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* DeadlyEuphemism: "Unusual and innovative lobbying techniques" are used to describe a multiple murder and putting of people into comas.


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* GrievousHarmWithABody: An infobank entry mentions an Agent throwing a suspect off a tall building. This trope comes in when the entry mentions that the body just missed a secretary and would have hit her had it been thrown a few seconds earlier.


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** Something called "Re-Member" is mentioned, [[TotalRecall which can give you false memories. Someone wants to get memories of being an Agent.]]

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* BlatantLies: After getting to the front of the train, Merit tells the controller's cabin that he's Aspari security and has dealt with the situation. The guillible guard opens the door and promptly takes a bullet to the face.



* BottomlessMagazines: The minigun has this, with no attempt whatsoever to justify it.



* ButNotTooForeign: Agent Tatsuo's surname is Hamilton.



* FragileSpeedster: According to his infobank entry, Agent Tatsuo's augmentations are focused on speed at the expense of defence and regeneration. By normal human standards he's still a LightningBruiser who can take enough damage to kill a platoon.



** The Subverters use crude molotov cocktails instead of electronic frag grenades. They can't be breeched, detonate on impact, and are a one-hit-kill against you even if it's not a direct hit. This can make them DemonicSpiders.
* ShoutOut: The Kusanagi brand assault and sniper rifles. While the name is OlderThanTheyThink, in this context it's hard to avoid thinking of [[GhostInTheShell a certain Major.]]

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** The Subverters use crude molotov cocktails instead of electronic frag grenades. They can't be breeched, detonate on impact, and are a one-hit-kill OneHitKill against you even if it's not a direct hit. This can make them DemonicSpiders.
* ShoutOut: ShoutOut:
**
The Kusanagi brand assault and sniper rifles. While the name is OlderThanTheyThink, in this context it's hard to avoid thinking of [[GhostInTheShell a certain Major.]]]]
** The fifth mission is titled "Film/EscapeFromLA".

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* EncyclopediaExposita: The infobank.



* EvilVersusEvil: Eurocorp and Aspari. They fight against one another, but both of them show callous disregard for the lives of their customers and personnel. This is also implied to be the case with the other corporations.

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* EvilVersusEvil: Eurocorp and Aspari. They fight against one another, but both of them show callous disregard for the lives of their customers and personnel. This is also implied to be the case with the other corporations. The Downzone Subverters are BombThrowingAnarchists and little better than the corps.


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** The infobank entry on ballistic shields mentions a Eurocorp memo to switch to liquid polymer defences, foreshadowing the liquid armour troopers.

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!The Original Syndicate provides examples of (2012 remake tropes go below):

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!The Original [[folder: Syndicate provides examples of (2012 remake tropes go below):(Original series)]]




!The Reboot/Remake provides examples of:

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\n!The Reboot/Remake provides examples of:[[/folder]]

[[folder:Syndicate (2012)]]



* TheWikiRule: [[http://www.syndicatewiki.com/wiki/Syndicate_Wiki Here ya go.]]

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* TheWikiRule: [[http://www.syndicatewiki.com/wiki/Syndicate_Wiki Here ya go.]]]]
[[/folder]]
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* InTheHood: Subverters wear hoodies.
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* BetterToDieThanBeKilled: The way in which [[spoiler: Jack Denham in the final mission chooses to die, by throwing himself in a gap in his damaged tower to the ground far below]]. Also counts for [[spoiler: Logos, though his is more of a TakingYouwithMe kind]].

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* BetterToDieThanBeKilled: The way in which [[spoiler: Jack Denham in the final mission chooses to die, by throwing himself in a gap in his damaged tower to the ground far below]]. Also counts for [[spoiler: Logos, though his is more of a TakingYouwithMe TakingYouWithMe kind]].
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The second part is the tactical view where you actually do the mission by
controlling your team of up to 4 agents. The tactical view sports an isometric view and some pretty impressive (for the time) environments: cities, army bases, secret research facilities etc. that are convincingly "alive", busy streets have people and cars going about their business, trains that can be ridden, cars that can be driven, army bases have drilling soldiers and so on. These environments also react convincingly to your actions with civilians running away from your agents when they draw their weapons, police trying to stop them, and {{stuff blowing up}} when they shoot it.

