have a [[CombatantCooldownSystem cooldown period]] before they can be used again. They're basically useless unless you want to destroy a building without having to bump into it a bunch of times.

to:

* AwesomeButImpractical: Godzilla's BreathWeapon and Mechatron's [[FrickinLaserBeams laser gun]], with how they can only hit something right next to your monster, take a second to fire, and then have a [[CombatantCooldownSystem cooldown period]] before they can be used again. They're basically useless unless you want to destroy a building without having to bump into it a bunch of times. Mr. Meringue has a similar attack with all the same drawbacks, but which is even weaker.
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* RegeneratingHealth: The monsters will slowly heal from damage, except for Mechatron (the manual implies he should have this ability, but went rogue before it was installed).

to:

* RegeneratingHealth: The monsters will slowly heal from damage, except for Mechatron (the manual implies he should have this ability, but went rogue before it was installed).installed).
* TheEndOrIsIt: Depending on the mission, if you lose you might get a postscript about how more of their kind are probably still out there and the menace isn't over.
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Added DiffLines:

* MonumentalDamage: Wouldn't be a real movie about rampaging monsters without it! Oddly also one of the best ways to orient yourself with the in-manual map, since you spawn randomly every time you start a new game.
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A 1986 video game by Epyx, which inverted the usual premise of you being the hero trying to save the day to having you control the big bad monster menacing the world. Overall it plays like a streamlined version of VideoGame/CrushCrumbleAndChomp

to:

A 1986 video game by Epyx, Creator/{{Epyx}}, which inverted the usual premise of you being the hero trying to save the day to having you control the big bad monster menacing the world. Overall it plays like a streamlined version of VideoGame/CrushCrumbleAndChomp
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* [[Franchise/{{Godzilla}}]], the King of the Monsters himself.

to:

* [[Franchise/{{Godzilla}}]], Franchise/{{Godzilla}}, the King of the Monsters himself.
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* AwesomeButImpractical: Godzilla's BreathWeapon and Mechatron's [[FrickinLaserBeams laser gun]], with how they can only hit something right next to your monster, take a second to fire, and then have a [[CombatCooldownSystem cooldown period]] before they can be used again. They're basically useless unless you want to destroy a building without having to bump into it a bunch of times.

to:

* AwesomeButImpractical: Godzilla's BreathWeapon and Mechatron's [[FrickinLaserBeams laser gun]], with how they can only hit something right next to your monster, take a second to fire, and then have a [[CombatCooldownSystem [[CombatantCooldownSystem cooldown period]] before they can be used again. They're basically useless unless you want to destroy a building without having to bump into it a bunch of times.

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* [[Franchise/Godzilla]], the King of the Monsters himself.

to:

* [[Franchise/Godzilla]], [[Franchise/{{Godzilla}}]], the King of the Monsters himself.



* AwesomeButImpractical: Godzilla's BreathWeapon and Mechatron's [[FrickinLaserBeams laser gun]], with how they can only hit something right next to your monster, take a second to fire, and then have a cooldown period before they can be used again. They're basically useless you want to destroy a building without having to bump into it a bunch of times.

to:

* AwesomeButImpractical: Godzilla's BreathWeapon and Mechatron's [[FrickinLaserBeams laser gun]], with how they can only hit something right next to your monster, take a second to fire, and then have a [[CombatCooldownSystem cooldown period period]] before they can be used again. They're basically useless unless you want to destroy a building without having to bump into it a bunch of times.times.
* FragileSpeedster: Sphectra, who is the fastest monster and the only one who can fly, but who does and can take the least damage. Tarantus to a slightly lesser extent.
* MightyGlacier: Godzilla and Mechanon, who are the slowest monsters but can suck the most damage.



* ProductPlacement: Each game is set up like it's an actual movie with a crowd in a theater watching "coming attractions" for other Epyx games before the sessions tarts.

to:

* NoWaterproofingInTheFuture: Mechatron will short out and die quickly after entering water.
* ProductPlacement: Each game is set up like it's an actual movie with a crowd in a theater watching "coming attractions" for other Epyx games before the sessions tarts.tarts.
* RegeneratingHealth: The monsters will slowly heal from damage, except for Mechatron (the manual implies he should have this ability, but went rogue before it was installed).
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* Mr. Meringue, an {{Expy}} of [[Film/Ghostbusters(1984) The Stay Puft Marshmallow Man]].

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* Mr. Meringue, an {{Expy}} of [[Film/Ghostbusters(1984) [[Film/Ghostbusters1984 The Stay Puft Marshmallow Man]].
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* Mr. Meringue, an {{Expy}} of [[Film/Ghostbuster(1984) The Stay Puft Marshmallow Man]].

to:

* Mr. Meringue, an {{Expy}} of [[Film/Ghostbuster(1984) [[Film/Ghostbusters(1984) The Stay Puft Marshmallow Man]].
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* Mr. Meringue, an {{Expy}} of [[Film/Ghostbuster1984 The Stay Puft Marshmallow Man]].

You have your choice of multiple cities to destroy (New York, San Francisco, London, Moscow, Paris [[TokyoIsTheCenterOfTheUniverese and of course Tokyo]]), and various goals you can assign to each game (eat every vehicle in sight, find your missing offspring, destroy a radio relay, escape the city before you're destroyed, or just a good old rampage through the city).

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* Mr. Meringue, an {{Expy}} of [[Film/Ghostbuster1984 [[Film/Ghostbuster(1984) The Stay Puft Marshmallow Man]].

You have your choice of multiple cities to destroy (New York, San Francisco, London, Moscow, Paris [[TokyoIsTheCenterOfTheUniverese [[TokyoIsTheCenterOfTheUniverse and of course Tokyo]]), and various goals you can assign to each game (eat every vehicle in sight, find your missing offspring, destroy a radio relay, escape the city before you're destroyed, or just a good old rampage through the city).
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Added DiffLines:

A 1986 video game by Epyx, which inverted the usual premise of you being the hero trying to save the day to having you control the big bad monster menacing the world. Overall it plays like a streamlined version of VideoGame/CrushCrumbleAndChomp

So saying, the game gives you six playable monsters:
* [[Franchise/Godzilla]], the King of the Monsters himself.
* Tarantus, a GiantSpider.
* Sphectra, a huge wasp.
* Glog, a [[GreenAesop pollution-spawned]] BlobMonster.
* Mechatron, a [[AIIsACrapshoot marauding]] military robot.
* Mr. Meringue, an {{Expy}} of [[Film/Ghostbuster1984 The Stay Puft Marshmallow Man]].

You have your choice of multiple cities to destroy (New York, San Francisco, London, Moscow, Paris [[TokyoIsTheCenterOfTheUniverese and of course Tokyo]]), and various goals you can assign to each game (eat every vehicle in sight, find your missing offspring, destroy a radio relay, escape the city before you're destroyed, or just a good old rampage through the city).

----
!!Provides examples of:

* AwesomeButImpractical: Godzilla's BreathWeapon and Mechatron's [[FrickinLaserBeams laser gun]], with how they can only hit something right next to your monster, take a second to fire, and then have a cooldown period before they can be used again. They're basically useless you want to destroy a building without having to bump into it a bunch of times.
* MonsterIsAMommy: The mission where your monster is destroying buildings trying to find their son. Complete with a soppy ending where everyone feels bad for attacking when they realize what the monster was really trying to do.
* ProductPlacement: Each game is set up like it's an actual movie with a crowd in a theater watching "coming attractions" for other Epyx games before the sessions tarts.

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