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* AlienSea: In Level 8 you enter the level entitled Water Planet and the entire landscape of that planet is entirely made up in [[DepartmentofRedundancyDepartment water]].
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* PlanetTerra: You are a player from the terran fleet and when you start a mission. You get a message from Terran Base announcing that the pilots have launched.

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* PlanetTerra: You are a player from the terran fleet and when you start a mission. You get a message from Terran Base announcing that the pilots have launched. (Though Confirmed that there is no earth in this game.)
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* PlanetTerra: You are a player from the terran fleet and when you start a mission. You get a message from Terran Base announcing that the pilots have launched.

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Moved one indented example under the correct trope.


** The red bomb fires a spew (or, in the case of ''OM'', a literal forward spread) of small explosive munitions that damage anything caught in their delayed explosion.



** The red bomb fires a spew (or, in the case of ''OM'', a literal forward spread) of small explosive munitions that damage anything caught in their delayed explosion.
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Probably referencing VP 1 in general, and not only the New Version.


Gameplay-wise, ''[=DemonStar=]'' draws many references from the ''VideoGame/{{Raiden}}'' series, in particular ''Viper Phase 1: New Version''. The game supports two players, with the Player 1 and Player 2 ships colored red and blue respectively. The goal of every level is to destroy the boss at the end. The player starts out with a standard twin-barrel SlowLaser main gun that can be upgraded by collecting powerups dropped from larger {{Mook}}s. The powerups change colors at set intervals and determine what upgraded shot the main gun fires. Successive upgrades of the same color will [[EvolvingAttack further upgrade]] the main gun but picking up a different color will drop the main gun's upgrade to the lowest level. The player also has a limited stock of secondary weapons that they can use to clear out most enemies on the screen at once. Additional powerups that the player can get include permanent side- and rear-firing cannons as well as a temporary stock of dumbfire or homing rockets.

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Gameplay-wise, ''[=DemonStar=]'' draws many references from the ''VideoGame/{{Raiden}}'' series, in particular ''Viper Phase 1: New Version''.1''. The game supports two players, with the Player 1 and Player 2 ships colored red and blue respectively. The goal of every level is to destroy the boss at the end. The player starts out with a standard twin-barrel SlowLaser main gun that can be upgraded by collecting powerups dropped from larger {{Mook}}s. The powerups change colors at set intervals and determine what upgraded shot the main gun fires. Successive upgrades of the same color will [[EvolvingAttack further upgrade]] the main gun but picking up a different color will drop the main gun's upgrade to the lowest level. The player also has a limited stock of secondary weapons that they can use to clear out most enemies on the screen at once. Additional powerups that the player can get include permanent side- and rear-firing cannons as well as a temporary stock of dumbfire or homing rockets.

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Added Mythology Gag as an example.


Gameplay-wise, ''[=DemonStar=]'' draws many references from the ''VideoGame/{{Raiden}}'' series, in particular ''Viper Phase 1: New Version''. The game supports two players, with the Player 1 and Player 2 ships colored red and blue respectively. The goal of every level is to destroy the boss at the end. The player starts out with a standard twin-barrel SlowLaser main gun that can be upgraded by collecting powerups dropped from larger {{Mook}}s. The powerups change colors at set intervals and determine what upgraded shot the main gun fires. Successive upgrades of the same color will [[EvolvingAttack further upgrade]] the main gun, but picking up a different color will drop the main gun's upgrade to the lowest level. The player also has a limited stock of secondary weapons that they can use to clear out most enemies on the screen at once. Additional powerups that the player can get include permanent side- and rear-firing cannons as well as a temporary stock of dumbfire or homing rockets.

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Gameplay-wise, ''[=DemonStar=]'' draws many references from the ''VideoGame/{{Raiden}}'' series, in particular ''Viper Phase 1: New Version''. The game supports two players, with the Player 1 and Player 2 ships colored red and blue respectively. The goal of every level is to destroy the boss at the end. The player starts out with a standard twin-barrel SlowLaser main gun that can be upgraded by collecting powerups dropped from larger {{Mook}}s. The powerups change colors at set intervals and determine what upgraded shot the main gun fires. Successive upgrades of the same color will [[EvolvingAttack further upgrade]] the main gun, gun but picking up a different color will drop the main gun's upgrade to the lowest level. The player also has a limited stock of secondary weapons that they can use to clear out most enemies on the screen at once. Additional powerups that the player can get include permanent side- and rear-firing cannons as well as a temporary stock of dumbfire or homing rockets.