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The second part is the tactical view where you actually do the mission by
by controlling your team of up to 4 agents. The tactical view sports an isometric view and some pretty impressive (for the time) environments: cities, army bases, secret research facilities etc. that are convincingly "alive", busy streets have people and cars going about their business, trains that can be ridden, cars that can be driven, army bases have drilling soldiers and so on. These environments also react convincingly to your actions with civilians running away from your agents when they draw their weapons, police trying to stop them, and {{stuff blowing up}} when they shoot it.
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But if you think you can go around just persuading people you are wrong. [[ThisIsSparta This! Is! Syndicate!]] And it is impossible to finish the game without killing, mayhem, and ruthless disregard for property!

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But if you think you can go around just persuading people you are wrong. [[ThisIsSparta [[PunctuatedForEmphasis This! Is! Syndicate!]] And it is impossible to finish the game without killing, mayhem, and ruthless disregard for property!
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* DamnYouMuscleMemory: The control scheme has enough similarities to fellow published-by-EA ''VideoGame/{{Crysis}} 2'', including the sprint-into-slide and automatic ledgegrabbing, that you might be confused when it isn't. L1/LB is Breach, not Maximum Armour; R1/RB is DART Overlay rather than Cloak. The real kicker, though, is when you double-tap Y/Triangle to get your 'nades out and wonder why they don't show up. It's hold Y/Triangle here.
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''Syndicate'' is an [[ActionGame Action]]/[[RealTimeStrategy Stra]][[TurnBasedStrategy tegy]] hybrid developed by [[http://en.wikipedia.org/wiki/Bullfrog_Productions Bullfrog]]. A {{RPG}}/{{FPS}} Reboot was made in 2012 by Starbreeze Studios and [[ElectronicArts EA]] (Game Details below).

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''Syndicate'' is an [[ActionGame Action]]/[[RealTimeStrategy Stra]][[TurnBasedStrategy tegy]] hybrid developed by [[http://en.wikipedia.org/wiki/Bullfrog_Productions Bullfrog]]. Bullfrog]] and released in 1993 for the Amiga and IBM PC. A {{RPG}}/{{FPS}} Reboot was made in 2012 by Starbreeze Studios and [[ElectronicArts EA]] ElectronicArts (Game Details below).



Well received and fondly remembered, ''VideoGame/{{Syndicate}}'' was hailed for its (at the time) impressive graphics, environments, AI, and [[WideOpenSandbox game play freedom]]. It is notable as an early example of a video game {{villain protagonist}}, and its portrayal of evil acts while totally lacking karmic or moral punishments. [[http://www.gog.com/en/gamecard/syndicate It is now available at GOG.com]] if you still have yet to pick it up.

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Well received and fondly remembered, ''VideoGame/{{Syndicate}}'' was hailed ''Syndicate'' had for its (at the time) time impressive graphics, environments, AI, and [[WideOpenSandbox game play freedom]]. It is notable as an early example of a video game {{villain protagonist}}, and its portrayal of evil acts while totally lacking karmic or moral punishments. [[http://www.gog.com/en/gamecard/syndicate It is now available at GOG.com]] if you still have yet to pick it up.
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** If you use the Suicide ability on the first guard you see in the first mission after you acquire it, the data gathered mentions the "Persuadertron" by name. This troper thought it was a typo or joke until he came to this page and saw that that device was in the original game.
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** If you use the Suicide ability on the first guard you see in the first mission after you acquire it, the data gathered mentions the "Persuadertron" by name. This troper thought it was a typo or joke until he came to this page and saw that that device was in the original game.
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* DoomTroops: Almost all the mooks, but especially the EliteMooks.



