Follow TV Tropes

Following

History Videogame / EliteDangerous

Go To

OR

Is there an issue? Send a MessageReason:
None


** Lakon Spaceways produces a line of cool cargo haulers referred to as the Type Six, the Type Seven, and the Type Nine-Heavy, as well as the Asp, another ''Elite'' classic, the latter two commonly being used by explorers.

to:

** Lakon Spaceways produces a line of cool cargo haulers referred to as the Type Six, the Type Seven, and the Type Nine-Heavy, as well as the Asp, another ''Elite'' classic, with the latter two commonly Asp and Type Six being regularly used by explorers.
Is there an issue? Send a MessageReason:
None


* ShoutOut: The game is full of them. To name a few: Strauss' [[ASpaceOdyssey ''On The Beautiful Blue Danube'']] plays when the docking computer takes control of your ship, one of the ''Elite''-scale ranks is [[TheHitchhikersGuideToTheGalaxy Mostly Harmless]], there is a Starport called [[EVEOnline Jita]], game backer's names can be found as Non-Player Characters, the Voyager Probes can be found in-game were they should be in the year 3301...

to:

* ShoutOut: The game is full of them. To name a few: Strauss' [[ASpaceOdyssey ''On The Beautiful Blue Danube'']] plays when the docking computer takes control of your ship, one of the ''Elite''-scale ranks is [[TheHitchhikersGuideToTheGalaxy [[Franchise/TheHitchhikersGuideToTheGalaxy Mostly Harmless]], there is a Starport called [[EVEOnline Jita]], game backer's names can be found as Non-Player Characters, the Voyager Probes can be found in-game were they should be in the year 3301...
Is there an issue? Send a MessageReason:
None


* MagneticWeapons: The Railguns are a class of weapons that inflicts both Thermal and Kinetic damage at the same time. It's rounds are extremely quick, and it has a tendency to drawn a bit more power than a ship's reactor outputs, if not properly managed.

to:

* MagneticWeapons: The Railguns are a class of weapons that inflicts both Thermal and Kinetic damage at the same time. It's Its rounds are extremely quick, quick and more powerful against armor than pure thermal weapons, however it has a tendency to drawn a bit more power than a ship's reactor outputs, outputs if not properly managed.managed. They are also only available with fixed mounts, so you have to line up your shot without any kind of tracking assistance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InterfaceScrew: Damage to the canopy will mess with your HUD, making it harder to target enemies or objects. A larger concern would be the oxygen that is now rapidly leaking out of your ship.

Added: 351

Changed: 198

Is there an issue? Send a MessageReason:
None



to:

* DrugsAreBad: The InUniverse opinion of multiple system governments; if you are carrying any as cargo in a system where they are prohibited and get scanned by the authorities you will incur a fine.


Added DiffLines:

* VideoGameCrueltyPotential: You can easily make money off of human suffering in this game by transporting and selling arms, highly addictive drugs, and slaves. Granted, they all look like menu text and cargo canisters from your point of view, so you never see the cost of your ill-gotten gains (other than the credits flowing into your bank account).

Changed: 107

Is there an issue? Send a MessageReason:
None


** Zorgon Peterson produces the Adder, having taken over from Outworld Workshops, a basic cargo ship called the Hauler, and another ''Elite'' classic, the Fer-De-Lance.

to:

** Zorgon Peterson produces the Adder, Adder (AKA the [[FanNickname "Space Toyota"]][[note]]as it's a relatively cheap yet pretty decent ship[[/note]]), having taken over from Outworld Workshops, a basic cargo ship called the Hauler, and another ''Elite'' classic, the Fer-De-Lance.

Added: 281

Changed: 1

Is there an issue? Send a MessageReason:
None


* EnemyScan: There are scanners that can be used to determine what cargo other players or NPCs are carrying, and if there are any kill warrants on them.



* PacifistRun: It's quite possible to ignore combat completely and earn credits by trading, mining, or selling exploration data.



* SelfDestructMechanism: Available via a ship's Functions menu. If you are stranded in an system with no way to refuel, performing a self-destruct is currently your only option.

to:

* SelfDestructMechanism: Available via a ship's Functions menu. If you are stranded in an a system with no way to refuel, performing a self-destruct is currently your only option.
Is there an issue? Send a MessageReason:
Added Trope: Shout-Out, Asteroid Thicket, Arbitrary Maximum Range, Kinetic Weapons Are Just Better, Space Is Noisy

Added DiffLines:

*ArbitraryMaximumRange: Lasers and beam wepons in general tend to cut off at around 4 Km. Go figure.


