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* FantasticDrug: ''Wars'' allows the player to pump their cyborgs with two types of drug; Red Mist creates heightened awareness, making Agents shoot any armed personnel they encounter. Blue Funk, on the other hand, makes the user acutely paranoid, resulting in them shooting anything that moves.
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* ColorCodedForYourConvenience: In ''Syndicate Wars'', each type of person tracked on the radar appears as a different coloured dot; Eurocorp and ex-Eurocorp Agents as well as vehicles are red, Zealots are white, scientists are gold, [[{{Mooks}} Operatives]] are pink, police are blue, the Unguided are green and civilians are grey.
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*** [[MurderInc The Independent Intelligence Agency]] - The {{CIA}} gone private. Being [[{{Eagleland}} American]], they [[PeaceThroughSuperiorFirepower like big guns]] and their agents are chosen for being MightyGlacier[=s=].

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*** [[MurderInc The Independent Intelligence Agency]] - The {{CIA}} gone private. Being [[{{Eagleland}} American]], they [[PeaceThroughSuperiorFirepower [[UsefulNotes/PeaceThroughSuperiorFirepower like big guns]] and their agents are chosen for being MightyGlacier[=s=].
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In a {{dystopia}}n future, the world is controlled by powerful [[TheSyndicate syndicates]] ruling it through the [[BadCopIncompetentCop police]] and [[CannonFodder military]]. The vast majority of the population just takes it because they spend much of their time on the cybernetic equivalent of [[MayContainEvil happy pills]]. You take the role of the evil overlord of one of these syndicates and control a team of cyborg killing machines, or as you call them agents, that follow your every command in a quest to achieve complete world dominance.

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In a CyberPunk {{dystopia}}n future, the world is controlled by powerful [[TheSyndicate syndicates]] ruling it through the [[BadCopIncompetentCop police]] and [[CannonFodder military]]. The vast majority of the population just takes it because they spend much of their time on the cybernetic equivalent of [[MayContainEvil happy pills]]. You take the role of the evil overlord of one of these syndicates and control a team of cyborg killing machines, or as you call them agents, that follow your every command in a quest to achieve complete world dominance.
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* CorruptCorporateExecutive: That's you, instructing your agents to gun down people [=EuroCorp=] finds inconvenient. Maybe your department is [[AmericanPsycho Murders And Executions]].

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* CorruptCorporateExecutive: That's you, instructing your agents to gun down people [=EuroCorp=] finds inconvenient. Maybe your department is [[AmericanPsycho [[Literature/AmericanPsycho Murders And Executions]].
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Added in a new trope to the classic Syndicate series.

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* YouHaveOutlivedYourUsefulness: The fate of your player character in the Church in ''Syndicate Wars''. To elaborate, after completing the second to last mission, you are left to die on Earth as The Nine go to the moon to wipe out humanity and replace it with their own kin. Needless to say, [[RoaringRampageOfRevenge you don't take this lightly.]]
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* KillSat: Satellite Rain gives the player the option to attack a target with an orbital bombardment. It has to be placed like a mine.


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* TakingYouWithMe: In ''Syndicate Wars'', killing any character carrying a High Explosive will result in the explosive being detonated after a warning noise. This makes the Columbo Orbit Station mission ''extremely'' difficult, as all the Zealots patrolling the station are carrying them, so they have to be disarmed upon eliminating each enemy, making the Graviton Gun unviable. Any of your agents with the Body Level 1 modification or greater can also be detonated either pre-mortem or post-mortem.
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* HollywoodCyborg

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* HollywoodCyborgHollywoodCyborg: You can upgrade your agents by [[ArtificialLimbs replacing their body parts with cybernetic replacments]] making them stronger, faster, smarter and more durable.

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A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game is an action {{RPG}} / {{FPS}} hybrid written by Creator/RichardKMorgan. You play as Miles Kilo, a new Agent under [=EuroCorp=] implanted with a prototype DART chip which grants him cutting-edge hacking abilities. The game is linear with Kilo a [[HeroicMime silent protagonist]] and most of the story coming through cut-scenes or the environment.