** Subverters are immune to breaching, because they don't have any chips for you to hack. Their weapons can still be hacked, though.

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** Subverters are immune to breaching, because they don't have any chips for you to hack. Their weapons can still be hacked, though. though.
* LastDitchMove: Electro and reactive armours have these. You get achievements for using them to kill other mooks.
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* NeckSnap: One of the melee attacks in the reboot.


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* NeckSnap: One of the melee attacks in the reboot.
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* MegaCorp: Just like in the original, Syndicates act as the sole authority in a region controlling everything from sanitation to law enforcement.


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* PeaceAndLoveIncorporated: The Syndicates are like a textbook on how to do this. They criticize their competitors for their unethical actions while doing the exact same things, all while caring first and foremost for their "consumers."
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A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game is an action {{RPG}}/{{FPS}} hybrid written by RichardKMorgan. You play as Miles Kilo, a new Agent under Eurocorp implanted with a prototype DART chip which grant him cutting-edge hacking abilities. The game is linear with Kilo a [[Heroic Mime silent protagonist]] and most of the story coming through cut-scenes or the environment.

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A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game is an action {{RPG}}/{{FPS}} hybrid written by RichardKMorgan. You play as Miles Kilo, a new Agent under Eurocorp implanted with a prototype DART chip which grant him cutting-edge hacking abilities. The game is linear with Kilo a [[Heroic Mime [[HeroicMime silent protagonist]] and most of the story coming through cut-scenes or the environment.
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A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game is an action {{RPG}}/{{FPS}} hybrid written by RichardKMorgan. You play as Miles Kilo, a new Agent under Eurocorp emplanted with a prototype DART chip which grant him cutting-edge hacking abilities. The story is linear with Kilo a silent protagonist and most of the story coming through cut-scenes or the environment.

to:

A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game is an action {{RPG}}/{{FPS}} hybrid written by RichardKMorgan. You play as Miles Kilo, a new Agent under Eurocorp emplanted implanted with a prototype DART chip which grant him cutting-edge hacking abilities. The story game is linear with Kilo a [[Heroic Mime silent protagonist protagonist]] and most of the story coming through cut-scenes or the environment.
environment.

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Adjusting for 2012 Reboot


''Syndicate'' is an [[ActionGame Action]]/[[RealTimeStrategy Stra]][[TurnBasedStrategy tegy]] hybrid developed by [[http://en.wikipedia.org/wiki/Bullfrog_Productions Bullfrog]].

to:

''Syndicate'' is an [[ActionGame Action]]/[[RealTimeStrategy Stra]][[TurnBasedStrategy tegy]] hybrid developed by [[http://en.wikipedia.org/wiki/Bullfrog_Productions Bullfrog]].
Bullfrog]]. A {{RPG}}/{{FPS}} Reboot was made in 2012 by Starbreeze Studios and [[ElectronicArts EA]] (Game Details below).



The game features immersive environments, nice graphics, and game-play that successfully combines strategy and action.

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The game features immersive Well received and fondly remembered, ''VideoGame/{{Syndicate}}'' was hailed for its (at the time) impressive graphics, environments, nice graphics, AI, and game-play that successfully combines strategy [[WideOpenSandbox game play freedom]]. It is notable as an early example of a video game {{villain protagonist}}, and action.
its portrayal of evil acts while totally lacking karmic or moral punishments. [[http://www.gog.com/en/gamecard/syndicate It is now available at GOG.com]] if you still have yet to pick it up.



!Wrap up:

Well received and fondly remembered, ''VideoGame/{{Syndicate}}'' was hailed for its (at the time) impressive graphics, environments, AI, and [[WideOpenSandbox game play freedom]]. It is notable as an early example of a video game {{villain protagonist}}, and its portrayal of evil acts while totally lacking karmic or moral punishments. [[http://www.gog.com/en/gamecard/syndicate It is now available at GOG.com]] if you still have yet to pick it up.

