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* StealthyColossus: Water's Kraken and sea Serpent SeaMonster creatures and Earth's Legendary [[SandWorm massive burrower]],the Great Wyrm, are all one point away from having the best possible Stealth Factor. This is probably meant to reflect them moving underwater or underground. Water's Giant Spiders, which appear nearly as large as horses, have the best possible Stealth, for reasons that are less clear.
** [[InvertedTrope Inverted]] with dwarven units, who are shorter and smaller than average but always have the worst stealth in their unit category. Dwarf Infantry is somehow less stealthy than an Order KnightInShiningArmor!

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* StealthyColossus: Water's Kraken and sea Serpent SeaMonster creatures and Earth's Legendary [[SandWorm massive burrower]],the burrower]], the Great Wyrm, are all one point away from having the best possible Stealth Factor. This is probably meant to reflect them moving underwater or underground. Water's Giant Spiders, which appear nearly as large as horses, have the best possible Stealth, for reasons that are less clear.
** [[InvertedTrope Inverted]] with dwarven units, who are shorter and smaller than average but always have the worst stealth in their unit category. Dwarf Infantry is are somehow less stealthy than an Order KnightInShiningArmor!
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** [[InvertedTrope Inverted]] with dwarven units, who are shorter and smaller than average but always have the worst stealth in their unit category. Dwarf Infantry is somehow less stealthy than an Order KnightInShiningArmor!
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* NoobCave: Every Faith's city is surrounded by Level 1 to 3 dungeons within a few turns movement. Unless you play on Easy or Custom clearing these dungeons will be necessary to get your StartingUnits the experience and resources they'll need to conquer your Faith's Great Temple.
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* GuysSmashGirlsShoot: Of the eight Faiths seven have a male warrior (the only champion type that doesn't normally have a ranged attack). Thieves and Mages on the other hand are evenly divided between male and female.

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* GuysSmashGirlsShoot: Of the eight Faiths seven have a male warrior (the only champion type that doesn't normally have a ranged attack). [[GenderEqualEnsemble Thieves and Mages on the other hand are evenly divided between male and female.]]
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%%* FragileSpeedster: Air and Life Barracks units.

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%%* FragileSpeedster: * FragileSpeedster:
**
Air units usually fly and Life Barracks units.usually have fast combat Speed and a lot of Move points but low HitPoints.
** Scout units from every Faith usually have more Move points and faster combat Speed than typical for their Faith but will die in one or two hits from anything besides perhaps another scout.
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The player controls one of eight Faiths on the world of Urak, centered around various ElementalPowers. The world of Urak, once knowing a thousand years of peace, was broken when the worshippers of [[GodOfEvil Golgoth]], united under the dark elf [[BigBad Balkoth]] to form the faith of Death, which rampaged across the world, shattering old kingdoms and desecrating the Great Temples of each Faith, leaving a world of violence and disorder in their wake. The player, starting out as an intrepid adventurer who seeks to rebuild their Faith to its former glory, sets out with a small band of loyal soldiers to cleanse the Great Temples, unify their Faith, and forge alliances or conquer enemies in order to gather a mighty host to defeat the armies of Death and destroy Balkoth.

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The player controls one of eight Faiths on the world of Urak, centered around various ElementalPowers. The world of Urak, once knowing a thousand years of peace, was broken when the worshippers of [[GodOfEvil Golgoth]], Golgoth]] united under the dark elf [[BigBad Balkoth]] to form the faith of Death, which rampaged across the world, shattering old kingdoms and desecrating the Great Temples of each Faith, leaving a world of violence and disorder in their wake. The player, starting out as an intrepid adventurer who seeks to rebuild their Faith to its former glory, sets out with a small band of loyal soldiers to cleanse the Great Temples, unify their Faith, and forge alliances or conquer enemies in order to gather a mighty host to defeat the armies of Death and destroy Balkoth.
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* BowsVersusCrossbows: Crossbows are mostly used by the humans that worship Order, but also by Fire's dwarven thieves. Bows are used by the more dexterous elves, faeries, and Halflings. In gameplay units using bows and crossbows have roughly the same Range Attack damage, by bow users get superior Range and quicker Rate of Fire.