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A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game is an action {{RPG}} / {{FPS}} hybrid written by Creator/RichardKMorgan. You play as Miles Kilo, Kilo (who has been converted to Foot Pound), a new Agent under [=EuroCorp=] implanted with a prototype DART chip which grants him cutting-edge hacking abilities. The game is linear with Kilo a [[HeroicMime silent protagonist]] and most of the story coming through cut-scenes cinematics or the environment.



The most commonly referenced game element is "breaching" -- real-time hacking of not only your environment, but also your ''[[ElectronicTelepathy enemies]].'' The Persuadertron has been subsumed under this function, along with the ability to make enemies "Suicide" by holding a grenade or making their weapons explode through "Backfires". EverythingIsOnline, and the adrenaline surge of killing mooks translates into processing cycles, and thus more "breaches."

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The most commonly referenced game element is "breaching" -- real-time hacking of not only your environment, but also your ''[[ElectronicTelepathy enemies]].'' The Persuadertron has been subsumed under this function, along with the ability to make enemies "Suicide" by holding a grenade or making their weapons explode through "Backfires". EverythingIsOnline, and the adrenaline surge of killing mooks translates into processing cycles, and thus more "breaches." This was, however, criticised by some as a "glorified use key."


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* ShortRangeShotgun: The shotgun has a shorter effective range than the pistol, leading to one magazine pointing this out to newcomers:
-->''"Shotguns cost more than pistols," you say, "They must be better! I'll have a half dozen pump-action twelve gauges." In walks RutgerHauer Junior with his arsenal and gets picked off by a puny guy with a pistol."
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there was nothing RPG about it


''Syndicate'' is an [[ActionGame Action]] / [[RealTimeStrategy Stra]][[TurnBasedStrategy tegy]] hybrid developed by Creator/BullfrogProductions and released in 1993 for the UsefulNotes/{{Amiga}} and UsefulNotes/IBMPersonalComputer. An {{RPG}} / {{FPS}} reboot was made in 2012 by Creator/StarbreezeStudios and Creator/ElectronicArts.

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''Syndicate'' is an [[ActionGame Action]] / [[RealTimeStrategy Stra]][[TurnBasedStrategy tegy]] hybrid developed by Creator/BullfrogProductions and released in 1993 for the UsefulNotes/{{Amiga}} and UsefulNotes/IBMPersonalComputer. An {{RPG}} / {{FPS}} reboot was made in 2012 by Creator/StarbreezeStudios and Creator/ElectronicArts.

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* TheGuardsMustBeCrazy: Using a Clone Shield in ''Syndicate Wars'' makes your agents look like ordinary civilians, meaning enemies will not attack them. This is fine for walking in public areas, but it also allows them to enter high-security military compounds and even the Colombo space elevator without anyone bothering to ask them for some sort of ID.

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* TheGuardsMustBeCrazy: Using a Clone Shield in ''Syndicate Wars'' makes your agents look like ordinary civilians, meaning enemies will not attack them. This is fine for walking in public areas, but it also allows them your agents to enter high-security military compounds and even other areas that should be off-limits to civilians (even the Colombo space elevator elevator!) without anyone bothering to ask them for some sort of ID.



* MenAreTheExpendableGender: Averted in Syndicate Wars. [=EuroCorp=] agents and guards, as well as the Police, are universally male, barring one or two renegade female Eurocorp agents, but the Unguided and the Church of the New Epoch include plenty of female troops (Church Zealots all look the same, but when playing as them some have female names).

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* MenAreTheExpendableGender: Averted in Syndicate Wars. [=EuroCorp=] agents and guards, as well as the Police, are universally male, barring one or two renegade female Eurocorp agents, but the Unguided and the Church of the New Epoch include plenty of female troops (Church Zealots all look the same, but when playing as them the Church, some are revealed to have female names).


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** The Electron Mace isn't a close combat weapon; it's a LightningGun.
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Badass is no longer a trope.


* MadeOfIron: Shotgun? 'Tis but a scratch. Your agents ''are'' {{badass}} cyborg SuperSoldier[=s=].

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* MadeOfIron: Shotgun? 'Tis but a scratch. Your agents ''are'' {{badass}} badass cyborg SuperSoldier[=s=].