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!Wrap up:

Well received
!Expansion and fondly remembered, ''VideoGame/{{Syndicate}}'' was hailed for its (at the time) impressive graphics, environments, AI, and [[WideOpenSandbox game play freedom]]. It is notable as an early example of a video game {{villain protagonist}}, and its portrayal of evil acts while totally lacking karmic or moral punishments. [[http://www.gog.com/en/gamecard/syndicate It is now available at GOG.com]] if you still have yet to pick it up.
Sequel:



A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game is an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan. You play as Miles Kilo, a new Agent under Eurocorp. A four-player co-op mode is also included, where you play as one of four Agents under upstart rival syndicate Wulf Western going against other syndicates, including Eurocorp. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, showcasing the Western Europe level.

The most commonly referenced game element is "breaching" - real-time hacking of not only your environment, but your ''[[ElectronicTelepathy enemies]].'' Persuading has been subsumed under this function. EverythingIsOnline, and the adrenaline surge of killing mooks translates into processing cycles, and thus more "breaches".

!This game provides examples of (remake tropes go below):

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!2012 Series Reboot
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/250px-Syndicate_coverart_4313.jpg]]

A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game is an action {{RPG}}/{{FPS}} hybrid... hybrid written by RichardKMorgan. You play as Miles Kilo, a new Agent under Eurocorp. Eurocorp emplanted with a prototype DART chip which grant him cutting-edge hacking abilities. The story is linear with Kilo a silent protagonist and most of the story coming through cut-scenes or the environment.

A four-player co-op mode is also included, where you play as one of four Agents under upstart rival syndicate Wulf Western going against other syndicates, including Eurocorp. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, showcasing the Western Europe level.

The most commonly referenced game element is "breaching" - real-time hacking of not only your environment, but your ''[[ElectronicTelepathy enemies]].'' Persuading has been subsumed under this function. function, along with the ability to make enemies "Suicide" by holding a grenade or making their weapons explode. EverythingIsOnline, and the adrenaline surge of killing mooks translates into processing cycles, and thus more "breaches".

!This game
"breaches".
-----
!The Original Syndicate
provides examples of (remake (2012 remake tropes go below):
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A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game will be an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan. You play as Miles Kilo, a new Agent under Eurocorp. A four-player co-op mode is also included, where you play as one of four Agents under upstart rival syndicate Wulf Western going against other syndicates, including Eurocorp. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, showcasing the Western Europe level.

to:

A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game will be is an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan. You play as Miles Kilo, a new Agent under Eurocorp. A four-player co-op mode is also included, where you play as one of four Agents under upstart rival syndicate Wulf Western going against other syndicates, including Eurocorp. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, showcasing the Western Europe level.



!This game provides examples of:

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!This game provides examples of:of (remake tropes go below):

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* GameBreaker: The Executioner chip upgrade in single player, at least on Normal difficulty. It heals 50% of your health every time you melee-execute an enemy (an instant-kill move that is very quick). You can pretty much chain together multiple executions, running from enemy to enemy, which ends up healing you much faster than enemies can harm you. You can clear entire rooms without firing a single shot doing this. Really, the only things that can break your combo are enemy marksmen on high-up ledges, [=UAV=]s, and armored EliteMooks, all of whom can't be executed immediately.


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* QuickMelee: You can perform a lethal melee takedown. It can also be combined with the Executioner chip upgrade that restores 50% on each kill, and can be used in a combo where it heals you more quickly then enemies that can harm you. Enemy marksmen on high-up ledges, [=UAV=]s, and armored EliteMooks, are resistant to this.

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* AuthorityEqualsAsskicking: Sergeants are EliteMooks, the Lieutenants may be minibosses and the Colonel in co-op demo is a boss.

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* AuthorityEqualsAsskicking: Sergeants are EliteMooks, the Lieutenants may be minibosses and the Colonel in co-op demo is a boss. The "end boss" for co-op, found in New England, is a General; he's basically an Agent armed with a minigun and backed up by 3 other Agents.