Added DiffLines:

*AsteroidThicket: One of the rare cases were it is played ''as it is in real life''. The asteroid thickets can only be found in the ring systems around planets, like Saturn's Rings. Even so, they're only one Km high at most. Which is exactly what scientists say it is here in the real world.


Added DiffLines:

*KineticWeaponsAreJustBetter: As long as "better" stands for more damage towards a ship's ''hull'', not ''shields'', sure. Way better, actually. Good luck getting their shields down first, though.


Added DiffLines:

* ShoutOut: The game is full of them. To name a few: Strauss' [[ASpaceOdyssey ''On The Beautiful Blue Danube'']] plays when the docking computer takes control of your ship, one of the ''Elite''-scale ranks is [[TheHitchhikersGuideToTheGalaxy Mostly Harmless]], there is a Starport called [[EVEOnline Jita]], game backer's names can be found as Non-Player Characters, the Voyager Probes can be found in-game were they should be in the year 3301...


Added DiffLines:

* SpaceIsNoisy: A more-or-less justified trope. The Devs claim the ship's computer creates an exterior soundscape based on what it's sensors and scanners are picking up. But quite frankly, given ''Dangerous''' astonishing audio design, even the most Hardcore science advocates are glad this trope is in play.
Is there an issue? Send a MessageReason:
Using full-stops as place value separators is incorrect in English.


* ProceduralGeneration: You didn't think all those 400.000.000.000 solar systems were hand-crafted, did you? Only 150.000 were, silly you.

to:

* ProceduralGeneration: You didn't think all those 400.000.000.000 400,000,000,000 solar systems were hand-crafted, did you? Only 150.000 150,000 were, silly you.
Is there an issue? Send a MessageReason:
None


* TwoDSpace: Averted to hell and back. Since the first installment, the ''Elite'' series is know for it's 3D Free-Flight form, a tradition that stands strong in ''Dangerous''.

to:

* TwoDSpace: Averted to hell and back. Since the first installment, the ''Elite'' series is know for it's 3D Free-Flight form, a tradition that stands strong in ''Dangerous''. Ships can move in any direction, [[MundaneUtility which is incredibly handy for landing]] as well as combat.
Is there an issue? Send a MessageReason:
Added tropes: 2-D Space (Averted), Soundtrack Dissonance, Magnetic Weapons, Old-School Dogfight.

Added DiffLines:

* TwoDSpace: Averted to hell and back. Since the first installment, the ''Elite'' series is know for it's 3D Free-Flight form, a tradition that stands strong in ''Dangerous''.


Added DiffLines:

* MagneticWeapons: The Railguns are a class of weapons that inflicts both Thermal and Kinetic damage at the same time. It's rounds are extremely quick, and it has a tendency to drawn a bit more power than a ship's reactor outputs, if not properly managed.


Added DiffLines:

* OldSchoolDogfight: The smaller ships have only forward-facing Hardpoints, and being as maneuverable as they are, this is the result. Bigger ships, however, can arm turreted guns, which allows them an almost 360º firing arc. But even so, it's not unusual to see a 150-odd meter long anaconda trying to face a nimble sidewinder to bear down it's might on it.


Added DiffLines:

* SoundtrackDissonance: In the [[https://youtu.be/fAwmbvRJkzMURL GDC Trailer]], we can hear Chopin's Nocturne, Op. 9 No. 2 playing. While ships destroy each other. In a full-blow capital-ship conflict. It is, however, played for an ''astounding'' effect.
Is there an issue? Send a MessageReason:
None


'''''Elite: Dangerous''''' is the long-awaited fourth game in the ''VideoGame/{{Elite}}'' series by David Braben and Frontier Developments PLC. The game was announced in 1997 as ''Elite: IV'', but the dying space simulator market combined with a lack of funding for the game ensured that it remained {{Vaporware}} for 15 years, before getting funding via Website/{{Kickstarter}} in 2012 and finally releasing for PC in December 2014. Plans are also being made to release the game for the Apple Macintosh as well as porting it to current-generation gaming consoles, with the Xbox One being the first planned port; the game has also been made available for {{Steam}}.

to:

'''''Elite: Dangerous''''' is the long-awaited fourth game in the ''VideoGame/{{Elite}}'' series by David Braben and Frontier Developments PLC. The game was announced in 1997 as ''Elite: IV'', but the dying space simulator market combined with a lack of funding for the game ensured that it remained {{Vaporware}} for 15 years, before getting funding via Website/{{Kickstarter}} in 2012 and finally releasing for PC in December 2014. Plans are also being made to release the game for the Apple Macintosh as well as porting it to current-generation gaming consoles, with the Xbox One being the first planned port; the game has also been made available for {{Steam}}.
UsefulNotes/{{Steam}}.
Is there an issue? Send a MessageReason:
None