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* GratuitousSpanish: Cayman Global dropships are called "Rapiñas", as in RapePillageAndBurn[[note]]Lit. Spanish for rapine.[[/note]]. Considering Cayman's idea of "covert extraction" involves sending an Agent and a small army of troops to shoot up a skyscraper in the middle of Manhattan, all to kidnap ''one'' [=EuroCorp=] "soft asset", it's an [[MeaningfulName appropriate name]].



* MeaningfulName: Cayman Global dropships are known as "[[GratuitousSpanish Rapiñas]]", as in RapePillagePlunder[[note]]Lit. Spanish for rapine.[[/note]]. Considering Cayman's idea of "covert extraction" involves sending an Agent and a small army of troops to shoot up a skyscraper in the middle of Manhattan, all to kidnap a ''single'' Eurocorp "soft asset", it's an appropriate name.
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* MeaningfulName: Cayman Global dropships are known as "[[GratuitousSpanish Rapiñas]]", as in RapePillagePlunder[[note]]Lit. Spanish for rapine.[[/note]]. Considering Cayman's idea of "covert extraction" involves sending an Agent and a small army of troops to shoot up a skyscraper in the middle of Manhattan, all to kidnap a ''single'' Eurocorp "soft asset", it's an appropriate name.
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* RequiredSecondaryPowers: The infobank entry for liquid shields says that they can withstand even 105mm rounds, but the concussive force transferred pastes the shieldbearer.

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* RequiredSecondaryPowers: The infobank entry for liquid shields says that they can withstand even 105mm rounds, but the concussive force transferred pastes the shieldbearer. Also seen as Gameplay and Story Integration; your standard weapons bounce harmlessly off liquid armor, but a high-velocity minigun will turn both liquid armor troopers and liquid shield soldiers into wet paste.
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*** [[AussiesWithArtillery The TLC]] - Expanding from their initial goal of liberation for Tasmania, they [[LaResistance kicked the Tao out of Australia]] despite being known for their poor aim, because the execs controlling their agents are always [[TheAlcoholic drunk]].

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*** [[AussiesWithArtillery [[UsefulNotes/AussiesWithArtillery The TLC]] - Expanding from their initial goal of liberation for Tasmania, they [[LaResistance kicked the Tao out of Australia]] despite being known for their poor aim, because the execs controlling their agents are always [[TheAlcoholic drunk]].
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* CorporateWarfare: The basic plotline of the original game has several powerful crime syndicates fighting of global domination. Also features in Syndicate Wars, where the Harbinger virus loosens Eurocorp's hold over the world, allowing splinter syndicates to emerge and challenge its rule.

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* CorporateWarfare: The basic plotline of the original game has several powerful crime syndicates fighting of global for world domination. Also features in Syndicate Wars, where the Harbinger virus loosens Eurocorp's hold over the world, allowing splinter syndicates to emerge and challenge its rule.
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* CorporateWarfare: The basic plotline of the original game has several powerful crime syndicates fighting of global domination. Also features in Syndicate Wars, where the Harbinger virus loosen's Eurocorp's hold over the world, allowing splinter syndicates to emerge and challenge its rule.

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* CorporateWarfare: The basic plotline of the original game has several powerful crime syndicates fighting of global domination. Also features in Syndicate Wars, where the Harbinger virus loosen's loosens Eurocorp's hold over the world, allowing splinter syndicates to emerge and challenge its rule.
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* InertialDampening: [[AllThereInTheManual According to the manual]] for ''Syndicate Wars'', inertial dampening equipment is issued to agents to allow them to carry [[GatlingGood miniguns]] as personal weapons.
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** Also, the agents you see in the game are either this, [[BlondesAreEvil blonde]] or ''[[YouGottaHaveBlueHair blue]]''. Given that [[ColourCodedForYourConvenience all agents have their hair color fixed to their parent]] MegaCorp, this can be assumed to be a uniform dye job.