* ButThouMust: About 3/4ths of the way through the game, Miles Kilo [[spoiler: is ordered to kill Lily Drawl, who is secretly working against [=EuroCorp=] for the Resistance. This results in a quicktime event which ends with Kilo putting a gun to Lily's head, with a button prompt appearing to pull the trigger. The player can ignore the prompt and after several seconds Miles will lower the gun, the Syndicate will freak out, and Lily will be impressed that Kilo still has some humanity in him. If you chose to press the button prompt to blow Lily's brains out, an override she put in Kilo's chip will prevent him from pulling the trigger, and she'll kick his ass. Ultimately, both actions have the exact same outcome (Lily survives, Kilo passes out, and Merit shows up to capture both Lily and Kilo).]] Later, at the end of the game [[spoiler: an almost identical situation arises with the player being given a quicktime prompt to execute Agent Merit. This time, there is no alternative option. You have to kill him (even though he's apparently gone comatose) in order to progress to the ending.]]



* GameBreaker: The Executioner chip upgrade in single player, at least on Normal difficulty. It heals 50% of your health every time you melee-execute an enemy (an instant-kill move that is very quick). You can pretty much chain together multiple executions, running from enemy to enemy, which ends up healing you much faster than enemies can harm you. You can clear entire rooms without firing a single shot doing this. Really, the only things that can break your combo are enemy marksmen on high-up ledges, [=UAV=]s, and armored EliteMooks, all of whom can't be executed immediately.



* HeyItsThatVoice: KathSoucie voices your CHIP. Not her first time playing a [[WesternAnimation/SonicTheHedgehog computer]] either.

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* HeyItsThatVoice: This game has [[{{Killzone}} Scolar Visari]], [[{{Halo}} The Prophet of Truth]], and RosarioDawson as the 3 main characters. Also, KathSoucie voices your CHIP. Not her first time playing a [[WesternAnimation/SonicTheHedgehog computer]] either.
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* DeflectorShields: Enemy UAVs, all 3 variants of Syndicate EliteMooks, and the final boss(es) all have these. You need to breach them before you can even harm the shielded enemy. A regenerating player version is available as a purchaseable upgrade; it functions similar to the shield from ''{{Halo}}'' and various other similar shooters.

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* DeflectorShields: Enemy UAVs, [=UAVs=], all 3 variants of Syndicate EliteMooks, and the final boss(es) all have these. You need to breach them before you can even harm the shielded enemy. A regenerating player version is available as a purchaseable upgrade; it functions similar to the shield from ''{{Halo}}'' and various other similar shooters.



* DualBoss: The first phase of the final boss fight has you fighting [[spoiler: a pair of twin EuroCorp Agents, while Merit harrasses you with minigun fire from an inaccessible higher ledge.]]

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* DualBoss: The first phase of the final boss fight has you fighting [[spoiler: a pair of twin EuroCorp [=EuroCorp=] Agents, while Merit harrasses you with minigun fire from an inaccessible higher ledge.]]



* EasyLevelsHardBosses: One of the ''Most... Guilty... Ever!!!!'' The levels are noticeably more challenging than most other FPS games, but ''are'' manageable once you get the hang of the gameplay mechanics. However, most of the bosses are completely insane, even on the "Normal" difficulty setting. The final boss in particular is on par with the likes of [[GearsOfWar General RAAM]] in terms of player frustration. ''That is not a complement, Starbreeze''.
* EliteMooks: Cayman Global's liquid soldiers and the active camouflage-wearing Subverters would both count. Cayman Global's reactive soldiers and EuroCorp's electro-armor soldiers are outright BossInMooksClothing mini-bosses.