'''''Elite: Dangerous''''' is the long-awaited fourth game in the ''VideoGame/{{Elite}}'' series by David Braben and Frontier Developments PLC. The game was announced in 1997 as ''Elite: IV'', but the dying space simulator market combined with a lack of funding for the game ensured that it remained {{Vaporware}} for 15 years, before getting funding via Website/{{Kickstarter}} in 2012 and finally releasing for PC in December 2014. Plans are also being made to release the game for the Apple Macintosh as well as porting it to current-generation gaming consoles, with the Xbox One being the first planned port.

to:

'''''Elite: Dangerous''''' is the long-awaited fourth game in the ''VideoGame/{{Elite}}'' series by David Braben and Frontier Developments PLC. The game was announced in 1997 as ''Elite: IV'', but the dying space simulator market combined with a lack of funding for the game ensured that it remained {{Vaporware}} for 15 years, before getting funding via Website/{{Kickstarter}} in 2012 and finally releasing for PC in December 2014. Plans are also being made to release the game for the Apple Macintosh as well as porting it to current-generation gaming consoles, with the Xbox One being the first planned port.
port; the game has also been made available for {{Steam}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SilentRunningMode: Achieved by shutting the cooling vents and deactivating heat-generating systems (up to and including ''life support''), and thus diminishing the ship's thermal signature. As pretty much any system generates some amount of heat, it can continue to build up inside the ship while the cooling vents are shut, eventually causing system damage and/or pilot death. Heat sink launchers can be purchased, which are used to store generated heat while in silent running and are then launched to misdirect enemy sensors and heat-seeking missiles. You can't make your ship totally invisible, though, as any ship coming close enough (~300 meters) will be able to detect your presence regardless of thermal signature.
Is there an issue? Send a MessageReason:
pretty sure it\'s 5% for everyone atm, if i am wrong please correct


* ContinuingIsPainful: Unless you've got the money to pay up on your insurance, losing your ship means that you have to return to the beginner Sidewinder ship, and also means that you lose your hard-earned cargo, bounty vouchers, and exploration data. Many a player has a tale where they accidentally boosted into the back of a space station and lost millions of credits worth of vouchers, data, and cargo on top of their newly-acquired [[CoolStarship Imperial Clipper]]. As it's said by many ''VideoGame/EVEOnline'' players: "Don't fly anything you can't afford to replace."

to:

* ContinuingIsPainful: Unless you've got the money to pay up on your insurance, insurance (5% of the ship's purchase cost, plus extra for the loadout), losing your ship means that you have to return to the beginner Sidewinder ship, and also means that you lose your hard-earned cargo, bounty vouchers, and exploration data. Many a player has a tale where they accidentally boosted into the back of a space station and lost millions of credits worth of vouchers, data, and cargo on top of their newly-acquired [[CoolStarship Imperial Clipper]]. As it's said by many ''VideoGame/EVEOnline'' players: "Don't fly anything you can't afford to replace."

Changed: 104

Is there an issue? Send a MessageReason:
None


* ContinuingIsPainful: Unless you've got the money to pay up on your insurance, losing your ship means that you have to return to the beginner Sidewinder ship, and also means that you lose your hard-earned cargo, bounty vouchers, and exploration data. Many a player has a tale where they accidentally boosted into the back of a space station and lost millions of credits worth of vouchers, data, and cargo on top of their newly-acquired [[CoolStarship Imperial Clipper]].

to:

* ContinuingIsPainful: Unless you've got the money to pay up on your insurance, losing your ship means that you have to return to the beginner Sidewinder ship, and also means that you lose your hard-earned cargo, bounty vouchers, and exploration data. Many a player has a tale where they accidentally boosted into the back of a space station and lost millions of credits worth of vouchers, data, and cargo on top of their newly-acquired [[CoolStarship Imperial Clipper]]. As it's said by many ''VideoGame/EVEOnline'' players: "Don't fly anything you can't afford to replace."

Added: 664

Changed: 155

Is there an issue? Send a MessageReason:
None


* NoWarpingZone: When inside a station or celestial object's gravity well, your ship is considered "mass locked" and you will be unable to engage your frame shift drive until you exit the gravity well. This can be invoked on other ships using an FSD interdictor, which is often used for pirate ambushes.



* SelfDestructMechanism: Available via a ship's Functions menu. If you are stranded in an system with no way to refuel, performing a self-destruct is currently your only option.



* SpacePirates: Can often be found attacking miners and traders. Players themselves can be pirates by ambushing other players and demanding they drop their cargo or be blown to bits.