* MacrossMissileMassacre: The missile powerup adds a limited stock of dumbfire or homing missiles that automatically fire with the player ship's main weapons. Despite looking small, the missile fire quickly and do lots of damage.

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* MacrossMissileMassacre: The missile powerup adds a limited stock of dumbfire or homing missiles that automatically fire with the player ship's main weapons. Despite looking small, the missile missiles fire quickly and do lots of damage.damage.
* MythologyGag: The level 6 boss in ''DS'' is visually similar to the stage 2 boss from ''Viper Phase 1''.



** The blue bomb powerup gives the player their own version of the Xidus' blue forward laser, which rapid fires for about 5 seconds and will one-shot almost anything it hits.

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** The blue bomb powerup gives the player their own version of the Xidus' Xidus's blue forward laser, which rapid fires for about 5 seconds and will one-shot almost anything it hits.
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Added Arbitrary Weapon Range as an example.

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* ArbitraryWeaponRange: Damage from the player's weapons is greatly reduced from medium range out; this is shown by the weapon projectiles slowly fading out. However, the projectiles themselves have a much higher effective range, being able to hit targets at the opposite end of the screen. This mechanic thus forces the player to decide between getting up close to targets and finishing them off quickly, or inflicting DeathOfAThousandCuts at range, and was used as an alternative to OneBulletAtATime to balance out the amount of damage the player can inflict, especially when their ship has obtained all available upgrades.

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Added Its Up To You as an example. Also removed link to Super Prototype because it is never shown how the RaptorX is superior to the Raptor (not being destroyed by the Xidus doesn't count).


# ''[=DemonStar=]'' (''DS'') was released on January 28, 1998. The player is a pilot in the Terran Fleet who was testing out the [=RaptorX=] SuperPrototype SpaceFighter when the Xidus Armada launched an attack on the fleet, destroying all of the fleet's mainstay Raptor fighters, except the handful of [=RaptorX=] prototypes, which were away on testing at the time. Using the unfinished [=RaptorX=] prototype, the player takes the fight to the Xidus by attacking their space fleets and controlled planets, with the ultimate goal of destroying TheDreadedDreadnought of the Xidus'-- the [[TitleDrop DemonStar]].

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# ''[=DemonStar=]'' (''DS'') was released on January 28, 1998. The player is a pilot in the Terran Fleet who was testing out the [=RaptorX=] SuperPrototype prototype SpaceFighter when the Xidus Armada launched an attack on the fleet, destroying all of the fleet's mainstay Raptor fighters, except the handful of [=RaptorX=] prototypes, which were away on testing at the time. Using the unfinished [=RaptorX=] prototype, the player takes must take the fight to the Xidus by attacking their space fleets and controlled planets, with the ultimate goal of destroying TheDreadedDreadnought of the Xidus'-- Xidus -- the [[TitleDrop DemonStar]].


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* ItsUpToYou: {{Justified|trope}}; all of the Terran Fleet's Raptor {{Space Fighter}}s were destroyed in the Xidus's initial attack, leaving only the [=RaptorX=] prototypes as the only remaining flight-ready fighters left in the entire fleet.
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Old boxart added.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demonstar_aus.jpg]]

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Rewritten


It's a video game developed by Mountain King Studios and released January 28, 1998. It is a top-down vertical shoot-em up. It is a successor to its previous title, Raptor Call of the Shadows. The game takes place in outer space but also takes place in various planets. You fly the RaptorX and Destroy the Alien organization called the Alien Shogunate Xidus Armada. You must destroy their ultimate weapon called the Demonstar and take on the Armada fleet. 