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* BowsVersusCrossbows: Crossbows are mostly used by the humans that worship Order, but also by Fire's dwarven thieves. Bows are used by the more dexterous elves, faeries, and Halflings. In gameplay units using bows and crossbows have roughly the same Range Attack damage, by but bow users get superior Range and quicker Rate of Fire.
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* BowsVersusCrossbows: Crossbows are mostly used by the humans that worship Order, but also by Fire's dwarven thieves. Bows are used by the more dextrous elves, faeries, and Halflings. In gameplay units using bows and crossbows have roughly the same Range Attack damage, by bow users get superior Range and quicker Rate of Fire.

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* BowsVersusCrossbows: Crossbows are mostly used by the humans that worship Order, but also by Fire's dwarven thieves. Bows are used by the more dextrous dexterous elves, faeries, and Halflings. In gameplay units using bows and crossbows have roughly the same Range Attack damage, by bow users get superior Range and quicker Rate of Fire.
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* BladeOnAStick: The Death Faith's infantry are Dark elf Halberdiers. The Dark Halberdiers don't get any particular combat bonuses and actually have mediocre Attack potential for a melee unit, but they do have the highest possible Defense for an infantry unit.
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* TheAllSeeingAI: When a player kills another Faith's Lord[[RoaringRampageOfRevenge every other unit that Faith had will seek and attack the player's units]] as quickly as possible regardless of line of Sight and [[SuperPersistentPredator won't stop for anything until they're destroyed.]]

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* TheAllSeeingAI: When a player kills another Faith's Lord[[RoaringRampageOfRevenge Lord [[RoaringRampageOfRevenge every other unit that Faith had will seek and attack the player's units]] as quickly as possible regardless of line of Sight and [[SuperPersistentPredator won't stop for anything until they're destroyed.]]
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* TheAllSeeingAI: When a player kills another Faith's Lord[[RoaringRampageOfRevenge every other unit that Faith had will seek and attack the player's units]] as quickly as possible regardless of line of Sight and [[SuperPersistentPredator won't stop for anything until they're destroyed.]]
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* InstantWinCondition: If the player kills the Death Lord Balkoth his Faith instantly wins the game regardless of how many other units or buildings Death controlled.
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* JavelinThrower: Death's missile units are Dark elf Javelins throwers. At Level 5 they have the highest Range Attack and fastest Rate of Fire possible for missile units, making their fearsome damage output superior to their counterparts from other Faiths. Dark Javelins can also get the highest Defense possible for missile units and are overall one of the deadliest enemies you'll face in a typical game. Somewhat alleviating Javelins power is their slightly below average Range and weak melee Attack damage.
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** Champions can give a percentage of their total experience points to the same building type that creates them by resting in it for a few turns. Any new units created at that building will start with that amount of experience. This is essential to improving Barracks and Thieves Guild units since upgrading the buildings alone has no effect, it simply increases the percentage of champions' experience the upgraded building can receive.
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* GiantSpider: Water's Legendary Creatures are man-sized spiders. Their combat stats are weak but they can disable an enemy's movement with their web and they're quite stealthy; these traits make them useful companions for thieves. They can also move on both ocean and land and their web disables enemy ships like any other unit, giving them a niche use in naval battles.

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* GiantSpider: Water's Legendary Creatures are man-sized spiders. Their combat stats are weak but they can [[AllWebbedUp disable an enemy's movement with their web web]] and they're quite stealthy; these traits make them useful companions for thieves. They can also move on both ocean and land and their web disables enemy ships like any other unit, giving them a niche use in naval battles.
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* StealthyColossus: Water's Kraken and sea Serpent SeaMonster creatures and Earth's Legendary MassiveBurrower the Great Wyrm are all one point away from having the best possible Stealth Factor. This is probably meant to reflect them moving underwater or underground.

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* StealthyColossus: Water's Kraken and sea Serpent SeaMonster creatures and Earth's Legendary MassiveBurrower the [[SandWorm massive burrower]],the Great Wyrm Wyrm, are all one point away from having the best possible Stealth Factor. This is probably meant to reflect them moving underwater or underground. Water's Giant Spiders, which appear nearly as large as horses, have the best possible Stealth, for reasons that are less clear.
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None

Added DiffLines:

* StealthyColossus: Water's Kraken and sea Serpent SeaMonster creatures and Earth's Legendary MassiveBurrower the Great Wyrm are all one point away from having the best possible Stealth Factor. This is probably meant to reflect them moving underwater or underground.
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None

Added DiffLines:

* BowsVersusCrossbows: Crossbows are mostly used by the humans that worship Order, but also by Fire's dwarven thieves. Bows are used by the more dextrous elves, faeries, and Halflings. In gameplay units using bows and crossbows have roughly the same Range Attack damage, by bow users get superior Range and quicker Rate of Fire.
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* AnimatedArmor: This is the appearance and description of Order's high-level Order creature, the 'Warrior Spirit'. The Spirit vanishes in a flash of white light when destroyed, armor and all, so it's armor may be illusory or magical.