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** Also, the agents you see in the game are either this, [[BlondesAreEvil blonde]] blonde or ''[[YouGottaHaveBlueHair blue]]''. Given that [[ColourCodedForYourConvenience all agents have their hair color fixed to their parent]] MegaCorp, this can be assumed to be a uniform dye job.
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A four-player co-op mode is also included, where you play as one of four Agents under upstart rival syndicate Wulf Western going against other syndicates, including [=EuroCorp=]. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, showcasing the Western Europe level.

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A four-player co-op mode is also included, where you play as one of four Agents under upstart rival syndicate Wulf Western going against other syndicates, including [=EuroCorp=]. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, [=PS3=], showcasing the Western Europe level.
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** In ''Syndicate Wars'', upgrading an agent with a complete set of cybernetics (particularly level 1) will have them resemble ''Franchise/TheTerminator''.

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** In ''Syndicate Wars'', upgrading an agent with a complete set of cybernetics (particularly level 1) will have them resemble ''Franchise/TheTerminator''.a ''Franchise/{{Terminator}}''.

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* HandCannon: All the handguns, but especially the Bullhammer Mk II, a [[RevolversAreJustBetter revolver]] firing .600. One upgrade option for that is the [[MagneticWeapons Magnetic Acceleration Rail]], which gives it an impact profile, to directly quote the fluff: "such that it's often mistaken for cannon or explosive blasts in police investigations."

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* HandCannon: All the handguns, but especially the The Bullhammer Mk II, a [[RevolversAreJustBetter revolver]] firing .600. One upgrade option for that is the [[MagneticWeapons Magnetic Acceleration Rail]], which gives it an impact profile, to directly quote the fluff: "such that it's often mistaken for cannon or explosive blasts in police investigations.""
** There's also the Razorback, a .44 Magnum revolver that somehow holds ten rounds even though its cylinder appears to be the same size as an ordinary six-shot revolver.



* HyperspaceArsenal: Averted where the game makes you conform to the now-standard two gun setup.


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* HollywoodSilencer: The UMK submachine used by the Downzone Subverters gun has a detachable suppressor. Given how there are no opportunities to play stealthily, one has to wonder why it's even included.


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* HyperspaceArsenal: Averted: the game makes you conform to the now-standard two gun setup.
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* EverythingBreaks: In ''Syndicate Wars'', most buildings can be destroyed with explosives or larger guns. They all collapse spectacularly.
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* SoLastSeason: The Uzi is a decent early automatic weapon in the original game. In ''Syndicate Wars'', it's now relegated to the role of pistol. The menu description notes that it's obsolete. The Church Of The New Epoch's description for the minigun notes that it too is obsolete.
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Moved to trivia page


* TheWikiRule: [[http://www.syndicatewiki.com/ Overall wiki]].



* HeyItsThatVoice: This game has [[VideoGame/{{Killzone}} Scolar Visari]], [[Franchise/{{Halo}} The Prophet of Truth]], and Creator/RosarioDawson as the 3 main characters. Also, Creator/KathSoucie voices your CHIP. Not her first time playing a [[WesternAnimation/SonicSatAM computer]] either.
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* NonIndicativeName: The Gauss Gun isn't some sort of coilgun, it's a rocket launcher.
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* ZeppelinsFromAnotherWorld: You operate from an airship with huge advertising screens on the sides.

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* ZeppelinsFromAnotherWorld: You operate from an airship with huge advertising screens on the sides. According to the manual for ''Syndicate Wars'', this is to minimise lag between executives and agents.
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A SpiritualSuccessor from some of the original crew called ''VideoGame/SatelliteReign'' has been [[http://www.kickstarter.com/projects/5livesstudios/satellite-reign funded]] via Website/{{Kickstarter}} and is currently in development. It went to UsefulNotes/{{Steam}} Early Access on December 11, 2014 and is slated for 2015 release.

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A SpiritualSuccessor from some of the original crew called ''VideoGame/SatelliteReign'' has been was [[http://www.kickstarter.com/projects/5livesstudios/satellite-reign funded]] via Website/{{Kickstarter}} and is currently in development. Website/{{Kickstarter}}. It went to UsefulNotes/{{Steam}} Early Access on December 11, 2014 and is slated for 2015 release.released on August 28, 2015.

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