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* EasyLevelsHardBosses: One of the ''Most... Guilty... Ever!!!!'' The levels are noticeably more challenging than most other FPS games, but ''are'' manageable once you get the hang of the gameplay mechanics. However, most of the bosses are completely insane, even on the "Normal" difficulty setting. The final boss in particular is on par with the likes of [[GearsOfWar General RAAM]] in terms of player frustration. ''That is not a complement, compliment, Starbreeze''.
* EliteMooks: Cayman Global's liquid soldiers and the active camouflage-wearing Subverters would both count. Cayman Global's reactive soldiers and EuroCorp's [=EuroCorp=]'s electro-armor soldiers are outright BossInMooksClothing BossInMookClothing or mini-bosses.



* ItsUpToYou: You only get help from a friendly ally on two seperate occasions in the entire game, and both times they're very little use. Merit is largely absent during your assault on Aspari, and when you finally do meet up with him near the end of the mission, he gets K.O.ed by an enemy Agent after only taking out a couple of Mooks. Lily helps you fight through EuroCorp H.Q. towards the end of the game, and surprisingly can often take out Mooks with one shot (amusingly making her more useful than Merit was), but is fairly unaggressive in combat and gets seperated from you pretty quickly anyway.

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* ItsUpToYou: You only get help from a friendly ally on two seperate occasions in the entire game, and both times they're very little use. Merit is largely absent during your assault on Aspari, and when you finally do meet up with him near the end of the mission, he gets K.O.ed by an enemy Agent after only taking out a couple of Mooks. Lily helps you fight through EuroCorp [=EuroCorp=] H.Q. towards the end of the game, and surprisingly can often take out Mooks with one shot (amusingly making her more useful than Merit was), but is fairly unaggressive in combat and gets seperated from you pretty quickly anyway.



* LightningBruiser: All enemy Syndicate Agents are insanely fast, and can survive more damage than most FPS PoweredArmor suits.

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* LightningBruiser: All enemy Syndicate Agents are insanely fast, and can survive more damage than most FPS PoweredArmor suits. suits while tearing you a new one equally fast.



* WeakButSkilled: Miles Kilo is this (by Agent standards, anyway. To regular humans he's still a SuperSoldier). He lacks any of the really incredible superpowers other enemy Agents have (super-speed, holograms, super-jumping ability, impenetrable shields, cloaking devices, enhanced regeneration, etc.) However, his in-game dossier remarks that he is unusually creative and independent for an Agent, which allows him to come out ahead when faced with superiorly empowered enemies.

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* WeakButSkilled: Miles Kilo is this (by Agent standards, anyway. To regular humans he's still a SuperSoldier). He lacks any of the really incredible superpowers other enemy Agents have (super-speed, holograms, super-jumping ability, impenetrable shields, cloaking devices, enhanced regeneration, etc.) However, his in-game dossier remarks that he is unusually creative and independent for an Agent, which allows him to come out ahead when faced with superiorly empowered better-empowered enemies.
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* ItsAllUpToYou: You only get help from a friendly ally on two seperate occasions in the entire game, and both times they're very little use. Merit is largely absent during your assault on Aspari, and when you finally do meet up with him near the end of the mission, he gets K.O.ed by an enemy Agent after only taking out a couple of Mooks. Lily helps you fight through EuroCorp H.Q. towards the end of the game, and surprisingly can often take out Mooks with one shot (amusingly making her more useful than Merit was), but is fairly unaggressive in combat and gets seperated from you pretty quickly anyway.

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* ItsAllUpToYou: ItsUpToYou: You only get help from a friendly ally on two seperate occasions in the entire game, and both times they're very little use. Merit is largely absent during your assault on Aspari, and when you finally do meet up with him near the end of the mission, he gets K.O.ed by an enemy Agent after only taking out a couple of Mooks. Lily helps you fight through EuroCorp H.Q. towards the end of the game, and surprisingly can often take out Mooks with one shot (amusingly making her more useful than Merit was), but is fairly unaggressive in combat and gets seperated from you pretty quickly anyway.

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* BadassLongcoat: All Syndicate Agents wear one. A collectible text message reveals they're actually advanced body armor imbedded with a number of electronic combat systems, and are incredibly expensive (as mentioned by an armory supervisor chewing out a subordinate suspected of stealing one to take pictures of himself wearing it).