* WideOpenSandbox: In the most mind-bogling way there is.

to:

* WideOpenSandbox: In the most mind-bogling mind-boggling way there is.is. The galaxy is massive and it's quite easy to find yourself stranded if you go too far in the wrong direction and can't find a station at which to refuel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GlobalCurrency: All factions accept [[WeWillSpendCreditsInTheFuture credits]].
Is there an issue? Send a MessageReason:
None



to:

----



* WideOpenSandbox: In the most mind-bogling way there is.

to:

* WideOpenSandbox: In the most mind-bogling way there is.is.
----

Added: 1028

Changed: 251

Removed: 159

Is there an issue? Send a MessageReason:
Corrected position of Artificial Gravity trope; Added Tropes: Energy Weapon, Frickin\' Laser Beams (averted), Universal Universe Time, We Will Spend Credits In The Future, Wide Open Sandbox, Procedural Generation, Ramscoop, Gravity Suck (averted)


* ArtificialGravity: Only in it's centrifugal variant. Starports rotate to generate artificial gravity, and this adds quite a bit to the complexity of docking.



* ArtificialGravity: Only in it's centrifugal variant. Starports rotate to generate artificial gravity, and this adds quite a bit to the complexity of docking.



* EnergyWeapon: In all kinds and sizes: Pulse Lasers, Burst Lasers, Beam Lasers, Point-Defense Lasers...



* FrickinLaserBeams: Averted. The laser weapons in ''Dangerous'' instantly connect in the distance.



* GravitySucks: Averted. Black Holes work just like ordinary stars in terms of navigational hazards, only more black and with gravitational lensing around them.



* ProceduralGeneration: You didn't think all those 400.000.000.000 solar systems were hand-crafted, did you? Only 150.000 were, silly you.
* {{Ramscoop}}: The Fuel Scoop, which allows you to scoop fuel from a star's corona.



* WeWillUseManualLaborInTheFuture: TheEmpire makes extensive use of slaves and other workers to do jobs other governments, like TheFederation and TheAlliance, use automated machinery to accomplish.

to:

* UniversalUniverseTime: Today's date, with a small 1286 years difference into the future.
* WeWillUseManualLaborInTheFuture: TheEmpire makes extensive use of slaves and other workers to do jobs other governments, like TheFederation and TheAlliance, use automated machinery to accomplish.accomplish.
* WeWillSpendCreditsInTheFuture
*WideOpenSandbox: In the most mind-bogling way there is.
Is there an issue? Send a MessageReason:
Added the following Tropes: Almost Out Of Oxygen, Artificial Gravity, Beam Spam, Latex Spacesuit and Plasma Cannon

Added DiffLines:

* AlmostOutOfOxygen: If your ship's canopy is breached, you have between 5 to 25 minutes to reach a starport or an outpost, depending on the rating of your ship's life support.


Added DiffLines:

* ArtificialGravity: Only in it's centrifugal variant. Starports rotate to generate artificial gravity, and this adds quite a bit to the complexity of docking.


Added DiffLines:

* BeamSpam: High-Intensity Conflict Zones. It's like a rave party, only with more spaceships, explosions and overall death.


Added DiffLines:

* LatexSpacesuit: The Remlock spacesuit every pilot uses. Comes with an emergency oxygen mask and in a nice black color.


Added DiffLines:

* PlasmaCannon: The Plasma Accelerator. Now a tradition coming since the original ''Elite'', the Plasma Accelerators are the weapons that deal the most damage in the game.
Is there an issue? Send a MessageReason:
Corrected a failed italic from my last edit.


** Lakon Spaceways produces a line of cool cargo haulers referred to as the Type Six, the Type Seven, and the Type Nine-Heavy, as well as the Asp, another "Elite" classic, the latter two commonly being used by explorers.

to:

** Lakon Spaceways produces a line of cool cargo haulers referred to as the Type Six, the Type Seven, and the Type Nine-Heavy, as well as the Asp, another "Elite" ''Elite'' classic, the latter two commonly being used by explorers.
Is there an issue? Send a MessageReason:
Added some comments on certain ships in the \"Cool Ship\" trope section, pertaining from wich installment in the series they come from.


** Core Dynamics has more famous ships in the Eagle and the Vulture, as well as the Federation Military's only civilian-available ship, the Federal Dropship.

to:

** Core Dynamics has more famous ships in the Eagle Eagle, hailing from the second installment, and the newcomer Vulture, as well as the Federation Military's only civilian-available ship, the Federal Dropship.