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It's ''[=DemonStar=]'' is a video game series of {{Vertical Scrolling Shooter}}s developed for UsefulNotes/MicrosoftWindows by Mountain King Studios Creator/MountainKingStudios. The series is also a SpiritualSuccessor to ''VideoGame/{{Galactix}}'' and ''VideoGame/RaptorCallOfTheShadows''.

There are four main titles in the series:
# ''[=DemonStar=]'' (''DS'') was
released on January 28, 1998. It The player is a top-down vertical shoot-em up. It is a successor to its previous title, pilot in the Terran Fleet who was testing out the [=RaptorX=] SuperPrototype SpaceFighter when the Xidus Armada launched an attack on the fleet, destroying all of the fleet's mainstay Raptor Call fighters, except the handful of [=RaptorX=] prototypes, which were away on testing at the time. Using the unfinished [=RaptorX=] prototype, the player takes the fight to the Xidus by attacking their space fleets and controlled planets, with the ultimate goal of destroying TheDreadedDreadnought of the Shadows. Xidus'-- the [[TitleDrop DemonStar]].
# ''[=DemonStar=]: Secret Missions 1'' (''[=SM1=]'') (2002) is a mini-sequel to ''DS'', in which the Xidus started to build a new [=DemonStar=]. Using the completed [=RaptorX=] prototype, the Terran Fleet must now attack the Xidus and prevent the launch of their new [=DemonStar=].
# ''[=DemonStar=]: Secret Missions 2'' (''[=SM2=]'') (2003) rehashes the same premise as ''[=SM1=]'' but adds vastly improved visuals.
# ''[=DemonStar=] - Original Missions'' (''OM'') (2023) is an UpdatedRerelease of ''DS'', featuring full compatibility for the latest versions of Windows, overhauled visuals and game mechanics, a new soundtrack, and an on-the-fly "Legacy Mode" toggle that makes the game look and play exactly like ''DS''.

Gameplay-wise, ''[=DemonStar=]'' draws many references from the ''VideoGame/{{Raiden}}'' series, in particular ''Viper Phase 1: New Version''.
The game takes place in outer space but also takes place in various planets. You fly supports two players, with the RaptorX Player 1 and Destroy the Alien organization called the Alien Shogunate Xidus Armada. You must Player 2 ships colored red and blue respectively. The goal of every level is to destroy their ultimate weapon called the Demonstar boss at the end. The player starts out with a standard twin-barrel SlowLaser main gun that can be upgraded by collecting powerups dropped from larger {{Mook}}s. The powerups change colors at set intervals and take determine what upgraded shot the main gun fires. Successive upgrades of the same color will [[EvolvingAttack further upgrade]] the main gun, but picking up a different color will drop the main gun's upgrade to the lowest level. The player also has a limited stock of secondary weapons that they can use to clear out most enemies on the Armada fleet. 
screen at once. Additional powerups that the player can get include permanent side- and rear-firing cannons as well as a temporary stock of dumbfire or homing rockets.



!!'''''Demonstar'' provides examples of the following tropes:'''

* AcePilot: You play as a space pilot and must single handedly defeat your enemies. (Obviously with the exception of a two player mode)
* PlanetTerra: You are launched by the Terran Fleet and Terran Base states "Fighter's Launched"
* SingleBiomePlanet: When the mission is not in space. You're mission is on various planets that appear to have only one biome.

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!!'''''Demonstar'' provides examples of !!Terran Base: Tropes Listed!!

* AwesomeButImpractical:
** From upgrade level 2 onwards,
the following tropes:'''