* BulletTime: One of the primary effects of the [=DART=] Overlay ability is this. It's pretty much mandatory to survive the game, especially in the insane boss fights.



* DeflectorShields: These come back, with some mooks also have impenetrable versions that you must Breach to bring down first.

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* DeflectorShields: These come back, with some mooks also Enemy UAVs, all 3 variants of Syndicate EliteMooks, and the final boss(es) all have impenetrable versions that these. You need to breach them before you must Breach can even harm the shielded enemy. A regenerating player version is available as a purchaseable upgrade; it functions similar to bring down first.the shield from ''{{Halo}}'' and various other similar shooters.



* DualBoss: The first phase of the final boss fight has you fighting [[spoiler: a pair of twin EuroCorp Agents, while Merit harrasses you with minigun fire from an inaccessible higher ledge.]]



* EasyLevelsHardBosses: One of the ''Most... Guilty... Ever!!!!'' The levels are noticeably more challenging than most other FPS games, but ''are'' manageable once you get the hang of the gameplay mechanics. However, most of the bosses are completely insane, even on the "Normal" difficulty setting. The final boss in particular is on par with the likes of [[GearsOfWar General RAAM]] in terms of player frustration. ''That is not a complement, Starbreeze''.
* EliteMooks: Cayman Global's liquid soldiers and the active camouflage-wearing Subverters would both count. Cayman Global's reactive soldiers and EuroCorp's electro-armor soldiers are outright BossInMooksClothing mini-bosses.



* {{Foreshadowing}}: There are several conversations and text collectibles setting up the Church of the New Epoch (the antagonists of ''Syndicate Wars'') as potential villains in a sequel.



* HeroicBSOD: Miles Kilo has one just after the final boss fight, immediately after [[spoiler: beating Merit to death with his bare fists.]] It's noticeable because Miles is otherwise an ice-cold S.O.B., as revealed by his thought comments on the level select screen.



* IronicEcho: [[spoiler: Jack Denham remarks that it's "such a shame" when telling Miles that Lily may have to be liquidated. At the end of the game, he says the exact same thing just before killing himself to avoid being killed by Miles.]]
* ItsAllUpToYou: You only get help from a friendly ally on two seperate occasions in the entire game, and both times they're very little use. Merit is largely absent during your assault on Aspari, and when you finally do meet up with him near the end of the mission, he gets K.O.ed by an enemy Agent after only taking out a couple of Mooks. Lily helps you fight through EuroCorp H.Q. towards the end of the game, and surprisingly can often take out Mooks with one shot (amusingly making her more useful than Merit was), but is fairly unaggressive in combat and gets seperated from you pretty quickly anyway.



* KungFuProofMook: Higher-ranking enemies are initially immune to Breaches and must be softened up first.

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* KungFuProofMook: Higher-ranking Boss enemies are initially immune to Breaches and must be softened up first.first.
** Subverters are immune to breaching, because they don't have any chips for you to hack. Their weapons can still be hacked, though.
* LightningBruiser: All enemy Syndicate Agents are insanely fast, and can survive more damage than most FPS PoweredArmor suits.



* PlayingTennisWithTheBoss: The fight with Agent Ramon goes like this, as the two of you hack rockets back and forth at each other.
* TheRevolutionWillNotBeCivilized: The Syndicates are unquestionably evil, at least by 20th century standards of morality. However, the Resistance are terrorists who are unable to offer any alternatives other than "kill as many bourgeois as possible" (although it's hinted that a less militant wing of the Resistance, which is not seen in the game, is working on a more scientific solution).



** The Subverters use crude molotov cocktails instead of electronic frag grenades. They can't be breeched, detonate on impact, and are a one-hit-kill against you even if it's not a direct hit. This can make them DemonicSpiders.