** Lakon Spaceways produces a line of cool cargo haulers referred to as the Type Six, the Type Seven, and the Type Nine-Heavy, as well as the Asp, the latter two commonly being used by explorers.

to:

** Lakon Spaceways produces a line of cool cargo haulers referred to as the Type Six, the Type Seven, and the Type Nine-Heavy, as well as the Asp, another "Elite" classic, the latter two commonly being used by explorers.
Is there an issue? Send a MessageReason:
None


The game is the first ''Elite'' game with any sort of multiplayer functionality, in the form of being a [[MassivelyMultiplayerOnlineRoleplayingGame Massively Multiplayer Online Game]] with options for local-area multiplayer or an online-only solo mode. It takes place in the Milky Way Galaxy in the year 3300, approximately 45 years after the third ''Elite'' game, ''Frontier: First Encounters'', and true to its {{Tagline}}, the galaxy features the 400 billion stars thought to exist within our Galaxy, 150,000 of which are based on actual astronomical data and the other 300,999,850,000 being created through ProceduralGeneration. It also features the return of {{the Federation}}, the [[TheEmpire Duval Empire]], and TheAlliance of Independent Systems from the previous games, as well as hundreds of smaller factions within each of the three superpowers and the faction that player-commanders belong to, the Pilots' Federation.

to:

The game is the first ''Elite'' game with any sort of multiplayer functionality, in the form of being a [[MassivelyMultiplayerOnlineRoleplayingGame Massively Multiplayer Online Game]] with options for local-area multiplayer or an online-only solo mode. It takes place in the Milky Way Galaxy in the year 3300, approximately 45 years after the third ''Elite'' game, ''Frontier: First Encounters'', and true to its {{Tagline}}, the galaxy features the 400 billion stars thought to exist within our Galaxy, 150,000 of which are based on actual astronomical data and the other 300,999,850,000 399,999,850,000 being created through ProceduralGeneration. It also features the return of {{the Federation}}, the [[TheEmpire Duval Empire]], and TheAlliance of Independent Systems from the previous games, as well as hundreds of smaller factions within each of the three superpowers and the faction that player-commanders belong to, the Pilots' Federation.
Is there an issue? Send a MessageReason:


* AlphabetNewsNetwork: [=GalNet=] is responsible for telling about events within the universe, some of which players can get involved with, such as the Federation's attempts at curbing the use of [[FantasticDrug Onionhead]], slave rebellions in Empire-controlled systems, or local civil wars.

Added: 293

Removed: 299

Is there an issue? Send a MessageReason:
None


* AlphabetNewsNetwork: [=GalNet=] is responsible for telling about events within the universe, some of which players can get involved with, such as the Federation's attempts at curbing the use of [[FantasticDrug Onionhead]], slave rebellions in Empire-controlled systems, or local civil wars.



** [=GalNet=] (the in-game news source) is responsible for telling about events within the universe, some of which players can get involved with, such as the Federation's attempts at curbing the use of [[FantasticDrug Onionhead]], slave rebellions in Empire-controlled systems, or local civil wars.
Is there an issue? Send a MessageReason:
None


** [=GalNet=] is responsible for telling about events within the universe, some of which players can get involved with, such as the Federation's attempts at curbing the use of [[FantasticDrug Onionhead]], slave rebellions in Empire-controlled systems, or local civil wars.

to:

** [=GalNet=] (the in-game news source) is responsible for telling about events within the universe, some of which players can get involved with, such as the Federation's attempts at curbing the use of [[FantasticDrug Onionhead]], slave rebellions in Empire-controlled systems, or local civil wars.

Added: 273

Changed: 349

Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: Galnet (the ingame news source) is responsible for telling about events within the universe, some of which players can get involved with, such as the Federation's attempts at curbing the use of [[FantasticDrug Onionhead]], slave rebellions in Empire-controlled systems, or local civil wars.

to:

* AllThereInTheManual: Galnet (the ingame news source) There are a few novels that can be bought that expand on the lives of people living in the early 34th Century as well as legends pertaining to the Thargoids.
** [=GalNet=]
is responsible for telling about events within the universe, some of which players can get involved with, such as the Federation's attempts at curbing the use of [[FantasticDrug Onionhead]], slave rebellions in Empire-controlled systems, or local civil wars.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FelonyMisdemeanor: One of the regular Public-Service Announcements in {{Space Station}}s is "Loitering is a crime, punishable by death. Please ensure you have authorization before entering the bay." And they do enforce that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:180:http://static.tvtropes.org/pmwiki/pub/images/485b9c881e54584fba1cf68c8b76ad23.png]]
[[caption-width-right:180:Right on, commander!]]
->''400 billion star systems. Infinite freedom. Blaze your own trail.''