* AcePilot: You play as a space pilot
projectiles fired by all weapons, except the proton laser, will generate large explosions upon impact, which look really cool but don't do any additional damage and must single handedly defeat your enemies. (Obviously with obscures everything flying through them.
** The ion cannon rapid-fires a dazzling stream of blue shots forwards. Unlike
the exception of a two other shots, however, it has no spread or homing ability whatsoever, requiring the player mode)
to position their ship directly below whatever they want to destroy.
* PlanetTerra: You are launched by GiantMook: In spades, ranging from large cylindrical ships that have no attacks, to miniboss-tier ships that have their own BossWarningSiren.
* HumansByAnyOtherName: The players' mugshots show a male human, and in all games except ''[=SM2=]'',
the Terran Fleet and Terran Base states "Fighter's Launched"
mugshot shows an older male human. However, the fleet that the player flies for is always known as the Terran Fleet.
* InvincibilityPowerUp:
** Appears as a yellow shield powerup in ''DS'' and a black horizontal tablet powerup in all other games, both with the letter I on the front. Picking it up makes the player ship immune to all forms of damage, including {{Ramming|AlwaysWorks}}, for 30 seconds.
** From ''[=SM1=]'' onwards, picking up a small shield crystal or energy powerup when the player ship already has full shields will make it invincible for 3 and 15 seconds respectively. Picking up additional crystals/powerups will extend the duration.
* MacrossMissileMassacre: The missile powerup adds a limited stock of dumbfire or homing missiles that automatically fire with the player ship's main weapons. Despite looking small, the missile fire quickly and do lots of damage.
* RegeneratingHealth: From ''[=SM1=]'' onwards, the player ship will regenerate shields slowly as long as it isn't firing.
* SaveSat: Larger ships that leave a lingering wreck for 2 seconds before exploding a second time will damage all hostile targets caught in the second explosion. This is exemplified in ''[=SM2=]'' level 1, with the first wave of {{Giant Mook}}s positioned so that their second explosion usually destroys a follow-up flight of regular-sized mooks.
* SingleBiomePlanet: When the mission is not in space. You're mission space, it is set on various planets a planet that appear to have features only one biome.kind of landscape.
* SpreadShot:
** The proton laser, at higher upgrade levels, fires diagonal shots that do slightly less damage than the main forward shots.
** The plasma cannon sprays smaller, weaker projectiles in a small arc from the main forward shot.
* SubsystemDamage: If the player has at least 2 main gun upgrades and takes a hit that reduces their shields to exactly 1 bar, their main gun will lose 1 upgrade.
** The red bomb fires a spew (or, in the case of ''OM'', a literal forward spread) of small explosive munitions that damage anything caught in their delayed explosion.
* WaveMotionGun:
** The Xidus use two versions: a thin, blue forward laser that the player can barely survive a glancing hit from, and a wide, red forward laser that will one-shot the player regardless of their shield strength.
** The blue bomb powerup gives the player their own version of the Xidus' blue forward laser, which rapid fires for about 5 seconds and will one-shot almost anything it hits.
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* SingleBiome: When the mission is not in space. You're mission is on various planets that appear to have only one biome.

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* SingleBiome: SingleBiomePlanet: When the mission is not in space. You're mission is on various planets that appear to have only one biome.
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Added example(s)


It's a video game developed by Mountain King Studios and released January 28, 1998. It is a top-down vertical shoot-em up. It is a successor to its previous title, Raptor Call of the Shadows. The game takes place in outer space but also takes place in various planets. You fly the RaptorX and Destroy the Alien organization called the Alien Shogunate Xidus Armada. You must destroy their ultimate weapon called the demonstar and take on the Armada fleet. 

to:

It's a video game developed by Mountain King Studios and released January 28, 1998. It is a top-down vertical shoot-em up. It is a successor to its previous title, Raptor Call of the Shadows. The game takes place in outer space but also takes place in various planets. You fly the RaptorX and Destroy the Alien organization called the Alien Shogunate Xidus Armada. You must destroy their ultimate weapon called the demonstar Demonstar and take on the Armada fleet.  

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!!'''''Demonstar'' provides examples of the following tropes:'''

* AcePilot: You play as a space pilot and must single handedly defeat your enemies. (Obviously with the exception of a two player mode)
* PlanetTerra: You are launched by the Terran Fleet and Terran Base states "Fighter's Launched"
* SingleBiome: When the mission is not in space. You're mission is on various planets that appear to have only one biome.
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None

Added DiffLines:

It's a video game developed by Mountain King Studios and released January 28, 1998. It is a top-down vertical shoot-em up. It is a successor to its previous title, Raptor Call of the Shadows. The game takes place in outer space but also takes place in various planets. You fly the RaptorX and Destroy the Alien organization called the Alien Shogunate Xidus Armada. You must destroy their ultimate weapon called the demonstar and take on the Armada fleet. 

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