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* AnimatedArmor: This is the appearance and description of Order's high-level Order magic creature, the 'Warrior Spirit'. The Spirit vanishes in a flash of white light when destroyed, armor and all, so it's armor may be illusory or magical.
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* AnimatedArmor: This is the appearance and description of Order's high-level Order creature, the 'Warrior Spirit'. The Spirit vanishes in a flash of white light when destroyed, armor and all, so it's armor may be illusory or magical.
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* AppealToForce: Unfriendly Faiths with superior military power will often send a party to the player's units with a Demand or a Threat for a tribute of units and resources. Deny a Faith's Threat and they'll immediately initiate combat.
** The player can also use a Threat to characterize his request for goods from another Faith during parley. The more the player's military power exceeds his opponent's the more likely they are agree to the Threat. However threats will quickly make the other Faith more hostile when they succeed.
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* NoRecycling: A player can click the 'disband' button in a unit's menu to make it vanish from the world map immediately. This removes the units per turn Upkeep expense but upkeep for normal units is miniscule: one single resource per turn. The player does not recover the Follower or any of the resources that were consumed to create the unit. For this reason the only units that it ever makes sense to disband are mercenaries and sometimes scouts, once the map is already explored.
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* BattleCry: Warrior Lords and champions only unique ability is 'Rally', which can be used to give +1 Attack and Defense to military units of the same Faith in the warrior's group. When the Rally ability is used the warrior will shout a battle cry related to his Faith.
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* WorldHealingWave: The victory video that plays when the player destroys Balkoth shows a wave of light restoring life to the world of Urak.
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%%* FogOfWar

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%%* FogOfWar* FungusHumongous: The Earth Great Temple consists of towering giant mushrooms. Many other Earth buildings also incorporate oversized mushrooms.
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* GiantSpider: Water's Legendary Creatures are man-sized spiders. Their combat stats are weak but they can disable an enemy's movement with their web and they're quite stealthy; these traits make them useful companions for thieves. They can also move on both ocean and land and their web disables enemy ships like any other unit, giving them a niche use in naval battles.
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* MixAndMatch: Lords of Magic combines DungeonCrawling roleplaying game elements, turn-based grand strategy and diplomacy, and RealTimeWithPause tactical combat into a HighFantasy setting and [[TheQuest quest]] to defeat an EvilOverlord. While each individual genre is simplified the way they're combined leads to quite complex gameplay.

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* MixAndMatch: Lords of Magic combines DungeonCrawling roleplaying game elements, elements,[[FourX turn-based grand strategy and diplomacy, diplomacy]], and RealTimeWithPause tactical combat into a HighFantasy setting and [[TheQuest quest]] to defeat an EvilOverlord. While each individual genre is simplified the way they're combined leads to quite complex gameplay.
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* VillainsActHeroesReact: Before [[GodOfEvil Golgoth]] set in motion the Death Faith's campaign to TakeOverTheWorld the "noble people of Urak languished in a thousand years of peaceful splendor, growing forgetful of the dark times their land once knew."
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* FlavorText: The spell books in every Faith's library include in-character anecdotes about or descriptions of the use of the selected spell. Unfortunately the actual gameplay effects of a spell aren't revealed until it has been researched, forcing meticulous players to seek out fan-made spell guides if they want to optimize their research order on the first try.
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* BreatheWeapon: The Legendary dragons Fafnir and Ice Drake have a unique ability they can use once per turn called 'The Breathe' that will OneHitKill all enemies in an AreaOfEffect in front of them. Generic dragons and drakes shoot fireballs from their mouths for their Range Attack.

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* BreatheWeapon: BreathWeapon: The Legendary dragons Fafnir and Ice Drake have a unique ability they can use once per turn called 'The Breathe' Breath' that will OneHitKill all enemies in an AreaOfEffect in front of them. Generic dragons and drakes shoot fireballs from their mouths for their Range Attack.

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