'''''Elite: Dangerous''''' is the long-awaited fourth game in the ''VideoGame/{{Elite}}'' series by David Braben and Frontier Developments PLC. The game was announced in 1997 as ''Elite: IV'', but the dying space simulator market combined with a lack of funding for the game ensured that it remained {{Vaporware}} for 15 years, before getting funding via Website/{{Kickstarter}} in 2012 and finally releasing for PC in December 2014. Plans are also being made to release the game for the Apple Macintosh as well as porting it to current-generation gaming consoles, with the Xbox One being the first planned port.

The game is the first ''Elite'' game with any sort of multiplayer functionality, in the form of being a [[MassivelyMultiplayerOnlineRoleplayingGame Massively Multiplayer Online Game]] with options for local-area multiplayer or an online-only solo mode. It takes place in the Milky Way Galaxy in the year 3300, approximately 45 years after the third ''Elite'' game, ''Frontier: First Encounters'', and true to its {{Tagline}}, the galaxy features the 400 billion stars thought to exist within our Galaxy, 150,000 of which are based on actual astronomical data and the other 300,999,850,000 being created through ProceduralGeneration. It also features the return of {{the Federation}}, the [[TheEmpire Duval Empire]], and TheAlliance of Independent Systems from the previous games, as well as hundreds of smaller factions within each of the three superpowers and the faction that player-commanders belong to, the Pilots' Federation.

''Elite: Dangerous''' gameplay is similar to the other games in the ''Elite'' series, with players starting out with 1,000 Credits and a Faulcon deLacey Sidewinder with the goal of reaching the coveted Elite ranking through trading goods, exploring the galaxy, and collecting bounties. Unlike other ''Elite'' games, however, there are two additional fields to reach the ranking in alongside the traditional field of combat, trade and exploration. Also unlike other ''Elite'' games, ''Dangerous'' features the ability to influence faction standings within a star system, which if enough influence is reached, can result in a major shift in that system's loyalties, whether it be a Federation system seceding to the Empire (or vice versa) or an independent system aligning with the Alliance. [[RuleOfThree Also unlike other]] ''[[RuleOfThree Elite]]'' [[RuleOfThree games]], the game features an incredibly meticulous amount of attention to detail. Players can look around the cockpit of the ship they're flying, space stations have NPC traffic alongside player traffic, starfields are accurate to the player's position in space (no StreamingStars here!), and black holes (yes, you can encounter black holes in ''Elite: Dangerous'') feature gravity lensing. There is also an underlying story to the game accessible via an in-game news service featuring political clout within the SpaceColdWar between the Duval Empire, the Federation, and the Alliance as well as some mysterious events pointing to the legends of the [[InsectoidAliens Thargoid]] race being more than just legends...

You can check its website out [[http://elitedangerous.com/ here.]]