* TheSociopath: Agent Merit's dossier remarks that all Agents are expected to be psychopaths, but Merit is psychopathic even by Agent standards. Also, the corporate, ethically bankrupt Syndicate society effectively fosters a general attitude that the lives of others are meaningless except to the extent they can be used to benefit yourself.



* VideoGameCrueltyPotential: Still possible, though discouraged by not giving any Breach energy back when you slaughter civilians.

to:

* VideoGameCrueltyPotential: Still possible, though It's possible to slaughter civilians left and right, including inside non-combat storyline areas (which can lead to hilarity in some of the storyline areas). However, it's somewhat discouraged by not giving any Breach energy back when you slaughter civilians.kill them.
* WeakButSkilled: Miles Kilo is this (by Agent standards, anyway. To regular humans he's still a SuperSoldier). He lacks any of the really incredible superpowers other enemy Agents have (super-speed, holograms, super-jumping ability, impenetrable shields, cloaking devices, enhanced regeneration, etc.) However, his in-game dossier remarks that he is unusually creative and independent for an Agent, which allows him to come out ahead when faced with superiorly empowered enemies.

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* EarthThatUsedToBeBetter: The syndicates cause such an extreme level of environmental damage that ocean water is now ''pitch black''. This is such a problem that even the syndicates have no choice but to recognize it, and so they build the Atlantic Accelerator in an attempt to reverse at least some of the damage.


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* GaiasLament: The syndicates cause such an extreme level of environmental damage that ocean water is now ''pitch black''. This is such a problem that even the syndicates have no choice but to recognize it, and so they build the Atlantic Accelerator in an attempt to reverse at least some of the damage.
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* EarthThatUsedToBeBetter: The syndicates cause such an extreme level of environmental damage that ocean water is now ''pitch black''. This is such a problem that even the syndicates have no choice but to recognize it, and so they build the Atlantic Accelerator in an attempt to reverse at least some of the damage.

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* InternetBacklash: Hoo boy. As soon as the announcement video for the reboot came out, many people complained that the game was: A) going to be a bad remake of a good game, B) just going to be another generic FPS because the devs wouldn't use the isometric style from the previous games, and C) a copy of VideoGame/DeusExHumanRevolution. Whether or not A is true is a matter of opinion. B is as well, though footage indicates that the gameplay is very similar to the previous games, only adjusted to one character and a first-person view. C is downright wrong, considering that the game has actually been in development for a while.

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* InternetBacklash: Hoo boy. As soon as the announcement video for the reboot came out, many people complained that the game was: A) going to be a bad remake of a good game, B) just going to be another generic FPS because the devs wouldn't use the isometric style from the previous games, and C) a copy of VideoGame/DeusExHumanRevolution. Whether or not A is true is a matter of opinion. B is as well, though footage indicates that the gameplay is very similar to the previous games, only adjusted to one character and a first-person view. C is downright wrong, considering that the game has actually been in development for a while.

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* TheFaceless: You. [[spoiler:NOT. After you defeat Merit.]]



* TheFaceless: You. [[spoiler:NOT. After you defeat Merit.]]

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* TheFaceless: You. [[spoiler:NOT. After you defeat Merit.]]TrainingFromHell: Agent training includes taking NoHoldsBarredBeatdown and live-fire courses with gunships.

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* OneManArmy: Agents in both the originals and remake.



* AllAsiansAreAlike: Aspari is a merger of the Triads and Yakuza, employing both Chinese and Japanese.



* DynamicEntry: Agent Tatsuo makes his appearance teleporting in and giving Miles a Boot to the Head.

to:

* DynamicEntry: Agent Tatsuo makes his appearance teleporting in and giving Miles a Boot to the Head. There are also several opportunities for Miles himself to do this.



* InvisibilityCloak: Present for some mooks; no word on Miles or the co-op characters having one yet.

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* InvisibilityCloak: Present for some mooks; no word on mooks, but neither Miles or nor the co-op characters having one yet.have one.
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* TheFaceless: You. [[spoiler:NOT. After you defeat Merit.]]

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