!!This game provides examples of:
* AbsentAliens: There are no intelligent aliens in the game... not yet, anyway, though there's a [[AllThereInTheManual Galnet]] article about an auction for alleged alien artifacts from the Thargoid race, whose existence is supposed to be a legend.
* AcePilot: The Combat ranking system (Harmless, Mostly Harmless, etc.) measures how much of one a player is.
* AdvertOverloadedFuture: TheFederation is the worst offender of this, with citizens bombarded by advertising unrelentingly. There's also a mild case of this in {{Space Station}}s as well, with holographic billboards advertising the game's various ship-making companies, like Core Dynamics, Faulcon deLacey, and Zorgon Peterson both outside the station's "Mail slot" docking port, and inside their hangar bays as well.
* AerithAndBob: People have all sorts of names in the game, both of the Player and NPC variety, meaning that one moment players could be doing battle with David Williams then be conversing with Cmdr. Everlynn Bylarth in another moment. And then there's the issue of Zorgon Peterson.
* TheAlliance: The Alliance of Independent Systems returns in this game, mostly keeping quiet but also containing all of the systems from Galaxy 1 of the original ''Elite''.
* AllThereInTheManual: Galnet (the ingame news source) is responsible for telling about events within the universe, some of which players can get involved with, such as the Federation's attempts at curbing the use of [[FantasticDrug Onionhead]], slave rebellions in Empire-controlled systems, or local civil wars.
* AnEntrepreneurIsYou: It's expected of every Player Commander, whether they end up as AsteroidMiners or SpacePirates.
* ArtificialStupidity: When it comes to avoiding collisions, the AI is rather... sloppy. The 1.1 patch also included notes about fixing AsteroidMiners mining nothing among other things.
* AsteroidMiners: It's painfully boring (and runs the risk of being attacked by SpacePirates), but players can definitely do this within planetary rings or asteroid clusters. NPC ships can be observed going at it as well.
* BoldExplorer: The Exploration ranking system (Aimless, Mostly Aimless, etc.) measures how much of one a player is.
* CasualInterstellarTravel: The Frame-Shift Drive enables FTL speeds within a planetary system and also jumps between systems. Its range isn't unlimited, but as you get a more powerful FSD the amount of Light-Years you can cover in one jump grows larger.
* ContinuingIsPainful: Unless you've got the money to pay up on your insurance, losing your ship means that you have to return to the beginner Sidewinder ship, and also means that you lose your hard-earned cargo, bounty vouchers, and exploration data. Many a player has a tale where they accidentally boosted into the back of a space station and lost millions of credits worth of vouchers, data, and cargo on top of their newly-acquired [[CoolStarship Imperial Clipper]].
* ContinuityPorn: A ''lot'' of things from the previous games are mentioned or seen in ''Dangerous'', including the original systems from the first ''Elite'' game, Jacques the Cyborg Bartender from ''Frontier: Elite II'' (now in possession of his own station which travels the stars), TheFederation, the Duval [[TheEmpire Empire]], and TheAlliance of Independent Systems, and a few references to Cmdr. Jameson (the default Player-Commander name for the previous games). Lave Station (where players started out in the ''Elite'' series) has become sort of a Mecca for players coming from the previous games!
* CoolStarship
** Faulcon deLacey produces some of ''Elite'''s most iconic ships, including the legendary Cobra Mk. III, the Viper Mk. III, the Sidewinder, the Python, and the largest ship players can buy, the Anaconda.
** Core Dynamics has more famous ships in the Eagle and the Vulture, as well as the Federation Military's only civilian-available ship, the Federal Dropship.
** Zorgon Peterson produces the Adder, having taken over from Outworld Workshops, a basic cargo ship called the Hauler, and another ''Elite'' classic, the Fer-De-Lance.
** Lakon Spaceways produces a line of cool cargo haulers referred to as the Type Six, the Type Seven, and the Type Nine-Heavy, as well as the Asp, the latter two commonly being used by explorers.
** The only ship currently available to players from Saud Kruger is the Orca, which looks cool but is largely outclassed by every other ship in the game.
** On the other hand, the only Imperial military ship available to players is Gutamaya's Imperial Clipper, which has become a legend in its own right due to its impressive design and superior combat capabilities.
** And of course there are the Capital Ships--the ''[[ShinyLookingSpaceships Majestic]]''[[ShinyLookingSpaceships -Class Interdictor]] for the Duval Empire, and the ''[[StandardHumanSpaceship Farragut]]''[[StandardHumanSpaceship -Class Battleship]] for the Federation--which were among the first ships shown to audiences back when the game was still being crowdfunded via the "Capital Ship Battle" video. These {{Mile Long|Ship}} behemoths represent the best both factions can give, and both can launch faction-specific non-player accessible fighter craft which are also incredibly cool, the Federation Fighters in their StandardHumanSpaceship design and the Imperial Fighters in their {{shin|yLookingSpaceships}}iness. There are even plans to make these behemoths available to players!
* CorruptCorporateExecutive: You serve one in the game's combat scenarios.
* CutAndPasteEnvironments: Although starfields in the game are accurate to the player's position in the Milky Way, this has led to most regions of space outside of the Galactic Core and most nebulae looking almost exactly the same as each other. Beyond that, the only real differences between systems are the color of their planets and parent stars and how many of each those systems have, and whether or not those planets are ringed. Planetary Landing hopes to rectify this, though whether or not it will do the trick has yet to be seen.
** The interiors of most space stations also tend to be identical to each other, though some in more populated systems tend to be more lavish with an AsceticAesthetic-feel to them.
* DeflectorShields: Certainly as necessary here as they were in the past games. They make sure ships survive most low-velocity impacts and weapons fire and only a few commanders don't use them.
* DeliberateValuesDissonance: TheEmpire has more in common with TheRomanEmpire than it does with modern nations. From the official site:

--> Originally founded by Marlin Duval, who led the colonization of the Achenar system in the mid 23rd century, the Empire is based on a "cliens" system much like ancient Rome.

-->Society is strictly stratified, with people being able to move between strata based on money, patronage and influence.

-->The Empire values both status and honour very highly indeed. So, whilst it is acceptable to flaunt wealth, treating people well is a question of honour - and this includes slaves. Having an unpaid debt is seen as utterly dishonourable - an honourable Imperial citizen would sell themselves into slavery to clear a debt they couldn't otherwise afford.

-->Law is seen and enforced very differently in the Empire. Senators are responsible for enforcing the Emperor's laws, but the Senators themselves are above the law. They can order executions, and can even kill people themselves, though sometimes (rarely) they may be held to account for their actions by the Emperor.

-->In the Empire very little is illegal, but many things are frowned upon, like excessive use of narcotics.

* EasyLogistics: {{Averted|Trope}}, players have to not only replenish fuel and fissiles manually but they also have to replenish ammo for projectile-based weapons and even do things like docking and dropping out of Supercruise.
* TheEmpire: The Duval Empire returns in ''Dangerous'', facing a succession crisis as the Emperor has fathered an illegitimate child in Aisling Lavigny Duval, with his plans to marry his daughter's mother, Florence, being put on hold due to Aisling's objections.
* EveryoneHasStandards: Both TheFederation and TheEmpire are willing to do some pretty questionable things, but there are lines that they won't cross.
** TheFederation comes down ''hard'' on any attempts to secede, unless the system in question follows the proper regulations and procedures. Then they just make a lot of noise about how unfortunate it all is.
** TheEmpire makes extensive use of slaves, but the institution is more like IndenturedServitude than what people today think of slavery. It is considered a matter of honor that Imperial slaves are treated humanely, and as far as the Empire is concerned ''unregulated'' SlaveryIsASpecialKindOfEvil. Some of the more affluent Imperial citizens will even fund missions to "liberate" unregulated slaves and bring them to Imperial worlds on the principle that in the Empire they will at least be treated fairly.
* FantasticDrug: Onionhead, which was grown on the planet Panem in Kappa Fornacis until TheFederation bombed it into oblivion, to some serious InUniverse controversy; though another strain called Lucan Onionhead is farmed on Luca in the Tanmark system. Both variants are highly potent narcotics and both are illegal in TheFederation... once again, to some serious InUniverse controversy. As of March 2015, players have no idea what Onionhead actually does.
* FasterThanLightTravel: Via Hyperspace for Intersystem travel, and Supercruise for Intrasystem travel, via the Frame-Shift Drive.
* FeudalFuture: There are systems in the game that follow patronage or feudal government styles, and are universally the poorest in the game.
* TheFederation: Makes a return in the game, facing political turmoil and serious controversy under President Halsey.
* GameplayGrading: Players are graded according to their proficiency and money earned in one of three fields: Trading, Combat, and Exploration.
** Combat Ranking is graded according to ''Elite'''s classic rating system: Harmless, Mostly Harmless, Novice, Competent, Expert, Master, Dangerous, Deadly, and Elite.
** Exploration Ranking is graded as follows: Aimless, Mostly Aimless, Scout, Surveyor, Trailblazer, Pathfinder, Ranger, Pioneer, and Elite.
** Trade Ranking is graded as follows: Penniless, Mostly Penniless, Peddler, Merchant, Dealer, Broker, Entrepreneur, Tycoon, [[RuleOfThree and Elite.]]
* HappinessInSlavery: TheEmpire is very adamant that Imperial Slaves are treated with dignity and honor, because being an Imperial Slave generally means you had the honor to sell yourself into it to make ends meet. Somewhat justified in that Imperial slavery is more like IndenturedServitude. They even go so far as to openly criticize those who specialize in trafficking of "unregulated" slaves, and some Imperial Stations offer rewards to players who bring such slaves in to port to become Imperial Slaves.
* HonorBeforeReason: A lot of what makes up TheEmpire's ''modus operandi''. Imperial Citizens ''obsess'' over honor, to the point where it's considered honorable to sell yourself into slavery to clear a debt rather than default on it.
* IntrepidMerchant: The Trade ranking system (Penniless, Mostly Penniless, etc.) [[RuleOfThree measures how much of one a player is]].
* {{Microtransactions}}: Pilot's Federation rank decals aside, this is the only way to get paint jobs for the various {{Cool Starship}}s in the game.
* RevealingCoverup: There are a number of systems far from populated space that require permits to enter, despite being unclaimed by anyone. Opinions vary as to what they're supposed to contain, but a popular theory is that they're [[InsectoidAliens Thargoid]] systems for a future expansion.
* ShowWithinAShow: Again, Galnet fills this role, though talk shows (like ''Celebrity Pets'') apparently do exist in the 34th Century.
* SoapboxSadie: Aisling Duval is an outspoken Abolitionist... in TheEmpire, where HappinessInSlavery is the norm.
* SpaceColdWar: Big surprise, TheFederation, TheEmpire, and TheAlliance are still at it at the dawn of the 34th Century!
* WeWillUseManualLaborInTheFuture: TheEmpire makes extensive use of slaves and other workers to do jobs other governments, like TheFederation and TheAlliance, use automated machinery to accomplish.

Top